texgetimage.c revision bec2ea8ef4aaf0704d3315561da106cd994b1bc6
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.7
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "format_unpack.h"
38#include "image.h"
39#include "mfeatures.h"
40#include "mtypes.h"
41#include "pack.h"
42#include "pbo.h"
43#include "texcompress.h"
44#include "texgetimage.h"
45#include "teximage.h"
46
47
48
49/**
50 * Can the given type represent negative values?
51 */
52static inline GLboolean
53type_needs_clamping(GLenum type)
54{
55   switch (type) {
56   case GL_BYTE:
57   case GL_SHORT:
58   case GL_INT:
59   case GL_FLOAT:
60   case GL_HALF_FLOAT_ARB:
61   case GL_UNSIGNED_INT_10F_11F_11F_REV:
62   case GL_UNSIGNED_INT_5_9_9_9_REV:
63      return GL_FALSE;
64   default:
65      return GL_TRUE;
66   }
67}
68
69
70/**
71 * glGetTexImage for depth/Z pixels.
72 */
73static void
74get_tex_depth(struct gl_context *ctx, GLuint dimensions,
75              GLenum format, GLenum type, GLvoid *pixels,
76              struct gl_texture_image *texImage)
77{
78   const GLint width = texImage->Width;
79   const GLint height = texImage->Height;
80   const GLint depth = texImage->Depth;
81   GLint img, row;
82   GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
83
84   if (!depthRow) {
85      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
86      return;
87   }
88
89   for (img = 0; img < depth; img++) {
90      GLubyte *srcMap;
91      GLint srcRowStride;
92
93      /* map src texture buffer */
94      ctx->Driver.MapTextureImage(ctx, texImage, img,
95                                  0, 0, width, height, GL_MAP_READ_BIT,
96                                  &srcMap, &srcRowStride);
97
98      if (srcMap) {
99         for (row = 0; row < height; row++) {
100            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
101                                             width, height, format, type,
102                                             img, row, 0);
103            const GLubyte *src = srcMap + row * srcRowStride;
104            _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
105            _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
106         }
107
108         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
109      }
110      else {
111         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
112         break;
113      }
114   }
115
116   free(depthRow);
117}
118
119
120/**
121 * glGetTexImage for depth/stencil pixels.
122 */
123static void
124get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
125                      GLenum format, GLenum type, GLvoid *pixels,
126                      struct gl_texture_image *texImage)
127{
128   const GLint width = texImage->Width;
129   const GLint height = texImage->Height;
130   const GLint depth = texImage->Depth;
131   GLint img, row;
132
133   for (img = 0; img < depth; img++) {
134      GLubyte *srcMap;
135      GLint rowstride;
136
137      /* map src texture buffer */
138      ctx->Driver.MapTextureImage(ctx, texImage, img,
139                                  0, 0, width, height, GL_MAP_READ_BIT,
140                                  &srcMap, &rowstride);
141
142      if (srcMap) {
143         for (row = 0; row < height; row++) {
144            const GLubyte *src = srcMap + row * rowstride;
145            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
146                                             width, height, format, type,
147                                             img, row, 0);
148            /* XXX Z24_S8 vs. S8_Z24??? */
149            memcpy(dest, src, width * sizeof(GLuint));
150            if (ctx->Pack.SwapBytes) {
151               _mesa_swap4((GLuint *) dest, width);
152            }
153         }
154
155         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
156      }
157      else {
158         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
159         break;
160      }
161   }
162}
163
164
165/**
166 * glGetTexImage for YCbCr pixels.
