api_validate.c revision 09714c09a40501d82823e42f7461d7b8d7bf11c0
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mfeatures.h"
31#include "mtypes.h"
32#include "enums.h"
33#include "vbo/vbo.h"
34
35
36/**
37 * \return  number of bytes in array [count] of type.
38 */
39static GLsizei
40index_bytes(GLenum type, GLsizei count)
41{
42   if (type == GL_UNSIGNED_INT) {
43      return count * sizeof(GLuint);
44   }
45   else if (type == GL_UNSIGNED_BYTE) {
46      return count * sizeof(GLubyte);
47   }
48   else {
49      ASSERT(type == GL_UNSIGNED_SHORT);
50      return count * sizeof(GLushort);
51   }
52}
53
54
55/**
56 * Find the max index in the given element/index buffer
57 */
58GLuint
59_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
60                       const void *indices,
61                       struct gl_buffer_object *elementBuf)
62{
63   const GLubyte *map = NULL;
64   GLuint max = 0;
65   GLuint i;
66
67   if (_mesa_is_bufferobj(elementBuf)) {
68      /* elements are in a user-defined buffer object.  need to map it */
69      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
70				       GL_MAP_READ_BIT, elementBuf);
71      /* Actual address is the sum of pointers */
72      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
73   }
74
75   if (type == GL_UNSIGNED_INT) {
76      for (i = 0; i < count; i++)
77         if (((GLuint *) indices)[i] > max)
78            max = ((GLuint *) indices)[i];
79   }
80   else if (type == GL_UNSIGNED_SHORT) {
81      for (i = 0; i < count; i++)
82         if (((GLushort *) indices)[i] > max)
83            max = ((GLushort *) indices)[i];
84   }
85   else {
86      ASSERT(type == GL_UNSIGNED_BYTE);
87      for (i = 0; i < count; i++)
88         if (((GLubyte *) indices)[i] > max)
89            max = ((GLubyte *) indices)[i];
90   }
91
92   if (map) {
93      ctx->Driver.UnmapBuffer(ctx, elementBuf);
94   }
95
96   return max;
97}
98
99
100/**
101 * Check if OK to draw arrays/elements.
102 */
103static GLboolean
104check_valid_to_render(struct gl_context *ctx, const char *function)
105{
106   if (!_mesa_valid_to_render(ctx, function)) {
107      return GL_FALSE;
108   }
109
110   switch (ctx->API) {
111#if FEATURE_es2_glsl
112   case API_OPENGLES2:
113      /* For ES2, we can draw if any vertex array is enabled (and we
114       * should always have a vertex program/shader). */
115      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
116	 return GL_FALSE;
117      break;
118#endif
119
120#if FEATURE_ES1
121   case API_OPENGLES:
122      /* For OpenGL ES, only draw if we have vertex positions
123       */
124      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
125	 return GL_FALSE;
126      break;
127#endif
128
129#if FEATURE_GL
130   case API_OPENGL:
131   case API_OPENGL_CORE:
132      {
133         const struct gl_shader_program *vsProg =
134            ctx->Shader.CurrentVertexProgram;
135         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
136         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
137         if (haveVertexShader || haveVertexProgram) {
138            /* Draw regardless of whether or not we have any vertex arrays.
139             * (Ex: could draw a point using a constant vertex pos)
140             */
141            return GL_TRUE;
142         }
143         else {
144            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
145             * array [0]).
146             */
147            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
148                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
149         }
150      }
151      break;
152#endif
153
154   default:
155      ASSERT_NO_FEATURE();
156   }
157
158   return GL_TRUE;
159}
160
161
162/**
163 * Do bounds checking on array element indexes.  Check that the vertices
164 * pointed to by the indices don't lie outside buffer object bounds.
165 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
166 */
167static GLboolean
168check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
169		   const GLvoid *indices, GLint basevertex)
170{
171   struct _mesa_prim prim;
172   struct _mesa_index_buffer ib;
173   GLuint min, max;
174
175   /* Only the X Server needs to do this -- otherwise, accessing outside
176    * array/BO bounds allows application termination.
