enum_strings.cpp revision d56ee2433578ff10ca47b76e2303b2bf70270b7a
1/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <gtest/gtest.h>
25#include <GL/gl.h>
26
27extern "C" {
28#include "main/enums.h"
29}
30
31/* Stub this out because the real Mesa implementation is tied into a
32 * bunch of the GL_ARB_debug infrastructure.  This results in pulling
33 * in most of libmesa.a and a cacade of missing symbols, etc.
34 */
35extern "C" void
36_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
37{
38   (void) ctx;
39   (void) fmtString;
40}
41
42struct enum_info {
43   int value;
44   const char *name;
45};
46
47extern const struct enum_info everything[];
48extern const struct enum_info alternate_names[];
49
50TEST(EnumStrings, LookUpByNumber)
51{
52   for (unsigned i = 0; everything[i].name != NULL; i++) {
53      EXPECT_STREQ(everything[i].name,
54		   _mesa_lookup_enum_by_nr(everything[i].value));
55   }
56}
57
58TEST(EnumStrings, LookUpByName)
59{
60   for (unsigned i = 0; everything[i].name != NULL; i++) {
61      EXPECT_EQ(everything[i].value,
62		_mesa_lookup_enum_by_name(everything[i].name));
63   }
64}
65
66TEST(EnumStrings, LookUpByDuplicateName)
67{
68   /* Some enum values have multiple names.  Try to find some values
69    * by alternate names.
70    */
71   for (unsigned i = 0; alternate_names[i].name != NULL; i++) {
72      EXPECT_EQ(alternate_names[i].value,
73		_mesa_lookup_enum_by_name(alternate_names[i].name));
74   }
75}
76
77TEST(EnumStrings, LookUpUnknownNumber)
78{
79   EXPECT_STRCASEEQ("0xEEEE", _mesa_lookup_enum_by_nr(0xEEEE));
80}
81
82/* Please type the name and the value.  This makes it easier to detect
83 * enums with the same value but different names.  The current list is
84 * sorted by enum value.  Please keep it that way.
85 */
86const struct enum_info everything[] = {
87   { 0x0100, "GL_ACCUM" },
88   { 0x0101, "GL_LOAD" },
89   { 0x0102, "GL_RETURN" },
90   { 0x0103, "GL_MULT" },
91   { 0x0104, "GL_ADD" },
92   { 0x0200, "GL_NEVER" },
93   { 0x0201, "GL_LESS" },
94   { 0x0202, "GL_EQUAL" },
95   { 0x0203, "GL_LEQUAL" },
96   { 0x0204, "GL_GREATER" },
97   { 0x0205, "GL_NOTEQUAL" },
98   { 0x0206, "GL_GEQUAL" },
99   { 0x0207, "GL_ALWAYS" },
100   { 0x0300, "GL_SRC_COLOR" },
101   { 0x0301, "GL_ONE_MINUS_SRC_COLOR" },
102   { 0x0302, "GL_SRC_ALPHA" },
103   { 0x0303, "GL_ONE_MINUS_SRC_ALPHA" },
104   { 0x0304, "GL_DST_ALPHA" },
105   { 0x0305, "GL_ONE_MINUS_DST_ALPHA" },
106   { 0x0306, "GL_DST_COLOR" },
107   { 0x0307, "GL_ONE_MINUS_DST_COLOR" },
108   { 0x0308, "GL_SRC_ALPHA_SATURATE" },
109   { 0x0400, "GL_FRONT_LEFT" },
110   { 0x0401, "GL_FRONT_RIGHT" },
111   { 0x0402, "GL_BACK_LEFT" },
112   { 0x0403, "GL_BACK_RIGHT" },
113   { 0x0404, "GL_FRONT" },
114   { 0x0405, "GL_BACK" },
115   { 0x0406, "GL_LEFT" },
116   { 0x0407, "GL_RIGHT" },
117   { 0x0408, "GL_FRONT_AND_BACK" },
118   { 0x0409, "GL_AUX0" },
119   { 0x040A, "GL_AUX1" },
120   { 0x040B, "GL_AUX2" },
121   { 0x040C, "GL_AUX3" },
122   { 0x0500, "GL_INVALID_ENUM" },
123   { 0x0501, "GL_INVALID_VALUE" },
124   { 0x0502, "GL_INVALID_OPERATION" },
125   { 0x0503, "GL_STACK_OVERFLOW" },
126   { 0x0504, "GL_STACK_UNDERFLOW" },
127   { 0x0505, "GL_OUT_OF_MEMORY" },
128   { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION" },
129   { 0x0600, "GL_2D" },
130   { 0x0601, "GL_3D" },
131   { 0x0602, "GL_3D_COLOR" },
132   { 0x0603, "GL_3D_COLOR_TEXTURE" },
133   { 0x0604, "GL_4D_COLOR_TEXTURE" },
134   { 0x0700, "GL_PASS_THROUGH_TOKEN" },
135   { 0x0701, "GL_POINT_TOKEN" },
136   { 0x0702, "GL_LINE_TOKEN" },
137   { 0x0703, "GL_POLYGON_TOKEN" },
138   { 0x0704, "GL_BITMAP_TOKEN" },
139   { 0x0705, "GL_DRAW_PIXEL_TOKEN" },
140   { 0x0706, "GL_COPY_PIXEL_TOKEN" },
141   { 0x0707, "GL_LINE_RESET_TOKEN" },
142   { 0x0800, "GL_EXP" },
143   { 0x0801, "GL_EXP2" },
144   { 0x0900, "GL_CW" },
145   { 0x0901, "GL_CCW" },
146   { 0x0A00, "GL_COEFF" },
147   { 0x0A01, "GL_ORDER" },
148   { 0x0A02, "GL_DOMAIN" },
149   { 0x0B00, "GL_CURRENT_COLOR" },
150   { 0x0B01, "GL_CURRENT_INDEX" },
151   { 0x0B02, "GL_CURRENT_NORMAL" },
152   { 0x0B03, "GL_CURRENT_TEXTURE_COORDS" },
153   { 0x0B04, "GL_CURRENT_RASTER_COLOR" },
154   { 0x0B05, "GL_CURRENT_RASTER_INDEX" },
155   { 0x0B06, "GL_CURRENT_RASTER_TEXTURE_COORDS" },
156   { 0x0B07, "GL_CURRENT_RASTER_POSITION" },
157   { 0x0B08, "GL_CURRENT_RASTER_POSITION_VALID" },
158   { 0x0B09, "GL_CURRENT_RASTER_DISTANCE" },
159   { 0x0B10, "GL_POINT_SMOOTH" },
160   { 0x0B11, "GL_POINT_SIZE" },
161   { 0x0B12, "GL_POINT_SIZE_RANGE" },
162   { 0x0B13, "GL_POINT_SIZE_GRANULARITY" },
163   { 0x0B20, "GL_LINE_SMOOTH" },
164   { 0x0B21, "GL_LINE_WIDTH" },
165   { 0x0B22, "GL_LINE_WIDTH_RANGE" },
166   { 0x0B23, "GL_LINE_WIDTH_GRANULARITY" },
167   { 0x0B24, "GL_LINE_STIPPLE" },
168   { 0x0B25, "GL_LINE_STIPPLE_PATTERN" },
169   { 0x0B26, "GL_LINE_STIPPLE_REPEAT" },
170   { 0x0B30, "GL_LIST_MODE" },
171   { 0x0B31, "GL_MAX_LIST_NESTING" },
172   { 0x0B32, "GL_LIST_BASE" },
173   { 0x0B33, "GL_LIST_INDEX" },
174   { 0x0B40, "GL_POLYGON_MODE" },
175   { 0x0B41, "GL_POLYGON_SMOOTH" },
176   { 0x0B42, "GL_POLYGON_STIPPLE" },
177   { 0x0B43, "GL_EDGE_FLAG" },
178   { 0x0B44, "GL_CULL_FACE" },
179   { 0x0B45, "GL_CULL_FACE_MODE" },
180   { 0x0B46, "GL_FRONT_FACE" },
181   { 0x0B50, "GL_LIGHTING" },
182   { 0x0B51, "GL_LIGHT_MODEL_LOCAL_VIEWER" },
183   { 0x0B52, "GL_LIGHT_MODEL_TWO_SIDE" },
184   { 0x0B53, "GL_LIGHT_MODEL_AMBIENT" },
185   { 0x0B54, "GL_SHADE_MODEL" },
186   { 0x0B55, "GL_COLOR_MATERIAL_FACE" },
187   { 0x0B56, "GL_COLOR_MATERIAL_PARAMETER" },
188   { 0x0B57, "GL_COLOR_MATERIAL" },
189   { 0x0B60, "GL_FOG" },
190   { 0x0B61, "GL_FOG_INDEX" },
191   { 0x0B62, "GL_FOG_DENSITY" },
192   { 0x0B63, "GL_FOG_START" },
193   { 0x0B64, "GL_FOG_END" },
194   { 0x0B65, "GL_FOG_MODE" },
195   { 0x0B66, "GL_FOG_COLOR" },
196   { 0x0B70, "GL_DEPTH_RANGE" },
197   { 0x0B71, "GL_DEPTH_TEST" },
198   { 0x0B72, "GL_DEPTH_WRITEMASK" },
199   { 0x0B73, "GL_DEPTH_CLEAR_VALUE" },
200   { 0x0B74, "GL_DEPTH_FUNC" },
201   { 0x0B80, "GL_ACCUM_CLEAR_VALUE" },
202   { 0x0B90, "GL_STENCIL_TEST" },
203   { 0x0B91, "GL_STENCIL_CLEAR_VALUE" },
204   { 0x0B92, "GL_STENCIL_FUNC" },
205   { 0x0B93, "GL_STENCIL_VALUE_MASK" },
206   { 0x0B94, "GL_STENCIL_FAIL" },
207   { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL" },
208   { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS" },
209   { 0x0B97, "GL_STENCIL_REF" },
210   { 0x0B98, "GL_STENCIL_WRITEMASK" },
211   { 0x0BA0, "GL_MATRIX_MODE" },
212   { 0x0BA1, "GL_NORMALIZE" },
213   { 0x0BA2, "GL_VIEWPORT" },
214   { 0x0BA3, "GL_MODELVIEW_STACK_DEPTH" },
215   { 0x0BA4, "GL_PROJECTION_STACK_DEPTH" },
216   { 0x0BA5, "GL_TEXTURE_STACK_DEPTH" },
217   { 0x0BA6, "GL_MODELVIEW_MATRIX" },
218   { 0x0BA7, "GL_PROJECTION_MATRIX" },
219   { 0x0BA8, "GL_TEXTURE_MATRIX" },
220   { 0x0BB0, "GL_ATTRIB_STACK_DEPTH" },
221   { 0x0BB1, "GL_CLIENT_ATTRIB_STACK_DEPTH" },
222   { 0x0BC0, "GL_ALPHA_TEST" },
223   { 0x0BC1, "GL_ALPHA_TEST_FUNC" },
224   { 0x0BC2, "GL_ALPHA_TEST_REF" },
225   { 0x0BD0, "GL_DITHER" },
226   { 0x0BE0, "GL_BLEND_DST" },
227   { 0x0BE1, "GL_BLEND_SRC" },
228   { 0x0BE2, "GL_BLEND" },
229   { 0x0BF0, "GL_LOGIC_OP_MODE" },
230   { 0x0BF1, "GL_INDEX_LOGIC_OP" },
231   { 0x0BF2, "GL_COLOR_LOGIC_OP" },
232   { 0x0C00, "GL_AUX_BUFFERS" },
233   { 0x0C01, "GL_DRAW_BUFFER" },
234   { 0x0C02, "GL_READ_BUFFER" },
235   { 0x0C10, "GL_SCISSOR_BOX" },
236   { 0x0C11, "GL_SCISSOR_TEST" },
237   { 0x0C20, "GL_INDEX_CLEAR_VALUE" },
238   { 0x0C21, "GL_INDEX_WRITEMASK" },
239   { 0x0C22, "GL_COLOR_CLEAR_VALUE" },
240   { 0x0C23, "GL_COLOR_WRITEMASK" },
241   { 0x0C30, "GL_INDEX_MODE" },
242   { 0x0C31, "GL_RGBA_MODE" },
243   { 0x0C32, "GL_DOUBLEBUFFER" },
244   { 0x0C33, "GL_STEREO" },
245   { 0x0C40, "GL_RENDER_MODE" },
246   { 0x0C50, "GL_PERSPECTIVE_CORRECTION_HINT" },
247   { 0x0C51, "GL_POINT_SMOOTH_HINT" },
248   { 0x0C52, "GL_LINE_SMOOTH_HINT" },
249   { 0x0C53, "GL_POLYGON_SMOOTH_HINT" },
250   { 0x0C54, "GL_FOG_HINT" },
251   { 0x0C60, "GL_TEXTURE_GEN_S" },
252   { 0x0C61, "GL_TEXTURE_GEN_T" },
253   { 0x0C62, "GL_TEXTURE_GEN_R" },
254   { 0x0C63, "GL_TEXTURE_GEN_Q" },
255   { 0x0C70, "GL_PIXEL_MAP_I_TO_I" },
256   { 0x0C71, "GL_PIXEL_MAP_S_TO_S" },
257   { 0x0C72, "GL_PIXEL_MAP_I_TO_R" },
258   { 0x0C73, "GL_PIXEL_MAP_I_TO_G" },
259   { 0x0C74, "GL_PIXEL_MAP_I_TO_B" },
260   { 0x0C75, "GL_PIXEL_MAP_I_TO_A" },
261   { 0x0C76, "GL_PIXEL_MAP_R_TO_R" },
262   { 0x0C77, "GL_PIXEL_MAP_G_TO_G" },
263   { 0x0C78, "GL_PIXEL_MAP_B_TO_B" },
264   { 0x0C79, "GL_PIXEL_MAP_A_TO_A" },
265   { 0x0CB0, "GL_PIXEL_MAP_I_TO_I_SIZE" },
266   { 0x0CB1, "GL_PIXEL_MAP_S_TO_S_SIZE" },
267   { 0x0CB2, "GL_PIXEL_MAP_I_TO_R_SIZE" },
268   { 0x0CB3, "GL_PIXEL_MAP_I_TO_G_SIZE" },
269   { 0x0CB4, "GL_PIXEL_MAP_I_TO_B_SIZE" },
