texgetimage.c revision 429b45e7c0001c0979e0d0fd20c3821c166da4a9
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.7
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "format_unpack.h"
38#include "image.h"
39#include "mfeatures.h"
40#include "mtypes.h"
41#include "pack.h"
42#include "pbo.h"
43#include "texcompress.h"
44#include "texgetimage.h"
45#include "teximage.h"
46
47
48
49/**
50 * Can the given type represent negative values?
51 */
52static INLINE GLboolean
53type_with_negative_values(GLenum type)
54{
55   switch (type) {
56   case GL_BYTE:
57   case GL_SHORT:
58   case GL_INT:
59   case GL_FLOAT:
60   case GL_HALF_FLOAT_ARB:
61      return GL_TRUE;
62   default:
63      return GL_FALSE;
64   }
65}
66
67
68/**
69 * glGetTexImage for depth/Z pixels.
70 */
71static void
72get_tex_depth(struct gl_context *ctx, GLuint dimensions,
73              GLenum format, GLenum type, GLvoid *pixels,
74              struct gl_texture_image *texImage)
75{
76   const GLint width = texImage->Width;
77   const GLint height = texImage->Height;
78   const GLint depth = texImage->Depth;
79   GLint img, row;
80   GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
81
82   if (!depthRow) {
83      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
84      return;
85   }
86
87   for (img = 0; img < depth; img++) {
88      GLubyte *srcMap;
89      GLint srcRowStride;
90
91      /* map src texture buffer */
92      ctx->Driver.MapTextureImage(ctx, texImage, img,
93                                  0, 0, width, height, GL_MAP_READ_BIT,
94                                  &srcMap, &srcRowStride);
95
96      for (row = 0; row < height; row++) {
97         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
98                                          width, height, format, type,
99                                          img, row, 0);
100         const GLubyte *src = srcMap + row * srcRowStride;
101         _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
102         _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
103      }
104
105      ctx->Driver.UnmapTextureImage(ctx, texImage, img);
106   }
107
108   free(depthRow);
109}
110
111
112/**
113 * glGetTexImage for depth/stencil pixels.
114 */
115static void
116get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
117                      GLenum format, GLenum type, GLvoid *pixels,
118                      struct gl_texture_image *texImage)
119{
120   const GLint width = texImage->Width;
121   const GLint height = texImage->Height;
122   const GLint depth = texImage->Depth;
123   GLint img, row;
124
125   for (img = 0; img < depth; img++) {
126      GLubyte *srcMap;
127      GLint rowstride;
128
129      /* map src texture buffer */
130      ctx->Driver.MapTextureImage(ctx, texImage, img,
131                                  0, 0, width, height, GL_MAP_READ_BIT,
132                                  &srcMap, &rowstride);
133
134      for (row = 0; row < height; row++) {
135	 const GLubyte *src = srcMap + row * rowstride;
136         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
137                                          width, height, format, type,
138                                          img, row, 0);
139         /* XXX Z24_S8 vs. S8_Z24??? */
140         memcpy(dest, src, width * sizeof(GLuint));
141         if (ctx->Pack.SwapBytes) {
142            _mesa_swap4((GLuint *) dest, width);
143         }
144      }
145
146      ctx->Driver.UnmapTextureImage(ctx, texImage, img);
147   }
148}
149
150
151/**
152 * glGetTexImage for YCbCr pixels.
153 */
154static void
155get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
156              GLenum format, GLenum type, GLvoid *pixels,
157              struct gl_texture_image *texImage)
158{
159   const GLint width = texImage->Width;
160   const GLint height = texImage->Height;
161   const GLint depth = texImage->Depth;
162   GLint img, row;
163
164   for (img = 0; img < depth; img++) {
165      GLubyte *srcMap;
166      GLint rowstride;
167
168      /* map src texture buffer */
169      ctx->Driver.MapTextureImage(ctx, texImage, img,
170                                  0, 0, width, height, GL_MAP_READ_BIT,
171                                  &srcMap, &rowstride);
172
173      for (row = 0; row < height; row++) {
174	 const GLubyte *src = srcMap + row * rowstride;
175         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
176                                          width, height, format, type,
177                                          img, row, 0);
178         memcpy(dest, src, width * sizeof(GLushort));
179
180         /* check for byte swapping */
181         if ((texImage->TexFormat == MESA_FORMAT_YCBCR
182              && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
183             (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
184              && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
185            if (!ctx->Pack.SwapBytes)
186               _mesa_swap2((GLushort *) dest, width);
187         }
188         else if (ctx->Pack.SwapBytes) {
189            _mesa_swap2((GLushort *) dest, width);
190         }
191      }
192
193      ctx->Driver.UnmapTextureImage(ctx, texImage, img);
194   }
195}
196
197
198/**
199 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
200 * Compressed textures are handled here as well.
