api_validate.c revision 56f0c00f125ee75caeadc1c9e8cab8a488635e5e
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mfeatures.h"
31#include "mtypes.h"
32#include "vbo/vbo.h"
33
34
35/**
36 * \return  number of bytes in array [count] of type.
37 */
38static GLsizei
39index_bytes(GLenum type, GLsizei count)
40{
41   if (type == GL_UNSIGNED_INT) {
42      return count * sizeof(GLuint);
43   }
44   else if (type == GL_UNSIGNED_BYTE) {
45      return count * sizeof(GLubyte);
46   }
47   else {
48      ASSERT(type == GL_UNSIGNED_SHORT);
49      return count * sizeof(GLushort);
50   }
51}
52
53
54/**
55 * Find the max index in the given element/index buffer
56 */
57GLuint
58_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
59                       const void *indices,
60                       struct gl_buffer_object *elementBuf)
61{
62   const GLubyte *map = NULL;
63   GLuint max = 0;
64   GLuint i;
65
66   if (_mesa_is_bufferobj(elementBuf)) {
67      /* elements are in a user-defined buffer object.  need to map it */
68      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
69                                  GL_READ_ONLY, elementBuf);
70      /* Actual address is the sum of pointers */
71      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72   }
73
74   if (type == GL_UNSIGNED_INT) {
75      for (i = 0; i < count; i++)
76         if (((GLuint *) indices)[i] > max)
77            max = ((GLuint *) indices)[i];
78   }
79   else if (type == GL_UNSIGNED_SHORT) {
80      for (i = 0; i < count; i++)
81         if (((GLushort *) indices)[i] > max)
82            max = ((GLushort *) indices)[i];
83   }
84   else {
85      ASSERT(type == GL_UNSIGNED_BYTE);
86      for (i = 0; i < count; i++)
87         if (((GLubyte *) indices)[i] > max)
88            max = ((GLubyte *) indices)[i];
89   }
90
91   if (map) {
92      ctx->Driver.UnmapBuffer(ctx, elementBuf);
93   }
94
95   return max;
96}
97
98
99/**
100 * Check if OK to draw arrays/elements.
101 */
102static GLboolean
103check_valid_to_render(struct gl_context *ctx, const char *function)
104{
105   if (!_mesa_valid_to_render(ctx, function)) {
106      return GL_FALSE;
107   }
108
109   switch (ctx->API) {
110#if FEATURE_es2_glsl
111   case API_OPENGLES2:
112      /* For ES2, we can draw if any vertex array is enabled (and we
113       * should always have a vertex program/shader). */
114      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
115	 return GL_FALSE;
116      break;
117#endif
118
119#if FEATURE_ES1
120   case API_OPENGLES:
121      /* For OpenGL ES, only draw if we have vertex positions
122       */
123      if (!ctx->Array.ArrayObj->Vertex.Enabled)
124	 return GL_FALSE;
125      break;
126#endif
127
128#if FEATURE_GL
129   case API_OPENGL:
130      {
131         const struct gl_shader_program *vsProg =
132            ctx->Shader.CurrentVertexProgram;
133         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
134         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
135         if (haveVertexShader || haveVertexProgram) {
136            /* Draw regardless of whether or not we have any vertex arrays.
137             * (Ex: could draw a point using a constant vertex pos)
138             */
139            return GL_TRUE;
140         }
141         else {
142            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
143             * array [0]).
144             */
145            return (ctx->Array.ArrayObj->Vertex.Enabled ||
146                    ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
147         }
148      }
149      break;
150#endif
151
152   default:
153      ASSERT_NO_FEATURE();
154   }
155
156   return GL_TRUE;
157}
158
159
160/**
161 * Do bounds checking on array element indexes.  Check that the vertices
162 * pointed to by the indices don't lie outside buffer object bounds.
163 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
164 */
165static GLboolean
166check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
167		   const GLvoid *indices, GLint basevertex)
168{
169   struct _mesa_prim prim;
170   struct _mesa_index_buffer ib;
171   GLuint min, max;
172
173   /* Only the X Server needs to do this -- otherwise, accessing outside
174    * array/BO bounds allows application termination.
175    */
176   if (!ctx->Const.CheckArrayBounds)
177      return GL_TRUE;
178
179   memset(&prim, 0, sizeof(prim));
180   prim.count = count;
181
182   memset(&ib, 0, sizeof(ib));
183   ib.type = type;
184   ib.ptr = indices;
185   ib.obj = ctx->Array.ElementArrayBufferObj;
186
187   vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
188
189   if ((int)(min + basevertex) < 0 ||
190       max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
191      /* the max element is out of bounds of one or more enabled arrays */
192      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
193                    max, ctx->Array.ArrayObj->_MaxElement);
194      return GL_FALSE;
195   }
196
197   return GL_TRUE;
198}
199
200
201/**
202 * Error checking for glDrawElements().  Includes parameter checking
203 * and VBO bounds checking.
204 * \return GL_TRUE if OK to render, GL_FALSE if error found
205 */
206GLboolean
207_mesa_validate_DrawElements(struct gl_context *ctx,
208			    GLenum mode, GLsizei count, GLenum type,
209			    const GLvoid *indices, GLint basevertex)
210{
211   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
212
213   if (count <= 0) {
214      if (count < 0)
215	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
216      return GL_FALSE;
217   }
218
219   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
220      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
221      return GL_FALSE;
222   }
223
224   if (type != GL_UNSIGNED_INT &&
225       type != GL_UNSIGNED_BYTE &&
226       type != GL_UNSIGNED_SHORT)
227   {
228      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
229      return GL_FALSE;
230   }
231
232   if (!check_valid_to_render(ctx, "glDrawElements"))
233      return GL_FALSE;
234
235   /* Vertex buffer object tests */
236   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
237      /* use indices in the buffer object */
238      /* make sure count doesn't go outside buffer bounds */
239      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
240         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
241         return GL_FALSE;
242      }
243   }
244   else {
245      /* not using a VBO */
246      if (!indices)
247         return GL_FALSE;
248   }
249
250   if (!check_index_bounds(ctx, count, type, indices, basevertex))
251      return GL_FALSE;
252
253   return GL_TRUE;
254}
255
256
257/**
258 * Error checking for glDrawRangeElements().  Includes parameter checking
259 * and VBO bounds checking.
