SkPictureRecord.h revision bda591c739001b41d77048d680f81e05723cbc05
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkPictureRecord_DEFINED
9#define SkPictureRecord_DEFINED
10
11#include "SkCanvas.h"
12#include "SkFlattenable.h"
13#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
14#include "SkMatrixClipStateMgr.h"
15#endif
16#include "SkPathHeap.h"
17#include "SkPicture.h"
18#include "SkPictureFlat.h"
19#include "SkTemplates.h"
20#include "SkWriter32.h"
21
22class SkPictureStateTree;
23class SkBBoxHierarchy;
24
25// These macros help with packing and unpacking a single byte value and
26// a 3 byte value into/out of a uint32_t
27#define MASK_24 0x00FFFFFF
28#define UNPACK_8_24(combined, small, large)             \
29    small = (combined >> 24) & 0xFF;                    \
30    large = combined & MASK_24;
31#define PACK_8_24(small, large) ((small << 24) | large)
32
33
34class SkPictureRecord : public SkCanvas {
35public:
36    SkPictureRecord(uint32_t recordFlags, SkBaseDevice*);
37    virtual ~SkPictureRecord();
38
39    virtual SkBaseDevice* setDevice(SkBaseDevice* device) SK_OVERRIDE;
40
41    virtual int save(SaveFlags) SK_OVERRIDE;
42    virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE;
43    virtual void restore() SK_OVERRIDE;
44    virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
45    virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
46    virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
47    virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
48    virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
49    virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
50    virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
51    virtual bool clipRRect(const SkRRect&, SkRegion::Op, bool) SK_OVERRIDE;
52    virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
53    virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE;
54    virtual void clear(SkColor) SK_OVERRIDE;
55    virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
56    virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
57                            const SkPaint&) SK_OVERRIDE;
58    virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
59    virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
60    virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
61    virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
62    virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
63                            const SkPaint*) SK_OVERRIDE;
64    virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src,
65                                      const SkRect& dst, const SkPaint* paint,
66                                      DrawBitmapRectFlags flags) SK_OVERRIDE;
67    virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
68                                  const SkPaint*) SK_OVERRIDE;
69    virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
70                                const SkRect& dst, const SkPaint*) SK_OVERRIDE;
71    virtual void drawSprite(const SkBitmap&, int left, int top,
72                            const SkPaint*) SK_OVERRIDE;
73    virtual void drawText(const void* text, size_t byteLength, SkScalar x,
74                          SkScalar y, const SkPaint&) SK_OVERRIDE;
75    virtual void drawPosText(const void* text, size_t byteLength,
76                             const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
77    virtual void drawPosTextH(const void* text, size_t byteLength,
78                      const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
79    virtual void drawTextOnPath(const void* text, size_t byteLength,
80                            const SkPath& path, const SkMatrix* matrix,
81                                const SkPaint&) SK_OVERRIDE;
82    virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
83    virtual void drawVertices(VertexMode, int vertexCount,
84                          const SkPoint vertices[], const SkPoint texs[],
85                          const SkColor colors[], SkXfermode*,
86                          const uint16_t indices[], int indexCount,
87                              const SkPaint&) SK_OVERRIDE;
88    virtual void drawData(const void*, size_t) SK_OVERRIDE;
89    virtual void beginCommentGroup(const char* description) SK_OVERRIDE;
90    virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE;
91    virtual void endCommentGroup() SK_OVERRIDE;
92    virtual bool isDrawingToLayer() const SK_OVERRIDE;
93
94    void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&,
95                                 SkScalar minY, SkScalar maxY);
96
97    const SkTDArray<SkPicture* >& getPictureRefs() const {
98        return fPictureRefs;
99    }
100
101    void setFlags(uint32_t recordFlags) {
102        fRecordFlags = recordFlags;
103    }
104
105    const SkWriter32& writeStream() const {
106        return fWriter;
107    }
108
109    void beginRecording();
110    void endRecording();
111
112private:
113    void handleOptimization(int opt);
114    int recordRestoreOffsetPlaceholder(SkRegion::Op);
115    void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
116
117#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
118    SkTDArray<int32_t> fRestoreOffsetStack;
119    int fFirstSavedLayerIndex;
120    enum {
121        kNoSavedLayerIndex = -1
122    };
123#endif
124
125    /*
126     * Write the 'drawType' operation and chunk size to the skp. 'size'
127     * can potentially be increased if the chunk size needs its own storage
128     * location (i.e., it overflows 24 bits).
129     * Returns the start offset of the chunk. This is the location at which
130     * the opcode & size are stored.
131     * TODO: since we are handing the size into here we could call reserve
132     * and then return a pointer to the memory storage. This could decrease
133     * allocation overhead but could lead to more wasted space (the tail
134     * end of blocks could go unused). Possibly add a second addDraw that
135     * operates in this manner.