201 */
202static void
203get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
204             GLenum format, GLenum type, GLvoid *pixels,
205             struct gl_texture_image *texImage)
206{
207   /* don't want to apply sRGB -> RGB conversion here so override the format */
208   const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat);
209   const GLuint width = texImage->Width;
210   const GLuint height = texImage->Height;
211   const GLuint depth = texImage->Depth;
212   const GLenum dataType = _mesa_get_format_datatype(texFormat);
213   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
214   /* Normally, no pixel transfer ops are performed during glGetTexImage.
215    * The only possible exception is component clamping to [0,1].
216    */
217   GLbitfield transferOps = 0x0;
218
219   /* In general, clamping does not apply to glGetTexImage, except when
220    * the returned type of the image can't hold negative values.
221    */
222   if (!type_with_negative_values(type)) {
223      /* the returned image type can't have negative values */
224      if (dataType == GL_FLOAT ||
225          dataType == GL_SIGNED_NORMALIZED ||
226          format == GL_LUMINANCE ||
227          format == GL_LUMINANCE_ALPHA) {
228         transferOps |= IMAGE_CLAMP_BIT;
229      }
230   }
231
232   if (_mesa_is_format_compressed(texFormat)) {
233      /* Decompress into temp buffer, then pack into user buffer */
234      GLfloat *tempImage, *srcRow;
235      GLuint row;
236
237      tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height *
238                                     texImage->Depth * 4 * sizeof(GLfloat));
239      if (!tempImage) {
240         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
241         return;
242      }
243
244      _mesa_decompress_image(texFormat, texImage->Width, texImage->Height,
245                             texImage->Data, texImage->RowStride, tempImage);
246
247      if (baseFormat == GL_LUMINANCE ||
248          baseFormat == GL_LUMINANCE_ALPHA) {
249         /* Set green and blue to zero since the pack function here will
250          * compute L=R+G+B.
251          */
252         GLuint i;
253         for (i = 0; i < width * height; i++) {
254            tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f;
255         }
256      }
257
258      srcRow = tempImage;
259      for (row = 0; row < height; row++) {
260         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
261                                          width, height, format, type,
262                                          0, row, 0);
263
264         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
265                                    format, type, dest, &ctx->Pack, transferOps);
266         srcRow += width * 4;
267      }
268
269      free(tempImage);
270   }
271   else {
272      /* No decompression needed */
273      const GLint texelSize = _mesa_get_format_bytes(texFormat);
274      GLuint img, row;
275      GLfloat (*rgba)[4];
276
277      rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
278      if (!rgba) {
279         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
280         return;
281      }
282
283      for (img = 0; img < depth; img++) {
284         for (row = 0; row < height; row++) {
285            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
286                                             width, height, format, type,
287                                             img, row, 0);
288            const GLubyte *src = (const GLubyte *) texImage->Data +
289               (texImage->ImageOffsets[img] +
290                texImage->RowStride * row) * texelSize;
291
292            _mesa_unpack_rgba_row(texFormat, width, src, rgba);
293
294            if (texImage->_BaseFormat == GL_ALPHA) {
295               GLint col;
296               for (col = 0; col < width; col++) {
297                  rgba[col][RCOMP] = 0.0F;
298                  rgba[col][GCOMP] = 0.0F;
299                  rgba[col][BCOMP] = 0.0F;
300               }
301            }
302            else if (texImage->_BaseFormat == GL_LUMINANCE) {
303               GLint col;
304               for (col = 0; col < width; col++) {
305                  rgba[col][GCOMP] = 0.0F;
306                  rgba[col][BCOMP] = 0.0F;
307                  rgba[col][ACOMP] = 1.0F;
308               }
309            }
310            else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
311               GLint col;
312               for (col = 0; col < width; col++) {
313                  rgba[col][GCOMP] = 0.0F;
314                  rgba[col][BCOMP] = 0.0F;
315               }
316            }
317            else if (texImage->_BaseFormat == GL_INTENSITY) {
318               GLint col;
319               for (col = 0; col < width; col++) {
320                  rgba[col][GCOMP] = 0.0F;
321                  rgba[col][BCOMP] = 0.0F;
322                  rgba[col][ACOMP] = 1.0F;
323               }
324            }
325
326            _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
327                                       format, type, dest,
328                                       &ctx->Pack, transferOps);
329         }
330      }
331
332      free(rgba);
333   }
334}
335
336
337/**
338 * Try to do glGetTexImage() with simple memcpy().