177    */
178   if (!ctx->Const.CheckArrayBounds)
179      return GL_TRUE;
180
181   memset(&prim, 0, sizeof(prim));
182   prim.count = count;
183
184   memset(&ib, 0, sizeof(ib));
185   ib.type = type;
186   ib.ptr = indices;
187   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
188
189   vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
190
191   if ((int)(min + basevertex) < 0 ||
192       max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
193      /* the max element is out of bounds of one or more enabled arrays */
194      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
195                    max, ctx->Array.ArrayObj->_MaxElement);
196      return GL_FALSE;
197   }
198
199   return GL_TRUE;
200}
201
202
203/**
204 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
205 * etc?  The set of legal values depends on whether geometry shaders/programs
206 * are supported.
207 */
208GLboolean
209_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
210{
211   if (ctx->Extensions.ARB_geometry_shader4 &&
212       mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
213      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
214      return GL_FALSE;
215   }
216   else if (mode > GL_POLYGON) {
217      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
218      return GL_FALSE;
219   }
220
221   /* From the GL_EXT_transform_feedback spec:
222    *
223    *     "The error INVALID_OPERATION is generated if Begin, or any command
224    *      that performs an explicit Begin, is called when:
225    *
226    *      * a geometry shader is not active and <mode> does not match the
227    *        allowed begin modes for the current transform feedback state as
228    *        given by table X.1.
229    *
230    *      * a geometry shader is active and the output primitive type of the
231    *        geometry shader does not match the allowed begin modes for the
232    *        current transform feedback state as given by table X.1.
233    *
234    */
235   if (ctx->TransformFeedback.CurrentObject->Active &&
236       !ctx->TransformFeedback.CurrentObject->Paused) {
237      GLboolean pass = GL_TRUE;
238
239      switch (mode) {
240      case GL_POINTS:
241         pass = ctx->TransformFeedback.Mode == GL_POINTS;
242	 break;
243      case GL_LINES:
244      case GL_LINE_STRIP:
245      case GL_LINE_LOOP:
246         pass = ctx->TransformFeedback.Mode == GL_LINES;
247	 break;
248      default:
249         pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
250	 break;
251      }
252      if (!pass) {
253	 _mesa_error(ctx, GL_INVALID_OPERATION,
254		     "%s(mode=%s vs transform feedback %s)",
255		     name,
256		     _mesa_lookup_prim_by_nr(mode),
257		     _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
258	 return GL_FALSE;
259      }
260   }
261
262   return GL_TRUE;
263}
264
265
266/**
267 * Error checking for glDrawElements().  Includes parameter checking
268 * and VBO bounds checking.
269 * \return GL_TRUE if OK to render, GL_FALSE if error found
270 */
271GLboolean
272_mesa_validate_DrawElements(struct gl_context *ctx,
273			    GLenum mode, GLsizei count, GLenum type,
274			    const GLvoid *indices, GLint basevertex)
275{
276   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
277   FLUSH_CURRENT(ctx, 0);
278
279   if (count <= 0) {
280      if (count < 0)
281	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
282      return GL_FALSE;
283   }
284
285   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
286      return GL_FALSE;
287   }
288
289   if (type != GL_UNSIGNED_INT &&
290       type != GL_UNSIGNED_BYTE &&
291       type != GL_UNSIGNED_SHORT)
292   {
293      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
294      return GL_FALSE;
295   }
296
297   if (!check_valid_to_render(ctx, "glDrawElements"))
298      return GL_FALSE;
299
300   /* Vertex buffer object tests */
301   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
302      /* use indices in the buffer object */
303      /* make sure count doesn't go outside buffer bounds */
304      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
305         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
306         return GL_FALSE;
307      }
308   }
309   else {
310      /* not using a VBO */
311      if (!indices)
312         return GL_FALSE;
313   }
314
315   if (!check_index_bounds(ctx, count, type, indices, basevertex))
316      return GL_FALSE;
317
318   return GL_TRUE;
319}
320
321
322/**
323 * Error checking for glMultiDrawElements().  Includes parameter checking
324 * and VBO bounds checking.
