osmesa.c revision 3fc6e4e0254c0bfb643439952f2ceb55193010e7
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety:  this driver is thread safe.  All
30 * functions are reentrant.  The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions.  Those functions are thread-safe.
33 */
34
35
36#include "main/glheader.h"
37#include "GL/osmesa.h"
38#include "main/context.h"
39#include "main/extensions.h"
40#include "main/formats.h"
41#include "main/framebuffer.h"
42#include "main/imports.h"
43#include "main/macros.h"
44#include "main/mtypes.h"
45#include "main/renderbuffer.h"
46#include "swrast/swrast.h"
47#include "swrast_setup/swrast_setup.h"
48#include "swrast/s_context.h"
49#include "swrast/s_lines.h"
50#include "swrast/s_renderbuffer.h"
51#include "swrast/s_triangle.h"
52#include "tnl/tnl.h"
53#include "tnl/t_context.h"
54#include "tnl/t_pipeline.h"
55#include "drivers/common/driverfuncs.h"
56#include "drivers/common/meta.h"
57#include "vbo/vbo.h"
58
59
60#define OSMESA_RENDERBUFFER_CLASS 0x053
61
62
63/**
64 * OSMesa rendering context, derived from core Mesa struct gl_context.
65 */
66struct osmesa_context
67{
68   struct gl_context mesa;		/*< Base class - this must be first */
69   struct gl_config *gl_visual;		/*< Describes the buffers */
70   struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
71   struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
72   GLenum format;		/*< User-specified context format */
73   GLint userRowLength;		/*< user-specified number of pixels per row */
74   GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
75   GLvoid *rowaddr[MAX_HEIGHT];	/*< address of first pixel in each image row */
76   GLboolean yup;		/*< TRUE  -> Y increases upward */
77				/*< FALSE -> Y increases downward */
78   GLenum DataType;
79};
80
81
82static INLINE OSMesaContext
83OSMESA_CONTEXT(struct gl_context *ctx)
84{
85   /* Just cast, since we're using structure containment */
86   return (OSMesaContext) ctx;
87}
88
89
90/**********************************************************************/
91/*** Private Device Driver Functions                                ***/
92/**********************************************************************/
93
94
95static const GLubyte *
96get_string( struct gl_context *ctx, GLenum name )
97{
98   (void) ctx;
99   switch (name) {
100      case GL_RENDERER:
101#if CHAN_BITS == 32
102         return (const GLubyte *) "Mesa OffScreen32";
103#elif CHAN_BITS == 16
104         return (const GLubyte *) "Mesa OffScreen16";
105#else
106         return (const GLubyte *) "Mesa OffScreen";
107#endif
108      default:
109         return NULL;
110   }
111}
112
113
114static void
115osmesa_update_state( struct gl_context *ctx, GLuint new_state )
116{
117   /* easy - just propogate */
118   _swrast_InvalidateState( ctx, new_state );
119   _swsetup_InvalidateState( ctx, new_state );
120   _tnl_InvalidateState( ctx, new_state );
121   _vbo_InvalidateState( ctx, new_state );
122}
123
124
125
126/**
127 * Macros for optimized line/triangle rendering.
128 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
129 */
130
131#define PACK_RGBA(DST, R, G, B, A)	\
132do {					\
133   (DST)[osmesa->rInd] = R;		\
134   (DST)[osmesa->gInd] = G;		\
135   (DST)[osmesa->bInd] = B;		\
136   (DST)[osmesa->aInd] = A;		\
137} while (0)
138
139#define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
140
141
142/**
143 * Draw a flat-shaded, RGB line into an osmesa buffer.
