i915_context.h revision 2c6793fb6bc89df16c23f727bcb072a157ab8d10
1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915CONTEXT_INC 29#define I915CONTEXT_INC 30 31#include "intel_context.h" 32 33#define I915_FALLBACK_TEXTURE 0x1000 34#define I915_FALLBACK_COLORMASK 0x2000 35#define I915_FALLBACK_STENCIL 0x4000 36#define I915_FALLBACK_STIPPLE 0x8000 37#define I915_FALLBACK_PROGRAM 0x10000 38#define I915_FALLBACK_LOGICOP 0x20000 39#define I915_FALLBACK_POLYGON_SMOOTH 0x40000 40#define I915_FALLBACK_POINT_SMOOTH 0x80000 41#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000 42#define I915_FALLBACK_DRAW_OFFSET 0x200000 43 44#define I915_UPLOAD_CTX 0x1 45#define I915_UPLOAD_BUFFERS 0x2 46#define I915_UPLOAD_STIPPLE 0x4 47#define I915_UPLOAD_PROGRAM 0x8 48#define I915_UPLOAD_CONSTANTS 0x10 49#define I915_UPLOAD_FOG 0x20 50#define I915_UPLOAD_INVARIENT 0x40 51#define I915_UPLOAD_DEFAULTS 0x80 52#define I915_UPLOAD_RASTER_RULES 0x100 53#define I915_UPLOAD_BLEND 0x200 54#define I915_UPLOAD_TEX(i) (0x00010000<<(i)) 55#define I915_UPLOAD_TEX_ALL (0x00ff0000) 56#define I915_UPLOAD_TEX_0_SHIFT 16 57 58 59/* State structure offsets - these will probably disappear. 60 */ 61#define I915_DESTREG_CBUFADDR0 0 62#define I915_DESTREG_CBUFADDR1 1 63#define I915_DESTREG_DBUFADDR0 3 64#define I915_DESTREG_DBUFADDR1 4 65#define I915_DESTREG_DV0 6 66#define I915_DESTREG_DV1 7 67#define I915_DESTREG_SENABLE 8 68#define I915_DESTREG_SR0 9 69#define I915_DESTREG_SR1 10 70#define I915_DESTREG_SR2 11 71#define I915_DESTREG_DRAWRECT0 12 72#define I915_DESTREG_DRAWRECT1 13 73#define I915_DESTREG_DRAWRECT2 14 74#define I915_DESTREG_DRAWRECT3 15 75#define I915_DESTREG_DRAWRECT4 16 76#define I915_DESTREG_DRAWRECT5 17 77#define I915_DEST_SETUP_SIZE 18 78 79#define I915_CTXREG_STATE4 0 80#define I915_CTXREG_LI 1 81#define I915_CTXREG_LIS2 2 82#define I915_CTXREG_LIS4 3 83#define I915_CTXREG_LIS5 4 84#define I915_CTXREG_LIS6 5 85#define I915_CTXREG_BF_STENCIL_OPS 6 86#define I915_CTXREG_BF_STENCIL_MASKS 7 87#define I915_CTX_SETUP_SIZE 8 88 89#define I915_BLENDREG_IAB 0 90#define I915_BLENDREG_BLENDCOLOR0 1 91#define I915_BLENDREG_BLENDCOLOR1 2 92#define I915_BLEND_SETUP_SIZE 3 93 94#define I915_FOGREG_COLOR 0 95#define I915_FOGREG_MODE0 1 96#define I915_FOGREG_MODE1 2 97#define I915_FOGREG_MODE2 3 98#define I915_FOGREG_MODE3 4 99#define I915_FOG_SETUP_SIZE 5 100 101#define I915_STPREG_ST0 0 102#define I915_STPREG_ST1 1 103#define I915_STP_SETUP_SIZE 2 104 105#define I915_TEXREG_MS3 1 106#define I915_TEXREG_MS4 2 107#define I915_TEXREG_SS2 3 108#define I915_TEXREG_SS3 4 109#define I915_TEXREG_SS4 5 110#define I915_TEX_SETUP_SIZE 6 111 112#define I915_DEFREG_C0 0 113#define I915_DEFREG_C1 1 114#define I915_DEFREG_S0 2 115#define I915_DEFREG_S1 3 116#define I915_DEFREG_Z0 4 117#define I915_DEFREG_Z1 5 118#define I915_DEF_SETUP_SIZE 6 119 120enum { 121 I915_RASTER_RULES, 122 I915_RASTER_RULES_SETUP_SIZE, 123}; 124 125#define I915_MAX_CONSTANT 32 126#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) 127 128#define I915_MAX_TEX_INDIRECT 4 129#define I915_MAX_TEX_INSN 32 130#define I915_MAX_ALU_INSN 64 131#define I915_MAX_DECL_INSN 27 132#define I915_MAX_TEMPORARY 16 133 134#define I915_MAX_INSN (I915_MAX_DECL_INSN + \ 135 I915_MAX_TEX_INSN + \ 136 I915_MAX_ALU_INSN) 137 138/* Maximum size of the program packet, which matches the limits on 139 * decl, tex, and ALU instructions. 