325 * \return GL_TRUE if OK to render, GL_FALSE if error found
326 */
327GLboolean
328_mesa_validate_MultiDrawElements(struct gl_context *ctx,
329                                 GLenum mode, const GLsizei *count,
330                                 GLenum type, const GLvoid * const *indices,
331                                 GLuint primcount, const GLint *basevertex)
332{
333   unsigned i;
334
335   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
336   FLUSH_CURRENT(ctx, 0);
337
338   for (i = 0; i < primcount; i++) {
339      if (count[i] <= 0) {
340         if (count[i] < 0)
341            _mesa_error(ctx, GL_INVALID_VALUE,
342                        "glMultiDrawElements(count)" );
343         return GL_FALSE;
344      }
345   }
346
347   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
348      return GL_FALSE;
349   }
350
351   if (type != GL_UNSIGNED_INT &&
352       type != GL_UNSIGNED_BYTE &&
353       type != GL_UNSIGNED_SHORT)
354   {
355      _mesa_error(ctx, GL_INVALID_ENUM, "glMultiDrawElements(type)" );
356      return GL_FALSE;
357   }
358
359   if (!check_valid_to_render(ctx, "glMultiDrawElements"))
360      return GL_FALSE;
361
362   /* Vertex buffer object tests */
363   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
364      /* use indices in the buffer object */
365      /* make sure count doesn't go outside buffer bounds */
366      for (i = 0; i < primcount; i++) {
367         if (index_bytes(type, count[i]) >
368             ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
369            _mesa_warning(ctx,
370                          "glMultiDrawElements index out of buffer bounds");
371            return GL_FALSE;
372         }
373      }
374   }
375   else {
376      /* not using a VBO */
377      for (i = 0; i < primcount; i++) {
378         if (!indices[i])
379            return GL_FALSE;
380      }
381   }
382
383   for (i = 0; i < primcount; i++) {
384      if (!check_index_bounds(ctx, count[i], type, indices[i],
385                              basevertex ? basevertex[i] : 0))
386         return GL_FALSE;
387   }
388
389   return GL_TRUE;
390}
391
392
393/**
394 * Error checking for glDrawRangeElements().  Includes parameter checking
395 * and VBO bounds checking.
396 * \return GL_TRUE if OK to render, GL_FALSE if error found
397 */
398GLboolean
399_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
400				 GLuint start, GLuint end,
401				 GLsizei count, GLenum type,
402				 const GLvoid *indices, GLint basevertex)
403{
404   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
405   FLUSH_CURRENT(ctx, 0);
406
407   if (count <= 0) {
408      if (count < 0)
409	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
410      return GL_FALSE;
411   }
412
413   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
414      return GL_FALSE;
415   }
416
417   if (end < start) {
418      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
419      return GL_FALSE;
420   }
421
422   if (type != GL_UNSIGNED_INT &&
423       type != GL_UNSIGNED_BYTE &&
424       type != GL_UNSIGNED_SHORT) {
425      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
426      return GL_FALSE;
427   }
428
429   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
430      return GL_FALSE;
431
432   /* Vertex buffer object tests */
433   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
434      /* use indices in the buffer object */
435      /* make sure count doesn't go outside buffer bounds */
436      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
437         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
438         return GL_FALSE;
439      }
440   }
441   else {
442      /* not using a VBO */
443      if (!indices)
444         return GL_FALSE;
445   }
446
447   if (!check_index_bounds(ctx, count, type, indices, basevertex))
448      return GL_FALSE;
449
450   return GL_TRUE;
451}
452
453
454/**
455 * Called from the tnl module to error check the function parameters and
456 * verify that we really can draw something.