270   { 0x0CB5, "GL_PIXEL_MAP_I_TO_A_SIZE" },
271   { 0x0CB6, "GL_PIXEL_MAP_R_TO_R_SIZE" },
272   { 0x0CB7, "GL_PIXEL_MAP_G_TO_G_SIZE" },
273   { 0x0CB8, "GL_PIXEL_MAP_B_TO_B_SIZE" },
274   { 0x0CB9, "GL_PIXEL_MAP_A_TO_A_SIZE" },
275   { 0x0CF0, "GL_UNPACK_SWAP_BYTES" },
276   { 0x0CF1, "GL_UNPACK_LSB_FIRST" },
277   { 0x0CF2, "GL_UNPACK_ROW_LENGTH" },
278   { 0x0CF3, "GL_UNPACK_SKIP_ROWS" },
279   { 0x0CF4, "GL_UNPACK_SKIP_PIXELS" },
280   { 0x0CF5, "GL_UNPACK_ALIGNMENT" },
281   { 0x0D00, "GL_PACK_SWAP_BYTES" },
282   { 0x0D01, "GL_PACK_LSB_FIRST" },
283   { 0x0D02, "GL_PACK_ROW_LENGTH" },
284   { 0x0D03, "GL_PACK_SKIP_ROWS" },
285   { 0x0D04, "GL_PACK_SKIP_PIXELS" },
286   { 0x0D05, "GL_PACK_ALIGNMENT" },
287   { 0x0D10, "GL_MAP_COLOR" },
288   { 0x0D11, "GL_MAP_STENCIL" },
289   { 0x0D12, "GL_INDEX_SHIFT" },
290   { 0x0D13, "GL_INDEX_OFFSET" },
291   { 0x0D14, "GL_RED_SCALE" },
292   { 0x0D15, "GL_RED_BIAS" },
293   { 0x0D16, "GL_ZOOM_X" },
294   { 0x0D17, "GL_ZOOM_Y" },
295   { 0x0D18, "GL_GREEN_SCALE" },
296   { 0x0D19, "GL_GREEN_BIAS" },
297   { 0x0D1A, "GL_BLUE_SCALE" },
298   { 0x0D1B, "GL_BLUE_BIAS" },
299   { 0x0D1C, "GL_ALPHA_SCALE" },
300   { 0x0D1D, "GL_ALPHA_BIAS" },
301   { 0x0D1E, "GL_DEPTH_SCALE" },
302   { 0x0D1F, "GL_DEPTH_BIAS" },
303   { 0x0D30, "GL_MAX_EVAL_ORDER" },
304   { 0x0D31, "GL_MAX_LIGHTS" },
305   { 0x0D32, "GL_MAX_CLIP_DISTANCES" },
306   { 0x0D33, "GL_MAX_TEXTURE_SIZE" },
307   { 0x0D34, "GL_MAX_PIXEL_MAP_TABLE" },
308   { 0x0D35, "GL_MAX_ATTRIB_STACK_DEPTH" },
309   { 0x0D36, "GL_MAX_MODELVIEW_STACK_DEPTH" },
310   { 0x0D37, "GL_MAX_NAME_STACK_DEPTH" },
311   { 0x0D38, "GL_MAX_PROJECTION_STACK_DEPTH" },
312   { 0x0D39, "GL_MAX_TEXTURE_STACK_DEPTH" },
313   { 0x0D3A, "GL_MAX_VIEWPORT_DIMS" },
314   { 0x0D3B, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
315   { 0x0D50, "GL_SUBPIXEL_BITS" },
316   { 0x0D51, "GL_INDEX_BITS" },
317   { 0x0D52, "GL_RED_BITS" },
318   { 0x0D53, "GL_GREEN_BITS" },
319   { 0x0D54, "GL_BLUE_BITS" },
320   { 0x0D55, "GL_ALPHA_BITS" },
321   { 0x0D56, "GL_DEPTH_BITS" },
322   { 0x0D57, "GL_STENCIL_BITS" },
323   { 0x0D58, "GL_ACCUM_RED_BITS" },
324   { 0x0D59, "GL_ACCUM_GREEN_BITS" },
325   { 0x0D5A, "GL_ACCUM_BLUE_BITS" },
326   { 0x0D5B, "GL_ACCUM_ALPHA_BITS" },
327   { 0x0D70, "GL_NAME_STACK_DEPTH" },
328   { 0x0D80, "GL_AUTO_NORMAL" },
329   { 0x0D90, "GL_MAP1_COLOR_4" },
330   { 0x0D91, "GL_MAP1_INDEX" },
331   { 0x0D92, "GL_MAP1_NORMAL" },
332   { 0x0D93, "GL_MAP1_TEXTURE_COORD_1" },
333   { 0x0D94, "GL_MAP1_TEXTURE_COORD_2" },
334   { 0x0D95, "GL_MAP1_TEXTURE_COORD_3" },
335   { 0x0D96, "GL_MAP1_TEXTURE_COORD_4" },
336   { 0x0D97, "GL_MAP1_VERTEX_3" },
337   { 0x0D98, "GL_MAP1_VERTEX_4" },
338   { 0x0DB0, "GL_MAP2_COLOR_4" },
339   { 0x0DB1, "GL_MAP2_INDEX" },
340   { 0x0DB2, "GL_MAP2_NORMAL" },
341   { 0x0DB3, "GL_MAP2_TEXTURE_COORD_1" },
342   { 0x0DB4, "GL_MAP2_TEXTURE_COORD_2" },
343   { 0x0DB5, "GL_MAP2_TEXTURE_COORD_3" },
344   { 0x0DB6, "GL_MAP2_TEXTURE_COORD_4" },
345   { 0x0DB7, "GL_MAP2_VERTEX_3" },
346   { 0x0DB8, "GL_MAP2_VERTEX_4" },
347   { 0x0DD0, "GL_MAP1_GRID_DOMAIN" },
348   { 0x0DD1, "GL_MAP1_GRID_SEGMENTS" },
349   { 0x0DD2, "GL_MAP2_GRID_DOMAIN" },
350   { 0x0DD3, "GL_MAP2_GRID_SEGMENTS" },
351   { 0x0DE0, "GL_TEXTURE_1D" },
352   { 0x0DE1, "GL_TEXTURE_2D" },
353   { 0x0DF0, "GL_FEEDBACK_BUFFER_POINTER" },
354   { 0x0DF1, "GL_FEEDBACK_BUFFER_SIZE" },
355   { 0x0DF2, "GL_FEEDBACK_BUFFER_TYPE" },
356   { 0x0DF3, "GL_SELECTION_BUFFER_POINTER" },
357   { 0x0DF4, "GL_SELECTION_BUFFER_SIZE" },
358   { 0x1000, "GL_TEXTURE_WIDTH" },
359   { 0x1001, "GL_TEXTURE_HEIGHT" },
360   { 0x1003, "GL_TEXTURE_COMPONENTS" },
361   { 0x1004, "GL_TEXTURE_BORDER_COLOR" },
362   { 0x1005, "GL_TEXTURE_BORDER" },
363   { 0x1100, "GL_DONT_CARE" },
364   { 0x1101, "GL_FASTEST" },
365   { 0x1102, "GL_NICEST" },
366   { 0x1200, "GL_AMBIENT" },
367   { 0x1201, "GL_DIFFUSE" },
368   { 0x1202, "GL_SPECULAR" },
369   { 0x1203, "GL_POSITION" },
370   { 0x1204, "GL_SPOT_DIRECTION" },
371   { 0x1205, "GL_SPOT_EXPONENT" },
372   { 0x1206, "GL_SPOT_CUTOFF" },
373   { 0x1207, "GL_CONSTANT_ATTENUATION" },
374   { 0x1208, "GL_LINEAR_ATTENUATION" },
375   { 0x1209, "GL_QUADRATIC_ATTENUATION" },
376   { 0x1300, "GL_COMPILE" },
377   { 0x1301, "GL_COMPILE_AND_EXECUTE" },
378   { 0x1400, "GL_BYTE" },
379   { 0x1401, "GL_UNSIGNED_BYTE" },
380   { 0x1402, "GL_SHORT" },
381   { 0x1403, "GL_UNSIGNED_SHORT" },
382   { 0x1404, "GL_INT" },
383   { 0x1405, "GL_UNSIGNED_INT" },
384   { 0x1406, "GL_FLOAT" },
385   { 0x1407, "GL_2_BYTES" },
386   { 0x1408, "GL_3_BYTES" },
387   { 0x1409, "GL_4_BYTES" },
388   { 0x140A, "GL_DOUBLE" },
389   { 0x140B, "GL_HALF_FLOAT" },
390   { 0x140C, "GL_FIXED" },
391   { 0x1500, "GL_CLEAR" },
392   { 0x1501, "GL_AND" },
393   { 0x1502, "GL_AND_REVERSE" },
394   { 0x1503, "GL_COPY" },
395   { 0x1504, "GL_AND_INVERTED" },
396   { 0x1505, "GL_NOOP" },
397   { 0x1506, "GL_XOR" },
398   { 0x1507, "GL_OR" },
399   { 0x1508, "GL_NOR" },
400   { 0x1509, "GL_EQUIV" },
401   { 0x150A, "GL_INVERT" },
402   { 0x150B, "GL_OR_REVERSE" },
403   { 0x150C, "GL_COPY_INVERTED" },
404   { 0x150D, "GL_OR_INVERTED" },
405   { 0x150E, "GL_NAND" },
406   { 0x150F, "GL_SET" },
407   { 0x1600, "GL_EMISSION" },
408   { 0x1601, "GL_SHININESS" },
409   { 0x1602, "GL_AMBIENT_AND_DIFFUSE" },
410   { 0x1603, "GL_COLOR_INDEXES" },
411   { 0x1700, "GL_MODELVIEW" },
412   { 0x1701, "GL_PROJECTION" },
413   { 0x1702, "GL_TEXTURE" },
414   { 0x1800, "GL_COLOR" },
415   { 0x1801, "GL_DEPTH" },
416   { 0x1802, "GL_STENCIL" },
417   { 0x1900, "GL_COLOR_INDEX" },
418   { 0x1901, "GL_STENCIL_INDEX" },
419   { 0x1902, "GL_DEPTH_COMPONENT" },
420   { 0x1903, "GL_RED" },
421   { 0x1904, "GL_GREEN" },
422   { 0x1905, "GL_BLUE" },
423   { 0x1906, "GL_ALPHA" },
424   { 0x1907, "GL_RGB" },
425   { 0x1908, "GL_RGBA" },
426   { 0x1909, "GL_LUMINANCE" },
427   { 0x190A, "GL_LUMINANCE_ALPHA" },
428   { 0x1A00, "GL_BITMAP" },
429   { 0x1B00, "GL_POINT" },
430   { 0x1B01, "GL_LINE" },
431   { 0x1B02, "GL_FILL" },
432   { 0x1C00, "GL_RENDER" },
433   { 0x1C01, "GL_FEEDBACK" },
434   { 0x1C02, "GL_SELECT" },
435   { 0x1D00, "GL_FLAT" },
436   { 0x1D01, "GL_SMOOTH" },
437   { 0x1E00, "GL_KEEP" },
438   { 0x1E01, "GL_REPLACE" },
439   { 0x1E02, "GL_INCR" },
440   { 0x1E03, "GL_DECR" },
441   { 0x1F00, "GL_VENDOR" },
442   { 0x1F01, "GL_RENDERER" },
443   { 0x1F02, "GL_VERSION" },
444   { 0x1F03, "GL_EXTENSIONS" },
445   { 0x2000, "GL_S" },
446   { 0x2001, "GL_T" },
447   { 0x2002, "GL_R" },
448   { 0x2003, "GL_Q" },
449   { 0x2100, "GL_MODULATE" },
450   { 0x2101, "GL_DECAL" },
451   { 0x2200, "GL_TEXTURE_ENV_MODE" },
452   { 0x2201, "GL_TEXTURE_ENV_COLOR" },
453   { 0x2300, "GL_TEXTURE_ENV" },
454   { 0x2400, "GL_EYE_LINEAR" },
455   { 0x2401, "GL_OBJECT_LINEAR" },
456   { 0x2402, "GL_SPHERE_MAP" },
457   { 0x2500, "GL_TEXTURE_GEN_MODE" },
458   { 0x2501, "GL_OBJECT_PLANE" },
459   { 0x2502, "GL_EYE_PLANE" },
460   { 0x2600, "GL_NEAREST" },
461   { 0x2601, "GL_LINEAR" },
462   { 0x2700, "GL_NEAREST_MIPMAP_NEAREST" },
463   { 0x2701, "GL_LINEAR_MIPMAP_NEAREST" },
464   { 0x2702, "GL_NEAREST_MIPMAP_LINEAR" },
465   { 0x2703, "GL_LINEAR_MIPMAP_LINEAR" },
466   { 0x2800, "GL_TEXTURE_MAG_FILTER" },
467   { 0x2801, "GL_TEXTURE_MIN_FILTER" },
468   { 0x2802, "GL_TEXTURE_WRAP_S" },
469   { 0x2803, "GL_TEXTURE_WRAP_T" },
470   { 0x2900, "GL_CLAMP" },
471   { 0x2901, "GL_REPEAT" },
472   { 0x2A00, "GL_POLYGON_OFFSET_UNITS" },
473   { 0x2A01, "GL_POLYGON_OFFSET_POINT" },
474   { 0x2A02, "GL_POLYGON_OFFSET_LINE" },
475   { 0x2A10, "GL_R3_G3_B2" },
476   { 0x2A20, "GL_V2F" },
477   { 0x2A21, "GL_V3F" },
478   { 0x2A22, "GL_C4UB_V2F" },
479   { 0x2A23, "GL_C4UB_V3F" },
480   { 0x2A24, "GL_C3F_V3F" },
481   { 0x2A25, "GL_N3F_V3F" },
482   { 0x2A26, "GL_C4F_N3F_V3F" },
483   { 0x2A27, "GL_T2F_V3F" },
484   { 0x2A28, "GL_T4F_V4F" },
485   { 0x2A29, "GL_T2F_C4UB_V3F" },
486   { 0x2A2A, "GL_T2F_C3F_V3F" },
487   { 0x2A2B, "GL_T2F_N3F_V3F" },
488   { 0x2A2C, "GL_T2F_C4F_N3F_V3F" },
489   { 0x2A2D, "GL_T4F_C4F_N3F_V4F" },
490   { 0x3000, "GL_CLIP_DISTANCE0" },
491   { 0x3001, "GL_CLIP_DISTANCE1" },
492   { 0x3002, "GL_CLIP_DISTANCE2" },
493   { 0x3003, "GL_CLIP_DISTANCE3" },
494   { 0x3004, "GL_CLIP_DISTANCE4" },
495   { 0x3005, "GL_CLIP_DISTANCE5" },
496   { 0x3006, "GL_CLIP_DISTANCE6" },
497   { 0x3007, "GL_CLIP_DISTANCE7" },
498   { 0x4000, "GL_LIGHT0" },
499   { 0x4001, "GL_LIGHT1" },
500   { 0x4002, "GL_LIGHT2" },
501   { 0x4003, "GL_LIGHT3" },
502   { 0x4004, "GL_LIGHT4" },
503   { 0x4005, "GL_LIGHT5" },
504   { 0x4006, "GL_LIGHT6" },
505   { 0x4007, "GL_LIGHT7" },
506
507   /* This should be included, but it's value collides with GL_HINT_BIT.  The
508    * generator script picks GL_HINT_BIT because it prefers names that lack an
509    * extension suffix.