140 */ 141#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1) 142 143/* Hardware version of a parsed fragment program. "Derived" from the 144 * mesa fragment_program struct. 145 */ 146struct i915_fragment_program 147{ 148 struct gl_fragment_program FragProg; 149 150 GLboolean translated; 151 GLboolean params_uptodate; 152 GLboolean on_hardware; 153 GLboolean error; /* If program is malformed for any reason. */ 154 155 /** Record of which phases R registers were last written in. */ 156 GLuint register_phases[16]; 157 GLuint indirections; 158 GLuint nr_tex_indirect; 159 GLuint nr_tex_insn; 160 GLuint nr_alu_insn; 161 GLuint nr_decl_insn; 162 163 164 165 166 /* TODO: split between the stored representation of a program and 167 * the state used to build that representation. 168 */ 169 struct gl_context *ctx; 170 171 /* declarations contains the packet header. */ 172 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1]; 173 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3]; 174 175 GLfloat constant[I915_MAX_CONSTANT][4]; 176 GLuint constant_flags[I915_MAX_CONSTANT]; 177 GLuint nr_constants; 178 179 GLuint *csr; /* Cursor, points into program. 180 */ 181 182 GLuint *decl; /* Cursor, points into declarations. 183 */ 184 185 GLuint decl_s; /* flags for which s regs need to be decl'd */ 186 GLuint decl_t; /* flags for which t regs need to be decl'd */ 187 188 GLuint temp_flag; /* Tracks temporary regs which are in 189 * use. 190 */ 191 192 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in 193 * use. 194 */ 195 196 197 /* Track which R registers are "live" for each instruction. 198 * A register is live between the time it's written to and the last time 199 * it's read. */ 200 GLuint usedRegs[I915_MAX_INSN]; 201 202 /* Helpers for i915_fragprog.c: 203 */ 204 GLuint wpos_tex; 205 GLboolean depth_written; 206 207 struct 208 { 209 GLuint reg; /* Hardware constant idx */ 210 const GLfloat *values; /* Pointer to tracked values */ 211 } param[I915_MAX_CONSTANT]; 212 GLuint nr_params; 213}; 214 215 216 217 218 219 220 221#define I915_TEX_UNITS 8 222 223 224struct i915_hw_state 225{ 226 GLuint Ctx[I915_CTX_SETUP_SIZE]; 227 GLuint Blend[I915_BLEND_SETUP_SIZE]; 228 GLuint Buffer[I915_DEST_SETUP_SIZE]; 229 GLuint Stipple[I915_STP_SETUP_SIZE]; 230 GLuint Fog[I915_FOG_SETUP_SIZE]; 231 GLuint Defaults[I915_DEF_SETUP_SIZE]; 232 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; 233 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; 234 GLuint Constant[I915_CONSTANT_SIZE]; 235 GLuint ConstantSize; 236 GLuint Program[I915_PROGRAM_SIZE]; 237 GLuint ProgramSize; 238 239 /* Region pointers for relocation: 240 */ 241 struct intel_region *draw_region; 242 struct intel_region *depth_region; 243/* struct intel_region *tex_region[I915_TEX_UNITS]; */ 244 245 /* Regions aren't actually that appropriate here as the memory may 246 * be from a PBO or FBO. Will have to do this for draw and depth for 247 * FBO's... 248 */ 249 drm_intel_bo *tex_buffer[I915_TEX_UNITS]; 250 GLuint tex_offset[I915_TEX_UNITS]; 251 252 253 GLuint active; /* I915_UPLOAD_* */ 254 GLuint emitted; /* I915_UPLOAD_* */ 255}; 256 257#define I915_FOG_PIXEL 2 258#define I915_FOG_VERTEX 1 259#define I915_FOG_NONE 0 260 261struct i915_context 262{ 263 struct intel_context intel; 264 265 GLuint last_ReallyEnabled; 266 GLuint vertex_fog; 267 GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; 268 269 270 struct i915_fragment_program *current_program; 271 272 drm_intel_bo *current_vb_bo; 273 unsigned int current_vertex_size; 274 275 struct i915_hw_state state; 276 uint32_t last_draw_offset; 277 GLuint last_sampler; 278}; 279 280 281#define I915_STATECHANGE(i915, flag) \ 282do { \ 283 INTEL_FIREVERTICES( &(i915)->intel ); \ 284 (i915)->state.emitted &= ~(flag); \ 285} while (0) 286 287#define I915_ACTIVESTATE(i915, flag, mode) \ 288do { \ 289 INTEL_FIREVERTICES( &(i915)->intel ); \ 290 if (mode) \ 291 (i915)->state.active |= (flag); \ 292 else \ 293 (i915)->state.active &= ~(flag); \ 294} while (0) 295 296 297/*====================================================================== 298 * i915_vtbl.c 299 */ 300extern void i915InitVtbl(struct i915_context *i915); 301 302extern void 303i915_state_draw_region(struct intel_context *intel, 304 struct i915_hw_state *state, 305 struct intel_region *color_region, 306 struct intel_region *depth_region); 307 308 309 310#define SZ_TO_HW(sz) ((sz-2)&0x3) 311#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) 312#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ 313do { \ 314 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ 315 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ 316 s4 |= S4; \ 317 intel->vertex_attr_count++; \ 318 offset += (SZ); \ 319} while (0) 320 321#define EMIT_PAD( N ) \ 322do { \ 323 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ 324 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ 325 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ 326 intel->vertex_attr_count++; \ 327 offset += (N); \ 328} while (0) 329 330 331 332/*====================================================================== 333 * i915_context.c 334 */ 335extern GLboolean i915CreateContext(int api, 336 const struct gl_config * mesaVis, 337 __DRIcontext * driContextPriv, 338 void *sharedContextPrivate); 339 340 341/*====================================================================== 342 * i915_debug.c 343 */ 344extern void i915_disassemble_program(const GLuint * program, GLuint sz); 345extern void i915_print_ureg(const char *msg, GLuint ureg); 346 347 348/*====================================================================== 349 * i915_state.c 350 */ 351extern void i915InitStateFunctions(struct dd_function_table *functions); 352extern void i915InitState(struct i915_context *i915); 353extern void i915_update_fog(struct gl_context * ctx); 354extern void i915_update_stencil(struct gl_context * ctx); 355extern void i915_update_provoking_vertex(struct gl_context *ctx); 356 357 358/*====================================================================== 359 * i915_tex.c 360 */ 361extern void i915UpdateTextureState(struct intel_context *intel); 362extern void i915InitTextureFuncs(struct dd_function_table *functions); 363 364/*====================================================================== 365 * i915_fragprog.c 366 */ 367extern void i915ValidateFragmentProgram(struct i915_context *i915); 368extern void i915InitFragProgFuncs(struct dd_function_table *functions); 369 370/*====================================================================== 371 * Inline conversion functions. These are better-typed than the 372 * macros used previously: 373 */ 374static INLINE struct i915_context * 375i915_context(struct gl_context * ctx) 376{ 377 return (struct i915_context *) ctx; 378} 379 380 381 382#define I915_CONTEXT(ctx) i915_context(ctx) 383 384 385 386#endif 387