texgetimage.c revision 26195c8417e710e919352ec6b4dfff83fdc178e2
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.7
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "format_unpack.h"
38#include "image.h"
39#include "mfeatures.h"
40#include "mtypes.h"
41#include "pack.h"
42#include "pbo.h"
43#include "texcompress.h"
44#include "texgetimage.h"
45#include "teximage.h"
46
47
48
49/**
50 * Can the given type represent negative values?
51 */
52static inline GLboolean
53type_needs_clamping(GLenum type)
54{
55   switch (type) {
56   case GL_BYTE:
57   case GL_SHORT:
58   case GL_INT:
59   case GL_FLOAT:
60   case GL_HALF_FLOAT_ARB:
61   case GL_UNSIGNED_INT_10F_11F_11F_REV:
62   case GL_UNSIGNED_INT_5_9_9_9_REV:
63      return GL_FALSE;
64   default:
65      return GL_TRUE;
66   }
67}
68
69
70/**
71 * glGetTexImage for depth/Z pixels.
72 */
73static void
74get_tex_depth(struct gl_context *ctx, GLuint dimensions,
75              GLenum format, GLenum type, GLvoid *pixels,
76              struct gl_texture_image *texImage)
77{
78   const GLint width = texImage->Width;
79   const GLint height = texImage->Height;
80   const GLint depth = texImage->Depth;
81   GLint img, row;
82   GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
83
84   if (!depthRow) {
85      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
86      return;
87   }
88
89   for (img = 0; img < depth; img++) {
90      GLubyte *srcMap;
91      GLint srcRowStride;
92
93      /* map src texture buffer */
94      ctx->Driver.MapTextureImage(ctx, texImage, img,
95                                  0, 0, width, height, GL_MAP_READ_BIT,
96                                  &srcMap, &srcRowStride);
97
98      if (srcMap) {
99         for (row = 0; row < height; row++) {
100            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
101                                             width, height, format, type,
102                                             img, row, 0);
103            const GLubyte *src = srcMap + row * srcRowStride;
104            _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
105            _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
106         }
107
108         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
109      }
110      else {
111         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
112         break;
113      }
114   }
115
116   free(depthRow);
117}
118
119
120/**
121 * glGetTexImage for depth/stencil pixels.
122 */
123static void
124get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
125                      GLenum format, GLenum type, GLvoid *pixels,
126                      struct gl_texture_image *texImage)
127{
128   const GLint width = texImage->Width;
129   const GLint height = texImage->Height;
130   const GLint depth = texImage->Depth;
131   GLint img, row;
132
133   for (img = 0; img < depth; img++) {
134      GLubyte *srcMap;
135      GLint rowstride;
136
137      /* map src texture buffer */
138      ctx->Driver.MapTextureImage(ctx, texImage, img,
139                                  0, 0, width, height, GL_MAP_READ_BIT,
140                                  &srcMap, &rowstride);
141
142      if (srcMap) {
143         for (row = 0; row < height; row++) {
144            const GLubyte *src = srcMap + row * rowstride;
145            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
146                                             width, height, format, type,
147                                             img, row, 0);
148            /* XXX Z24_S8 vs. S8_Z24??? */
149            memcpy(dest, src, width * sizeof(GLuint));
150            if (ctx->Pack.SwapBytes) {
151               _mesa_swap4((GLuint *) dest, width);
152            }
153         }
154
155         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
156      }
157      else {
158         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
159         break;
160      }
161   }
162}
163
164
165/**
166 * glGetTexImage for YCbCr pixels.
167 */
168static void
169get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
170              GLenum format, GLenum type, GLvoid *pixels,
171              struct gl_texture_image *texImage)
172{
173   const GLint width = texImage->Width;
174   const GLint height = texImage->Height;
175   const GLint depth = texImage->Depth;
176   GLint img, row;
177
178   for (img = 0; img < depth; img++) {
179      GLubyte *srcMap;
180      GLint rowstride;
181
182      /* map src texture buffer */
183      ctx->Driver.MapTextureImage(ctx, texImage, img,
184                                  0, 0, width, height, GL_MAP_READ_BIT,
185                                  &srcMap, &rowstride);
186
187      if (srcMap) {
188         for (row = 0; row < height; row++) {
189            const GLubyte *src = srcMap + row * rowstride;
190            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
191                                             width, height, format, type,
192                                             img, row, 0);
193            memcpy(dest, src, width * sizeof(GLushort));
194
195            /* check for byte swapping */
196            if ((texImage->TexFormat == MESA_FORMAT_YCBCR
197                 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
198                (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
199                 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
200               if (!ctx->Pack.SwapBytes)
201                  _mesa_swap2((GLushort *) dest, width);
202            }
203            else if (ctx->Pack.SwapBytes) {
204               _mesa_swap2((GLushort *) dest, width);
205            }
206         }
207
208         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
209      }
210      else {
211         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
212         break;
213      }
214   }
215}
216
217
218/**
219 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
220 * Compressed textures are handled here as well.
