1/** 2 * \file api_loopback.c 3 * 4 * \author Keith Whitwell <keith@tungstengraphics.com> 5 */ 6 7/* 8 * Mesa 3-D graphics library 9 * Version: 6.3 10 * 11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 12 * 13 * Permission is hereby granted, free of charge, to any person obtaining a 14 * copy of this software and associated documentation files (the "Software"), 15 * to deal in the Software without restriction, including without limitation 16 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 17 * and/or sell copies of the Software, and to permit persons to whom the 18 * Software is furnished to do so, subject to the following conditions: 19 * 20 * The above copyright notice and this permission notice shall be included 21 * in all copies or substantial portions of the Software. 22 * 23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 29 */ 30 31 32#include "glheader.h" 33#include "macros.h" 34#include "api_loopback.h" 35#include "mtypes.h" 36#include "glapi/glapi.h" 37#include "glapi/glthread.h" 38#include "main/dispatch.h" 39#include "mfeatures.h" 40 41/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc 42 * calls to a smaller set of driver-provided formats. Currently just 43 * go back to dispatch to find these (eg. call glNormal3f directly), 44 * hence 'loopback'. 45 * 46 * The driver must supply all of the remaining entry points, which are 47 * listed in dd.h. The easiest way for a driver to do this is to 48 * install the supplied software t&l module. 49 */ 50#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a)) 51#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y)) 52#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z)) 53#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w)) 54#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z)) 55#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s)) 56#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t)) 57#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u)) 58#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v)) 59#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c)) 60#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s)) 61#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t)) 62#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u)) 63#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v)) 64#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x)) 65#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y)) 66#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c)) 67#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d)) 68 69#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x)) 70#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c)) 71 72#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x)) 73#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y)) 74#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z)) 75#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w)) 76 77#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x)) 78#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y)) 79#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z)) 80#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w)) 81 82#define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x)) 83#define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x)) 84#define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w)) 85 86#define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w)) 87 88 89#if FEATURE_beginend 90 91 92static void GLAPIENTRY 93loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) 94{ 95 COLORF( BYTE_TO_FLOAT(red), 96 BYTE_TO_FLOAT(green), 97 BYTE_TO_FLOAT(blue), 98 1.0 ); 99} 100 101static void GLAPIENTRY 102loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) 103{ 104 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); 105} 106 107static void GLAPIENTRY 108loopback_Color3i_f( GLint red, GLint green, GLint blue ) 109{ 110 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), 111 INT_TO_FLOAT(blue), 1.0); 112} 113 114static void GLAPIENTRY 115loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) 116{ 117 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), 118 SHORT_TO_FLOAT(blue), 1.0); 119} 120 121static void GLAPIENTRY 122loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) 123{ 124 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), 125 UINT_TO_FLOAT(blue), 1.0 ); 126} 127 128static void GLAPIENTRY 129loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) 130{ 131 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), 132 USHORT_TO_FLOAT(blue), 1.0 ); 133} 134 135static void GLAPIENTRY 136loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) 137{ 138 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), 139 UBYTE_TO_FLOAT(blue), 1.0 ); 140} 141 142 143static void GLAPIENTRY 144loopback_Color3bv_f( const GLbyte *v ) 145{ 146 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), 147 BYTE_TO_FLOAT(v[2]), 1.0 ); 148} 149 150static void GLAPIENTRY 151loopback_Color3dv_f( const GLdouble *v ) 152{ 153 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); 154} 155 156static void GLAPIENTRY 157loopback_Color3iv_f( const GLint *v ) 158{ 159 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), 160 INT_TO_FLOAT(v[2]), 1.0 ); 161} 162 163static void GLAPIENTRY 164loopback_Color3sv_f( const GLshort *v ) 165{ 166 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), 167 SHORT_TO_FLOAT(v[2]), 1.0 ); 168} 169 170static void GLAPIENTRY 171loopback_Color3uiv_f( const GLuint *v ) 172{ 173 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), 174 UINT_TO_FLOAT(v[2]), 1.0 ); 175} 176 177static void GLAPIENTRY 178loopback_Color3usv_f( const GLushort *v ) 179{ 180 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), 181 USHORT_TO_FLOAT(v[2]), 1.0 ); 182} 183 184static void GLAPIENTRY 185loopback_Color3ubv_f( const GLubyte *v ) 186{ 187 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), 188 UBYTE_TO_FLOAT(v[2]), 1.0 ); 189} 190 191 192static void GLAPIENTRY 193loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, 194 GLbyte alpha ) 195{ 196 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), 197 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); 198} 199 200static void GLAPIENTRY 201loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, 202 GLdouble alpha ) 203{ 