r300_state.c revision de0befc4b2e3061f865a5b39295d64a8f003e9e8
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_context.h"
24
25#include "util/u_math.h"
26#include "util/u_memory.h"
27#include "util/u_pack_color.h"
28
29#include "tgsi/tgsi_parse.h"
30
31#include "pipe/p_config.h"
32#include "pipe/internal/p_winsys_screen.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41/* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44/* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47static void* r300_create_blend_state(struct pipe_context* pipe,
48                                     const struct pipe_blend_state* state)
49{
50    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52    if (state->blend_enable)
53    {
54        unsigned eqRGB = state->rgb_func;
55        unsigned srcRGB = state->rgb_src_factor;
56        unsigned dstRGB = state->rgb_dst_factor;
57
58        unsigned eqA = state->alpha_func;
59        unsigned srcA = state->alpha_src_factor;
60        unsigned dstA = state->alpha_dst_factor;
61
62        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63         * this is just the crappy D3D naming */
64        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65            r300_translate_blend_function(eqRGB) |
66            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69        /* optimization: some operations do not require the destination color */
70        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72            dstRGB != PIPE_BLENDFACTOR_ZERO ||
73            dstA != PIPE_BLENDFACTOR_ZERO ||
74            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82            blend->blend_control |= R300_READ_ENABLE;
83
84        /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85        /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87        /* separate alpha */
88        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90            blend->alpha_blend_control =
91                r300_translate_blend_function(eqA) |
92                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94        }
95    }
96
97    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98    if (state->logicop_enable) {
99        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101    }
102
103    /* Color Channel Mask */
104    if (state->colormask & PIPE_MASK_R) {
105        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106    }
107    if (state->colormask & PIPE_MASK_G) {
108        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109    }
110    if (state->colormask & PIPE_MASK_B) {
111        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112    }
113    if (state->colormask & PIPE_MASK_A) {
114        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115    }
116
117    if (state->dither) {
118        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120    }
121
122    return (void*)blend;
123}
124
125/* Bind blend state. */
126static void r300_bind_blend_state(struct pipe_context* pipe,
127                                  void* state)
128{
129    struct r300_context* r300 = r300_context(pipe);
130
131    r300->blend_state = (struct r300_blend_state*)state;
132    r300->dirty_state |= R300_NEW_BLEND;
133}
134
135/* Free blend state. */
136static void r300_delete_blend_state(struct pipe_context* pipe,
137                                    void* state)
138{
139    FREE(state);
140}
141
142/* Convert float to 10bit integer */
143static unsigned float_to_fixed10(float f)
144{
145    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146}
147
148/* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150static void r300_set_blend_color(struct pipe_context* pipe,
151                                 const struct pipe_blend_color* color)
152{
153    struct r300_context* r300 = r300_context(pipe);
154    union util_color uc;
155
156    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
157    r300->blend_color_state->blend_color = uc.ui;
158
159    /* XXX if FP16 blending is enabled, we should use the FP16 format */
160    r300->blend_color_state->blend_color_red_alpha =
161        float_to_fixed10(color->color[0]) |
162        (float_to_fixed10(color->color[3]) << 16);
163    r300->blend_color_state->blend_color_green_blue =
164        float_to_fixed10(color->color[2]) |
165        (float_to_fixed10(color->color[1]) << 16);
166
167    r300->dirty_state |= R300_NEW_BLEND_COLOR;
168}
169
170static void r300_set_clip_state(struct pipe_context* pipe,
171                                const struct pipe_clip_state* state)
172{
173    struct r300_context* r300 = r300_context(pipe);
174
175    if (r300_screen(pipe->screen)->caps->has_tcl) {
176        r300->clip_state = *state;
177        r300->dirty_state |= R300_NEW_CLIP;
178    } else {
179        draw_flush(r300->draw);
180        draw_set_clip_state(r300->draw, state);
181    }
182}
183
184/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
185 *
186 * This contains the depth buffer, stencil buffer, alpha test, and such.