167 */
168static void
169get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
170              GLenum format, GLenum type, GLvoid *pixels,
171              struct gl_texture_image *texImage)
172{
173   const GLint width = texImage->Width;
174   const GLint height = texImage->Height;
175   const GLint depth = texImage->Depth;
176   GLint img, row;
177
178   for (img = 0; img < depth; img++) {
179      GLubyte *srcMap;
180      GLint rowstride;
181
182      /* map src texture buffer */
183      ctx->Driver.MapTextureImage(ctx, texImage, img,
184                                  0, 0, width, height, GL_MAP_READ_BIT,
185                                  &srcMap, &rowstride);
186
187      if (srcMap) {
188         for (row = 0; row < height; row++) {
189            const GLubyte *src = srcMap + row * rowstride;
190            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
191                                             width, height, format, type,
192                                             img, row, 0);
193            memcpy(dest, src, width * sizeof(GLushort));
194
195            /* check for byte swapping */
196            if ((texImage->TexFormat == MESA_FORMAT_YCBCR
197                 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
198                (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
199                 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
200               if (!ctx->Pack.SwapBytes)
201                  _mesa_swap2((GLushort *) dest, width);
202            }
203            else if (ctx->Pack.SwapBytes) {
204               _mesa_swap2((GLushort *) dest, width);
205            }
206         }
207
208         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
209      }
210      else {
211         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
212         break;
213      }
214   }
215}
216
217
218/**
219 * Get a color texture image with decompression.
220 */
221static void
222get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
223                        GLenum format, GLenum type, GLvoid *pixels,
224                        struct gl_texture_image *texImage,
225                        GLbitfield transferOps)
226{
227   /* don't want to apply sRGB -> RGB conversion here so override the format */
228   const gl_format texFormat =
229      _mesa_get_srgb_format_linear(texImage->TexFormat);
230   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
231   const GLuint width = texImage->Width;
232   const GLuint height = texImage->Height;
233   const GLuint depth = texImage->Depth;
234   GLfloat *tempImage, *srcRow;
235   GLuint row;
236
237   /* Decompress into temp float buffer, then pack into user buffer */
238   tempImage = (GLfloat *) malloc(width * height * depth
239                                  * 4 * sizeof(GLfloat));
240   if (!tempImage) {
241      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
242      return;
243   }
244
245   /* Decompress the texture image - results in 'tempImage' */
246   {
247      GLubyte *srcMap;
248      GLint srcRowStride;
249      GLuint bytes, bw, bh;
250
251      bytes = _mesa_get_format_bytes(texFormat);
252      _mesa_get_format_block_size(texFormat, &bw, &bh);
253
254      ctx->Driver.MapTextureImage(ctx, texImage, 0,
255                                  0, 0, width, height,
256                                  GL_MAP_READ_BIT,
257                                  &srcMap, &srcRowStride);
258      if (srcMap) {
259         /* XXX This line is a bit of a hack to work around the
260          * mismatch of compressed row strides as returned by
261          * MapTextureImage() vs. what the texture decompression code
262          * uses.  This will be fixed in the future.
263          */
264         srcRowStride = srcRowStride * bh / bytes;
265
266         _mesa_decompress_image(texFormat, width, height,
267                                srcMap, srcRowStride, tempImage);
268
269         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
270      }
271      else {
272         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
273      }
274   }
275
276   if (baseFormat == GL_LUMINANCE ||
277       baseFormat == GL_LUMINANCE_ALPHA) {
278      /* Set green and blue to zero since the pack function here will
279       * compute L=R+G+B.
280       */
281      GLuint i;
282      for (i = 0; i < width * height; i++) {
283         tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f;
284      }
285   }
286
287   srcRow = tempImage;
288   for (row = 0; row < height; row++) {
289      void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
290                                       width, height, format, type,
291                                       0, row, 0);
292
293      _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
294                                 format, type, dest, &ctx->Pack, transferOps);
295      srcRow += width * 4;
296   }
297
298   free(tempImage);
299}
300
301
302/**
303 * Get an uncompressed color texture image.