144 */
145#define NAME flat_rgba_line
146#define CLIP_HACK 1
147#define SETUP_CODE						\
148   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
149   const GLchan *color = vert1->color;
150
151#define PLOT(X, Y)						\
152do {								\
153   GLchan *p = PIXELADDR4(X, Y);				\
154   PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
155} while (0)
156
157#include "swrast/s_linetemp.h"
158
159
160
161/**
162 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
163 */
164#define NAME flat_rgba_z_line
165#define CLIP_HACK 1
166#define INTERP_Z 1
167#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
168#define SETUP_CODE					\
169   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
170   const GLchan *color = vert1->color;
171
172#define PLOT(X, Y)					\
173do {							\
174   if (Z < *zPtr) {					\
175      GLchan *p = PIXELADDR4(X, Y);			\
176      PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
177                   color[BCOMP], color[ACOMP]);		\
178      *zPtr = Z;					\
179   }							\
180} while (0)
181
182#include "swrast/s_linetemp.h"
183
184
185
186/**
187 * Analyze context state to see if we can provide a fast line drawing
188 * function.  Otherwise, return NULL.
189 */
190static swrast_line_func
191osmesa_choose_line_function( struct gl_context *ctx )
192{
193   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
194   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
195
196   if (ctx->RenderMode != GL_RENDER)      return NULL;
197   if (ctx->Line.SmoothFlag)              return NULL;
198   if (ctx->Texture._EnabledUnits)        return NULL;
199   if (ctx->Light.ShadeModel != GL_FLAT)  return NULL;
200   if (ctx->Line.Width != 1.0F)           return NULL;
201   if (ctx->Line.StippleFlag)             return NULL;
202   if (ctx->Line.SmoothFlag)              return NULL;
203   if (osmesa->format != OSMESA_RGBA &&
204       osmesa->format != OSMESA_BGRA &&
205       osmesa->format != OSMESA_ARGB)     return NULL;
206
207   if (swrast->_RasterMask==DEPTH_BIT
208       && ctx->Depth.Func==GL_LESS
209       && ctx->Depth.Mask==GL_TRUE
210       && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
211      return (swrast_line_func) flat_rgba_z_line;
212   }
213
214   if (swrast->_RasterMask == 0) {
215      return (swrast_line_func) flat_rgba_line;
216   }
217
218   return (swrast_line_func) NULL;
219}
220
221
222/**********************************************************************/
223/*****                 Optimized triangle rendering               *****/
224/**********************************************************************/
225
226
227/*
228 * Smooth-shaded, z-less triangle, RGBA color.
229 */
230#define NAME smooth_rgba_z_triangle
231#define INTERP_Z 1
232#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
233#define INTERP_RGB 1
234#define INTERP_ALPHA 1
235#define SETUP_CODE \
236   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
237#define RENDER_SPAN( span ) {					\
238   GLuint i;							\
239   GLchan *img = PIXELADDR4(span.x, span.y); 			\
240   for (i = 0; i < span.end; i++, img += 4) {			\
241      const GLuint z = FixedToDepth(span.z);			\
242      if (z < zRow[i]) {					\
243         PACK_RGBA(img, FixedToChan(span.red),			\
244            FixedToChan(span.green), FixedToChan(span.blue),	\
245            FixedToChan(span.alpha));				\
246         zRow[i] = z;						\
247      }								\
248      span.red += span.redStep;					\
249      span.green += span.greenStep;				\
250      span.blue += span.blueStep;				\
251      span.alpha += span.alphaStep;				\
252      span.z += span.zStep;					\
253   }                                                            \
254}
255#include "swrast/s_tritemp.h"
256
257
258
259/*
260 * Flat-shaded, z-less triangle, RGBA color.
261 */
262#define NAME flat_rgba_z_triangle
263#define INTERP_Z 1
264#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
265#define SETUP_CODE						\
266   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
267   GLuint pixel;						\
268   PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
269                                v2->color[2], v2->color[3]);
270
271#define RENDER_SPAN( span ) {				\
272   GLuint i;						\
273   GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
274   for (i = 0; i < span.end; i++) {			\
275      const GLuint z = FixedToDepth(span.z);		\
276      if (z < zRow[i]) {				\
277         img[i] = pixel;				\
278         zRow[i] = z;					\
279      }							\
280      span.z += span.zStep;				\
281   }                                                    \
282}
283
284#include "swrast/s_tritemp.h"
285
286
287
288/**
289 * Return pointer to an optimized triangle function if possible.