187 * On the Radeon, depth and stencil buffer setup are intertwined, which is
188 * the reason for some of the strange-looking assignments across registers. */
189static void*
190        r300_create_dsa_state(struct pipe_context* pipe,
191                              const struct pipe_depth_stencil_alpha_state* state)
192{
193    struct r300_capabilities *caps =
194        r300_screen(r300_context(pipe)->context.screen)->caps;
195    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
196
197    /* Depth test setup. */
198    if (state->depth.enabled) {
199        dsa->z_buffer_control |= R300_Z_ENABLE;
200
201        if (state->depth.writemask) {
202            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
203        }
204
205        dsa->z_stencil_control |=
206            (r300_translate_depth_stencil_function(state->depth.func) <<
207                R300_Z_FUNC_SHIFT);
208    }
209
210    /* Stencil buffer setup. */
211    if (state->stencil[0].enabled) {
212        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
213        dsa->z_stencil_control |=
214            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
215                R300_S_FRONT_FUNC_SHIFT) |
216            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
217                R300_S_FRONT_SFAIL_OP_SHIFT) |
218            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
219                R300_S_FRONT_ZPASS_OP_SHIFT) |
220            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
221                R300_S_FRONT_ZFAIL_OP_SHIFT);
222
223        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
224                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
225                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
226
227        if (state->stencil[1].enabled) {
228            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
229            dsa->z_stencil_control |=
230            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
231                R300_S_BACK_FUNC_SHIFT) |
232            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
233                R300_S_BACK_SFAIL_OP_SHIFT) |
234            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
235                R300_S_BACK_ZPASS_OP_SHIFT) |
236            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
237                R300_S_BACK_ZFAIL_OP_SHIFT);
238
239            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
240            if (caps->is_r500)
241            {
242                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
243                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
244                    (state->stencil[1].valuemask <<
245                    R300_STENCILMASK_SHIFT) |
246                    (state->stencil[1].writemask <<
247                    R300_STENCILWRITEMASK_SHIFT);
248            }
249        }
250    }
251
252    /* Alpha test setup. */
253    if (state->alpha.enabled) {
254        dsa->alpha_function =
255            r300_translate_alpha_function(state->alpha.func) |
256            R300_FG_ALPHA_FUNC_ENABLE;
257
258        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
259        /* always use 8bit alpha ref */
260        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
261
262        if (caps->is_r500)
263            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
264    }
265
266    return (void*)dsa;
267}
268
269/* Bind DSA state. */
270static void r300_bind_dsa_state(struct pipe_context* pipe,
271                                void* state)
272{
273    struct r300_context* r300 = r300_context(pipe);
274
275    r300->dsa_state = (struct r300_dsa_state*)state;
276    r300->dirty_state |= R300_NEW_DSA;
277}
278
279/* Free DSA state. */
280static void r300_delete_dsa_state(struct pipe_context* pipe,
281                                  void* state)
282{
283    FREE(state);
284}
285
286static void r300_set_edgeflags(struct pipe_context* pipe,
287                               const unsigned* bitfield)
288{
289    /* XXX you know it's bad when i915 has this blank too */
290    /* XXX and even worse, I have no idea WTF the bitfield is */
291}
292
293static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
294                                  struct r300_scissor_regs *scissor,
295                                  boolean is_r500)
296{
297    if (is_r500) {
298        scissor->top_left =
299            (state->minx << R300_SCISSORS_X_SHIFT) |
300            (state->miny << R300_SCISSORS_Y_SHIFT);
301        scissor->bottom_right =
302            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
303            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
304    } else {
305        /* Offset of 1440 in non-R500 chipsets. */
306        scissor->top_left =
307            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
308            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
309        scissor->bottom_right =
