CubicReduceOrder.cpp revision 6d0032a8ec680221c2a704cac2391f2a2d77546f
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7#include "CurveIntersection.h" 8#include "Extrema.h" 9#include "IntersectionUtilities.h" 10#include "LineParameters.h" 11 12static double interp_cubic_coords(const double* src, double t) 13{ 14 double ab = interp(src[0], src[2], t); 15 double bc = interp(src[2], src[4], t); 16 double cd = interp(src[4], src[6], t); 17 double abc = interp(ab, bc, t); 18 double bcd = interp(bc, cd, t); 19 return interp(abc, bcd, t); 20} 21 22static int coincident_line(const Cubic& cubic, Cubic& reduction) { 23 reduction[0] = reduction[1] = cubic[0]; 24 return 1; 25} 26 27static int vertical_line(const Cubic& cubic, Cubic& reduction) { 28 double tValues[2]; 29 reduction[0] = cubic[0]; 30 reduction[1] = cubic[3]; 31 int smaller = reduction[1].y > reduction[0].y; 32 int larger = smaller ^ 1; 33 int roots = findExtrema(cubic[0].y, cubic[1].y, cubic[2].y, cubic[3].y, tValues); 34 for (int index = 0; index < roots; ++index) { 35 double yExtrema = interp_cubic_coords(&cubic[0].y, tValues[index]); 36 if (reduction[smaller].y > yExtrema) { 37 reduction[smaller].y = yExtrema; 38 continue; 39 } 40 if (reduction[larger].y < yExtrema) { 41 reduction[larger].y = yExtrema; 42 } 43 } 44 return 2; 45} 46 47static int horizontal_line(const Cubic& cubic, Cubic& reduction) { 48 double tValues[2]; 49 reduction[0] = cubic[0]; 50 reduction[1] = cubic[3]; 51 int smaller = reduction[1].x > reduction[0].x; 52 int larger = smaller ^ 1; 53 int roots = findExtrema(cubic[0].x, cubic[1].x, cubic[2].x, cubic[3].x, tValues); 54 for (int index = 0; index < roots; ++index) { 55 double xExtrema = interp_cubic_coords(&cubic[0].x, tValues[index]); 56 if (reduction[smaller].x > xExtrema) { 57 reduction[smaller].x = xExtrema; 58 continue; 59 } 60 if (reduction[larger].x < xExtrema) { 61 reduction[larger].x = xExtrema; 62 } 63 } 64 return 2; 65} 66 67// check to see if it is a quadratic or a line 68static int check_quadratic(const Cubic& cubic, Cubic& reduction) { 69 double dx10 = cubic[1].x - cubic[0].x; 70 double dx23 = cubic[2].x - cubic[3].x; 71 double midX = cubic[0].x + dx10 * 3 / 2; 72 if (!AlmostEqualUlps(midX - cubic[3].x, dx23 * 3 / 2)) { 73 return 0; 74 } 75 double dy10 = cubic[1].y - cubic[0].y; 76 double dy23 = cubic[2].y - cubic[3].y; 77 double midY = cubic[0].y + dy10 * 3 / 2; 78 if (!AlmostEqualUlps(midY - cubic[3].y, dy23 * 3 / 2)) { 79 return 0; 80 } 81 reduction[0] = cubic[0]; 82 reduction[1].x = midX; 83 reduction[1].y = midY; 84 reduction[2] = cubic[3]; 85 return 3; 86} 87 88static int check_linear(const Cubic& cubic, Cubic& reduction, 89 int minX, int maxX, int minY, int maxY) { 90 int startIndex = 0; 91 int endIndex = 3; 92 while (cubic[startIndex].approximatelyEqual(cubic[endIndex])) { 93 --endIndex; 94 if (endIndex == 0) { 95 printf("%s shouldn't get here if all four points are about equal\n", __FUNCTION__); 96 assert(0); 97 } 98 } 99 if (!isLinear(cubic, startIndex, endIndex)) { 100 return 0; 101 } 102 // four are colinear: return line formed by outside 103 reduction[0] = cubic[0]; 104 reduction[1] = cubic[3]; 105 int sameSide1; 106 int sameSide2; 107 bool useX = cubic[maxX].x - cubic[minX].x >= cubic[maxY].y - cubic[minY].y; 108 if (useX) { 109 sameSide1 = sign(cubic[0].x - cubic[1].x) + sign(cubic[3].x - cubic[1].x); 110 sameSide2 = sign(cubic[0].x - cubic[2].x) + sign(cubic[3].x - cubic[2].x); 111 } else { 112 sameSide1 = sign(cubic[0].y - cubic[1].y) + sign(cubic[3].y - cubic[1].y); 113 sameSide2 = sign(cubic[0].y - cubic[2].y) + sign(cubic[3].y - cubic[2].y); 114 } 115 if (sameSide1 == sameSide2 && (sameSide1 & 3) != 2) { 116 return 2; 117 } 118 double tValues[2]; 119 int roots; 120 if (useX) { 121 roots = findExtrema(cubic[0].x, cubic[1].x, cubic[2].x, cubic[3].x, tValues); 122 } else { 123 roots = findExtrema(cubic[0].y, cubic[1].y, cubic[2].y, cubic[3].y, tValues); 124 } 125 for (int index = 0; index < roots; ++index) { 126 _Point extrema; 127 extrema.x = interp_cubic_coords(&cubic[0].x, tValues[index]); 128 extrema.y = interp_cubic_coords(&cubic[0].y, tValues[index]); 129 // sameSide > 0 means mid is smaller than either [0] or [3], so replace smaller 130 int replace; 131 if (useX) { 132 if (extrema.x < cubic[0].x ^ extrema.x < cubic[3].x) { 133 continue; 134 } 135 replace = (extrema.x < cubic[0].x | extrema.x < cubic[3].x) 136 ^ (cubic[0].x < cubic[3].x); 137 } else { 138 if (extrema.y < cubic[0].y ^ extrema.y < cubic[3].y) { 139 continue; 140 } 141 replace = (extrema.y < cubic[0].y | extrema.y < cubic[3].y) 142 ^ (cubic[0].y < cubic[3].y); 143 } 144 reduction[replace] = extrema; 145 } 146 return 2; 147} 148 149bool isLinear(const Cubic& cubic, int startIndex, int endIndex) { 150 LineParameters lineParameters; 151 lineParameters.cubicEndPoints(cubic, startIndex, endIndex); 152 double normalSquared = lineParameters.normalSquared(); 153 double distance[2]; // distance is not normalized 154 int mask = other_two(startIndex, endIndex); 155 int inner1 = startIndex ^ mask; 156 int inner2 = endIndex ^ mask; 157 lineParameters.controlPtDistance(cubic, inner1, inner2, distance); 158 double limit = normalSquared; 159 int index; 160 for (index = 0; index < 2; ++index) { 161 double distSq = distance[index]; 162 distSq *= distSq; 163 if (approximately_greater(distSq, limit)) { 164 return false; 165 } 166 } 167 return true; 168} 169 170/* food for thought: 171http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html 172 173Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the 174corresponding quadratic Bezier are (given in convex combinations of 175points): 176 177q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4 178q2 = -c1 + (3/2)c2 + (3/2)c3 - c4 179q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4 180 181Of course, this curve does not interpolate the end-points, but it would 182be interesting to see the behaviour of such a curve in an applet. 183 184-- 185Kalle Rutanen 186http://kaba.hilvi.org 187 188*/ 189 190// reduce to a quadratic or smaller 191// look for identical points 192// look for all four points in a line 193 // note that three points in a line doesn't simplify a cubic 194// look for approximation with single quadratic 195 // save approximation with multiple quadratics for later 196int reduceOrder(const Cubic& cubic, Cubic& reduction, ReduceOrder_Flags allowQuadratics) { 197 int index, minX, maxX, minY, maxY; 198 int minXSet, minYSet; 199 minX = maxX = minY = maxY = 0; 200 minXSet = minYSet = 0; 201 for (index = 1; index < 4; ++index) { 202 if (cubic[minX].x > cubic[index].x) { 203 minX = index; 204 } 205 if (cubic[minY].y > cubic[index].y) { 206 minY = index; 207 } 208 if (cubic[maxX].x < cubic[index].x) { 209 maxX = index; 210 } 211 if (cubic[maxY].y < cubic[index].y) { 212 maxY = index; 213 } 214 } 215 for (index = 0; index < 4; ++index) { 216 if (AlmostEqualUlps(cubic[index].x, cubic[minX].x)) { 217 minXSet |= 1 << index; 218 } 219 if (AlmostEqualUlps(cubic[index].y, cubic[minY].y)) { 220 minYSet |= 1 << index; 221 } 222 } 223 if (minXSet == 0xF) { // test for vertical line 224 if (minYSet == 0xF) { // return 1 if all four are coincident 225 return coincident_line(cubic, reduction); 226 } 227 return vertical_line(cubic, reduction); 228 } 229 if (minYSet == 0xF) { // test for horizontal line 230 return horizontal_line(cubic, reduction); 231 } 232 int result = check_linear(cubic, reduction, minX, maxX, minY, maxY); 233 if (result) { 234 return result; 235 } 236 if (allowQuadratics && (result = check_quadratic(cubic, reduction))) { 237 return result; 238 } 239 memcpy(reduction, cubic, sizeof(Cubic)); 240 return 4; 241} 242