GrGpu.h revision 235ef3d0e253200af43bb69139df09744f5ddbef
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef GrGpu_DEFINED 11#define GrGpu_DEFINED 12 13#include "GrDrawTarget.h" 14#include "GrRect.h" 15#include "GrRefCnt.h" 16#include "GrClipMaskManager.h" 17 18#include "SkPath.h" 19 20class GrContext; 21class GrIndexBufferAllocPool; 22class GrPath; 23class GrPathRenderer; 24class GrPathRendererChain; 25class GrResource; 26class GrStencilBuffer; 27class GrVertexBufferAllocPool; 28 29class GrGpu : public GrDrawTarget { 30 31public: 32 33 /** 34 * Additional blend coefficients for dual source blending, not exposed 35 * through GrPaint/GrContext. 36 */ 37 enum ExtendedBlendCoeffs { 38 // source 2 refers to second output color when 39 // using dual source blending. 40 kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount, 41 kIS2C_GrBlendCoeff, 42 kS2A_GrBlendCoeff, 43 kIS2A_GrBlendCoeff, 44 45 kTotalGrBlendCoeffCount 46 }; 47 48 /** 49 * Create an instance of GrGpu that matches the specified backend. If the requested backend is 50 * not supported (at compile-time or run-time) this returns NULL. The context will not be 51 * fully constructed and should not be used by GrGpu until after this function returns. 52 */ 53 static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context); 54 55 //////////////////////////////////////////////////////////////////////////// 56 57 GrGpu(GrContext* context); 58 virtual ~GrGpu(); 59 60 GrContext* getContext() { return this->INHERITED::getContext(); } 61 const GrContext* getContext() const { return this->INHERITED::getContext(); } 62 63 /** 64 * The GrGpu object normally assumes that no outsider is setting state 65 * within the underlying 3D API's context/device/whatever. This call informs 66 * the GrGpu that the state was modified and it shouldn't make assumptions 67 * about the state. 68 */ 69 void markContextDirty() { fContextIsDirty = true; } 70 71 void unimpl(const char[]); 72 73 /** 74 * Creates a texture object. If desc width or height is not a power of 75 * two but underlying API requires a power of two texture then srcData 76 * will be embedded in a power of two texture. The extra width and height 77 * is filled as though srcData were rendered clamped into the texture. 78 * 79 * If kRenderTarget_TextureFlag is specified the GrRenderTarget is 80 * accessible via GrTexture::asRenderTarget(). The texture will hold a ref 81 * on the render target until the texture is destroyed. 82 * 83 * @param desc describes the texture to be created. 84 * @param srcData texel data to load texture. Begins with full-size 85 * palette data for paletted textures. Contains width* 86 * height texels. If NULL texture data is uninitialized. 87 * 88 * @return The texture object if successful, otherwise NULL. 89 */ 90 GrTexture* createTexture(const GrTextureDesc& desc, 91 const void* srcData, size_t rowBytes); 92 93 /** 94 * Implements GrContext::wrapBackendTexture 95 */ 96 GrTexture* wrapBackendTexture(const GrBackendTextureDesc&); 97 98 /** 99 * Implements GrContext::wrapBackendTexture 100 */ 101 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&); 102 103 /** 104 * Creates a vertex buffer. 105 * 106 * @param size size in bytes of the vertex buffer 107 * @param dynamic hints whether the data will be frequently changed 108 * by either GrVertexBuffer::lock or 109 * GrVertexBuffer::updateData. 110 * 111 * @return The vertex buffer if successful, otherwise NULL. 112 */ 113 GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); 114 115 /** 116 * Creates an index buffer. 117 * 118 * @param size size in bytes of the index buffer 119 * @param dynamic hints whether the data will be frequently changed 120 * by either GrIndexBuffer::lock or 121 * GrIndexBuffer::updateData. 122 * 123 * @return The index buffer if successful, otherwise NULL. 124 */ 125 GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); 126 127 /** 128 * Creates a path object that can be stenciled using stencilPath(). It is 129 * only legal to call this if the caps report support for path stenciling. 130 */ 131 GrPath* createPath(const SkPath& path); 132 133 /** 134 * Returns an index buffer that can be used to render quads. 135 * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. 136 * The max number of quads can be queried using GrIndexBuffer::maxQuads(). 137 * Draw with kTriangles_GrPrimitiveType 138 * @ return the quad index buffer 139 */ 140 const GrIndexBuffer* getQuadIndexBuffer() const; 141 142 /** 143 * Resolves MSAA. 144 */ 145 void resolveRenderTarget(GrRenderTarget* target); 146 147 /** 148 * Ensures that the current render target is actually set in the 149 * underlying 3D API. Used when client wants to use 3D API to directly 150 * render to the RT. 151 */ 152 void forceRenderTargetFlush(); 153 154 /** 155 * Gets a preferred 8888 config to use for writing / reading pixel data. The returned config 156 * must have at least as many bits per channel as the config param. 