svga_screen.c revision bb4c5d72d7c7cb1d9e7016e2c07c36875f30011a
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_memory.h"
27#include "util/u_inlines.h"
28#include "util/u_string.h"
29#include "util/u_math.h"
30
31#include "svga_winsys.h"
32#include "svga_public.h"
33#include "svga_context.h"
34#include "svga_format.h"
35#include "svga_screen.h"
36#include "svga_resource_texture.h"
37#include "svga_resource.h"
38#include "svga_debug.h"
39
40#include "svga3d_shaderdefs.h"
41
42
43#ifdef DEBUG
44int SVGA_DEBUG = 0;
45
46static const struct debug_named_value svga_debug_flags[] = {
47   { "dma",      DEBUG_DMA, NULL },
48   { "tgsi",     DEBUG_TGSI, NULL },
49   { "pipe",     DEBUG_PIPE, NULL },
50   { "state",    DEBUG_STATE, NULL },
51   { "screen",   DEBUG_SCREEN, NULL },
52   { "tex",      DEBUG_TEX, NULL },
53   { "swtnl",    DEBUG_SWTNL, NULL },
54   { "const",    DEBUG_CONSTS, NULL },
55   { "viewport", DEBUG_VIEWPORT, NULL },
56   { "views",    DEBUG_VIEWS, NULL },
57   { "perf",     DEBUG_PERF, NULL },
58   { "flush",    DEBUG_FLUSH, NULL },
59   { "sync",     DEBUG_SYNC, NULL },
60   { "cache",    DEBUG_CACHE, NULL },
61   DEBUG_NAMED_VALUE_END
62};
63#endif
64
65static const char *
66svga_get_vendor( struct pipe_screen *pscreen )
67{
68   return "VMware, Inc.";
69}
70
71
72static const char *
73svga_get_name( struct pipe_screen *pscreen )
74{
75   const char *build = "", *llvm = "", *mutex = "";
76   static char name[100];
77#ifdef DEBUG
78   /* Only return internal details in the DEBUG version:
79    */
80   build = "build: DEBUG;";
81   mutex = "mutex: " PIPE_ATOMIC ";";
82#ifdef HAVE_LLVM
83   llvm = "LLVM;";
84#endif
85#else
86   build = "build: RELEASE;";
87#endif
88
89   util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90   return name;
91}
92
93
94
95
96static float
97svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98{
99   struct svga_screen *svgascreen = svga_screen(screen);
100   struct svga_winsys_screen *sws = svgascreen->sws;
101   SVGA3dDevCapResult result;
102
103   switch (param) {
104   case PIPE_CAPF_MAX_LINE_WIDTH:
105      /* fall-through */
106   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107      return 7.0;
108
109   case PIPE_CAPF_MAX_POINT_WIDTH:
110      /* fall-through */
111   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112      return svgascreen->maxPointSize;
113
114   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116         return 4.0;
117      return result.u;
118
119   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120      return 15.0;
121
122   default:
123      debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
124      return 0;
125   }
126}
127
128
129static int
130svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
131{
132   struct svga_screen *svgascreen = svga_screen(screen);
133   struct svga_winsys_screen *sws = svgascreen->sws;
134   SVGA3dDevCapResult result;
135
136   switch (param) {
137   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
138      return 16;
139   case PIPE_CAP_NPOT_TEXTURES:
140      return 1;
141   case PIPE_CAP_TWO_SIDED_STENCIL:
142      return 1;
143   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144      return 0;
145   case PIPE_CAP_ANISOTROPIC_FILTER:
146      return 1;
147   case PIPE_CAP_POINT_SPRITE:
148      return 1;
149   case PIPE_CAP_MAX_RENDER_TARGETS:
150      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151         return 1;
152      if(!result.u)
153         return 1;
154      return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155   case PIPE_CAP_OCCLUSION_QUERY:
156      return 1;
157   case PIPE_CAP_TIMER_QUERY:
158      return 0;
159   case PIPE_CAP_TEXTURE_SHADOW_MAP:
160      return 1;
161   case PIPE_CAP_TEXTURE_SWIZZLE:
162      return 1;
163   case PIPE_CAP_USER_VERTEX_BUFFERS:
164   case PIPE_CAP_USER_INDEX_BUFFERS:
165      return 0;
166   case PIPE_CAP_USER_CONSTANT_BUFFERS:
167      return 1;
168   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
169      return 16;
170
171   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
172      {
173         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
174         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
175            levels = MIN2(util_logbase2(result.u) + 1, levels);
176         else
177            levels = 12 /* 2048x2048 */;
178         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
179            levels = MIN2(util_logbase2(result.u) + 1, levels);
180         else
181            levels = 12 /* 2048x2048 */;
182         return levels;
183      }
184
185   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
186      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
187         return 8;  /* max 128x128x128 */
188      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
189
190   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
191      /*
192       * No mechanism to query the host, and at least limited to 2048x2048 on
193       * certain hardware.