310            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
311            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
312    }
313
314    scissor->empty_area = state->minx >= state->maxx ||
315                          state->miny >= state->maxy;
316}
317
318static void
319    r300_set_framebuffer_state(struct pipe_context* pipe,
320                               const struct pipe_framebuffer_state* state)
321{
322    struct r300_context* r300 = r300_context(pipe);
323    struct pipe_scissor_state scissor;
324
325    if (r300->draw) {
326        draw_flush(r300->draw);
327    }
328
329    r300->framebuffer_state = *state;
330
331    scissor.minx = scissor.miny = 0;
332    scissor.maxx = state->width;
333    scissor.maxy = state->height;
334    r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
335                          r300_screen(r300->context.screen)->caps->is_r500);
336
337    /* Don't rely on the order of states being set for the first time. */
338    if (!r300->rs_state || !r300->rs_state->rs.scissor) {
339        r300->dirty_state |= R300_NEW_SCISSOR;
340    }
341    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
342}
343
344/* Create fragment shader state. */
345static void* r300_create_fs_state(struct pipe_context* pipe,
346                                  const struct pipe_shader_state* shader)
347{
348    struct r300_fragment_shader* fs = NULL;
349
350    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
351
352    /* Copy state directly into shader. */
353    fs->state = *shader;
354    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
355
356    tgsi_scan_shader(shader->tokens, &fs->info);
357
358    return (void*)fs;
359}
360
361/* Bind fragment shader state. */
362static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
363{
364    struct r300_context* r300 = r300_context(pipe);
365    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
366
367    if (fs == NULL) {
368        r300->fs = NULL;
369        return;
370    } else if (!fs->translated) {
371        r300_translate_fragment_shader(r300, fs);
372    }
373
374    r300->fs = fs;
375
376    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
377}
378
379/* Delete fragment shader state. */
380static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
381{
382    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
383    rc_constants_destroy(&fs->code.constants);
384    FREE((void*)fs->state.tokens);
385    FREE(shader);
386}
387
388static void r300_set_polygon_stipple(struct pipe_context* pipe,
389                                     const struct pipe_poly_stipple* state)
390{
391    /* XXX no idea how to set this up, but not terribly important */
392}
393
394/* Create a new rasterizer state based on the CSO rasterizer state.
395 *
396 * This is a very large chunk of state, and covers most of the graphics
397 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
398 *
399 * In a not entirely unironic sidenote, this state has nearly nothing to do
400 * with the actual block on the Radeon called the rasterizer (RS). */
401static void* r300_create_rs_state(struct pipe_context* pipe,
402                                  const struct pipe_rasterizer_state* state)
403{
404    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
405
406    /* Copy rasterizer state for Draw. */
407    rs->rs = *state;
408
409    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
410
411#ifdef PIPE_ARCH_LITTLE_ENDIAN
412    rs->vap_control_status = R300_VC_NO_SWAP;
413#else
414    rs->vap_control_status = R300_VC_32BIT_SWAP;
415#endif
416
417    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
418     * Else, enable HW TCL and force Draw's TCL off. */
419    if (state->bypass_vs_clip_and_viewport ||
420            !r300_screen(pipe->screen)->caps->has_tcl) {
421        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
422    }
423
424    rs->point_size = pack_float_16_6x(state->point_size) |
425        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
426
427    rs->point_minmax =
428        ((int)(state->point_size_min * 6.0) <<
429         R300_GA_POINT_MINMAX_MIN_SHIFT) |
430        ((int)(state->point_size_max * 6.0) <<
431         R300_GA_POINT_MINMAX_MAX_SHIFT);
432
433    rs->line_control = pack_float_16_6x(state->line_width) |
434        R300_GA_LINE_CNTL_END_TYPE_COMP;
435
436    /* XXX I think there is something wrong with the polygon mode,
437     * XXX re-test when r300g is in a better shape */
438
439    /* Enable polygon mode */
440    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
441        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
442        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
443    }
444
445    /* Radeons don't think in "CW/CCW", they think in "front/back". */
446    if (state->front_winding == PIPE_WINDING_CW) {
447        rs->cull_mode = R300_FRONT_FACE_CW;
448
449        /* Polygon offset */
450        if (state->offset_cw) {
