buffers.c revision 5ab1d0aceaffbf872d7f8ebea2a6655e25bf2390
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "colormac.h"
36#include "context.h"
37#include "enums.h"
38#include "fbobject.h"
39#include "state.h"
40
41
42#define BAD_MASK ~0u
43
44
45/**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer.  For window system framebuffers
49 * we look at the framebuffer's visual.  But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb  the framebuffer to draw to, or read from
52 * \return  bitmask of BUFFER_BIT_* flags
53 */
54static GLbitfield
55supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
56{
57   GLbitfield mask = 0x0;
58
59   if (fb->Name > 0) {
60      /* A user-created renderbuffer */
61      GLuint i;
62      ASSERT(ctx->Extensions.EXT_framebuffer_object);
63      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
64         mask |= (BUFFER_BIT_COLOR0 << i);
65      }
66   }
67   else {
68      /* A window system framebuffer */
69      GLint i;
70      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
71      if (fb->Visual.stereoMode) {
72         mask |= BUFFER_BIT_FRONT_RIGHT;
73         if (fb->Visual.doubleBufferMode) {
74            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
75         }
76      }
77      else if (fb->Visual.doubleBufferMode) {
78         mask |= BUFFER_BIT_BACK_LEFT;
79      }
80
81      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
82         mask |= (BUFFER_BIT_AUX0 << i);
83      }
84   }
85
86   return mask;
87}
88
89
90/**
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
94 */
95static GLbitfield
96draw_buffer_enum_to_bitmask(GLenum buffer)
97{
98   switch (buffer) {
99      case GL_NONE:
100         return 0;
101      case GL_FRONT:
102         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
103      case GL_BACK:
104         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
105      case GL_RIGHT:
106         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
107      case GL_FRONT_RIGHT:
108         return BUFFER_BIT_FRONT_RIGHT;
109      case GL_BACK_RIGHT:
110         return BUFFER_BIT_BACK_RIGHT;
111      case GL_BACK_LEFT:
112         return BUFFER_BIT_BACK_LEFT;
113      case GL_FRONT_AND_BACK:
114         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
115              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
116      case GL_LEFT:
117         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
118      case GL_FRONT_LEFT:
119         return BUFFER_BIT_FRONT_LEFT;
120      case GL_AUX0:
121         return BUFFER_BIT_AUX0;
122      case GL_AUX1:
123         return BUFFER_BIT_AUX1;
124      case GL_AUX2:
125         return BUFFER_BIT_AUX2;
126      case GL_AUX3:
127         return BUFFER_BIT_AUX3;
128      case GL_COLOR_ATTACHMENT0_EXT:
129         return BUFFER_BIT_COLOR0;
130      case GL_COLOR_ATTACHMENT1_EXT:
131         return BUFFER_BIT_COLOR1;
132      case GL_COLOR_ATTACHMENT2_EXT:
133         return BUFFER_BIT_COLOR2;
134      case GL_COLOR_ATTACHMENT3_EXT:
135         return BUFFER_BIT_COLOR3;
136      case GL_COLOR_ATTACHMENT4_EXT:
137         return BUFFER_BIT_COLOR4;
138      case GL_COLOR_ATTACHMENT5_EXT:
139         return BUFFER_BIT_COLOR5;
140      case GL_COLOR_ATTACHMENT6_EXT:
141         return BUFFER_BIT_COLOR6;
142      case GL_COLOR_ATTACHMENT7_EXT:
143         return BUFFER_BIT_COLOR7;
144      default:
145         /* error */
146         return BAD_MASK;
147   }
148}
149
150
151/**
152 * Helper routine used by glReadBuffer.
153 * Given a GLenum naming a color buffer, return the index of the corresponding
154 * renderbuffer (a BUFFER_* value).
155 * return -1 for an invalid buffer.
