sp_tex_tile_cache.c revision 90671fcdda52a83e2bbba581e985d25c6bff961e
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Texture tile caching.
30 *
31 * Author:
32 *    Brian Paul
33 */
34
35#include "util/u_inlines.h"
36#include "util/u_memory.h"
37#include "util/u_tile.h"
38#include "util/u_math.h"
39#include "sp_context.h"
40#include "sp_texture.h"
41#include "sp_tex_tile_cache.h"
42
43
44
45struct softpipe_tex_tile_cache *
46sp_create_tex_tile_cache( struct pipe_context *pipe )
47{
48   struct softpipe_tex_tile_cache *tc;
49   uint pos;
50
51   /* make sure max texture size works */
52   assert((TILE_SIZE << TEX_ADDR_BITS) >= (1 << (SP_MAX_TEXTURE_2D_LEVELS-1)));
53
54   tc = CALLOC_STRUCT( softpipe_tex_tile_cache );
55   if (tc) {
56      tc->pipe = pipe;
57      for (pos = 0; pos < NUM_ENTRIES; pos++) {
58         tc->entries[pos].addr.bits.invalid = 1;
59      }
60      tc->last_tile = &tc->entries[0]; /* any tile */
61   }
62   return tc;
63}
64
65
66void
67sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
68{
69   if (tc) {
70      uint pos;
71
72      for (pos = 0; pos < NUM_ENTRIES; pos++) {
73         /*assert(tc->entries[pos].x < 0);*/
74      }
75      if (tc->transfer) {
76         tc->pipe->transfer_destroy(tc->pipe, tc->transfer);
77      }
78      if (tc->tex_trans) {
79         tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
80      }
81
82      FREE( tc );
83   }
84}
85
86
87
88
89void
90sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc)
91{
92   if (tc->tex_trans && !tc->tex_trans_map)
93      tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
94}
95
96
97void
98sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc)
99{
100   if (tc->tex_trans_map) {
101      tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
102      tc->tex_trans_map = NULL;
103   }
104}
105
106/**
107 * Invalidate all cached tiles for the cached texture.
108 * Should be called when the texture is modified.
109 */
110void
111sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc)
112{
113   unsigned i;
114
115   assert(tc);
116   assert(tc->texture);
117
118   for (i = 0; i < NUM_ENTRIES; i++) {
119      tc->entries[i].addr.bits.invalid = 1;
120   }
121}
122
123static boolean
124sp_tex_tile_is_compat_view(struct softpipe_tex_tile_cache *tc,
125                           struct pipe_sampler_view *view)
126{
127   if (!view)
128      return FALSE;
129   return (tc->texture == view->texture &&
130           tc->format == view->format &&
131           tc->swizzle_r == view->swizzle_r &&
132           tc->swizzle_g == view->swizzle_g &&
133           tc->swizzle_b == view->swizzle_b &&
134           tc->swizzle_a == view->swizzle_a);
135}
136
137/**
138 * Specify the sampler view to cache.
139 */
140void
141sp_tex_tile_cache_set_sampler_view(struct softpipe_tex_tile_cache *tc,
142                                   struct pipe_sampler_view *view)
143{
144   struct pipe_resource *texture = view ? view->texture : NULL;
145   uint i;
146
147   assert(!tc->transfer);
148
149   if (!sp_tex_tile_is_compat_view(tc, view)) {
150      pipe_resource_reference(&tc->texture, texture);
151
152      if (tc->tex_trans) {
153         if (tc->tex_trans_map) {
154            tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
155            tc->tex_trans_map = NULL;
156         }
157
158         tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
159         tc->tex_trans = NULL;
160      }
161
162      if (view) {
163         tc->swizzle_r = view->swizzle_r;
164         tc->swizzle_g = view->swizzle_g;
165         tc->swizzle_b = view->swizzle_b;
166         tc->swizzle_a = view->swizzle_a;
167         tc->format = view->format;
168      }
169
170      /* mark as entries as invalid/empty */
171      /* XXX we should try to avoid this when the teximage hasn't changed */
172      for (i = 0; i < NUM_ENTRIES; i++) {
173         tc->entries[i].addr.bits.invalid = 1;
174      }
175
176      tc->tex_face = -1; /* any invalid value here */
177   }
178}
179
180
181
182
183/**
184 * Flush the tile cache: write all dirty tiles back to the transfer.