204 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); 205} 206 207static void GLAPIENTRY 208loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) 209{ 210 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), 211 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); 212} 213 214static void GLAPIENTRY 215loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, 216 GLshort alpha ) 217{ 218 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), 219 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); 220} 221 222static void GLAPIENTRY 223loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) 224{ 225 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), 226 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); 227} 228 229static void GLAPIENTRY 230loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) 231{ 232 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), 233 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); 234} 235 236static void GLAPIENTRY 237loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) 238{ 239 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), 240 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); 241} 242 243 244static void GLAPIENTRY 245loopback_Color4iv_f( const GLint *v ) 246{ 247 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), 248 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); 249} 250 251 252static void GLAPIENTRY 253loopback_Color4bv_f( const GLbyte *v ) 254{ 255 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), 256 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); 257} 258 259static void GLAPIENTRY 260loopback_Color4dv_f( const GLdouble *v ) 261{ 262 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); 263} 264 265 266static void GLAPIENTRY 267loopback_Color4sv_f( const GLshort *v) 268{ 269 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), 270 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); 271} 272 273 274static void GLAPIENTRY 275loopback_Color4uiv_f( const GLuint *v) 276{ 277 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), 278 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); 279} 280 281static void GLAPIENTRY 282loopback_Color4usv_f( const GLushort *v) 283{ 284 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), 285 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); 286} 287 288static void GLAPIENTRY 289loopback_Color4ubv_f( const GLubyte *v) 290{ 291 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), 292 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); 293} 294 295 296static void GLAPIENTRY 297loopback_FogCoorddEXT( GLdouble d ) 298{ 299 FOGCOORDF( (GLfloat) d ); 300} 301 302static void GLAPIENTRY 303loopback_FogCoorddvEXT( const GLdouble *v ) 304{ 305 FOGCOORDF( (GLfloat) *v ); 306} 307 308 309static void GLAPIENTRY 310loopback_Indexd( GLdouble c ) 311{ 312 INDEX( (GLfloat) c ); 313} 314 315static void GLAPIENTRY 316loopback_Indexi( GLint c ) 317{ 318 INDEX( (GLfloat) c ); 319} 320 321static void GLAPIENTRY 322loopback_Indexs( GLshort c ) 323{ 324 INDEX( (GLfloat) c ); 325} 326 327static void GLAPIENTRY 328loopback_Indexub( GLubyte c ) 329{ 330 INDEX( (GLfloat) c ); 331} 332 333static void GLAPIENTRY 334loopback_Indexdv( const GLdouble *c ) 335{ 336 INDEX( (GLfloat) *c ); 337} 338 339static void GLAPIENTRY 340loopback_Indexiv( const GLint *c ) 341{ 342 INDEX( (GLfloat) *c ); 343} 344 345static void GLAPIENTRY 346loopback_Indexsv( const GLshort *c ) 347{ 348 INDEX( (GLfloat) *c ); 349} 350 351static void GLAPIENTRY 352loopback_Indexubv( const GLubyte *c ) 353{ 354 INDEX( (GLfloat) *c ); 355} 356 357 358static void GLAPIENTRY 359loopback_EdgeFlagv(const GLboolean *flag) 360{ 361 CALL_EdgeFlag(GET_DISPATCH(), (*flag)); 362} 363 364 365static void GLAPIENTRY 366loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) 367{ 368 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); 369} 370 371static void GLAPIENTRY 372loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) 373{ 374 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); 375} 376 377static void GLAPIENTRY 378loopback_Normal3i( GLint nx, GLint ny, GLint nz ) 379{ 380 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); 381} 382 383static void GLAPIENTRY 384loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) 385{ 386 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); 387} 388 389static void GLAPIENTRY 390loopback_Normal3bv( const GLbyte *v ) 391{ 392 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); 393} 394 395static void GLAPIENTRY 396loopback_Normal3dv( const GLdouble *v ) 397{ 398 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 399} 400 401static void GLAPIENTRY 402loopback_Normal3iv( const GLint *v ) 403{ 404 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); 405} 406 407static void GLAPIENTRY 408loopback_Normal3sv( const GLshort *v ) 409{ 410 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); 411} 412 413static void GLAPIENTRY 414loopback_TexCoord1d( GLdouble s ) 415{ 416 TEXCOORD1((GLfloat) s); 417} 418 419static void GLAPIENTRY 420loopback_TexCoord1i( GLint s ) 421{ 422 TEXCOORD1((GLfloat) s); 423} 424 425static void GLAPIENTRY 426loopback_TexCoord1s( GLshort s ) 427{ 428 TEXCOORD1((GLfloat) s); 429} 430 431static void GLAPIENTRY 432loopback_TexCoord2d( GLdouble s, GLdouble t ) 433{ 434 TEXCOORD2((GLfloat) s,(GLfloat) t); 435} 436 437static void GLAPIENTRY 438loopback_TexCoord2s( GLshort s, GLshort t ) 439{ 440 TEXCOORD2((GLfloat) s,(GLfloat) t); 441} 442 443static void GLAPIENTRY 444loopback_TexCoord2i( GLint s, GLint t ) 445{ 446 TEXCOORD2((GLfloat) s,(GLfloat) t); 447} 448 449static void GLAPIENTRY 450loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) 451{ 452 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); 453} 454 455static void GLAPIENTRY 456loopback_TexCoord3i( GLint s, GLint t, GLint r ) 457{ 458 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); 459} 460 461static void GLAPIENTRY 462loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) 463{ 464 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); 465} 466 467static void GLAPIENTRY 468loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) 469{ 470 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); 471} 472 473static void GLAPIENTRY 474loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) 