1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkWindow_DEFINED 9#define SkWindow_DEFINED 10 11#include "SkView.h" 12#include "SkBitmap.h" 13#include "SkMatrix.h" 14#include "SkRegion.h" 15#include "SkEvent.h" 16#include "SkKey.h" 17#include "SkTDArray.h" 18 19#ifdef SK_BUILD_FOR_WINCEx 20 #define SHOW_FPS 21#endif 22//#define USE_GX_SCREEN 23 24class SkCanvas; 25 26class SkOSMenu; 27 28class SkWindow : public SkView { 29public: 30 SkWindow(); 31 virtual ~SkWindow(); 32 33 const SkBitmap& getBitmap() const { return fBitmap; } 34 35 void setColorType(SkColorType); 36 void resize(int width, int height, SkColorType = kUnknown_SkColorType); 37 38 bool isDirty() const { return !fDirtyRgn.isEmpty(); } 39 bool update(SkIRect* updateArea); 40 // does not call through to onHandleInval(), but does force the fDirtyRgn 41 // to be wide open. Call before update() to ensure we redraw everything. 42 void forceInvalAll(); 43 // return the bounds of the dirty/inval rgn, or [0,0,0,0] if none 44 const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); } 45 46 bool handleClick(int x, int y, Click::State, void* owner, unsigned modi = 0); 47 bool handleChar(SkUnichar); 48 bool handleKey(SkKey); 49 bool handleKeyUp(SkKey); 50 51 void addMenu(SkOSMenu*); 52 const SkTDArray<SkOSMenu*>* getMenus() { return &fMenus; } 53 54 const char* getTitle() const { return fTitle.c_str(); } 55 void setTitle(const char title[]); 56 57 const SkMatrix& getMatrix() const { return fMatrix; } 58 void setMatrix(const SkMatrix&); 59 void preConcat(const SkMatrix&); 60 void postConcat(const SkMatrix&); 61 62 virtual SkCanvas* createCanvas(); 63 64 virtual void onPDFSaved(const char title[], const char desc[], 65 const char path[]) {} 66protected: 67 virtual bool onEvent(const SkEvent&); 68 virtual bool onDispatchClick(int x, int y, Click::State, void* owner, unsigned modi); 69 // called if part of our bitmap is invalidated 70 virtual void onHandleInval(const SkIRect&); 71 virtual bool onHandleChar(SkUnichar); 72 virtual bool onHandleKey(SkKey); 73 virtual bool onHandleKeyUp(SkKey); 74 virtual void onAddMenu(const SkOSMenu*) {}; 75 virtual void onUpdateMenu(const SkOSMenu*) {}; 76 virtual void onSetTitle(const char title[]) {} 77 78 // overrides from SkView 79 virtual bool handleInval(const SkRect*); 80 virtual bool onGetFocusView(SkView** focus) const; 81 virtual bool onSetFocusView(SkView* focus); 82 83private: 84 SkColorType fColorType; 85 SkBitmap fBitmap; 86 SkRegion fDirtyRgn; 87 88 SkTDArray<Click*> fClicks; // to track clicks 89 90 SkTDArray<SkOSMenu*> fMenus; 91 92 SkView* fFocusView; 93 bool fWaitingOnInval; 94 95 SkString fTitle; 96 SkMatrix fMatrix; 97 98 typedef SkView INHERITED; 99}; 100 101//////////////////////////////////////////////////////////////////////////////// 102 103#if defined(SK_BUILD_FOR_NACL) 104 #include "SkOSWindow_NaCl.h" 105#elif defined(SK_BUILD_FOR_MAC) 106 #include "SkOSWindow_Mac.h" 107#elif defined(SK_BUILD_FOR_WIN) 108 #include "SkOSWindow_Win.h" 109#elif defined(SK_BUILD_FOR_ANDROID) 110 #include "SkOSWindow_Android.h" 111#elif defined(SK_BUILD_FOR_UNIX) 112 #include "SkOSWindow_Unix.h" 113#elif defined(SK_BUILD_FOR_SDL) 114 #include "SkOSWindow_SDL.h" 115#elif defined(SK_BUILD_FOR_IOS) 116 #include "SkOSWindow_iOS.h" 117#endif 118 119#endif 120