221 */
222static void
223get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
224             GLenum format, GLenum type, GLvoid *pixels,
225             struct gl_texture_image *texImage)
226{
227   /* don't want to apply sRGB -> RGB conversion here so override the format */
228   const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat);
229   const GLuint width = texImage->Width;
230   const GLuint height = texImage->Height;
231   const GLuint depth = texImage->Depth;
232   const GLenum dataType = _mesa_get_format_datatype(texFormat);
233   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
234   /* Normally, no pixel transfer ops are performed during glGetTexImage.
235    * The only possible exception is component clamping to [0,1].
236    */
237   GLbitfield transferOps = 0x0;
238
239   /* In general, clamping does not apply to glGetTexImage, except when
240    * the returned type of the image can't hold negative values.
241    */
242   if (type_needs_clamping(type)) {
243      /* the returned image type can't have negative values */
244      if (dataType == GL_FLOAT ||
245          dataType == GL_SIGNED_NORMALIZED ||
246          format == GL_LUMINANCE ||
247          format == GL_LUMINANCE_ALPHA) {
248         transferOps |= IMAGE_CLAMP_BIT;
249      }
250   }
251
252   if (_mesa_is_format_compressed(texFormat)) {
253      /* Decompress into temp buffer, then pack into user buffer */
254      GLfloat *tempImage, *srcRow;
255      GLuint row;
256
257      tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height *
258                                     texImage->Depth * 4 * sizeof(GLfloat));
259      if (!tempImage) {
260         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
261         return;
262      }
263
264      /* Decompress the texture image - results in 'tempImage' */
265      {
266         GLubyte *srcMap;
267         GLint srcRowStride;
268         GLuint bytes, bw, bh;
269
270         bytes = _mesa_get_format_bytes(texImage->TexFormat);
271         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
272
273         ctx->Driver.MapTextureImage(ctx, texImage, 0,
274                                     0, 0, width, height,
275                                     GL_MAP_READ_BIT,
276                                     &srcMap, &srcRowStride);
277
278         if (srcMap) {
279            /* XXX This line is a bit of a hack to work around the
280             * mismatch of compressed row strides as returned by
281             * MapTextureImage() vs. what the texture decompression code
282             * uses.  This will be fixed in the future.
283             */
284            srcRowStride = srcRowStride * bh / bytes;
285
286            _mesa_decompress_image(texFormat, width, height,
287                                   srcMap, srcRowStride, tempImage);
288
289            ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
290         }
291         else {
292            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
293         }
294      }
295
296      if (baseFormat == GL_LUMINANCE ||
297          baseFormat == GL_LUMINANCE_ALPHA) {
298         /* Set green and blue to zero since the pack function here will
299          * compute L=R+G+B.