451            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
452        }
453        if (state->offset_ccw) {
454            rs->polygon_offset_enable |= R300_BACK_ENABLE;
455        }
456
457        /* Polygon mode */
458        if (rs->polygon_mode) {
459            rs->polygon_mode |=
460                r300_translate_polygon_mode_front(state->fill_cw);
461            rs->polygon_mode |=
462                r300_translate_polygon_mode_back(state->fill_ccw);
463        }
464    } else {
465        rs->cull_mode = R300_FRONT_FACE_CCW;
466
467        /* Polygon offset */
468        if (state->offset_ccw) {
469            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
470        }
471        if (state->offset_cw) {
472            rs->polygon_offset_enable |= R300_BACK_ENABLE;
473        }
474
475        /* Polygon mode */
476        if (rs->polygon_mode) {
477            rs->polygon_mode |=
478                r300_translate_polygon_mode_front(state->fill_ccw);
479            rs->polygon_mode |=
480                r300_translate_polygon_mode_back(state->fill_cw);
481        }
482    }
483    if (state->front_winding & state->cull_mode) {
484        rs->cull_mode |= R300_CULL_FRONT;
485    }
486    if (~(state->front_winding) & state->cull_mode) {
487        rs->cull_mode |= R300_CULL_BACK;
488    }
489
490    if (rs->polygon_offset_enable) {
491        rs->depth_offset_front = rs->depth_offset_back =
492            fui(state->offset_units);
493        rs->depth_scale_front = rs->depth_scale_back =
494            fui(state->offset_scale);
495    }
496
497    if (state->line_stipple_enable) {
498        rs->line_stipple_config =
499            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
500            (fui((float)state->line_stipple_factor) &
501                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
502        /* XXX this might need to be scaled up */
503        rs->line_stipple_value = state->line_stipple_pattern;
504    }
505
506    if (state->flatshade) {
507        rs->color_control = R300_SHADE_MODEL_FLAT;
508    } else {
509        rs->color_control = R300_SHADE_MODEL_SMOOTH;
510    }
511
512    if (!state->flatshade_first) {
513        rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
514    }
515
516    return (void*)rs;
517}
518
519/* Bind rasterizer state. */
520static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
521{
522    struct r300_context* r300 = r300_context(pipe);
523    struct r300_rs_state* rs = (struct r300_rs_state*)state;
524
525    if (r300->draw) {
526        draw_flush(r300->draw);
527        draw_set_rasterizer_state(r300->draw, &rs->rs);
528    }
529
530    r300->rs_state = rs;
531    /* XXX Clean these up when we move to atom emits */
532    r300->dirty_state |= R300_NEW_RASTERIZER;
533    r300->dirty_state |= R300_NEW_RS_BLOCK;
534    r300->dirty_state |= R300_NEW_SCISSOR;
535    r300->dirty_state |= R300_NEW_VIEWPORT;
536}
537
538/* Free rasterizer state. */
539static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
540{
541    FREE(state);
542}
543
544static void*
545        r300_create_sampler_state(struct pipe_context* pipe,
546                                  const struct pipe_sampler_state* state)
547{
548    struct r300_context* r300 = r300_context(pipe);
549    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
550    int lod_bias;
551    union util_color uc;
552
553    sampler->filter0 |=
554        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
555        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
556        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
557
558    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
559                                                   state->mag_img_filter,
560                                                   state->min_mip_filter);
561
562    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
563    /* We must pass these to the emit function to clamp them properly. */
564    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
565    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
566
567    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
568
569    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
570
571    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
572
573    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
574    sampler->border_color = uc.ui;
575
576    /* R500-specific fixups and optimizations */
577    if (r300_screen(r300->context.screen)->caps->is_r500) {
578        sampler->filter1 |= R500_BORDER_FIX;
579    }
580
581    return (void*)sampler;
582}
583
584static void r300_bind_sampler_states(struct pipe_context* pipe,
585                                     unsigned count,
586                                     void** states)
587{
588    struct r300_context* r300 = r300_context(pipe);
589    int i;
590
591    if (count > 8) {
592        return;
593    }
594
595    for (i = 0; i < count; i++) {
