st_extensions.c revision 20836c81851e0df29a8ee9c86e5e5388738c840b
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/imports.h"
30#include "main/context.h"
31#include "main/macros.h"
32#include "main/mfeatures.h"
33#include "main/version.h"
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_screen.h"
38
39#include "st_context.h"
40#include "st_extensions.h"
41
42
43static int _min(int a, int b)
44{
45   return (a < b) ? a : b;
46}
47
48static float _maxf(float a, float b)
49{
50   return (a > b) ? a : b;
51}
52
53static int _clamp(int a, int min, int max)
54{
55   if (a < min)
56      return min;
57   else if (a > max)
58      return max;
59   else
60      return a;
61}
62
63
64/**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68void st_init_limits(struct st_context *st)
69{
70   struct pipe_screen *screen = st->pipe->screen;
71   struct gl_constants *c = &st->ctx->Const;
72   gl_shader_type sh;
73
74   c->MaxTextureLevels
75      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76            MAX_TEXTURE_LEVELS);
77
78   c->Max3DTextureLevels
79      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80            MAX_3D_TEXTURE_LEVELS);
81
82   c->MaxCubeTextureLevels
83      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84            MAX_CUBE_TEXTURE_LEVELS);
85
86   c->MaxTextureRectSize
87      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89   c->MaxArrayTextureLayers
90      = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92   c->MaxTextureImageUnits
93      = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94                                      PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95            MAX_TEXTURE_IMAGE_UNITS);
96
97   c->MaxVertexTextureImageUnits
98      = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99                                      PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100             MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102   c->MaxCombinedTextureImageUnits
103      = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104             MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106   c->MaxTextureCoordUnits
107      = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109   c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111   /* Define max viewport size and max renderbuffer size in terms of
112    * max texture size (note: max tex RECT size = max tex 2D size).
113    * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
114    */
115   c->MaxViewportWidth =
116   c->MaxViewportHeight =
117   c->MaxRenderbufferSize = c->MaxTextureRectSize;
118
119   c->MaxDrawBuffers
120      = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
121              1, MAX_DRAW_BUFFERS);
122
123   c->MaxLineWidth
124      = _maxf(1.0f, screen->get_paramf(screen,
125                                       PIPE_CAPF_MAX_LINE_WIDTH));
126   c->MaxLineWidthAA
127      = _maxf(1.0f, screen->get_paramf(screen,
128                                       PIPE_CAPF_MAX_LINE_WIDTH_AA));
129
130   c->MaxPointSize
131      = _maxf(1.0f, screen->get_paramf(screen,
132                                       PIPE_CAPF_MAX_POINT_WIDTH));
133   c->MaxPointSizeAA
134      = _maxf(1.0f, screen->get_paramf(screen,
135                                       PIPE_CAPF_MAX_POINT_WIDTH_AA));
136   /* called after _mesa_create_context/_mesa_init_point, fix default user
137    * settable max point size up
138    */
139   st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
140   /* these are not queryable. Note that GL basically mandates a 1.0 minimum
141    * for non-aa sizes, but we can go down to 0.0 for aa points.
142    */
143   c->MinPointSize = 1.0f;
144   c->MinPointSizeAA = 0.0f;
145
146   c->MaxTextureMaxAnisotropy
147      = _maxf(2.0f, screen->get_paramf(screen,
148                                 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
149
150   c->MaxTextureLodBias
151      = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
152
153   c->MaxDrawBuffers
154      = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
155              1, MAX_DRAW_BUFFERS);
156
157   c->QuadsFollowProvokingVertexConvention = screen->get_param(
158      screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
159
160   for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
161      struct gl_shader_compiler_options *options =
162         &st->ctx->ShaderCompilerOptions[sh];
163      struct gl_program_constants *pc;
164
165      switch (sh) {
166      case PIPE_SHADER_FRAGMENT:
167         pc = &c->FragmentProgram;
168         break;
169      case PIPE_SHADER_VERTEX:
170         pc = &c->VertexProgram;
171         break;
172      case PIPE_SHADER_GEOMETRY:
173         pc = &c->GeometryProgram;
174         break;
175      default:
176         assert(0);
177         continue;
178      }
179
180      pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
181      pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
182      pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
183      pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
184      pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
185      pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
186      pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
187      pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
188      pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
189      /* raise MaxParameters if native support is higher */
190      pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
191
192      /* Gallium doesn't really care about local vs. env parameters so use the
193       * same limits.