304 */
305static void
306get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
307                          GLenum format, GLenum type, GLvoid *pixels,
308                          struct gl_texture_image *texImage,
309                          GLbitfield transferOps)
310{
311   /* don't want to apply sRGB -> RGB conversion here so override the format */
312   const gl_format texFormat =
313      _mesa_get_srgb_format_linear(texImage->TexFormat);
314   const GLuint width = texImage->Width;
315   const GLuint height = texImage->Height;
316   const GLuint depth = texImage->Depth;
317   GLuint img, row;
318   GLfloat (*rgba)[4];
319
320   /* Allocate buffer for one row of texels */
321   rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
322   if (!rgba) {
323      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
324      return;
325   }
326
327   for (img = 0; img < depth; img++) {
328      GLubyte *srcMap;
329      GLint rowstride;
330
331      /* map src texture buffer */
332      ctx->Driver.MapTextureImage(ctx, texImage, img,
333                                  0, 0, width, height, GL_MAP_READ_BIT,
334                                  &srcMap, &rowstride);
335      if (srcMap) {
336         for (row = 0; row < height; row++) {
337            const GLubyte *src = srcMap + row * rowstride;
338            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
339                                             width, height, format, type,
340                                             img, row, 0);
341
342            _mesa_unpack_rgba_row(texFormat, width, src, rgba);
343
344            if (texImage->_BaseFormat == GL_ALPHA) {
345               GLint col;
346               for (col = 0; col < width; col++) {
347                  rgba[col][RCOMP] = 0.0F;
348                  rgba[col][GCOMP] = 0.0F;
349                  rgba[col][BCOMP] = 0.0F;
350               }
351            }
352            else if (texImage->_BaseFormat == GL_LUMINANCE) {
353               GLint col;
354               for (col = 0; col < width; col++) {
355                  rgba[col][GCOMP] = 0.0F;
356                  rgba[col][BCOMP] = 0.0F;
357                  rgba[col][ACOMP] = 1.0F;
358               }
359            }
360            else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
361               GLint col;
362               for (col = 0; col < width; col++) {
363                  rgba[col][GCOMP] = 0.0F;
364                  rgba[col][BCOMP] = 0.0F;
365               }
366            }
367            else if (texImage->_BaseFormat == GL_INTENSITY) {
368               GLint col;
369               for (col = 0; col < width; col++) {
370                  rgba[col][GCOMP] = 0.0F;
371                  rgba[col][BCOMP] = 0.0F;
372                  rgba[col][ACOMP] = 1.0F;
373               }
374            }
375
376            _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
377                                       format, type, dest,
378                                       &ctx->Pack, transferOps);
379         }
380
381         /* Unmap the src texture buffer */
382         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
383      }
384      else {
385         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
386         break;
387      }
388   }
389
390   free(rgba);
391}
392
393
394/**
395 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
396 * Compressed textures are handled here as well.
397 */
398static void
399get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
400             GLenum format, GLenum type, GLvoid *pixels,
401             struct gl_texture_image *texImage)
402{
403   const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
404   GLbitfield transferOps = 0x0;
405
406   /* In general, clamping does not apply to glGetTexImage, except when
407    * the returned type of the image can't hold negative values.
408    */
409   if (type_needs_clamping(type)) {
410      /* the returned image type can't have negative values */
411      if (dataType == GL_FLOAT ||
412          dataType == GL_SIGNED_NORMALIZED ||
413          format == GL_LUMINANCE ||
414          format == GL_LUMINANCE_ALPHA) {
415         transferOps |= IMAGE_CLAMP_BIT;
416      }
417   }
418
419   if (_mesa_is_format_compressed(texImage->TexFormat)) {
420      get_tex_rgba_compressed(ctx, dimensions, format, type,
421                              pixels, texImage, transferOps);
422   }
423   else {
424      get_tex_rgba_uncompressed(ctx, dimensions, format, type,
425                                pixels, texImage, transferOps);
426   }
427}
428
429
430/**
431 * Try to do glGetTexImage() with simple memcpy().
432 * \return GL_TRUE if done, GL_FALSE otherwise
433 */
434static GLboolean
435get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
436               GLvoid *pixels,
437               struct gl_texture_image *texImage)
438{
439   const GLenum target = texImage->TexObject->Target;
440   GLboolean memCopy = GL_FALSE;
441
442   /*
443    * Check if the src/dst formats are compatible.
