enum_strings.cpp revision d56ee2433578ff10ca47b76e2303b2bf70270b7a
1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#include <gtest/gtest.h> 25#include <GL/gl.h> 26 27extern "C" { 28#include "main/enums.h" 29} 30 31/* Stub this out because the real Mesa implementation is tied into a 32 * bunch of the GL_ARB_debug infrastructure. This results in pulling 33 * in most of libmesa.a and a cacade of missing symbols, etc. 34 */ 35extern "C" void 36_mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) 37{ 38 (void) ctx; 39 (void) fmtString; 40} 41 42struct enum_info { 43 int value; 44 const char *name; 45}; 46 47extern const struct enum_info everything[]; 48extern const struct enum_info alternate_names[]; 49 50TEST(EnumStrings, LookUpByNumber) 51{ 52 for (unsigned i = 0; everything[i].name != NULL; i++) { 53 EXPECT_STREQ(everything[i].name, 54 _mesa_lookup_enum_by_nr(everything[i].value)); 55 } 56} 57 58TEST(EnumStrings, LookUpByName) 59{ 60 for (unsigned i = 0; everything[i].name != NULL; i++) { 61 EXPECT_EQ(everything[i].value, 62 _mesa_lookup_enum_by_name(everything[i].name)); 63 } 64} 65 66TEST(EnumStrings, LookUpByDuplicateName) 67{ 68 /* Some enum values have multiple names. Try to find some values 69 * by alternate names. 70 */ 71 for (unsigned i = 0; alternate_names[i].name != NULL; i++) { 72 EXPECT_EQ(alternate_names[i].value, 73 _mesa_lookup_enum_by_name(alternate_names[i].name)); 74 } 75} 76 77TEST(EnumStrings, LookUpUnknownNumber) 78{ 79 EXPECT_STRCASEEQ("0xEEEE", _mesa_lookup_enum_by_nr(0xEEEE)); 80} 81 82/* Please type the name and the value. This makes it easier to detect 83 * enums with the same value but different names. The current list is 84 * sorted by enum value. Please keep it that way. 85 */ 86const struct enum_info everything[] = { 87 { 0x0100, "GL_ACCUM" }, 88 { 0x0101, "GL_LOAD" }, 89 { 0x0102, "GL_RETURN" }, 90 { 0x0103, "GL_MULT" }, 91 { 0x0104, "GL_ADD" }, 92 { 0x0200, "GL_NEVER" }, 93 { 0x0201, "GL_LESS" }, 94 { 0x0202, "GL_EQUAL" }, 95 { 0x0203, "GL_LEQUAL" }, 96 { 0x0204, "GL_GREATER" }, 97 { 0x0205, "GL_NOTEQUAL" }, 98 { 0x0206, "GL_GEQUAL" }, 99 { 0x0207, "GL_ALWAYS" }, 100 { 0x0300, "GL_SRC_COLOR" }, 101 { 0x0301, "GL_ONE_MINUS_SRC_COLOR" }, 102 { 0x0302, "GL_SRC_ALPHA" }, 103 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA" }, 104 { 0x0304, "GL_DST_ALPHA" }, 105 { 0x0305, "GL_ONE_MINUS_DST_ALPHA" }, 106 { 0x0306, "GL_DST_COLOR" }, 107 { 0x0307, "GL_ONE_MINUS_DST_COLOR" }, 108 { 0x0308, "GL_SRC_ALPHA_SATURATE" }, 109 { 0x0400, "GL_FRONT_LEFT" }, 110 { 0x0401, "GL_FRONT_RIGHT" }, 111 { 0x0402, "GL_BACK_LEFT" }, 112 { 0x0403, "GL_BACK_RIGHT" }, 113 { 0x0404, "GL_FRONT" }, 114 { 0x0405, "GL_BACK" }, 115 { 0x0406, "GL_LEFT" }, 116 { 0x0407, "GL_RIGHT" }, 117 { 0x0408, "GL_FRONT_AND_BACK" }, 118 { 0x0409, "GL_AUX0" }, 119 { 0x040A, "GL_AUX1" }, 120 { 0x040B, "GL_AUX2" }, 121 { 0x040C, "GL_AUX3" }, 122 { 0x0500, "GL_INVALID_ENUM" }, 123 { 0x0501, "GL_INVALID_VALUE" }, 124 { 0x0502, "GL_INVALID_OPERATION" }, 125 { 0x0503, "GL_STACK_OVERFLOW" }, 126 { 0x0504, "GL_STACK_UNDERFLOW" }, 127 { 0x0505, "GL_OUT_OF_MEMORY" }, 128 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION" }, 129 { 0x0600, "GL_2D" }, 130 { 0x0601, "GL_3D" }, 131 { 0x0602, "GL_3D_COLOR" }, 132 { 0x0603, "GL_3D_COLOR_TEXTURE" }, 133 { 0x0604, "GL_4D_COLOR_TEXTURE" }, 134 { 0x0700, "GL_PASS_THROUGH_TOKEN" }, 135 { 0x0701, "GL_POINT_TOKEN" }, 136 { 0x0702, "GL_LINE_TOKEN" }, 137 { 0x0703, "GL_POLYGON_TOKEN" }, 138 { 0x0704, "GL_BITMAP_TOKEN" }, 139 { 0x0705, "GL_DRAW_PIXEL_TOKEN" }, 140 { 0x0706, "GL_COPY_PIXEL_TOKEN" }, 141 { 0x0707, "GL_LINE_RESET_TOKEN" }, 142 { 0x0800, "GL_EXP" }, 143 { 0x0801, "GL_EXP2" }, 144 { 0x0900, "GL_CW" }, 145 { 0x0901, "GL_CCW" }, 146 { 0x0A00, "GL_COEFF" }, 147 { 0x0A01, "GL_ORDER" }, 148 { 0x0A02, "GL_DOMAIN" }, 149 { 0x0B00, "GL_CURRENT_COLOR" }, 150 { 0x0B01, "GL_CURRENT_INDEX" }, 151 { 0x0B02, "GL_CURRENT_NORMAL" }, 152 { 0x0B03, "GL_CURRENT_TEXTURE_COORDS" }, 153 { 0x0B04, "GL_CURRENT_RASTER_COLOR" }, 154 { 0x0B05, "GL_CURRENT_RASTER_INDEX" }, 155 { 0x0B06, "GL_CURRENT_RASTER_TEXTURE_COORDS" }, 156 { 0x0B07, "GL_CURRENT_RASTER_POSITION" }, 157 { 0x0B08, "GL_CURRENT_RASTER_POSITION_VALID" }, 158 { 0x0B09, "GL_CURRENT_RASTER_DISTANCE" }, 159 { 0x0B10, "GL_POINT_SMOOTH" }, 160 { 0x0B11, "GL_POINT_SIZE" }, 161 { 0x0B12, "GL_POINT_SIZE_RANGE" }, 162 { 0x0B13, "GL_POINT_SIZE_GRANULARITY" }, 163 { 0x0B20, "GL_LINE_SMOOTH" }, 164 { 0x0B21, "GL_LINE_WIDTH" }, 165 { 0x0B22, "GL_LINE_WIDTH_RANGE" }, 166 { 0x0B23, "GL_LINE_WIDTH_GRANULARITY" }, 167 { 0x0B24, "GL_LINE_STIPPLE" }, 168 { 0x0B25, "GL_LINE_STIPPLE_PATTERN" }, 169 { 0x0B26, "GL_LINE_STIPPLE_REPEAT" }, 170 { 0x0B30, "GL_LIST_MODE" }, 171 { 0x0B31, "GL_MAX_LIST_NESTING" }, 172 { 0x0B32, "GL_LIST_BASE" }, 173 { 0x0B33, "GL_LIST_INDEX" }, 174 { 0x0B40, "GL_POLYGON_MODE" }, 175 { 0x0B41, "GL_POLYGON_SMOOTH" }, 176 { 0x0B42, "GL_POLYGON_STIPPLE" }, 177 { 0x0B43, "GL_EDGE_FLAG" }, 178 { 0x0B44, "GL_CULL_FACE" }, 179 { 0x0B45, "GL_CULL_FACE_MODE" }, 180 { 0x0B46, "GL_FRONT_FACE" }, 181 { 0x0B50, "GL_LIGHTING" }, 182 { 0x0B51, "GL_LIGHT_MODEL_LOCAL_VIEWER" }, 183 { 0x0B52, "GL_LIGHT_MODEL_TWO_SIDE" }, 184 { 0x0B53, "GL_LIGHT_MODEL_AMBIENT" }, 185 { 0x0B54, "GL_SHADE_MODEL" }, 186 { 0x0B55, "GL_COLOR_MATERIAL_FACE" }, 187 { 0x0B56, "GL_COLOR_MATERIAL_PARAMETER" }, 188 { 0x0B57, "GL_COLOR_MATERIAL" }, 189 { 0x0B60, "GL_FOG" }, 190 { 0x0B61, "GL_FOG_INDEX" }, 191 { 0x0B62, "GL_FOG_DENSITY" }, 192 { 0x0B63, "GL_FOG_START" }, 193 { 0x0B64, "GL_FOG_END" }, 194 { 0x0B65, "GL_FOG_MODE" }, 195 { 0x0B66, "GL_FOG_COLOR" }, 196 { 0x0B70, "GL_DEPTH_RANGE" }, 197 { 0x0B71, "GL_DEPTH_TEST" }, 198 { 0x0B72, "GL_DEPTH_WRITEMASK" }, 199 { 0x0B73, "GL_DEPTH_CLEAR_VALUE" }, 200 { 0x0B74, "GL_DEPTH_FUNC" }, 201 { 0x0B80, "GL_ACCUM_CLEAR_VALUE" }, 202 { 0x0B90, "GL_STENCIL_TEST" }, 203 { 0x0B91, "GL_STENCIL_CLEAR_VALUE" }, 204 { 0x0B92, "GL_STENCIL_FUNC" }, 205 { 0x0B93, "GL_STENCIL_VALUE_MASK" }, 206 { 0x0B94, "GL_STENCIL_FAIL" }, 207 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL" }, 208 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS" }, 209 { 0x0B97, "GL_STENCIL_REF" }, 210 { 0x0B98, "GL_STENCIL_WRITEMASK" }, 211 { 0x0BA0, "GL_MATRIX_MODE" }, 212 { 0x0BA1, "GL_NORMALIZE" }, 213 { 0x0BA2, "GL_VIEWPORT" }, 214 { 0x0BA3, "GL_MODELVIEW_STACK_DEPTH" }, 215 { 0x0BA4, "GL_PROJECTION_STACK_DEPTH" }, 216 { 0x0BA5, "GL_TEXTURE_STACK_DEPTH" }, 217 { 0x0BA6, "GL_MODELVIEW_MATRIX" }, 218 { 0x0BA7, "GL_PROJECTION_MATRIX" }, 219 { 0x0BA8, "GL_TEXTURE_MATRIX" }, 220 { 0x0BB0, "GL_ATTRIB_STACK_DEPTH" }, 221 { 0x0BB1, "GL_CLIENT_ATTRIB_STACK_DEPTH" }, 222 { 0x0BC0, "GL_ALPHA_TEST" }, 223 { 0x0BC1, "GL_ALPHA_TEST_FUNC" }, 224 { 0x0BC2, "GL_ALPHA_TEST_REF" }, 225 { 0x0BD0, "GL_DITHER" }, 226 { 0x0BE0, "GL_BLEND_DST" }, 227 { 0x0BE1, "GL_BLEND_SRC" }, 228 { 0x0BE2, "GL_BLEND" }, 229 { 0x0BF0, "GL_LOGIC_OP_MODE" }, 230 { 0x0BF1, "GL_INDEX_LOGIC_OP" }, 231 { 0x0BF2, "GL_COLOR_LOGIC_OP" }, 232 { 0x0C00, "GL_AUX_BUFFERS" }, 233 { 0x0C01, "GL_DRAW_BUFFER" }, 234 { 0x0C02, "GL_READ_BUFFER" }, 235 { 0x0C10, "GL_SCISSOR_BOX" }, 236 { 0x0C11, "GL_SCISSOR_TEST" }, 237 { 0x0C20, "GL_INDEX_CLEAR_VALUE" }, 238 { 0x0C21, "GL_INDEX_WRITEMASK" }, 239 { 0x0C22, "GL_COLOR_CLEAR_VALUE" }, 240 { 0x0C23, "GL_COLOR_WRITEMASK" }, 241 { 0x0C30, "GL_INDEX_MODE" }, 242 { 0x0C31, "GL_RGBA_MODE" }, 243 { 0x0C32, "GL_DOUBLEBUFFER" }, 244 { 0x0C33, "GL_STEREO" }, 245 { 0x0C40, "GL_RENDER_MODE" }, 246 { 0x0C50, "GL_PERSPECTIVE_CORRECTION_HINT" }, 247 { 0x0C51, "GL_POINT_SMOOTH_HINT" }, 248 { 0x0C52, "GL_LINE_SMOOTH_HINT" }, 249 { 0x0C53, "GL_POLYGON_SMOOTH_HINT" }, 250 { 0x0C54, "GL_FOG_HINT" }, 251 { 0x0C60, "GL_TEXTURE_GEN_S" }, 252 { 0x0C61, "GL_TEXTURE_GEN_T" }, 253 { 0x0C62, "GL_TEXTURE_GEN_R" }, 254 { 0x0C63, "GL_TEXTURE_GEN_Q" }, 255 { 0x0C70, "GL_PIXEL_MAP_I_TO_I" }, 256 { 0x0C71, "GL_PIXEL_MAP_S_TO_S" }, 257 { 0x0C72, "GL_PIXEL_MAP_I_TO_R" }, 258 { 0x0C73, "GL_PIXEL_MAP_I_TO_G" }, 259 { 0x0C74, "GL_PIXEL_MAP_I_TO_B" }, 260 { 0x0C75, "GL_PIXEL_MAP_I_TO_A" }, 261 { 0x0C76, "GL_PIXEL_MAP_R_TO_R" }, 262 { 0x0C77, "GL_PIXEL_MAP_G_TO_G" }, 263 { 0x0C78, "GL_PIXEL_MAP_B_TO_B" }, 264 { 0x0C79, "GL_PIXEL_MAP_A_TO_A" }, 265 { 0x0CB0, "GL_PIXEL_MAP_I_TO_I_SIZE" }, 266 { 0x0CB1, "GL_PIXEL_MAP_S_TO_S_SIZE" }, 267 { 0x0CB2, "GL_PIXEL_MAP_I_TO_R_SIZE" }, 268 { 0x0CB3, "GL_PIXEL_MAP_I_TO_G_SIZE" }, 269 { 0x0CB4, "GL_PIXEL_MAP_I_TO_B_SIZE" }, 270 { 0x0CB5, "GL_PIXEL_MAP_I_TO_A_SIZE" }, 271 { 0x0CB6, "GL_PIXEL_MAP_R_TO_R_SIZE" }, 272 { 0x0CB7, "GL_PIXEL_MAP_G_TO_G_SIZE" }, 273 { 0x0CB8, "GL_PIXEL_MAP_B_TO_B_SIZE" }, 274 { 0x0CB9, "GL_PIXEL_MAP_A_TO_A_SIZE" }, 275 { 0x0CF0, "GL_UNPACK_SWAP_BYTES" }, 276 { 0x0CF1, "GL_UNPACK_LSB_FIRST" }, 277 { 0x0CF2, "GL_UNPACK_ROW_LENGTH" }, 278 { 0x0CF3, "GL_UNPACK_SKIP_ROWS" }, 279 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS" }, 280 { 0x0CF5, "GL_UNPACK_ALIGNMENT" }, 281 { 0x0D00, "GL_PACK_SWAP_BYTES" }, 282 { 0x0D01, "GL_PACK_LSB_FIRST" }, 283 { 0x0D02, "GL_PACK_ROW_LENGTH" }, 284 { 0x0D03, "GL_PACK_SKIP_ROWS" }, 285 { 0x0D04, "GL_PACK_SKIP_PIXELS" }, 286 { 0x0D05, "GL_PACK_ALIGNMENT" }, 287 { 0x0D10, "GL_MAP_COLOR" }, 288 { 0x0D11, "GL_MAP_STENCIL" }, 289 { 0x0D12, "GL_INDEX_SHIFT" }, 290 { 0x0D13, "GL_INDEX_OFFSET" }, 291 { 0x0D14, "GL_RED_SCALE" }, 292 { 0x0D15, "GL_RED_BIAS" }, 293 { 0x0D16, "GL_ZOOM_X" }, 294 { 0x0D17, "GL_ZOOM_Y" }, 295 { 0x0D18, "GL_GREEN_SCALE" }, 296 { 0x0D19, "GL_GREEN_BIAS" }, 297 { 0x0D1A, "GL_BLUE_SCALE" }, 298 { 0x0D1B, "GL_BLUE_BIAS" }, 299 { 0x0D1C, "GL_ALPHA_SCALE" }, 300 { 0x0D1D, "GL_ALPHA_BIAS" }, 301 { 0x0D1E, "GL_DEPTH_SCALE" }, 302 { 0x0D1F, "GL_DEPTH_BIAS" }, 303 { 0x0D30, "GL_MAX_EVAL_ORDER" }, 304 { 0x0D31, "GL_MAX_LIGHTS" }, 305 { 0x0D32, "GL_MAX_CLIP_DISTANCES" }, 306 { 0x0D33, "GL_MAX_TEXTURE_SIZE" }, 307 { 0x0D34, "GL_MAX_PIXEL_MAP_TABLE" }, 308 { 0x0D35, "GL_MAX_ATTRIB_STACK_DEPTH" }, 309 { 0x0D36, "GL_MAX_MODELVIEW_STACK_DEPTH" }, 310 { 0x0D37, "GL_MAX_NAME_STACK_DEPTH" }, 311 { 0x0D38, "GL_MAX_PROJECTION_STACK_DEPTH" }, 312 { 0x0D39, "GL_MAX_TEXTURE_STACK_DEPTH" }, 313 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS" }, 314 { 0x0D3B, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" }, 315 { 0x0D50, "GL_SUBPIXEL_BITS" }, 316 { 0x0D51, "GL_INDEX_BITS" }, 317 { 0x0D52, "GL_RED_BITS" }, 318 { 0x0D53, "GL_GREEN_BITS" }, 319 { 0x0D54, "GL_BLUE_BITS" }, 320 { 0x0D55, "GL_ALPHA_BITS" }, 321 { 0x0D56, "GL_DEPTH_BITS" }, 322 { 0x0D57, "GL_STENCIL_BITS" }, 323 { 0x0D58, "GL_ACCUM_RED_BITS" }, 324 { 0x0D59, "GL_ACCUM_GREEN_BITS" }, 325 { 0x0D5A, "GL_ACCUM_BLUE_BITS" }, 326 { 0x0D5B, "GL_ACCUM_ALPHA_BITS" }, 327 { 0x0D70, "GL_NAME_STACK_DEPTH" }, 328 { 0x0D80, "GL_AUTO_NORMAL" }, 329 { 0x0D90, "GL_MAP1_COLOR_4" }, 330 { 0x0D91, "GL_MAP1_INDEX" }, 331 { 0x0D92, "GL_MAP1_NORMAL" }, 332 { 0x0D93, "GL_MAP1_TEXTURE_COORD_1" }, 333 { 0x0D94, "GL_MAP1_TEXTURE_COORD_2" }, 334 { 0x0D95, "GL_MAP1_TEXTURE_COORD_3" }, 335 { 0x0D96, "GL_MAP1_TEXTURE_COORD_4" }, 336 { 0x0D97, "GL_MAP1_VERTEX_3" }, 337 { 0x0D98, "GL_MAP1_VERTEX_4" }, 338 { 0x0DB0, "GL_MAP2_COLOR_4" }, 339 { 0x0DB1, "GL_MAP2_INDEX" }, 340 { 0x0DB2, "GL_MAP2_NORMAL" }, 341 { 0x0DB3, "GL_MAP2_TEXTURE_COORD_1" }, 342 { 0x0DB4, "GL_MAP2_TEXTURE_COORD_2" }, 343 { 0x0DB5, "GL_MAP2_TEXTURE_COORD_3" }, 344 { 0x0DB6, "GL_MAP2_TEXTURE_COORD_4" }, 345 { 0x0DB7, "GL_MAP2_VERTEX_3" }, 346 { 0x0DB8, "GL_MAP2_VERTEX_4" }, 347 { 0x0DD0, "GL_MAP1_GRID_DOMAIN" }, 348 { 0x0DD1, "GL_MAP1_GRID_SEGMENTS" }, 349 { 0x0DD2, "GL_MAP2_GRID_DOMAIN" }, 350 { 0x0DD3, "GL_MAP2_GRID_SEGMENTS" }, 351 { 0x0DE0, "GL_TEXTURE_1D" }, 352 { 0x0DE1, "GL_TEXTURE_2D" }, 353 { 0x0DF0, "GL_FEEDBACK_BUFFER_POINTER" }, 354 { 0x0DF1, "GL_FEEDBACK_BUFFER_SIZE" }, 355 { 0x0DF2, "GL_FEEDBACK_BUFFER_TYPE" }, 356 { 0x0DF3, "GL_SELECTION_BUFFER_POINTER" }, 357 { 0x0DF4, "GL_SELECTION_BUFFER_SIZE" }, 358 { 0x1000, "GL_TEXTURE_WIDTH" }, 359 { 0x1001, "GL_TEXTURE_HEIGHT" }, 360 { 0x1003, "GL_TEXTURE_COMPONENTS" }, 361 { 0x1004, "GL_TEXTURE_BORDER_COLOR" }, 362 { 0x1005, "GL_TEXTURE_BORDER" }, 363 { 0x1100, "GL_DONT_CARE" }, 364 { 0x1101, "GL_FASTEST" }, 365 { 0x1102, "GL_NICEST" }, 366 { 0x1200, "GL_AMBIENT" }, 367 { 0x1201, "GL_DIFFUSE" }, 368 { 0x1202, "GL_SPECULAR" }, 369 { 0x1203, "GL_POSITION" }, 370 { 0x1204, "GL_SPOT_DIRECTION" }, 371 { 0x1205, "GL_SPOT_EXPONENT" }, 372 { 0x1206, "GL_SPOT_CUTOFF" }, 373 { 0x1207, "GL_CONSTANT_ATTENUATION" }, 374 { 0x1208, "GL_LINEAR_ATTENUATION" }, 375 { 0x1209, "GL_QUADRATIC_ATTENUATION" }, 376 { 0x1300, "GL_COMPILE" }, 377 { 0x1301, "GL_COMPILE_AND_EXECUTE" }, 378 { 0x1400, "GL_BYTE" }, 379 { 0x1401, "GL_UNSIGNED_BYTE" }, 380 { 0x1402, "GL_SHORT" }, 381 { 0x1403, "GL_UNSIGNED_SHORT" }, 382 { 0x1404, "GL_INT" }, 383 { 0x1405, "GL_UNSIGNED_INT" }, 384 { 0x1406, "GL_FLOAT" }, 385 { 0x1407, "GL_2_BYTES" }, 386 { 0x1408, "GL_3_BYTES" }, 387 { 0x1409, "GL_4_BYTES" }, 388 { 0x140A, "GL_DOUBLE" }, 389 { 0x140B, "GL_HALF_FLOAT" }, 390 { 0x140C, "GL_FIXED" }, 391 { 0x1500, "GL_CLEAR" }, 392 { 0x1501, "GL_AND" }, 393 { 0x1502, "GL_AND_REVERSE" }, 394 { 0x1503, "GL_COPY" }, 395 { 0x1504, "GL_AND_INVERTED" }, 396 { 0x1505, "GL_NOOP" }, 397 { 0x1506, "GL_XOR" }, 398 { 0x1507, "GL_OR" }, 399 { 0x1508, "GL_NOR" }, 400 { 0x1509, "GL_EQUIV" }, 401 { 0x150A, "GL_INVERT" }, 402 { 0x150B, "GL_OR_REVERSE" }, 403 { 0x150C, "GL_COPY_INVERTED" }, 404 { 0x150D, "GL_OR_INVERTED" }, 405 { 0x150E, "GL_NAND" }, 406 { 0x150F, "GL_SET" }, 407 { 0x1600, "GL_EMISSION" }, 408 { 0x1601, "GL_SHININESS" }, 409 { 0x1602, "GL_AMBIENT_AND_DIFFUSE" }, 410 { 0x1603, "GL_COLOR_INDEXES" }, 411 { 0x1700, "GL_MODELVIEW" }, 412 { 0x1701, "GL_PROJECTION" }, 413 { 0x1702, "GL_TEXTURE" }, 414 { 0x1800, "GL_COLOR" }, 415 { 0x1801, "GL_DEPTH" }, 416 { 0x1802, "GL_STENCIL" }, 417 { 0x1900, "GL_COLOR_INDEX" }, 418 { 0x1901, "GL_STENCIL_INDEX" }, 419 { 0x1902, "GL_DEPTH_COMPONENT" }, 420 { 0x1903, "GL_RED" }, 421 { 0x1904, "GL_GREEN" }, 422 { 0x1905, "GL_BLUE" }, 423 { 0x1906, "GL_ALPHA" }, 424 { 0x1907, "GL_RGB" }, 425 { 0x1908, "GL_RGBA" }, 426 { 0x1909, "GL_LUMINANCE" }, 427 { 0x190A, "GL_LUMINANCE_ALPHA" }, 428 { 0x1A00, "GL_BITMAP" }, 429 { 0x1B00, "GL_POINT" }, 430 { 0x1B01, "GL_LINE" }, 431 { 0x1B02, "GL_FILL" }, 432 { 0x1C00, "GL_RENDER" }, 433 { 0x1C01, "GL_FEEDBACK" }, 434 { 0x1C02, "GL_SELECT" }, 435 { 0x1D00, "GL_FLAT" }, 436 { 0x1D01, "GL_SMOOTH" }, 437 { 0x1E00, "GL_KEEP" }, 438 { 0x1E01, "GL_REPLACE" }, 439 { 0x1E02, "GL_INCR" }, 440 { 0x1E03, "GL_DECR" }, 441 { 0x1F00, "GL_VENDOR" }, 442 { 0x1F01, "GL_RENDERER" }, 443 { 0x1F02, "GL_VERSION" }, 444 { 0x1F03, "GL_EXTENSIONS" }, 445 { 0x2000, "GL_S" }, 446 { 0x2001, "GL_T" }, 447 { 0x2002, "GL_R" }, 448 { 0x2003, "GL_Q" }, 449 { 0x2100, "GL_MODULATE" }, 450 { 0x2101, "GL_DECAL" }, 451 { 0x2200, "GL_TEXTURE_ENV_MODE" }, 452 { 0x2201, "GL_TEXTURE_ENV_COLOR" }, 453 { 0x2300, "GL_TEXTURE_ENV" }, 454 { 0x2400, "GL_EYE_LINEAR" }, 455 { 0x2401, "GL_OBJECT_LINEAR" }, 456 { 0x2402, "GL_SPHERE_MAP" }, 457 { 0x2500, "GL_TEXTURE_GEN_MODE" }, 458 { 0x2501, "GL_OBJECT_PLANE" }, 459 { 0x2502, "GL_EYE_PLANE" }, 460 { 0x2600, "GL_NEAREST" }, 461 { 0x2601, "GL_LINEAR" }, 462 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST" }, 463 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST" }, 464 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR" }, 465 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR" }, 466 { 0x2800, "GL_TEXTURE_MAG_FILTER" }, 467 { 0x2801, "GL_TEXTURE_MIN_FILTER" }, 468 { 0x2802, "GL_TEXTURE_WRAP_S" }, 469 { 0x2803, "GL_TEXTURE_WRAP_T" }, 470 { 0x2900, "GL_CLAMP" }, 471 { 0x2901, "GL_REPEAT" }, 472 { 0x2A00, "GL_POLYGON_OFFSET_UNITS" }, 473 { 0x2A01, "GL_POLYGON_OFFSET_POINT" }, 474 { 0x2A02, "GL_POLYGON_OFFSET_LINE" }, 475 { 0x2A10, "GL_R3_G3_B2" }, 476 { 0x2A20, "GL_V2F" }, 477 { 0x2A21, "GL_V3F" }, 478 { 0x2A22, "GL_C4UB_V2F" }, 479 { 0x2A23, "GL_C4UB_V3F" }, 480 { 0x2A24, "GL_C3F_V3F" }, 481 { 0x2A25, "GL_N3F_V3F" }, 482 { 0x2A26, "GL_C4F_N3F_V3F" }, 483 { 0x2A27, "GL_T2F_V3F" }, 484 { 0x2A28, "GL_T4F_V4F" }, 485 { 0x2A29, "GL_T2F_C4UB_V3F" }, 486 { 0x2A2A, "GL_T2F_C3F_V3F" }, 487 { 0x2A2B, "GL_T2F_N3F_V3F" }, 488 { 0x2A2C, "GL_T2F_C4F_N3F_V3F" }, 489 { 0x2A2D, "GL_T4F_C4F_N3F_V4F" }, 490 { 0x3000, "GL_CLIP_DISTANCE0" }, 491 { 0x3001, "GL_CLIP_DISTANCE1" }, 492 { 0x3002, "GL_CLIP_DISTANCE2" }, 493 { 0x3003, "GL_CLIP_DISTANCE3" }, 494 { 0x3004, "GL_CLIP_DISTANCE4" }, 495 { 0x3005, "GL_CLIP_DISTANCE5" }, 496 { 0x3006, "GL_CLIP_DISTANCE6" }, 497 { 0x3007, "GL_CLIP_DISTANCE7" }, 498 { 0x4000, "GL_LIGHT0" }, 499 { 0x4001, "GL_LIGHT1" }, 500 { 0x4002, "GL_LIGHT2" }, 501 { 0x4003, "GL_LIGHT3" }, 502 { 0x4004, "GL_LIGHT4" }, 503 { 0x4005, "GL_LIGHT5" }, 504 { 0x4006, "GL_LIGHT6" }, 505 { 0x4007, "GL_LIGHT7" }, 506 507 /* This should be included, but it's value collides with GL_HINT_BIT. The 508 * generator script picks GL_HINT_BIT because it prefers names that lack an 509 * extension suffix. 510 */ 511/* { 0x8000, "GL_ABGR_EXT" }, */ 512 { 0x8000, "GL_HINT_BIT" }, 513 514 { 0x8001, "GL_CONSTANT_COLOR" }, 515 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR" }, 516 { 0x8003, "GL_CONSTANT_ALPHA" }, 517 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA" }, 518 { 0x8005, "GL_BLEND_COLOR" }, 519 { 0x8006, "GL_FUNC_ADD" }, 520 { 0x8007, "GL_MIN" }, 521 { 0x8008, "GL_MAX" }, 522 { 0x8009, "GL_BLEND_EQUATION" }, 523 { 0x800A, "GL_FUNC_SUBTRACT" }, 524 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT" }, 525 { 0x8010, "GL_CONVOLUTION_1D" }, 526 { 0x8011, "GL_CONVOLUTION_2D" }, 527 { 0x8012, "GL_SEPARABLE_2D" }, 528 { 0x8013, "GL_CONVOLUTION_BORDER_MODE" }, 529 { 0x8014, "GL_CONVOLUTION_FILTER_SCALE" }, 530 { 0x8015, "GL_CONVOLUTION_FILTER_BIAS" }, 531 { 0x8016, "GL_REDUCE" }, 532 { 0x8017, "GL_CONVOLUTION_FORMAT" }, 533 { 0x8018, "GL_CONVOLUTION_WIDTH" }, 534 { 0x8019, "GL_CONVOLUTION_HEIGHT" }, 535 { 0x801A, "GL_MAX_CONVOLUTION_WIDTH" }, 536 { 0x801B, "GL_MAX_CONVOLUTION_HEIGHT" }, 537 { 0x801C, "GL_POST_CONVOLUTION_RED_SCALE" }, 538 { 0x801D, "GL_POST_CONVOLUTION_GREEN_SCALE" }, 539 { 0x801E, "GL_POST_CONVOLUTION_BLUE_SCALE" }, 540 { 0x801F, "GL_POST_CONVOLUTION_ALPHA_SCALE" }, 541 { 0x8020, "GL_POST_CONVOLUTION_RED_BIAS" }, 542 { 0x8021, "GL_POST_CONVOLUTION_GREEN_BIAS" }, 543 { 0x8022, "GL_POST_CONVOLUTION_BLUE_BIAS" }, 544 { 0x8023, "GL_POST_CONVOLUTION_ALPHA_BIAS" }, 545 { 0x8024, "GL_HISTOGRAM" }, 546 { 0x8025, "GL_PROXY_HISTOGRAM" }, 547 { 0x8026, "GL_HISTOGRAM_WIDTH" }, 548 { 0x8027, "GL_HISTOGRAM_FORMAT" }, 549 { 0x8028, "GL_HISTOGRAM_RED_SIZE" }, 550 { 0x8029, "GL_HISTOGRAM_GREEN_SIZE" }, 551 { 0x802A, "GL_HISTOGRAM_BLUE_SIZE" }, 552 { 0x802B, "GL_HISTOGRAM_ALPHA_SIZE" }, 553 { 0x802C, "GL_HISTOGRAM_LUMINANCE_SIZE" }, 554 { 0x802D, "GL_HISTOGRAM_SINK" }, 555 { 0x802E, "GL_MINMAX" }, 556 { 0x802F, "GL_MINMAX_FORMAT" }, 557 { 0x8030, "GL_MINMAX_SINK" }, 558 { 0x8031, "GL_TABLE_TOO_LARGE_EXT" }, 