buffers.c revision ba0fcc47d61be6caa2f4a5f4eb0c36eba9e2cb59
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "colormac.h"
36#include "context.h"
37#include "enums.h"
38#include "fbobject.h"
39#include "state.h"
40
41
42#define BAD_MASK ~0u
43
44
45#if _HAVE_FULL_GL
46void GLAPIENTRY
47_mesa_ClearIndex( GLfloat c )
48{
49   GET_CURRENT_CONTEXT(ctx);
50   ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52   if (ctx->Color.ClearIndex == (GLuint) c)
53      return;
54
55   FLUSH_VERTICES(ctx, _NEW_COLOR);
56   ctx->Color.ClearIndex = (GLuint) c;
57
58   if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59      /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60      (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61   }
62}
63#endif
64
65
66/**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80void GLAPIENTRY
81_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82{
83   GLfloat tmp[4];
84   GET_CURRENT_CONTEXT(ctx);
85   ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87   tmp[0] = CLAMP(red,   0.0F, 1.0F);
88   tmp[1] = CLAMP(green, 0.0F, 1.0F);
89   tmp[2] = CLAMP(blue,  0.0F, 1.0F);
90   tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93      return; /* no change */
94
95   FLUSH_VERTICES(ctx, _NEW_COLOR);
96   COPY_4V(ctx->Color.ClearColor, tmp);
97
98   if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99      /* it's OK to call glClearColor in CI mode but it should be a NOP */
100      (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101   }
102}
103
104
105/**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115void GLAPIENTRY
116_mesa_Clear( GLbitfield mask )
117{
118   GET_CURRENT_CONTEXT(ctx);
119   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121   FLUSH_CURRENT(ctx, 0);
122
123   if (MESA_VERBOSE & VERBOSE_API)
124      _mesa_debug(ctx, "glClear 0x%x\n", mask);
125
126   if (mask & ~(GL_COLOR_BUFFER_BIT |
127                GL_DEPTH_BUFFER_BIT |
128                GL_STENCIL_BUFFER_BIT |
129                GL_ACCUM_BUFFER_BIT)) {
130      /* invalid bit set */
131      _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
132      return;
133   }
134
135   if (ctx->NewState) {
136      _mesa_update_state( ctx );	/* update _Xmin, etc */
137   }
138
139   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
140      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
141                  "glClear(incomplete framebuffer)");
142      return;
143   }
144
145   if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
146      return;
147
148   if (ctx->RenderMode == GL_RENDER) {
149      GLbitfield bufferMask;
150
151      /* don't clear depth buffer if depth writing disabled */
152      if (!ctx->Depth.Mask)
153         mask &= ~GL_DEPTH_BUFFER_BIT;
154
155      /* Build the bitmask to send to device driver's Clear function.
156       * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
157       * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
158       * BUFFER_BIT_COLORn flags.
159       */
160      bufferMask = 0;
161      if (mask & GL_COLOR_BUFFER_BIT) {
162         bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
163      }
164
165      if ((mask & GL_DEPTH_BUFFER_BIT)
166          && ctx->DrawBuffer->Visual.haveDepthBuffer) {
167         bufferMask |= BUFFER_BIT_DEPTH;
168      }
169
170      if ((mask & GL_STENCIL_BUFFER_BIT)
171          && ctx->DrawBuffer->Visual.haveStencilBuffer) {
172         bufferMask |= BUFFER_BIT_STENCIL;
173      }
174
175      if ((mask & GL_ACCUM_BUFFER_BIT)
176          && ctx->DrawBuffer->Visual.haveAccumBuffer) {
177         bufferMask |= BUFFER_BIT_ACCUM;
178      }
179
180      ASSERT(ctx->Driver.Clear);
181      ctx->Driver.Clear(ctx, bufferMask);
182   }
183}
184
185
186
187/**
188 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
189 * available to the rendering context (for drawing or reading).
190 * This depends on the type of framebuffer.  For window system framebuffers
191 * we look at the framebuffer's visual.  But for user-create framebuffers we
192 * look at the number of supported color attachments.