444    * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
445    * so we don't have to worry about those.
446    * XXX more format combinations could be supported here.
447    */
448   if (target == GL_TEXTURE_1D ||
449       target == GL_TEXTURE_2D ||
450       target == GL_TEXTURE_RECTANGLE ||
451       _mesa_is_cube_face(target)) {
452      if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 ||
453             texImage->TexFormat == MESA_FORMAT_SARGB8) &&
454          format == GL_BGRA &&
455          (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
456          !ctx->Pack.SwapBytes &&
457          _mesa_little_endian()) {
458         memCopy = GL_TRUE;
459      }
460      else if ((texImage->TexFormat == MESA_FORMAT_AL88 ||
461                  texImage->TexFormat == MESA_FORMAT_SLA8) &&
462               format == GL_LUMINANCE_ALPHA &&
463               type == GL_UNSIGNED_BYTE &&
464               !ctx->Pack.SwapBytes &&
465               _mesa_little_endian()) {
466         memCopy = GL_TRUE;
467      }
468      else if ((texImage->TexFormat == MESA_FORMAT_L8 ||
469                  texImage->TexFormat == MESA_FORMAT_SL8) &&
470               format == GL_LUMINANCE &&
471               type == GL_UNSIGNED_BYTE) {
472         memCopy = GL_TRUE;
473      }
474      else if (texImage->TexFormat == MESA_FORMAT_L16 &&
475               format == GL_LUMINANCE &&
476               type == GL_UNSIGNED_SHORT) {
477         memCopy = GL_TRUE;
478      }
479      else if (texImage->TexFormat == MESA_FORMAT_A8 &&
480               format == GL_ALPHA &&
481               type == GL_UNSIGNED_BYTE) {
482         memCopy = GL_TRUE;
483      }
484      else if (texImage->TexFormat == MESA_FORMAT_A16 &&
485               format == GL_ALPHA &&
486               type == GL_UNSIGNED_SHORT) {
487         memCopy = GL_TRUE;
488      }
489   }
490
491   if (memCopy) {
492      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
493      const GLuint bytesPerRow = texImage->Width * bpp;
494      GLubyte *dst =
495         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
496                               texImage->Height, format, type, 0, 0);
497      const GLint dstRowStride =
498         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
499      GLubyte *src;
500      GLint srcRowStride;
501
502      /* map src texture buffer */
503      ctx->Driver.MapTextureImage(ctx, texImage, 0,
504                                  0, 0, texImage->Width, texImage->Height,
505                                  GL_MAP_READ_BIT, &src, &srcRowStride);
506
507      if (src) {
508         if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
509            memcpy(dst, src, bytesPerRow * texImage->Height);
510         }
511         else {
512            GLuint row;
513            for (row = 0; row < texImage->Height; row++) {
514               memcpy(dst, src, bytesPerRow);
515               dst += dstRowStride;
516               src += srcRowStride;
517            }
518         }
519
520         /* unmap src texture buffer */
521         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
522      }
523      else {
524         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
525      }
526   }
527
528   return memCopy;
529}
530
531
532/**
533 * This is the software fallback for Driver.GetTexImage().
534 * All error checking will have been done before this routine is called.
535 * We'll call ctx->Driver.MapTextureImage() to access the data, then
536 * unmap with ctx->Driver.UnmapTextureImage().
537 */
538void
539_mesa_get_teximage(struct gl_context *ctx,
540                   GLenum format, GLenum type, GLvoid *pixels,
541                   struct gl_texture_image *texImage)
542{
543   GLuint dimensions;
544
545   switch (texImage->TexObject->Target) {
546   case GL_TEXTURE_1D:
547      dimensions = 1;
548      break;
549   case GL_TEXTURE_3D:
550      dimensions = 3;
551      break;
552   default:
553      dimensions = 2;
554   }
555
556   /* map dest buffer, if PBO */
557   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
558      /* Packing texture image into a PBO.
