svga_screen.c revision b84590994c4261d85485357263146d5e3d8827eb
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_memory.h"
27#include "util/u_inlines.h"
28#include "util/u_string.h"
29#include "util/u_math.h"
30
31#include "svga_winsys.h"
32#include "svga_context.h"
33#include "svga_screen.h"
34#include "svga_resource_texture.h"
35#include "svga_resource.h"
36#include "svga_debug.h"
37#include "svga_surface.h"
38
39#include "svga3d_shaderdefs.h"
40
41
42#ifdef DEBUG
43int SVGA_DEBUG = 0;
44
45static const struct debug_named_value svga_debug_flags[] = {
46   { "dma",      DEBUG_DMA },
47   { "tgsi",     DEBUG_TGSI },
48   { "pipe",     DEBUG_PIPE },
49   { "state",    DEBUG_STATE },
50   { "screen",   DEBUG_SCREEN },
51   { "tex",      DEBUG_TEX },
52   { "swtnl",    DEBUG_SWTNL },
53   { "const",    DEBUG_CONSTS },
54   { "viewport", DEBUG_VIEWPORT },
55   { "views",    DEBUG_VIEWS },
56   { "perf",     DEBUG_PERF },
57   { "flush",    DEBUG_FLUSH },
58   { "sync",     DEBUG_SYNC },
59   { "cache",    DEBUG_CACHE },
60   {NULL, 0}
61};
62#endif
63
64static const char *
65svga_get_vendor( struct pipe_screen *pscreen )
66{
67   return "VMware, Inc.";
68}
69
70
71static const char *
72svga_get_name( struct pipe_screen *pscreen )
73{
74#ifdef DEBUG
75   /* Only return internal details in the DEBUG version:
76    */
77   return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78#else
79   return "SVGA3D; build: RELEASE; ";
80#endif
81}
82
83
84
85
86static float
87svga_get_paramf(struct pipe_screen *screen, int param)
88{
89   struct svga_screen *svgascreen = svga_screen(screen);
90   struct svga_winsys_screen *sws = svgascreen->sws;
91   SVGA3dDevCapResult result;
92
93   switch (param) {
94   case PIPE_CAP_MAX_LINE_WIDTH:
95      /* fall-through */
96   case PIPE_CAP_MAX_LINE_WIDTH_AA:
97      return 7.0;
98
99   case PIPE_CAP_MAX_POINT_WIDTH:
100      /* fall-through */
101   case PIPE_CAP_MAX_POINT_WIDTH_AA:
102      /* Keep this to a reasonable size to avoid failures in
103       * conform/pntaa.c:
104       */
105      return SVGA_MAX_POINTSIZE;
106
107   case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109         return 4.0;
110      return result.u;
111
112   case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113      return 16.0;
114
115   case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116      return 16;
117   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118      return 16;
119   case PIPE_CAP_NPOT_TEXTURES:
120      return 1;
121   case PIPE_CAP_TWO_SIDED_STENCIL:
122      return 1;
123   case PIPE_CAP_GLSL:
124      return svgascreen->use_ps30 && svgascreen->use_vs30;
125   case PIPE_CAP_ANISOTROPIC_FILTER:
126      return 1;
127   case PIPE_CAP_POINT_SPRITE:
128      return 1;
129   case PIPE_CAP_MAX_RENDER_TARGETS:
130      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131         return 1;
132      if(!result.u)
133         return 1;
134      return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135   case PIPE_CAP_OCCLUSION_QUERY:
136      return 1;
137   case PIPE_CAP_TEXTURE_SHADOW_MAP:
138      return 1;
139
140   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
141      {
142         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
143         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
144            levels = MIN2(util_logbase2(result.u) + 1, levels);
145         else
146            levels = 12 /* 2048x2048 */;
147         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
148            levels = MIN2(util_logbase2(result.u) + 1, levels);
149         else
150            levels = 12 /* 2048x2048 */;
151         return levels;
152      }
153
154   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
155      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
156         return 8;  /* max 128x128x128 */
157      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
158
159   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
160      /*
161       * No mechanism to query the host, and at least limited to 2048x2048 on
162       * certain hardware.