194       */
195      pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
196      pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
197
198      options->EmitNoNoise = TRUE;
199
200      /* TODO: make these more fine-grained if anyone needs it */
201      options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
202      options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
203      options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
204      options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
205
206      options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
207
208      options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
209                                        PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
210      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
211                                        PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
212      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
213                                        PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
214      options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
215                                        PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
216
217      if (options->EmitNoLoops)
218         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
219      else
220         options->MaxUnrollIterations = 255; /* SM3 limit */
221   }
222
223   /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
224    * of inputs. It's always 2 colors + N generic inputs. */
225   c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
226                                            PIPE_SHADER_CAP_MAX_INPUTS);
227   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
228
229   c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
230   c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
231
232   c->UniformBooleanTrue = ~0;
233
234   c->MaxTransformFeedbackSeparateAttribs =
235      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
236   c->MaxTransformFeedbackSeparateComponents =
237      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
238   c->MaxTransformFeedbackInterleavedComponents =
239      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
240
241   c->StripTextureBorder = GL_TRUE;
242
243   c->GLSLSkipStrictMaxUniformLimitCheck =
244      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
245
246   c->GLSLSkipStrictMaxVaryingLimitCheck =
247      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
248}
249
250
251static GLboolean st_get_s3tc_override(void)
252{
253   const char *override = _mesa_getenv("force_s3tc_enable");
254   if (override && !strcmp(override, "true"))
255      return GL_TRUE;
256   return GL_FALSE;
257}
258
259/**
260 * Given a member \c x of struct gl_extensions, return offset of
261 * \c x in bytes.
262 */
263#define o(x) offsetof(struct gl_extensions, x)
264
265
266struct st_extension_cap_mapping {
267   int extension_offset;
268   int cap;
269};
270
271struct st_extension_format_mapping {
272   int extension_offset[2];
273   enum pipe_format format[8];
274
275   /* If TRUE, at least one format must be supported for the extensions to be
276    * advertised. If FALSE, all the formats must be supported. */
277   GLboolean need_at_least_one;
278};
279
280/**
281 * Enable extensions if certain pipe formats are supported by the driver.
282 * What extensions will be enabled and what formats must be supported is
283 * described by the array of st_extension_format_mapping.
284 *
285 * target and bind_flags are passed to is_format_supported.
286 */
287static void init_format_extensions(struct st_context *st,
288                           const struct st_extension_format_mapping *mapping,
289                           unsigned num_mappings,
290                           enum pipe_texture_target target,
291                           unsigned bind_flags)
292{
293   struct pipe_screen *screen = st->pipe->screen;
294   GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
295   int i, j;
296   int num_formats = Elements(mapping->format);
297   int num_ext = Elements(mapping->extension_offset);
298
299   for (i = 0; i < num_mappings; i++) {
300      int num_supported = 0;
301
302      /* Examine each format in the list. */
303      for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
304         if (screen->is_format_supported(screen, mapping[i].format[j],
305                                         target, 0, bind_flags)) {
306            num_supported++;
307         }
308      }
309
310      if (!num_supported ||
311          (!mapping[i].need_at_least_one && num_supported != j)) {
312         continue;
313      }
314
315      /* Enable all extensions in the list. */
316      for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
317         extensions[mapping[i].extension_offset[j]] = GL_TRUE;
318   }
319}
320
321/**
322 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
323 * which GL extensions are supported.
324 * Quite a few extensions are always supported because they are standard
325 * features or can be built on top of other gallium features.
326 * Some fine tuning may still be needed.