559       * Map the (potentially) VRAM-based buffer into our process space so
560       * we can write into it with the code below.
561       * A hardware driver might use a sophisticated blit to move the
562       * texture data to the PBO if the PBO is in VRAM along with the texture.
563       */
564      GLubyte *buf = (GLubyte *)
565         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
566				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
567      if (!buf) {
568         /* out of memory or other unexpected error */
569         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
570         return;
571      }
572      /* <pixels> was an offset into the PBO.
573       * Now make it a real, client-side pointer inside the mapped region.
574       */
575      pixels = ADD_POINTERS(buf, pixels);
576   }
577
578   if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
579      /* all done */
580   }
581   else if (format == GL_DEPTH_COMPONENT) {
582      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
583   }
584   else if (format == GL_DEPTH_STENCIL_EXT) {
585      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
586   }
587   else if (format == GL_YCBCR_MESA) {
588      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
589   }
590   else {
591      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
592   }
593
594   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
595      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
596   }
597}
598
599
600
601/**
602 * This is the software fallback for Driver.GetCompressedTexImage().
603 * All error checking will have been done before this routine is called.
604 */
605void
606_mesa_get_compressed_teximage(struct gl_context *ctx,
607                              struct gl_texture_image *texImage,
608                              GLvoid *img)
609{
610   const GLuint row_stride =
611      _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
612   GLuint i;
613   GLubyte *src;
614   GLint srcRowStride;
615
616   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
617      /* pack texture image into a PBO */
618      GLubyte *buf = (GLubyte *)
619         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
620				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
621      if (!buf) {
622         /* out of memory or other unexpected error */
623         _mesa_error(ctx, GL_OUT_OF_MEMORY,
624                     "glGetCompresssedTexImage(map PBO failed)");
625         return;
626      }
627      img = ADD_POINTERS(buf, img);
628   }
629
630   /* map src texture buffer */
631   ctx->Driver.MapTextureImage(ctx, texImage, 0,
632                               0, 0, texImage->Width, texImage->Height,
633                               GL_MAP_READ_BIT, &src, &srcRowStride);
634
635   if (src) {
636      /* no pixelstore or pixel transfer, but respect stride */
637
638      if (row_stride == srcRowStride) {
639         const GLuint size = _mesa_format_image_size(texImage->TexFormat,
640                                                     texImage->Width,
641                                                     texImage->Height,
642                                                     texImage->Depth);
643         memcpy(img, src, size);
644      }
645      else {
646         GLuint bw, bh;
647         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
648         for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
649            memcpy((GLubyte *)img + i * row_stride,
650                   (GLubyte *)src + i * srcRowStride,
651                   row_stride);
652         }
653      }
654
655      ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
656   }
657   else {
658      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
659   }
660
661   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
662      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
663   }
664}
665
666
667
668/**
669 * Do error checking for a glGetTexImage() call.
670 * \return GL_TRUE if any error, GL_FALSE if no errors.
671 */
672static GLboolean
673getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
674                        GLenum format, GLenum type, GLsizei clientMemSize,
675                        GLvoid *pixels )
676{
677   struct gl_texture_object *texObj;
678   struct gl_texture_image *texImage;
679   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
680   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
681   GLenum baseFormat;
682
683   if (maxLevels == 0) {
684      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
685      return GL_TRUE;
686   }
687
688   if (level < 0 || level >= maxLevels) {
689      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
690      return GL_TRUE;
691   }
692
693   if (_mesa_sizeof_packed_type(type) <= 0) {
694      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
695      return GL_TRUE;
696   }
697
698   if (_mesa_components_in_format(format) <= 0 ||
699       format == GL_STENCIL_INDEX ||
700       format == GL_COLOR_INDEX) {
701      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
702      return GL_TRUE;
703   }
704
705   if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
706      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
707      return GL_TRUE;
708   }
709
710   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
711      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
712      return GL_TRUE;
713   }
714
715   if (!ctx->Extensions.EXT_packed_depth_stencil
716       && _mesa_is_depthstencil_format(format)) {
717      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
718      return GL_TRUE;
719   }
720
721   if (!ctx->Extensions.ATI_envmap_bumpmap
722       && _mesa_is_dudv_format(format)) {
723      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
724      return GL_TRUE;
725   }
726
727   texObj = _mesa_get_current_tex_object(ctx, target);
728
729   if (!texObj || _mesa_is_proxy_texture(target)) {
730      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
731      return GL_TRUE;
732   }
733
734   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
735      /* GL_INVALID_OPERATION is generated by a format/type
736       * mismatch (see the 1.2 spec page 94, sec 3.6.4.)