300          */
301         GLuint i;
302         for (i = 0; i < width * height; i++) {
303            tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f;
304         }
305      }
306
307      srcRow = tempImage;
308      for (row = 0; row < height; row++) {
309         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
310                                          width, height, format, type,
311                                          0, row, 0);
312
313         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
314                                    format, type, dest, &ctx->Pack, transferOps);
315         srcRow += width * 4;
316      }
317
318      free(tempImage);
319   }
320   else {
321      /* No decompression needed */
322      GLuint img, row;
323      GLfloat (*rgba)[4];
324
325      rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
326      if (!rgba) {
327         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
328         return;
329      }
330
331      for (img = 0; img < depth; img++) {
332	 GLubyte *srcMap;
333	 GLint rowstride;
334
335         /* map src texture buffer */
336         ctx->Driver.MapTextureImage(ctx, texImage, img,
337                                     0, 0, width, height, GL_MAP_READ_BIT,
338                                     &srcMap, &rowstride);
339
340         if (srcMap) {
341            for (row = 0; row < height; row++) {
342               const GLubyte *src = srcMap + row * rowstride;
343               void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
344                                                width, height, format, type,
345                                                img, row, 0);
346
347               _mesa_unpack_rgba_row(texFormat, width, src, rgba);
348
349               if (texImage->_BaseFormat == GL_ALPHA) {
350                  GLint col;
351                  for (col = 0; col < width; col++) {
352                     rgba[col][RCOMP] = 0.0F;
353                     rgba[col][GCOMP] = 0.0F;
354                     rgba[col][BCOMP] = 0.0F;
355                  }
356               }
357               else if (texImage->_BaseFormat == GL_LUMINANCE) {
358                  GLint col;
359                  for (col = 0; col < width; col++) {
360                     rgba[col][GCOMP] = 0.0F;
361                     rgba[col][BCOMP] = 0.0F;
362                     rgba[col][ACOMP] = 1.0F;
363                  }
364               }
365               else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
366                  GLint col;
367                  for (col = 0; col < width; col++) {
368                     rgba[col][GCOMP] = 0.0F;
369                     rgba[col][BCOMP] = 0.0F;
370                  }
371               }
372               else if (texImage->_BaseFormat == GL_INTENSITY) {
373                  GLint col;
374                  for (col = 0; col < width; col++) {
375                     rgba[col][GCOMP] = 0.0F;
376                     rgba[col][BCOMP] = 0.0F;
377                     rgba[col][ACOMP] = 1.0F;
378                  }
379               }
380
381               _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
382                                          format, type, dest,
383                                          &ctx->Pack, transferOps);
384            }
385
386            /* Unmap the src texture buffer */
387            ctx->Driver.UnmapTextureImage(ctx, texImage, img);
388         }
389         else {
390            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
391            break;
392         }
393      }
394
395      free(rgba);
396   }
397}
398
399
400/**
401 * Try to do glGetTexImage() with simple memcpy().
402 * \return GL_TRUE if done, GL_FALSE otherwise
403 */
404static GLboolean
405get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
406               GLvoid *pixels,
407               struct gl_texture_image *texImage)
408{
409   const GLenum target = texImage->TexObject->Target;
410   GLboolean memCopy = GL_FALSE;
411
412   /*
413    * Check if the src/dst formats are compatible.
414    * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
415    * so we don't have to worry about those.
416    * XXX more format combinations could be supported here.
417    */
418   if (target == GL_TEXTURE_1D ||
419       target == GL_TEXTURE_2D ||
420       target == GL_TEXTURE_RECTANGLE ||
421       _mesa_is_cube_face(target)) {
422      if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 ||
423             texImage->TexFormat == MESA_FORMAT_SARGB8) &&
424          format == GL_BGRA &&
425          (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
426          !ctx->Pack.SwapBytes &&
427          _mesa_little_endian()) {
428         memCopy = GL_TRUE;
429      }
430      else if ((texImage->TexFormat == MESA_FORMAT_AL88 ||
431                  texImage->TexFormat == MESA_FORMAT_SLA8) &&
432               format == GL_LUMINANCE_ALPHA &&
433               type == GL_UNSIGNED_BYTE &&
434               !ctx->Pack.SwapBytes &&
435               _mesa_little_endian()) {
436         memCopy = GL_TRUE;
437      }
438      else if ((texImage->TexFormat == MESA_FORMAT_L8 ||
439                  texImage->TexFormat == MESA_FORMAT_SL8) &&
440               format == GL_LUMINANCE &&
441               type == GL_UNSIGNED_BYTE) {
442         memCopy = GL_TRUE;
443      }
444      else if (texImage->TexFormat == MESA_FORMAT_L16 &&
445               format == GL_LUMINANCE &&
446               type == GL_UNSIGNED_SHORT) {
447         memCopy = GL_TRUE;
448      }
449      else if (texImage->TexFormat == MESA_FORMAT_A8 &&
450               format == GL_ALPHA &&
451               type == GL_UNSIGNED_BYTE) {
452         memCopy = GL_TRUE;
453      }
454      else if (texImage->TexFormat == MESA_FORMAT_A16 &&
455               format == GL_ALPHA &&
456               type == GL_UNSIGNED_SHORT) {
457         memCopy = GL_TRUE;
458      }
459   }
460
461   if (memCopy) {
462      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
463      const GLuint bytesPerRow = texImage->Width * bpp;
464      GLubyte *dst =
465         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
466                               texImage->Height, format, type, 0, 0);
467      const GLint dstRowStride =
468         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
469      GLubyte *src;
470      GLint srcRowStride;
471
472      /* map src texture buffer */
473      ctx->Driver.MapTextureImage(ctx, texImage, 0,
474                                  0, 0, texImage->Width, texImage->Height,
475                                  GL_MAP_READ_BIT, &src, &srcRowStride);
476
477      if (src) {
478         if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
479            memcpy(dst, src, bytesPerRow * texImage->Height);
480         }
481         else {
482            GLuint row;
483            for (row = 0; row < texImage->Height; row++) {
484               memcpy(dst, src, bytesPerRow);
485               dst += dstRowStride;
486               src += srcRowStride;
487            }
488         }
489
490         /* unmap src texture buffer */
491         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
492      }
493      else {
494         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
495      }
496   }
497
498   return memCopy;
499}
500
501
502/**
503 * This is the software fallback for Driver.GetTexImage().
