bleed.cpp revision b7061176c7f414616fe2e79e832b3e0abe326af6
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "gm.h" 9#include "SkBlurMask.h" 10#include "SkBlurMaskFilter.h" 11#include "SkCanvas.h" 12 13#if SK_SUPPORT_GPU 14#include "GrContext.h" 15 16namespace skiagm { 17extern GrContext* GetGr(); 18}; 19#endif 20 21// Create a black&white checked texture with a 1-pixel red ring 22// around the outside edge 23static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) { 24 SkASSERT(0 == width % 2 && 0 == width % 2); 25 26 result->setConfig(SkBitmap::kARGB_8888_Config, width, height); 27 result->allocPixels(); 28 SkAutoLockPixels lock(*result); 29 30 SkPMColor* scanline = result->getAddr32(0, 0); 31 for (int x = 0; x < width; ++x) { 32 scanline[x] = SK_ColorRED; 33 } 34 35 for (int y = 1; y < height/2; ++y) { 36 scanline = result->getAddr32(0, y); 37 scanline[0] = SK_ColorRED; 38 for (int x = 1; x < width/2; ++x) { 39 scanline[x] = SK_ColorBLACK; 40 } 41 for (int x = width/2; x < width-1; ++x) { 42 scanline[x] = SK_ColorWHITE; 43 } 44 scanline[width-1] = SK_ColorRED; 45 } 46 47 for (int y = height/2; y < height-1; ++y) { 48 scanline = result->getAddr32(0, y); 49 scanline[0] = SK_ColorRED; 50 for (int x = 1; x < width/2; ++x) { 51 scanline[x] = SK_ColorWHITE; 52 } 53 for (int x = width/2; x < width-1; ++x) { 54 scanline[x] = SK_ColorBLACK; 55 } 56 scanline[width-1] = SK_ColorRED; 57 } 58 59 scanline = result->getAddr32(0, height-1); 60 for (int x = 0; x < width; ++x) { 61 scanline[x] = SK_ColorRED; 62 } 63 result->setIsOpaque(true); 64 result->setImmutable(); 65} 66 67// This GM exercises the drawBitmapRectToRect "bleed" flag 68class BleedGM : public skiagm::GM { 69public: 70 BleedGM() {} 71 72protected: 73 virtual SkString onShortName() SK_OVERRIDE { 74 return SkString("bleed"); 75 } 76 77 virtual SkISize onISize() SK_OVERRIDE { 78 return SkISize::Make(kWidth, kHeight); 79 } 80 81 virtual void onOnceBeforeDraw() SK_OVERRIDE { 82 make_red_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); 83 84 // To exercise the GPU's tiling path we need a texture 85 // too big for the GPU to handle in one go 86 make_red_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); 87 } 88 89 // Draw only the center of the small bitmap 90 void drawCase1(SkCanvas* canvas, int transX, int transY, 91 SkCanvas::DrawBitmapRectFlags flags, bool filter) { 92 SkRect src = SkRect::MakeXYWH(1, 1, 93 kSmallTextureSize-2, 94 kSmallTextureSize-2); 95 SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); 96 97 SkPaint paint; 98 paint.setFilterBitmap(filter); 99 100 canvas->save(); 101 canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); 102 canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags); 103 canvas->restore(); 104 } 105 106 // Draw almost all of the large bitmap 107 void drawCase2(SkCanvas* canvas, int transX, int transY, 108 SkCanvas::DrawBitmapRectFlags flags, bool filter) { 109 SkRect src = SkRect::MakeXYWH(1, 1, 110 SkIntToScalar(fBitmapBig.width()-2), 111 SkIntToScalar(fBitmapBig.height()-2)); 112 SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); 113 114 SkPaint paint; 115 paint.setFilterBitmap(filter); 116 117 canvas->save(); 118 canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); 119 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags); 120 canvas->restore(); 121 } 122 123 // Draw ~1/4 of the large bitmap 124 void drawCase3(SkCanvas* canvas, int transX, int transY, 125 SkCanvas::DrawBitmapRectFlags flags, bool filter) { 126 SkRect src = SkRect::MakeXYWH(1, 1, 127 SkIntToScalar(fBitmapBig.width()/2-1), 128 SkIntToScalar(fBitmapBig.height()/2-1)); 129 SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); 130 131 SkPaint paint; 132 paint.setFilterBitmap(filter); 133 134 canvas->save(); 135 canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); 136 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags); 137 canvas->restore(); 138 } 139 140 // Draw the center of the small bitmap with a mask filter 141 void drawCase4(SkCanvas* canvas, int transX, int transY, 142 SkCanvas::DrawBitmapRectFlags flags, bool filter) { 143 SkRect src = SkRect::MakeXYWH(1, 1, 144 kSmallTextureSize-2, 145 kSmallTextureSize-2); 146 SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); 147 148 SkPaint paint; 149 paint.setFilterBitmap(filter); 150 SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle, 151 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3))); 152 paint.setMaskFilter(mf)->unref(); 153 154 canvas->save(); 155 canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); 156 canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags); 157 canvas->restore(); 158 } 159 160 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 161 162 canvas->clear(SK_ColorGRAY); 163 164 // First draw a column with no bleeding, tiling, or filtering 165 this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, false); 166 this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, false); 167 this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, false); 168 this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, false); 169 170 // Then draw a column with no bleeding or tiling but with filtering 171 this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 172 this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 173 this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 174 this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 175 176 177#if SK_SUPPORT_GPU 178 GrContext* ctx = skiagm::GetGr(); 179 int oldMaxTextureSize = 0; 180 if (NULL != ctx) { 181 // shrink the max texture size so all our textures can be reasonably sized 182 oldMaxTextureSize = ctx->getMaxTextureSize(); 183 ctx->setMaxTextureSizeOverride(kMaxTextureSize); 184 } 185#endif 186 187 // Then draw a column with no bleeding but with tiling and filtering 188 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 189 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 190 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 191 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true); 192 193 // Finally draw a column with all three (bleeding, tiling, and filtering) 194 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, true); 195 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, true); 196 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, true); 197 this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, true); 198 199#if SK_SUPPORT_GPU 200 if (NULL != ctx) { 201 ctx->setMaxTextureSizeOverride(oldMaxTextureSize); 202 } 203#endif 204 } 205 206private: 207 static const int kBlockSize = 90; 208 static const int kBlockSpacing = 10; 209 210 static const int kCol0X = kBlockSpacing; 211 static const int kCol1X = 2*kBlockSpacing + kBlockSize; 212 static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; 213 static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; 214 static const int kWidth = 5*kBlockSpacing + 4*kBlockSize; 215 216 static const int kRow0Y = kBlockSpacing; 217 static const int kRow1Y = 2*kBlockSpacing + kBlockSize; 218 static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; 219 static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; 220 static const int kHeight = 5*kBlockSpacing + 4*kBlockSize; 221 222 static const int kSmallTextureSize = 4; 223 static const int kMaxTextureSize = 32; 224 225 SkBitmap fBitmapSmall; 226 SkBitmap fBitmapBig; 227 228 typedef GM INHERITED; 229}; 230 231DEF_GM( return new BleedGM(); ) 232