339 * \return GL_TRUE if done, GL_FALSE otherwise
340 */
341static GLboolean
342get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
343               GLvoid *pixels,
344               struct gl_texture_object *texObj,
345               struct gl_texture_image *texImage)
346{
347   GLboolean memCopy = GL_FALSE;
348
349   /*
350    * Check if the src/dst formats are compatible.
351    * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
352    * so we don't have to worry about those.
353    * XXX more format combinations could be supported here.
354    */
355   if ((texObj->Target == GL_TEXTURE_1D ||
356        texObj->Target == GL_TEXTURE_2D ||
357        texObj->Target == GL_TEXTURE_RECTANGLE ||
358        (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
359         texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
360      if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 ||
361             texImage->TexFormat == MESA_FORMAT_SARGB8) &&
362          format == GL_BGRA &&
363          (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
364          !ctx->Pack.SwapBytes &&
365          _mesa_little_endian()) {
366         memCopy = GL_TRUE;
367      }
368      else if ((texImage->TexFormat == MESA_FORMAT_AL88 ||
369                  texImage->TexFormat == MESA_FORMAT_SLA8) &&
370               format == GL_LUMINANCE_ALPHA &&
371               type == GL_UNSIGNED_BYTE &&
372               !ctx->Pack.SwapBytes &&
373               _mesa_little_endian()) {
374         memCopy = GL_TRUE;
375      }
376      else if ((texImage->TexFormat == MESA_FORMAT_L8 ||
377                  texImage->TexFormat == MESA_FORMAT_SL8) &&
378               format == GL_LUMINANCE &&
379               type == GL_UNSIGNED_BYTE) {
380         memCopy = GL_TRUE;
381      }
382      else if (texImage->TexFormat == MESA_FORMAT_L16 &&
383               format == GL_LUMINANCE &&
384               type == GL_UNSIGNED_SHORT) {
385         memCopy = GL_TRUE;
386      }
387      else if (texImage->TexFormat == MESA_FORMAT_A8 &&
388               format == GL_ALPHA &&
389               type == GL_UNSIGNED_BYTE) {
390         memCopy = GL_TRUE;
391      }
392      else if (texImage->TexFormat == MESA_FORMAT_A16 &&
393               format == GL_ALPHA &&
394               type == GL_UNSIGNED_SHORT) {
395         memCopy = GL_TRUE;
396      }
397   }
398
399   if (memCopy) {
400      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
401      const GLuint bytesPerRow = texImage->Width * bpp;
402      GLubyte *dst =
403         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
404                               texImage->Height, format, type, 0, 0);
405      const GLint dstRowStride =
406         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
407      GLubyte *src;
408      GLint srcRowStride;
409
410      /* map src texture buffer */
411      ctx->Driver.MapTextureImage(ctx, texImage, 0,
412                                  0, 0, texImage->Width, texImage->Height,
413                                  GL_MAP_READ_BIT, &src, &srcRowStride);
414
415      if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
416         memcpy(dst, src, bytesPerRow * texImage->Height);
417      }
418      else {
419         GLuint row;
420         for (row = 0; row < texImage->Height; row++) {
421            memcpy(dst, src, bytesPerRow);
422            dst += dstRowStride;
423            src += srcRowStride;
424         }
425      }
426
427      /* unmap src texture buffer */
428      ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
429   }
430
431   return memCopy;
432}
433
434
435/**
436 * This is the software fallback for Driver.GetTexImage().