290 */
291static swrast_tri_func
292osmesa_choose_triangle_function( struct gl_context *ctx )
293{
294   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
295   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
296
297   if (ctx->RenderMode != GL_RENDER)    return (swrast_tri_func) NULL;
298   if (ctx->Polygon.SmoothFlag)         return (swrast_tri_func) NULL;
299   if (ctx->Polygon.StippleFlag)        return (swrast_tri_func) NULL;
300   if (ctx->Texture._EnabledUnits)      return (swrast_tri_func) NULL;
301   if (osmesa->format != OSMESA_RGBA &&
302       osmesa->format != OSMESA_BGRA &&
303       osmesa->format != OSMESA_ARGB)   return (swrast_tri_func) NULL;
304   if (ctx->Polygon.CullFlag &&
305       ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
306                                        return (swrast_tri_func) NULL;
307
308   if (swrast->_RasterMask == DEPTH_BIT &&
309       ctx->Depth.Func == GL_LESS &&
310       ctx->Depth.Mask == GL_TRUE &&
311       ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
312      if (ctx->Light.ShadeModel == GL_SMOOTH) {
313         return (swrast_tri_func) smooth_rgba_z_triangle;
314      }
315      else {
316         return (swrast_tri_func) flat_rgba_z_triangle;
317      }
318   }
319   return (swrast_tri_func) NULL;
320}
321
322
323
324/* Override for the swrast triangle-selection function.  Try to use one
325 * of our internal triangle functions, otherwise fall back to the
326 * standard swrast functions.
327 */
328static void
329osmesa_choose_triangle( struct gl_context *ctx )
330{
331   SWcontext *swrast = SWRAST_CONTEXT(ctx);
332
333   swrast->Triangle = osmesa_choose_triangle_function( ctx );
334   if (!swrast->Triangle)
335      _swrast_choose_triangle( ctx );
336}
337
338static void
339osmesa_choose_line( struct gl_context *ctx )
340{
341   SWcontext *swrast = SWRAST_CONTEXT(ctx);
342
343   swrast->Line = osmesa_choose_line_function( ctx );
344   if (!swrast->Line)
345      _swrast_choose_line( ctx );
346}
347
348
349
350/**
351 * Recompute the values of the context's rowaddr array.
352 */
353static void
354compute_row_addresses( OSMesaContext osmesa )
355{
356   GLint bytesPerRow, i;
357   GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
358   GLint rowlength; /* in pixels */
359   GLint height = osmesa->srb->Base.Height;
360
361   if (osmesa->userRowLength)
362      rowlength = osmesa->userRowLength;
363   else
364      rowlength = osmesa->srb->Base.Width;
365
366   bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
367
368   if (osmesa->yup) {
369      /* Y=0 is bottom line of window */
370      for (i = 0; i < height; i++) {
371         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
372      }
373   }
374   else {
375      /* Y=0 is top line of window */
376      for (i = 0; i < height; i++) {
377         GLint j = height - i - 1;
378         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
379      }
380   }
381}
382
383
384
385/**
386 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
387 */
388static void
389osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
390{
391   free(rb);
392}
393
394
395/**
396 * Allocate renderbuffer storage.  We don't actually allocate any storage
397 * since we're using a user-provided buffer.
398 * Just set up all the gl_renderbuffer methods.
399 */
400static GLboolean
401osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
402                            GLenum internalFormat, GLuint width, GLuint height)
403{
404   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
405
406   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
407   (void) internalFormat;
408
409   /* Given the user-provided format and type, figure out which MESA_FORMAT_x
410    * to use.
411    * XXX There aren't Mesa formats for all the possible combinations here!
412    * XXX Specifically, there's only RGBA-order 16-bit/channel and float
413    * XXX formats.
414    * XXX The 8-bit/channel formats should all be OK.
