CubicReduceOrder.cpp revision b45a1b46ee25e9b19800b028bb1ca925212ac7b4
1#include "CurveIntersection.h" 2#include "Extrema.h" 3#include "IntersectionUtilities.h" 4#include "LineParameters.h" 5 6static double interp_cubic_coords(const double* src, double t) 7{ 8 double ab = interp(src[0], src[2], t); 9 double bc = interp(src[2], src[4], t); 10 double cd = interp(src[4], src[6], t); 11 double abc = interp(ab, bc, t); 12 double bcd = interp(bc, cd, t); 13 return interp(abc, bcd, t); 14} 15 16static int coincident_line(const Cubic& cubic, Cubic& reduction) { 17 reduction[0] = reduction[1] = cubic[0]; 18 return 1; 19} 20 21static int vertical_line(const Cubic& cubic, Cubic& reduction) { 22 double tValues[2]; 23 reduction[0] = cubic[0]; 24 reduction[1] = cubic[3]; 25 int smaller = reduction[1].y > reduction[0].y; 26 int larger = smaller ^ 1; 27 int roots = findExtrema(cubic[0].y, cubic[1].y, cubic[2].y, cubic[3].y, tValues); 28 for (int index = 0; index < roots; ++index) { 29 double yExtrema = interp_cubic_coords(&cubic[0].y, tValues[index]); 30 if (reduction[smaller].y > yExtrema) { 31 reduction[smaller].y = yExtrema; 32 continue; 33 } 34 if (reduction[larger].y < yExtrema) { 35 reduction[larger].y = yExtrema; 36 } 37 } 38 return 2; 39} 40 41static int horizontal_line(const Cubic& cubic, Cubic& reduction) { 42 double tValues[2]; 43 reduction[0] = cubic[0]; 44 reduction[1] = cubic[3]; 45 int smaller = reduction[1].x > reduction[0].x; 46 int larger = smaller ^ 1; 47 int roots = findExtrema(cubic[0].x, cubic[1].x, cubic[2].x, cubic[3].x, tValues); 48 for (int index = 0; index < roots; ++index) { 49 double xExtrema = interp_cubic_coords(&cubic[0].x, tValues[index]); 50 if (reduction[smaller].x > xExtrema) { 51 reduction[smaller].x = xExtrema; 52 continue; 53 } 54 if (reduction[larger].x < xExtrema) { 55 reduction[larger].x = xExtrema; 56 } 57 } 58 return 2; 59} 60 61// check to see if it is a quadratic or a line 62static int check_quadratic(const Cubic& cubic, Cubic& reduction, 63 int minX, int maxX, int minY, int maxY) { 64 double dx10 = cubic[1].x - cubic[0].x; 65 double dx23 = cubic[2].x - cubic[3].x; 66 double midX = cubic[0].x + dx10 * 3 / 2; 67 if (!approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)) { 68 return 0; 69 } 70 double dy10 = cubic[1].y - cubic[0].y; 71 double dy23 = cubic[2].y - cubic[3].y; 72 double midY = cubic[0].y + dy10 * 3 / 2; 73 if (!approximately_equal(midY - cubic[3].y, dy23 * 3 / 2)) { 74 return 0; 75 } 76 reduction[0] = cubic[0]; 77 reduction[1].x = midX; 78 reduction[1].y = midY; 79 reduction[2] = cubic[3]; 80 return 3; 81} 82 83static int check_linear(const Cubic& cubic, Cubic& reduction, 84 int minX, int maxX, int minY, int maxY) { 85 int startIndex = 0; 86 int endIndex = 3; 87 while (cubic[startIndex].approximatelyEqual(cubic[endIndex])) { 88 --endIndex; 89 if (endIndex == 0) { 90 printf("%s shouldn't get here if all four points are about equal", __FUNCTION__); 91 assert(0); 92 } 93 } 94 if (!isLinear(cubic, startIndex, endIndex)) { 95 return 0; 96 } 97 // four are colinear: return line formed by outside 98 reduction[0] = cubic[0]; 99 reduction[1] = cubic[3]; 100 int sameSide1; 101 int sameSide2; 102 bool useX = cubic[maxX].x - cubic[minX].x >= cubic[maxY].y - cubic[minY].y; 103 if (useX) { 104 sameSide1 = sign(cubic[0].x - cubic[1].x) + sign(cubic[3].x - cubic[1].x); 105 sameSide2 = sign(cubic[0].x - cubic[2].x) + sign(cubic[3].x - cubic[2].x); 106 } else { 107 sameSide1 = sign(cubic[0].y - cubic[1].y) + sign(cubic[3].y - cubic[1].y); 108 sameSide2 = sign(cubic[0].y - cubic[2].y) + sign(cubic[3].y - cubic[2].y); 109 } 110 if (sameSide1 == sameSide2 && (sameSide1 & 3) != 2) { 111 return 2; 112 } 113 double tValues[2]; 114 int roots; 115 if (useX) { 116 roots = findExtrema(cubic[0].x, cubic[1].x, cubic[2].x, cubic[3].x, tValues); 117 } else { 118 roots = findExtrema(cubic[0].y, cubic[1].y, cubic[2].y, cubic[3].y, tValues); 119 } 120 for (int index = 0; index < roots; ++index) { 121 _Point extrema; 122 extrema.x = interp_cubic_coords(&cubic[0].x, tValues[index]); 123 extrema.y = interp_cubic_coords(&cubic[0].y, tValues[index]); 124 // sameSide > 0 means mid is smaller than either [0] or [3], so replace smaller 125 int replace; 126 if (useX) { 127 if (extrema.x < cubic[0].x ^ extrema.x < cubic[3].x) { 128 continue; 129 } 130 replace = (extrema.x < cubic[0].x | extrema.x < cubic[3].x) 131 ^ cubic[0].x < cubic[3].x; 132 } else { 133 if (extrema.y < cubic[0].y ^ extrema.y < cubic[3].y) { 134 continue; 135 } 136 replace = (extrema.y < cubic[0].y | extrema.y < cubic[3].y) 137 ^ cubic[0].y < cubic[3].y; 138 } 139 reduction[replace] = extrema; 140 } 141 return 2; 142} 143 144bool isLinear(const Cubic& cubic, int startIndex, int endIndex) { 145 LineParameters lineParameters; 146 lineParameters.cubicEndPoints(cubic, startIndex, endIndex); 147 double normalSquared = lineParameters.normalSquared(); 148 double distance[2]; // distance is not normalized 149 int mask = other_two(startIndex, endIndex); 150 int inner1 = startIndex ^ mask; 151 int inner2 = endIndex ^ mask; 152 lineParameters.controlPtDistance(cubic, inner1, inner2, distance); 153 double limit = normalSquared; 154 int index; 155 for (index = 0; index < 2; ++index) { 156 double distSq = distance[index]; 157 distSq *= distSq; 158 if (approximately_greater(distSq, limit)) { 159 return false; 160 } 161 } 162 return true; 163} 164 165/* food for thought: 166http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html 167 168Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the 169corresponding quadratic Bezier are (given in convex combinations of 170points): 171 172q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4 173q2 = -c1 + (3/2)c2 + (3/2)c3 - c4 174q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4 175 176Of course, this curve does not interpolate the end-points, but it would 177be interesting to see the behaviour of such a curve in an applet. 178 179-- 180Kalle Rutanen 181http://kaba.hilvi.org 182 183*/ 184 185// reduce to a quadratic or smaller 186// look for identical points 187// look for all four points in a line 188 // note that three points in a line doesn't simplify a cubic 189// look for approximation with single quadratic 190 // save approximation with multiple quadratics for later 191int reduceOrder(const Cubic& cubic, Cubic& reduction, ReduceOrder_Flags allowQuadratics) { 192 int index, minX, maxX, minY, maxY; 193 int minXSet, minYSet; 194 minX = maxX = minY = maxY = 0; 195 minXSet = minYSet = 0; 196 for (index = 1; index < 4; ++index) { 197 if (cubic[minX].x > cubic[index].x) { 198 minX = index; 199 } 200 if (cubic[minY].y > cubic[index].y) { 201 minY = index; 202 } 203 if (cubic[maxX].x < cubic[index].x) { 204 maxX = index; 205 } 206 if (cubic[maxY].y < cubic[index].y) { 207 maxY = index; 208 } 209 } 210 for (index = 0; index < 4; ++index) { 211 if (approximately_equal(cubic[index].x, cubic[minX].x)) { 212 minXSet |= 1 << index; 213 } 214 if (approximately_equal(cubic[index].y, cubic[minY].y)) { 215 minYSet |= 1 << index; 216 } 217 } 218 if (minXSet == 0xF) { // test for vertical line 219 if (minYSet == 0xF) { // return 1 if all four are coincident 220 return coincident_line(cubic, reduction); 221 } 222 return vertical_line(cubic, reduction); 223 } 224 if (minYSet == 0xF) { // test for horizontal line 225 return horizontal_line(cubic, reduction); 226 } 227 int result = check_linear(cubic, reduction, minX, maxX, minY, maxY); 228 if (result) { 229 return result; 230 } 231 if (allowQuadratics && (result = check_quadratic(cubic, reduction, minX, maxX, minY, maxY))) { 232 return result; 233 } 234 memcpy(reduction, cubic, sizeof(Cubic)); 235 return 4; 236} 237