156 */
157static GLint
158read_buffer_enum_to_index(GLenum buffer)
159{
160   switch (buffer) {
161      case GL_FRONT:
162         return BUFFER_FRONT_LEFT;
163      case GL_BACK:
164         return BUFFER_BACK_LEFT;
165      case GL_RIGHT:
166         return BUFFER_FRONT_RIGHT;
167      case GL_FRONT_RIGHT:
168         return BUFFER_FRONT_RIGHT;
169      case GL_BACK_RIGHT:
170         return BUFFER_BACK_RIGHT;
171      case GL_BACK_LEFT:
172         return BUFFER_BACK_LEFT;
173      case GL_LEFT:
174         return BUFFER_FRONT_LEFT;
175      case GL_FRONT_LEFT:
176         return BUFFER_FRONT_LEFT;
177      case GL_AUX0:
178         return BUFFER_AUX0;
179      case GL_AUX1:
180         return BUFFER_AUX1;
181      case GL_AUX2:
182         return BUFFER_AUX2;
183      case GL_AUX3:
184         return BUFFER_AUX3;
185      case GL_COLOR_ATTACHMENT0_EXT:
186         return BUFFER_COLOR0;
187      case GL_COLOR_ATTACHMENT1_EXT:
188         return BUFFER_COLOR1;
189      case GL_COLOR_ATTACHMENT2_EXT:
190         return BUFFER_COLOR2;
191      case GL_COLOR_ATTACHMENT3_EXT:
192         return BUFFER_COLOR3;
193      case GL_COLOR_ATTACHMENT4_EXT:
194         return BUFFER_COLOR4;
195      case GL_COLOR_ATTACHMENT5_EXT:
196         return BUFFER_COLOR5;
197      case GL_COLOR_ATTACHMENT6_EXT:
198         return BUFFER_COLOR6;
199      case GL_COLOR_ATTACHMENT7_EXT:
200         return BUFFER_COLOR7;
201      default:
202         /* error */
203         return -1;
204   }
205}
206
207
208/**
209 * Called by glDrawBuffer().
210 * Specify which renderbuffer(s) to draw into for the first color output.
211 * <buffer> can name zero, one, two or four renderbuffers!
212 * \sa _mesa_DrawBuffersARB
213 *
214 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
215 *
216 * Note that the behaviour of this function depends on whether the
217 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
218 * a user-created framebuffer object (Name!=0).
219 *   In the former case, we update the per-context ctx->Color.DrawBuffer
220 *   state var _and_ the FB's ColorDrawBuffer state.
221 *   In the later case, we update the FB's ColorDrawBuffer state only.
222 *
223 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
224 * new FB is a window system FB, we need to re-update the FB's
225 * ColorDrawBuffer state to match the context.  This is handled in
226 * _mesa_update_framebuffer().
227 *
228 * See the GL_EXT_framebuffer_object spec for more info.
229 */
230void GLAPIENTRY
231_mesa_DrawBuffer(GLenum buffer)
232{
233   GLbitfield destMask;
234   GET_CURRENT_CONTEXT(ctx);
235   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
236
237   if (MESA_VERBOSE & VERBOSE_API) {
238      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
239   }
240
241   if (buffer == GL_NONE) {
242      destMask = 0x0;
243   }
244   else {
245      const GLbitfield supportedMask
246         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
247      destMask = draw_buffer_enum_to_bitmask(buffer);
248      if (destMask == BAD_MASK) {
249         /* totally bogus buffer */
250         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
251         return;
252      }
253      destMask &= supportedMask;
254      if (destMask == 0x0) {
255         /* none of the named color buffers exist! */
256         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
257         return;
258      }
259   }
260
261   /* if we get here, there's no error so set new state */
262   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
263
264   /*
265    * Call device driver function.
266    */
267   if (ctx->Driver.DrawBuffers)
268      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
269   else if (ctx->Driver.DrawBuffer)
270      ctx->Driver.DrawBuffer(ctx, buffer);
271}
272
273
274/**
275 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
276 * for N fragment program color outputs.
277 * \sa _mesa_DrawBuffer
278 * \param n  number of outputs
279 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
280 *                 names cannot specify more than one buffer.  For example,
281 *                 GL_FRONT_AND_BACK is illegal.
282 */
283void GLAPIENTRY
284_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
285{
286   GLint output;
287   GLbitfield usedBufferMask, supportedMask;
288   GLbitfield destMask[MAX_DRAW_BUFFERS];
289   GET_CURRENT_CONTEXT(ctx);
290   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
291
292   if (!ctx->Extensions.ARB_draw_buffers) {
293      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
294      return;
295   }
296   if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
297      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
298      return;
299   }
300
301   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
302   usedBufferMask = 0x0;
303
304   /* complicated error checking... */
305   for (output = 0; output < n; output++) {
306      if (buffers[output] == GL_NONE) {
307         destMask[output] = 0x0;
308      }
309      else {
310         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
311         if (destMask[output] == BAD_MASK
312             || _mesa_bitcount(destMask[output]) > 1) {
313            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
314            return;
315         }
316         destMask[output] &= supportedMask;
317         if (destMask[output] == 0) {
318            _mesa_error(ctx, GL_INVALID_OPERATION,
319                        "glDrawBuffersARB(unsupported buffer)");
320            return;
321         }
322         if (destMask[output] & usedBufferMask) {
323            /* can't specify a dest buffer more than once! */
324            _mesa_error(ctx, GL_INVALID_OPERATION,
325                        "glDrawBuffersARB(duplicated buffer)");
326            return;
327         }
328
329         /* update bitmask */
330         usedBufferMask |= destMask[output];
331      }
332   }
333
334   /* OK, if we get here, there were no errors so set the new state */
335   _mesa_drawbuffers(ctx, n, buffers, destMask);
336
337   /*
338    * Call device driver function.