415    */
416   if (osmesa->format == OSMESA_RGBA) {
417      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
418         if (_mesa_little_endian())
419            rb->Format = MESA_FORMAT_RGBA8888_REV;
420         else
421            rb->Format = MESA_FORMAT_RGBA8888;
422      }
423      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
424         rb->Format = MESA_FORMAT_RGBA_16;
425      }
426      else {
427         rb->Format = MESA_FORMAT_RGBA_FLOAT32;
428      }
429   }
430   else if (osmesa->format == OSMESA_BGRA) {
431      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
432         if (_mesa_little_endian())
433            rb->Format = MESA_FORMAT_ARGB8888;
434         else
435            rb->Format = MESA_FORMAT_ARGB8888_REV;
436      }
437      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
438         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
439         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
440      }
441      else {
442         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
443         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
444      }
445   }
446   else if (osmesa->format == OSMESA_ARGB) {
447      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
448         if (_mesa_little_endian())
449            rb->Format = MESA_FORMAT_ARGB8888_REV;
450         else
451            rb->Format = MESA_FORMAT_ARGB8888;
452      }
453      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
454         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
455         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
456      }
457      else {
458         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
459         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
460      }
461   }
462   else if (osmesa->format == OSMESA_RGB) {
463      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
464         rb->Format = MESA_FORMAT_RGB888;
465      }
466      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
467         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
468         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
469      }
470      else {
471         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
472         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
473      }
474   }
475   else if (osmesa->format == OSMESA_BGR) {
476      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
477         rb->Format = MESA_FORMAT_BGR888;
478      }
479      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
480         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
481         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
482      }
483      else {
484         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
485         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
486      }
487   }
488   else if (osmesa->format == OSMESA_RGB_565) {
489      ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
490      rb->Format = MESA_FORMAT_RGB565;
491   }
492   else {
493      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
494   }
495
496   rb->Width = width;
497   rb->Height = height;
498
499   compute_row_addresses( osmesa );
500
501   return GL_TRUE;
502}
503
504
505/**
506 * Allocate a new renderbuffer to describe the user-provided color buffer.
507 */
508static struct swrast_renderbuffer *
509new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
510{
511   const GLuint name = 0;
512   struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
513
514   if (srb) {
515      _mesa_init_renderbuffer(&srb->Base, name);
516
517      srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
518      srb->Base.RefCount = 1;
519      srb->Base.Delete = osmesa_delete_renderbuffer;
520      srb->Base.AllocStorage = osmesa_renderbuffer_storage;
521
522      srb->Base.InternalFormat = GL_RGBA;
523      srb->Base._BaseFormat = GL_RGBA;
524
525      return srb;
526   }
527   return NULL;
528}
529
530
531
532static void
533osmesa_MapRenderbuffer(struct gl_context *ctx,
534                       struct gl_renderbuffer *rb,
535                       GLuint x, GLuint y, GLuint w, GLuint h,
536                       GLbitfield mode,
537                       GLubyte **mapOut, GLint *rowStrideOut)
538{
539   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
540
541   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
542      /* this is an OSMesa renderbuffer which wraps user memory */
543      struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
544      const GLuint bpp = _mesa_get_format_bytes(rb->Format);
545      GLint rowStride; /* in bytes */
546
547      if (osmesa->userRowLength)
548         rowStride = osmesa->userRowLength * bpp;
549      else
550         rowStride = rb->Width * bpp;
551
552      if (!osmesa->yup) {
553         /* Y=0 is top line of window */
554         y = rb->Height - y - 1;
555         *rowStrideOut = -rowStride;
556      }
557      else {
558         *rowStrideOut = rowStride;
559      }
560
561      *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
562   }
563   else {
564      _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
565                                    mapOut, rowStrideOut);
566   }
567}
568
569
570static void
571osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
572{
573   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
574      /* no-op */
575   }
576   else {
577      _swrast_unmap_soft_renderbuffer(ctx, rb);
578   }
579}
580
581
582/**********************************************************************/
583/*****                    Public Functions                        *****/
584/**********************************************************************/
585
586
587/**
588 * Create an Off-Screen Mesa rendering context.  The only attribute needed is
589 * an RGBA vs Color-Index mode flag.
590 *
591 * Input:  format - Must be GL_RGBA
592 *         sharelist - specifies another OSMesaContext with which to share
593 *                     display lists.  NULL indicates no sharing.
594 * Return:  an OSMesaContext or 0 if error
595 */
596GLAPI OSMesaContext GLAPIENTRY
597OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
598{
599   return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
600                                 8, 0, sharelist);
601}
602
603
604
605/**
606 * New in Mesa 3.5
607 *
608 * Create context and specify size of ancillary buffers.