559 { 0x8032, "GL_UNSIGNED_BYTE_3_3_2" }, 560 { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4" }, 561 { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1" }, 562 { 0x8035, "GL_UNSIGNED_INT_8_8_8_8" }, 563 { 0x8036, "GL_UNSIGNED_INT_10_10_10_2" }, 564 { 0x8037, "GL_POLYGON_OFFSET_FILL" }, 565 { 0x8038, "GL_POLYGON_OFFSET_FACTOR" }, 566 { 0x8039, "GL_POLYGON_OFFSET_BIAS_EXT" }, 567 { 0x803A, "GL_RESCALE_NORMAL" }, 568 { 0x803B, "GL_ALPHA4" }, 569 { 0x803C, "GL_ALPHA8" }, 570 { 0x803D, "GL_ALPHA12" }, 571 { 0x803E, "GL_ALPHA16" }, 572 { 0x803F, "GL_LUMINANCE4" }, 573 { 0x8040, "GL_LUMINANCE8" }, 574 { 0x8041, "GL_LUMINANCE12" }, 575 { 0x8042, "GL_LUMINANCE16" }, 576 { 0x8043, "GL_LUMINANCE4_ALPHA4" }, 577 { 0x8044, "GL_LUMINANCE6_ALPHA2" }, 578 { 0x8045, "GL_LUMINANCE8_ALPHA8" }, 579 { 0x8046, "GL_LUMINANCE12_ALPHA4" }, 580 { 0x8047, "GL_LUMINANCE12_ALPHA12" }, 581 { 0x8048, "GL_LUMINANCE16_ALPHA16" }, 582 { 0x8049, "GL_INTENSITY" }, 583 { 0x804A, "GL_INTENSITY4" }, 584 { 0x804B, "GL_INTENSITY8" }, 585 { 0x804C, "GL_INTENSITY12" }, 586 { 0x804D, "GL_INTENSITY16" }, 587 { 0x804E, "GL_RGB2_EXT" }, 588 { 0x804F, "GL_RGB4" }, 589 { 0x8050, "GL_RGB5" }, 590 { 0x8051, "GL_RGB8" }, 591 { 0x8052, "GL_RGB10" }, 592 { 0x8053, "GL_RGB12" }, 593 { 0x8054, "GL_RGB16" }, 594 { 0x8055, "GL_RGBA2" }, 595 { 0x8056, "GL_RGBA4" }, 596 { 0x8057, "GL_RGB5_A1" }, 597 { 0x8058, "GL_RGBA8" }, 598 { 0x8059, "GL_RGB10_A2" }, 599 { 0x805A, "GL_RGBA12" }, 600 { 0x805B, "GL_RGBA16" }, 601 { 0x805C, "GL_TEXTURE_RED_SIZE" }, 602 { 0x805D, "GL_TEXTURE_GREEN_SIZE" }, 603 { 0x805E, "GL_TEXTURE_BLUE_SIZE" }, 604 { 0x805F, "GL_TEXTURE_ALPHA_SIZE" }, 605 { 0x8060, "GL_TEXTURE_LUMINANCE_SIZE" }, 606 { 0x8061, "GL_TEXTURE_INTENSITY_SIZE" }, 607 { 0x8062, "GL_REPLACE_EXT" }, 608 { 0x8063, "GL_PROXY_TEXTURE_1D" }, 609 { 0x8064, "GL_PROXY_TEXTURE_2D" }, 610 { 0x8065, "GL_TEXTURE_TOO_LARGE_EXT" }, 611 { 0x8066, "GL_TEXTURE_PRIORITY" }, 612 { 0x8067, "GL_TEXTURE_RESIDENT" }, 613 { 0x8068, "GL_TEXTURE_BINDING_1D" }, 614 { 0x8069, "GL_TEXTURE_BINDING_2D" }, 615 { 0x806A, "GL_TEXTURE_BINDING_3D" }, 616 { 0x806B, "GL_PACK_SKIP_IMAGES" }, 617 { 0x806C, "GL_PACK_IMAGE_HEIGHT" }, 618 { 0x806D, "GL_UNPACK_SKIP_IMAGES" }, 619 { 0x806E, "GL_UNPACK_IMAGE_HEIGHT" }, 620 { 0x806F, "GL_TEXTURE_3D" }, 621 { 0x8070, "GL_PROXY_TEXTURE_3D" }, 622 { 0x8071, "GL_TEXTURE_DEPTH" }, 623 { 0x8072, "GL_TEXTURE_WRAP_R" }, 624 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE" }, 625 { 0x8074, "GL_VERTEX_ARRAY" }, 626 { 0x8075, "GL_NORMAL_ARRAY" }, 627 { 0x8076, "GL_COLOR_ARRAY" }, 628 { 0x8077, "GL_INDEX_ARRAY" }, 629 { 0x8078, "GL_TEXTURE_COORD_ARRAY" }, 630 { 0x8079, "GL_EDGE_FLAG_ARRAY" }, 631 { 0x807A, "GL_VERTEX_ARRAY_SIZE" }, 632 { 0x807B, "GL_VERTEX_ARRAY_TYPE" }, 633 { 0x807C, "GL_VERTEX_ARRAY_STRIDE" }, 634 { 0x807D, "GL_VERTEX_ARRAY_COUNT_EXT" }, 635 { 0x807E, "GL_NORMAL_ARRAY_TYPE" }, 636 { 0x807F, "GL_NORMAL_ARRAY_STRIDE" }, 637 { 0x8080, "GL_NORMAL_ARRAY_COUNT_EXT" }, 638 { 0x8081, "GL_COLOR_ARRAY_SIZE" }, 639 { 0x8082, "GL_COLOR_ARRAY_TYPE" }, 640 { 0x8083, "GL_COLOR_ARRAY_STRIDE" }, 641 { 0x8084, "GL_COLOR_ARRAY_COUNT_EXT" }, 642 { 0x8085, "GL_INDEX_ARRAY_TYPE" }, 643 { 0x8086, "GL_INDEX_ARRAY_STRIDE" }, 644 { 0x8087, "GL_INDEX_ARRAY_COUNT_EXT" }, 645 { 0x8088, "GL_TEXTURE_COORD_ARRAY_SIZE" }, 646 { 0x8089, "GL_TEXTURE_COORD_ARRAY_TYPE" }, 647 { 0x808A, "GL_TEXTURE_COORD_ARRAY_STRIDE" }, 648 { 0x808B, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT" }, 649 { 0x808C, "GL_EDGE_FLAG_ARRAY_STRIDE" }, 650 { 0x808D, "GL_EDGE_FLAG_ARRAY_COUNT_EXT" }, 651 { 0x808E, "GL_VERTEX_ARRAY_POINTER" }, 652 { 0x808F, "GL_NORMAL_ARRAY_POINTER" }, 653 { 0x8090, "GL_COLOR_ARRAY_POINTER" }, 654 { 0x8091, "GL_INDEX_ARRAY_POINTER" }, 655 { 0x8092, "GL_TEXTURE_COORD_ARRAY_POINTER" }, 656 { 0x8093, "GL_EDGE_FLAG_ARRAY_POINTER" }, 657 { 0x809D, "GL_MULTISAMPLE" }, 658 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, 659 { 0x809F, "GL_SAMPLE_ALPHA_TO_ONE" }, 660 { 0x80A0, "GL_SAMPLE_COVERAGE" }, 661 { 0x80A8, "GL_SAMPLE_BUFFERS" }, 662 { 0x80A9, "GL_SAMPLES" }, 663 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE" }, 664 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT" }, 665 { 0x80B1, "GL_COLOR_MATRIX" }, 666 { 0x80B2, "GL_COLOR_MATRIX_STACK_DEPTH" }, 667 { 0x80B3, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" }, 668 { 0x80B4, "GL_POST_COLOR_MATRIX_RED_SCALE" }, 669 { 0x80B5, "GL_POST_COLOR_MATRIX_GREEN_SCALE" }, 670 { 0x80B6, "GL_POST_COLOR_MATRIX_BLUE_SCALE" }, 671 { 0x80B7, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" }, 672 { 0x80B8, "GL_POST_COLOR_MATRIX_RED_BIAS" }, 673 { 0x80B9, "GL_POST_COLOR_MATRIX_GREEN_BIAS" }, 674 { 0x80BA, "GL_POST_COLOR_MATRIX_BLUE_BIAS" }, 675 { 0x80BB, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" }, 676 { 0x80BC, "GL_TEXTURE_COLOR_TABLE_SGI" }, 677 { 0x80BD, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI" }, 678 { 0x80BF, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" }, 679 { 0x80C8, "GL_BLEND_DST_RGB" }, 680 { 0x80C9, "GL_BLEND_SRC_RGB" }, 681 { 0x80CA, "GL_BLEND_DST_ALPHA" }, 682 { 0x80CB, "GL_BLEND_SRC_ALPHA" }, 683 { 0x80D0, "GL_COLOR_TABLE" }, 684 { 0x80D1, "GL_POST_CONVOLUTION_COLOR_TABLE" }, 685 { 0x80D2, "GL_POST_COLOR_MATRIX_COLOR_TABLE" }, 686 { 0x80D3, "GL_PROXY_COLOR_TABLE" }, 687 { 0x80D4, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" }, 688 { 0x80D5, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" }, 689 { 0x80D6, "GL_COLOR_TABLE_SCALE" }, 690 { 0x80D7, "GL_COLOR_TABLE_BIAS" }, 691 { 0x80D8, "GL_COLOR_TABLE_FORMAT" }, 692 { 0x80D9, "GL_COLOR_TABLE_WIDTH" }, 693 { 0x80DA, "GL_COLOR_TABLE_RED_SIZE" }, 694 { 0x80DB, "GL_COLOR_TABLE_GREEN_SIZE" }, 695 { 0x80DC, "GL_COLOR_TABLE_BLUE_SIZE" }, 696 { 0x80DD, "GL_COLOR_TABLE_ALPHA_SIZE" }, 697 { 0x80DE, "GL_COLOR_TABLE_LUMINANCE_SIZE" }, 698 { 0x80DF, "GL_COLOR_TABLE_INTENSITY_SIZE" }, 699 { 0x80E0, "GL_BGR" }, 700 { 0x80E1, "GL_BGRA" }, 701 { 0x80E8, "GL_MAX_ELEMENTS_VERTICES" }, 702 { 0x80E9, "GL_MAX_ELEMENTS_INDICES" }, 703 { 0x80ED, "GL_TEXTURE_INDEX_SIZE_EXT" }, 704 { 0x80F0, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" }, 705 { 0x8126, "GL_POINT_SIZE_MIN" }, 706 { 0x8127, "GL_POINT_SIZE_MAX" }, 707 { 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE" }, 708 { 0x8129, "GL_POINT_DISTANCE_ATTENUATION" }, 709 { 0x812D, "GL_CLAMP_TO_BORDER" }, 710 { 0x812F, "GL_CLAMP_TO_EDGE" }, 711 { 0x813A, "GL_TEXTURE_MIN_LOD" }, 712 { 0x813B, "GL_TEXTURE_MAX_LOD" }, 713 { 0x813C, "GL_TEXTURE_BASE_LEVEL" }, 714 { 0x813D, "GL_TEXTURE_MAX_LEVEL" }, 715 { 0x8150, "GL_IGNORE_BORDER_HP" }, 716 { 0x8151, "GL_CONSTANT_BORDER_HP" }, 717 { 0x8153, "GL_REPLICATE_BORDER_HP" }, 718 { 0x8154, "GL_CONVOLUTION_BORDER_COLOR" }, 719 { 0x8165, "GL_OCCLUSION_TEST_HP" }, 720 { 0x8166, "GL_OCCLUSION_TEST_RESULT_HP" }, 721 { 0x8170, "GL_LINEAR_CLIPMAP_LINEAR_SGIX" }, 722 { 0x8171, "GL_TEXTURE_CLIPMAP_CENTER_SGIX" }, 723 { 0x8172, "GL_TEXTURE_CLIPMAP_FRAME_SGIX" }, 724 { 0x8173, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX" }, 725 { 0x8174, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" }, 726 { 0x8175, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" }, 727 { 0x8176, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX" }, 728 { 0x8177, 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770 { 0x821E, "GL_CONTEXT_FLAGS" }, 771 { 0x8222, "GL_INDEX" }, 772 { 0x8223, "GL_DEPTH_BUFFER" }, 773 { 0x8224, "GL_STENCIL_BUFFER" }, 774 { 0x8225, "GL_COMPRESSED_RED" }, 775 { 0x8226, "GL_COMPRESSED_RG" }, 776 { 0x8227, "GL_RG" }, 777 { 0x8228, "GL_RG_INTEGER" }, 778 { 0x8229, "GL_R8" }, 779 { 0x822A, "GL_R16" }, 780 { 0x822B, "GL_RG8" }, 781 { 0x822C, "GL_RG16" }, 782 { 0x822D, "GL_R16F" }, 783 { 0x822E, "GL_R32F" }, 784 { 0x822F, "GL_RG16F" }, 785 { 0x8230, "GL_RG32F" }, 786 { 0x8231, "GL_R8I" }, 787 { 0x8232, "GL_R8UI" }, 788 { 0x8233, "GL_R16I" }, 789 { 0x8234, "GL_R16UI" }, 790 { 0x8235, "GL_R32I" }, 791 { 0x8236, "GL_R32UI" }, 792 { 0x8237, "GL_RG8I" }, 793 { 0x8238, "GL_RG8UI" }, 794 { 0x8239, "GL_RG16I" }, 795 { 0x823A, "GL_RG16UI" }, 796 { 0x823B, "GL_RG32I" }, 797 { 0x823C, "GL_RG32UI" }, 798 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" }, 799 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" }, 800 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_ARB" }, 801 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_ARB" }, 802 { 0x8246, "GL_DEBUG_SOURCE_API_ARB" }, 803 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" }, 804 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" }, 805 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB" }, 806 { 0x824A, "GL_DEBUG_SOURCE_APPLICATION_ARB" }, 807 { 0x824B, "GL_DEBUG_SOURCE_OTHER_ARB" }, 808 { 0x824C, "GL_DEBUG_TYPE_ERROR_ARB" }, 809 { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" }, 810 { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" }, 811 { 0x824F, "GL_DEBUG_TYPE_PORTABILITY_ARB" }, 812 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_ARB" }, 813 { 0x8251, "GL_DEBUG_TYPE_OTHER_ARB" }, 814 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_ARB" }, 815 { 0x8253, "GL_GUILTY_CONTEXT_RESET_ARB" }, 816 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_ARB" }, 817 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_ARB" }, 818 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" }, 819 { 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" }, 