510    */
511/*   { 0x8000, "GL_ABGR_EXT" }, */
512   { 0x8000, "GL_HINT_BIT" },
513
514   { 0x8001, "GL_CONSTANT_COLOR" },
515   { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR" },
516   { 0x8003, "GL_CONSTANT_ALPHA" },
517   { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA" },
518   { 0x8005, "GL_BLEND_COLOR" },
519   { 0x8006, "GL_FUNC_ADD" },
520   { 0x8007, "GL_MIN" },
521   { 0x8008, "GL_MAX" },
522   { 0x8009, "GL_BLEND_EQUATION" },
523   { 0x800A, "GL_FUNC_SUBTRACT" },
524   { 0x800B, "GL_FUNC_REVERSE_SUBTRACT" },
525   { 0x8010, "GL_CONVOLUTION_1D" },
526   { 0x8011, "GL_CONVOLUTION_2D" },
527   { 0x8012, "GL_SEPARABLE_2D" },
528   { 0x8013, "GL_CONVOLUTION_BORDER_MODE" },
529   { 0x8014, "GL_CONVOLUTION_FILTER_SCALE" },
530   { 0x8015, "GL_CONVOLUTION_FILTER_BIAS" },
531   { 0x8016, "GL_REDUCE" },
532   { 0x8017, "GL_CONVOLUTION_FORMAT" },
533   { 0x8018, "GL_CONVOLUTION_WIDTH" },
534   { 0x8019, "GL_CONVOLUTION_HEIGHT" },
535   { 0x801A, "GL_MAX_CONVOLUTION_WIDTH" },
536   { 0x801B, "GL_MAX_CONVOLUTION_HEIGHT" },
537   { 0x801C, "GL_POST_CONVOLUTION_RED_SCALE" },
538   { 0x801D, "GL_POST_CONVOLUTION_GREEN_SCALE" },
539   { 0x801E, "GL_POST_CONVOLUTION_BLUE_SCALE" },
540   { 0x801F, "GL_POST_CONVOLUTION_ALPHA_SCALE" },
541   { 0x8020, "GL_POST_CONVOLUTION_RED_BIAS" },
542   { 0x8021, "GL_POST_CONVOLUTION_GREEN_BIAS" },
543   { 0x8022, "GL_POST_CONVOLUTION_BLUE_BIAS" },
544   { 0x8023, "GL_POST_CONVOLUTION_ALPHA_BIAS" },
545   { 0x8024, "GL_HISTOGRAM" },
546   { 0x8025, "GL_PROXY_HISTOGRAM" },
547   { 0x8026, "GL_HISTOGRAM_WIDTH" },
548   { 0x8027, "GL_HISTOGRAM_FORMAT" },
549   { 0x8028, "GL_HISTOGRAM_RED_SIZE" },
550   { 0x8029, "GL_HISTOGRAM_GREEN_SIZE" },
551   { 0x802A, "GL_HISTOGRAM_BLUE_SIZE" },
552   { 0x802B, "GL_HISTOGRAM_ALPHA_SIZE" },
553   { 0x802C, "GL_HISTOGRAM_LUMINANCE_SIZE" },
554   { 0x802D, "GL_HISTOGRAM_SINK" },
555   { 0x802E, "GL_MINMAX" },
556   { 0x802F, "GL_MINMAX_FORMAT" },
557   { 0x8030, "GL_MINMAX_SINK" },
558   { 0x8031, "GL_TABLE_TOO_LARGE_EXT" },
559   { 0x8032, "GL_UNSIGNED_BYTE_3_3_2" },
560   { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4" },
561   { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1" },
562   { 0x8035, "GL_UNSIGNED_INT_8_8_8_8" },
563   { 0x8036, "GL_UNSIGNED_INT_10_10_10_2" },
564   { 0x8037, "GL_POLYGON_OFFSET_FILL" },
565   { 0x8038, "GL_POLYGON_OFFSET_FACTOR" },
566   { 0x8039, "GL_POLYGON_OFFSET_BIAS_EXT" },
567   { 0x803A, "GL_RESCALE_NORMAL" },
568   { 0x803B, "GL_ALPHA4" },
569   { 0x803C, "GL_ALPHA8" },
570   { 0x803D, "GL_ALPHA12" },
571   { 0x803E, "GL_ALPHA16" },
572   { 0x803F, "GL_LUMINANCE4" },
573   { 0x8040, "GL_LUMINANCE8" },
574   { 0x8041, "GL_LUMINANCE12" },
575   { 0x8042, "GL_LUMINANCE16" },
576   { 0x8043, "GL_LUMINANCE4_ALPHA4" },
577   { 0x8044, "GL_LUMINANCE6_ALPHA2" },
578   { 0x8045, "GL_LUMINANCE8_ALPHA8" },
579   { 0x8046, "GL_LUMINANCE12_ALPHA4" },
580   { 0x8047, "GL_LUMINANCE12_ALPHA12" },
581   { 0x8048, "GL_LUMINANCE16_ALPHA16" },
582   { 0x8049, "GL_INTENSITY" },
583   { 0x804A, "GL_INTENSITY4" },
584   { 0x804B, "GL_INTENSITY8" },
585   { 0x804C, "GL_INTENSITY12" },
586   { 0x804D, "GL_INTENSITY16" },
587   { 0x804E, "GL_RGB2_EXT" },
588   { 0x804F, "GL_RGB4" },
589   { 0x8050, "GL_RGB5" },
590   { 0x8051, "GL_RGB8" },
591   { 0x8052, "GL_RGB10" },
592   { 0x8053, "GL_RGB12" },
593   { 0x8054, "GL_RGB16" },
594   { 0x8055, "GL_RGBA2" },
595   { 0x8056, "GL_RGBA4" },
596   { 0x8057, "GL_RGB5_A1" },
597   { 0x8058, "GL_RGBA8" },
598   { 0x8059, "GL_RGB10_A2" },
599   { 0x805A, "GL_RGBA12" },
600   { 0x805B, "GL_RGBA16" },
601   { 0x805C, "GL_TEXTURE_RED_SIZE" },
602   { 0x805D, "GL_TEXTURE_GREEN_SIZE" },
603   { 0x805E, "GL_TEXTURE_BLUE_SIZE" },
604   { 0x805F, "GL_TEXTURE_ALPHA_SIZE" },
605   { 0x8060, "GL_TEXTURE_LUMINANCE_SIZE" },
606   { 0x8061, "GL_TEXTURE_INTENSITY_SIZE" },
607   { 0x8062, "GL_REPLACE_EXT" },
608   { 0x8063, "GL_PROXY_TEXTURE_1D" },
609   { 0x8064, "GL_PROXY_TEXTURE_2D" },
610   { 0x8065, "GL_TEXTURE_TOO_LARGE_EXT" },
611   { 0x8066, "GL_TEXTURE_PRIORITY" },
612   { 0x8067, "GL_TEXTURE_RESIDENT" },
613   { 0x8068, "GL_TEXTURE_BINDING_1D" },
614   { 0x8069, "GL_TEXTURE_BINDING_2D" },
615   { 0x806A, "GL_TEXTURE_BINDING_3D" },
616   { 0x806B, "GL_PACK_SKIP_IMAGES" },
617   { 0x806C, "GL_PACK_IMAGE_HEIGHT" },
618   { 0x806D, "GL_UNPACK_SKIP_IMAGES" },
619   { 0x806E, "GL_UNPACK_IMAGE_HEIGHT" },
620   { 0x806F, "GL_TEXTURE_3D" },
621   { 0x8070, "GL_PROXY_TEXTURE_3D" },
622   { 0x8071, "GL_TEXTURE_DEPTH" },
623   { 0x8072, "GL_TEXTURE_WRAP_R" },
624   { 0x8073, "GL_MAX_3D_TEXTURE_SIZE" },
625   { 0x8074, "GL_VERTEX_ARRAY" },
626   { 0x8075, "GL_NORMAL_ARRAY" },
627   { 0x8076, "GL_COLOR_ARRAY" },
628   { 0x8077, "GL_INDEX_ARRAY" },
629   { 0x8078, "GL_TEXTURE_COORD_ARRAY" },
630   { 0x8079, "GL_EDGE_FLAG_ARRAY" },
631   { 0x807A, "GL_VERTEX_ARRAY_SIZE" },
632   { 0x807B, "GL_VERTEX_ARRAY_TYPE" },
633   { 0x807C, "GL_VERTEX_ARRAY_STRIDE" },
634   { 0x807D, "GL_VERTEX_ARRAY_COUNT_EXT" },
635   { 0x807E, "GL_NORMAL_ARRAY_TYPE" },
636   { 0x807F, "GL_NORMAL_ARRAY_STRIDE" },
637   { 0x8080, "GL_NORMAL_ARRAY_COUNT_EXT" },
638   { 0x8081, "GL_COLOR_ARRAY_SIZE" },
639   { 0x8082, "GL_COLOR_ARRAY_TYPE" },
640   { 0x8083, "GL_COLOR_ARRAY_STRIDE" },
641   { 0x8084, "GL_COLOR_ARRAY_COUNT_EXT" },
642   { 0x8085, "GL_INDEX_ARRAY_TYPE" },
643   { 0x8086, "GL_INDEX_ARRAY_STRIDE" },
644   { 0x8087, "GL_INDEX_ARRAY_COUNT_EXT" },
645   { 0x8088, "GL_TEXTURE_COORD_ARRAY_SIZE" },
646   { 0x8089, "GL_TEXTURE_COORD_ARRAY_TYPE" },
647   { 0x808A, "GL_TEXTURE_COORD_ARRAY_STRIDE" },
648   { 0x808B, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
649   { 0x808C, "GL_EDGE_FLAG_ARRAY_STRIDE" },
650   { 0x808D, "GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
651   { 0x808E, "GL_VERTEX_ARRAY_POINTER" },
652   { 0x808F, "GL_NORMAL_ARRAY_POINTER" },
653   { 0x8090, "GL_COLOR_ARRAY_POINTER" },
654   { 0x8091, "GL_INDEX_ARRAY_POINTER" },
655   { 0x8092, "GL_TEXTURE_COORD_ARRAY_POINTER" },
656   { 0x8093, "GL_EDGE_FLAG_ARRAY_POINTER" },
657   { 0x809D, "GL_MULTISAMPLE" },
658   { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE" },
659   { 0x809F, "GL_SAMPLE_ALPHA_TO_ONE" },
660   { 0x80A0, "GL_SAMPLE_COVERAGE" },
661   { 0x80A8, "GL_SAMPLE_BUFFERS" },
662   { 0x80A9, "GL_SAMPLES" },
663   { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE" },
664   { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT" },
665   { 0x80B1, "GL_COLOR_MATRIX" },
666   { 0x80B2, "GL_COLOR_MATRIX_STACK_DEPTH" },
667   { 0x80B3, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
668   { 0x80B4, "GL_POST_COLOR_MATRIX_RED_SCALE" },
669   { 0x80B5, "GL_POST_COLOR_MATRIX_GREEN_SCALE" },
670   { 0x80B6, "GL_POST_COLOR_MATRIX_BLUE_SCALE" },
671   { 0x80B7, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" },
672   { 0x80B8, "GL_POST_COLOR_MATRIX_RED_BIAS" },
673   { 0x80B9, "GL_POST_COLOR_MATRIX_GREEN_BIAS" },
674   { 0x80BA, "GL_POST_COLOR_MATRIX_BLUE_BIAS" },
675   { 0x80BB, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" },
676   { 0x80BC, "GL_TEXTURE_COLOR_TABLE_SGI" },
677   { 0x80BD, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI" },
678   { 0x80BF, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" },
679   { 0x80C8, "GL_BLEND_DST_RGB" },
680   { 0x80C9, "GL_BLEND_SRC_RGB" },
681   { 0x80CA, "GL_BLEND_DST_ALPHA" },
682   { 0x80CB, "GL_BLEND_SRC_ALPHA" },
683   { 0x80D0, "GL_COLOR_TABLE" },
684   { 0x80D1, "GL_POST_CONVOLUTION_COLOR_TABLE" },
685   { 0x80D2, "GL_POST_COLOR_MATRIX_COLOR_TABLE" },
686   { 0x80D3, "GL_PROXY_COLOR_TABLE" },
687   { 0x80D4, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" },
688   { 0x80D5, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" },
689   { 0x80D6, "GL_COLOR_TABLE_SCALE" },
690   { 0x80D7, "GL_COLOR_TABLE_BIAS" },
691   { 0x80D8, "GL_COLOR_TABLE_FORMAT" },
692   { 0x80D9, "GL_COLOR_TABLE_WIDTH" },
693   { 0x80DA, "GL_COLOR_TABLE_RED_SIZE" },
694   { 0x80DB, "GL_COLOR_TABLE_GREEN_SIZE" },
695   { 0x80DC, "GL_COLOR_TABLE_BLUE_SIZE" },
696   { 0x80DD, "GL_COLOR_TABLE_ALPHA_SIZE" },
697   { 0x80DE, "GL_COLOR_TABLE_LUMINANCE_SIZE" },
698   { 0x80DF, "GL_COLOR_TABLE_INTENSITY_SIZE" },
699   { 0x80E0, "GL_BGR" },
700   { 0x80E1, "GL_BGRA" },
701   { 0x80E8, "GL_MAX_ELEMENTS_VERTICES" },
702   { 0x80E9, "GL_MAX_ELEMENTS_INDICES" },
703   { 0x80ED, "GL_TEXTURE_INDEX_SIZE_EXT" },
704   { 0x80F0, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" },
705   { 0x8126, "GL_POINT_SIZE_MIN" },
706   { 0x8127, "GL_POINT_SIZE_MAX" },
707   { 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE" },
708   { 0x8129, "GL_POINT_DISTANCE_ATTENUATION" },
709   { 0x812D, "GL_CLAMP_TO_BORDER" },
710   { 0x812F, "GL_CLAMP_TO_EDGE" },
711   { 0x813A, "GL_TEXTURE_MIN_LOD" },
712   { 0x813B, "GL_TEXTURE_MAX_LOD" },
713   { 0x813C, "GL_TEXTURE_BASE_LEVEL" },
714   { 0x813D, "GL_TEXTURE_MAX_LEVEL" },
715   { 0x8150, "GL_IGNORE_BORDER_HP" },
716   { 0x8151, "GL_CONSTANT_BORDER_HP" },
717   { 0x8153, "GL_REPLICATE_BORDER_HP" },
718   { 0x8154, "GL_CONVOLUTION_BORDER_COLOR" },
719   { 0x8165, "GL_OCCLUSION_TEST_HP" },
720   { 0x8166, "GL_OCCLUSION_TEST_RESULT_HP" },
721   { 0x8170, "GL_LINEAR_CLIPMAP_LINEAR_SGIX" },
722   { 0x8171, "GL_TEXTURE_CLIPMAP_CENTER_SGIX" },
723   { 0x8172, "GL_TEXTURE_CLIPMAP_FRAME_SGIX" },
724   { 0x8173, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX" },
725   { 0x8174, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" },