327 */
328void st_init_extensions(struct st_context *st)
329{
330   struct pipe_screen *screen = st->pipe->screen;
331   struct gl_context *ctx = st->ctx;
332   int i, glsl_feature_level;
333   GLboolean *extensions = (GLboolean *) &ctx->Extensions;
334
335   static const struct st_extension_cap_mapping cap_mapping[] = {
336      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
337      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
338      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
339      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
340      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
341      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
342      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
343      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
344      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
345      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
346      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
347      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
348      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
349      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
350      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
351
352      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
353      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
354      { o(EXT_shadow_funcs),                 PIPE_CAP_TEXTURE_SHADOW_MAP               },
355      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
356      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
357      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
358      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
359      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
360      { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
361      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
362
363      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
364      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
365      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
366      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
367      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
368      /* GL_NV_point_sprite is not supported by gallium because we don't
369       * support the GL_POINT_SPRITE_R_MODE_NV option. */
370      { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
371   };
372
373   /* Required: render target and sampler support */
374   static const struct st_extension_format_mapping rendertarget_mapping[] = {
375      { { o(ARB_texture_float) },
376        { PIPE_FORMAT_R32G32B32A32_FLOAT,
377          PIPE_FORMAT_R16G16B16A16_FLOAT } },
378
379      { { o(ARB_texture_rgb10_a2ui) },
380        { PIPE_FORMAT_B10G10R10A2_UINT } },
381
382      { { o(EXT_framebuffer_sRGB) },
383        { PIPE_FORMAT_A8B8G8R8_SRGB,
384          PIPE_FORMAT_B8G8R8A8_SRGB },
385         GL_TRUE }, /* at least one format must be supported */
386
387      { { o(EXT_packed_float) },
388        { PIPE_FORMAT_R11G11B10_FLOAT } },
389
390      { { o(EXT_texture_integer) },
391        { PIPE_FORMAT_R32G32B32A32_UINT,
392          PIPE_FORMAT_R32G32B32A32_SINT } },
393   };
394
395   /* Required: depth stencil and sampler support */
396   static const struct st_extension_format_mapping depthstencil_mapping[] = {
397      { { o(ARB_depth_buffer_float) },
398        { PIPE_FORMAT_Z32_FLOAT,
399          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
400
401      { { o(ARB_framebuffer_object),
402          o(EXT_packed_depth_stencil) },
403        { PIPE_FORMAT_S8_UINT_Z24_UNORM,
404          PIPE_FORMAT_Z24_UNORM_S8_UINT },
405        GL_TRUE }, /* at least one format must be supported */
406   };
407
408   /* Required: sampler support */
409   static const struct st_extension_format_mapping texture_mapping[] = {
410      { { o(ARB_texture_compression_rgtc) },
411        { PIPE_FORMAT_RGTC1_UNORM,
412          PIPE_FORMAT_RGTC1_SNORM,
413          PIPE_FORMAT_RGTC2_UNORM,
414          PIPE_FORMAT_RGTC2_SNORM } },
415
416      { { o(ARB_texture_rg) },
417        { PIPE_FORMAT_R8G8_UNORM } },
418
419      { { o(EXT_texture_compression_latc) },
420        { PIPE_FORMAT_LATC1_UNORM,
421          PIPE_FORMAT_LATC1_SNORM,
422          PIPE_FORMAT_LATC2_UNORM,
423          PIPE_FORMAT_LATC2_SNORM } },
424
425      { { o(EXT_texture_compression_s3tc),
426          o(S3_s3tc) },
427        { PIPE_FORMAT_DXT1_RGB,
428          PIPE_FORMAT_DXT1_RGBA,
429          PIPE_FORMAT_DXT3_RGBA,
430          PIPE_FORMAT_DXT5_RGBA } },
431
432      { { o(EXT_texture_shared_exponent) },
433        { PIPE_FORMAT_R9G9B9E5_FLOAT } },
434
435      { { o(EXT_texture_snorm) },
436        { PIPE_FORMAT_R8G8B8A8_SNORM } },
437
438      { { o(EXT_texture_sRGB),
439          o(EXT_texture_sRGB_decode) },
440        { PIPE_FORMAT_A8B8G8R8_SRGB,
441          PIPE_FORMAT_B8G8R8A8_SRGB },
442        GL_TRUE }, /* at least one format must be supported */
443
444      { { o(ATI_texture_compression_3dc) },
445        { PIPE_FORMAT_LATC2_UNORM } },
446
447      { { o(MESA_ycbcr_texture) },
448        { PIPE_FORMAT_UYVY,
449          PIPE_FORMAT_YUYV },
450        GL_TRUE }, /* at least one format must be supported */
451
452      { { o(OES_compressed_ETC1_RGB8_texture) },
453        { PIPE_FORMAT_ETC1_RGB8 } },
454   };
455
456   /* Required: vertex fetch support. */
457   static const struct st_extension_format_mapping vertex_mapping[] = {
458      { { o(ARB_ES2_compatibility) },
459        { PIPE_FORMAT_R32G32B32A32_FIXED } },
460
461      { { o(ARB_half_float_vertex) },
462        { PIPE_FORMAT_R16G16B16A16_FLOAT } },
463
464      { { o(ARB_vertex_type_2_10_10_10_rev) },
465        { PIPE_FORMAT_R10G10B10A2_UNORM,
466          PIPE_FORMAT_B10G10R10A2_UNORM,
467          PIPE_FORMAT_R10G10B10A2_SNORM,
468          PIPE_FORMAT_B10G10R10A2_SNORM,
469          PIPE_FORMAT_R10G10B10A2_USCALED,
470          PIPE_FORMAT_B10G10R10A2_USCALED,
471          PIPE_FORMAT_R10G10B10A2_SSCALED,
472          PIPE_FORMAT_B10G10R10A2_SSCALED } },
473   };
474
475   /*
476    * Extensions that are supported by all Gallium drivers:
477    */
478   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
479   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
480   ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