193 * \param fb  the framebuffer to draw to, or read from
194 * \return  bitmask of BUFFER_BIT_* flags
195 */
196static GLbitfield
197supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
198{
199   GLbitfield mask = 0x0;
200
201   if (fb->Name > 0) {
202      /* A user-created renderbuffer */
203      GLuint i;
204      ASSERT(ctx->Extensions.EXT_framebuffer_object);
205      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
206         mask |= (BUFFER_BIT_COLOR0 << i);
207      }
208   }
209   else {
210      /* A window system framebuffer */
211      GLint i;
212      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
213      if (fb->Visual.stereoMode) {
214         mask |= BUFFER_BIT_FRONT_RIGHT;
215         if (fb->Visual.doubleBufferMode) {
216            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
217         }
218      }
219      else if (fb->Visual.doubleBufferMode) {
220         mask |= BUFFER_BIT_BACK_LEFT;
221      }
222
223      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
224         mask |= (BUFFER_BIT_AUX0 << i);
225      }
226   }
227
228   return mask;
229}
230
231
232/**
233 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
234 * Given a GLenum naming one or more color buffers (such as
235 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
236 */
237static GLbitfield
238draw_buffer_enum_to_bitmask(GLenum buffer)
239{
240   switch (buffer) {
241      case GL_NONE:
242         return 0;
243      case GL_FRONT:
244         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
245      case GL_BACK:
246         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
247      case GL_RIGHT:
248         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
249      case GL_FRONT_RIGHT:
250         return BUFFER_BIT_FRONT_RIGHT;
251      case GL_BACK_RIGHT:
252         return BUFFER_BIT_BACK_RIGHT;
253      case GL_BACK_LEFT:
254         return BUFFER_BIT_BACK_LEFT;
255      case GL_FRONT_AND_BACK:
256         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
257              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
258      case GL_LEFT:
259         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
260      case GL_FRONT_LEFT:
261         return BUFFER_BIT_FRONT_LEFT;
262      case GL_AUX0:
263         return BUFFER_BIT_AUX0;
264      case GL_AUX1:
265         return BUFFER_BIT_AUX1;
266      case GL_AUX2:
267         return BUFFER_BIT_AUX2;
268      case GL_AUX3:
269         return BUFFER_BIT_AUX3;
270      case GL_COLOR_ATTACHMENT0_EXT:
271         return BUFFER_BIT_COLOR0;
272      case GL_COLOR_ATTACHMENT1_EXT:
273         return BUFFER_BIT_COLOR1;
274      case GL_COLOR_ATTACHMENT2_EXT:
275         return BUFFER_BIT_COLOR2;
276      case GL_COLOR_ATTACHMENT3_EXT:
277         return BUFFER_BIT_COLOR3;
278      default:
279         /* error */
280         return BAD_MASK;
281   }
282}
283
284
285/**
286 * Helper routine used by glReadBuffer.
287 * Given a GLenum naming a color buffer, return the index of the corresponding
288 * renderbuffer (a BUFFER_* value).
289 * return -1 for an invalid buffer.
290 */
291static GLint
292read_buffer_enum_to_index(GLenum buffer)
293{
294   switch (buffer) {
295      case GL_FRONT:
296         return BUFFER_FRONT_LEFT;
297      case GL_BACK:
298         return BUFFER_BACK_LEFT;
299      case GL_RIGHT:
300         return BUFFER_FRONT_RIGHT;
301      case GL_FRONT_RIGHT:
302         return BUFFER_FRONT_RIGHT;
303      case GL_BACK_RIGHT:
304         return BUFFER_BACK_RIGHT;
305      case GL_BACK_LEFT:
306         return BUFFER_BACK_LEFT;
307      case GL_LEFT:
308         return BUFFER_FRONT_LEFT;
309      case GL_FRONT_LEFT:
310         return BUFFER_FRONT_LEFT;
311      case GL_AUX0:
312         return BUFFER_AUX0;
313      case GL_AUX1:
314         return BUFFER_AUX1;
315      case GL_AUX2:
316         return BUFFER_AUX2;
317      case GL_AUX3:
318         return BUFFER_AUX3;
319      case GL_COLOR_ATTACHMENT0_EXT:
320         return BUFFER_COLOR0;
321      case GL_COLOR_ATTACHMENT1_EXT:
322         return BUFFER_COLOR1;
323      case GL_COLOR_ATTACHMENT2_EXT:
324         return BUFFER_COLOR2;
325      case GL_COLOR_ATTACHMENT3_EXT:
326         return BUFFER_COLOR3;
327      default:
328         /* error */
329         return -1;
330   }
331}
332
333
334/**
335 * Called by glDrawBuffer().