726   { 0x8175, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" },
727   { 0x8176, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX" },
728   { 0x8177, "GL_MAX_CLIPMAP_DEPTH_SGIX" },
729   { 0x8178, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" },
730   { 0x8179, "GL_POST_TEXTURE_FILTER_BIAS_SGIX" },
731   { 0x817A, "GL_POST_TEXTURE_FILTER_SCALE_SGIX" },
732   { 0x817B, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" },
733   { 0x817C, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" },
734   { 0x818E, "GL_TEXTURE_LOD_BIAS_S_SGIX" },
735   { 0x818F, "GL_TEXTURE_LOD_BIAS_T_SGIX" },
736   { 0x8190, "GL_TEXTURE_LOD_BIAS_R_SGIX" },
737   { 0x8191, "GL_GENERATE_MIPMAP" },
738   { 0x8192, "GL_GENERATE_MIPMAP_HINT" },
739   { 0x8198, "GL_FOG_OFFSET_SGIX" },
740   { 0x8199, "GL_FOG_OFFSET_VALUE_SGIX" },
741   { 0x819A, "GL_TEXTURE_COMPARE_SGIX" },
742   { 0x819B, "GL_TEXTURE_COMPARE_OPERATOR_SGIX" },
743   { 0x819C, "GL_TEXTURE_LEQUAL_R_SGIX" },
744   { 0x819D, "GL_TEXTURE_GEQUAL_R_SGIX" },
745   { 0x81A5, "GL_DEPTH_COMPONENT16" },
746   { 0x81A6, "GL_DEPTH_COMPONENT24" },
747   { 0x81A7, "GL_DEPTH_COMPONENT32" },
748   { 0x81A8, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" },
749   { 0x81A9, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" },
750   { 0x81D4, "GL_WRAP_BORDER_SUN" },
751   { 0x81EF, "GL_TEXTURE_COLOR_WRITEMASK_SGIS" },
752   { 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL" },
753   { 0x81F9, "GL_SINGLE_COLOR" },
754   { 0x81FA, "GL_SEPARATE_SPECULAR_COLOR" },
755   { 0x81FB, "GL_SHARED_TEXTURE_PALETTE_EXT" },
756   { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" },
757   { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" },
758   { 0x8212, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" },
759   { 0x8213, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" },
760   { 0x8214, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" },
761   { 0x8215, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" },
762   { 0x8216, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" },
763   { 0x8217, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" },
764   { 0x8218, "GL_FRAMEBUFFER_DEFAULT" },
765   { 0x8219, "GL_FRAMEBUFFER_UNDEFINED" },
766   { 0x821A, "GL_DEPTH_STENCIL_ATTACHMENT" },
767   { 0x821B, "GL_MAJOR_VERSION" },
768   { 0x821C, "GL_MINOR_VERSION" },
769   { 0x821D, "GL_NUM_EXTENSIONS" },
770   { 0x821E, "GL_CONTEXT_FLAGS" },
771   { 0x8222, "GL_INDEX" },
772   { 0x8223, "GL_DEPTH_BUFFER" },
773   { 0x8224, "GL_STENCIL_BUFFER" },
774   { 0x8225, "GL_COMPRESSED_RED" },
775   { 0x8226, "GL_COMPRESSED_RG" },
776   { 0x8227, "GL_RG" },
777   { 0x8228, "GL_RG_INTEGER" },
778   { 0x8229, "GL_R8" },
779   { 0x822A, "GL_R16" },
780   { 0x822B, "GL_RG8" },
781   { 0x822C, "GL_RG16" },
782   { 0x822D, "GL_R16F" },
783   { 0x822E, "GL_R32F" },
784   { 0x822F, "GL_RG16F" },
785   { 0x8230, "GL_RG32F" },
786   { 0x8231, "GL_R8I" },
787   { 0x8232, "GL_R8UI" },
788   { 0x8233, "GL_R16I" },
789   { 0x8234, "GL_R16UI" },
790   { 0x8235, "GL_R32I" },
791   { 0x8236, "GL_R32UI" },
792   { 0x8237, "GL_RG8I" },
793   { 0x8238, "GL_RG8UI" },
794   { 0x8239, "GL_RG16I" },
795   { 0x823A, "GL_RG16UI" },
796   { 0x823B, "GL_RG32I" },
797   { 0x823C, "GL_RG32UI" },
798   { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" },
799   { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" },
800   { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_ARB" },
801   { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_ARB" },
802   { 0x8246, "GL_DEBUG_SOURCE_API_ARB" },
803   { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" },
804   { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" },
805   { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB" },
806   { 0x824A, "GL_DEBUG_SOURCE_APPLICATION_ARB" },
807   { 0x824B, "GL_DEBUG_SOURCE_OTHER_ARB" },
808   { 0x824C, "GL_DEBUG_TYPE_ERROR_ARB" },
809   { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" },
810   { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" },
811   { 0x824F, "GL_DEBUG_TYPE_PORTABILITY_ARB" },
812   { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_ARB" },
813   { 0x8251, "GL_DEBUG_TYPE_OTHER_ARB" },
814   { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_ARB" },
815   { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB" },
816   { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB" },
817   { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB" },
818   { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
819   { 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
820   { 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
821   { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
822   { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },
823   { 0x8364, "GL_UNSIGNED_SHORT_5_6_5_REV" },
824   { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV" },
825   { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV" },
826   { 0x8367, "GL_UNSIGNED_INT_8_8_8_8_REV" },
827   { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV" },
828   { 0x8369, "GL_TEXTURE_MAX_CLAMP_S_SGIX" },
829   { 0x836A, "GL_TEXTURE_MAX_CLAMP_T_SGIX" },
830   { 0x836B, "GL_TEXTURE_MAX_CLAMP_R_SGIX" },
831   { 0x8370, "GL_MIRRORED_REPEAT" },
832   { 0x83A0, "GL_RGB_S3TC" },
833   { 0x83A1, "GL_RGB4_S3TC" },
834   { 0x83A2, "GL_RGBA_S3TC" },
835   { 0x83A3, "GL_RGBA4_S3TC" },
836   { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" },
837   { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" },
838   { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" },
839   { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" },
840   { 0x844D, "GL_NEAREST_CLIPMAP_NEAREST_SGIX" },
841   { 0x844E, "GL_NEAREST_CLIPMAP_LINEAR_SGIX" },
842   { 0x844F, "GL_LINEAR_CLIPMAP_NEAREST_SGIX" },
843   { 0x8450, "GL_FOG_COORDINATE_SOURCE" },
844   { 0x8451, "GL_FOG_COORD" },
845   { 0x8452, "GL_FRAGMENT_DEPTH" },
846   { 0x8453, "GL_CURRENT_FOG_COORD" },
847   { 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE" },
848   { 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE" },
849   { 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER" },
850   { 0x8457, "GL_FOG_COORDINATE_ARRAY" },
851   { 0x8458, "GL_COLOR_SUM" },
852   { 0x8459, "GL_CURRENT_SECONDARY_COLOR" },
853   { 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE" },
854   { 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE" },
855   { 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE" },
856   { 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER" },
857   { 0x845E, "GL_SECONDARY_COLOR_ARRAY" },
858   { 0x845F, "GL_CURRENT_RASTER_SECONDARY_COLOR" },
859   { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE" },
860   { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE" },
861   { 0x84C0, "GL_TEXTURE0" },
862   { 0x84C1, "GL_TEXTURE1" },
863   { 0x84C2, "GL_TEXTURE2" },
864   { 0x84C3, "GL_TEXTURE3" },
865   { 0x84C4, "GL_TEXTURE4" },
866   { 0x84C5, "GL_TEXTURE5" },
867   { 0x84C6, "GL_TEXTURE6" },
868   { 0x84C7, "GL_TEXTURE7" },
869   { 0x84C8, "GL_TEXTURE8" },
870   { 0x84C9, "GL_TEXTURE9" },
871   { 0x84CA, "GL_TEXTURE10" },
872   { 0x84CB, "GL_TEXTURE11" },
873   { 0x84CC, "GL_TEXTURE12" },
874   { 0x84CD, "GL_TEXTURE13" },
875   { 0x84CE, "GL_TEXTURE14" },
876   { 0x84CF, "GL_TEXTURE15" },
877   { 0x84D0, "GL_TEXTURE16" },
878   { 0x84D1, "GL_TEXTURE17" },
879   { 0x84D2, "GL_TEXTURE18" },
880   { 0x84D3, "GL_TEXTURE19" },
881   { 0x84D4, "GL_TEXTURE20" },
882   { 0x84D5, "GL_TEXTURE21" },
883   { 0x84D6, "GL_TEXTURE22" },
884   { 0x84D7, "GL_TEXTURE23" },
885   { 0x84D8, "GL_TEXTURE24" },
886   { 0x84D9, "GL_TEXTURE25" },
887   { 0x84DA, "GL_TEXTURE26" },
888   { 0x84DB, "GL_TEXTURE27" },
889   { 0x84DC, "GL_TEXTURE28" },
890   { 0x84DD, "GL_TEXTURE29" },
891   { 0x84DE, "GL_TEXTURE30" },
892   { 0x84DF, "GL_TEXTURE31" },
893   { 0x84E0, "GL_ACTIVE_TEXTURE" },
894   { 0x84E1, "GL_CLIENT_ACTIVE_TEXTURE" },
895   { 0x84E2, "GL_MAX_TEXTURE_UNITS" },
896   { 0x84E3, "GL_TRANSPOSE_MODELVIEW_MATRIX" },
897   { 0x84E4, "GL_TRANSPOSE_PROJECTION_MATRIX" },
898   { 0x84E5, "GL_TRANSPOSE_TEXTURE_MATRIX" },
899   { 0x84E6, "GL_TRANSPOSE_COLOR_MATRIX" },
900   { 0x84E7, "GL_SUBTRACT" },
901   { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE" },
902   { 0x84E9, "GL_COMPRESSED_ALPHA" },
903   { 0x84EA, "GL_COMPRESSED_LUMINANCE" },
904   { 0x84EB, "GL_COMPRESSED_LUMINANCE_ALPHA" },
905   { 0x84EC, "GL_COMPRESSED_INTENSITY" },
906   { 0x84ED, "GL_COMPRESSED_RGB" },
907   { 0x84EE, "GL_COMPRESSED_RGBA" },
908   { 0x84EF, "GL_TEXTURE_COMPRESSION_HINT" },
909   { 0x84F5, "GL_TEXTURE_RECTANGLE" },
910   { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE" },
911   { 0x84F7, "GL_PROXY_TEXTURE_RECTANGLE" },
912   { 0x84F8, "GL_MAX_RECTANGLE_TEXTURE_SIZE" },
913   { 0x84F9, "GL_DEPTH_STENCIL" },
914   { 0x84FA, "GL_UNSIGNED_INT_24_8" },
915   { 0x84FD, "GL_MAX_TEXTURE_LOD_BIAS" },
916   { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT" },
917   { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
918   { 0x8500, "GL_TEXTURE_FILTER_CONTROL" },
919   { 0x8501, "GL_TEXTURE_LOD_BIAS" },
920   { 0x8503, "GL_COMBINE4_NV" },
921   { 0x8504, "GL_MAX_SHININESS_NV" },
922   { 0x8505, "GL_MAX_SPOT_EXPONENT_NV" },
923   { 0x8507, "GL_INCR_WRAP" },
924   { 0x8508, "GL_DECR_WRAP" },
925   { 0x850A, "GL_MODELVIEW1_ARB" },
926   { 0x8511, "GL_NORMAL_MAP" },