437 * All error checking will have been done before this routine is called.
438 * We'll call ctx->Driver.MapTextureImage() to access the data, then
439 * unmap with ctx->Driver.UnmapTextureImage().
440 */
441void
442_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
443                   GLenum format, GLenum type, GLvoid *pixels,
444                   struct gl_texture_object *texObj,
445                   struct gl_texture_image *texImage)
446{
447   GLuint dimensions;
448
449   switch (target) {
450   case GL_TEXTURE_1D:
451      dimensions = 1;
452      break;
453   case GL_TEXTURE_3D:
454      dimensions = 3;
455      break;
456   default:
457      dimensions = 2;
458   }
459
460   /* map dest buffer, if PBO */
461   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
462      /* Packing texture image into a PBO.
463       * Map the (potentially) VRAM-based buffer into our process space so
464       * we can write into it with the code below.
465       * A hardware driver might use a sophisticated blit to move the
466       * texture data to the PBO if the PBO is in VRAM along with the texture.
467       */
468      GLubyte *buf = (GLubyte *)
469         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
470				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
471      if (!buf) {
472         /* out of memory or other unexpected error */
473         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
474         return;
475      }
476      /* <pixels> was an offset into the PBO.
477       * Now make it a real, client-side pointer inside the mapped region.
478       */
479      pixels = ADD_POINTERS(buf, pixels);
480   }
481
482   if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
483      /* all done */
484   }
485   else if (format == GL_DEPTH_COMPONENT) {
486      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
487   }
488   else if (format == GL_DEPTH_STENCIL_EXT) {
489      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
490   }
491   else if (format == GL_YCBCR_MESA) {
492      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
493   }
494   else {
495      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
496   }
497
498   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
499      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
500   }
501}
502
503
504
505/**
506 * This is the software fallback for Driver.GetCompressedTexImage().
507 * All error checking will have been done before this routine is called.
508 */
509void
510_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
511                              GLvoid *img,
512                              struct gl_texture_object *texObj,
513                              struct gl_texture_image *texImage)
514{
515   const GLuint row_stride =
516      _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
517   GLuint i;
518   GLubyte *src;
519   GLint srcRowStride;
520
521   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
522      /* pack texture image into a PBO */
523      GLubyte *buf = (GLubyte *)
524         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
525				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
526      if (!buf) {
527         /* out of memory or other unexpected error */
528         _mesa_error(ctx, GL_OUT_OF_MEMORY,
529                     "glGetCompresssedTexImage(map PBO failed)");
530         return;
531      }
532      img = ADD_POINTERS(buf, img);
533   }
534
535   /* map src texture buffer */
536   ctx->Driver.MapTextureImage(ctx, texImage, 0,
537                               0, 0, texImage->Width, texImage->Height,
538                               GL_MAP_READ_BIT, &src, &srcRowStride);
539
540   /* no pixelstore or pixel transfer, but respect stride */
541
542   if (row_stride == srcRowStride) {
543      const GLuint size = _mesa_format_image_size(texImage->TexFormat,
544                                                  texImage->Width,
545                                                  texImage->Height,
546                                                  texImage->Depth);
547      memcpy(img, src, size);
548   }
549   else {
550      GLuint bw, bh;
551      _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
552      for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
553         memcpy((GLubyte *)img + i * row_stride,
554                (GLubyte *)src + i * srcRowStride,
555                row_stride);
556      }
557   }
558
559   ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
560
561   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
562      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
563   }
564}
565
566
567
568/**
569 * Do error checking for a glGetTexImage() call.
570 * \return GL_TRUE if any error, GL_FALSE if no errors.