136     */
137    size_t addDraw(DrawType drawType, uint32_t* size) {
138        size_t offset = fWriter.bytesWritten();
139
140        this->predrawNotify();
141
142    #ifdef SK_DEBUG_TRACE
143        SkDebugf("add %s\n", DrawTypeToString(drawType));
144    #endif
145
146        SkASSERT(0 != *size);
147        SkASSERT(((uint8_t) drawType) == drawType);
148
149        if (0 != (*size & ~MASK_24) || *size == MASK_24) {
150            fWriter.writeInt(PACK_8_24(drawType, MASK_24));
151            *size += 1;
152            fWriter.writeInt(*size);
153        } else {
154            fWriter.writeInt(PACK_8_24(drawType, *size));
155        }
156
157        return offset;
158    }
159
160    void addInt(int value) {
161        fWriter.writeInt(value);
162    }
163    void addScalar(SkScalar scalar) {
164        fWriter.writeScalar(scalar);
165    }
166
167    void addBitmap(const SkBitmap& bitmap);
168    void addMatrix(const SkMatrix& matrix);
169    const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); }
170    const SkFlatData* addPaintPtr(const SkPaint* paint);
171    void addFlatPaint(const SkFlatData* flatPaint);
172    void addPath(const SkPath& path);
173    void addPicture(SkPicture& picture);
174    void addPoint(const SkPoint& point);
175    void addPoints(const SkPoint pts[], int count);
176    void addRect(const SkRect& rect);
177    void addRectPtr(const SkRect* rect);
178    void addIRect(const SkIRect& rect);
179    void addIRectPtr(const SkIRect* rect);
180    void addRRect(const SkRRect&);
181    void addRegion(const SkRegion& region);
182    void addText(const void* text, size_t byteLength);
183
184    int find(const SkBitmap& bitmap);
185
186#ifdef SK_DEBUG_DUMP
187public:
188    void dumpMatrices();
189    void dumpPaints();
190#endif
191
192#ifdef SK_DEBUG_SIZE
193public:
194    size_t size() const;
195    int bitmaps(size_t* size) const;
196    int matrices(size_t* size) const;
197    int paints(size_t* size) const;
198    int paths(size_t* size) const;
199    int regions(size_t* size) const;
200    size_t streamlen() const;
201
202    size_t fPointBytes, fRectBytes, fTextBytes;
203    int fPointWrites, fRectWrites, fTextWrites;
204#endif
205
206#ifdef SK_DEBUG_VALIDATE
207public:
208    void validate(size_t initialOffset, uint32_t size) const;
209private:
210    void validateBitmaps() const;
211    void validateMatrices() const;
212    void validatePaints() const;
213    void validatePaths() const;
214    void validateRegions() const;
215#else
216public:
217    void validate(size_t initialOffset, uint32_t size) const {
218        SkASSERT(fWriter.bytesWritten() == initialOffset + size);
219    }
220#endif
221
222protected:
223    virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
224
225    // Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been
226    // tweaked by paint.computeFastBounds().
227    static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]);
228
229    // Make sure that flat has fTopBot written.
230    static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) {
231        if (!flat.isTopBotWritten()) {
232            ComputeFontMetricsTopBottom(paint, flat.writableTopBot());
233            SkASSERT(flat.isTopBotWritten());
234        }
235    }
236    // Will return a cached version when possible.
237    const SkFlatData* getFlatPaintData(const SkPaint& paint);
238    /**
239     * SkBBoxRecord::drawPosTextH gets a flat paint and uses it,
240     * then it calls this, using the extra parameter, to avoid duplication.
241     */
242    void drawPosTextHImpl(const void* text, size_t byteLength,
243                          const SkScalar xpos[], SkScalar constY,
244                          const SkPaint& paint, const SkFlatData* flatPaintData);
245
246    int addPathToHeap(const SkPath& path);  // does not write to ops stream
247
248    // These entry points allow the writing of matrices, clips, saves &
249    // restores to be deferred (e.g., if the MC state is being collapsed and
250    // only written out as needed).
251    void recordConcat(const SkMatrix& matrix);
252    int recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
253    int recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA);
254    int recordClipPath(int pathID, SkRegion::Op op, bool doAA);
255    int recordClipRegion(const SkRegion& region, SkRegion::Op op);
256    void recordSave(SaveFlags flags);
257    void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags);
258    void recordRestore(bool fillInSkips = true);
259
260    // These are set to NULL in our constructor, but may be changed by
261    // subclasses, in which case they will be SkSafeUnref'd in our destructor.
262    SkBBoxHierarchy* fBoundingHierarchy;
263    SkPictureStateTree* fStateTree;
264
265    // Allocated in the constructor and managed by this class.
266    SkBitmapHeap* fBitmapHeap;
267
268private:
269    friend class MatrixClipState; // for access to *Impl methods
270    friend class SkMatrixClipStateMgr; // for access to *Impl methods
271
272    SkChunkFlatController fFlattenableHeap;
273
274    SkPaintDictionary fPaints;
275
276    SkPathHeap* fPathHeap;  // reference counted
277    SkWriter32 fWriter;
278
279    // we ref each item in these arrays
280    SkTDArray<SkPicture*> fPictureRefs;
281
282    uint32_t fRecordFlags;
283    int fInitialSaveCount;
284
285    friend class SkPicturePlayback;
286    friend class SkPictureTester; // for unit testing
287
288#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
289    SkMatrixClipStateMgr fMCMgr;
290#endif
291
292    typedef SkCanvas INHERITED;
293};
294
295#endif
296