194       */
195      return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
196                  12 /* 2048x2048 */);
197
198   case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
199      return 1;
200
201   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
202   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
203      return 1;
204   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
205   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
206      return 0;
207
208   case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
209      return 1;
210
211   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
212      return 1; /* The color outputs of vertex shaders are not clamped */
213   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
214      return 0; /* The driver can't clamp vertex colors */
215   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
216      return 0; /* The driver can't clamp fragment colors */
217
218   /* Unsupported features */
219   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
220   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
221   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
222   case PIPE_CAP_SM3:
223   case PIPE_CAP_SHADER_STENCIL_EXPORT:
224   case PIPE_CAP_DEPTH_CLIP_DISABLE:
225   case PIPE_CAP_SEAMLESS_CUBE_MAP:
226   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
227   case PIPE_CAP_INDEP_BLEND_ENABLE:
228   case PIPE_CAP_INDEP_BLEND_FUNC:
229   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
230   case PIPE_CAP_PRIMITIVE_RESTART:
231   case PIPE_CAP_TGSI_INSTANCEID:
232   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
233   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
234   case PIPE_CAP_MIN_TEXEL_OFFSET:
235   case PIPE_CAP_MAX_TEXEL_OFFSET:
236   case PIPE_CAP_CONDITIONAL_RENDER:
237   case PIPE_CAP_TEXTURE_BARRIER:
238   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
239   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
240   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
241   case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
242   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
243   case PIPE_CAP_GLSL_FEATURE_LEVEL:
244   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
245   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
246      return 0;
247   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
248      return 1;
249
250   default:
251      debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
252      return 0;
253   }
254}
255
256static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
257{
258   struct svga_screen *svgascreen = svga_screen(screen);
259   struct svga_winsys_screen *sws = svgascreen->sws;
260   SVGA3dDevCapResult result;
261
262   switch (shader)
263   {
264   case PIPE_SHADER_FRAGMENT:
265      switch (param)
266      {
267      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
268      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
269      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
270      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
271         return 512;
272      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
273         return SVGA3D_MAX_NESTING_LEVEL;
274      case PIPE_SHADER_CAP_MAX_INPUTS:
275         return 10;
276      case PIPE_SHADER_CAP_MAX_CONSTS:
277         return 224;
278      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
279         return 1;
280      case PIPE_SHADER_CAP_MAX_TEMPS:
281         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
282            return 32;
283         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
284      case PIPE_SHADER_CAP_MAX_ADDRS:
285      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
286	 /*
287	  * Although PS 3.0 has some addressing abilities it can only represent
288	  * loops that can be statically determined and unrolled. Given we can
289	  * only handle a subset of the cases that the state tracker already
290	  * does it is better to defer loop unrolling to the state tracker.