336 * Specify which renderbuffer(s) to draw into for the first color output.
337 * <buffer> can name zero, one, two or four renderbuffers!
338 * \sa _mesa_DrawBuffersARB
339 *
340 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
341 */
342void GLAPIENTRY
343_mesa_DrawBuffer(GLenum buffer)
344{
345   GLbitfield destMask;
346   GET_CURRENT_CONTEXT(ctx);
347   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
348
349   if (MESA_VERBOSE & VERBOSE_API) {
350      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
351   }
352
353   if (buffer == GL_NONE) {
354      destMask = 0x0;
355   }
356   else {
357      const GLbitfield supportedMask
358         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
359      destMask = draw_buffer_enum_to_bitmask(buffer);
360      if (destMask == BAD_MASK) {
361         /* totally bogus buffer */
362         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
363         return;
364      }
365      destMask &= supportedMask;
366      if (destMask == 0x0) {
367         /* none of the named color buffers exist! */
368         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
369         return;
370      }
371   }
372
373   /* if we get here, there's no error so set new state */
374   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
375
376   /*
377    * Call device driver function.
378    */
379   if (ctx->Driver.DrawBuffers)
380      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
381   else if (ctx->Driver.DrawBuffer)
382      ctx->Driver.DrawBuffer(ctx, buffer);
383}
384
385
386/**
387 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
388 * for N fragment program color outputs.
389 * \sa _mesa_DrawBuffer
390 * \param n  number of outputs
391 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
392 *                 names cannot specify more than one buffer.  For example,
393 *                 GL_FRONT_AND_BACK is illegal.
394 */
395void GLAPIENTRY
396_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
397{
398   GLint output;
399   GLbitfield usedBufferMask, supportedMask;
400   GLbitfield destMask[MAX_DRAW_BUFFERS];
401   GET_CURRENT_CONTEXT(ctx);
402   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
403
404   if (!ctx->Extensions.ARB_draw_buffers) {
405      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
406      return;
407   }
408   if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
409      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
410      return;
411   }
412
413   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
414   usedBufferMask = 0x0;
415
416   /* complicated error checking... */
417   for (output = 0; output < n; output++) {
418      if (buffers[output] == GL_NONE) {
419         destMask[output] = 0x0;
420      }
421      else {
422         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
423         if (destMask[output] == BAD_MASK
424             || _mesa_bitcount(destMask[output]) > 1) {
425            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
426            return;
427         }
428         destMask[output] &= supportedMask;
429         if (destMask[output] == 0) {
430            _mesa_error(ctx, GL_INVALID_OPERATION,
431                        "glDrawBuffersARB(unsupported buffer)");
432            return;
433         }
434         if (destMask[output] & usedBufferMask) {
435            /* can't specify a dest buffer more than once! */
436            _mesa_error(ctx, GL_INVALID_OPERATION,
437                        "glDrawBuffersARB(duplicated buffer)");
438            return;
439         }
440
441         /* update bitmask */
442         usedBufferMask |= destMask[output];
443      }
444   }
445
446   /* OK, if we get here, there were no errors so set the new state */
447   _mesa_drawbuffers(ctx, n, buffers, destMask);
448
449   /*
450    * Call device driver function.
451    */
452   if (ctx->Driver.DrawBuffers)
453      ctx->Driver.DrawBuffers(ctx, n, buffers);
454   else if (ctx->Driver.DrawBuffer)
455      ctx->Driver.DrawBuffer(ctx, buffers[0]);
456}
457
458
459/**
460 * Set color output state.  Traditionally, there was only one color
461 * output, but fragment programs can now have several distinct color
462 * outputs (see GL_ARB_draw_buffers).  This function sets the state
463 * for one such color output.
464 * \param ctx  current context
465 * \param output  which fragment program output
466 * \param buffer  buffer to write to (like GL_LEFT)
467 * \param destMask  BUFFER_* bitmask
468 *                  (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
469 */
470static void
471set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
472                 GLbitfield destMask)
473{
474   struct gl_framebuffer *fb = ctx->DrawBuffer;
475
476   ASSERT(output < ctx->Const.MaxDrawBuffers);
477
478   /* Set per-FBO state */
479   fb->ColorDrawBuffer[output] = buffer;
480   fb->_ColorDrawBufferMask[output] = destMask;
481   /* not really needed, will be set later */
482   fb->_NumColorDrawBuffers[output] = 0;
483
484   if (fb->Name == 0)
485   /* Set traditional state var */
486      ctx->Color.DrawBuffer[output] = buffer;
487}
488
489
490/**
491 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
492 * other places (window fbo fixup) to set fbo (and the old ctx) fields.
