GrGpu.h revision c69809745e6496564639e42ef998ad39adf7dfb8
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef GrGpu_DEFINED 11#define GrGpu_DEFINED 12 13#include "GrDrawTarget.h" 14#include "GrRect.h" 15#include "GrRefCnt.h" 16#include "GrTexture.h" 17 18class GrContext; 19class GrIndexBufferAllocPool; 20class GrPathRenderer; 21class GrPathRendererChain; 22class GrResource; 23class GrStencilBuffer; 24class GrVertexBufferAllocPool; 25 26/** 27 * Gpu usage statistics. 28 */ 29struct GrGpuStats { 30 uint32_t fVertexCnt; //<! Number of vertices drawn 31 uint32_t fIndexCnt; //<! Number of indices drawn 32 uint32_t fDrawCnt; //<! Number of draws 33 34 uint32_t fProgChngCnt;//<! Number of program changes (N/A for fixed) 35 36 /** 37 * Number of times the texture is set in 3D API 38 */ 39 uint32_t fTextureChngCnt; 40 /** 41 * Number of times the render target is set in 3D API 42 */ 43 uint32_t fRenderTargetChngCnt; 44 /** 45 * Number of textures created (includes textures that are rendertargets). 46 */ 47 uint32_t fTextureCreateCnt; 48 /** 49 * Number of rendertargets created. 50 */ 51 uint32_t fRenderTargetCreateCnt; 52}; 53 54class GrGpu : public GrDrawTarget { 55 56public: 57 58 /** 59 * Additional blend coeffecients for dual source blending, not exposed 60 * through GrPaint/GrContext. 61 */ 62 enum ExtendedBlendCoeffs { 63 // source 2 refers to second output color when 64 // using dual source blending. 65 kS2C_BlendCoeff = kPublicBlendCoeffCount, 66 kIS2C_BlendCoeff, 67 kS2A_BlendCoeff, 68 kIS2A_BlendCoeff, 69 70 kTotalBlendCoeffCount 71 }; 72 73 /** 74 * Create an instance of GrGpu that matches the specified Engine backend. 75 * If the requested engine is not supported (at compile-time or run-time) 76 * this returns NULL. 77 */ 78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D); 79 80 //////////////////////////////////////////////////////////////////////////// 81 82 GrGpu(); 83 virtual ~GrGpu(); 84 85 // The GrContext sets itself as the owner of this Gpu object 86 void setContext(GrContext* context) { 87 GrAssert(NULL == fContext); 88 fContext = context; 89 } 90 GrContext* getContext() { return fContext; } 91 const GrContext* getContext() const { return fContext; } 92 93 /** 94 * The GrGpu object normally assumes that no outsider is setting state 95 * within the underlying 3D API's context/device/whatever. This call informs 96 * the GrGpu that the state was modified and it shouldn't make assumptions 97 * about the state. 98 */ 99 void markContextDirty() { fContextIsDirty = true; } 100 101 void unimpl(const char[]); 102 103 /** 104 * Creates a texture object. If desc width or height is not a power of 105 * two but underlying API requires a power of two texture then srcData 106 * will be embedded in a power of two texture. The extra width and height 107 * is filled as though srcData were rendered clamped into the texture. 108 * 109 * If kRenderTarget_TextureFlag is specified the GrRenderTarget is 110 * accessible via GrTexture::asRenderTarget(). The texture will hold a ref 111 * on the render target until its releaseRenderTarget() is called or it is 112 * destroyed. 113 * 114 * @param desc describes the texture to be created. 115 * @param srcData texel data to load texture. Begins with full-size 116 * palette data for paletted textures. Contains width* 117 * height texels. If NULL texture data is uninitialized. 118 * 119 * @return The texture object if successful, otherwise NULL. 120 */ 121 GrTexture* createTexture(const GrTextureDesc& desc, 122 const void* srcData, size_t rowBytes); 123 124 GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc); 125 126 /** 127 * Creates a vertex buffer. 128 * 129 * @param size size in bytes of the vertex buffer 130 * @param dynamic hints whether the data will be frequently changed 131 * by either GrVertexBuffer::lock or 132 * GrVertexBuffer::updateData. 133 * 134 * @return The vertex buffer if successful, otherwise NULL. 135 */ 136 GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); 137 138 /** 139 * Creates an index buffer. 140 * 141 * @param size size in bytes of the index buffer 142 * @param dynamic hints whether the data will be frequently changed 143 * by either GrIndexBuffer::lock or 144 * GrIndexBuffer::updateData. 145 * 146 * @return The index buffer if successful, otherwise NULL. 147 */ 148 GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); 149 150 /** 151 * Returns an index buffer that can be used to render quads. 152 * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. 153 * The max number of quads can be queried using GrIndexBuffer::maxQuads(). 