157 */ 158 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) const { return config; } 159 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) const { return config; } 160 161 /** 162 * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't 163 * match the texture's config. 164 */ 165 virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0; 166 167 /** 168 * OpenGL's readPixels returns the result bottom-to-top while the skia 169 * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious 170 * solution is to have the subclass do the flip using either the CPU or GPU. 171 * However, the caller (GrContext) may have transformations to apply and can 172 * simply fold in the y-flip for free. On the other hand, the subclass may 173 * be able to do it for free itself. For example, the subclass may have to 174 * do memcpys to handle rowBytes that aren't tight. It could do the y-flip 175 * concurrently. 176 * 177 * This function returns true if a y-flip is required to put the pixels in 178 * top-to-bottom order and the subclass cannot do it for free. 179 * 180 * See read pixels for the params 181 * @return true if calling readPixels with the same set of params will 182 * produce bottom-to-top data 183 */ 184 virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, 185 int left, int top, 186 int width, int height, 187 GrPixelConfig config, 188 size_t rowBytes) const = 0; 189 /** 190 * This should return true if reading a NxM rectangle of pixels from a 191 * render target is faster if the target has dimensons N and M and the read 192 * rectangle has its top-left at 0,0. 193 */ 194 virtual bool fullReadPixelsIsFasterThanPartial() const { return false; }; 195 196 /** 197 * Reads a rectangle of pixels from a render target. 198 * 199 * @param renderTarget the render target to read from. NULL means the 200 * current render target. 201 * @param left left edge of the rectangle to read (inclusive) 202 * @param top top edge of the rectangle to read (inclusive) 203 * @param width width of rectangle to read in pixels. 204 * @param height height of rectangle to read in pixels. 205 * @param config the pixel config of the destination buffer 206 * @param buffer memory to read the rectangle into. 207 * @param rowBytes the number of bytes between consecutive rows. Zero 208 * means rows are tightly packed. 209 * @param invertY buffer should be populated bottom-to-top as opposed 210 * to top-to-bottom (skia's usual order) 211 * 212 * @return true if the read succeeded, false if not. The read can fail 213 * because of a unsupported pixel config or because no render 214 * target is currently set. 215 */ 216 bool readPixels(GrRenderTarget* renderTarget, 217 int left, int top, int width, int height, 218 GrPixelConfig config, void* buffer, size_t rowBytes); 219 220 /** 221 * Updates the pixels in a rectangle of a texture. 222 * 223 * @param left left edge of the rectangle to write (inclusive) 224 * @param top top edge of the rectangle to write (inclusive) 225 * @param width width of rectangle to write in pixels. 226 * @param height height of rectangle to write in pixels. 227 * @param config the pixel config of the source buffer 228 * @param buffer memory to read pixels from 229 * @param rowBytes number of bytes between consecutive rows. Zero 230 * means rows are tightly packed. 231 */ 232 bool writeTexturePixels(GrTexture* texture, 233 int left, int top, int width, int height, 234 GrPixelConfig config, const void* buffer, 235 size_t rowBytes); 236 237 /** 238 * Called to tell Gpu object that all GrResources have been lost and should 239 * be abandoned. Overrides must call INHERITED::abandonResources(). 240 */ 241 virtual void abandonResources(); 242 243 /** 244 * Called to tell Gpu object to release all GrResources. Overrides must call 245 * INHERITED::releaseResources(). 246 */ 247 void releaseResources(); 248 249 /** 250 * Add resource to list of resources. Should only be called by GrResource. 251 * @param resource the resource to add. 252 */ 253 void insertResource(GrResource* resource); 254 255 /** 256 * Remove resource from list of resources. Should only be called by 257 * GrResource. 258 * @param resource the resource to remove. 259 */ 260 void removeResource(GrResource* resource); 261 262 // GrDrawTarget overrides 263 virtual void clear(const GrIRect* rect, 264 GrColor color, 265 GrRenderTarget* renderTarget = NULL) SK_OVERRIDE; 266 267 virtual void purgeResources() SK_OVERRIDE { 268 // The clip mask manager can rebuild all its clip masks so just 269 // get rid of them all. 270 fClipMaskManager.releaseResources(); 271 } 272 273 // After the client interacts directly with the 3D context state the GrGpu 274 // must resync its internal state and assumptions about 3D context state. 