185 * any tiles "flagged" as cleared will be "really" cleared.
186 */
187void
188sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
189{
190   int pos;
191
192   if (tc->texture) {
193      /* caching a texture, mark all entries as empty */
194      for (pos = 0; pos < NUM_ENTRIES; pos++) {
195         tc->entries[pos].addr.bits.invalid = 1;
196      }
197      tc->tex_face = -1;
198   }
199
200}
201
202
203/**
204 * Given the texture face, level, zslice, x and y values, compute
205 * the cache entry position/index where we'd hope to find the
206 * cached texture tile.
207 * This is basically a direct-map cache.
208 * XXX There's probably lots of ways in which we can improve this.
209 */
210static INLINE uint
211tex_cache_pos( union tex_tile_address addr )
212{
213   uint entry = (addr.bits.x +
214                 addr.bits.y * 9 +
215                 addr.bits.z * 3 +
216                 addr.bits.face +
217                 addr.bits.level * 7);
218
219   return entry % NUM_ENTRIES;
220}
221
222/**
223 * Similar to sp_get_cached_tile() but for textures.
224 * Tiles are read-only and indexed with more params.
225 */
226const struct softpipe_tex_cached_tile *
227sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
228                        union tex_tile_address addr )
229{
230   struct softpipe_tex_cached_tile *tile;
231
232   tile = tc->entries + tex_cache_pos( addr );
233
234   if (addr.value != tile->addr.value) {
235
236      /* cache miss.  Most misses are because we've invaldiated the
237       * texture cache previously -- most commonly on binding a new
238       * texture.  Currently we effectively flush the cache on texture
239       * bind.
240       */
241#if 0
242      _debug_printf("miss at %u:  x=%d y=%d z=%d face=%d level=%d\n"
243                    "   tile %u:  x=%d y=%d z=%d face=%d level=%d\n",
244                    pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
245                    pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
246#endif
247
248      /* check if we need to get a new transfer */
249      if (!tc->tex_trans ||
250          tc->tex_face != addr.bits.face ||
251          tc->tex_level != addr.bits.level ||
252          tc->tex_z != addr.bits.z) {
253         /* get new transfer (view into texture) */
254
255         if (tc->tex_trans) {
256            if (tc->tex_trans_map) {
257               tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
258               tc->tex_trans_map = NULL;
259            }
260
261            tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
262            tc->tex_trans = NULL;
263         }
264
265         tc->tex_trans =
266            pipe_get_transfer(tc->pipe, tc->texture,
267                              addr.bits.level,
268                              addr.bits.face + addr.bits.z,
269                              PIPE_TRANSFER_READ | PIPE_TRANSFER_UNSYNCHRONIZED,
270                              0, 0,
271                              u_minify(tc->texture->width0, addr.bits.level),
272                              u_minify(tc->texture->height0, addr.bits.level));
273
274         tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
275
276         tc->tex_face = addr.bits.face;
277         tc->tex_level = addr.bits.level;
278         tc->tex_z = addr.bits.z;
279      }
280
281      /* Get tile from the transfer (view into texture), explicitly passing
282       * the image format.
283       */
284      pipe_get_tile_rgba_format(tc->pipe,
285                                tc->tex_trans,
286                                addr.bits.x * TILE_SIZE,
287                                addr.bits.y * TILE_SIZE,
288                                TILE_SIZE,
289                                TILE_SIZE,
290                                tc->format,
291                                (float *) tile->data.color);
292
293      tile->addr = addr;
294   }
295
296   tc->last_tile = tile;
297   return tile;
298}
299