475{ 476 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); 477} 478 479static void GLAPIENTRY 480loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) 481{ 482 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); 483} 484 485static void GLAPIENTRY 486loopback_TexCoord1dv( const GLdouble *v ) 487{ 488 TEXCOORD1((GLfloat) v[0]); 489} 490 491static void GLAPIENTRY 492loopback_TexCoord1iv( const GLint *v ) 493{ 494 TEXCOORD1((GLfloat) v[0]); 495} 496 497static void GLAPIENTRY 498loopback_TexCoord1sv( const GLshort *v ) 499{ 500 TEXCOORD1((GLfloat) v[0]); 501} 502 503static void GLAPIENTRY 504loopback_TexCoord2dv( const GLdouble *v ) 505{ 506 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); 507} 508 509static void GLAPIENTRY 510loopback_TexCoord2iv( const GLint *v ) 511{ 512 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); 513} 514 515static void GLAPIENTRY 516loopback_TexCoord2sv( const GLshort *v ) 517{ 518 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); 519} 520 521static void GLAPIENTRY 522loopback_TexCoord3dv( const GLdouble *v ) 523{ 524 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); 525} 526 527static void GLAPIENTRY 528loopback_TexCoord3iv( const GLint *v ) 529{ 530 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); 531} 532 533static void GLAPIENTRY 534loopback_TexCoord3sv( const GLshort *v ) 535{ 536 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); 537} 538 539static void GLAPIENTRY 540loopback_TexCoord4dv( const GLdouble *v ) 541{ 542 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); 543} 544 545static void GLAPIENTRY 546loopback_TexCoord4iv( const GLint *v ) 547{ 548 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); 549} 550 551static void GLAPIENTRY 552loopback_TexCoord4sv( const GLshort *v ) 553{ 554 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); 555} 556 557static void GLAPIENTRY 558loopback_Vertex2d( GLdouble x, GLdouble y ) 559{ 560 VERTEX2( (GLfloat) x, (GLfloat) y ); 561} 562 563static void GLAPIENTRY 564loopback_Vertex2i( GLint x, GLint y ) 565{ 566 VERTEX2( (GLfloat) x, (GLfloat) y ); 567} 568 569static void GLAPIENTRY 570loopback_Vertex2s( GLshort x, GLshort y ) 571{ 572 VERTEX2( (GLfloat) x, (GLfloat) y ); 573} 574 575static void GLAPIENTRY 576loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) 577{ 578 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); 579} 580 581static void GLAPIENTRY 582loopback_Vertex3i( GLint x, GLint y, GLint z ) 583{ 584 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); 585} 586 587static void GLAPIENTRY 588loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) 589{ 590 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); 591} 592 593static void GLAPIENTRY 594loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) 595{ 596 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); 597} 598 599static void GLAPIENTRY 600loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) 601{ 602 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); 603} 604 605static void GLAPIENTRY 606loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) 607{ 608 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); 609} 610 611static void GLAPIENTRY 612loopback_Vertex2dv( const GLdouble *v ) 613{ 614 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); 615} 616 617static void GLAPIENTRY 618loopback_Vertex2iv( const GLint *v ) 619{ 620 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); 621} 622 623static void GLAPIENTRY 624loopback_Vertex2sv( const GLshort *v ) 625{ 626 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); 627} 628 629static void GLAPIENTRY 630loopback_Vertex3dv( const GLdouble *v ) 631{ 632 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 633} 634 635static void GLAPIENTRY 636loopback_Vertex3iv( const GLint *v ) 637{ 638 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 639} 640 641static void GLAPIENTRY 642loopback_Vertex3sv( const GLshort *v ) 643{ 644 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 645} 646 647static void GLAPIENTRY 648loopback_Vertex4dv( const GLdouble *v ) 649{ 650 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], 651 (GLfloat) v[2], (GLfloat) v[3] ); 652} 653 654static void GLAPIENTRY 655loopback_Vertex4iv( const GLint *v ) 656{ 657 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], 658 (GLfloat) v[2], (GLfloat) v[3] ); 659} 660 661static void GLAPIENTRY 662loopback_Vertex4sv( const GLshort *v ) 663{ 664 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], 665 (GLfloat) v[2], (GLfloat) v[3] ); 666} 667 668static void GLAPIENTRY 669loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) 670{ 671 MULTI_TEXCOORD1( target, (GLfloat) s ); 672} 673 674static void GLAPIENTRY 675loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) 676{ 677 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); 678} 679 680static void GLAPIENTRY 681loopback_MultiTexCoord1iARB(GLenum target, GLint s) 682{ 683 MULTI_TEXCOORD1( target, (GLfloat) s ); 684} 685 686static void GLAPIENTRY 687loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) 688{ 689 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); 690} 691 692static void GLAPIENTRY 693loopback_MultiTexCoord1sARB(GLenum target, GLshort s) 694{ 695 MULTI_TEXCOORD1( target, (GLfloat) s ); 696} 697 698static void GLAPIENTRY 699loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) 700{ 701 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); 702} 703 704static void GLAPIENTRY 705loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) 706{ 707 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); 708} 709 710static void GLAPIENTRY 711loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) 712{ 713 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); 714} 715 716static void GLAPIENTRY 717loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) 718{ 719 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); 720} 721 722static void GLAPIENTRY 723loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) 724{ 725 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); 726} 727 728static void GLAPIENTRY 729loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) 730{ 731 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); 732} 733 734static void GLAPIENTRY 735loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) 