275 // Each time this occurs the GrGpu bumps a timestamp. 276 // state of the 3D context 277 // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about 278 // a billion years. 279 typedef uint64_t ResetTimestamp; 280 281 // This timestamp is always older than the current timestamp 282 static const ResetTimestamp kExpiredTimestamp = 0; 283 // Returns a timestamp based on the number of times the context was reset. 284 // This timestamp can be used to lazily detect when cached 3D context state 285 // is dirty. 286 ResetTimestamp getResetTimestamp() const { 287 return fResetTimestamp; 288 } 289 290 /** 291 * Can the provided configuration act as a color render target? 292 */ 293 bool isConfigRenderable(GrPixelConfig config) const { 294 GrAssert(kGrPixelConfigCnt > config); 295 return fConfigRenderSupport[config]; 296 } 297 298 /** 299 * These methods are called by the clip manager's setupClipping function 300 * which (called as part of GrGpu's implementation of onDraw and 301 * onStencilPath member functions.) The GrGpu subclass should flush the 302 * stencil state to the 3D API in its implementation of flushGraphicsState. 303 */ 304 void enableScissor(const GrIRect& rect) { 305 fScissorState.fEnabled = true; 306 fScissorState.fRect = rect; 307 } 308 void disableScissor() { fScissorState.fEnabled = false; } 309 310 /** 311 * Like the scissor methods above this is called by setupClipping and 312 * should be flushed by the GrGpu subclass in flushGraphicsState. These 313 * stencil settings should be used in place of those on the GrDrawState. 314 * They have been adjusted to account for any interactions between the 315 * GrDrawState's stencil settings and stencil clipping. 316 */ 317 void setStencilSettings(const GrStencilSettings& settings) { 318 fStencilSettings = settings; 319 } 320 void disableStencil() { fStencilSettings.setDisabled(); } 321 322 // GrGpu subclass sets clip bit in the stencil buffer. The subclass is 323 // free to clear the remaining bits to zero if masked clears are more 324 // expensive than clearing all bits. 325 virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0; 326 327 enum PrivateDrawStateStateBits { 328 kFirstBit = (GrDrawState::kLastPublicStateBit << 1), 329 330 kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify 331 // stencil bits used for 332 // clipping. 333 }; 334 335protected: 336 enum DrawType { 337 kDrawPoints_DrawType, 338 kDrawLines_DrawType, 339 kDrawTriangles_DrawType, 340 kStencilPath_DrawType, 341 }; 342 343 DrawType PrimTypeToDrawType(GrPrimitiveType type) { 344 switch (type) { 345 case kTriangles_GrPrimitiveType: 346 case kTriangleStrip_GrPrimitiveType: 347 case kTriangleFan_GrPrimitiveType: 348 return kDrawTriangles_DrawType; 349 case kPoints_GrPrimitiveType: 350 return kDrawPoints_DrawType; 351 case kLines_GrPrimitiveType: 352 case kLineStrip_GrPrimitiveType: 353 return kDrawLines_DrawType; 354 default: 355 GrCrash("Unexpected primitive type"); 356 return kDrawTriangles_DrawType; 357 } 358 } 359 360 // prepares clip flushes gpu state before a draw 361 bool setupClipAndFlushState(DrawType, const GrDeviceCoordTexture* dstCopy); 362 363 // Functions used to map clip-respecting stencil tests into normal 364 // stencil funcs supported by GPUs. 365 static GrStencilFunc ConvertStencilFunc(bool stencilInClip, 366 GrStencilFunc func); 367 static void ConvertStencilFuncAndMask(GrStencilFunc func, 368 bool clipInStencil, 369 unsigned int clipBit, 370 unsigned int userBits, 371 unsigned int* ref, 372 unsigned int* mask); 373 374 GrClipMaskManager fClipMaskManager; 375 376 struct GeometryPoolState { 377 const GrVertexBuffer* fPoolVertexBuffer; 378 int fPoolStartVertex; 379 380 const GrIndexBuffer* fPoolIndexBuffer; 381 int fPoolStartIndex; 382 }; 383 const GeometryPoolState& getGeomPoolState() { 384 return fGeomPoolStateStack.back(); 385 } 386 387 // The state of the scissor is controlled by the clip manager 388 struct ScissorState { 389 bool fEnabled; 390 GrIRect fRect; 391 } fScissorState; 392 393 // The final stencil settings to use as determined by the clip manager. 394 GrStencilSettings fStencilSettings; 395 396 // Derived classes need access to this so they can fill it out in their 397 // constructors 398 bool fConfigRenderSupport[kGrPixelConfigCnt]; 399 400 // Helpers for setting up geometry state 401 void finalizeReservedVertices(); 402 void finalizeReservedIndices(); 403 404private: 405 // GrDrawTarget overrides 406 virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE; 407 virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE; 408 virtual void releaseReservedVertexSpace() SK_OVERRIDE; 409 virtual void releaseReservedIndexSpace() SK_OVERRIDE; 410 virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE; 411 virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE; 412 virtual void releaseVertexArray() SK_OVERRIDE; 413 virtual void releaseIndexArray() SK_OVERRIDE; 414 virtual void geometrySourceWillPush() SK_OVERRIDE; 415 virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE; 416 417 418 // called when the 3D context state is unknown. Subclass should emit any 419 // assumed 3D context state and dirty any state cache. 