493 * All error checking will have been done prior to calling this function
494 * so nothing should go wrong at this point.
495 * \param ctx  current context
496 * \param n    number of color outputs to set
497 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
498 * \param destMask  array[n] of BUFFER_* bitmasks which correspond to the
499 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
500 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
501 */
502void
503_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
504                  const GLbitfield *destMask)
505{
506   GLbitfield mask[MAX_DRAW_BUFFERS];
507   GLuint output;
508
509   if (!destMask) {
510      /* compute destMask values now */
511      const GLbitfield supportedMask
512         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
513      for (output = 0; output < n; output++) {
514         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
515         ASSERT(mask[output] != BAD_MASK);
516         mask[output] &= supportedMask;
517      }
518      destMask = mask;
519   }
520
521   for (output = 0; output < n; output++) {
522      set_color_output(ctx, output, buffers[output], destMask[output]);
523   }
524
525   /* set remaining color outputs to NONE */
526   for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
527      set_color_output(ctx, output, GL_NONE, 0x0);
528   }
529
530   ctx->NewState |= _NEW_BUFFERS;
531}
532
533
534GLboolean
535_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
536{
537   struct gl_framebuffer *fb;
538   GLbitfield supportedMask;
539   GLint srcBuffer;
540
541   fb = ctx->ReadBuffer;
542
543   if (MESA_VERBOSE & VERBOSE_API)
544      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
545
546   if (fb->Name > 0 && buffer == GL_NONE) {
547      /* This is legal for user-created framebuffer objects */
548      srcBuffer = -1;
549   }
550   else {
551      /* general case / window-system framebuffer */
552      srcBuffer = read_buffer_enum_to_index(buffer);
553      if (srcBuffer == -1) {
554         _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
555         return GL_FALSE;
556      }
557      supportedMask = supported_buffer_bitmask(ctx, fb);
558      if (((1 << srcBuffer) & supportedMask) == 0) {
559         _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
560         return GL_FALSE;
561      }
562   }
563
564   if (fb->Name == 0) {
565      ctx->Pixel.ReadBuffer = buffer;
566   }
567   fb->ColorReadBuffer = buffer;
568   fb->_ColorReadBufferIndex = srcBuffer;
569
570   return GL_TRUE;
571}
572
573
574
575/**
576 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
577 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
578 */
579void GLAPIENTRY
580_mesa_ReadBuffer(GLenum buffer)
581{
582   GET_CURRENT_CONTEXT(ctx);
583   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
584
585   if (MESA_VERBOSE & VERBOSE_API)
586      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
587
588   if (!_mesa_readbuffer_update_fields(ctx, buffer))
589      return;
590
591   ctx->NewState |= _NEW_BUFFERS;
592
593   /*
594    * Call device driver function.
595    */
596   if (ctx->Driver.ReadBuffer)
597      (*ctx->Driver.ReadBuffer)(ctx, buffer);
598}
599
600
601#if _HAVE_FULL_GL
602
603/**
604 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
605 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
606 *
607 * GL_MESA_resize_buffers extension.
608 *
609 * When this function is called, we'll ask the window system how large
610 * the current window is.  If it's a new size, we'll call the driver's
611 * ResizeBuffers function.  The driver will then resize its color buffers
612 * as needed, and maybe call the swrast's routine for reallocating
613 * swrast-managed depth/stencil/accum/etc buffers.
614 * \note This function should only be called through the GL API, not
615 * from device drivers (as was done in the past).