736{ 737 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); 738} 739 740static void GLAPIENTRY 741loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) 742{ 743 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); 744} 745 746static void GLAPIENTRY 747loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) 748{ 749 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 750} 751 752static void GLAPIENTRY 753loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) 754{ 755 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); 756} 757 758static void GLAPIENTRY 759loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) 760{ 761 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 762} 763 764static void GLAPIENTRY 765loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) 766{ 767 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); 768} 769 770static void GLAPIENTRY 771loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) 772{ 773 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 774} 775 776static void GLAPIENTRY 777loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) 778{ 779 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 780 (GLfloat) r, (GLfloat) q ); 781} 782 783static void GLAPIENTRY 784loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) 785{ 786 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 787 (GLfloat) v[2], (GLfloat) v[3] ); 788} 789 790static void GLAPIENTRY 791loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) 792{ 793 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 794 (GLfloat) r, (GLfloat) q ); 795} 796 797static void GLAPIENTRY 798loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) 799{ 800 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 801 (GLfloat) v[2], (GLfloat) v[3] ); 802} 803 804static void GLAPIENTRY 805loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) 806{ 807 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 808 (GLfloat) r, (GLfloat) q ); 809} 810 811static void GLAPIENTRY 812loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) 813{ 814 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 815 (GLfloat) v[2], (GLfloat) v[3] ); 816} 817 818static void GLAPIENTRY 819loopback_EvalCoord2dv( const GLdouble *u ) 820{ 821 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); 822} 823 824static void GLAPIENTRY 825loopback_EvalCoord2fv( const GLfloat *u ) 826{ 827 EVALCOORD2( u[0], u[1] ); 828} 829 830static void GLAPIENTRY 831loopback_EvalCoord2d( GLdouble u, GLdouble v ) 832{ 833 EVALCOORD2( (GLfloat) u, (GLfloat) v ); 834} 835 836static void GLAPIENTRY 837loopback_EvalCoord1dv( const GLdouble *u ) 838{ 839 EVALCOORD1( (GLfloat) *u ); 840} 841 842static void GLAPIENTRY 843loopback_EvalCoord1fv( const GLfloat *u ) 844{ 845 EVALCOORD1( (GLfloat) *u ); 846} 847 848static void GLAPIENTRY 849loopback_EvalCoord1d( GLdouble u ) 850{ 851 EVALCOORD1( (GLfloat) u ); 852} 853 854static void GLAPIENTRY 855loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) 856{ 857 GLfloat fparam[4]; 858 fparam[0] = param; 859 MATERIALFV( face, pname, fparam ); 860} 861 862static void GLAPIENTRY 863loopback_Materiali(GLenum face, GLenum pname, GLint param ) 864{ 865 GLfloat p = (GLfloat) param; 866 MATERIALFV(face, pname, &p); 867} 868 869static void GLAPIENTRY 870loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) 871{ 872 GLfloat fparam[4]; 873 switch (pname) { 874 case GL_AMBIENT: 875 case GL_DIFFUSE: 876 case GL_SPECULAR: 877 case GL_EMISSION: 878 case GL_AMBIENT_AND_DIFFUSE: 879 fparam[0] = INT_TO_FLOAT( params[0] ); 880 fparam[1] = INT_TO_FLOAT( params[1] ); 881 fparam[2] = INT_TO_FLOAT( params[2] ); 882 fparam[3] = INT_TO_FLOAT( params[3] ); 883 break; 884 case GL_SHININESS: 885 fparam[0] = (GLfloat) params[0]; 886 break; 887 case GL_COLOR_INDEXES: 888 fparam[0] = (GLfloat) params[0]; 889 fparam[1] = (GLfloat) params[1]; 890 fparam[2] = (GLfloat) params[2]; 891 break; 892 default: 893 ; 894 } 895 MATERIALFV(face, pname, fparam); 896} 897 898 899static void GLAPIENTRY 900loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) 901{ 902 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); 903} 904 905static void GLAPIENTRY 906loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) 907{ 908 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); 909} 910 911static void GLAPIENTRY 912loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) 913{ 914 RECTF(v1[0], v1[1], v2[0], v2[1]); 915} 916 917static void GLAPIENTRY 918loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) 919{ 920 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); 921} 922 923static void GLAPIENTRY 924loopback_Rectiv(const GLint *v1, const GLint *v2) 925{ 926 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); 927} 928 929static void GLAPIENTRY 930loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) 931{ 932 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); 933} 934 935static void GLAPIENTRY 936loopback_Rectsv(const GLshort *v1, const GLshort *v2) 937{ 938 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); 939} 940 941static void GLAPIENTRY 942loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) 943{ 944 SECONDARYCOLORF( BYTE_TO_FLOAT(red), 945 BYTE_TO_FLOAT(green), 946 BYTE_TO_FLOAT(blue) ); 947} 948 949static void GLAPIENTRY 950loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) 951{ 952 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); 953} 954 955static void GLAPIENTRY 956loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) 957{ 958 SECONDARYCOLORF( INT_TO_FLOAT(red), 959 INT_TO_FLOAT(green), 960 INT_TO_FLOAT(blue)); 961} 962 963static void GLAPIENTRY 964loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) 965{ 966 SECONDARYCOLORF(SHORT_TO_FLOAT(red), 967 SHORT_TO_FLOAT(green), 968 SHORT_TO_FLOAT(blue)); 969} 970 971static void GLAPIENTRY 972loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) 973{ 974 SECONDARYCOLORF(UINT_TO_FLOAT(red), 975 UINT_TO_FLOAT(green), 976 UINT_TO_FLOAT(blue)); 977} 978 979static void GLAPIENTRY 980loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) 981{ 982 SECONDARYCOLORF(USHORT_TO_FLOAT(red), 983 USHORT_TO_FLOAT(green), 984 USHORT_TO_FLOAT(blue)); 985} 986 987static void GLAPIENTRY 988loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) 989{ 990 SECONDARYCOLORF(UBYTE_TO_FLOAT(red), 