SDL_dibaudio.h revision e4c5d95ed37611acc6a186522315195b4ebfb9ef
1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21*/ 22#include "SDL_config.h" 23 24#ifndef _SDL_lowaudio_h 25#define _SDL_lowaudio_h 26 27#include "../SDL_sysaudio.h" 28 29/* Hidden "this" pointer for the video functions */ 30#define _THIS SDL_AudioDevice *this 31 32#define NUM_BUFFERS 2 /* -- Don't lower this! */ 33 34struct SDL_PrivateAudioData { 35 HWAVEOUT sound; 36 CRITICAL_SECTION audio_cs; 37 HANDLE audio_event; 38 Uint8* mixbuf; /* The raw allocated mixing buffer */ 39 WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ 40 int cur_buffer; 41 int next_buffer; 42}; 43 44/* Old variable names */ 45#define sound (this->hidden->sound) 46#define audio_event (this->hidden->audio_event) 47#define audio_cs (this->hidden->audio_cs) 48#define mixbuf (this->hidden->mixbuf) 49#define wavebuf (this->hidden->wavebuf) 50#define cur_buffer (this->hidden->cur_buffer) 51#define next_buffer (this->hidden->next_buffer) 52 53#endif /* _SDL_lowaudio_h */ 54