616 */
617
618void _mesa_resizebuffers( GLcontext *ctx )
619{
620   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
621
622   if (MESA_VERBOSE & VERBOSE_API)
623      _mesa_debug(ctx, "glResizeBuffersMESA\n");
624
625   if (!ctx->Driver.GetBufferSize) {
626      return;
627   }
628
629   if (ctx->WinSysDrawBuffer) {
630      GLuint newWidth, newHeight;
631      GLframebuffer *buffer = ctx->WinSysDrawBuffer;
632
633      assert(buffer->Name == 0);
634
635      /* ask device driver for size of output buffer */
636      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
637
638      /* see if size of device driver's color buffer (window) has changed */
639      if (buffer->Width != newWidth || buffer->Height != newHeight) {
640         if (ctx->Driver.ResizeBuffers)
641            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
642      }
643   }
644
645   if (ctx->WinSysReadBuffer
646       && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
647      GLuint newWidth, newHeight;
648      GLframebuffer *buffer = ctx->WinSysReadBuffer;
649
650      assert(buffer->Name == 0);
651
652      /* ask device driver for size of read buffer */
653      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
654
655      /* see if size of device driver's color buffer (window) has changed */
656      if (buffer->Width != newWidth || buffer->Height != newHeight) {
657         if (ctx->Driver.ResizeBuffers)
658            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
659      }
660   }
661
662   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
663}
664
665
666/*
667 * XXX THIS IS OBSOLETE
668 */
669void GLAPIENTRY
670_mesa_ResizeBuffersMESA( void )
671{
672   GET_CURRENT_CONTEXT(ctx);
673
674   if (ctx->Extensions.MESA_resize_buffers)
675      _mesa_resizebuffers( ctx );
676}
677
678
679/*
680 * XXX move somewhere else someday?
681 */
682void GLAPIENTRY
683_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
684{
685   GET_CURRENT_CONTEXT(ctx);
686
687   if (!ctx->Extensions.ARB_multisample) {
688      _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
689      return;
690   }
691
692   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
693   ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
694   ctx->Multisample.SampleCoverageInvert = invert;
695   ctx->NewState |= _NEW_MULTISAMPLE;
696}
697
698#endif /* _HAVE_FULL_GL */
699
700
701
702/**
703 * Define the scissor box.
704 *
705 * \param x, y coordinates of the scissor box lower-left corner.
706 * \param width width of the scissor box.
707 * \param height height of the scissor box.
708 *
709 * \sa glScissor().
710 *
711 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
712 * change flushes the vertices and notifies the driver via
713 * the dd_function_table::Scissor callback.
714 */
715void
716_mesa_set_scissor(GLcontext *ctx,
717                  GLint x, GLint y, GLsizei width, GLsizei height)
718{
719   if (x == ctx->Scissor.X &&
720       y == ctx->Scissor.Y &&
721       width == ctx->Scissor.Width &&
722       height == ctx->Scissor.Height)
723      return;
724
725   FLUSH_VERTICES(ctx, _NEW_SCISSOR);
726   ctx->Scissor.X = x;
727   ctx->Scissor.Y = y;
728   ctx->Scissor.Width = width;
729   ctx->Scissor.Height = height;
730
731   if (ctx->Driver.Scissor)
732      ctx->Driver.Scissor( ctx, x, y, width, height );
733}
734
735
736void GLAPIENTRY
737_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
738{
739   GET_CURRENT_CONTEXT(ctx);
740   ASSERT_OUTSIDE_BEGIN_END(ctx);
741
742   if (width < 0 || height < 0) {
743      _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
744      return;
745   }
746
747   if (MESA_VERBOSE & VERBOSE_API)
748      _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
749
750   _mesa_set_scissor(ctx, x, y, width, height);
751}
752
753
754
755/**********************************************************************/
756/** \name Initialization */
757/*@{*/
758
759/**
760 * Initialize the context's scissor state.
761 * \param ctx  the GL context.
762 */
763void
764_mesa_init_scissor(GLcontext *ctx)
765{
766   /* Scissor group */
767   ctx->Scissor.Enabled = GL_FALSE;
768   ctx->Scissor.X = 0;
769   ctx->Scissor.Y = 0;
770   ctx->Scissor.Width = 0;
771   ctx->Scissor.Height = 0;
772}
773
774
775/**
776 * Initialize the context's multisample state.
777 * \param ctx  the GL context.
778 */
779void
780_mesa_init_multisample(GLcontext *ctx)
781{
782   ctx->Multisample.Enabled = GL_FALSE;
783   ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
784   ctx->Multisample.SampleAlphaToOne = GL_FALSE;
785   ctx->Multisample.SampleCoverage = GL_FALSE;
786   ctx->Multisample.SampleCoverageValue = 1.0;
787   ctx->Multisample.SampleCoverageInvert = GL_FALSE;
788}
789
790/*@}*/
791