991 UBYTE_TO_FLOAT(green), 992 UBYTE_TO_FLOAT(blue)); 993} 994 995static void GLAPIENTRY 996loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) 997{ 998 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), 999 BYTE_TO_FLOAT(v[1]), 1000 BYTE_TO_FLOAT(v[2])); 1001} 1002 1003static void GLAPIENTRY 1004loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) 1005{ 1006 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); 1007} 1008static void GLAPIENTRY 1009loopback_SecondaryColor3ivEXT_f( const GLint *v ) 1010{ 1011 SECONDARYCOLORF(INT_TO_FLOAT(v[0]), 1012 INT_TO_FLOAT(v[1]), 1013 INT_TO_FLOAT(v[2])); 1014} 1015 1016static void GLAPIENTRY 1017loopback_SecondaryColor3svEXT_f( const GLshort *v ) 1018{ 1019 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), 1020 SHORT_TO_FLOAT(v[1]), 1021 SHORT_TO_FLOAT(v[2])); 1022} 1023 1024static void GLAPIENTRY 1025loopback_SecondaryColor3uivEXT_f( const GLuint *v ) 1026{ 1027 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), 1028 UINT_TO_FLOAT(v[1]), 1029 UINT_TO_FLOAT(v[2])); 1030} 1031 1032static void GLAPIENTRY 1033loopback_SecondaryColor3usvEXT_f( const GLushort *v ) 1034{ 1035 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), 1036 USHORT_TO_FLOAT(v[1]), 1037 USHORT_TO_FLOAT(v[2])); 1038} 1039 1040static void GLAPIENTRY 1041loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) 1042{ 1043 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), 1044 UBYTE_TO_FLOAT(v[1]), 1045 UBYTE_TO_FLOAT(v[2])); 1046} 1047 1048 1049/* 1050 * GL_NV_vertex_program: 1051 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. 1052 * Note that attribute indexes DO alias conventional vertex attributes. 1053 */ 1054 1055static void GLAPIENTRY 1056loopback_VertexAttrib1sNV(GLuint index, GLshort x) 1057{ 1058 ATTRIB1NV(index, (GLfloat) x); 1059} 1060 1061static void GLAPIENTRY 1062loopback_VertexAttrib1dNV(GLuint index, GLdouble x) 1063{ 1064 ATTRIB1NV(index, (GLfloat) x); 1065} 1066 1067static void GLAPIENTRY 1068loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) 1069{ 1070 ATTRIB2NV(index, (GLfloat) x, y); 1071} 1072 1073static void GLAPIENTRY 1074loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) 1075{ 1076 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); 1077} 1078 1079static void GLAPIENTRY 1080loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) 1081{ 1082 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); 1083} 1084 1085static void GLAPIENTRY 1086loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) 1087{ 1088 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 1089} 1090 1091static void GLAPIENTRY 1092loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) 1093{ 1094 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 1095} 1096 1097static void GLAPIENTRY 1098loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1099{ 1100 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 1101} 1102 1103static void GLAPIENTRY 1104loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) 1105{ 1106 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), 1107 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); 1108} 1109 1110static void GLAPIENTRY 1111loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) 1112{ 1113 ATTRIB1NV(index, (GLfloat) v[0]); 1114} 1115 1116static void GLAPIENTRY 1117loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) 1118{ 1119 ATTRIB1NV(index, (GLfloat) v[0]); 1120} 1121 1122static void GLAPIENTRY 1123loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) 1124{ 1125 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); 1126} 1127 1128static void GLAPIENTRY 1129loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) 1130{ 1131 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); 1132} 1133 1134static void GLAPIENTRY 1135loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) 1136{ 1137 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); 1138} 1139 1140static void GLAPIENTRY 1141loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) 1142{ 1143 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); 1144} 1145 1146static void GLAPIENTRY 1147loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) 1148{ 1149 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1150 (GLfloat)v[3]); 1151} 1152 1153static void GLAPIENTRY 1154loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) 1155{ 1156 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1157} 1158 1159static void GLAPIENTRY 1160loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) 1161{ 1162 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), 1163 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); 1164} 1165 1166 1167static void GLAPIENTRY 1168loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) 1169{ 1170 GLint i; 1171 for (i = n - 1; i >= 0; i--) 1172 loopback_VertexAttrib1svNV(index + i, v + i); 1173} 1174 1175static void GLAPIENTRY 1176loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) 1177{ 1178 GLint i; 1179 for (i = n - 1; i >= 0; i--) 1180 ATTRIB1NV(index + i, v[i]); 1181} 1182 1183static void GLAPIENTRY 1184loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) 1185{ 1186 GLint i; 1187 for (i = n - 1; i >= 0; i--) 1188 loopback_VertexAttrib1dvNV(index + i, v + i); 1189} 1190 1191static void GLAPIENTRY 1192loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) 1193{ 1194 GLint i; 1195 for (i = n - 1; i >= 0; i--) 1196 loopback_VertexAttrib2svNV(index + i, v + 2 * i); 1197} 1198 1199static void GLAPIENTRY 1200loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) 1201{ 1202 GLint i; 1203 for (i = n - 1; i >= 0; i--) 1204 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); 1205} 1206 1207static void GLAPIENTRY 1208loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) 1209{ 1210 GLint i; 1211 for (i = n - 1; i >= 0; i--) 1212 loopback_VertexAttrib2dvNV(index + i, v + 2 * i); 1213} 1214 1215static void GLAPIENTRY 1216loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) 1217{ 1218 GLint i; 1219 for (i = n - 1; i >= 0; i--) 1220 loopback_VertexAttrib3svNV(index + i, v + 3 * i); 1221} 1222 1223static void GLAPIENTRY 1224loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) 1225{ 1226 GLint i; 1227 for (i = n - 1; i >= 0; i--) 1228 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); 1229} 1230 1231static void