504 * All error checking will have been done before this routine is called.
505 * We'll call ctx->Driver.MapTextureImage() to access the data, then
506 * unmap with ctx->Driver.UnmapTextureImage().
507 */
508void
509_mesa_get_teximage(struct gl_context *ctx,
510                   GLenum format, GLenum type, GLvoid *pixels,
511                   struct gl_texture_image *texImage)
512{
513   GLuint dimensions;
514
515   switch (texImage->TexObject->Target) {
516   case GL_TEXTURE_1D:
517      dimensions = 1;
518      break;
519   case GL_TEXTURE_3D:
520      dimensions = 3;
521      break;
522   default:
523      dimensions = 2;
524   }
525
526   /* map dest buffer, if PBO */
527   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
528      /* Packing texture image into a PBO.
529       * Map the (potentially) VRAM-based buffer into our process space so
530       * we can write into it with the code below.
531       * A hardware driver might use a sophisticated blit to move the
532       * texture data to the PBO if the PBO is in VRAM along with the texture.
533       */
534      GLubyte *buf = (GLubyte *)
535         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
536				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
537      if (!buf) {
538         /* out of memory or other unexpected error */
539         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
540         return;
541      }
542      /* <pixels> was an offset into the PBO.
543       * Now make it a real, client-side pointer inside the mapped region.
544       */
545      pixels = ADD_POINTERS(buf, pixels);
546   }
547
548   if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
549      /* all done */
550   }
551   else if (format == GL_DEPTH_COMPONENT) {
552      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
553   }
554   else if (format == GL_DEPTH_STENCIL_EXT) {
555      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
556   }
557   else if (format == GL_YCBCR_MESA) {
558      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
559   }
560   else {
561      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
562   }
563
564   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
565      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
566   }
567}
568
569
570
571/**
572 * This is the software fallback for Driver.GetCompressedTexImage().
573 * All error checking will have been done before this routine is called.
574 */
575void
576_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
577                              GLvoid *img,
578                              struct gl_texture_object *texObj,
579                              struct gl_texture_image *texImage)
580{
581   const GLuint row_stride =
582      _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
583   GLuint i;
584   GLubyte *src;
585   GLint srcRowStride;
586
587   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
588      /* pack texture image into a PBO */
589      GLubyte *buf = (GLubyte *)
590         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
591				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
592      if (!buf) {
593         /* out of memory or other unexpected error */
594         _mesa_error(ctx, GL_OUT_OF_MEMORY,
595                     "glGetCompresssedTexImage(map PBO failed)");
596         return;
597      }
598      img = ADD_POINTERS(buf, img);
599   }
600
601   /* map src texture buffer */
602   ctx->Driver.MapTextureImage(ctx, texImage, 0,
603                               0, 0, texImage->Width, texImage->Height,
604                               GL_MAP_READ_BIT, &src, &srcRowStride);
605
606   if (src) {
607      /* no pixelstore or pixel transfer, but respect stride */
608
609      if (row_stride == srcRowStride) {
610         const GLuint size = _mesa_format_image_size(texImage->TexFormat,
611                                                     texImage->Width,
612                                                     texImage->Height,
613                                                     texImage->Depth);
614         memcpy(img, src, size);
615      }
616      else {
617         GLuint bw, bh;
618         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
619         for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
620            memcpy((GLubyte *)img + i * row_stride,
621                   (GLubyte *)src + i * srcRowStride,
622                   row_stride);
623         }
624      }
625
626      ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
627   }
628   else {
629      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
630   }
631
632   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
633      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
634   }
635}
636
637
638
639/**
640 * Do error checking for a glGetTexImage() call.
641 * \return GL_TRUE if any error, GL_FALSE if no errors.