609 */
610GLAPI OSMesaContext GLAPIENTRY
611OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
612                        GLint accumBits, OSMesaContext sharelist )
613{
614   OSMesaContext osmesa;
615   struct dd_function_table functions;
616   GLint rind, gind, bind, aind;
617   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
618
619   rind = gind = bind = aind = 0;
620   if (format==OSMESA_RGBA) {
621      redBits = CHAN_BITS;
622      greenBits = CHAN_BITS;
623      blueBits = CHAN_BITS;
624      alphaBits = CHAN_BITS;
625      rind = 0;
626      gind = 1;
627      bind = 2;
628      aind = 3;
629   }
630   else if (format==OSMESA_BGRA) {
631      redBits = CHAN_BITS;
632      greenBits = CHAN_BITS;
633      blueBits = CHAN_BITS;
634      alphaBits = CHAN_BITS;
635      bind = 0;
636      gind = 1;
637      rind = 2;
638      aind = 3;
639   }
640   else if (format==OSMESA_ARGB) {
641      redBits = CHAN_BITS;
642      greenBits = CHAN_BITS;
643      blueBits = CHAN_BITS;
644      alphaBits = CHAN_BITS;
645      aind = 0;
646      rind = 1;
647      gind = 2;
648      bind = 3;
649   }
650   else if (format==OSMESA_RGB) {
651      redBits = CHAN_BITS;
652      greenBits = CHAN_BITS;
653      blueBits = CHAN_BITS;
654      alphaBits = 0;
655      rind = 0;
656      gind = 1;
657      bind = 2;
658   }
659   else if (format==OSMESA_BGR) {
660      redBits = CHAN_BITS;
661      greenBits = CHAN_BITS;
662      blueBits = CHAN_BITS;
663      alphaBits = 0;
664      rind = 2;
665      gind = 1;
666      bind = 0;
667   }
668#if CHAN_TYPE == GL_UNSIGNED_BYTE
669   else if (format==OSMESA_RGB_565) {
670      redBits = 5;
671      greenBits = 6;
672      blueBits = 5;
673      alphaBits = 0;
674      rind = 0; /* not used */
675      gind = 0;
676      bind = 0;
677   }
678#endif
679   else {
680      return NULL;
681   }
682
683   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
684   if (osmesa) {
685      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
686                                               GL_FALSE,    /* stereo */
687                                               redBits,
688                                               greenBits,
689                                               blueBits,
690                                               alphaBits,
691                                               depthBits,
692                                               stencilBits,
693                                               accumBits,
694                                               accumBits,
695                                               accumBits,
696                                               alphaBits ? accumBits : 0,
697                                               1            /* num samples */
698                                               );
699      if (!osmesa->gl_visual) {
700         free(osmesa);
701         return NULL;
702      }
703
704      /* Initialize device driver function table */
705      _mesa_init_driver_functions(&functions);
706      /* override with our functions */
707      functions.GetString = get_string;
708      functions.UpdateState = osmesa_update_state;
709      functions.GetBufferSize = NULL;
710
711      if (!_mesa_initialize_context(&osmesa->mesa,
712                                    API_OPENGL,
713                                    osmesa->gl_visual,
714                                    sharelist ? &sharelist->mesa
715                                              : (struct gl_context *) NULL,
716                                    &functions, (void *) osmesa)) {
717         _mesa_destroy_visual( osmesa->gl_visual );
718         free(osmesa);
719         return NULL;
720      }
721
722      _mesa_enable_sw_extensions(&(osmesa->mesa));
723      _mesa_enable_1_3_extensions(&(osmesa->mesa));
724      _mesa_enable_1_4_extensions(&(osmesa->mesa));
725      _mesa_enable_1_5_extensions(&(osmesa->mesa));
726      _mesa_enable_2_0_extensions(&(osmesa->mesa));
727      _mesa_enable_2_1_extensions(&(osmesa->mesa));
728
729      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
730      if (!osmesa->gl_buffer) {
731         _mesa_destroy_visual( osmesa->gl_visual );
732         _mesa_free_context_data( &osmesa->mesa );
733         free(osmesa);
734         return NULL;
735      }
736
737      /* Create depth/stencil/accum buffers.  We'll create the color
738       * buffer later in OSMesaMakeCurrent().