GLAPIENTRY 1232loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) 1233{ 1234 GLint i; 1235 for (i = n - 1; i >= 0; i--) 1236 loopback_VertexAttrib3dvNV(index + i, v + 3 * i); 1237} 1238 1239static void GLAPIENTRY 1240loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) 1241{ 1242 GLint i; 1243 for (i = n - 1; i >= 0; i--) 1244 loopback_VertexAttrib4svNV(index + i, v + 4 * i); 1245} 1246 1247static void GLAPIENTRY 1248loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) 1249{ 1250 GLint i; 1251 for (i = n - 1; i >= 0; i--) 1252 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); 1253} 1254 1255static void GLAPIENTRY 1256loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) 1257{ 1258 GLint i; 1259 for (i = n - 1; i >= 0; i--) 1260 loopback_VertexAttrib4dvNV(index + i, v + 4 * i); 1261} 1262 1263static void GLAPIENTRY 1264loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) 1265{ 1266 GLint i; 1267 for (i = n - 1; i >= 0; i--) 1268 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); 1269} 1270 1271 1272/* 1273 * GL_ARB_vertex_program 1274 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. 1275 * Note that attribute indexes do NOT alias conventional attributes. 1276 */ 1277 1278static void GLAPIENTRY 1279loopback_VertexAttrib1sARB(GLuint index, GLshort x) 1280{ 1281 ATTRIB1ARB(index, (GLfloat) x); 1282} 1283 1284static void GLAPIENTRY 1285loopback_VertexAttrib1dARB(GLuint index, GLdouble x) 1286{ 1287 ATTRIB1ARB(index, (GLfloat) x); 1288} 1289 1290static void GLAPIENTRY 1291loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) 1292{ 1293 ATTRIB2ARB(index, (GLfloat) x, y); 1294} 1295 1296static void GLAPIENTRY 1297loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) 1298{ 1299 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); 1300} 1301 1302static void GLAPIENTRY 1303loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) 1304{ 1305 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); 1306} 1307 1308static void GLAPIENTRY 1309loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) 1310{ 1311 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 1312} 1313 1314static void GLAPIENTRY 1315loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) 1316{ 1317 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 1318} 1319 1320static void GLAPIENTRY 1321loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1322{ 1323 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 1324} 1325 1326static void GLAPIENTRY 1327loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) 1328{ 1329 ATTRIB1ARB(index, (GLfloat) v[0]); 1330} 1331 1332static void GLAPIENTRY 1333loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) 1334{ 1335 ATTRIB1ARB(index, (GLfloat) v[0]); 1336} 1337 1338static void GLAPIENTRY 1339loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) 1340{ 1341 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); 1342} 1343 1344static void GLAPIENTRY 1345loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) 1346{ 1347 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); 1348} 1349 1350static void GLAPIENTRY 1351loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) 1352{ 1353 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); 1354} 1355 1356static void GLAPIENTRY 1357loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) 1358{ 1359 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); 1360} 1361 1362static void GLAPIENTRY 1363loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) 1364{ 1365 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1366 (GLfloat)v[3]); 1367} 1368 1369static void GLAPIENTRY 1370loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) 1371{ 1372 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1373} 1374 1375static void GLAPIENTRY 1376loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) 1377{ 1378 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1379} 1380 1381static void GLAPIENTRY 1382loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) 1383{ 1384 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1385} 1386 1387static void GLAPIENTRY 1388loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) 1389{ 1390 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1391} 1392 1393static void GLAPIENTRY 1394loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) 1395{ 1396 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1397} 1398 1399static void GLAPIENTRY 1400loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) 1401{ 1402 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); 1403} 1404 1405static void GLAPIENTRY 1406loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) 1407{ 1408 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), 1409 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); 1410} 1411 1412static void GLAPIENTRY 1413loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) 1414{ 1415 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), 1416 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); 1417} 1418 1419static void GLAPIENTRY 1420loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) 1421{ 1422 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), 1423 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); 1424} 1425 1426static void GLAPIENTRY 1427loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) 1428{ 1429 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), 1430 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); 1431} 1432 1433static void GLAPIENTRY 1434loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) 1435{ 1436 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), 1437 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); 1438} 1439 1440static void GLAPIENTRY 1441loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) 1442{ 1443 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), 1444 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); 1445} 1446 1447static void GLAPIENTRY 1448loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) 1449{ 1450 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), 1451 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); 1452} 1453 1454 1455 1456/** 1457 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes. 1458 * Note that attribute indexes do NOT alias conventional attributes. 