820 { 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" }, 821 { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" }, 822 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" }, 823 { 0x8364, "GL_UNSIGNED_SHORT_5_6_5_REV" }, 824 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV" }, 825 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV" }, 826 { 0x8367, "GL_UNSIGNED_INT_8_8_8_8_REV" }, 827 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV" }, 828 { 0x8369, "GL_TEXTURE_MAX_CLAMP_S_SGIX" }, 829 { 0x836A, "GL_TEXTURE_MAX_CLAMP_T_SGIX" }, 830 { 0x836B, "GL_TEXTURE_MAX_CLAMP_R_SGIX" }, 831 { 0x8370, "GL_MIRRORED_REPEAT" }, 832 { 0x83A0, "GL_RGB_S3TC" }, 833 { 0x83A1, "GL_RGB4_S3TC" }, 834 { 0x83A2, "GL_RGBA_S3TC" }, 835 { 0x83A3, "GL_RGBA4_S3TC" }, 836 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" }, 837 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" }, 838 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" }, 839 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" }, 840 { 0x844D, "GL_NEAREST_CLIPMAP_NEAREST_SGIX" }, 841 { 0x844E, "GL_NEAREST_CLIPMAP_LINEAR_SGIX" }, 842 { 0x844F, "GL_LINEAR_CLIPMAP_NEAREST_SGIX" }, 843 { 0x8450, "GL_FOG_COORDINATE_SOURCE" }, 844 { 0x8451, "GL_FOG_COORD" }, 845 { 0x8452, "GL_FRAGMENT_DEPTH" }, 846 { 0x8453, "GL_CURRENT_FOG_COORD" }, 847 { 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE" }, 848 { 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE" }, 849 { 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER" }, 850 { 0x8457, "GL_FOG_COORDINATE_ARRAY" }, 851 { 0x8458, "GL_COLOR_SUM" }, 852 { 0x8459, "GL_CURRENT_SECONDARY_COLOR" }, 853 { 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE" }, 854 { 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE" }, 855 { 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE" }, 856 { 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER" }, 857 { 0x845E, "GL_SECONDARY_COLOR_ARRAY" }, 858 { 0x845F, "GL_CURRENT_RASTER_SECONDARY_COLOR" }, 859 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE" }, 860 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE" }, 861 { 0x84C0, "GL_TEXTURE0" }, 862 { 0x84C1, "GL_TEXTURE1" }, 863 { 0x84C2, "GL_TEXTURE2" }, 864 { 0x84C3, "GL_TEXTURE3" }, 865 { 0x84C4, "GL_TEXTURE4" }, 866 { 0x84C5, "GL_TEXTURE5" }, 867 { 0x84C6, "GL_TEXTURE6" }, 868 { 0x84C7, "GL_TEXTURE7" }, 869 { 0x84C8, "GL_TEXTURE8" }, 870 { 0x84C9, "GL_TEXTURE9" }, 871 { 0x84CA, "GL_TEXTURE10" }, 872 { 0x84CB, "GL_TEXTURE11" }, 873 { 0x84CC, "GL_TEXTURE12" }, 874 { 0x84CD, "GL_TEXTURE13" }, 875 { 0x84CE, "GL_TEXTURE14" }, 876 { 0x84CF, "GL_TEXTURE15" }, 877 { 0x84D0, "GL_TEXTURE16" }, 878 { 0x84D1, "GL_TEXTURE17" }, 879 { 0x84D2, "GL_TEXTURE18" }, 880 { 0x84D3, "GL_TEXTURE19" }, 881 { 0x84D4, "GL_TEXTURE20" }, 882 { 0x84D5, "GL_TEXTURE21" }, 883 { 0x84D6, "GL_TEXTURE22" }, 884 { 0x84D7, "GL_TEXTURE23" }, 885 { 0x84D8, "GL_TEXTURE24" }, 886 { 0x84D9, "GL_TEXTURE25" }, 887 { 0x84DA, "GL_TEXTURE26" }, 888 { 0x84DB, "GL_TEXTURE27" }, 889 { 0x84DC, "GL_TEXTURE28" }, 890 { 0x84DD, "GL_TEXTURE29" }, 891 { 0x84DE, "GL_TEXTURE30" }, 892 { 0x84DF, "GL_TEXTURE31" }, 893 { 0x84E0, "GL_ACTIVE_TEXTURE" }, 894 { 0x84E1, "GL_CLIENT_ACTIVE_TEXTURE" }, 895 { 0x84E2, "GL_MAX_TEXTURE_UNITS" }, 896 { 0x84E3, "GL_TRANSPOSE_MODELVIEW_MATRIX" }, 897 { 0x84E4, "GL_TRANSPOSE_PROJECTION_MATRIX" }, 898 { 0x84E5, "GL_TRANSPOSE_TEXTURE_MATRIX" }, 899 { 0x84E6, "GL_TRANSPOSE_COLOR_MATRIX" }, 900 { 0x84E7, "GL_SUBTRACT" }, 901 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE" }, 902 { 0x84E9, "GL_COMPRESSED_ALPHA" }, 903 { 0x84EA, "GL_COMPRESSED_LUMINANCE" }, 904 { 0x84EB, "GL_COMPRESSED_LUMINANCE_ALPHA" }, 905 { 0x84EC, "GL_COMPRESSED_INTENSITY" }, 906 { 0x84ED, "GL_COMPRESSED_RGB" }, 907 { 0x84EE, "GL_COMPRESSED_RGBA" }, 908 { 0x84EF, "GL_TEXTURE_COMPRESSION_HINT" }, 909 { 0x84F5, "GL_TEXTURE_RECTANGLE" }, 910 { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE" }, 911 { 0x84F7, "GL_PROXY_TEXTURE_RECTANGLE" }, 912 { 0x84F8, "GL_MAX_RECTANGLE_TEXTURE_SIZE" }, 913 { 0x84F9, "GL_DEPTH_STENCIL" }, 914 { 0x84FA, "GL_UNSIGNED_INT_24_8" }, 915 { 0x84FD, "GL_MAX_TEXTURE_LOD_BIAS" }, 916 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT" }, 917 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" }, 918 { 0x8500, "GL_TEXTURE_FILTER_CONTROL" }, 919 { 0x8501, "GL_TEXTURE_LOD_BIAS" }, 920 { 0x8503, "GL_COMBINE4_NV" }, 921 { 0x8504, "GL_MAX_SHININESS_NV" }, 922 { 0x8505, "GL_MAX_SPOT_EXPONENT_NV" }, 923 { 0x8507, "GL_INCR_WRAP" }, 924 { 0x8508, "GL_DECR_WRAP" }, 925 { 0x850A, "GL_MODELVIEW1_ARB" }, 926 { 0x8511, "GL_NORMAL_MAP" }, 927 { 0x8512, "GL_REFLECTION_MAP" }, 928 { 0x8513, "GL_TEXTURE_CUBE_MAP" }, 929 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP" }, 930 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" }, 931 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" }, 932 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" }, 933 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" }, 934 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" }, 935 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" }, 936 { 0x851B, "GL_PROXY_TEXTURE_CUBE_MAP" }, 937 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, 938 { 0x8534, "GL_MULTISAMPLE_FILTER_HINT_NV" }, 939 { 0x8558, "GL_PRIMITIVE_RESTART_NV" }, 940 { 0x8559, "GL_PRIMITIVE_RESTART_INDEX_NV" }, 941 { 0x855A, "GL_FOG_DISTANCE_MODE_NV" }, 942 { 0x855B, "GL_EYE_RADIAL_NV" }, 943 { 0x855C, "GL_EYE_PLANE_ABSOLUTE_NV" }, 944 { 0x8570, "GL_COMBINE" }, 945 { 0x8571, "GL_COMBINE_RGB" }, 946 { 0x8572, "GL_COMBINE_ALPHA" }, 947 { 0x8573, "GL_RGB_SCALE" }, 948 { 0x8574, "GL_ADD_SIGNED" }, 949 { 0x8575, "GL_INTERPOLATE" }, 950 { 0x8576, "GL_CONSTANT" }, 951 { 0x8577, "GL_PRIMARY_COLOR" }, 952 { 0x8578, "GL_PREVIOUS" }, 953 { 0x8580, "GL_SOURCE0_RGB" }, 954 { 0x8581, "GL_SOURCE1_RGB" }, 955 { 0x8582, "GL_SOURCE2_RGB" }, 956 { 0x8583, "GL_SOURCE3_RGB_NV" }, 957 { 0x8588, "GL_SOURCE0_ALPHA" }, 958 { 0x8589, "GL_SOURCE1_ALPHA" }, 959 { 0x858A, "GL_SOURCE2_ALPHA" }, 960 { 0x858B, "GL_SOURCE3_ALPHA_NV" }, 961 { 0x8590, "GL_OPERAND0_RGB" }, 962 { 0x8591, "GL_OPERAND1_RGB" }, 963 { 0x8592, "GL_OPERAND2_RGB" }, 964 { 0x8593, "GL_OPERAND3_RGB_NV" }, 965 { 0x8598, "GL_OPERAND0_ALPHA" }, 966 { 0x8599, "GL_OPERAND1_ALPHA" }, 967 { 0x859A, "GL_OPERAND2_ALPHA" }, 968 { 0x859B, "GL_OPERAND3_ALPHA_NV" }, 969 { 0x85B3, "GL_BUFFER_OBJECT_APPLE" }, 970 { 0x85B5, "GL_VERTEX_ARRAY_BINDING" }, 971 { 0x85B7, "GL_TEXTURE_RANGE_LENGTH_APPLE" }, 972 { 0x85B8, "GL_TEXTURE_RANGE_POINTER_APPLE" }, 973 { 0x85B9, "GL_YCBCR_422_APPLE" }, 974 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE" }, 975 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE" }, 976 { 0x85BC, "GL_TEXTURE_STORAGE_HINT_APPLE" }, 977 { 0x85BD, "GL_STORAGE_PRIVATE_APPLE" }, 978 { 0x85BE, "GL_STORAGE_CACHED_APPLE" }, 979 { 0x85BF, "GL_STORAGE_SHARED_APPLE" }, 980 { 0x85CC, "GL_SLICE_ACCUM_SUN" }, 981 { 0x8614, "GL_QUAD_MESH_SUN" }, 982 { 0x8615, "GL_TRIANGLE_MESH_SUN" }, 983 { 0x8620, "GL_VERTEX_PROGRAM_ARB" }, 984 { 0x8621, "GL_VERTEX_STATE_PROGRAM_NV" }, 985 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" }, 986 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE" }, 987 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" }, 988 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE" }, 989 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB" }, 990 { 0x8627, "GL_PROGRAM_LENGTH_ARB" }, 991 { 0x8628, "GL_PROGRAM_STRING_ARB" }, 992 { 0x8629, "GL_MODELVIEW_PROJECTION_NV" }, 993 { 0x862A, "GL_IDENTITY_NV" }, 994 { 0x862B, "GL_INVERSE_NV" }, 995 { 0x862C, "GL_TRANSPOSE_NV" }, 996 { 0x862D, "GL_INVERSE_TRANSPOSE_NV" }, 997 { 0x862E, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" }, 998 { 0x862F, "GL_MAX_PROGRAM_MATRICES_ARB" }, 999 { 0x8630, "GL_MATRIX0_NV" }, 1000 { 0x8631, "GL_MATRIX1_NV" }, 1001 { 0x8632, "GL_MATRIX2_NV" }, 1002 { 0x8633, "GL_MATRIX3_NV" }, 1003 { 0x8634, "GL_MATRIX4_NV" }, 1004 { 0x8635, "GL_MATRIX5_NV" }, 1005 { 0x8636, "GL_MATRIX6_NV" }, 1006 { 0x8637, "GL_MATRIX7_NV" }, 1007 { 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" }, 1008 { 0x8641, "GL_CURRENT_MATRIX_ARB" }, 1009 { 0x8642, "GL_PROGRAM_POINT_SIZE" }, 1010 { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE" }, 1011 { 0x8644, "GL_PROGRAM_PARAMETER_NV" }, 1012 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1013 { 0x8646, "GL_PROGRAM_TARGET_NV" }, 1014 { 0x8647, "GL_PROGRAM_RESIDENT_NV" }, 1015 { 0x8648, "GL_TRACK_MATRIX_NV" }, 1016 { 0x8649, "GL_TRACK_MATRIX_TRANSFORM_NV" }, 1017 { 0x864A, "GL_VERTEX_PROGRAM_BINDING_NV" }, 1018 { 0x864B, "GL_PROGRAM_ERROR_POSITION_ARB" }, 1019 { 0x864F, "GL_DEPTH_CLAMP" }, 1020 { 0x8650, "GL_VERTEX_ATTRIB_ARRAY0_NV" }, 1021 { 0x8651, "GL_VERTEX_ATTRIB_ARRAY1_NV" }, 1022 { 0x8652, "GL_VERTEX_ATTRIB_ARRAY2_NV" }, 1023 { 0x8653, "GL_VERTEX_ATTRIB_ARRAY3_NV" }, 1024 { 0x8654, "GL_VERTEX_ATTRIB_ARRAY4_NV" }, 1025 { 0x8655, "GL_VERTEX_ATTRIB_ARRAY5_NV" }, 1026 { 0x8656, "GL_VERTEX_ATTRIB_ARRAY6_NV" }, 1027 { 0x8657, "GL_VERTEX_ATTRIB_ARRAY7_NV" }, 1028 { 0x8658, "GL_VERTEX_ATTRIB_ARRAY8_NV" }, 1029 { 0x8659, "GL_VERTEX_ATTRIB_ARRAY9_NV" }, 1030 { 0x865A, "GL_VERTEX_ATTRIB_ARRAY10_NV" }, 1031 { 0x865B, "GL_VERTEX_ATTRIB_ARRAY11_NV" }, 1032 { 0x865C, "GL_VERTEX_ATTRIB_ARRAY12_NV" }, 1033 { 0x865D, "GL_VERTEX_ATTRIB_ARRAY13_NV" }, 1034 { 0x865E, "GL_VERTEX_ATTRIB_ARRAY14_NV" }, 