737       */
738      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(target)");
739      return GL_TRUE;
740   }
741
742   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
743   if (!texImage) {
744      /* non-existant texture image */
745      return GL_TRUE;
746   }
747
748   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
749
750   /* Make sure the requested image format is compatible with the
751    * texture's format.
752    */
753   if (_mesa_is_color_format(format)
754       && !_mesa_is_color_format(baseFormat)) {
755      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
756      return GL_TRUE;
757   }
758   else if (_mesa_is_depth_format(format)
759            && !_mesa_is_depth_format(baseFormat)
760            && !_mesa_is_depthstencil_format(baseFormat)) {
761      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
762      return GL_TRUE;
763   }
764   else if (_mesa_is_ycbcr_format(format)
765            && !_mesa_is_ycbcr_format(baseFormat)) {
766      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
767      return GL_TRUE;
768   }
769   else if (_mesa_is_depthstencil_format(format)
770            && !_mesa_is_depthstencil_format(baseFormat)) {
771      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
772      return GL_TRUE;
773   }
774   else if (_mesa_is_dudv_format(format)
775            && !_mesa_is_dudv_format(baseFormat)) {
776      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
777      return GL_TRUE;
778   }
779
780   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
781                                  texImage->Height, texImage->Depth,
782                                  format, type, clientMemSize, pixels)) {
783      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
784         _mesa_error(ctx, GL_INVALID_OPERATION,
785                     "glGetTexImage(out of bounds PBO access)");
786      } else {
787         _mesa_error(ctx, GL_INVALID_OPERATION,
788                     "glGetnTexImageARB(out of bounds access:"
789                     " bufSize (%d) is too small)", clientMemSize);
790      }
791      return GL_TRUE;
792   }
793
794   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
795      /* PBO should not be mapped */
796      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
797         _mesa_error(ctx, GL_INVALID_OPERATION,
798                     "glGetTexImage(PBO is mapped)");
799         return GL_TRUE;
800      }
801   }
802
803   return GL_FALSE;
804}
805
806
807
808/**
809 * Get texture image.  Called by glGetTexImage.
810 *
811 * \param target texture target.
812 * \param level image level.
813 * \param format pixel data format for returned image.
814 * \param type pixel data type for returned image.
815 * \param bufSize size of the pixels data buffer.
816 * \param pixels returned pixel data.
817 */
818void GLAPIENTRY
819_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
820                       GLenum type, GLsizei bufSize, GLvoid *pixels )
821{
822   struct gl_texture_object *texObj;
823   struct gl_texture_image *texImage;
824   GET_CURRENT_CONTEXT(ctx);
825   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
826
827   if (getteximage_error_check(ctx, target, level, format, type,
828                               bufSize, pixels)) {
829      return;
830   }
831
832   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
833      /* not an error, do nothing */
834      return;
835   }
836
837   texObj = _mesa_get_current_tex_object(ctx, target);
838   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
839
840   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
841      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
842                  " dstFmt=0x%x, dstType=0x%x\n",
843                  texObj->Name,
844                  _mesa_get_format_name(texImage->TexFormat),
845                  texImage->Width, texImage->Height,
846                  format, type);
847   }
848
849   _mesa_lock_texture(ctx, texObj);
850   {
851      ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
852   }
853   _mesa_unlock_texture(ctx, texObj);
854}
855
856
857void GLAPIENTRY
858_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
859                   GLenum type, GLvoid *pixels )
860{
861   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
862}
863
864
865/**
866 * Do error checking for a glGetCompressedTexImage() call.