927   { 0x8512, "GL_REFLECTION_MAP" },
928   { 0x8513, "GL_TEXTURE_CUBE_MAP" },
929   { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP" },
930   { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" },
931   { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" },
932   { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" },
933   { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" },
934   { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" },
935   { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" },
936   { 0x851B, "GL_PROXY_TEXTURE_CUBE_MAP" },
937   { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" },
938   { 0x8534, "GL_MULTISAMPLE_FILTER_HINT_NV" },
939   { 0x8558, "GL_PRIMITIVE_RESTART_NV" },
940   { 0x8559, "GL_PRIMITIVE_RESTART_INDEX_NV" },
941   { 0x855A, "GL_FOG_DISTANCE_MODE_NV" },
942   { 0x855B, "GL_EYE_RADIAL_NV" },
943   { 0x855C, "GL_EYE_PLANE_ABSOLUTE_NV" },
944   { 0x8570, "GL_COMBINE" },
945   { 0x8571, "GL_COMBINE_RGB" },
946   { 0x8572, "GL_COMBINE_ALPHA" },
947   { 0x8573, "GL_RGB_SCALE" },
948   { 0x8574, "GL_ADD_SIGNED" },
949   { 0x8575, "GL_INTERPOLATE" },
950   { 0x8576, "GL_CONSTANT" },
951   { 0x8577, "GL_PRIMARY_COLOR" },
952   { 0x8578, "GL_PREVIOUS" },
953   { 0x8580, "GL_SOURCE0_RGB" },
954   { 0x8581, "GL_SOURCE1_RGB" },
955   { 0x8582, "GL_SOURCE2_RGB" },
956   { 0x8583, "GL_SOURCE3_RGB_NV" },
957   { 0x8588, "GL_SOURCE0_ALPHA" },
958   { 0x8589, "GL_SOURCE1_ALPHA" },
959   { 0x858A, "GL_SOURCE2_ALPHA" },
960   { 0x858B, "GL_SOURCE3_ALPHA_NV" },
961   { 0x8590, "GL_OPERAND0_RGB" },
962   { 0x8591, "GL_OPERAND1_RGB" },
963   { 0x8592, "GL_OPERAND2_RGB" },
964   { 0x8593, "GL_OPERAND3_RGB_NV" },
965   { 0x8598, "GL_OPERAND0_ALPHA" },
966   { 0x8599, "GL_OPERAND1_ALPHA" },
967   { 0x859A, "GL_OPERAND2_ALPHA" },
968   { 0x859B, "GL_OPERAND3_ALPHA_NV" },
969   { 0x85B3, "GL_BUFFER_OBJECT_APPLE" },
970   { 0x85B5, "GL_VERTEX_ARRAY_BINDING" },
971   { 0x85B7, "GL_TEXTURE_RANGE_LENGTH_APPLE" },
972   { 0x85B8, "GL_TEXTURE_RANGE_POINTER_APPLE" },
973   { 0x85B9, "GL_YCBCR_422_APPLE" },
974   { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE" },
975   { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE" },
976   { 0x85BC, "GL_TEXTURE_STORAGE_HINT_APPLE" },
977   { 0x85BD, "GL_STORAGE_PRIVATE_APPLE" },
978   { 0x85BE, "GL_STORAGE_CACHED_APPLE" },
979   { 0x85BF, "GL_STORAGE_SHARED_APPLE" },
980   { 0x85CC, "GL_SLICE_ACCUM_SUN" },
981   { 0x8614, "GL_QUAD_MESH_SUN" },
982   { 0x8615, "GL_TRIANGLE_MESH_SUN" },
983   { 0x8620, "GL_VERTEX_PROGRAM_ARB" },
984   { 0x8621, "GL_VERTEX_STATE_PROGRAM_NV" },
985   { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" },
986   { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE" },
987   { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" },
988   { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE" },
989   { 0x8626, "GL_CURRENT_VERTEX_ATTRIB" },
990   { 0x8627, "GL_PROGRAM_LENGTH_ARB" },
991   { 0x8628, "GL_PROGRAM_STRING_ARB" },
992   { 0x8629, "GL_MODELVIEW_PROJECTION_NV" },
993   { 0x862A, "GL_IDENTITY_NV" },
994   { 0x862B, "GL_INVERSE_NV" },
995   { 0x862C, "GL_TRANSPOSE_NV" },
996   { 0x862D, "GL_INVERSE_TRANSPOSE_NV" },
997   { 0x862E, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" },
998   { 0x862F, "GL_MAX_PROGRAM_MATRICES_ARB" },
999   { 0x8630, "GL_MATRIX0_NV" },
1000   { 0x8631, "GL_MATRIX1_NV" },
1001   { 0x8632, "GL_MATRIX2_NV" },
1002   { 0x8633, "GL_MATRIX3_NV" },
1003   { 0x8634, "GL_MATRIX4_NV" },
1004   { 0x8635, "GL_MATRIX5_NV" },
1005   { 0x8636, "GL_MATRIX6_NV" },
1006   { 0x8637, "GL_MATRIX7_NV" },
1007   { 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" },
1008   { 0x8641, "GL_CURRENT_MATRIX_ARB" },
1009   { 0x8642, "GL_PROGRAM_POINT_SIZE" },
1010   { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE" },
1011   { 0x8644, "GL_PROGRAM_PARAMETER_NV" },
1012   { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1013   { 0x8646, "GL_PROGRAM_TARGET_NV" },
1014   { 0x8647, "GL_PROGRAM_RESIDENT_NV" },
1015   { 0x8648, "GL_TRACK_MATRIX_NV" },
1016   { 0x8649, "GL_TRACK_MATRIX_TRANSFORM_NV" },
1017   { 0x864A, "GL_VERTEX_PROGRAM_BINDING_NV" },
1018   { 0x864B, "GL_PROGRAM_ERROR_POSITION_ARB" },
1019   { 0x864F, "GL_DEPTH_CLAMP" },
1020   { 0x8650, "GL_VERTEX_ATTRIB_ARRAY0_NV" },
1021   { 0x8651, "GL_VERTEX_ATTRIB_ARRAY1_NV" },
1022   { 0x8652, "GL_VERTEX_ATTRIB_ARRAY2_NV" },
1023   { 0x8653, "GL_VERTEX_ATTRIB_ARRAY3_NV" },
1024   { 0x8654, "GL_VERTEX_ATTRIB_ARRAY4_NV" },
1025   { 0x8655, "GL_VERTEX_ATTRIB_ARRAY5_NV" },
1026   { 0x8656, "GL_VERTEX_ATTRIB_ARRAY6_NV" },
1027   { 0x8657, "GL_VERTEX_ATTRIB_ARRAY7_NV" },
1028   { 0x8658, "GL_VERTEX_ATTRIB_ARRAY8_NV" },
1029   { 0x8659, "GL_VERTEX_ATTRIB_ARRAY9_NV" },
1030   { 0x865A, "GL_VERTEX_ATTRIB_ARRAY10_NV" },
1031   { 0x865B, "GL_VERTEX_ATTRIB_ARRAY11_NV" },
1032   { 0x865C, "GL_VERTEX_ATTRIB_ARRAY12_NV" },
1033   { 0x865D, "GL_VERTEX_ATTRIB_ARRAY13_NV" },
1034   { 0x865E, "GL_VERTEX_ATTRIB_ARRAY14_NV" },
1035   { 0x865F, "GL_VERTEX_ATTRIB_ARRAY15_NV" },
1036   { 0x8660, "GL_MAP1_VERTEX_ATTRIB0_4_NV" },
1037   { 0x8661, "GL_MAP1_VERTEX_ATTRIB1_4_NV" },
1038   { 0x8662, "GL_MAP1_VERTEX_ATTRIB2_4_NV" },
1039   { 0x8663, "GL_MAP1_VERTEX_ATTRIB3_4_NV" },
1040   { 0x8664, "GL_MAP1_VERTEX_ATTRIB4_4_NV" },
1041   { 0x8665, "GL_MAP1_VERTEX_ATTRIB5_4_NV" },
1042   { 0x8666, "GL_MAP1_VERTEX_ATTRIB6_4_NV" },
1043   { 0x8667, "GL_MAP1_VERTEX_ATTRIB7_4_NV" },
1044   { 0x8668, "GL_MAP1_VERTEX_ATTRIB8_4_NV" },
1045   { 0x8669, "GL_MAP1_VERTEX_ATTRIB9_4_NV" },
1046   { 0x866A, "GL_MAP1_VERTEX_ATTRIB10_4_NV" },
1047   { 0x866B, "GL_MAP1_VERTEX_ATTRIB11_4_NV" },
1048   { 0x866C, "GL_MAP1_VERTEX_ATTRIB12_4_NV" },
1049   { 0x866D, "GL_MAP1_VERTEX_ATTRIB13_4_NV" },
1050   { 0x866E, "GL_MAP1_VERTEX_ATTRIB14_4_NV" },
1051   { 0x866F, "GL_MAP1_VERTEX_ATTRIB15_4_NV" },
1052   { 0x8670, "GL_MAP2_VERTEX_ATTRIB0_4_NV" },
1053   { 0x8671, "GL_MAP2_VERTEX_ATTRIB1_4_NV" },
1054   { 0x8672, "GL_MAP2_VERTEX_ATTRIB2_4_NV" },
1055   { 0x8673, "GL_MAP2_VERTEX_ATTRIB3_4_NV" },
1056   { 0x8674, "GL_MAP2_VERTEX_ATTRIB4_4_NV" },
1057   { 0x8675, "GL_MAP2_VERTEX_ATTRIB5_4_NV" },
1058   { 0x8676, "GL_MAP2_VERTEX_ATTRIB6_4_NV" },
1059
1060   /* Both GL_PROGRAM_BINDING_ARB and GL_MAP2_VERTEX_ATTRIB7_4_NV were
1061    * accidentally assigned the same value.  The generator script
1062    * prefers ARB extension names to vendor extension names, so only
1063    * GL_PROGRAM_BINDING_ARB is checked.
1064    */
1065/*   { 0x8677, "GL_MAP2_VERTEX_ATTRIB7_4_NV" },*/
1066   { 0x8677, "GL_PROGRAM_BINDING_ARB" },
1067
1068   { 0x8678, "GL_MAP2_VERTEX_ATTRIB8_4_NV" },
1069   { 0x8679, "GL_MAP2_VERTEX_ATTRIB9_4_NV" },
1070   { 0x867A, "GL_MAP2_VERTEX_ATTRIB10_4_NV" },
1071   { 0x867B, "GL_MAP2_VERTEX_ATTRIB11_4_NV" },
1072   { 0x867C, "GL_MAP2_VERTEX_ATTRIB12_4_NV" },
1073   { 0x867D, "GL_MAP2_VERTEX_ATTRIB13_4_NV" },
1074   { 0x867E, "GL_MAP2_VERTEX_ATTRIB14_4_NV" },
1075   { 0x867F, "GL_MAP2_VERTEX_ATTRIB15_4_NV" },
1076   { 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" },
1077   { 0x86A1, "GL_TEXTURE_COMPRESSED" },
1078   { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" },
1079   { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS" },
1080   { 0x86A4, "GL_MAX_VERTEX_UNITS_ARB" },
1081   { 0x86A5, "GL_ACTIVE_VERTEX_UNITS_ARB" },
1082   { 0x86A6, "GL_WEIGHT_SUM_UNITY_ARB" },
1083   { 0x86A7, "GL_VERTEX_BLEND_ARB" },
1084   { 0x86A8, "GL_CURRENT_WEIGHT_ARB" },
1085   { 0x86A9, "GL_WEIGHT_ARRAY_TYPE_ARB" },
1086   { 0x86AA, "GL_WEIGHT_ARRAY_STRIDE_ARB" },
1087   { 0x86AB, "GL_WEIGHT_ARRAY_SIZE_ARB" },
1088   { 0x86AC, "GL_WEIGHT_ARRAY_POINTER_ARB" },
1089   { 0x86AD, "GL_WEIGHT_ARRAY_ARB" },
1090   { 0x86AE, "GL_DOT3_RGB" },
1091   { 0x86AF, "GL_DOT3_RGBA" },
1092   { 0x86B0, "GL_COMPRESSED_RGB_FXT1_3DFX" },
1093   { 0x86B1, "GL_COMPRESSED_RGBA_FXT1_3DFX" },
1094   { 0x86B2, "GL_MULTISAMPLE_3DFX" },
1095   { 0x86B3, "GL_SAMPLE_BUFFERS_3DFX" },
1096   { 0x86B4, "GL_SAMPLES_3DFX" },
1097   { 0x8722, "GL_MODELVIEW2_ARB" },
1098   { 0x8723, "GL_MODELVIEW3_ARB" },
1099   { 0x8724, "GL_MODELVIEW4_ARB" },
1100   { 0x8725, "GL_MODELVIEW5_ARB" },
1101   { 0x8726, "GL_MODELVIEW6_ARB" },
1102   { 0x8727, "GL_MODELVIEW7_ARB" },
1103   { 0x8728, "GL_MODELVIEW8_ARB" },
1104   { 0x8729, "GL_MODELVIEW9_ARB" },
1105   { 0x872A, "GL_MODELVIEW10_ARB" },
1106   { 0x872B, "GL_MODELVIEW11_ARB" },
1107   { 0x872C, "GL_MODELVIEW12_ARB" },
1108   { 0x872D, "GL_MODELVIEW13_ARB" },
1109   { 0x872E, "GL_MODELVIEW14_ARB" },
1110   { 0x872F, "GL_MODELVIEW15_ARB" },
1111   { 0x8730, "GL_MODELVIEW16_ARB" },
1112   { 0x8731, "GL_MODELVIEW17_ARB" },
1113   { 0x8732, "GL_MODELVIEW18_ARB" },
1114   { 0x8733, "GL_MODELVIEW19_ARB" },
1115   { 0x8734, "GL_MODELVIEW20_ARB" },
1116   { 0x8735, "GL_MODELVIEW21_ARB" },
1117   { 0x8736, "GL_MODELVIEW22_ARB" },
1118   { 0x8737, "GL_MODELVIEW23_ARB" },
1119   { 0x8738, "GL_MODELVIEW24_ARB" },
1120   { 0x8739, "GL_MODELVIEW25_ARB" },
1121   { 0x873A, "GL_MODELVIEW26_ARB" },
1122   { 0x873B, "GL_MODELVIEW27_ARB" },
1123   { 0x873C, "GL_MODELVIEW28_ARB" },
1124   { 0x873D, "GL_MODELVIEW29_ARB" },
1125   { 0x873E, "GL_MODELVIEW30_ARB" },
1126   { 0x873F, "GL_MODELVIEW31_ARB" },
1127   { 0x8740, "GL_DOT3_RGB_EXT" },
1128
1129   /* Both GL_DOT3_RGBA_EXT and GL_PROGRAM_BINARY_LENGTH were accidentally
1130    * assigned the same value.  The generator script prefers "core" names to
1131    * extension names, so only GL_PROGRAM_BINARY_LENGTH is checked.