260 * \return GL_TRUE if OK to render, GL_FALSE if error found
261 */
262GLboolean
263_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
264				 GLuint start, GLuint end,
265				 GLsizei count, GLenum type,
266				 const GLvoid *indices, GLint basevertex)
267{
268   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
269
270   if (count <= 0) {
271      if (count < 0)
272	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
273      return GL_FALSE;
274   }
275
276   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
277      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
278      return GL_FALSE;
279   }
280
281   if (end < start) {
282      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
283      return GL_FALSE;
284   }
285
286   if (type != GL_UNSIGNED_INT &&
287       type != GL_UNSIGNED_BYTE &&
288       type != GL_UNSIGNED_SHORT) {
289      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
290      return GL_FALSE;
291   }
292
293   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
294      return GL_FALSE;
295
296   /* Vertex buffer object tests */
297   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
298      /* use indices in the buffer object */
299      /* make sure count doesn't go outside buffer bounds */
300      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
301         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
302         return GL_FALSE;
303      }
304   }
305   else {
306      /* not using a VBO */
307      if (!indices)
308         return GL_FALSE;
309   }
310
311   if (!check_index_bounds(ctx, count, type, indices, basevertex))
312      return GL_FALSE;
313
314   return GL_TRUE;
315}
316
317
318/**
319 * Called from the tnl module to error check the function parameters and
320 * verify that we really can draw something.
321 * \return GL_TRUE if OK to render, GL_FALSE if error found
322 */
323GLboolean
324_mesa_validate_DrawArrays(struct gl_context *ctx,
325			  GLenum mode, GLint start, GLsizei count)
326{
327   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
328
329   if (count <= 0) {
330      if (count < 0)
331         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
332      return GL_FALSE;
333   }
334
335   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
336      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
337      return GL_FALSE;
338   }
339
340   if (!check_valid_to_render(ctx, "glDrawArrays"))
341      return GL_FALSE;
342
343   if (ctx->Const.CheckArrayBounds) {
344      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
345         return GL_FALSE;
346   }
347
348   return GL_TRUE;
349}
350
351
352GLboolean
353_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
354                                   GLsizei count, GLsizei numInstances)
355{
356   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
357
358   if (count <= 0) {
359      if (count < 0)
360         _mesa_error(ctx, GL_INVALID_VALUE,
361                     "glDrawArraysInstanced(count=%d)", count);
362      return GL_FALSE;
363   }
364
365   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
366      _mesa_error(ctx, GL_INVALID_ENUM,
367                  "glDrawArraysInstanced(mode=0x%x)", mode);
368      return GL_FALSE;
369   }
370
371   if (numInstances <= 0) {
372      if (numInstances < 0)
373         _mesa_error(ctx, GL_INVALID_VALUE,
374                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
375      return GL_FALSE;
376   }
377
378   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
379      return GL_FALSE;
380
381   if (ctx->CompileFlag) {
382      _mesa_error(ctx, GL_INVALID_OPERATION,
383                  "glDrawArraysInstanced(display list");
384      return GL_FALSE;
385   }
386
387   if (ctx->Const.CheckArrayBounds) {
388      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
389         return GL_FALSE;
390   }
391
392   return GL_TRUE;
393}
394
395
396GLboolean
397_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
398                                     GLenum mode, GLsizei count, GLenum type,
399                                     const GLvoid *indices, GLsizei numInstances,
400                                     GLint basevertex)
401{
402   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
403
404   if (count <= 0) {
405      if (count < 0)
406	 _mesa_error(ctx, GL_INVALID_VALUE,
407                     "glDrawElementsInstanced(count=%d)", count);
408      return GL_FALSE;
409   }
410
411   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
412      _mesa_error(ctx, GL_INVALID_ENUM,
413                  "glDrawElementsInstanced(mode = 0x%x)", mode);
414      return GL_FALSE;
415   }
416
417   if (type != GL_UNSIGNED_INT &&
418       type != GL_UNSIGNED_BYTE &&
419       type != GL_UNSIGNED_SHORT) {
420      _mesa_error(ctx, GL_INVALID_ENUM,
421                  "glDrawElementsInstanced(type=0x%x)", type);
422      return GL_FALSE;
423   }
424
425   if (numInstances <= 0) {
426      if (numInstances < 0)
427         _mesa_error(ctx, GL_INVALID_VALUE,
428                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
429      return GL_FALSE;
430   }
431
432   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
433      return GL_FALSE;
434
435   /* Vertex buffer object tests */
436   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
437      /* use indices in the buffer object */
438      /* make sure count doesn't go outside buffer bounds */
439      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
440         _mesa_warning(ctx,
441                       "glDrawElementsInstanced index out of buffer bounds");
442         return GL_FALSE;
443      }
444   }
445   else {
446      /* not using a VBO */
447      if (!indices)
448         return GL_FALSE;
449   }
450
451   if (!check_index_bounds(ctx, count, type, indices, basevertex))
452      return GL_FALSE;
453
454   return GL_TRUE;
455}
456