739       */
740      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
741                                     GL_FALSE, /* color */
742                                     osmesa->gl_visual->haveDepthBuffer,
743                                     osmesa->gl_visual->haveStencilBuffer,
744                                     osmesa->gl_visual->haveAccumBuffer,
745                                     GL_FALSE, /* alpha */
746                                     GL_FALSE /* aux */ );
747
748      osmesa->format = format;
749      osmesa->userRowLength = 0;
750      osmesa->yup = GL_TRUE;
751      osmesa->rInd = rind;
752      osmesa->gInd = gind;
753      osmesa->bInd = bind;
754      osmesa->aInd = aind;
755
756      _mesa_meta_init(&osmesa->mesa);
757
758      /* Initialize the software rasterizer and helper modules. */
759      {
760	 struct gl_context *ctx = &osmesa->mesa;
761         SWcontext *swrast;
762         TNLcontext *tnl;
763
764	 if (!_swrast_CreateContext( ctx ) ||
765             !_vbo_CreateContext( ctx ) ||
766             !_tnl_CreateContext( ctx ) ||
767             !_swsetup_CreateContext( ctx )) {
768            _mesa_destroy_visual(osmesa->gl_visual);
769            _mesa_free_context_data(ctx);
770            free(osmesa);
771            return NULL;
772         }
773
774	 _swsetup_Wakeup( ctx );
775
776         /* use default TCL pipeline */
777         tnl = TNL_CONTEXT(ctx);
778         tnl->Driver.RunPipeline = _tnl_run_pipeline;
779
780         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
781         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
782
783         /* Extend the software rasterizer with our optimized line and triangle
784          * drawing functions.
785          */
786         swrast = SWRAST_CONTEXT( ctx );
787         swrast->choose_line = osmesa_choose_line;
788         swrast->choose_triangle = osmesa_choose_triangle;
789      }
790   }
791   return osmesa;
792}
793
794
795/**
796 * Destroy an Off-Screen Mesa rendering context.
797 *
798 * \param osmesa  the context to destroy
799 */
800GLAPI void GLAPIENTRY
801OSMesaDestroyContext( OSMesaContext osmesa )
802{
803   if (osmesa) {
804      if (osmesa->srb)
805         _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
806
807      _mesa_meta_free( &osmesa->mesa );
808
809      _swsetup_DestroyContext( &osmesa->mesa );
810      _tnl_DestroyContext( &osmesa->mesa );
811      _vbo_DestroyContext( &osmesa->mesa );
812      _swrast_DestroyContext( &osmesa->mesa );
813
814      _mesa_destroy_visual( osmesa->gl_visual );
815      _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
816
817      _mesa_free_context_data( &osmesa->mesa );
818      free( osmesa );
819   }
820}
821
822
823/**
824 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
825 * block of memory which the client provides.  Its size must be at least
826 * as large as width*height*sizeof(type).  Its address should be a multiple
827 * of 4 if using RGBA mode.
828 *
829 * Image data is stored in the order of glDrawPixels:  row-major order
830 * with the lower-left image pixel stored in the first array position
831 * (ie. bottom-to-top).
832 *
833 * If the context's viewport hasn't been initialized yet, it will now be
834 * initialized to (0,0,width,height).
835 *
836 * Input:  osmesa - the rendering context
837 *         buffer - the image buffer memory
838 *         type - data type for pixel components
839 *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
840 *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
841 *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
842 *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
843 *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
844 *         width, height - size of image buffer in pixels, at least 1
845 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
846 *          invalid buffer address, invalid type, width<1, height<1,
847 *          width>internal limit or height>internal limit.
848 */
849GLAPI GLboolean GLAPIENTRY
850OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
851                   GLsizei width, GLsizei height )
852{
853   if (!osmesa || !buffer ||
854       width < 1 || height < 1 ||
855       width > MAX_WIDTH || height > MAX_HEIGHT) {
856      return GL_FALSE;
857   }
858
859   if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
860      return GL_FALSE;
861   }
862
863#if 0
864   if (!(type == GL_UNSIGNED_BYTE ||
865         (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
866         (type == GL_FLOAT && CHAN_BITS == 32))) {
867      /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
868      return GL_FALSE;
869   }
870#endif
871
872   osmesa_update_state( &osmesa->mesa, 0 );
873
874   /* Call this periodically to detect when the user has begun using
875    * GL rendering from multiple threads.