571 */
572static GLboolean
573getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
574                        GLenum format, GLenum type, GLsizei clientMemSize,
575                        GLvoid *pixels )
576{
577   struct gl_texture_object *texObj;
578   struct gl_texture_image *texImage;
579   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
580   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
581   GLenum baseFormat;
582
583   if (maxLevels == 0) {
584      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
585      return GL_TRUE;
586   }
587
588   if (level < 0 || level >= maxLevels) {
589      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
590      return GL_TRUE;
591   }
592
593   if (_mesa_sizeof_packed_type(type) <= 0) {
594      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
595      return GL_TRUE;
596   }
597
598   if (_mesa_components_in_format(format) <= 0 ||
599       format == GL_STENCIL_INDEX ||
600       format == GL_COLOR_INDEX) {
601      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
602      return GL_TRUE;
603   }
604
605   if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
606      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
607      return GL_TRUE;
608   }
609
610   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
611      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
612      return GL_TRUE;
613   }
614
615   if (!ctx->Extensions.EXT_packed_depth_stencil
616       && _mesa_is_depthstencil_format(format)) {
617      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
618      return GL_TRUE;
619   }
620
621   if (!ctx->Extensions.ATI_envmap_bumpmap
622       && _mesa_is_dudv_format(format)) {
623      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
624      return GL_TRUE;
625   }
626
627   texObj = _mesa_get_current_tex_object(ctx, target);
628
629   if (!texObj || _mesa_is_proxy_texture(target)) {
630      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
631      return GL_TRUE;
632   }
633
634   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
635   if (!texImage) {
636      /* out of memory */
637      return GL_TRUE;
638   }
639
640   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
641
642   /* Make sure the requested image format is compatible with the
643    * texture's format.
644    */
645   if (_mesa_is_color_format(format)
646       && !_mesa_is_color_format(baseFormat)) {
647      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
648      return GL_TRUE;
649   }
650   else if (_mesa_is_depth_format(format)
651            && !_mesa_is_depth_format(baseFormat)
652            && !_mesa_is_depthstencil_format(baseFormat)) {
653      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
654      return GL_TRUE;
655   }
656   else if (_mesa_is_ycbcr_format(format)
657            && !_mesa_is_ycbcr_format(baseFormat)) {
658      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
659      return GL_TRUE;
660   }
661   else if (_mesa_is_depthstencil_format(format)
662            && !_mesa_is_depthstencil_format(baseFormat)) {
663      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
664      return GL_TRUE;
665   }
666   else if (_mesa_is_dudv_format(format)
667            && !_mesa_is_dudv_format(baseFormat)) {
668      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
669      return GL_TRUE;
670   }
671
672   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
673                                  texImage->Height, texImage->Depth,
674                                  format, type, clientMemSize, pixels)) {
675      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
676         _mesa_error(ctx, GL_INVALID_OPERATION,
677                     "glGetTexImage(out of bounds PBO access)");
678      } else {
679         _mesa_error(ctx, GL_INVALID_OPERATION,
680                     "glGetnTexImageARB(out of bounds access:"
681                     " bufSize (%d) is too small)", clientMemSize);
682      }
683      return GL_TRUE;
684   }
685
686   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
687      /* PBO should not be mapped */
688      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
689         _mesa_error(ctx, GL_INVALID_OPERATION,
690                     "glGetTexImage(PBO is mapped)");
691         return GL_TRUE;
692      }
693   }
694
695   return GL_FALSE;
696}
697
698
699
700/**
701 * Get texture image.  Called by glGetTexImage.
702 *
703 * \param target texture target.
704 * \param level image level.
705 * \param format pixel data format for returned image.
706 * \param type pixel data type for returned image.
707 * \param bufSize size of the pixels data buffer.
708 * \param pixels returned pixel data.
709 */
710void GLAPIENTRY
711_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
712                       GLenum type, GLsizei bufSize, GLvoid *pixels )
713{
714   struct gl_texture_object *texObj;
715   struct gl_texture_image *texImage;
716   GET_CURRENT_CONTEXT(ctx);
717   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
718
719   if (getteximage_error_check(ctx, target, level, format, type,
720                               bufSize, pixels)) {
721      return;
722   }
723
724   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
725      /* not an error, do nothing */
726      return;
727   }
728
729   texObj = _mesa_get_current_tex_object(ctx, target);
730   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
731
732   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
733      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
734                  " dstFmt=0x%x, dstType=0x%x\n",
735                  texObj->Name,
736                  _mesa_get_format_name(texImage->TexFormat),
737                  texImage->Width, texImage->Height,
738                  format, type);
739   }
740
741   _mesa_lock_texture(ctx, texObj);
742   {
743      ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
744                              texObj, texImage);
745   }
746   _mesa_unlock_texture(ctx, texObj);
747}
748
749
750void GLAPIENTRY
751_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
752                   GLenum type, GLvoid *pixels )
753{
754   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
755}
756
757
758/**
759 * Do error checking for a glGetCompressedTexImage() call.