1459 */ 1460 1461static void GLAPIENTRY 1462loopback_VertexAttribI1iv(GLuint index, const GLint *v) 1463{ 1464 ATTRIBI_1I(index, v[0]); 1465} 1466 1467static void GLAPIENTRY 1468loopback_VertexAttribI1uiv(GLuint index, const GLuint *v) 1469{ 1470 ATTRIBI_1UI(index, v[0]); 1471} 1472 1473static void GLAPIENTRY 1474loopback_VertexAttribI4bv(GLuint index, const GLbyte *v) 1475{ 1476 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); 1477} 1478 1479static void GLAPIENTRY 1480loopback_VertexAttribI4sv(GLuint index, const GLshort *v) 1481{ 1482 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); 1483} 1484 1485static void GLAPIENTRY 1486loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v) 1487{ 1488 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); 1489} 1490 1491static void GLAPIENTRY 1492loopback_VertexAttribI4usv(GLuint index, const GLushort *v) 1493{ 1494 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); 1495} 1496 1497 1498 1499 1500/* 1501 * This code never registers handlers for any of the entry points 1502 * listed in vtxfmt.h. 1503 */ 1504void 1505_mesa_loopback_init_api_table(const struct gl_context *ctx, 1506 struct _glapi_table *dest) 1507{ 1508 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { 1509 SET_Color3b(dest, loopback_Color3b_f); 1510 SET_Color3d(dest, loopback_Color3d_f); 1511 SET_Color3i(dest, loopback_Color3i_f); 1512 SET_Color3s(dest, loopback_Color3s_f); 1513 SET_Color3ui(dest, loopback_Color3ui_f); 1514 SET_Color3us(dest, loopback_Color3us_f); 1515 SET_Color3ub(dest, loopback_Color3ub_f); 1516 SET_Color4b(dest, loopback_Color4b_f); 1517 SET_Color4d(dest, loopback_Color4d_f); 1518 SET_Color4i(dest, loopback_Color4i_f); 1519 SET_Color4s(dest, loopback_Color4s_f); 1520 SET_Color4ui(dest, loopback_Color4ui_f); 1521 SET_Color4us(dest, loopback_Color4us_f); 1522 SET_Color4ub(dest, loopback_Color4ub_f); 1523 SET_Color3bv(dest, loopback_Color3bv_f); 1524 SET_Color3dv(dest, loopback_Color3dv_f); 1525 SET_Color3iv(dest, loopback_Color3iv_f); 1526 SET_Color3sv(dest, loopback_Color3sv_f); 1527 SET_Color3uiv(dest, loopback_Color3uiv_f); 1528 SET_Color3usv(dest, loopback_Color3usv_f); 1529 SET_Color3ubv(dest, loopback_Color3ubv_f); 1530 SET_Color4bv(dest, loopback_Color4bv_f); 1531 SET_Color4dv(dest, loopback_Color4dv_f); 1532 SET_Color4iv(dest, loopback_Color4iv_f); 1533 SET_Color4sv(dest, loopback_Color4sv_f); 1534 SET_Color4uiv(dest, loopback_Color4uiv_f); 1535 SET_Color4usv(dest, loopback_Color4usv_f); 1536 SET_Color4ubv(dest, loopback_Color4ubv_f); 1537 1538 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f); 1539 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f); 1540 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f); 1541 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f); 1542 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f); 1543 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f); 1544 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f); 1545 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f); 1546 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f); 1547 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f); 1548 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f); 1549 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f); 1550 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f); 1551 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f); 1552 1553 SET_EdgeFlagv(dest, loopback_EdgeFlagv); 1554 1555 SET_Indexd(dest, loopback_Indexd); 1556 SET_Indexi(dest, loopback_Indexi); 1557 SET_Indexs(dest, loopback_Indexs); 1558 SET_Indexub(dest, loopback_Indexub); 1559 SET_Indexdv(dest, loopback_Indexdv); 1560 SET_Indexiv(dest, loopback_Indexiv); 1561 SET_Indexsv(dest, loopback_Indexsv); 1562 SET_Indexubv(dest, loopback_Indexubv); 1563 SET_Normal3b(dest, loopback_Normal3b); 1564 SET_Normal3d(dest, loopback_Normal3d); 1565 SET_Normal3i(dest, loopback_Normal3i); 1566 SET_Normal3s(dest, loopback_Normal3s); 1567 SET_Normal3bv(dest, loopback_Normal3bv); 1568 SET_Normal3dv(dest, loopback_Normal3dv); 1569 SET_Normal3iv(dest, loopback_Normal3iv); 1570 SET_Normal3sv(dest, loopback_Normal3sv); 1571 SET_TexCoord1d(dest, loopback_TexCoord1d); 1572 SET_TexCoord1i(dest, loopback_TexCoord1i); 1573 SET_TexCoord1s(dest, loopback_TexCoord1s); 1574 SET_TexCoord2d(dest, loopback_TexCoord2d); 1575 SET_TexCoord2s(dest, loopback_TexCoord2s); 1576 SET_TexCoord2i(dest, loopback_TexCoord2i); 1577 SET_TexCoord3d(dest, loopback_TexCoord3d); 1578 SET_TexCoord3i(dest, loopback_TexCoord3i); 1579 SET_TexCoord3s(dest, loopback_TexCoord3s); 1580 SET_TexCoord4d(dest, loopback_TexCoord4d); 1581 SET_TexCoord4i(dest, loopback_TexCoord4i); 1582 SET_TexCoord4s(dest, loopback_TexCoord4s); 1583 SET_TexCoord1dv(dest, loopback_TexCoord1dv); 1584 SET_TexCoord1iv(dest, loopback_TexCoord1iv); 1585 SET_TexCoord1sv(dest, loopback_TexCoord1sv); 1586 SET_TexCoord2dv(dest, loopback_TexCoord2dv); 1587 SET_TexCoord2iv(dest, loopback_TexCoord2iv); 1588 SET_TexCoord2sv(dest, loopback_TexCoord2sv); 1589 SET_TexCoord3dv(dest, loopback_TexCoord3dv); 1590 SET_TexCoord3iv(dest, loopback_TexCoord3iv); 1591 SET_TexCoord3sv(dest, loopback_TexCoord3sv); 1592 SET_TexCoord4dv(dest, loopback_TexCoord4dv); 1593 SET_TexCoord4iv(dest, loopback_TexCoord4iv); 1594 SET_TexCoord4sv(dest, loopback_TexCoord4sv); 1595 SET_Vertex2d(dest, loopback_Vertex2d); 1596 SET_Vertex2i(dest, loopback_Vertex2i); 1597 SET_Vertex2s(dest, loopback_Vertex2s); 1598 SET_Vertex3d(dest, loopback_Vertex3d); 1599 SET_Vertex3i(dest, loopback_Vertex3i); 1600 SET_Vertex3s(dest, loopback_Vertex3s); 1601 SET_Vertex4d(dest, loopback_Vertex4d); 1602 SET_Vertex4i(dest, loopback_Vertex4i); 1603 SET_Vertex4s(dest, loopback_Vertex4s); 1604 SET_Vertex2dv(dest, loopback_Vertex2dv); 1605 SET_Vertex2iv(dest, loopback_Vertex2iv); 1606 SET_Vertex2sv(dest, loopback_Vertex2sv); 1607 SET_Vertex3dv(dest, loopback_Vertex3dv); 1608 SET_Vertex3iv(dest, loopback_Vertex3iv); 1609 SET_Vertex3sv(dest, loopback_Vertex3sv); 1610 SET_Vertex4dv(dest, loopback_Vertex4dv); 1611 SET_Vertex4iv(dest, loopback_Vertex4iv); 1612 SET_Vertex4sv(dest, loopback_Vertex4sv); 1613 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB); 1614 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB); 1615 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB); 1616 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB); 