1035 { 0x865F, "GL_VERTEX_ATTRIB_ARRAY15_NV" }, 1036 { 0x8660, "GL_MAP1_VERTEX_ATTRIB0_4_NV" }, 1037 { 0x8661, "GL_MAP1_VERTEX_ATTRIB1_4_NV" }, 1038 { 0x8662, "GL_MAP1_VERTEX_ATTRIB2_4_NV" }, 1039 { 0x8663, "GL_MAP1_VERTEX_ATTRIB3_4_NV" }, 1040 { 0x8664, "GL_MAP1_VERTEX_ATTRIB4_4_NV" }, 1041 { 0x8665, "GL_MAP1_VERTEX_ATTRIB5_4_NV" }, 1042 { 0x8666, "GL_MAP1_VERTEX_ATTRIB6_4_NV" }, 1043 { 0x8667, "GL_MAP1_VERTEX_ATTRIB7_4_NV" }, 1044 { 0x8668, "GL_MAP1_VERTEX_ATTRIB8_4_NV" }, 1045 { 0x8669, "GL_MAP1_VERTEX_ATTRIB9_4_NV" }, 1046 { 0x866A, "GL_MAP1_VERTEX_ATTRIB10_4_NV" }, 1047 { 0x866B, "GL_MAP1_VERTEX_ATTRIB11_4_NV" }, 1048 { 0x866C, "GL_MAP1_VERTEX_ATTRIB12_4_NV" }, 1049 { 0x866D, "GL_MAP1_VERTEX_ATTRIB13_4_NV" }, 1050 { 0x866E, "GL_MAP1_VERTEX_ATTRIB14_4_NV" }, 1051 { 0x866F, "GL_MAP1_VERTEX_ATTRIB15_4_NV" }, 1052 { 0x8670, "GL_MAP2_VERTEX_ATTRIB0_4_NV" }, 1053 { 0x8671, "GL_MAP2_VERTEX_ATTRIB1_4_NV" }, 1054 { 0x8672, "GL_MAP2_VERTEX_ATTRIB2_4_NV" }, 1055 { 0x8673, "GL_MAP2_VERTEX_ATTRIB3_4_NV" }, 1056 { 0x8674, "GL_MAP2_VERTEX_ATTRIB4_4_NV" }, 1057 { 0x8675, "GL_MAP2_VERTEX_ATTRIB5_4_NV" }, 1058 { 0x8676, "GL_MAP2_VERTEX_ATTRIB6_4_NV" }, 1059 1060 /* Both GL_PROGRAM_BINDING_ARB and GL_MAP2_VERTEX_ATTRIB7_4_NV were 1061 * accidentally assigned the same value. The generator script 1062 * prefers ARB extension names to vendor extension names, so only 1063 * GL_PROGRAM_BINDING_ARB is checked. 1064 */ 1065/* { 0x8677, "GL_MAP2_VERTEX_ATTRIB7_4_NV" },*/ 1066 { 0x8677, "GL_PROGRAM_BINDING_ARB" }, 1067 1068 { 0x8678, "GL_MAP2_VERTEX_ATTRIB8_4_NV" }, 1069 { 0x8679, "GL_MAP2_VERTEX_ATTRIB9_4_NV" }, 1070 { 0x867A, "GL_MAP2_VERTEX_ATTRIB10_4_NV" }, 1071 { 0x867B, "GL_MAP2_VERTEX_ATTRIB11_4_NV" }, 1072 { 0x867C, "GL_MAP2_VERTEX_ATTRIB12_4_NV" }, 1073 { 0x867D, "GL_MAP2_VERTEX_ATTRIB13_4_NV" }, 1074 { 0x867E, "GL_MAP2_VERTEX_ATTRIB14_4_NV" }, 1075 { 0x867F, "GL_MAP2_VERTEX_ATTRIB15_4_NV" }, 1076 { 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" }, 1077 { 0x86A1, "GL_TEXTURE_COMPRESSED" }, 1078 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, 1079 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS" }, 1080 { 0x86A4, "GL_MAX_VERTEX_UNITS_ARB" }, 1081 { 0x86A5, "GL_ACTIVE_VERTEX_UNITS_ARB" }, 1082 { 0x86A6, "GL_WEIGHT_SUM_UNITY_ARB" }, 1083 { 0x86A7, "GL_VERTEX_BLEND_ARB" }, 1084 { 0x86A8, "GL_CURRENT_WEIGHT_ARB" }, 1085 { 0x86A9, "GL_WEIGHT_ARRAY_TYPE_ARB" }, 1086 { 0x86AA, "GL_WEIGHT_ARRAY_STRIDE_ARB" }, 1087 { 0x86AB, "GL_WEIGHT_ARRAY_SIZE_ARB" }, 1088 { 0x86AC, "GL_WEIGHT_ARRAY_POINTER_ARB" }, 1089 { 0x86AD, "GL_WEIGHT_ARRAY_ARB" }, 1090 { 0x86AE, "GL_DOT3_RGB" }, 1091 { 0x86AF, "GL_DOT3_RGBA" }, 1092 { 0x86B0, "GL_COMPRESSED_RGB_FXT1_3DFX" }, 1093 { 0x86B1, "GL_COMPRESSED_RGBA_FXT1_3DFX" }, 1094 { 0x86B2, "GL_MULTISAMPLE_3DFX" }, 1095 { 0x86B3, "GL_SAMPLE_BUFFERS_3DFX" }, 1096 { 0x86B4, "GL_SAMPLES_3DFX" }, 1097 { 0x8722, "GL_MODELVIEW2_ARB" }, 1098 { 0x8723, "GL_MODELVIEW3_ARB" }, 1099 { 0x8724, "GL_MODELVIEW4_ARB" }, 1100 { 0x8725, "GL_MODELVIEW5_ARB" }, 1101 { 0x8726, "GL_MODELVIEW6_ARB" }, 1102 { 0x8727, "GL_MODELVIEW7_ARB" }, 1103 { 0x8728, "GL_MODELVIEW8_ARB" }, 1104 { 0x8729, "GL_MODELVIEW9_ARB" }, 1105 { 0x872A, "GL_MODELVIEW10_ARB" }, 1106 { 0x872B, "GL_MODELVIEW11_ARB" }, 1107 { 0x872C, "GL_MODELVIEW12_ARB" }, 1108 { 0x872D, "GL_MODELVIEW13_ARB" }, 1109 { 0x872E, "GL_MODELVIEW14_ARB" }, 1110 { 0x872F, "GL_MODELVIEW15_ARB" }, 1111 { 0x8730, "GL_MODELVIEW16_ARB" }, 1112 { 0x8731, "GL_MODELVIEW17_ARB" }, 1113 { 0x8732, "GL_MODELVIEW18_ARB" }, 1114 { 0x8733, "GL_MODELVIEW19_ARB" }, 1115 { 0x8734, "GL_MODELVIEW20_ARB" }, 1116 { 0x8735, "GL_MODELVIEW21_ARB" }, 1117 { 0x8736, "GL_MODELVIEW22_ARB" }, 1118 { 0x8737, "GL_MODELVIEW23_ARB" }, 1119 { 0x8738, "GL_MODELVIEW24_ARB" }, 1120 { 0x8739, "GL_MODELVIEW25_ARB" }, 1121 { 0x873A, "GL_MODELVIEW26_ARB" }, 1122 { 0x873B, "GL_MODELVIEW27_ARB" }, 1123 { 0x873C, "GL_MODELVIEW28_ARB" }, 1124 { 0x873D, "GL_MODELVIEW29_ARB" }, 1125 { 0x873E, "GL_MODELVIEW30_ARB" }, 1126 { 0x873F, "GL_MODELVIEW31_ARB" }, 1127 { 0x8740, "GL_DOT3_RGB_EXT" }, 1128 1129 /* Both GL_DOT3_RGBA_EXT and GL_PROGRAM_BINARY_LENGTH were accidentally 1130 * assigned the same value. The generator script prefers "core" names to 1131 * extension names, so only GL_PROGRAM_BINARY_LENGTH is checked. 1132 */ 1133/* { 0x8741, "GL_DOT3_RGBA_EXT" },*/ 1134 { 0x8741, "GL_PROGRAM_BINARY_LENGTH" }, 1135 1136 { 0x8742, "GL_MIRROR_CLAMP_EXT" }, 1137 { 0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT" }, 1138 { 0x8744, "GL_MODULATE_ADD_ATI" }, 1139 { 0x8745, "GL_MODULATE_SIGNED_ADD_ATI" }, 1140 { 0x8746, "GL_MODULATE_SUBTRACT_ATI" }, 1141 { 0x8757, "GL_YCBCR_MESA" }, 1142 { 0x8758, "GL_PACK_INVERT_MESA" }, 1143 { 0x8759, "GL_DEBUG_OBJECT_MESA" }, 1144 { 0x875A, "GL_DEBUG_PRINT_MESA" }, 1145 { 0x875B, "GL_DEBUG_ASSERT_MESA" }, 1146 { 0x8764, "GL_BUFFER_SIZE" }, 1147 { 0x8765, "GL_BUFFER_USAGE" }, 1148 { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" }, 1149 { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" }, 1150 { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" }, 1151 { 0x8778, "GL_BUMP_TEX_UNITS_ATI" }, 1152 { 0x8779, "GL_DUDV_ATI" }, 1153 { 0x877A, "GL_DU8DV8_ATI" }, 1154 { 0x877B, "GL_BUMP_ENVMAP_ATI" }, 1155 { 0x877C, "GL_BUMP_TARGET_ATI" }, 1156 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" }, 1157 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS" }, 1158 { 0x8800, "GL_STENCIL_BACK_FUNC" }, 1159 { 0x8801, "GL_STENCIL_BACK_FAIL" }, 1160 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, 1161 { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, 1162 { 0x8804, "GL_FRAGMENT_PROGRAM_ARB" }, 1163 { 0x8805, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" }, 1164 { 0x8806, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" }, 1165 { 0x8807, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" }, 1166 { 0x8808, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, 1167 { 0x8809, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, 1168 { 0x880A, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, 1169 { 0x880B, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, 1170 { 0x880C, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, 1171 { 0x880D, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, 1172 { 0x880E, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, 1173 { 0x880F, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, 1174 { 0x8810, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, 1175 { 0x8814, "GL_RGBA32F" }, 1176 { 0x8815, "GL_RGB32F" }, 1177 { 0x8816, "GL_ALPHA32F_ARB" }, 1178 { 0x8817, "GL_INTENSITY32F_ARB" }, 1179 { 0x8818, "GL_LUMINANCE32F_ARB" }, 1180 { 0x8819, "GL_LUMINANCE_ALPHA32F_ARB" }, 1181 { 0x881A, "GL_RGBA16F" }, 1182 { 0x881B, "GL_RGB16F" }, 1183 { 0x881C, "GL_ALPHA16F_ARB" }, 1184 { 0x881D, "GL_INTENSITY16F_ARB" }, 1185 { 0x881E, "GL_LUMINANCE16F_ARB" }, 1186 { 0x881F, "GL_LUMINANCE_ALPHA16F_ARB" }, 1187 { 0x8820, "GL_RGBA_FLOAT_MODE_ARB" }, 1188 { 0x8824, "GL_MAX_DRAW_BUFFERS" }, 1189 { 0x8825, "GL_DRAW_BUFFER0" }, 1190 { 0x8826, "GL_DRAW_BUFFER1" }, 1191 { 0x8827, "GL_DRAW_BUFFER2" }, 1192 { 0x8828, "GL_DRAW_BUFFER3" }, 1193 { 0x8829, "GL_DRAW_BUFFER4" }, 1194 { 0x882A, "GL_DRAW_BUFFER5" }, 1195 { 0x882B, "GL_DRAW_BUFFER6" }, 1196 { 0x882C, "GL_DRAW_BUFFER7" }, 1197 { 0x882D, "GL_DRAW_BUFFER8" }, 1198 { 0x882E, "GL_DRAW_BUFFER9" }, 1199 { 0x882F, "GL_DRAW_BUFFER10" }, 1200 { 0x8830, "GL_DRAW_BUFFER11" }, 1201 { 0x8831, "GL_DRAW_BUFFER12" }, 1202 { 0x8832, "GL_DRAW_BUFFER13" }, 1203 { 0x8833, "GL_DRAW_BUFFER14" }, 1204 { 0x8834, "GL_DRAW_BUFFER15" }, 1205 { 0x883D, "GL_BLEND_EQUATION_ALPHA" }, 1206 { 0x8840, "GL_MATRIX_PALETTE_ARB" }, 1207 { 0x8841, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" }, 1208 { 0x8842, "GL_MAX_PALETTE_MATRICES_ARB" }, 1209 { 0x8843, "GL_CURRENT_PALETTE_MATRIX_ARB" }, 1210 { 0x8844, "GL_MATRIX_INDEX_ARRAY_ARB" }, 1211 { 0x8845, "GL_CURRENT_MATRIX_INDEX_ARB" }, 1212 { 0x8846, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB" }, 1213 { 0x8847, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB" }, 1214 { 0x8848, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" }, 1215 { 0x8849, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB" }, 1216 { 0x884A, "GL_TEXTURE_DEPTH_SIZE" }, 1217 { 0x884B, "GL_DEPTH_TEXTURE_MODE" }, 1218 { 0x884C, "GL_TEXTURE_COMPARE_MODE" }, 1219 { 0x884D, "GL_TEXTURE_COMPARE_FUNC" }, 1220 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE" }, 1221 { 0x884F, "GL_TEXTURE_CUBE_MAP_SEAMLESS" }, 1222 { 0x8861, "GL_POINT_SPRITE" }, 1223 { 0x8862, "GL_COORD_REPLACE" }, 1224 { 0x8863, "GL_POINT_SPRITE_R_MODE_NV" }, 1225 { 0x8864, "GL_QUERY_COUNTER_BITS" }, 1226 { 0x8865, "GL_CURRENT_QUERY" }, 1227 { 0x8866, "GL_QUERY_RESULT" }, 1228 { 0x8867, "GL_QUERY_RESULT_AVAILABLE" }, 1229 { 0x8868, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" }, 1230 { 0x8869, "GL_MAX_VERTEX_ATTRIBS" }, 1231 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" }, 1232 { 0x886E, "GL_DEPTH_STENCIL_TO_RGBA_NV" }, 1233 { 0x886F, "GL_DEPTH_STENCIL_TO_BGRA_NV" }, 1234 { 0x8870, "GL_FRAGMENT_PROGRAM_NV" }, 1235 { 0x8871, "GL_MAX_TEXTURE_COORDS" }, 1236 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS" }, 1237 { 0x8873, "GL_FRAGMENT_PROGRAM_BINDING_NV" }, 1238 { 0x8874, "GL_PROGRAM_ERROR_STRING_ARB" }, 1239 { 0x8875, "GL_PROGRAM_FORMAT_ASCII_ARB" }, 1240 { 0x8876, "GL_PROGRAM_FORMAT_ARB" }, 1241 { 0x888F, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" }, 1242 { 0x8890, "GL_DEPTH_BOUNDS_TEST_EXT" }, 1243 { 0x8891, "GL_DEPTH_BOUNDS_EXT" }, 1244 { 0x8892, "GL_ARRAY_BUFFER" }, 1245 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER" }, 1246 { 0x8894, "GL_ARRAY_BUFFER_BINDING" }, 1247 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, 1248 { 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING" }, 1249 { 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING" }, 1250 { 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING" }, 1251 { 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING" }, 1252 { 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" }, 1253 { 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" }, 1254 { 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" }, 1255 { 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" }, 1256 { 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING" }, 1257 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" }, 1258 { 0x88A0, "GL_PROGRAM_INSTRUCTIONS_ARB" }, 1259 { 0x88A1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, 1260 { 0x88A2, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, 1261 { 0x88A3, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, 1262 { 0x88A4, "GL_PROGRAM_TEMPORARIES_ARB" }, 1263 { 0x88A5, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, 1264 { 0x88A6, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" }, 1265 { 0x88A7, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, 1266 { 0x88A8, "GL_PROGRAM_PARAMETERS_ARB" }, 1267 { 0x88A9, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, 1268 { 0x88AA, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" }, 1269 { 0x88AB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, 1270 { 0x88AC, "GL_PROGRAM_ATTRIBS_ARB" }, 1271 { 0x88AD, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, 1272 { 0x88AE, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" }, 1273 { 0x88AF, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, 1274 { 0x88B0, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" }, 1275 { 0x88B1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, 1276 { 0x88B2, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, 1277 { 0x88B3, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, 1278 { 0x88B4, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, 1279 { 0x88B5, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, 1280 { 0x88B6, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" }, 1281 { 0x88B7, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" }, 1282 { 0x88B8, "GL_READ_ONLY" }, 1283 { 0x88B9, "GL_WRITE_ONLY" }, 1284 { 0x88BA, "GL_READ_WRITE" }, 1285 { 0x88BB, "GL_BUFFER_ACCESS" }, 1286 { 0x88BC, "GL_BUFFER_MAPPED" }, 1287 { 0x88BD, "GL_BUFFER_MAP_POINTER" }, 1288 { 0x88BF, "GL_TIME_ELAPSED" }, 1289 { 0x88C0, "GL_MATRIX0_ARB" }, 1290 { 0x88C1, "GL_MATRIX1_ARB" }, 1291 { 0x88C2, "GL_MATRIX2_ARB" }, 1292 { 0x88C3, "GL_MATRIX3_ARB" }, 1293 { 0x88C4, "GL_MATRIX4_ARB" }, 1294 { 0x88C5, "GL_MATRIX5_ARB" }, 1295 { 0x88C6, "GL_MATRIX6_ARB" }, 1296 { 0x88C7, "GL_MATRIX7_ARB" }, 1297 { 0x88C8, "GL_MATRIX8_ARB" }, 1298 { 0x88C9, "GL_MATRIX9_ARB" }, 1299 { 0x88CA, "GL_MATRIX10_ARB" }, 1300 { 0x88CB, "GL_MATRIX11_ARB" }, 1301 { 0x88CC, "GL_MATRIX12_ARB" }, 1302 { 0x88CD, "GL_MATRIX13_ARB" }, 1303 { 0x88CE, "GL_MATRIX14_ARB" }, 1304 { 0x88CF, "GL_MATRIX15_ARB" }, 1305 { 0x88D0, "GL_MATRIX16_ARB" }, 1306 { 0x88D1, "GL_MATRIX17_ARB" }, 1307 { 0x88D2, "GL_MATRIX18_ARB" }, 1308 { 0x88D3, "GL_MATRIX19_ARB" }, 1309 { 0x88D4, "GL_MATRIX20_ARB" }, 1310 { 0x88D5, "GL_MATRIX21_ARB" }, 1311 { 0x88D6, "GL_MATRIX22_ARB" }, 1312 { 0x88D7, "GL_MATRIX23_ARB" }, 1313 { 0x88D8, "GL_MATRIX24_ARB" }, 1314 { 0x88D9, "GL_MATRIX25_ARB" }, 1315 { 0x88DA, "GL_MATRIX26_ARB" }, 1316 { 0x88DB, "GL_MATRIX27_ARB" }, 1317 { 0x88DC, "GL_MATRIX28_ARB" }, 1318 { 0x88DD, "GL_MATRIX29_ARB" }, 1319 { 0x88DE, "GL_MATRIX30_ARB" }, 1320 { 0x88DF, "GL_MATRIX31_ARB" }, 1321 { 0x88E0, "GL_STREAM_DRAW" }, 1322 { 0x88E1, "GL_STREAM_READ" }, 1323 { 0x88E2, "GL_STREAM_COPY" }, 1324 { 0x88E4, "GL_STATIC_DRAW" }, 1325 { 0x88E5, "GL_STATIC_READ" }, 1326 { 0x88E6, "GL_STATIC_COPY" }, 1327 { 0x88E8, "GL_DYNAMIC_DRAW" }, 1328 { 0x88E9, "GL_DYNAMIC_READ" }, 1329 { 0x88EA, "GL_DYNAMIC_COPY" }, 1330 { 0x88EB, "GL_PIXEL_PACK_BUFFER" }, 1331 { 0x88EC, "GL_PIXEL_UNPACK_BUFFER" }, 1332 { 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING" }, 1333 { 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING" }, 1334 { 0x88F0, "GL_DEPTH24_STENCIL8" }, 1335 { 0x88F1, "GL_TEXTURE_STENCIL_SIZE" }, 1336 { 0x88F4, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" }, 1337 { 0x88F5, "GL_MAX_PROGRAM_CALL_DEPTH_NV" }, 1338 { 0x88F6, "GL_MAX_PROGRAM_IF_DEPTH_NV" }, 1339 { 0x88F7, "GL_MAX_PROGRAM_LOOP_DEPTH_NV" }, 1340 { 0x88F8, "GL_MAX_PROGRAM_LOOP_COUNT_NV" }, 1341 { 0x88F9, "GL_SRC1_COLOR" }, 1342 { 0x88FA, "GL_ONE_MINUS_SRC1_COLOR" }, 1343 { 0x88FB, "GL_ONE_MINUS_SRC1_ALPHA" }, 1344 { 0x88FC, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" }, 1345 { 0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER" }, 1346 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" }, 1347 { 0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS" }, 1348 { 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET" }, 1349 { 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET" }, 1350 { 0x8910, "GL_STENCIL_TEST_TWO_SIDE_EXT" }, 1351 { 0x8911, "GL_ACTIVE_STENCIL_FACE_EXT" }, 1352 { 0x8912, "GL_MIRROR_CLAMP_TO_BORDER_EXT" }, 1353 { 0x8914, "GL_SAMPLES_PASSED" }, 1354 { 0x8916, "GL_GEOMETRY_VERTICES_OUT" }, 1355 { 0x8917, "GL_GEOMETRY_INPUT_TYPE" }, 1356 { 0x8918, "GL_GEOMETRY_OUTPUT_TYPE" }, 1357 { 0x8919, "GL_SAMPLER_BINDING" }, 1358 { 0x891A, "GL_CLAMP_VERTEX_COLOR" }, 1359 { 0x891B, "GL_CLAMP_FRAGMENT_COLOR" }, 1360 { 0x891C, "GL_CLAMP_READ_COLOR" }, 1361 { 0x891D, "GL_FIXED_ONLY" }, 1362 { 0x8920, "GL_FRAGMENT_SHADER_ATI" }, 1363 { 0x8921, "GL_REG_0_ATI" }, 1364 { 0x8922, "GL_REG_1_ATI" }, 1365 { 0x8923, "GL_REG_2_ATI" }, 1366 { 0x8924, "GL_REG_3_ATI" }, 1367 { 0x8925, "GL_REG_4_ATI" }, 1368 { 0x8926, "GL_REG_5_ATI" }, 1369 { 0x8927, "GL_REG_6_ATI" }, 1370 { 0x8928, "GL_REG_7_ATI" }, 1371 { 0x8929, "GL_REG_8_ATI" }, 1372 { 0x892A, "GL_REG_9_ATI" }, 1373 { 0x892B, "GL_REG_10_ATI" }, 1374 { 0x892C, "GL_REG_11_ATI" }, 1375 { 0x892D, "GL_REG_12_ATI" }, 1376 { 0x892E, "GL_REG_13_ATI" }, 1377 { 0x892F, "GL_REG_14_ATI" }, 1378 { 0x8930, "GL_REG_15_ATI" }, 1379 { 0x8931, "GL_REG_16_ATI" }, 1380 { 0x8932, "GL_REG_17_ATI" }, 1381 { 0x8933, "GL_REG_18_ATI" }, 1382 { 0x8934, "GL_REG_19_ATI" }, 1383 { 0x8935, "GL_REG_20_ATI" }, 1384 { 0x8936, "GL_REG_21_ATI" }, 1385 { 0x8937, "GL_REG_22_ATI" }, 1386 { 0x8938, "GL_REG_23_ATI" }, 1387 { 0x8939, "GL_REG_24_ATI" }, 1388 { 0x893A, "GL_REG_25_ATI" }, 1389 { 0x893B, "GL_REG_26_ATI" }, 1390 { 0x893C, "GL_REG_27_ATI" }, 1391 { 0x893D, "GL_REG_28_ATI" }, 1392 { 0x893E, "GL_REG_29_ATI" }, 1393 { 0x893F, "GL_REG_30_ATI" }, 1394 { 0x8940, "GL_REG_31_ATI" }, 1395 { 0x8941, "GL_CON_0_ATI" }, 1396 { 0x8942, "GL_CON_1_ATI" }, 1397 { 0x8943, "GL_CON_2_ATI" }, 1398 { 0x8944, "GL_CON_3_ATI" }, 1399 { 0x8945, "GL_CON_4_ATI" }, 1400 { 0x8946, "GL_CON_5_ATI" }, 1401 { 0x8947, "GL_CON_6_ATI" }, 1402 { 0x8948, "GL_CON_7_ATI" }, 1403 { 0x8949, "GL_CON_8_ATI" }, 1404 { 0x894A, "GL_CON_9_ATI" }, 1405 { 0x894B, "GL_CON_10_ATI" }, 1406 { 0x894C, "GL_CON_11_ATI" }, 1407 { 0x894D, "GL_CON_12_ATI" }, 1408 { 0x894E, "GL_CON_13_ATI" }, 1409 { 0x894F, "GL_CON_14_ATI" }, 1410 { 0x8950, "GL_CON_15_ATI" }, 1411 { 0x8951, "GL_CON_16_ATI" }, 1412 { 0x8952, "GL_CON_17_ATI" }, 1413 { 0x8953, "GL_CON_18_ATI" }, 1414 { 0x8954, "GL_CON_19_ATI" }, 1415 { 0x8955, "GL_CON_20_ATI" }, 1416 { 0x8956, "GL_CON_21_ATI" }, 1417 { 0x8957, "GL_CON_22_ATI" }, 1418 { 0x8958, "GL_CON_23_ATI" }, 1419 { 0x8959, "GL_CON_24_ATI" }, 1420 { 0x895A, "GL_CON_25_ATI" }, 1421 { 0x895B, "GL_CON_26_ATI" }, 1422 { 0x895C, "GL_CON_27_ATI" }, 1423 { 0x895D, "GL_CON_28_ATI" }, 1424 { 0x895E, "GL_CON_29_ATI" }, 1425 { 0x895F, "GL_CON_30_ATI" }, 1426 { 0x8960, "GL_CON_31_ATI" }, 1427 { 0x8961, "GL_MOV_ATI" }, 1428 { 0x8963, "GL_ADD_ATI" }, 1429 { 0x8964, "GL_MUL_ATI" }, 1430 { 0x8965, "GL_SUB_ATI" }, 1431 { 0x8966, "GL_DOT3_ATI" }, 1432 { 0x8967, "GL_DOT4_ATI" }, 1433 { 0x8968, "GL_MAD_ATI" }, 1434 { 0x8969, "GL_LERP_ATI" }, 1435 { 0x896A, "GL_CND_ATI" }, 1436 { 0x896B, "GL_CND0_ATI" }, 1437 { 0x896C, "GL_DOT2_ADD_ATI" }, 1438 { 0x896D, "GL_SECONDARY_INTERPOLATOR_ATI" }, 1439 { 0x896E, "GL_NUM_FRAGMENT_REGISTERS_ATI" }, 1440 { 0x896F, "GL_NUM_FRAGMENT_CONSTANTS_ATI" }, 1441 { 0x8970, "GL_NUM_PASSES_ATI" }, 1442 { 0x8971, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI" }, 1443 { 0x8972, "GL_NUM_INSTRUCTIONS_TOTAL_ATI" }, 1444 { 0x8973, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" }, 1445 { 0x8974, "GL_NUM_LOOPBACK_COMPONENTS_ATI" }, 1446 { 0x8975, "GL_COLOR_ALPHA_PAIRING_ATI" }, 1447 { 0x8976, "GL_SWIZZLE_STR_ATI" }, 1448 { 0x8977, "GL_SWIZZLE_STQ_ATI" }, 1449 { 0x8978, "GL_SWIZZLE_STR_DR_ATI" }, 1450 { 0x8979, "GL_SWIZZLE_STQ_DQ_ATI" }, 1451 { 0x897A, "GL_SWIZZLE_STRQ_ATI" }, 1452 { 0x897B, "GL_SWIZZLE_STRQ_DQ_ATI" }, 1453 { 0x8A11, "GL_UNIFORM_BUFFER" }, 1454 { 0x8A12, "GL_BUFFER_SERIALIZED_MODIFY_APPLE" }, 1455 { 0x8A13, "GL_BUFFER_FLUSHING_UNMAP_APPLE" }, 1456 { 0x8A19, "GL_RELEASED_APPLE" }, 1457 { 0x8A1A, "GL_VOLATILE_APPLE" }, 1458 { 0x8A1B, "GL_RETAINED_APPLE" }, 1459 { 0x8A1C, "GL_UNDEFINED_APPLE" }, 1460 { 0x8A1D, "GL_PURGEABLE_APPLE" }, 1461 { 0x8A28, "GL_UNIFORM_BUFFER_BINDING" }, 1462 { 0x8A29, "GL_UNIFORM_BUFFER_START" }, 1463 { 0x8A2A, "GL_UNIFORM_BUFFER_SIZE" }, 1464 { 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS" }, 1465 { 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" }, 1466 { 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" }, 1467 { 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS" }, 1468 { 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS" }, 1469 { 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE" }, 1470 { 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" }, 1471 { 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" }, 1472 { 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" }, 1473 { 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" }, 1474 { 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" }, 1475 { 0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS" }, 1476 { 0x8A37, "GL_UNIFORM_TYPE" }, 1477 { 0x8A38, "GL_UNIFORM_SIZE" }, 1478 { 0x8A39, "GL_UNIFORM_NAME_LENGTH" }, 1479 { 0x8A3A, "GL_UNIFORM_BLOCK_INDEX" }, 1480 { 0x8A3B, "GL_UNIFORM_OFFSET" }, 1481 { 0x8A3C, "GL_UNIFORM_ARRAY_STRIDE" }, 1482 { 0x8A3D, "GL_UNIFORM_MATRIX_STRIDE" }, 1483 { 0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR" }, 1484 { 0x8A3F, "GL_UNIFORM_BLOCK_BINDING" }, 1485 { 0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE" }, 1486 { 0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH" }, 1487 { 0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" }, 1488 { 0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" }, 1489 { 0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" }, 1490 { 0x8A45, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" }, 1491 { 0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" }, 1492 { 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT" }, 1493 { 0x8A49, "GL_DECODE_EXT" }, 1494 { 0x8A4A, "GL_SKIP_DECODE_EXT" }, 1495 { 0x8B30, "GL_FRAGMENT_SHADER" }, 1496 { 0x8B31, "GL_VERTEX_SHADER" }, 1497 { 0x8B40, "GL_PROGRAM_OBJECT_ARB" }, 1498 { 0x8B48, "GL_SHADER_OBJECT_ARB" }, 1499 { 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" }, 1500 { 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" }, 1501 { 0x8B4B, "GL_MAX_VARYING_COMPONENTS" }, 1502 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, 1503 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, 1504 { 0x8B4E, "GL_OBJECT_TYPE_ARB" }, 1505 { 0x8B4F, "GL_SHADER_TYPE" }, 1506 { 0x8B50, "GL_FLOAT_VEC2" }, 1507 { 0x8B51, "GL_FLOAT_VEC3" }, 1508 { 0x8B52, "GL_FLOAT_VEC4" }, 1509 { 0x8B53, "GL_INT_VEC2" }, 1510 { 0x8B54, "GL_INT_VEC3" }, 1511 { 0x8B55, "GL_INT_VEC4" }, 1512 { 0x8B56, "GL_BOOL" }, 1513 { 0x8B57, "GL_BOOL_VEC2" }, 1514 { 0x8B58, "GL_BOOL_VEC3" }, 1515 { 0x8B59, "GL_BOOL_VEC4" }, 1516 { 0x8B5A, "GL_FLOAT_MAT2" }, 1517 { 0x8B5B, "GL_FLOAT_MAT3" }, 1518 { 0x8B5C, "GL_FLOAT_MAT4" }, 1519 { 0x8B5D, "GL_SAMPLER_1D" }, 1520 { 0x8B5E, "GL_SAMPLER_2D" }, 1521 { 0x8B5F, "GL_SAMPLER_3D" }, 1522 { 0x8B60, "GL_SAMPLER_CUBE" }, 1523 { 0x8B61, "GL_SAMPLER_1D_SHADOW" }, 1524 { 0x8B62, "GL_SAMPLER_2D_SHADOW" }, 1525 { 0x8B63, "GL_SAMPLER_2D_RECT" }, 1526 { 0x8B64, "GL_SAMPLER_2D_RECT_SHADOW" }, 1527 { 0x8B65, "GL_FLOAT_MAT2x3" }, 1528 { 0x8B66, "GL_FLOAT_MAT2x4" }, 1529 { 0x8B67, "GL_FLOAT_MAT3x2" }, 1530 { 0x8B68, "GL_FLOAT_MAT3x4" }, 1531 { 0x8B69, "GL_FLOAT_MAT4x2" }, 1532 { 0x8B6A, "GL_FLOAT_MAT4x3" }, 1533 { 0x8B80, "GL_DELETE_STATUS" }, 1534 { 0x8B81, "GL_COMPILE_STATUS" }, 1535 { 0x8B82, "GL_LINK_STATUS" }, 1536 { 0x8B83, "GL_VALIDATE_STATUS" }, 1537 { 0x8B84, "GL_INFO_LOG_LENGTH" }, 1538 { 0x8B85, "GL_ATTACHED_SHADERS" }, 1539 { 0x8B86, "GL_ACTIVE_UNIFORMS" }, 1540 { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH" }, 1541 { 0x8B88, "GL_SHADER_SOURCE_LENGTH" }, 1542 { 0x8B89, "GL_ACTIVE_ATTRIBUTES" }, 1543 { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" }, 1544 { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" }, 1545 { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION" }, 1546 { 0x8B8D, "GL_CURRENT_PROGRAM" }, 1547 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE" }, 1548 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT" }, 1549 { 0x8C10, "GL_TEXTURE_RED_TYPE" }, 1550 { 0x8C11, "GL_TEXTURE_GREEN_TYPE" }, 1551 { 0x8C12, "GL_TEXTURE_BLUE_TYPE" }, 1552 { 0x8C13, "GL_TEXTURE_ALPHA_TYPE" }, 1553 { 0x8C14, "GL_TEXTURE_LUMINANCE_TYPE" }, 1554 { 0x8C15, "GL_TEXTURE_INTENSITY_TYPE" }, 1555 { 0x8C16, "GL_TEXTURE_DEPTH_TYPE" }, 1556 { 0x8C17, "GL_UNSIGNED_NORMALIZED" }, 1557 { 0x8C18, "GL_TEXTURE_1D_ARRAY" }, 1558 { 0x8C19, "GL_PROXY_TEXTURE_1D_ARRAY" }, 1559 { 0x8C1A, "GL_TEXTURE_2D_ARRAY" }, 1560 { 0x8C1B, "GL_PROXY_TEXTURE_2D_ARRAY" }, 1561 { 0x8C1C, "GL_TEXTURE_BINDING_1D_ARRAY" }, 1562 { 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY" }, 1563 { 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" }, 1564 { 0x8C2A, "GL_TEXTURE_BUFFER" }, 1565 { 0x8C2B, "GL_MAX_TEXTURE_BUFFER_SIZE" }, 1566 { 0x8C2C, "GL_TEXTURE_BINDING_BUFFER" }, 1567 { 0x8C2D, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" }, 1568 { 0x8C2E, "GL_TEXTURE_BUFFER_FORMAT" }, 1569 { 0x8C2F, "GL_ANY_SAMPLES_PASSED" }, 1570 { 0x8C3A, "GL_R11F_G11F_B10F" }, 1571 { 0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV" }, 1572 { 0x8C3C, "GL_RGBA_SIGNED_COMPONENTS_EXT" }, 1573 { 0x8C3D, "GL_RGB9_E5" }, 1574 { 0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV" }, 1575 { 0x8C3F, "GL_TEXTURE_SHARED_SIZE" }, 1576 { 0x8C40, "GL_SRGB" }, 1577 { 0x8C41, "GL_SRGB8" }, 1578 { 0x8C42, "GL_SRGB_ALPHA" }, 1579 { 0x8C43, "GL_SRGB8_ALPHA8" }, 1580 { 0x8C44, "GL_SLUMINANCE_ALPHA" }, 1581 { 0x8C45, "GL_SLUMINANCE8_ALPHA8" }, 1582 { 0x8C46, "GL_SLUMINANCE" }, 1583 { 0x8C47, "GL_SLUMINANCE8" }, 1584 { 0x8C48, "GL_COMPRESSED_SRGB" }, 1585 { 0x8C49, "GL_COMPRESSED_SRGB_ALPHA" }, 1586 { 0x8C4A, "GL_COMPRESSED_SLUMINANCE" }, 1587 { 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA" }, 1588#if 0 1589 { 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" }, 1590 { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" }, 1591 { 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" }, 1592 { 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" }, 1593 { 0x8C70, "GL_COMPRESSED_LUMINANCE_LATC1_EXT" }, 1594 { 0x8C71, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" }, 1595 { 0x8C72, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" }, 1596 { 0x8C73, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" }, 1597#endif 1598 { 0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" }, 1599 { 0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" }, 1600 { 0x8C80, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" }, 1601 { 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS" }, 1602 { 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START" }, 1603 { 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" }, 1604 { 0x8C87, "GL_PRIMITIVES_GENERATED" }, 1605 { 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" }, 1606 { 0x8C89, "GL_RASTERIZER_DISCARD" }, 1607 { 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" }, 1608 { 0x8C8B, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" }, 1609 { 0x8C8C, "GL_INTERLEAVED_ATTRIBS" }, 1610 { 0x8C8D, "GL_SEPARATE_ATTRIBS" }, 1611 { 0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER" }, 1612 { 0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" }, 1613 { 0x8CA0, "GL_POINT_SPRITE_COORD_ORIGIN" }, 1614 { 0x8CA1, "GL_LOWER_LEFT" }, 1615 { 0x8CA2, "GL_UPPER_LEFT" }, 1616 { 0x8CA3, "GL_STENCIL_BACK_REF" }, 1617 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK" }, 1618 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK" }, 1619 { 0x8CA6, "GL_DRAW_FRAMEBUFFER_BINDING" }, 1620 { 0x8CA7, "GL_RENDERBUFFER_BINDING" }, 1621 { 0x8CA8, "GL_READ_FRAMEBUFFER" }, 1622 { 0x8CA9, "GL_DRAW_FRAMEBUFFER" }, 1623 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING" }, 1624 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES" }, 1625 { 0x8CAC, "GL_DEPTH_COMPONENT32F" }, 1626 { 0x8CAD, "GL_DEPTH32F_STENCIL8" }, 1627 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" }, 1628 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" }, 1629 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" }, 1630 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" }, 1631 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" }, 1632 { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE" }, 1633 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" }, 1634 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" }, 1635 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" }, 1636 { 0x8CDA, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" }, 1637 { 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" }, 1638 { 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" }, 1639 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED" }, 1640 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS" }, 1641 { 0x8CE0, "GL_COLOR_ATTACHMENT0" }, 1642 { 0x8CE1, "GL_COLOR_ATTACHMENT1" }, 1643 { 0x8CE2, "GL_COLOR_ATTACHMENT2" }, 1644 { 0x8CE3, "GL_COLOR_ATTACHMENT3" }, 1645 { 0x8CE4, "GL_COLOR_ATTACHMENT4" }, 1646 { 0x8CE5, "GL_COLOR_ATTACHMENT5" }, 1647 { 0x8CE6, "GL_COLOR_ATTACHMENT6" }, 1648 { 0x8CE7, "GL_COLOR_ATTACHMENT7" }, 1649 { 