154 * Draw with kTriangles_PrimitiveType 155 * @ return the quad index buffer 156 */ 157 const GrIndexBuffer* getQuadIndexBuffer() const; 158 159 /** 160 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), 161 * (1,1), (0,1)]. 162 * @ return unit square vertex buffer 163 */ 164 const GrVertexBuffer* getUnitSquareVertexBuffer() const; 165 166 /** 167 * Ensures that the current render target is actually set in the 168 * underlying 3D API. Used when client wants to use 3D API to directly 169 * render to the RT. 170 */ 171 void forceRenderTargetFlush(); 172 173 /** 174 * Reads a rectangle of pixels from a render target. 175 * @param renderTarget the render target to read from. NULL means the 176 * current render target. 177 * @param left left edge of the rectangle to read (inclusive) 178 * @param top top edge of the rectangle to read (inclusive) 179 * @param width width of rectangle to read in pixels. 180 * @param height height of rectangle to read in pixels. 181 * @param config the pixel config of the destination buffer 182 * @param buffer memory to read the rectangle into. 183 * @param rowBytes the number of bytes between consecutive rows. Zero 184 * means rows are tightly packed. 185 * 186 * @return true if the read succeeded, false if not. The read can fail 187 * because of a unsupported pixel config or because no render 188 * target is currently set. 189 */ 190 bool readPixels(GrRenderTarget* renderTarget, 191 int left, int top, int width, int height, 192 GrPixelConfig config, void* buffer, size_t rowBytes); 193 194 const GrGpuStats& getStats() const; 195 void resetStats(); 196 void printStats() const; 197 198 /** 199 * Called to tell Gpu object that all GrResources have been lost and should 200 * be abandoned. Overrides must call INHERITED::abandonResources(). 201 */ 202 virtual void abandonResources(); 203 204 /** 205 * Called to tell Gpu object to release all GrResources. Overrides must call 206 * INHERITED::releaseResources(). 207 */ 208 void releaseResources(); 209 210 /** 211 * Add resource to list of resources. Should only be called by GrResource. 212 * @param resource the resource to add. 213 */ 214 void insertResource(GrResource* resource); 215 216 /** 217 * Remove resource from list of resources. Should only be called by 218 * GrResource. 219 * @param resource the resource to remove. 220 */ 221 void removeResource(GrResource* resource); 222 223 // GrDrawTarget overrides 224 virtual void clear(const GrIRect* rect, GrColor color); 225 226protected: 227 enum PrivateStateBits { 228 kFirstBit = (kLastPublicStateBit << 1), 229 230 kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify 231 // stencil bits used for 232 // clipping. 233 }; 234 235 // keep track of whether we are using stencil clipping (as opposed to 236 // scissor). 237 bool fClipInStencil; 238 239 // prepares clip flushes gpu state before a draw 240 bool setupClipAndFlushState(GrPrimitiveType type); 241 242 // Functions used to map clip-respecting stencil tests into normal 243 // stencil funcs supported by GPUs. 244 static GrStencilFunc ConvertStencilFunc(bool stencilInClip, 245 GrStencilFunc func); 246 static void ConvertStencilFuncAndMask(GrStencilFunc func, 247 bool clipInStencil, 248 unsigned int clipBit, 249 unsigned int userBits, 250 unsigned int* ref, 251 unsigned int* mask); 252 253 // stencil settings to clip drawing when stencil clipping is in effect 254 // and the client isn't using the stencil test. 255 static const GrStencilSettings gClipStencilSettings; 256 257 258 GrGpuStats fStats; 259 260 struct GeometryPoolState { 261 const GrVertexBuffer* fPoolVertexBuffer; 262 int fPoolStartVertex; 263 264 const GrIndexBuffer* fPoolIndexBuffer; 265 int fPoolStartIndex; 266 }; 267 const GeometryPoolState& getGeomPoolState() { 268 return fGeomPoolStateStack.back(); 269 } 270 271 // GrDrawTarget overrides 272 virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout, 273 int vertexCount, 274 void** vertices); 275 virtual bool onReserveIndexSpace(int indexCount, void** indices); 276 virtual void releaseReservedVertexSpace(); 277 virtual void releaseReservedIndexSpace(); 278 virtual void onSetVertexSourceToArray(const void* vertexArray, 279 int vertexCount); 280 virtual void onSetIndexSourceToArray(const void* indexArray, 281 int indexCount); 282 virtual void releaseVertexArray(); 283 virtual void releaseIndexArray(); 284 virtual void geometrySourceWillPush(); 285 virtual void geometrySourceWillPop(const GeometrySrcState& restoredState); 286 287 // Helpers for setting up geometry state 288 void finalizeReservedVertices(); 289 void finalizeReservedIndices(); 290 291 // overridden by API-specific derived class to handle re-emitting 3D API 292 // preample and dirtying state cache. 