481   ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
482   ctx->Extensions.ARB_fragment_program = GL_TRUE;
483   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
484   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
485   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
486   ctx->Extensions.ARB_sampler_objects = GL_TRUE;
487   ctx->Extensions.ARB_shader_objects = GL_TRUE;
488   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
489   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
490   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
491   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
492   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
493   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
494   ctx->Extensions.ARB_texture_storage = GL_TRUE;
495   ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
496   ctx->Extensions.ARB_vertex_program = GL_TRUE;
497   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
498   ctx->Extensions.ARB_window_pos = GL_TRUE;
499
500   ctx->Extensions.EXT_blend_color = GL_TRUE;
501   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
502   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
503   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
504   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
505   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
506   ctx->Extensions.EXT_fog_coord = GL_TRUE;
507   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
508   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
509   ctx->Extensions.EXT_point_parameters = GL_TRUE;
510   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
511   ctx->Extensions.EXT_secondary_color = GL_TRUE;
512   ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
513   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
514   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
515
516   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
517
518   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
519
520   ctx->Extensions.MESA_pack_invert = GL_TRUE;
521
522   ctx->Extensions.NV_blend_square = GL_TRUE;
523   ctx->Extensions.NV_fog_distance = GL_TRUE;
524   ctx->Extensions.NV_texgen_reflection = GL_TRUE;
525   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
526   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
527#if 0
528   /* possibly could support the following two */
529   ctx->Extensions.NV_vertex_program = GL_TRUE;
530   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
531#endif
532
533#if FEATURE_OES_EGL_image
534   ctx->Extensions.OES_EGL_image = GL_TRUE;
535   if (ctx->API != API_OPENGL)
536      ctx->Extensions.OES_EGL_image_external = GL_TRUE;
537#endif
538#if FEATURE_OES_draw_texture
539   ctx->Extensions.OES_draw_texture = GL_TRUE;
540#endif
541
542   /* Expose the extensions which directly correspond to gallium caps. */
543   for (i = 0; i < Elements(cap_mapping); i++) {
544      if (screen->get_param(screen, cap_mapping[i].cap)) {
545         extensions[cap_mapping[i].extension_offset] = GL_TRUE;
546      }
547   }
548
549   /* Expose the extensions which directly correspond to gallium formats. */
550   init_format_extensions(st, rendertarget_mapping,
551                          Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
552                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
553   init_format_extensions(st, depthstencil_mapping,
554                          Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
555                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
556   init_format_extensions(st, texture_mapping, Elements(texture_mapping),
557                          PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
558   init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
559                          PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
560
561   /* Figure out GLSL support. */
562   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
563
564   if (glsl_feature_level >= 130) {
565      ctx->Const.GLSLVersion = 130;
566   } else {
567      ctx->Const.GLSLVersion = 120;
568   }
569
570   _mesa_override_glsl_version(st->ctx);
571
572   if (ctx->Const.GLSLVersion >= 130) {
573      ctx->Const.NativeIntegers = GL_TRUE;
574      ctx->Const.MaxClipPlanes = 8;
575
576      /* Extensions that only depend on GLSL 1.3. */
577      ctx->Extensions.ARB_conservative_depth = GL_TRUE;
578   } else {
579      /* Optional integer support for GLSL 1.2. */
580      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
581                                   PIPE_SHADER_CAP_INTEGERS) &&
582          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
583                                   PIPE_SHADER_CAP_INTEGERS)) {
584         ctx->Const.NativeIntegers = GL_TRUE;
585      }
586   }
587
588   /* Below are the cases which cannot be moved into tables easily. */
589
590   if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
591      ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
592      ctx->Extensions.S3_s3tc = GL_FALSE;
593   }
594
595   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
596                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
597#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
598      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
599#endif
600   }
601
602   ctx->Extensions.NV_primitive_restart = GL_TRUE;
603   if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
604      st->sw_primitive_restart = GL_TRUE;
605   }
606
607   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
608      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
609
610      if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
611         st->clamp_vert_color_in_shader = TRUE;
612      }
613
614      if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
615         st->clamp_frag_color_in_shader = TRUE;
616      }
617   }
618
619   if (screen->fence_finish) {
620      ctx->Extensions.ARB_sync = GL_TRUE;
621   }
622
623   /* Maximum sample count. */
624   for (i = 16; i > 0; --i) {
625      if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
626                                      PIPE_TEXTURE_2D, i,
627                                      PIPE_BIND_RENDER_TARGET)) {
628         ctx->Const.MaxSamples = i;
629         break;
630      }
631   }
632}
633