596        if (r300->sampler_states[i] != states[i]) {
597            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
598            r300->dirty_state |= (R300_NEW_SAMPLER << i);
599        }
600    }
601
602    r300->sampler_count = count;
603}
604
605static void r300_lacks_vertex_textures(struct pipe_context* pipe,
606                                       unsigned count,
607                                       void** states)
608{
609}
610
611static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
612{
613    FREE(state);
614}
615
616static void r300_set_sampler_textures(struct pipe_context* pipe,
617                                      unsigned count,
618                                      struct pipe_texture** texture)
619{
620    struct r300_context* r300 = r300_context(pipe);
621    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
622    int i;
623
624    /* XXX magic num */
625    if (count > 8) {
626        return;
627    }
628
629    for (i = 0; i < count; i++) {
630        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
631            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
632                texture[i]);
633            r300->dirty_state |= (R300_NEW_TEXTURE << i);
634
635            /* R300-specific - set the texrect factor in a fragment shader */
636            if (!is_r500 && r300->textures[i]->is_npot) {
637                /* XXX It would be nice to re-emit just 1 constant,
638                 * XXX not all of them */
639                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
640            }
641        }
642    }
643
644    for (i = count; i < 8; i++) {
645        if (r300->textures[i]) {
646            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
647                NULL);
648            r300->dirty_state |= (R300_NEW_TEXTURE << i);
649        }
650    }
651
652    r300->texture_count = count;
653}
654
655static void r300_set_scissor_state(struct pipe_context* pipe,
656                                   const struct pipe_scissor_state* state)
657{
658    struct r300_context* r300 = r300_context(pipe);
659
660    r300_set_scissor_regs(state, &r300->scissor_state->scissor,
661                          r300_screen(r300->context.screen)->caps->is_r500);
662
663    /* Don't rely on the order of states being set for the first time. */
664    if (!r300->rs_state || r300->rs_state->rs.scissor) {
665        r300->dirty_state |= R300_NEW_SCISSOR;
666    }
667}
668
669static void r300_set_viewport_state(struct pipe_context* pipe,
670                                    const struct pipe_viewport_state* state)
671{
672    struct r300_context* r300 = r300_context(pipe);
673
674    /* Do the transform in HW. */
675    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
676
677    if (state->scale[0] != 1.0f) {
678        r300->viewport_state->xscale = state->scale[0];
679        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
680    }
681    if (state->scale[1] != 1.0f) {
682        r300->viewport_state->yscale = state->scale[1];
683        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
684    }
685    if (state->scale[2] != 1.0f) {
686        r300->viewport_state->zscale = state->scale[2];
687        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
688    }
689    if (state->translate[0] != 0.0f) {
690        r300->viewport_state->xoffset = state->translate[0];
691        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
692    }
693    if (state->translate[1] != 0.0f) {
694        r300->viewport_state->yoffset = state->translate[1];
695        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
696    }
697    if (state->translate[2] != 0.0f) {
698        r300->viewport_state->zoffset = state->translate[2];
699        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
700    }
701
702    r300->dirty_state |= R300_NEW_VIEWPORT;
703}
704
705static void r300_set_vertex_buffers(struct pipe_context* pipe,
706                                    unsigned count,
707                                    const struct pipe_vertex_buffer* buffers)
708{
709    struct r300_context* r300 = r300_context(pipe);
710
711    memcpy(r300->vertex_buffer, buffers,
712        sizeof(struct pipe_vertex_buffer) * count);
713    r300->vertex_buffer_count = count;
714
715    if (r300->draw) {
716        draw_flush(r300->draw);
717        draw_set_vertex_buffers(r300->draw, count, buffers);
718    }
719
720    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
721}
722
723static void r300_set_vertex_elements(struct pipe_context* pipe,
724                                    unsigned count,
725                                    const struct pipe_vertex_element* elements)
726{
727    struct r300_context* r300 = r300_context(pipe);
728
729    memcpy(r300->vertex_element,
730           elements,
731           sizeof(struct pipe_vertex_element) * count);
732    r300->vertex_element_count = count;
733
734    if (r300->draw) {