760 * \return GL_TRUE if any error, GL_FALSE if no errors.
761 */
762static GLboolean
763getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
764                                  GLint level, GLsizei clientMemSize, GLvoid *img)
765{
766   struct gl_texture_object *texObj;
767   struct gl_texture_image *texImage;
768   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
769   GLuint compressedSize;
770
771   if (maxLevels == 0) {
772      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
773                  target);
774      return GL_TRUE;
775   }
776
777   if (level < 0 || level >= maxLevels) {
778      _mesa_error(ctx, GL_INVALID_VALUE,
779                  "glGetCompressedTexImageARB(bad level = %d)", level);
780      return GL_TRUE;
781   }
782
783   if (_mesa_is_proxy_texture(target)) {
784      _mesa_error(ctx, GL_INVALID_ENUM,
785                  "glGetCompressedTexImageARB(bad target = %s)",
786                  _mesa_lookup_enum_by_nr(target));
787      return GL_TRUE;
788   }
789
790   texObj = _mesa_get_current_tex_object(ctx, target);
791   if (!texObj) {
792      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
793      return GL_TRUE;
794   }
795
796   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
797
798   if (!texImage) {
799      /* probably invalid mipmap level */
800      _mesa_error(ctx, GL_INVALID_VALUE,
801                  "glGetCompressedTexImageARB(level)");
802      return GL_TRUE;
803   }
804
805   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
806      _mesa_error(ctx, GL_INVALID_OPERATION,
807                  "glGetCompressedTexImageARB(texture is not compressed)");
808      return GL_TRUE;
809   }
810
811   compressedSize = _mesa_format_image_size(texImage->TexFormat,
812                                            texImage->Width,
813                                            texImage->Height,
814                                            texImage->Depth);
815
816   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
817      /* do bounds checking on writing to client memory */
818      if (clientMemSize < compressedSize) {
819         _mesa_error(ctx, GL_INVALID_OPERATION,
820                     "glGetnCompressedTexImageARB(out of bounds access:"
821                     " bufSize (%d) is too small)", clientMemSize);
822      }
823   } else {
824      /* do bounds checking on PBO write */
825      if ((const GLubyte *) img + compressedSize >
826          (const GLubyte *) ctx->Pack.BufferObj->Size) {
827         _mesa_error(ctx, GL_INVALID_OPERATION,
828                     "glGetCompressedTexImage(out of bounds PBO access)");
829         return GL_TRUE;
830      }
831
832      /* make sure PBO is not mapped */
833      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
834         _mesa_error(ctx, GL_INVALID_OPERATION,
835                     "glGetCompressedTexImage(PBO is mapped)");
836         return GL_TRUE;
837      }
838   }
839
840   return GL_FALSE;
841}
842
843
844void GLAPIENTRY
845_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
846                                GLvoid *img)
847{
848   struct gl_texture_object *texObj;
849   struct gl_texture_image *texImage;
850   GET_CURRENT_CONTEXT(ctx);
851   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
852
853   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
854      return;
855   }
856
857   if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
858      /* not an error, do nothing */
859      return;
860   }
861
862   texObj = _mesa_get_current_tex_object(ctx, target);
863   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
864
865   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
866      _mesa_debug(ctx,
867                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
868                  texObj->Name,
869                  _mesa_get_format_name(texImage->TexFormat),
870                  texImage->Width, texImage->Height);
871   }
872
873   _mesa_lock_texture(ctx, texObj);
874   {
875      ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
876                                        texObj, texImage);
877   }
878   _mesa_unlock_texture(ctx, texObj);
879}
880
881void GLAPIENTRY
882_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
883{
884   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
885}
886