457 * \return GL_TRUE if OK to render, GL_FALSE if error found
458 */
459GLboolean
460_mesa_validate_DrawArrays(struct gl_context *ctx,
461			  GLenum mode, GLint start, GLsizei count)
462{
463   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
464   FLUSH_CURRENT(ctx, 0);
465
466   if (count <= 0) {
467      if (count < 0)
468         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
469      return GL_FALSE;
470   }
471
472   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
473      return GL_FALSE;
474   }
475
476   if (!check_valid_to_render(ctx, "glDrawArrays"))
477      return GL_FALSE;
478
479   if (ctx->Const.CheckArrayBounds) {
480      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
481         return GL_FALSE;
482   }
483
484   return GL_TRUE;
485}
486
487
488GLboolean
489_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
490                                   GLsizei count, GLsizei numInstances)
491{
492   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
493   FLUSH_CURRENT(ctx, 0);
494
495   if (count <= 0) {
496      if (count < 0)
497         _mesa_error(ctx, GL_INVALID_VALUE,
498                     "glDrawArraysInstanced(count=%d)", count);
499      return GL_FALSE;
500   }
501
502   if (first < 0) {
503      _mesa_error(ctx, GL_INVALID_VALUE,
504		  "glDrawArraysInstanced(start=%d)", first);
505      return GL_FALSE;
506   }
507
508   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
509      return GL_FALSE;
510   }
511
512   if (numInstances <= 0) {
513      if (numInstances < 0)
514         _mesa_error(ctx, GL_INVALID_VALUE,
515                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
516      return GL_FALSE;
517   }
518
519   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
520      return GL_FALSE;
521
522   if (ctx->Const.CheckArrayBounds) {
523      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
524         return GL_FALSE;
525   }
526
527   return GL_TRUE;
528}
529
530
531GLboolean
532_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
533                                     GLenum mode, GLsizei count, GLenum type,
534                                     const GLvoid *indices, GLsizei numInstances,
535                                     GLint basevertex)
536{
537   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
538   FLUSH_CURRENT(ctx, 0);
539
540   if (count <= 0) {
541      if (count < 0)
542	 _mesa_error(ctx, GL_INVALID_VALUE,
543                     "glDrawElementsInstanced(count=%d)", count);
544      return GL_FALSE;
545   }
546
547   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
548      return GL_FALSE;
549   }
550
551   if (type != GL_UNSIGNED_INT &&
552       type != GL_UNSIGNED_BYTE &&
553       type != GL_UNSIGNED_SHORT) {
554      _mesa_error(ctx, GL_INVALID_ENUM,
555                  "glDrawElementsInstanced(type=0x%x)", type);
556      return GL_FALSE;
557   }
558
559   if (numInstances <= 0) {
560      if (numInstances < 0)
561         _mesa_error(ctx, GL_INVALID_VALUE,
562                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
563      return GL_FALSE;
564   }
565
566   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
567      return GL_FALSE;
568
569   /* Vertex buffer object tests */
570   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
571      /* use indices in the buffer object */
572      /* make sure count doesn't go outside buffer bounds */
573      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
574         _mesa_warning(ctx,
575                       "glDrawElementsInstanced index out of buffer bounds");
576         return GL_FALSE;
577      }
578   }
579   else {
580      /* not using a VBO */
581      if (!indices)
582         return GL_FALSE;
583   }
584
585   if (!check_index_bounds(ctx, count, type, indices, basevertex))
586      return GL_FALSE;
587
588   return GL_TRUE;
589}
590
591
592#if FEATURE_EXT_transform_feedback
593
594GLboolean
595_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
596                                     GLenum mode,
597                                     struct gl_transform_feedback_object *obj,
598                                     GLuint stream,
599                                     GLsizei numInstances)
600{
601   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
602   FLUSH_CURRENT(ctx, 0);
603
604   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
605      return GL_FALSE;
606   }
607
608   if (!obj) {
609      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
610      return GL_FALSE;
611   }
612
613   if (!obj->EndedAnytime) {
614      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
615      return GL_FALSE;
616   }
617
618   if (stream >= ctx->Const.MaxVertexStreams) {
619      _mesa_error(ctx, GL_INVALID_VALUE,
620                  "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
621      return GL_FALSE;
622   }
623
624   if (numInstances <= 0) {
625      if (numInstances < 0)
626         _mesa_error(ctx, GL_INVALID_VALUE,
627                     "glDrawTransformFeedback*Instanced(numInstances=%d)",
628                     numInstances);
629      return GL_FALSE;
630   }
631
632   if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
633      return GL_FALSE;
634   }
635
636   return GL_TRUE;
637}
638
639#endif
640