642 */
643static GLboolean
644getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
645                        GLenum format, GLenum type, GLsizei clientMemSize,
646                        GLvoid *pixels )
647{
648   struct gl_texture_object *texObj;
649   struct gl_texture_image *texImage;
650   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
651   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
652   GLenum baseFormat;
653
654   if (maxLevels == 0) {
655      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
656      return GL_TRUE;
657   }
658
659   if (level < 0 || level >= maxLevels) {
660      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
661      return GL_TRUE;
662   }
663
664   if (_mesa_sizeof_packed_type(type) <= 0) {
665      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
666      return GL_TRUE;
667   }
668
669   if (_mesa_components_in_format(format) <= 0 ||
670       format == GL_STENCIL_INDEX ||
671       format == GL_COLOR_INDEX) {
672      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
673      return GL_TRUE;
674   }
675
676   if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
677      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
678      return GL_TRUE;
679   }
680
681   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
682      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
683      return GL_TRUE;
684   }
685
686   if (!ctx->Extensions.EXT_packed_depth_stencil
687       && _mesa_is_depthstencil_format(format)) {
688      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
689      return GL_TRUE;
690   }
691
692   if (!ctx->Extensions.ATI_envmap_bumpmap
693       && _mesa_is_dudv_format(format)) {
694      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
695      return GL_TRUE;
696   }
697
698   texObj = _mesa_get_current_tex_object(ctx, target);
699
700   if (!texObj || _mesa_is_proxy_texture(target)) {
701      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
702      return GL_TRUE;
703   }
704
705   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
706      /*GL_INVALID_OPERATION is generated by a format/type
707       * mismatch (see the 1.2 spec page 94, sec 3.6.4.)
708       */
709      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(target)");
710      return GL_TRUE;
711   }
712
713   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
714   if (!texImage) {
715      /* out of memory */
716      return GL_TRUE;
717   }
718
719   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
720
721   /* Make sure the requested image format is compatible with the
722    * texture's format.
723    */
724   if (_mesa_is_color_format(format)
725       && !_mesa_is_color_format(baseFormat)) {
726      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
727      return GL_TRUE;
728   }
729   else if (_mesa_is_depth_format(format)
730            && !_mesa_is_depth_format(baseFormat)
731            && !_mesa_is_depthstencil_format(baseFormat)) {
732      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
733      return GL_TRUE;
734   }
735   else if (_mesa_is_ycbcr_format(format)
736            && !_mesa_is_ycbcr_format(baseFormat)) {
737      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
738      return GL_TRUE;
739   }
740   else if (_mesa_is_depthstencil_format(format)
741            && !_mesa_is_depthstencil_format(baseFormat)) {
742      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
743      return GL_TRUE;
744   }
745   else if (_mesa_is_dudv_format(format)
746            && !_mesa_is_dudv_format(baseFormat)) {
747      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
748      return GL_TRUE;
749   }
750
751   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
752                                  texImage->Height, texImage->Depth,
753                                  format, type, clientMemSize, pixels)) {
754      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
755         _mesa_error(ctx, GL_INVALID_OPERATION,
756                     "glGetTexImage(out of bounds PBO access)");
757      } else {
758         _mesa_error(ctx, GL_INVALID_OPERATION,
759                     "glGetnTexImageARB(out of bounds access:"
760                     " bufSize (%d) is too small)", clientMemSize);
761      }
762      return GL_TRUE;
763   }
764
765   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
766      /* PBO should not be mapped */
767      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
768         _mesa_error(ctx, GL_INVALID_OPERATION,
769                     "glGetTexImage(PBO is mapped)");
770         return GL_TRUE;
771      }
772   }
773
774   return GL_FALSE;
775}
776
777
778
779/**
780 * Get texture image.  Called by glGetTexImage.
781 *
782 * \param target texture target.
783 * \param level image level.
784 * \param format pixel data format for returned image.
785 * \param type pixel data type for returned image.
786 * \param bufSize size of the pixels data buffer.
787 * \param pixels returned pixel data.