293 virtual void resetContext() = 0; 294 295 // overridden by API-specific derived class to create objects. 296 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, 297 const void* srcData, 298 size_t rowBytes) = 0; 299 virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0; 300 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, 301 bool dynamic) = 0; 302 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, 303 bool dynamic) = 0; 304 305 // overridden by API-specific derivated class to perform the clear and 306 // clearRect. NULL rect means clear whole target. 307 virtual void onClear(const GrIRect* rect, GrColor color) = 0; 308 309 // overridden by API-specific derived class to perform the draw call. 310 virtual void onGpuDrawIndexed(GrPrimitiveType type, 311 uint32_t startVertex, 312 uint32_t startIndex, 313 uint32_t vertexCount, 314 uint32_t indexCount) = 0; 315 316 virtual void onGpuDrawNonIndexed(GrPrimitiveType type, 317 uint32_t vertexCount, 318 uint32_t numVertices) = 0; 319 320 // overridden by API-specific derived class to perform flush 321 virtual void onForceRenderTargetFlush() = 0; 322 323 // overridden by API-specific derived class to perform the read pixels. 324 virtual bool onReadPixels(GrRenderTarget* target, 325 int left, int top, int width, int height, 326 GrPixelConfig, void* buffer, size_t rowBytes) = 0; 327 328 // called to program the vertex data, indexCount will be 0 if drawing non- 329 // indexed geometry. The subclass may adjust the startVertex and/or 330 // startIndex since it may have already accounted for these in the setup. 331 virtual void setupGeometry(int* startVertex, 332 int* startIndex, 333 int vertexCount, 334 int indexCount) = 0; 335 336 // width and height may be larger than rt (if underlying API allows it). 337 // Should attach the SB to the RT. Returns false if compatible sb could 338 // not be created. 339 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 340 int width, 341 int height) = 0; 342 343 // attaches an existing SB to an existing RT. 344 virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, 345 GrRenderTarget* rt) = 0; 346 347 // The GrGpu typically records the clients requested state and then flushes 348 // deltas from previous state at draw time. This function does the 349 // API-specific flush of the state 350 // returns false if current state is unsupported. 351 virtual bool flushGraphicsState(GrPrimitiveType type) = 0; 352 353 // Sets the scissor rect, or disables if rect is NULL. 354 virtual void flushScissor(const GrIRect* rect) = 0; 355 356 // GrGpu subclass sets clip bit in the stencil buffer. The subclass is 357 // free to clear the remaining bits to zero if masked clears are more 358 // expensive than clearing all bits. 359 virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0; 360 361 // clears the entire stencil buffer to 0 362 virtual void clearStencil() = 0; 363 364private: 365 GrContext* fContext; // not reffed (context refs gpu) 366 367 GrVertexBufferAllocPool* fVertexPool; 368 369 GrIndexBufferAllocPool* fIndexPool; 370 371 // counts number of uses of vertex/index pool in the geometry stack 372 int fVertexPoolUseCnt; 373 int fIndexPoolUseCnt; 374 375 enum { 376 kPreallocGeomPoolStateStackCnt = 4, 377 }; 378 SkSTArray<kPreallocGeomPoolStateStackCnt, 379 GeometryPoolState, true> fGeomPoolStateStack; 380 381 mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be 382 // created on-demand 383 384 mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be 385 // created on-demand 386 387 // must be instantiated after GrGpu object has been given its owning 388 // GrContext ptr. (GrGpu is constructed first then handed off to GrContext). 389 GrPathRendererChain* fPathRendererChain; 390 391 bool fContextIsDirty; 392 393 GrResource* fResourceHead; 394 395 // Given a rt, find or create a stencil buffer and attach it 396 bool attachStencilBufferToRenderTarget(GrRenderTarget* target); 397 398 // GrDrawTarget overrides 399 virtual void onDrawIndexed(GrPrimitiveType type, 400 int startVertex, 401 int startIndex, 402 int vertexCount, 403 int indexCount); 404 virtual void onDrawNonIndexed(GrPrimitiveType type, 405 int startVertex, 406 int vertexCount); 407 408 // readies the pools to provide vertex/index data. 409 void prepareVertexPool(); 410 void prepareIndexPool(); 411 412 // determines the path renderer used to draw a clip path element. 413 GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill); 414 415 void handleDirtyContext() { 416 if (fContextIsDirty) { 417 this->resetContext(); 418 fContextIsDirty = false; 419 } 420 } 421 422 typedef GrDrawTarget INHERITED; 423}; 424 425#endif 426