339    */
340   if (ctx->Driver.DrawBuffers)
341      ctx->Driver.DrawBuffers(ctx, n, buffers);
342   else if (ctx->Driver.DrawBuffer)
343      ctx->Driver.DrawBuffer(ctx, buffers[0]);
344}
345
346
347/**
348 * Helper function to set the GL_DRAW_BUFFER state in the context and
349 * current FBO.
350 *
351 * All error checking will have been done prior to calling this function
352 * so nothing should go wrong at this point.
353 *
354 * \param ctx  current context
355 * \param n    number of color outputs to set
356 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
357 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
358 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
359 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
360 */
361void
362_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
363                  const GLbitfield *destMask)
364{
365   struct gl_framebuffer *fb = ctx->DrawBuffer;
366   GLbitfield mask[MAX_DRAW_BUFFERS];
367
368   if (!destMask) {
369      /* compute destMask values now */
370      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
371      GLuint output;
372      for (output = 0; output < n; output++) {
373         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
374         ASSERT(mask[output] != BAD_MASK);
375         mask[output] &= supportedMask;
376      }
377      destMask = mask;
378   }
379
380   if (n == 1) {
381      GLuint buf, count = 0;
382      /* init to -1 to help catch errors */
383      fb->_ColorDrawBufferIndexes[0] = -1;
384      for (buf = 0; buf < BUFFER_COUNT; buf++) {
385         if (destMask[0] & (1 << buf)) {
386            fb->_ColorDrawBufferIndexes[count] = buf;
387            count++;
388         }
389      }
390      fb->ColorDrawBuffer[0] = buffers[0];
391      fb->_NumColorDrawBuffers = count;
392   }
393   else {
394      GLuint buf, count = 0;
395      for (buf = 0; buf < n; buf++ ) {
396         if (destMask[buf]) {
397            fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
398            fb->ColorDrawBuffer[buf] = buffers[buf];
399            count = buf + 1;
400         }
401         else {
402            fb->_ColorDrawBufferIndexes[buf] = -1;
403         }
404      }
405      /* set remaining outputs to -1 (GL_NONE) */
406      while (buf < ctx->Const.MaxDrawBuffers) {
407         fb->_ColorDrawBufferIndexes[buf] = -1;
408         fb->ColorDrawBuffer[buf] = GL_NONE;
409         buf++;
410      }
411      fb->_NumColorDrawBuffers = count;
412   }
413
414   if (fb->Name == 0) {
415      /* also set context drawbuffer state */
416      GLuint buf;
417      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
418         ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
419      }
420   }
421
422   ctx->NewState |= _NEW_COLOR;
423}
424
425
426/**
427 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
428 * GL_READ_BUFFER state in the context and current FBO.
429 * \param ctx  the rendering context
430 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
431 * \param bufferIndex  the numerical index corresponding to 'buffer'
432 */
433void
434_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
435{
436   struct gl_framebuffer *fb = ctx->ReadBuffer;
437
438   if (fb->Name == 0) {
439      /* Only update the per-context READ_BUFFER state if we're bound to
440       * a window-system framebuffer.