420 virtual void onResetContext() = 0; 421 422 // overridden by backend-specific derived class to create objects. 423 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, 424 const void* srcData, 425 size_t rowBytes) = 0; 426 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0; 427 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0; 428 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0; 429 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0; 430 virtual GrPath* onCreatePath(const SkPath& path) = 0; 431 432 // overridden by backend-specific derived class to perform the clear and 433 // clearRect. NULL rect means clear whole target. 434 virtual void onClear(const GrIRect* rect, GrColor color) = 0; 435 436 // overridden by backend-specific derived class to perform the draw call. 437 virtual void onGpuDraw(const DrawInfo&) = 0; 438 // when GrDrawTarget::stencilPath is called the draw state's current stencil 439 // settings are ignored. Instead the GrGpu decides the stencil rules 440 // necessary to stencil the path. These are still subject to filtering by 441 // the clip mask manager. 442 virtual void setStencilPathSettings(const GrPath&, 443 SkPath::FillType, 444 GrStencilSettings* settings) = 0; 445 // overridden by backend-specific derived class to perform the path stenciling. 446 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0; 447 448 // overridden by backend-specific derived class to perform flush 449 virtual void onForceRenderTargetFlush() = 0; 450 451 // overridden by backend-specific derived class to perform the read pixels. 452 virtual bool onReadPixels(GrRenderTarget* target, 453 int left, int top, int width, int height, 454 GrPixelConfig, 455 void* buffer, 456 size_t rowBytes) = 0; 457 458 // overridden by backend-specific derived class to perform the texture update 459 virtual bool onWriteTexturePixels(GrTexture* texture, 460 int left, int top, int width, int height, 461 GrPixelConfig config, const void* buffer, 462 size_t rowBytes) = 0; 463 464 // overridden by backend-specific derived class to perform the resolve 465 virtual void onResolveRenderTarget(GrRenderTarget* target) = 0; 466 467 // width and height may be larger than rt (if underlying API allows it). 468 // Should attach the SB to the RT. Returns false if compatible sb could 469 // not be created. 470 virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0; 471 472 // attaches an existing SB to an existing RT. 473 virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0; 474 475 // The GrGpu typically records the clients requested state and then flushes 476 // deltas from previous state at draw time. This function does the 477 // backend-specific flush of the state. 478 // returns false if current state is unsupported. 479 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0; 480 481 // clears the entire stencil buffer to 0 482 virtual void clearStencil() = 0; 483 484 // Given a rt, find or create a stencil buffer and attach it 485 bool attachStencilBufferToRenderTarget(GrRenderTarget* target); 486 487 // GrDrawTarget overrides 488 virtual void onDraw(const DrawInfo&) SK_OVERRIDE; 489 virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke, 490 SkPath::FillType) SK_OVERRIDE; 491 492 // readies the pools to provide vertex/index data. 493 void prepareVertexPool(); 494 void prepareIndexPool(); 495 496 void resetContext() { 497 // We call this because the client may have messed with the 498 // stencil buffer. Perhaps we should detect whether it is a 499 // internally created stencil buffer and if so skip the invalidate. 500 fClipMaskManager.invalidateStencilMask(); 501 this->onResetContext(); 502 ++fResetTimestamp; 503 } 504 505 void handleDirtyContext() { 506 if (fContextIsDirty) { 507 this->resetContext(); 508 fContextIsDirty = false; 509 } 510 } 511 512 enum { 513 kPreallocGeomPoolStateStackCnt = 4, 514 }; 515 typedef SkTInternalLList<GrResource> ResourceList; 516 SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true> fGeomPoolStateStack; 517 ResetTimestamp fResetTimestamp; 518 GrVertexBufferAllocPool* fVertexPool; 519 GrIndexBufferAllocPool* fIndexPool; 520 // counts number of uses of vertex/index pool in the geometry stack 521 int fVertexPoolUseCnt; 522 int fIndexPoolUseCnt; 523 // these are mutable so they can be created on-demand 524 mutable GrIndexBuffer* fQuadIndexBuffer; 525 bool fContextIsDirty; 526 ResourceList fResourceList; 527 528 typedef GrDrawTarget INHERITED; 529}; 530 531#endif 532