163       */
164      return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
165                  12.0 /* 2048x2048 */);
166
167   case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
168      return 1;
169
170   case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
171      return 1;
172
173   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
175      return 1;
176   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
177   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178      return 0;
179
180   default:
181      return 0;
182   }
183}
184
185
186/* This is a fairly pointless interface
187 */
188static int
189svga_get_param(struct pipe_screen *screen, int param)
190{
191   return (int) svga_get_paramf( screen, param );
192}
193
194
195static INLINE SVGA3dDevCapIndex
196svga_translate_format_cap(enum pipe_format format)
197{
198   switch(format) {
199
200   case PIPE_FORMAT_B8G8R8A8_UNORM:
201      return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
202   case PIPE_FORMAT_B8G8R8X8_UNORM:
203      return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
204
205   case PIPE_FORMAT_B5G6R5_UNORM:
206      return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
207   case PIPE_FORMAT_B5G5R5A1_UNORM:
208      return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
209   case PIPE_FORMAT_B4G4R4A4_UNORM:
210      return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
211
212   case PIPE_FORMAT_Z16_UNORM:
213      return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
214   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
215      return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
216   case PIPE_FORMAT_X8Z24_UNORM:
217      return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
218
219   case PIPE_FORMAT_A8_UNORM:
220      return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
221   case PIPE_FORMAT_L8_UNORM:
222      return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
223
224   case PIPE_FORMAT_DXT1_RGB:
225   case PIPE_FORMAT_DXT1_RGBA:
226      return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
227   case PIPE_FORMAT_DXT3_RGBA:
228      return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
229   case PIPE_FORMAT_DXT5_RGBA:
230      return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
231
232   default:
233      return SVGA3D_DEVCAP_MAX;
234   }
235}
236
237
238static boolean
239svga_is_format_supported( struct pipe_screen *screen,
240                          enum pipe_format format,
241                          enum pipe_texture_target target,
242                          unsigned tex_usage,
243                          unsigned geom_flags )
244{
245   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
246   SVGA3dDevCapIndex index;
247   SVGA3dDevCapResult result;
248
249   assert(tex_usage);
250
251   /* Override host capabilities */
252   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
253      switch(format) {
254
255      /* Often unsupported/problematic. This means we end up with the same
256       * visuals for all virtual hardware implementations.
257       */
258      case PIPE_FORMAT_B4G4R4A4_UNORM:
259      case PIPE_FORMAT_B5G5R5A1_UNORM:
260         return FALSE;
261
262      /* Simulate ability to render into compressed textures */
263      case PIPE_FORMAT_DXT1_RGB:
264      case PIPE_FORMAT_DXT1_RGBA:
265      case PIPE_FORMAT_DXT3_RGBA:
266      case PIPE_FORMAT_DXT5_RGBA:
267         return TRUE;
268
269      default:
270         break;
271      }
272   }
273
274   /* Try to query the host */
275   index = svga_translate_format_cap(format);
276   if( index < SVGA3D_DEVCAP_MAX &&
277       sws->get_cap(sws, index, &result) )
278   {
279      SVGA3dSurfaceFormatCaps mask;
280
281      mask.value = 0;
282      if (tex_usage & PIPE_BIND_RENDER_TARGET)
283         mask.offscreenRenderTarget = 1;
284      if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
285         mask.zStencil = 1;
286      if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
287         mask.texture = 1;
288
289      if ((result.u & mask.value) == mask.value)
290         return TRUE;
291      else
292         return FALSE;
293   }
294
295   /* Use our translate functions directly rather than relying on a
296    * duplicated list of supported formats which is prone to getting
297    * out of sync:
298    */
299   if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