876    */
877   _glapi_check_multithread();
878
879
880   /* Create a front/left color buffer which wraps the user-provided buffer.
881    * There is no back color buffer.
882    * If the user tries to use a 8, 16 or 32-bit/channel buffer that
883    * doesn't match what Mesa was compiled for (CHAN_BITS) the
884    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
885    * that converts rendering from CHAN_BITS to the user-requested channel
886    * size.
887    */
888   if (!osmesa->srb) {
889      osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
890      _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
891      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
892                             &osmesa->srb->Base);
893      assert(osmesa->srb->Base.RefCount == 2);
894   }
895
896   osmesa->DataType = type;
897
898   /* Set renderbuffer fields.  Set width/height = 0 to force
899    * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
900    */
901   osmesa->srb->Buffer = buffer;
902   osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
903
904   /* Set the framebuffer's size.  This causes the
905    * osmesa_renderbuffer_storage() function to get called.
906    */
907   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
908   osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */
909
910   _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
911
912   /* Remove renderbuffer attachment, then re-add.  This installs the
913    * renderbuffer adaptor/wrapper if needed (for bpp conversion).
914    */
915   _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
916   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
917                          &osmesa->srb->Base);
918
919
920   /* this updates the visual's red/green/blue/alphaBits fields */
921   _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
922
923   /* update the framebuffer size */
924   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
925
926   return GL_TRUE;
927}
928
929
930
931GLAPI OSMesaContext GLAPIENTRY
932OSMesaGetCurrentContext( void )
933{
934   struct gl_context *ctx = _mesa_get_current_context();
935   if (ctx)
936      return (OSMesaContext) ctx;
937   else
938      return NULL;
939}
940
941
942
943GLAPI void GLAPIENTRY
944OSMesaPixelStore( GLint pname, GLint value )
945{
946   OSMesaContext osmesa = OSMesaGetCurrentContext();
947
948   switch (pname) {
949      case OSMESA_ROW_LENGTH:
950         if (value<0) {
951            _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
952                      "OSMesaPixelStore(value)" );
953            return;
954         }
955         osmesa->userRowLength = value;
956         break;
957      case OSMESA_Y_UP:
958         osmesa->yup = value ? GL_TRUE : GL_FALSE;
959         break;
960      default:
961         _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
962         return;
963   }
964
965   compute_row_addresses( osmesa );
966}
967
968
969GLAPI void GLAPIENTRY
970OSMesaGetIntegerv( GLint pname, GLint *value )
971{
972   OSMesaContext osmesa = OSMesaGetCurrentContext();
973
974   switch (pname) {
975      case OSMESA_WIDTH:
976         if (osmesa->gl_buffer)
977            *value = osmesa->gl_buffer->Width;
978         else
979            *value = 0;
980         return;
981      case OSMESA_HEIGHT:
982         if (osmesa->gl_buffer)
983            *value = osmesa->gl_buffer->Height;
984         else
985            *value = 0;
986         return;
987      case OSMESA_FORMAT:
988         *value = osmesa->format;
989         return;
990      case OSMESA_TYPE:
991         /* current color buffer's data type */
992         *value = osmesa->DataType;
993         return;
994      case OSMESA_ROW_LENGTH:
995         *value = osmesa->userRowLength;
996         return;
997      case OSMESA_Y_UP:
998         *value = osmesa->yup;
999         return;
1000      case OSMESA_MAX_WIDTH:
1001         *value = MAX_WIDTH;
1002         return;
1003      case OSMESA_MAX_HEIGHT:
1004         *value = MAX_HEIGHT;
1005         return;
1006      default:
1007         _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1008         return;
1009   }
1010}
1011
1012
1013/**
1014 * Return the depth buffer associated with an OSMesa context.