735        draw_flush(r300->draw);
736        draw_set_vertex_elements(r300->draw, count, elements);
737    }
738}
739
740static void* r300_create_vs_state(struct pipe_context* pipe,
741                                  const struct pipe_shader_state* shader)
742{
743    struct r300_context* r300 = r300_context(pipe);
744
745    if (r300_screen(pipe->screen)->caps->has_tcl) {
746        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
747        /* Copy state directly into shader. */
748        vs->state = *shader;
749        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
750
751        tgsi_scan_shader(shader->tokens, &vs->info);
752
753        return (void*)vs;
754    } else {
755        return draw_create_vertex_shader(r300->draw, shader);
756    }
757}
758
759static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
760{
761    struct r300_context* r300 = r300_context(pipe);
762
763    if (r300_screen(pipe->screen)->caps->has_tcl) {
764        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
765
766        if (vs == NULL) {
767            r300->vs = NULL;
768            return;
769        } else if (!vs->translated) {
770            r300_translate_vertex_shader(r300, vs);
771        }
772
773        r300->vs = vs;
774        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
775    } else {
776        draw_flush(r300->draw);
777        draw_bind_vertex_shader(r300->draw,
778                (struct draw_vertex_shader*)shader);
779    }
780}
781
782static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
783{
784    struct r300_context* r300 = r300_context(pipe);
785
786    if (r300_screen(pipe->screen)->caps->has_tcl) {
787        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
788
789        rc_constants_destroy(&vs->code.constants);
790        FREE((void*)vs->state.tokens);
791        FREE(shader);
792    } else {
793        draw_delete_vertex_shader(r300->draw,
794                (struct draw_vertex_shader*)shader);
795    }
796}
797
798static void r300_set_constant_buffer(struct pipe_context *pipe,
799                                     uint shader, uint index,
800                                     const struct pipe_constant_buffer *buf)
801{
802    struct r300_context* r300 = r300_context(pipe);
803    void *mapped;
804
805    if (buf == NULL || buf->buffer->size == 0 ||
806        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
807    {
808        r300->shader_constants[shader].count = 0;
809        return;
810    }
811
812    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
813    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
814    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
815    pipe_buffer_unmap(pipe->screen, buf->buffer);
816
817    if (shader == PIPE_SHADER_VERTEX)
818        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
819    else if (shader == PIPE_SHADER_FRAGMENT)
820        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
821}
822
823void r300_init_state_functions(struct r300_context* r300)
824{
825    r300->context.create_blend_state = r300_create_blend_state;
826    r300->context.bind_blend_state = r300_bind_blend_state;
827    r300->context.delete_blend_state = r300_delete_blend_state;
828
829    r300->context.set_blend_color = r300_set_blend_color;
830
831    r300->context.set_clip_state = r300_set_clip_state;
832
833    r300->context.set_constant_buffer = r300_set_constant_buffer;
834
835    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
836    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
837    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
838
839    r300->context.set_edgeflags = r300_set_edgeflags;
840
841    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
842
843    r300->context.create_fs_state = r300_create_fs_state;
844    r300->context.bind_fs_state = r300_bind_fs_state;
845    r300->context.delete_fs_state = r300_delete_fs_state;
846
847    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
848
849    r300->context.create_rasterizer_state = r300_create_rs_state;
850    r300->context.bind_rasterizer_state = r300_bind_rs_state;
851    r300->context.delete_rasterizer_state = r300_delete_rs_state;
852
853    r300->context.create_sampler_state = r300_create_sampler_state;
854    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
855    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
856    r300->context.delete_sampler_state = r300_delete_sampler_state;
857
858    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
859
860    r300->context.set_scissor_state = r300_set_scissor_state;
861
862    r300->context.set_viewport_state = r300_set_viewport_state;
863
864    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
865    r300->context.set_vertex_elements = r300_set_vertex_elements;
866
867    r300->context.create_vs_state = r300_create_vs_state;
868    r300->context.bind_vs_state = r300_bind_vs_state;
869    r300->context.delete_vs_state = r300_delete_vs_state;
870}
871