1132    */
1133/*   { 0x8741, "GL_DOT3_RGBA_EXT" },*/
1134   { 0x8741, "GL_PROGRAM_BINARY_LENGTH" },
1135
1136   { 0x8742, "GL_MIRROR_CLAMP_EXT" },
1137   { 0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT" },
1138   { 0x8744, "GL_MODULATE_ADD_ATI" },
1139   { 0x8745, "GL_MODULATE_SIGNED_ADD_ATI" },
1140   { 0x8746, "GL_MODULATE_SUBTRACT_ATI" },
1141   { 0x8757, "GL_YCBCR_MESA" },
1142   { 0x8758, "GL_PACK_INVERT_MESA" },
1143   { 0x8759, "GL_DEBUG_OBJECT_MESA" },
1144   { 0x875A, "GL_DEBUG_PRINT_MESA" },
1145   { 0x875B, "GL_DEBUG_ASSERT_MESA" },
1146   { 0x8764, "GL_BUFFER_SIZE" },
1147   { 0x8765, "GL_BUFFER_USAGE" },
1148   { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },
1149   { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" },
1150   { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" },
1151   { 0x8778, "GL_BUMP_TEX_UNITS_ATI" },
1152   { 0x8779, "GL_DUDV_ATI" },
1153   { 0x877A, "GL_DU8DV8_ATI" },
1154   { 0x877B, "GL_BUMP_ENVMAP_ATI" },
1155   { 0x877C, "GL_BUMP_TARGET_ATI" },
1156   { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" },
1157   { 0x87FF, "GL_PROGRAM_BINARY_FORMATS" },
1158   { 0x8800, "GL_STENCIL_BACK_FUNC" },
1159   { 0x8801, "GL_STENCIL_BACK_FAIL" },
1160   { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" },
1161   { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS" },
1162   { 0x8804, "GL_FRAGMENT_PROGRAM_ARB" },
1163   { 0x8805, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" },
1164   { 0x8806, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" },
1165   { 0x8807, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" },
1166   { 0x8808, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
1167   { 0x8809, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
1168   { 0x880A, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
1169   { 0x880B, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
1170   { 0x880C, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
1171   { 0x880D, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
1172   { 0x880E, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
1173   { 0x880F, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
1174   { 0x8810, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
1175   { 0x8814, "GL_RGBA32F" },
1176   { 0x8815, "GL_RGB32F" },
1177   { 0x8816, "GL_ALPHA32F_ARB" },
1178   { 0x8817, "GL_INTENSITY32F_ARB" },
1179   { 0x8818, "GL_LUMINANCE32F_ARB" },
1180   { 0x8819, "GL_LUMINANCE_ALPHA32F_ARB" },
1181   { 0x881A, "GL_RGBA16F" },
1182   { 0x881B, "GL_RGB16F" },
1183   { 0x881C, "GL_ALPHA16F_ARB" },
1184   { 0x881D, "GL_INTENSITY16F_ARB" },
1185   { 0x881E, "GL_LUMINANCE16F_ARB" },
1186   { 0x881F, "GL_LUMINANCE_ALPHA16F_ARB" },
1187   { 0x8820, "GL_RGBA_FLOAT_MODE_ARB" },
1188   { 0x8824, "GL_MAX_DRAW_BUFFERS" },
1189   { 0x8825, "GL_DRAW_BUFFER0" },
1190   { 0x8826, "GL_DRAW_BUFFER1" },
1191   { 0x8827, "GL_DRAW_BUFFER2" },
1192   { 0x8828, "GL_DRAW_BUFFER3" },
1193   { 0x8829, "GL_DRAW_BUFFER4" },
1194   { 0x882A, "GL_DRAW_BUFFER5" },
1195   { 0x882B, "GL_DRAW_BUFFER6" },
1196   { 0x882C, "GL_DRAW_BUFFER7" },
1197   { 0x882D, "GL_DRAW_BUFFER8" },
1198   { 0x882E, "GL_DRAW_BUFFER9" },
1199   { 0x882F, "GL_DRAW_BUFFER10" },
1200   { 0x8830, "GL_DRAW_BUFFER11" },
1201   { 0x8831, "GL_DRAW_BUFFER12" },
1202   { 0x8832, "GL_DRAW_BUFFER13" },
1203   { 0x8833, "GL_DRAW_BUFFER14" },
1204   { 0x8834, "GL_DRAW_BUFFER15" },
1205   { 0x883D, "GL_BLEND_EQUATION_ALPHA" },
1206   { 0x8840, "GL_MATRIX_PALETTE_ARB" },
1207   { 0x8841, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" },
1208   { 0x8842, "GL_MAX_PALETTE_MATRICES_ARB" },
1209   { 0x8843, "GL_CURRENT_PALETTE_MATRIX_ARB" },
1210   { 0x8844, "GL_MATRIX_INDEX_ARRAY_ARB" },
1211   { 0x8845, "GL_CURRENT_MATRIX_INDEX_ARB" },
1212   { 0x8846, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB" },
1213   { 0x8847, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB" },
1214   { 0x8848, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" },
1215   { 0x8849, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB" },
1216   { 0x884A, "GL_TEXTURE_DEPTH_SIZE" },
1217   { 0x884B, "GL_DEPTH_TEXTURE_MODE" },
1218   { 0x884C, "GL_TEXTURE_COMPARE_MODE" },
1219   { 0x884D, "GL_TEXTURE_COMPARE_FUNC" },
1220   { 0x884E, "GL_COMPARE_REF_TO_TEXTURE" },
1221   { 0x884F, "GL_TEXTURE_CUBE_MAP_SEAMLESS" },
1222   { 0x8861, "GL_POINT_SPRITE" },
1223   { 0x8862, "GL_COORD_REPLACE" },
1224   { 0x8863, "GL_POINT_SPRITE_R_MODE_NV" },
1225   { 0x8864, "GL_QUERY_COUNTER_BITS" },
1226   { 0x8865, "GL_CURRENT_QUERY" },
1227   { 0x8866, "GL_QUERY_RESULT" },
1228   { 0x8867, "GL_QUERY_RESULT_AVAILABLE" },
1229   { 0x8868, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" },
1230   { 0x8869, "GL_MAX_VERTEX_ATTRIBS" },
1231   { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" },
1232   { 0x886E, "GL_DEPTH_STENCIL_TO_RGBA_NV" },
1233   { 0x886F, "GL_DEPTH_STENCIL_TO_BGRA_NV" },
1234   { 0x8870, "GL_FRAGMENT_PROGRAM_NV" },
1235   { 0x8871, "GL_MAX_TEXTURE_COORDS" },
1236   { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS" },
1237   { 0x8873, "GL_FRAGMENT_PROGRAM_BINDING_NV" },
1238   { 0x8874, "GL_PROGRAM_ERROR_STRING_ARB" },
1239   { 0x8875, "GL_PROGRAM_FORMAT_ASCII_ARB" },
1240   { 0x8876, "GL_PROGRAM_FORMAT_ARB" },
1241   { 0x888F, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" },
1242   { 0x8890, "GL_DEPTH_BOUNDS_TEST_EXT" },
1243   { 0x8891, "GL_DEPTH_BOUNDS_EXT" },
1244   { 0x8892, "GL_ARRAY_BUFFER" },
1245   { 0x8893, "GL_ELEMENT_ARRAY_BUFFER" },
1246   { 0x8894, "GL_ARRAY_BUFFER_BINDING" },
1247   { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING" },
1248   { 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING" },
1249   { 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING" },
1250   { 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING" },
1251   { 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING" },
1252   { 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" },
1253   { 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" },
1254   { 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" },
1255   { 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" },
1256   { 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING" },
1257   { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" },
1258   { 0x88A0, "GL_PROGRAM_INSTRUCTIONS_ARB" },
1259   { 0x88A1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
1260   { 0x88A2, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
1261   { 0x88A3, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
1262   { 0x88A4, "GL_PROGRAM_TEMPORARIES_ARB" },
1263   { 0x88A5, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
1264   { 0x88A6, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" },
1265   { 0x88A7, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
1266   { 0x88A8, "GL_PROGRAM_PARAMETERS_ARB" },
1267   { 0x88A9, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
1268   { 0x88AA, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" },
1269   { 0x88AB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
1270   { 0x88AC, "GL_PROGRAM_ATTRIBS_ARB" },
1271   { 0x88AD, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
1272   { 0x88AE, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" },
1273   { 0x88AF, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
1274   { 0x88B0, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" },
1275   { 0x88B1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
1276   { 0x88B2, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
1277   { 0x88B3, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
1278   { 0x88B4, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
1279   { 0x88B5, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
1280   { 0x88B6, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" },
1281   { 0x88B7, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" },
1282   { 0x88B8, "GL_READ_ONLY" },
1283   { 0x88B9, "GL_WRITE_ONLY" },
1284   { 0x88BA, "GL_READ_WRITE" },
1285   { 0x88BB, "GL_BUFFER_ACCESS" },
1286   { 0x88BC, "GL_BUFFER_MAPPED" },
1287   { 0x88BD, "GL_BUFFER_MAP_POINTER" },
1288   { 0x88BF, "GL_TIME_ELAPSED" },
1289   { 0x88C0, "GL_MATRIX0_ARB" },
1290   { 0x88C1, "GL_MATRIX1_ARB" },
1291   { 0x88C2, "GL_MATRIX2_ARB" },
1292   { 0x88C3, "GL_MATRIX3_ARB" },
1293   { 0x88C4, "GL_MATRIX4_ARB" },
1294   { 0x88C5, "GL_MATRIX5_ARB" },
1295   { 0x88C6, "GL_MATRIX6_ARB" },
1296   { 0x88C7, "GL_MATRIX7_ARB" },
1297   { 0x88C8, "GL_MATRIX8_ARB" },
1298   { 0x88C9, "GL_MATRIX9_ARB" },
1299   { 0x88CA, "GL_MATRIX10_ARB" },
1300   { 0x88CB, "GL_MATRIX11_ARB" },
1301   { 0x88CC, "GL_MATRIX12_ARB" },
1302   { 0x88CD, "GL_MATRIX13_ARB" },
1303   { 0x88CE, "GL_MATRIX14_ARB" },
1304   { 0x88CF, "GL_MATRIX15_ARB" },
1305   { 0x88D0, "GL_MATRIX16_ARB" },
1306   { 0x88D1, "GL_MATRIX17_ARB" },
1307   { 0x88D2, "GL_MATRIX18_ARB" },
1308   { 0x88D3, "GL_MATRIX19_ARB" },
1309   { 0x88D4, "GL_MATRIX20_ARB" },
1310   { 0x88D5, "GL_MATRIX21_ARB" },
1311   { 0x88D6, "GL_MATRIX22_ARB" },
1312   { 0x88D7, "GL_MATRIX23_ARB" },
1313   { 0x88D8, "GL_MATRIX24_ARB" },
1314   { 0x88D9, "GL_MATRIX25_ARB" },
1315   { 0x88DA, "GL_MATRIX26_ARB" },
1316   { 0x88DB, "GL_MATRIX27_ARB" },
1317   { 0x88DC, "GL_MATRIX28_ARB" },
1318   { 0x88DD, "GL_MATRIX29_ARB" },
1319   { 0x88DE, "GL_MATRIX30_ARB" },
1320   { 0x88DF, "GL_MATRIX31_ARB" },
1321   { 0x88E0, "GL_STREAM_DRAW" },
1322   { 0x88E1, "GL_STREAM_READ" },
1323   { 0x88E2, "GL_STREAM_COPY" },
1324   { 0x88E4, "GL_STATIC_DRAW" },
1325   { 0x88E5, "GL_STATIC_READ" },
1326   { 0x88E6, "GL_STATIC_COPY" },
1327   { 0x88E8, "GL_DYNAMIC_DRAW" },
1328   { 0x88E9, "GL_DYNAMIC_READ" },
1329   { 0x88EA, "GL_DYNAMIC_COPY" },
1330   { 0x88EB, "GL_PIXEL_PACK_BUFFER" },
1331   { 0x88EC, "GL_PIXEL_UNPACK_BUFFER" },
1332   { 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING" },
1333   { 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING" },
1334   { 0x88F0, "GL_DEPTH24_STENCIL8" },
1335   { 0x88F1, "GL_TEXTURE_STENCIL_SIZE" },
1336   { 0x88F4, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" },
1337   { 0x88F5, "GL_MAX_PROGRAM_CALL_DEPTH_NV" },
1338   { 0x88F6, "GL_MAX_PROGRAM_IF_DEPTH_NV" },
1339   { 0x88F7, "GL_MAX_PROGRAM_LOOP_DEPTH_NV" },
1340   { 0x88F8, "GL_MAX_PROGRAM_LOOP_COUNT_NV" },
1341   { 0x88F9, "GL_SRC1_COLOR" },
1342   { 0x88FA, "GL_ONE_MINUS_SRC1_COLOR" },
1343   { 0x88FB, "GL_ONE_MINUS_SRC1_ALPHA" },
1344   { 0x88FC, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" },
1345   { 0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER" },
1346   { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" },
1347   { 0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS" },
1348   { 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET" },
1349   { 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET" },
1350   { 0x8910, "GL_STENCIL_TEST_TWO_SIDE_EXT" },
1351   { 0x8911, "GL_ACTIVE_STENCIL_FACE_EXT" },
1352   { 0x8912, "GL_MIRROR_CLAMP_TO_BORDER_EXT" },
1353   { 0x8914, "GL_SAMPLES_PASSED" },
1354   { 0x8916, "GL_GEOMETRY_VERTICES_OUT" },
1355   { 0x8917, "GL_GEOMETRY_INPUT_TYPE" },
1356   { 0x8918, "GL_GEOMETRY_OUTPUT_TYPE" },
1357   { 0x8919, "GL_SAMPLER_BINDING" },
1358   { 0x891A, "GL_CLAMP_VERTEX_COLOR" },
1359   { 0x891B, "GL_CLAMP_FRAGMENT_COLOR" },
1360   { 0x891C, "GL_CLAMP_READ_COLOR" },
1361   { 0x891D, "GL_FIXED_ONLY" },
1362   { 0x8920, "GL_FRAGMENT_SHADER_ATI" },
1363   { 0x8921, "GL_REG_0_ATI" },
1364   { 0x8922, "GL_REG_1_ATI" },
1365   { 0x8923, "GL_REG_2_ATI" },