1015 * Input:  c - the OSMesa context
1016 * Output:  width, height - size of buffer in pixels
1017 *          bytesPerValue - bytes per depth value (2 or 4)
1018 *          buffer - pointer to depth buffer values
1019 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1020 */
1021GLAPI GLboolean GLAPIENTRY
1022OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1023                      GLint *bytesPerValue, void **buffer )
1024{
1025   struct swrast_renderbuffer *srb = NULL;
1026
1027   if (c->gl_buffer)
1028      srb = swrast_renderbuffer(c->gl_buffer->
1029                                Attachment[BUFFER_DEPTH].Renderbuffer);
1030
1031   if (!srb || !srb->Buffer) {
1032      *width = 0;
1033      *height = 0;
1034      *bytesPerValue = 0;
1035      *buffer = 0;
1036      return GL_FALSE;
1037   }
1038   else {
1039      *width = srb->Base.Width;
1040      *height = srb->Base.Height;
1041      if (c->gl_visual->depthBits <= 16)
1042         *bytesPerValue = sizeof(GLushort);
1043      else
1044         *bytesPerValue = sizeof(GLuint);
1045      *buffer = (void *) srb->Buffer;
1046      return GL_TRUE;
1047   }
1048}
1049
1050
1051/**
1052 * Return the color buffer associated with an OSMesa context.
1053 * Input:  c - the OSMesa context
1054 * Output:  width, height - size of buffer in pixels
1055 *          format - the pixel format (OSMESA_FORMAT)
1056 *          buffer - pointer to color buffer values
1057 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1058 */
1059GLAPI GLboolean GLAPIENTRY
1060OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1061                      GLint *height, GLint *format, void **buffer )
1062{
1063   if (osmesa->srb && osmesa->srb->Buffer) {
1064      *width = osmesa->srb->Base.Width;
1065      *height = osmesa->srb->Base.Height;
1066      *format = osmesa->format;
1067      *buffer = (void *) osmesa->srb->Buffer;
1068      return GL_TRUE;
1069   }
1070   else {
1071      *width = 0;
1072      *height = 0;
1073      *format = 0;
1074      *buffer = 0;
1075      return GL_FALSE;
1076   }
1077}
1078
1079
1080struct name_function
1081{
1082   const char *Name;
1083   OSMESAproc Function;
1084};
1085
1086static struct name_function functions[] = {
1087   { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1088   { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1089   { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1090   { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1091   { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1092   { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1093   { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1094   { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1095   { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1096   { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1097   { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1098   { NULL, NULL }
1099};
1100
1101
1102GLAPI OSMESAproc GLAPIENTRY
1103OSMesaGetProcAddress( const char *funcName )
1104{
1105   int i;
1106   for (i = 0; functions[i].Name; i++) {
1107      if (strcmp(functions[i].Name, funcName) == 0)
1108         return functions[i].Function;
1109   }
1110   return _glapi_get_proc_address(funcName);
1111}
1112
1113
1114GLAPI void GLAPIENTRY
1115OSMesaColorClamp(GLboolean enable)
1116{
1117   OSMesaContext osmesa = OSMesaGetCurrentContext();
1118
1119   if (enable == GL_TRUE) {
1120      osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1121   }
1122   else {
1123      osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1124   }
1125}
1126
1127
1128/**
1129 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1130 * libglapi.a.  We need to define them here.
1131 */
1132#ifdef GLX_INDIRECT_RENDERING
1133
1134#define GL_GLEXT_PROTOTYPES
1135#include "GL/gl.h"
1136#include "glapi/glapi.h"
1137#include "glapi/glapitable.h"
1138
1139#if defined(USE_MGL_NAMESPACE)
1140#define NAME(func)  mgl##func
1141#else
1142#define NAME(func)  gl##func
1143#endif
1144
1145#define DISPATCH(FUNC, ARGS, MESSAGE)		\
1146   GET_DISPATCH()->FUNC ARGS
1147
1148#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1149   return GET_DISPATCH()->FUNC ARGS
1150
1151/* skip normal ones */
1152#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1153#include "glapi/glapitemp.h"
1154
1155#endif /* GLX_INDIRECT_RENDERING */
1156