300      return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
301   else
302      return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
303}
304
305
306static void
307svga_fence_reference(struct pipe_screen *screen,
308                     struct pipe_fence_handle **ptr,
309                     struct pipe_fence_handle *fence)
310{
311   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
312   sws->fence_reference(sws, ptr, fence);
313}
314
315
316static int
317svga_fence_signalled(struct pipe_screen *screen,
318                     struct pipe_fence_handle *fence,
319                     unsigned flag)
320{
321   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
322   return sws->fence_signalled(sws, fence, flag);
323}
324
325
326static int
327svga_fence_finish(struct pipe_screen *screen,
328                  struct pipe_fence_handle *fence,
329                  unsigned flag)
330{
331   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
332
333   SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
334            __FUNCTION__, fence);
335
336   return sws->fence_finish(sws, fence, flag);
337}
338
339
340static void
341svga_destroy_screen( struct pipe_screen *screen )
342{
343   struct svga_screen *svgascreen = svga_screen(screen);
344
345   svga_screen_cache_cleanup(svgascreen);
346
347   pipe_mutex_destroy(svgascreen->swc_mutex);
348   pipe_mutex_destroy(svgascreen->tex_mutex);
349
350   svgascreen->sws->destroy(svgascreen->sws);
351
352   FREE(svgascreen);
353}
354
355
356/**
357 * Create a new svga_screen object
358 */
359struct pipe_screen *
360svga_screen_create(struct svga_winsys_screen *sws)
361{
362   struct svga_screen *svgascreen;
363   struct pipe_screen *screen;
364   SVGA3dDevCapResult result;
365
366#ifdef DEBUG
367   SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
368#endif
369
370   svgascreen = CALLOC_STRUCT(svga_screen);
371   if (!svgascreen)
372      goto error1;
373
374   svgascreen->debug.force_level_surface_view =
375      debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
376   svgascreen->debug.force_surface_view =
377      debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
378   svgascreen->debug.force_sampler_view =
379      debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
380   svgascreen->debug.no_surface_view =
381      debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
382   svgascreen->debug.no_sampler_view =
383      debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
384
385   screen = &svgascreen->screen;
386
387   screen->destroy = svga_destroy_screen;
388   screen->get_name = svga_get_name;
389   screen->get_vendor = svga_get_vendor;
390   screen->get_param = svga_get_param;
391   screen->get_paramf = svga_get_paramf;
392   screen->is_format_supported = svga_is_format_supported;
393   screen->context_create = svga_context_create;
394   screen->fence_reference = svga_fence_reference;
395   screen->fence_signalled = svga_fence_signalled;
396   screen->fence_finish = svga_fence_finish;
397   svgascreen->sws = sws;
398
399   svga_screen_init_surface_functions(svgascreen);
400   svga_init_screen_resource_functions(svgascreen);
401
402   svgascreen->use_ps30 =
403      sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
404      result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
405
406   svgascreen->use_vs30 =
407      sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
408      result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
409
410#if 1
411   /* Shader model 2.0 is unsupported at the moment. */
412   if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
413      goto error2;
414#else
415   if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
416      svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
417#endif
418
419   pipe_mutex_init(svgascreen->tex_mutex);
420   pipe_mutex_init(svgascreen->swc_mutex);
421
422   svga_screen_cache_init(svgascreen);
423
424   return screen;
425error2:
426   FREE(svgascreen);
427error1:
428   return NULL;
429}
430
431struct svga_winsys_screen *
432svga_winsys_screen(struct pipe_screen *screen)
433{
434   return svga_screen(screen)->sws;
435}
436
437#ifdef DEBUG
438struct svga_screen *
439svga_screen(struct pipe_screen *screen)
440{
441   assert(screen);
442   assert(screen->destroy == svga_destroy_screen);
443   return (struct svga_screen *)screen;
444}
445#endif
446