0x8CE8, "GL_COLOR_ATTACHMENT8" }, 1650 { 0x8CE9, "GL_COLOR_ATTACHMENT9" }, 1651 { 0x8CEA, "GL_COLOR_ATTACHMENT10" }, 1652 { 0x8CEB, "GL_COLOR_ATTACHMENT11" }, 1653 { 0x8CEC, "GL_COLOR_ATTACHMENT12" }, 1654 { 0x8CED, "GL_COLOR_ATTACHMENT13" }, 1655 { 0x8CEE, "GL_COLOR_ATTACHMENT14" }, 1656 { 0x8CEF, "GL_COLOR_ATTACHMENT15" }, 1657 { 0x8D00, "GL_DEPTH_ATTACHMENT" }, 1658 { 0x8D20, "GL_STENCIL_ATTACHMENT" }, 1659 { 0x8D40, "GL_FRAMEBUFFER" }, 1660 { 0x8D41, "GL_RENDERBUFFER" }, 1661 { 0x8D42, "GL_RENDERBUFFER_WIDTH" }, 1662 { 0x8D43, "GL_RENDERBUFFER_HEIGHT" }, 1663 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT" }, 1664 { 0x8D46, "GL_STENCIL_INDEX1" }, 1665 { 0x8D47, "GL_STENCIL_INDEX4" }, 1666 { 0x8D48, "GL_STENCIL_INDEX8" }, 1667 { 0x8D49, "GL_STENCIL_INDEX16" }, 1668 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE" }, 1669 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE" }, 1670 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE" }, 1671 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE" }, 1672 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE" }, 1673 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE" }, 1674 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" }, 1675 { 0x8D57, "GL_MAX_SAMPLES" }, 1676 { 0x8D70, "GL_RGBA32UI" }, 1677 { 0x8D71, "GL_RGB32UI" }, 1678 { 0x8D72, "GL_ALPHA32UI_EXT" }, 1679 { 0x8D73, "GL_INTENSITY32UI_EXT" }, 1680 { 0x8D74, "GL_LUMINANCE32UI_EXT" }, 1681 { 0x8D75, "GL_LUMINANCE_ALPHA32UI_EXT" }, 1682 { 0x8D76, "GL_RGBA16UI" }, 1683 { 0x8D77, "GL_RGB16UI" }, 1684 { 0x8D78, "GL_ALPHA16UI_EXT" }, 1685 { 0x8D79, "GL_INTENSITY16UI_EXT" }, 1686 { 0x8D7A, "GL_LUMINANCE16UI_EXT" }, 1687 { 0x8D7B, "GL_LUMINANCE_ALPHA16UI_EXT" }, 1688 { 0x8D7C, "GL_RGBA8UI" }, 1689 { 0x8D7D, "GL_RGB8UI" }, 1690 { 0x8D7E, "GL_ALPHA8UI_EXT" }, 1691 { 0x8D7F, "GL_INTENSITY8UI_EXT" }, 1692 { 0x8D80, "GL_LUMINANCE8UI_EXT" }, 1693 { 0x8D81, "GL_LUMINANCE_ALPHA8UI_EXT" }, 1694 { 0x8D82, "GL_RGBA32I" }, 1695 { 0x8D83, "GL_RGB32I" }, 1696 { 0x8D84, "GL_ALPHA32I_EXT" }, 1697 { 0x8D85, "GL_INTENSITY32I_EXT" }, 1698 { 0x8D86, "GL_LUMINANCE32I_EXT" }, 1699 { 0x8D87, "GL_LUMINANCE_ALPHA32I_EXT" }, 1700 { 0x8D88, "GL_RGBA16I" }, 1701 { 0x8D89, "GL_RGB16I" }, 1702 { 0x8D8A, "GL_ALPHA16I_EXT" }, 1703 { 0x8D8B, "GL_INTENSITY16I_EXT" }, 1704 { 0x8D8C, "GL_LUMINANCE16I_EXT" }, 1705 { 0x8D8D, "GL_LUMINANCE_ALPHA16I_EXT" }, 1706 { 0x8D8E, "GL_RGBA8I" }, 1707 { 0x8D8F, "GL_RGB8I" }, 1708 { 0x8D90, "GL_ALPHA8I_EXT" }, 1709 { 0x8D91, "GL_INTENSITY8I_EXT" }, 1710 { 0x8D92, "GL_LUMINANCE8I_EXT" }, 1711 { 0x8D93, "GL_LUMINANCE_ALPHA8I_EXT" }, 1712 { 0x8D94, "GL_RED_INTEGER" }, 1713 { 0x8D95, "GL_GREEN_INTEGER" }, 1714 { 0x8D96, "GL_BLUE_INTEGER" }, 1715 { 0x8D97, "GL_ALPHA_INTEGER_EXT" }, 1716 { 0x8D98, "GL_RGB_INTEGER" }, 1717 { 0x8D99, "GL_RGBA_INTEGER" }, 1718 { 0x8D9A, "GL_BGR_INTEGER" }, 1719 { 0x8D9B, "GL_BGRA_INTEGER" }, 1720 { 0x8D9C, "GL_LUMINANCE_INTEGER_EXT" }, 1721 { 0x8D9D, "GL_LUMINANCE_ALPHA_INTEGER_EXT" }, 1722 { 0x8D9E, "GL_RGBA_INTEGER_MODE_EXT" }, 1723 { 0x8D9F, "GL_INT_2_10_10_10_REV" }, 1724 { 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" }, 1725 { 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" }, 1726 { 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" }, 1727 { 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" }, 1728 { 0x8DB9, "GL_FRAMEBUFFER_SRGB" }, 1729 { 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" }, 1730 { 0x8DBB, "GL_COMPRESSED_RED_RGTC1" }, 1731 { 0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1" }, 1732 { 0x8DBD, "GL_COMPRESSED_RG_RGTC2" }, 1733 { 0x8DBE, "GL_COMPRESSED_SIGNED_RG_RGTC2" }, 1734 { 0x8DC0, "GL_SAMPLER_1D_ARRAY" }, 1735 { 0x8DC1, "GL_SAMPLER_2D_ARRAY" }, 1736 { 0x8DC2, "GL_SAMPLER_BUFFER" }, 1737 { 0x8DC3, "GL_SAMPLER_1D_ARRAY_SHADOW" }, 1738 { 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW" }, 1739 { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW" }, 1740 { 0x8DC6, "GL_UNSIGNED_INT_VEC2" }, 1741 { 0x8DC7, "GL_UNSIGNED_INT_VEC3" }, 1742 { 0x8DC8, "GL_UNSIGNED_INT_VEC4" }, 1743 { 0x8DC9, "GL_INT_SAMPLER_1D" }, 1744 { 0x8DCA, "GL_INT_SAMPLER_2D" }, 1745 { 0x8DCB, "GL_INT_SAMPLER_3D" }, 1746 { 0x8DCC, "GL_INT_SAMPLER_CUBE" }, 1747 { 0x8DCD, "GL_INT_SAMPLER_2D_RECT" }, 1748 { 0x8DCE, "GL_INT_SAMPLER_1D_ARRAY" }, 1749 { 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY" }, 1750 { 0x8DD0, "GL_INT_SAMPLER_BUFFER" }, 1751 { 0x8DD1, "GL_UNSIGNED_INT_SAMPLER_1D" }, 1752 { 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D" }, 1753 { 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D" }, 1754 { 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE" }, 1755 { 0x8DD5, "GL_UNSIGNED_INT_SAMPLER_2D_RECT" }, 1756 { 0x8DD6, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" }, 1757 { 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" }, 1758 { 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER" }, 1759 { 0x8DD9, "GL_GEOMETRY_SHADER" }, 1760 { 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_ARB" }, 1761 { 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_ARB" }, 1762 { 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_ARB" }, 1763 { 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" }, 1764 { 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" }, 1765 { 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, 1766 { 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" }, 1767 { 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, 1768 { 0x8DF0, "GL_LOW_FLOAT" }, 1769 { 0x8DF1, "GL_MEDIUM_FLOAT" }, 1770 { 0x8DF2, "GL_HIGH_FLOAT" }, 1771 { 0x8DF3, "GL_LOW_INT" }, 1772 { 0x8DF4, "GL_MEDIUM_INT" }, 1773 { 0x8DF5, "GL_HIGH_INT" }, 1774 { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS" }, 1775 { 0x8DFA, "GL_SHADER_COMPILER" }, 1776 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS" }, 1777 { 0x8DFC, "GL_MAX_VARYING_VECTORS" }, 1778 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS" }, 1779 { 0x8E13, "GL_QUERY_WAIT" }, 1780 { 0x8E14, "GL_QUERY_NO_WAIT" }, 1781 { 0x8E15, "GL_QUERY_BY_REGION_WAIT" }, 1782 { 0x8E16, "GL_QUERY_BY_REGION_NO_WAIT" }, 1783 { 0x8E22, "GL_TRANSFORM_FEEDBACK" }, 1784 { 0x8E23, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" }, 1785 { 0x8E24, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" }, 1786 { 0x8E25, "GL_TRANSFORM_FEEDBACK_BINDING" }, 1787 { 0x8E42, "GL_TEXTURE_SWIZZLE_R" }, 1788 { 0x8E43, "GL_TEXTURE_SWIZZLE_G" }, 1789 { 0x8E44, "GL_TEXTURE_SWIZZLE_B" }, 1790 { 0x8E45, "GL_TEXTURE_SWIZZLE_A" }, 1791 { 0x8E46, "GL_TEXTURE_SWIZZLE_RGBA" }, 1792 { 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" }, 1793 { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" }, 1794 { 0x8E4E, "GL_LAST_VERTEX_CONVENTION" }, 1795 { 0x8E4F, "GL_PROVOKING_VERTEX" }, 1796 { 0x8F36, "GL_COPY_READ_BUFFER" }, 1797 { 0x8F37, "GL_COPY_WRITE_BUFFER" }, 1798 { 0x8F90, "GL_RED_SNORM" }, 1799 { 0x8F91, "GL_RG_SNORM" }, 1800 { 0x8F92, "GL_RGB_SNORM" }, 1801 { 0x8F93, "GL_RGBA_SNORM" }, 1802 { 0x8F94, "GL_R8_SNORM" }, 1803 { 0x8F95, "GL_RG8_SNORM" }, 1804 { 0x8F96, "GL_RGB8_SNORM" }, 1805 { 0x8F97, "GL_RGBA8_SNORM" }, 1806 { 0x8F98, "GL_R16_SNORM" }, 1807 { 0x8F99, "GL_RG16_SNORM" }, 1808 { 0x8F9A, "GL_RGB16_SNORM" }, 1809 { 0x8F9B, "GL_RGBA16_SNORM" }, 1810 { 0x8F9C, "GL_SIGNED_NORMALIZED" }, 1811 { 0x8F9D, "GL_PRIMITIVE_RESTART" }, 1812 { 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" }, 1813 { 0x906F, "GL_RGB10_A2UI" }, 1814 { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT" }, 1815 { 0x9112, "GL_OBJECT_TYPE" }, 1816 { 0x9113, "GL_SYNC_CONDITION" }, 1817 { 0x9114, "GL_SYNC_STATUS" }, 1818 { 0x9115, "GL_SYNC_FLAGS" }, 1819 { 0x9116, "GL_SYNC_FENCE" }, 1820 { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE" }, 1821 { 0x9118, "GL_UNSIGNALED" }, 1822 { 0x9119, "GL_SIGNALED" }, 1823 { 0x911A, "GL_ALREADY_SIGNALED" }, 1824 { 0x911B, "GL_TIMEOUT_EXPIRED" }, 1825 { 0x911C, "GL_CONDITION_SATISFIED" }, 1826 { 0x911D, "GL_WAIT_FAILED" }, 1827 { 0x911F, "GL_BUFFER_ACCESS_FLAGS" }, 1828 { 0x9120, "GL_BUFFER_MAP_LENGTH" }, 1829 { 0x9121, "GL_BUFFER_MAP_OFFSET" }, 1830 { 0x9122, "GL_MAX_VERTEX_OUTPUT_COMPONENTS" }, 1831 { 0x9123, "GL_MAX_GEOMETRY_INPUT_COMPONENTS" }, 1832 { 0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" }, 1833 { 0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS" }, 1834 { 0x9126, "GL_CONTEXT_PROFILE_MASK" }, 1835 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT" }, 1836 { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" }, 1837 { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" }, 1838 { 0x9145, "GL_DEBUG_LOGGED_MESSAGES_ARB" }, 1839 { 0x9146, "GL_DEBUG_SEVERITY_HIGH_ARB" }, 1840 { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_ARB" }, 1841 { 0x9148, "GL_DEBUG_SEVERITY_LOW_ARB" }, 1842 { 0x19262, "GL_RASTER_POSITION_UNCLIPPED_IBM" }, 1843 { 0, NULL } 1844}; 1845 1846const struct enum_info alternate_names[] = { 1847 { 0x8513, "GL_TEXTURE_CUBE_MAP_ARB" }, 1848 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" }, 1849 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" }, 1850 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" }, 1851 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" }, 1852 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" }, 1853 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" }, 1854 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" }, 1855 { 0, NULL } 1856}; 1857