441       */
442      ctx->Pixel.ReadBuffer = buffer;
443   }
444
445   fb->ColorReadBuffer = buffer;
446   fb->_ColorReadBufferIndex = bufferIndex;
447
448   ctx->NewState |= _NEW_PIXEL;
449}
450
451
452
453/**
454 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
455 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
456 */
457void GLAPIENTRY
458_mesa_ReadBuffer(GLenum buffer)
459{
460   struct gl_framebuffer *fb;
461   GLbitfield supportedMask;
462   GLint srcBuffer;
463   GET_CURRENT_CONTEXT(ctx);
464   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
465
466   if (MESA_VERBOSE & VERBOSE_API)
467      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
468
469   fb = ctx->ReadBuffer;
470
471   if (MESA_VERBOSE & VERBOSE_API)
472      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
473
474   if (fb->Name > 0 && buffer == GL_NONE) {
475      /* This is legal for user-created framebuffer objects */
476      srcBuffer = -1;
477   }
478   else {
479      /* general case / window-system framebuffer */
480      srcBuffer = read_buffer_enum_to_index(buffer);
481      if (srcBuffer == -1) {
482         _mesa_error(ctx, GL_INVALID_ENUM,
483                     "glReadBuffer(buffer=0x%x)", buffer);
484         return;
485      }
486      supportedMask = supported_buffer_bitmask(ctx, fb);
487      if (((1 << srcBuffer) & supportedMask) == 0) {
488         _mesa_error(ctx, GL_INVALID_OPERATION,
489                     "glReadBuffer(buffer=0x%x)", buffer);
490         return;
491      }
492   }
493
494   /* OK, all error checking has been completed now */
495
496   _mesa_readbuffer(ctx, buffer, srcBuffer);
497
498   /*
499    * Call device driver function.
500    */
501   if (ctx->Driver.ReadBuffer)
502      (*ctx->Driver.ReadBuffer)(ctx, buffer);
503}
504
505
506#if _HAVE_FULL_GL
507
508/**
509 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
510 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
511 *
512 * GL_MESA_resize_buffers extension.
513 *
514 * When this function is called, we'll ask the window system how large
515 * the current window is.  If it's a new size, we'll call the driver's
516 * ResizeBuffers function.  The driver will then resize its color buffers
517 * as needed, and maybe call the swrast's routine for reallocating
518 * swrast-managed depth/stencil/accum/etc buffers.
519 * \note This function should only be called through the GL API, not
520 * from device drivers (as was done in the past).
521 */
522
523void _mesa_resizebuffers( GLcontext *ctx )
524{
525   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
526
527   if (MESA_VERBOSE & VERBOSE_API)
528      _mesa_debug(ctx, "glResizeBuffersMESA\n");
529
530   if (!ctx->Driver.GetBufferSize) {
531      return;
532   }
533
534   if (ctx->WinSysDrawBuffer) {
535      GLuint newWidth, newHeight;
536      GLframebuffer *buffer = ctx->WinSysDrawBuffer;
537
538      assert(buffer->Name == 0);
539
540      /* ask device driver for size of output buffer */
541      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
542
543      /* see if size of device driver's color buffer (window) has changed */
544      if (buffer->Width != newWidth || buffer->Height != newHeight) {
545         if (ctx->Driver.ResizeBuffers)
546            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
547      }
548   }
549
550   if (ctx->WinSysReadBuffer
551       && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
552      GLuint newWidth, newHeight;
553      GLframebuffer *buffer = ctx->WinSysReadBuffer;
554
555      assert(buffer->Name == 0);
556
557      /* ask device driver for size of read buffer */
558      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
559
560      /* see if size of device driver's color buffer (window) has changed */
561      if (buffer->Width != newWidth || buffer->Height != newHeight) {
562         if (ctx->Driver.ResizeBuffers)
563            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
564      }
565   }
566
567   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
568}
569
570
571/*
572 * XXX THIS IS OBSOLETE
573 */
574void GLAPIENTRY
575_mesa_ResizeBuffersMESA( void )
576{
577   GET_CURRENT_CONTEXT(ctx);
578
579   if (ctx->Extensions.MESA_resize_buffers)
580      _mesa_resizebuffers( ctx );
581}
582
583
584/*
585 * XXX move somewhere else someday?
586 */
587void GLAPIENTRY
588_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
589{
590   GET_CURRENT_CONTEXT(ctx);
591
592   if (!ctx->Extensions.ARB_multisample) {
593      _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
594      return;
595   }
596
597   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
598   ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
599   ctx->Multisample.SampleCoverageInvert = invert;
600   ctx->NewState |= _NEW_MULTISAMPLE;
601}
602
603#endif /* _HAVE_FULL_GL */
604
605
606
607/**
608 * Initialize the context's multisample state.
609 * \param ctx  the GL context.
610 */
611void
612_mesa_init_multisample(GLcontext *ctx)
613{
614   ctx->Multisample.Enabled = GL_TRUE;
615   ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
616   ctx->Multisample.SampleAlphaToOne = GL_FALSE;
617   ctx->Multisample.SampleCoverage = GL_FALSE;
618   ctx->Multisample.SampleCoverageValue = 1.0;
619   ctx->Multisample.SampleCoverageInvert = GL_FALSE;
620}
621