1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8#include "gm.h" 9#include "SkRandom.h" 10#include "SkTArray.h" 11 12class SkDoOnce : SkNoncopyable { 13public: 14 SkDoOnce() { fDidOnce = false; } 15 16 bool needToDo() const { return !fDidOnce; } 17 bool alreadyDone() const { return fDidOnce; } 18 void accomplished() { 19 SkASSERT(!fDidOnce); 20 fDidOnce = true; 21 } 22 23private: 24 bool fDidOnce; 25}; 26 27namespace skiagm { 28 29class ConvexPathsGM : public GM { 30 SkDoOnce fOnce; 31public: 32 ConvexPathsGM() { 33 this->setBGColor(0xFF000000); 34 } 35 36protected: 37 virtual uint32_t onGetFlags() const SK_OVERRIDE { 38 return kSkipTiled_Flag; 39 } 40 41 virtual SkString onShortName() { 42 return SkString("convexpaths"); 43 } 44 45 46 virtual SkISize onISize() { 47 return SkISize::Make(1200, 1100); 48 } 49 50 void makePaths() { 51 if (fOnce.alreadyDone()) { 52 return; 53 } 54 fOnce.accomplished(); 55 56 fPaths.push_back().moveTo(0, 0); 57 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, 58 0, 100 * SK_Scalar1); 59 fPaths.back().lineTo(0, 0); 60 61 fPaths.push_back().moveTo(0, 50 * SK_Scalar1); 62 fPaths.back().quadTo(50 * SK_Scalar1, 0, 63 100 * SK_Scalar1, 50 * SK_Scalar1); 64 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, 65 0, 50 * SK_Scalar1); 66 67 fPaths.push_back().addRect(0, 0, 68 100 * SK_Scalar1, 100 * SK_Scalar1, 69 SkPath::kCW_Direction); 70 71 fPaths.push_back().addRect(0, 0, 72 100 * SK_Scalar1, 100 * SK_Scalar1, 73 SkPath::kCCW_Direction); 74 75 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, 76 50 * SK_Scalar1, SkPath::kCW_Direction); 77 78 79 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 80 50 * SK_Scalar1, 81 100 * SK_Scalar1), 82 SkPath::kCW_Direction); 83 84 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 85 100 * SK_Scalar1, 86 5 * SK_Scalar1), 87 SkPath::kCCW_Direction); 88 89 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 90 SK_Scalar1, 91 100 * SK_Scalar1), 92 SkPath::kCCW_Direction); 93 94 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, 95 SK_Scalar1 * 100, 96 SK_Scalar1 * 100), 97 40 * SK_Scalar1, 20 * SK_Scalar1, 98 SkPath::kCW_Direction); 99 100 // large number of points 101 enum { 102 kLength = 100, 103 kPtsPerSide = (1 << 12), 104 }; 105 fPaths.push_back().moveTo(0, 0); 106 for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo. 107 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0); 108 } 109 for (int i = 0; i < kPtsPerSide; ++i) { 110 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide); 111 } 112 for (int i = kPtsPerSide; i > 0; --i) { 113 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength); 114 } 115 for (int i = kPtsPerSide; i > 0; --i) { 116 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide); 117 } 118 119 // shallow diagonals 120 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1); 121 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1); 122 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1); 123 124 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0, 125 50 * SK_Scalar1, 126 100 * SK_Scalar1), 127 25 * SK_Scalar1, 130 * SK_Scalar1, false); 128 129 // cubics 130 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1, 131 10 * SK_Scalar1, 90 * SK_Scalar1, 132 0 * SK_Scalar1, 100 * SK_Scalar1); 133 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, 134 20 * SK_Scalar1, 100 * SK_Scalar1, 135 0 * SK_Scalar1, 0 * SK_Scalar1); 136 137 // path that has a cubic with a repeated first control point and 138 // a repeated last control point. 139 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); 140 fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1, 141 10 * SK_Scalar1, 0, 142 20 * SK_Scalar1, 0); 143 fPaths.back().lineTo(40 * SK_Scalar1, 0); 144 fPaths.back().cubicTo(40 * SK_Scalar1, 0, 145 50 * SK_Scalar1, 0, 146 50 * SK_Scalar1, 10 * SK_Scalar1); 147 148 // path that has two cubics with repeated middle control points. 149 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); 150 fPaths.back().cubicTo(10 * SK_Scalar1, 0, 151 10 * SK_Scalar1, 0, 152 20 * SK_Scalar1, 0); 153 fPaths.back().lineTo(40 * SK_Scalar1, 0); 154 fPaths.back().cubicTo(50 * SK_Scalar1, 0, 155 50 * SK_Scalar1, 0, 156 50 * SK_Scalar1, 10 * SK_Scalar1); 157 158 // cubic where last three points are almost a line 159 fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8); 160 fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8, 161 1255 * SK_Scalar1 / 8, 141 * SK_Scalar1 / 8, 162 1883 * SK_Scalar1 / 8, 202 * SK_Scalar1 / 8); 163 164 // flat cubic where the at end point tangents both point outward. 