291	  */
292         return 0;
293      case PIPE_SHADER_CAP_MAX_PREDS:
294         return 1;
295      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
296         return 1;
297      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
298      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
299      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
300         return 0;
301      case PIPE_SHADER_CAP_SUBROUTINES:
302         return 0;
303      case PIPE_SHADER_CAP_INTEGERS:
304         return 0;
305      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
306         return 16;
307      default:
308         debug_printf("Unexpected vertex shader query %u\n", param);
309         return 0;
310      }
311      break;
312   case PIPE_SHADER_VERTEX:
313      switch (param)
314      {
315      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
316      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
317         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
318            return 512;
319         return result.u;
320      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
321      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
322         /* XXX: until we have vertex texture support */
323         return 0;
324      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
325         return SVGA3D_MAX_NESTING_LEVEL;
326      case PIPE_SHADER_CAP_MAX_INPUTS:
327         return 16;
328      case PIPE_SHADER_CAP_MAX_CONSTS:
329         return 256;
330      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
331         return 1;
332      case PIPE_SHADER_CAP_MAX_TEMPS:
333         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
334            return 32;
335         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
336      case PIPE_SHADER_CAP_MAX_ADDRS:
337         return 1;
338      case PIPE_SHADER_CAP_MAX_PREDS:
339         return 1;
340      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
341         return 1;
342      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
343      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
344         return 1;
345      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
346         return 0;
347      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
348         return 1;
349      case PIPE_SHADER_CAP_SUBROUTINES:
350         return 0;
351      case PIPE_SHADER_CAP_INTEGERS:
352         return 0;
353      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
354         return 0;
355      default:
356         debug_printf("Unexpected vertex shader query %u\n", param);
357         return 0;
358      }
359      break;
360   case PIPE_SHADER_GEOMETRY:
361      /* no support for geometry shaders at this time */
362      return 0;
363   default:
364      debug_printf("Unexpected vertex shader query %u\n", param);
365      return 0;
366   }
367   return 0;
368}
369
370
371static boolean
372svga_is_format_supported( struct pipe_screen *screen,
373                          enum pipe_format format,
374                          enum pipe_texture_target target,
375                          unsigned sample_count,
376                          unsigned tex_usage)
377{
378   struct svga_screen *ss = svga_screen(screen);
379   SVGA3dSurfaceFormat svga_format;
380   SVGA3dSurfaceFormatCaps caps;
381   SVGA3dSurfaceFormatCaps mask;
382
383   assert(tex_usage);
384
385   if (sample_count > 1) {
386      return FALSE;
387   }
388
389   svga_format = svga_translate_format(ss, format, tex_usage);
390   if (svga_format == SVGA3D_FORMAT_INVALID) {
391      return FALSE;
392   }
393
394   /*
395    * Override host capabilities, so that we end up with the same
396    * visuals for all virtual hardware implementations.
397    */
398
399   if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
400      switch (svga_format) {
401      case SVGA3D_A8R8G8B8:
402      case SVGA3D_X8R8G8B8:
403      case SVGA3D_R5G6B5:
404         break;
405
406      /* Often unsupported/problematic. This means we end up with the same
407       * visuals for all virtual hardware implementations.
408       */
409      case SVGA3D_A4R4G4B4:
410      case SVGA3D_A1R5G5B5:
411         return FALSE;
412
413      default:
414         return FALSE;
415      }
416   }
417
418   /*
419    * Query the host capabilities.
420    */
421
422   svga_get_format_cap(ss, svga_format, &caps);
423
424   mask.value = 0;
425   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
426      mask.offscreenRenderTarget = 1;
427   }
428   if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
429      mask.zStencil = 1;
430   }
431   if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
432      mask.texture = 1;
433   }
434
435   return (caps.value & mask.value) == mask.value;
436}
437
438
439static void
440svga_fence_reference(struct pipe_screen *screen,
441                     struct pipe_fence_handle **ptr,
442                     struct pipe_fence_handle *fence)
443{
444   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
445   sws->fence_reference(sws, ptr, fence);
446}
447
448
449static boolean
450svga_fence_signalled(struct pipe_screen *screen,
451                     struct pipe_fence_handle *fence)
452{
453   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
454   return sws->fence_signalled(sws, fence, 0) == 0;
455}
456
457
458static boolean
459svga_fence_finish(struct pipe_screen *screen,
460                  struct pipe_fence_handle *fence,