867 * \return GL_TRUE if any error, GL_FALSE if no errors.
868 */
869static GLboolean
870getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
871                                  GLint level, GLsizei clientMemSize, GLvoid *img)
872{
873   struct gl_texture_object *texObj;
874   struct gl_texture_image *texImage;
875   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
876   GLuint compressedSize;
877
878   if (maxLevels == 0) {
879      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
880                  target);
881      return GL_TRUE;
882   }
883
884   if (level < 0 || level >= maxLevels) {
885      _mesa_error(ctx, GL_INVALID_VALUE,
886                  "glGetCompressedTexImageARB(bad level = %d)", level);
887      return GL_TRUE;
888   }
889
890   if (_mesa_is_proxy_texture(target)) {
891      _mesa_error(ctx, GL_INVALID_ENUM,
892                  "glGetCompressedTexImageARB(bad target = %s)",
893                  _mesa_lookup_enum_by_nr(target));
894      return GL_TRUE;
895   }
896
897   texObj = _mesa_get_current_tex_object(ctx, target);
898   if (!texObj) {
899      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
900      return GL_TRUE;
901   }
902
903   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
904
905   if (!texImage) {
906      /* probably invalid mipmap level */
907      _mesa_error(ctx, GL_INVALID_VALUE,
908                  "glGetCompressedTexImageARB(level)");
909      return GL_TRUE;
910   }
911
912   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
913      _mesa_error(ctx, GL_INVALID_OPERATION,
914                  "glGetCompressedTexImageARB(texture is not compressed)");
915      return GL_TRUE;
916   }
917
918   compressedSize = _mesa_format_image_size(texImage->TexFormat,
919                                            texImage->Width,
920                                            texImage->Height,
921                                            texImage->Depth);
922
923   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
924      /* do bounds checking on writing to client memory */
925      if (clientMemSize < compressedSize) {
926         _mesa_error(ctx, GL_INVALID_OPERATION,
927                     "glGetnCompressedTexImageARB(out of bounds access:"
928                     " bufSize (%d) is too small)", clientMemSize);
929         return GL_TRUE;
930      }
931   } else {
932      /* do bounds checking on PBO write */
933      if ((const GLubyte *) img + compressedSize >
934          (const GLubyte *) ctx->Pack.BufferObj->Size) {
935         _mesa_error(ctx, GL_INVALID_OPERATION,
936                     "glGetCompressedTexImage(out of bounds PBO access)");
937         return GL_TRUE;
938      }
939
940      /* make sure PBO is not mapped */
941      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
942         _mesa_error(ctx, GL_INVALID_OPERATION,
943                     "glGetCompressedTexImage(PBO is mapped)");
944         return GL_TRUE;
945      }
946   }
947
948   return GL_FALSE;
949}
950
951
952void GLAPIENTRY
953_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
954                                GLvoid *img)
955{
956   struct gl_texture_object *texObj;
957   struct gl_texture_image *texImage;
958   GET_CURRENT_CONTEXT(ctx);
959   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
960
961   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
962      return;
963   }
964
965   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
966      /* not an error, do nothing */
967      return;
968   }
969
970   texObj = _mesa_get_current_tex_object(ctx, target);
971   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
972
973   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
974      _mesa_debug(ctx,
975                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
976                  texObj->Name,
977                  _mesa_get_format_name(texImage->TexFormat),
978                  texImage->Width, texImage->Height);
979   }
980
981   _mesa_lock_texture(ctx, texObj);
982   {
983      ctx->Driver.GetCompressedTexImage(ctx, texImage, img);
984   }
985   _mesa_unlock_texture(ctx, texObj);
986}
987
988void GLAPIENTRY
989_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
990{
991   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
992}
993