165 fPaths.push_back().moveTo(10 * SK_Scalar1, 0); 166 fPaths.back().cubicTo(0, SK_Scalar1, 167 30 * SK_Scalar1, SK_Scalar1, 168 20 * SK_Scalar1, 0); 169 170 // flat cubic where initial tangent is in, end tangent out 171 fPaths.push_back().moveTo(0, 0 * SK_Scalar1); 172 fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1, 173 30 * SK_Scalar1, SK_Scalar1, 174 20 * SK_Scalar1, 0); 175 176 // flat cubic where initial tangent is out, end tangent in 177 fPaths.push_back().moveTo(10 * SK_Scalar1, 0); 178 fPaths.back().cubicTo(0, SK_Scalar1, 179 20 * SK_Scalar1, SK_Scalar1, 180 30 * SK_Scalar1, 0); 181 182 // triangle where one edge is a degenerate quad 183 fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1); 184 fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1, 185 31.25f, 45 * SK_Scalar1); 186 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); 187 fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1); 188 189 // triangle where one edge is a quad with a repeated point 190 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 191 fPaths.back().lineTo(50 * SK_Scalar1, 0); 192 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1); 193 194 // triangle where one edge is a cubic with a 2x repeated point 195 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 196 fPaths.back().lineTo(50 * SK_Scalar1, 0); 197 fPaths.back().cubicTo(50 * SK_Scalar1, 0, 198 50 * SK_Scalar1, 50 * SK_Scalar1, 199 50 * SK_Scalar1, 50 * SK_Scalar1); 200 201 // triangle where one edge is a quad with a nearly repeated point 202 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 203 fPaths.back().lineTo(50 * SK_Scalar1, 0); 204 fPaths.back().quadTo(50 * SK_Scalar1, 49.95f, 205 50 * SK_Scalar1, 50 * SK_Scalar1); 206 207 // triangle where one edge is a cubic with a 3x nearly repeated point 208 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 209 fPaths.back().lineTo(50 * SK_Scalar1, 0); 210 fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f, 211 50 * SK_Scalar1, 49.97f, 212 50 * SK_Scalar1, 50 * SK_Scalar1); 213 214 // triangle where there is a point degenerate cubic at one corner 215 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 216 fPaths.back().lineTo(50 * SK_Scalar1, 0); 217 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); 218 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, 219 50 * SK_Scalar1, 50 * SK_Scalar1, 220 50 * SK_Scalar1, 50 * SK_Scalar1); 221 222 // point line 223 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 224 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); 225 226 // point quad 227 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 228 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 229 50 * SK_Scalar1, 50 * SK_Scalar1); 230 231 // point cubic 232 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 233 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, 234 50 * SK_Scalar1, 50 * SK_Scalar1, 235 50 * SK_Scalar1, 50 * SK_Scalar1); 236 237 // moveTo only paths 238 fPaths.push_back().moveTo(0, 0); 239 fPaths.back().moveTo(0, 0); 240 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); 241 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); 242 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1); 243 244 fPaths.push_back().moveTo(0, 0); 245 fPaths.back().moveTo(0, 0); 246 247 // line degenerate 248 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); 249 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0); 250 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 251 50 * SK_Scalar1, 50 * SK_Scalar1); 252 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 253 100 * SK_Scalar1, 100 * SK_Scalar1); 254 fPaths.push_back().cubicTo(0, 0, 255 0, 0, 256 100 * SK_Scalar1, 100 * SK_Scalar1); 257 258 // small circle. This is listed last so that it has device coords far 259 // from the origin (small area relative to x,y values). 260 fPaths.push_back().addCircle(0, 0, 1.2f); 261 } 262 263 virtual void onDraw(SkCanvas* canvas) { 264 this->makePaths(); 265 266 SkPaint paint; 267 paint.setAntiAlias(true); 268 SkLCGRandom rand; 269 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); 270 271 // As we've added more paths this has gotten pretty big. Scale the whole thing down. 272 canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3); 273 274 for (int i = 0; i < fPaths.count(); ++i) { 275 canvas->save(); 276 // position the path, and make it at off-integer coords. 277 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10, 278 SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10); 279 SkColor color = rand.nextU(); 280 color |= 0xff000000; 281 paint.setColor(color); 282#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is 283 // debugged. 284 SkASSERT(fPaths[i].isConvex()); 285#endif 286 canvas->drawPath(fPaths[i], paint); 287 canvas->restore(); 288 } 289 } 290 291private: 292 typedef GM INHERITED; 293 SkTArray<SkPath> fPaths; 294}; 295 296////////////////////////////////////////////////////////////////////////////// 297 298static GM* MyFactory(void*) { return new ConvexPathsGM; } 299static GMRegistry reg(MyFactory); 300 301} 302