1366   { 0x8924, "GL_REG_3_ATI" },
1367   { 0x8925, "GL_REG_4_ATI" },
1368   { 0x8926, "GL_REG_5_ATI" },
1369   { 0x8927, "GL_REG_6_ATI" },
1370   { 0x8928, "GL_REG_7_ATI" },
1371   { 0x8929, "GL_REG_8_ATI" },
1372   { 0x892A, "GL_REG_9_ATI" },
1373   { 0x892B, "GL_REG_10_ATI" },
1374   { 0x892C, "GL_REG_11_ATI" },
1375   { 0x892D, "GL_REG_12_ATI" },
1376   { 0x892E, "GL_REG_13_ATI" },
1377   { 0x892F, "GL_REG_14_ATI" },
1378   { 0x8930, "GL_REG_15_ATI" },
1379   { 0x8931, "GL_REG_16_ATI" },
1380   { 0x8932, "GL_REG_17_ATI" },
1381   { 0x8933, "GL_REG_18_ATI" },
1382   { 0x8934, "GL_REG_19_ATI" },
1383   { 0x8935, "GL_REG_20_ATI" },
1384   { 0x8936, "GL_REG_21_ATI" },
1385   { 0x8937, "GL_REG_22_ATI" },
1386   { 0x8938, "GL_REG_23_ATI" },
1387   { 0x8939, "GL_REG_24_ATI" },
1388   { 0x893A, "GL_REG_25_ATI" },
1389   { 0x893B, "GL_REG_26_ATI" },
1390   { 0x893C, "GL_REG_27_ATI" },
1391   { 0x893D, "GL_REG_28_ATI" },
1392   { 0x893E, "GL_REG_29_ATI" },
1393   { 0x893F, "GL_REG_30_ATI" },
1394   { 0x8940, "GL_REG_31_ATI" },
1395   { 0x8941, "GL_CON_0_ATI" },
1396   { 0x8942, "GL_CON_1_ATI" },
1397   { 0x8943, "GL_CON_2_ATI" },
1398   { 0x8944, "GL_CON_3_ATI" },
1399   { 0x8945, "GL_CON_4_ATI" },
1400   { 0x8946, "GL_CON_5_ATI" },
1401   { 0x8947, "GL_CON_6_ATI" },
1402   { 0x8948, "GL_CON_7_ATI" },
1403   { 0x8949, "GL_CON_8_ATI" },
1404   { 0x894A, "GL_CON_9_ATI" },
1405   { 0x894B, "GL_CON_10_ATI" },
1406   { 0x894C, "GL_CON_11_ATI" },
1407   { 0x894D, "GL_CON_12_ATI" },
1408   { 0x894E, "GL_CON_13_ATI" },
1409   { 0x894F, "GL_CON_14_ATI" },
1410   { 0x8950, "GL_CON_15_ATI" },
1411   { 0x8951, "GL_CON_16_ATI" },
1412   { 0x8952, "GL_CON_17_ATI" },
1413   { 0x8953, "GL_CON_18_ATI" },
1414   { 0x8954, "GL_CON_19_ATI" },
1415   { 0x8955, "GL_CON_20_ATI" },
1416   { 0x8956, "GL_CON_21_ATI" },
1417   { 0x8957, "GL_CON_22_ATI" },
1418   { 0x8958, "GL_CON_23_ATI" },
1419   { 0x8959, "GL_CON_24_ATI" },
1420   { 0x895A, "GL_CON_25_ATI" },
1421   { 0x895B, "GL_CON_26_ATI" },
1422   { 0x895C, "GL_CON_27_ATI" },
1423   { 0x895D, "GL_CON_28_ATI" },
1424   { 0x895E, "GL_CON_29_ATI" },
1425   { 0x895F, "GL_CON_30_ATI" },
1426   { 0x8960, "GL_CON_31_ATI" },
1427   { 0x8961, "GL_MOV_ATI" },
1428   { 0x8963, "GL_ADD_ATI" },
1429   { 0x8964, "GL_MUL_ATI" },
1430   { 0x8965, "GL_SUB_ATI" },
1431   { 0x8966, "GL_DOT3_ATI" },
1432   { 0x8967, "GL_DOT4_ATI" },
1433   { 0x8968, "GL_MAD_ATI" },
1434   { 0x8969, "GL_LERP_ATI" },
1435   { 0x896A, "GL_CND_ATI" },
1436   { 0x896B, "GL_CND0_ATI" },
1437   { 0x896C, "GL_DOT2_ADD_ATI" },
1438   { 0x896D, "GL_SECONDARY_INTERPOLATOR_ATI" },
1439   { 0x896E, "GL_NUM_FRAGMENT_REGISTERS_ATI" },
1440   { 0x896F, "GL_NUM_FRAGMENT_CONSTANTS_ATI" },
1441   { 0x8970, "GL_NUM_PASSES_ATI" },
1442   { 0x8971, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI" },
1443   { 0x8972, "GL_NUM_INSTRUCTIONS_TOTAL_ATI" },
1444   { 0x8973, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" },
1445   { 0x8974, "GL_NUM_LOOPBACK_COMPONENTS_ATI" },
1446   { 0x8975, "GL_COLOR_ALPHA_PAIRING_ATI" },
1447   { 0x8976, "GL_SWIZZLE_STR_ATI" },
1448   { 0x8977, "GL_SWIZZLE_STQ_ATI" },
1449   { 0x8978, "GL_SWIZZLE_STR_DR_ATI" },
1450   { 0x8979, "GL_SWIZZLE_STQ_DQ_ATI" },
1451   { 0x897A, "GL_SWIZZLE_STRQ_ATI" },
1452   { 0x897B, "GL_SWIZZLE_STRQ_DQ_ATI" },
1453   { 0x8A11, "GL_UNIFORM_BUFFER" },
1454   { 0x8A12, "GL_BUFFER_SERIALIZED_MODIFY_APPLE" },
1455   { 0x8A13, "GL_BUFFER_FLUSHING_UNMAP_APPLE" },
1456   { 0x8A19, "GL_RELEASED_APPLE" },
1457   { 0x8A1A, "GL_VOLATILE_APPLE" },
1458   { 0x8A1B, "GL_RETAINED_APPLE" },
1459   { 0x8A1C, "GL_UNDEFINED_APPLE" },
1460   { 0x8A1D, "GL_PURGEABLE_APPLE" },
1461   { 0x8A28, "GL_UNIFORM_BUFFER_BINDING" },
1462   { 0x8A29, "GL_UNIFORM_BUFFER_START" },
1463   { 0x8A2A, "GL_UNIFORM_BUFFER_SIZE" },
1464   { 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS" },
1465   { 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" },
1466   { 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" },
1467   { 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS" },
1468   { 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS" },
1469   { 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE" },
1470   { 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" },
1471   { 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" },
1472   { 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" },
1473   { 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" },
1474   { 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" },
1475   { 0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS" },
1476   { 0x8A37, "GL_UNIFORM_TYPE" },
1477   { 0x8A38, "GL_UNIFORM_SIZE" },
1478   { 0x8A39, "GL_UNIFORM_NAME_LENGTH" },
1479   { 0x8A3A, "GL_UNIFORM_BLOCK_INDEX" },
1480   { 0x8A3B, "GL_UNIFORM_OFFSET" },
1481   { 0x8A3C, "GL_UNIFORM_ARRAY_STRIDE" },
1482   { 0x8A3D, "GL_UNIFORM_MATRIX_STRIDE" },
1483   { 0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR" },
1484   { 0x8A3F, "GL_UNIFORM_BLOCK_BINDING" },
1485   { 0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE" },
1486   { 0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH" },
1487   { 0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" },
1488   { 0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" },
1489   { 0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" },
1490   { 0x8A45, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" },
1491   { 0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" },
1492   { 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT" },
1493   { 0x8A49, "GL_DECODE_EXT" },
1494   { 0x8A4A, "GL_SKIP_DECODE_EXT" },
1495   { 0x8B30, "GL_FRAGMENT_SHADER" },
1496   { 0x8B31, "GL_VERTEX_SHADER" },
1497   { 0x8B40, "GL_PROGRAM_OBJECT_ARB" },
1498   { 0x8B48, "GL_SHADER_OBJECT_ARB" },
1499   { 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" },
1500   { 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" },
1501   { 0x8B4B, "GL_MAX_VARYING_COMPONENTS" },
1502   { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" },
1503   { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" },
1504   { 0x8B4E, "GL_OBJECT_TYPE_ARB" },
1505   { 0x8B4F, "GL_SHADER_TYPE" },
1506   { 0x8B50, "GL_FLOAT_VEC2" },
1507   { 0x8B51, "GL_FLOAT_VEC3" },
1508   { 0x8B52, "GL_FLOAT_VEC4" },
1509   { 0x8B53, "GL_INT_VEC2" },
1510   { 0x8B54, "GL_INT_VEC3" },
1511   { 0x8B55, "GL_INT_VEC4" },
1512   { 0x8B56, "GL_BOOL" },
1513   { 0x8B57, "GL_BOOL_VEC2" },
1514   { 0x8B58, "GL_BOOL_VEC3" },
1515   { 0x8B59, "GL_BOOL_VEC4" },
1516   { 0x8B5A, "GL_FLOAT_MAT2" },
1517   { 0x8B5B, "GL_FLOAT_MAT3" },
1518   { 0x8B5C, "GL_FLOAT_MAT4" },
1519   { 0x8B5D, "GL_SAMPLER_1D" },
1520   { 0x8B5E, "GL_SAMPLER_2D" },
1521   { 0x8B5F, "GL_SAMPLER_3D" },
1522   { 0x8B60, "GL_SAMPLER_CUBE" },
1523   { 0x8B61, "GL_SAMPLER_1D_SHADOW" },
1524   { 0x8B62, "GL_SAMPLER_2D_SHADOW" },
1525   { 0x8B63, "GL_SAMPLER_2D_RECT" },
1526   { 0x8B64, "GL_SAMPLER_2D_RECT_SHADOW" },
1527   { 0x8B65, "GL_FLOAT_MAT2x3" },
1528   { 0x8B66, "GL_FLOAT_MAT2x4" },
1529   { 0x8B67, "GL_FLOAT_MAT3x2" },
1530   { 0x8B68, "GL_FLOAT_MAT3x4" },
1531   { 0x8B69, "GL_FLOAT_MAT4x2" },
1532   { 0x8B6A, "GL_FLOAT_MAT4x3" },
1533   { 0x8B80, "GL_DELETE_STATUS" },
1534   { 0x8B81, "GL_COMPILE_STATUS" },
1535   { 0x8B82, "GL_LINK_STATUS" },
1536   { 0x8B83, "GL_VALIDATE_STATUS" },
1537   { 0x8B84, "GL_INFO_LOG_LENGTH" },
1538   { 0x8B85, "GL_ATTACHED_SHADERS" },
1539   { 0x8B86, "GL_ACTIVE_UNIFORMS" },
1540   { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH" },
1541   { 0x8B88, "GL_SHADER_SOURCE_LENGTH" },
1542   { 0x8B89, "GL_ACTIVE_ATTRIBUTES" },
1543   { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" },
1544   { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" },
1545   { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION" },
1546   { 0x8B8D, "GL_CURRENT_PROGRAM" },
1547   { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE" },
1548   { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT" },
1549   { 0x8C10, "GL_TEXTURE_RED_TYPE" },
1550   { 0x8C11, "GL_TEXTURE_GREEN_TYPE" },
1551   { 0x8C12, "GL_TEXTURE_BLUE_TYPE" },
1552   { 0x8C13, "GL_TEXTURE_ALPHA_TYPE" },
1553   { 0x8C14, "GL_TEXTURE_LUMINANCE_TYPE" },
1554   { 0x8C15, "GL_TEXTURE_INTENSITY_TYPE" },
1555   { 0x8C16, "GL_TEXTURE_DEPTH_TYPE" },
1556   { 0x8C17, "GL_UNSIGNED_NORMALIZED" },
1557   { 0x8C18, "GL_TEXTURE_1D_ARRAY" },
1558   { 0x8C19, "GL_PROXY_TEXTURE_1D_ARRAY" },
1559   { 0x8C1A, "GL_TEXTURE_2D_ARRAY" },
1560   { 0x8C1B, "GL_PROXY_TEXTURE_2D_ARRAY" },
1561   { 0x8C1C, "GL_TEXTURE_BINDING_1D_ARRAY" },
1562   { 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY" },
1563   { 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
1564   { 0x8C2A, "GL_TEXTURE_BUFFER" },
1565   { 0x8C2B, "GL_MAX_TEXTURE_BUFFER_SIZE" },
1566   { 0x8C2C, "GL_TEXTURE_BINDING_BUFFER" },
1567   { 0x8C2D, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" },
1568   { 0x8C2E, "GL_TEXTURE_BUFFER_FORMAT" },
1569   { 0x8C2F, "GL_ANY_SAMPLES_PASSED" },
1570   { 0x8C3A, "GL_R11F_G11F_B10F" },
1571   { 0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV" },
1572   { 0x8C3C, "GL_RGBA_SIGNED_COMPONENTS_EXT" },
1573   { 0x8C3D, "GL_RGB9_E5" },
1574   { 0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV" },
1575   { 0x8C3F, "GL_TEXTURE_SHARED_SIZE" },
1576   { 0x8C40, "GL_SRGB" },
1577   { 0x8C41, "GL_SRGB8" },
1578   { 0x8C42, "GL_SRGB_ALPHA" },
1579   { 0x8C43, "GL_SRGB8_ALPHA8" },
1580   { 0x8C44, "GL_SLUMINANCE_ALPHA" },
1581   { 0x8C45, "GL_SLUMINANCE8_ALPHA8" },
1582   { 0x8C46, "GL_SLUMINANCE" },
1583   { 0x8C47, "GL_SLUMINANCE8" },
1584   { 0x8C48, "GL_COMPRESSED_SRGB" },
1585   { 0x8C49, "GL_COMPRESSED_SRGB_ALPHA" },
1586   { 0x8C4A, "GL_COMPRESSED_SLUMINANCE" },
1587   { 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA" },
1588#if 0
1589   { 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" },
1590   { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" },
1591   { 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" },
1592   { 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" },
1593   { 0x8C70, "GL_COMPRESSED_LUMINANCE_LATC1_EXT" },
1594   { 0x8C71, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" },
1595   { 0x8C72, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" },
1596   { 0x8C73, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" },
1597#endif
1598   { 0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" },
1599   { 0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" },
1600   { 0x8C80, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" },
1601   { 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS" },
1602   { 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START" },
1603   { 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" },
1604   { 0x8C87, "GL_PRIMITIVES_GENERATED" },
1605   { 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" },
1606   { 0x8C89, "GL_RASTERIZER_DISCARD" },
1607   { 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" },
1608   { 0x8C8B, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" },
1609   { 0x8C8C, "GL_INTERLEAVED_ATTRIBS" },
1610   { 0x8C8D, "GL_SEPARATE_ATTRIBS" },
1611   { 0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER" },
1612   { 0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" },
1613   { 0x8CA0, "GL_POINT_SPRITE_COORD_ORIGIN" },
1614   { 0x8CA1, "GL_LOWER_LEFT" },
1615   { 0x8CA2, "GL_UPPER_LEFT" },
1616   { 0x8CA3, "GL_STENCIL_BACK_REF" },
1617   { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK" },