461                  uint64_t timeout)
462{
463   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
464
465   SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
466            __FUNCTION__, fence);
467
468   return sws->fence_finish(sws, fence, 0) == 0;
469}
470
471
472static void
473svga_destroy_screen( struct pipe_screen *screen )
474{
475   struct svga_screen *svgascreen = svga_screen(screen);
476
477   svga_screen_cache_cleanup(svgascreen);
478
479   pipe_mutex_destroy(svgascreen->swc_mutex);
480   pipe_mutex_destroy(svgascreen->tex_mutex);
481
482   svgascreen->sws->destroy(svgascreen->sws);
483
484   FREE(svgascreen);
485}
486
487
488/**
489 * Create a new svga_screen object
490 */
491struct pipe_screen *
492svga_screen_create(struct svga_winsys_screen *sws)
493{
494   struct svga_screen *svgascreen;
495   struct pipe_screen *screen;
496   SVGA3dDevCapResult result;
497   boolean use_vs30, use_ps30;
498
499#ifdef DEBUG
500   SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
501#endif
502
503   svgascreen = CALLOC_STRUCT(svga_screen);
504   if (!svgascreen)
505      goto error1;
506
507   svgascreen->debug.force_level_surface_view =
508      debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
509   svgascreen->debug.force_surface_view =
510      debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
511   svgascreen->debug.force_sampler_view =
512      debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
513   svgascreen->debug.no_surface_view =
514      debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
515   svgascreen->debug.no_sampler_view =
516      debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
517
518   screen = &svgascreen->screen;
519
520   screen->destroy = svga_destroy_screen;
521   screen->get_name = svga_get_name;
522   screen->get_vendor = svga_get_vendor;
523   screen->get_param = svga_get_param;
524   screen->get_shader_param = svga_get_shader_param;
525   screen->get_paramf = svga_get_paramf;
526   screen->is_format_supported = svga_is_format_supported;
527   screen->context_create = svga_context_create;
528   screen->fence_reference = svga_fence_reference;
529   screen->fence_signalled = svga_fence_signalled;
530   screen->fence_finish = svga_fence_finish;
531   svgascreen->sws = sws;
532
533   svga_init_screen_resource_functions(svgascreen);
534
535   if (sws->get_hw_version) {
536      svgascreen->hw_version = sws->get_hw_version(sws);
537   } else {
538      svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
539   }
540
541   use_ps30 =
542      sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
543      result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
544
545   use_vs30 =
546      sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
547      result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
548
549   /* we require Shader model 3.0 or later */
550   if (!use_ps30 || !use_vs30)
551      goto error2;
552
553   /*
554    * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
555    * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
556    * we prefer the later when available.
557    *
558    * This mimics hardware vendors extensions for D3D depth sampling. See also
559    * http://aras-p.info/texts/D3D9GPUHacks.html
560    */
561
562   {
563      boolean has_df16, has_df24, has_d24s8_int;
564      SVGA3dSurfaceFormatCaps caps;
565      SVGA3dSurfaceFormatCaps mask;
566      mask.value = 0;
567      mask.zStencil = 1;
568      mask.texture = 1;
569
570      svgascreen->depth.z16 = SVGA3D_Z_D16;
571      svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
572      svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
573
574      svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
575      has_df16 = (caps.value & mask.value) == mask.value;
576
577      svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
578      has_df24 = (caps.value & mask.value) == mask.value;
579
580      svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
581      has_d24s8_int = (caps.value & mask.value) == mask.value;
582
583      /* XXX: We might want some other logic here.
584       * Like if we only have d24s8_int we should
585       * emulate the other formats with that.
586       */
587      if (has_df16) {
588         svgascreen->depth.z16 = SVGA3D_Z_DF16;
589      }
590      if (has_df24) {
591         svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
592      }
593      if (has_d24s8_int) {
594         svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
595      }
596   }
597
598   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
599      svgascreen->maxPointSize = 1.0F;
600   } else {
601      /* Keep this to a reasonable size to avoid failures in
602       * conform/pntaa.c:
603       */
604      svgascreen->maxPointSize = MIN2(result.f, 80.0f);
605   }
606
607   pipe_mutex_init(svgascreen->tex_mutex);
608   pipe_mutex_init(svgascreen->swc_mutex);
609
610   svga_screen_cache_init(svgascreen);
611
612   return screen;
613error2:
614   FREE(svgascreen);
615error1:
616   return NULL;
617}
618
619struct svga_winsys_screen *
620svga_winsys_screen(struct pipe_screen *screen)
621{
622   return svga_screen(screen)->sws;
623}
624
625#ifdef DEBUG
626struct svga_screen *
627svga_screen(struct pipe_screen *screen)
628{
629   assert(screen);
630   assert(screen->destroy == svga_destroy_screen);
631   return (struct svga_screen *)screen;
632}
633#endif
634