788 */
789void GLAPIENTRY
790_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
791                       GLenum type, GLsizei bufSize, GLvoid *pixels )
792{
793   struct gl_texture_object *texObj;
794   struct gl_texture_image *texImage;
795   GET_CURRENT_CONTEXT(ctx);
796   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
797
798   if (getteximage_error_check(ctx, target, level, format, type,
799                               bufSize, pixels)) {
800      return;
801   }
802
803   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
804      /* not an error, do nothing */
805      return;
806   }
807
808   texObj = _mesa_get_current_tex_object(ctx, target);
809   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
810
811   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
812      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
813                  " dstFmt=0x%x, dstType=0x%x\n",
814                  texObj->Name,
815                  _mesa_get_format_name(texImage->TexFormat),
816                  texImage->Width, texImage->Height,
817                  format, type);
818   }
819
820   _mesa_lock_texture(ctx, texObj);
821   {
822      ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
823   }
824   _mesa_unlock_texture(ctx, texObj);
825}
826
827
828void GLAPIENTRY
829_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
830                   GLenum type, GLvoid *pixels )
831{
832   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
833}
834
835
836/**
837 * Do error checking for a glGetCompressedTexImage() call.
838 * \return GL_TRUE if any error, GL_FALSE if no errors.
839 */
840static GLboolean
841getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
842                                  GLint level, GLsizei clientMemSize, GLvoid *img)
843{
844   struct gl_texture_object *texObj;
845   struct gl_texture_image *texImage;
846   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
847   GLuint compressedSize;
848
849   if (maxLevels == 0) {
850      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
851                  target);
852      return GL_TRUE;
853   }
854
855   if (level < 0 || level >= maxLevels) {
856      _mesa_error(ctx, GL_INVALID_VALUE,
857                  "glGetCompressedTexImageARB(bad level = %d)", level);
858      return GL_TRUE;
859   }
860
861   if (_mesa_is_proxy_texture(target)) {
862      _mesa_error(ctx, GL_INVALID_ENUM,
863                  "glGetCompressedTexImageARB(bad target = %s)",
864                  _mesa_lookup_enum_by_nr(target));
865      return GL_TRUE;
866   }
867
868   texObj = _mesa_get_current_tex_object(ctx, target);
869   if (!texObj) {
870      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
871      return GL_TRUE;
872   }
873
874   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
875
876   if (!texImage) {
877      /* probably invalid mipmap level */
878      _mesa_error(ctx, GL_INVALID_VALUE,
879                  "glGetCompressedTexImageARB(level)");
880      return GL_TRUE;
881   }
882
883   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
884      _mesa_error(ctx, GL_INVALID_OPERATION,
885                  "glGetCompressedTexImageARB(texture is not compressed)");
886      return GL_TRUE;
887   }
888
889   compressedSize = _mesa_format_image_size(texImage->TexFormat,
890                                            texImage->Width,
891                                            texImage->Height,
892                                            texImage->Depth);
893
894   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
895      /* do bounds checking on writing to client memory */
896      if (clientMemSize < compressedSize) {
897         _mesa_error(ctx, GL_INVALID_OPERATION,
898                     "glGetnCompressedTexImageARB(out of bounds access:"
899                     " bufSize (%d) is too small)", clientMemSize);
900         return GL_TRUE;
901      }
902   } else {
903      /* do bounds checking on PBO write */
904      if ((const GLubyte *) img + compressedSize >
905          (const GLubyte *) ctx->Pack.BufferObj->Size) {
906         _mesa_error(ctx, GL_INVALID_OPERATION,
907                     "glGetCompressedTexImage(out of bounds PBO access)");
908         return GL_TRUE;
909      }
910
911      /* make sure PBO is not mapped */
912      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
913         _mesa_error(ctx, GL_INVALID_OPERATION,
914                     "glGetCompressedTexImage(PBO is mapped)");
915         return GL_TRUE;
916      }
917   }
918
919   return GL_FALSE;
920}
921
922
923void GLAPIENTRY
924_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
925                                GLvoid *img)
926{
927   struct gl_texture_object *texObj;
928   struct gl_texture_image *texImage;
929   GET_CURRENT_CONTEXT(ctx);
930   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
931
932   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
933      return;
934   }
935
936   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
937      /* not an error, do nothing */
938      return;
939   }
940
941   texObj = _mesa_get_current_tex_object(ctx, target);
942   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
943
944   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
945      _mesa_debug(ctx,
946                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
947                  texObj->Name,
948                  _mesa_get_format_name(texImage->TexFormat),
949                  texImage->Width, texImage->Height);
950   }
951
952   _mesa_lock_texture(ctx, texObj);
953   {
954      ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
955                                        texObj, texImage);
956   }
957   _mesa_unlock_texture(ctx, texObj);
958}
959
960void GLAPIENTRY
961_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
962{
963   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
964}
965