1617 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB); 1618 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB); 1619 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB); 1620 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB); 1621 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB); 1622 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB); 1623 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB); 1624 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB); 1625 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB); 1626 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB); 1627 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB); 1628 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB); 1629 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB); 1630 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB); 1631 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB); 1632 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB); 1633 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB); 1634 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB); 1635 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB); 1636 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB); 1637 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv); 1638 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv); 1639 SET_EvalCoord2d(dest, loopback_EvalCoord2d); 1640 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv); 1641 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv); 1642 SET_EvalCoord1d(dest, loopback_EvalCoord1d); 1643 SET_Materialf(dest, loopback_Materialf); 1644 SET_Materiali(dest, loopback_Materiali); 1645 SET_Materialiv(dest, loopback_Materialiv); 1646 SET_Rectd(dest, loopback_Rectd); 1647 SET_Rectdv(dest, loopback_Rectdv); 1648 SET_Rectfv(dest, loopback_Rectfv); 1649 SET_Recti(dest, loopback_Recti); 1650 SET_Rectiv(dest, loopback_Rectiv); 1651 SET_Rects(dest, loopback_Rects); 1652 SET_Rectsv(dest, loopback_Rectsv); 1653 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT); 1654 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT); 1655 } 1656 1657 if (ctx->API == API_OPENGL) { 1658 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV); 1659 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV); 1660 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV); 1661 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV); 1662 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV); 1663 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV); 1664 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV); 1665 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV); 1666 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV); 1667 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV); 1668 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV); 1669 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV); 1670 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV); 1671 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV); 1672 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV); 1673 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV); 1674 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV); 1675 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV); 1676 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV); 1677 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV); 1678 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV); 1679 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV); 1680 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV); 1681 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV); 1682 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV); 1683 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV); 1684 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV); 1685 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV); 1686 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV); 1687 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV); 1688 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV); 1689 } 1690 1691 if (ctx->API != API_OPENGLES2) { 1692 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB); 1693 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB); 1694 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB); 1695 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB); 1696 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB); 1697 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB); 1698 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB); 1699 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB); 1700 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB); 1701 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB); 1702 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB); 1703 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB); 1704 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB); 1705 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB); 1706 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB); 1707 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB); 1708 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB); 1709 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB); 1710 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB); 1711 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB); 1712 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB); 1713 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB); 1714 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB); 1715 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB); 1716 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB); 1717 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); 1718 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB); 1719 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); 1720 1721 /* GL_EXT_gpu_shader4, GL 3.0 */ 1722 SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv); 1723 SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv); 1724 SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv); 1725 SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv); 1726 SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv); 1727 SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv); 1728 } 1729} 1730 1731 1732#endif /* FEATURE_beginend */ 1733