1618   { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK" },
1619   { 0x8CA6, "GL_DRAW_FRAMEBUFFER_BINDING" },
1620   { 0x8CA7, "GL_RENDERBUFFER_BINDING" },
1621   { 0x8CA8, "GL_READ_FRAMEBUFFER" },
1622   { 0x8CA9, "GL_DRAW_FRAMEBUFFER" },
1623   { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING" },
1624   { 0x8CAB, "GL_RENDERBUFFER_SAMPLES" },
1625   { 0x8CAC, "GL_DEPTH_COMPONENT32F" },
1626   { 0x8CAD, "GL_DEPTH32F_STENCIL8" },
1627   { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" },
1628   { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" },
1629   { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" },
1630   { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" },
1631   { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" },
1632   { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE" },
1633   { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" },
1634   { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" },
1635   { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" },
1636   { 0x8CDA, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" },
1637   { 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" },
1638   { 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" },
1639   { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED" },
1640   { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS" },
1641   { 0x8CE0, "GL_COLOR_ATTACHMENT0" },
1642   { 0x8CE1, "GL_COLOR_ATTACHMENT1" },
1643   { 0x8CE2, "GL_COLOR_ATTACHMENT2" },
1644   { 0x8CE3, "GL_COLOR_ATTACHMENT3" },
1645   { 0x8CE4, "GL_COLOR_ATTACHMENT4" },
1646   { 0x8CE5, "GL_COLOR_ATTACHMENT5" },
1647   { 0x8CE6, "GL_COLOR_ATTACHMENT6" },
1648   { 0x8CE7, "GL_COLOR_ATTACHMENT7" },
1649   { 0x8CE8, "GL_COLOR_ATTACHMENT8" },
1650   { 0x8CE9, "GL_COLOR_ATTACHMENT9" },
1651   { 0x8CEA, "GL_COLOR_ATTACHMENT10" },
1652   { 0x8CEB, "GL_COLOR_ATTACHMENT11" },
1653   { 0x8CEC, "GL_COLOR_ATTACHMENT12" },
1654   { 0x8CED, "GL_COLOR_ATTACHMENT13" },
1655   { 0x8CEE, "GL_COLOR_ATTACHMENT14" },
1656   { 0x8CEF, "GL_COLOR_ATTACHMENT15" },
1657   { 0x8D00, "GL_DEPTH_ATTACHMENT" },
1658   { 0x8D20, "GL_STENCIL_ATTACHMENT" },
1659   { 0x8D40, "GL_FRAMEBUFFER" },
1660   { 0x8D41, "GL_RENDERBUFFER" },
1661   { 0x8D42, "GL_RENDERBUFFER_WIDTH" },
1662   { 0x8D43, "GL_RENDERBUFFER_HEIGHT" },
1663   { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT" },
1664   { 0x8D46, "GL_STENCIL_INDEX1" },
1665   { 0x8D47, "GL_STENCIL_INDEX4" },
1666   { 0x8D48, "GL_STENCIL_INDEX8" },
1667   { 0x8D49, "GL_STENCIL_INDEX16" },
1668   { 0x8D50, "GL_RENDERBUFFER_RED_SIZE" },
1669   { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE" },
1670   { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE" },
1671   { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE" },
1672   { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE" },
1673   { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE" },
1674   { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" },
1675   { 0x8D57, "GL_MAX_SAMPLES" },
1676   { 0x8D70, "GL_RGBA32UI" },
1677   { 0x8D71, "GL_RGB32UI" },
1678   { 0x8D72, "GL_ALPHA32UI_EXT" },
1679   { 0x8D73, "GL_INTENSITY32UI_EXT" },
1680   { 0x8D74, "GL_LUMINANCE32UI_EXT" },
1681   { 0x8D75, "GL_LUMINANCE_ALPHA32UI_EXT" },
1682   { 0x8D76, "GL_RGBA16UI" },
1683   { 0x8D77, "GL_RGB16UI" },
1684   { 0x8D78, "GL_ALPHA16UI_EXT" },
1685   { 0x8D79, "GL_INTENSITY16UI_EXT" },
1686   { 0x8D7A, "GL_LUMINANCE16UI_EXT" },
1687   { 0x8D7B, "GL_LUMINANCE_ALPHA16UI_EXT" },
1688   { 0x8D7C, "GL_RGBA8UI" },
1689   { 0x8D7D, "GL_RGB8UI" },
1690   { 0x8D7E, "GL_ALPHA8UI_EXT" },
1691   { 0x8D7F, "GL_INTENSITY8UI_EXT" },
1692   { 0x8D80, "GL_LUMINANCE8UI_EXT" },
1693   { 0x8D81, "GL_LUMINANCE_ALPHA8UI_EXT" },
1694   { 0x8D82, "GL_RGBA32I" },
1695   { 0x8D83, "GL_RGB32I" },
1696   { 0x8D84, "GL_ALPHA32I_EXT" },
1697   { 0x8D85, "GL_INTENSITY32I_EXT" },
1698   { 0x8D86, "GL_LUMINANCE32I_EXT" },
1699   { 0x8D87, "GL_LUMINANCE_ALPHA32I_EXT" },
1700   { 0x8D88, "GL_RGBA16I" },
1701   { 0x8D89, "GL_RGB16I" },
1702   { 0x8D8A, "GL_ALPHA16I_EXT" },
1703   { 0x8D8B, "GL_INTENSITY16I_EXT" },
1704   { 0x8D8C, "GL_LUMINANCE16I_EXT" },
1705   { 0x8D8D, "GL_LUMINANCE_ALPHA16I_EXT" },
1706   { 0x8D8E, "GL_RGBA8I" },
1707   { 0x8D8F, "GL_RGB8I" },
1708   { 0x8D90, "GL_ALPHA8I_EXT" },
1709   { 0x8D91, "GL_INTENSITY8I_EXT" },
1710   { 0x8D92, "GL_LUMINANCE8I_EXT" },
1711   { 0x8D93, "GL_LUMINANCE_ALPHA8I_EXT" },
1712   { 0x8D94, "GL_RED_INTEGER" },
1713   { 0x8D95, "GL_GREEN_INTEGER" },
1714   { 0x8D96, "GL_BLUE_INTEGER" },
1715   { 0x8D97, "GL_ALPHA_INTEGER_EXT" },
1716   { 0x8D98, "GL_RGB_INTEGER" },
1717   { 0x8D99, "GL_RGBA_INTEGER" },
1718   { 0x8D9A, "GL_BGR_INTEGER" },
1719   { 0x8D9B, "GL_BGRA_INTEGER" },
1720   { 0x8D9C, "GL_LUMINANCE_INTEGER_EXT" },
1721   { 0x8D9D, "GL_LUMINANCE_ALPHA_INTEGER_EXT" },
1722   { 0x8D9E, "GL_RGBA_INTEGER_MODE_EXT" },
1723   { 0x8D9F, "GL_INT_2_10_10_10_REV" },
1724   { 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" },
1725   { 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" },
1726   { 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" },
1727   { 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" },
1728   { 0x8DB9, "GL_FRAMEBUFFER_SRGB" },
1729   { 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" },
1730   { 0x8DBB, "GL_COMPRESSED_RED_RGTC1" },
1731   { 0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1" },
1732   { 0x8DBD, "GL_COMPRESSED_RG_RGTC2" },
1733   { 0x8DBE, "GL_COMPRESSED_SIGNED_RG_RGTC2" },
1734   { 0x8DC0, "GL_SAMPLER_1D_ARRAY" },
1735   { 0x8DC1, "GL_SAMPLER_2D_ARRAY" },
1736   { 0x8DC2, "GL_SAMPLER_BUFFER" },
1737   { 0x8DC3, "GL_SAMPLER_1D_ARRAY_SHADOW" },
1738   { 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW" },
1739   { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW" },
1740   { 0x8DC6, "GL_UNSIGNED_INT_VEC2" },
1741   { 0x8DC7, "GL_UNSIGNED_INT_VEC3" },
1742   { 0x8DC8, "GL_UNSIGNED_INT_VEC4" },
1743   { 0x8DC9, "GL_INT_SAMPLER_1D" },
1744   { 0x8DCA, "GL_INT_SAMPLER_2D" },
1745   { 0x8DCB, "GL_INT_SAMPLER_3D" },
1746   { 0x8DCC, "GL_INT_SAMPLER_CUBE" },
1747   { 0x8DCD, "GL_INT_SAMPLER_2D_RECT" },
1748   { 0x8DCE, "GL_INT_SAMPLER_1D_ARRAY" },
1749   { 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY" },
1750   { 0x8DD0, "GL_INT_SAMPLER_BUFFER" },
1751   { 0x8DD1, "GL_UNSIGNED_INT_SAMPLER_1D" },
1752   { 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D" },
1753   { 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D" },
1754   { 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE" },
1755   { 0x8DD5, "GL_UNSIGNED_INT_SAMPLER_2D_RECT" },
1756   { 0x8DD6, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" },
1757   { 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" },
1758   { 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER" },
1759   { 0x8DD9, "GL_GEOMETRY_SHADER" },
1760   { 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_ARB" },
1761   { 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_ARB" },
1762   { 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_ARB" },
1763   { 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" },
1764   { 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" },
1765   { 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
1766   { 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" },
1767   { 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
1768   { 0x8DF0, "GL_LOW_FLOAT" },
1769   { 0x8DF1, "GL_MEDIUM_FLOAT" },
1770   { 0x8DF2, "GL_HIGH_FLOAT" },
1771   { 0x8DF3, "GL_LOW_INT" },
1772   { 0x8DF4, "GL_MEDIUM_INT" },
1773   { 0x8DF5, "GL_HIGH_INT" },
1774   { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS" },
1775   { 0x8DFA, "GL_SHADER_COMPILER" },
1776   { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS" },
1777   { 0x8DFC, "GL_MAX_VARYING_VECTORS" },
1778   { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS" },
1779   { 0x8E13, "GL_QUERY_WAIT" },
1780   { 0x8E14, "GL_QUERY_NO_WAIT" },
1781   { 0x8E15, "GL_QUERY_BY_REGION_WAIT" },
1782   { 0x8E16, "GL_QUERY_BY_REGION_NO_WAIT" },
1783   { 0x8E22, "GL_TRANSFORM_FEEDBACK" },
1784   { 0x8E23, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" },
1785   { 0x8E24, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" },
1786   { 0x8E25, "GL_TRANSFORM_FEEDBACK_BINDING" },
1787   { 0x8E42, "GL_TEXTURE_SWIZZLE_R" },
1788   { 0x8E43, "GL_TEXTURE_SWIZZLE_G" },
1789   { 0x8E44, "GL_TEXTURE_SWIZZLE_B" },
1790   { 0x8E45, "GL_TEXTURE_SWIZZLE_A" },
1791   { 0x8E46, "GL_TEXTURE_SWIZZLE_RGBA" },
1792   { 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" },
1793   { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" },
1794   { 0x8E4E, "GL_LAST_VERTEX_CONVENTION" },
1795   { 0x8E4F, "GL_PROVOKING_VERTEX" },
1796   { 0x8F36, "GL_COPY_READ_BUFFER" },
1797   { 0x8F37, "GL_COPY_WRITE_BUFFER" },
1798   { 0x8F90, "GL_RED_SNORM" },
1799   { 0x8F91, "GL_RG_SNORM" },
1800   { 0x8F92, "GL_RGB_SNORM" },
1801   { 0x8F93, "GL_RGBA_SNORM" },
1802   { 0x8F94, "GL_R8_SNORM" },
1803   { 0x8F95, "GL_RG8_SNORM" },
1804   { 0x8F96, "GL_RGB8_SNORM" },
1805   { 0x8F97, "GL_RGBA8_SNORM" },
1806   { 0x8F98, "GL_R16_SNORM" },
1807   { 0x8F99, "GL_RG16_SNORM" },
1808   { 0x8F9A, "GL_RGB16_SNORM" },
1809   { 0x8F9B, "GL_RGBA16_SNORM" },
1810   { 0x8F9C, "GL_SIGNED_NORMALIZED" },
1811   { 0x8F9D, "GL_PRIMITIVE_RESTART" },
1812   { 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" },
1813   { 0x906F, "GL_RGB10_A2UI" },
1814   { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT" },
1815   { 0x9112, "GL_OBJECT_TYPE" },
1816   { 0x9113, "GL_SYNC_CONDITION" },
1817   { 0x9114, "GL_SYNC_STATUS" },
1818   { 0x9115, "GL_SYNC_FLAGS" },
1819   { 0x9116, "GL_SYNC_FENCE" },
1820   { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE" },
1821   { 0x9118, "GL_UNSIGNALED" },
1822   { 0x9119, "GL_SIGNALED" },
1823   { 0x911A, "GL_ALREADY_SIGNALED" },
1824   { 0x911B, "GL_TIMEOUT_EXPIRED" },
1825   { 0x911C, "GL_CONDITION_SATISFIED" },
1826   { 0x911D, "GL_WAIT_FAILED" },
1827   { 0x911F, "GL_BUFFER_ACCESS_FLAGS" },
1828   { 0x9120, "GL_BUFFER_MAP_LENGTH" },
1829   { 0x9121, "GL_BUFFER_MAP_OFFSET" },
1830   { 0x9122, "GL_MAX_VERTEX_OUTPUT_COMPONENTS" },
1831   { 0x9123, "GL_MAX_GEOMETRY_INPUT_COMPONENTS" },
1832   { 0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
1833   { 0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS" },
1834   { 0x9126, "GL_CONTEXT_PROFILE_MASK" },
1835   { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT" },
1836   { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" },
1837   { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" },
1838   { 0x9145, "GL_DEBUG_LOGGED_MESSAGES_ARB" },
1839   { 0x9146, "GL_DEBUG_SEVERITY_HIGH_ARB" },
1840   { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_ARB" },
1841   { 0x9148, "GL_DEBUG_SEVERITY_LOW_ARB" },
1842   { 0x19262, "GL_RASTER_POSITION_UNCLIPPED_IBM" },
1843   { 0, NULL }
1844};
1845
1846const struct enum_info alternate_names[] = {
1847   { 0x8513, "GL_TEXTURE_CUBE_MAP_ARB" },
1848   { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" },
1849   { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" },
1850   { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" },
1851   { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" },
1852   { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" },
1853   { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" },
1854   { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" },
1855   { 0, NULL }
1856};
1857