GrGpu.h revision c8f7f47afaf8f9471e6d111655c5610a8bd210a2
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrClipMaskManager.h"
17
18class GrContext;
19class GrIndexBufferAllocPool;
20class GrPath;
21class GrPathRenderer;
22class GrPathRendererChain;
23class GrResource;
24class GrStencilBuffer;
25class GrVertexBufferAllocPool;
26
27class GrGpu : public GrDrawTarget {
28
29public:
30
31    /**
32     * Additional blend coeffecients for dual source blending, not exposed
33     * through GrPaint/GrContext.
34     */
35    enum ExtendedBlendCoeffs {
36        // source 2 refers to second output color when
37        // using dual source blending.
38        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
39        kIS2C_GrBlendCoeff,
40        kS2A_GrBlendCoeff,
41        kIS2A_GrBlendCoeff,
42
43        kTotalGrBlendCoeffCount
44    };
45
46    /**
47     *  Create an instance of GrGpu that matches the specified Engine backend.
48     *  If the requested engine is not supported (at compile-time or run-time)
49     *  this returns NULL.
50     */
51    static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
52
53    ////////////////////////////////////////////////////////////////////////////
54
55    GrGpu();
56    virtual ~GrGpu();
57
58    // The GrContext sets itself as the owner of this Gpu object
59    void setContext(GrContext* context) {
60        GrAssert(NULL == fContext);
61        fContext = context;
62        fClipMaskManager.setContext(context);
63    }
64    GrContext* getContext() { return fContext; }
65    const GrContext* getContext() const { return fContext; }
66
67    /**
68     * The GrGpu object normally assumes that no outsider is setting state
69     * within the underlying 3D API's context/device/whatever. This call informs
70     * the GrGpu that the state was modified and it shouldn't make assumptions
71     * about the state.
72     */
73    void markContextDirty() { fContextIsDirty = true; }
74
75    void unimpl(const char[]);
76
77    /**
78     * Creates a texture object. If desc width or height is not a power of
79     * two but underlying API requires a power of two texture then srcData
80     * will be embedded in a power of two texture. The extra width and height
81     * is filled as though srcData were rendered clamped into the texture.
82     *
83     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
84     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
85     * on the render target until its releaseRenderTarget() is called or it is
86     * destroyed.
87     *
88     * @param desc        describes the texture to be created.
89     * @param srcData     texel data to load texture. Begins with full-size
90     *                    palette data for paletted textures. Contains width*
91     *                    height texels. If NULL texture data is uninitialized.
92     *
93     * @return    The texture object if successful, otherwise NULL.
94     */
95    GrTexture* createTexture(const GrTextureDesc& desc,
96                             const void* srcData, size_t rowBytes);
97
98    /**
99     * Implements GrContext::createPlatformTexture
100     */
101    GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
102
103    /**
104     * Implements GrContext::createPlatformTexture
105     */
106    GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
107
108    /**
109     * Creates a vertex buffer.
110     *
111     * @param size    size in bytes of the vertex buffer
112     * @param dynamic hints whether the data will be frequently changed
113     *                by either GrVertexBuffer::lock or
114     *                GrVertexBuffer::updateData.
115     *
116     * @return    The vertex buffer if successful, otherwise NULL.
117     */
118    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
119
120    /**
121     * Creates an index buffer.
122     *
123     * @param size    size in bytes of the index buffer
124     * @param dynamic hints whether the data will be frequently changed
125     *                by either GrIndexBuffer::lock or
126     *                GrIndexBuffer::updateData.
127     *
128     * @return The index buffer if successful, otherwise NULL.
129     */
130    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
131
132    /**
133     * Creates a path object that can be stenciled using stencilPath(). It is
134     * only legal to call this if the caps report support for path stenciling.
135     */
136    GrPath* createPath(const SkPath& path);
137
138    /**
139     * Returns an index buffer that can be used to render quads.
140     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
141     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
142     * Draw with kTriangles_GrPrimitiveType
143     * @ return the quad index buffer
144     */
145    const GrIndexBuffer* getQuadIndexBuffer() const;
146
147    /**
148     * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
149     * (1,1), (0,1)].
150     * @ return unit square vertex buffer
151     */
152    const GrVertexBuffer* getUnitSquareVertexBuffer() const;
153
154    /**
155     * Resolves MSAA.
156     */
157    void resolveRenderTarget(GrRenderTarget* target);
158
159    /**
160     * Ensures that the current render target is actually set in the
161     * underlying 3D API. Used when client wants to use 3D API to directly
162     * render to the RT.
163     */
164    void forceRenderTargetFlush();
165
166    /**
167     * If this returns true then a sequence that reads unpremultiplied pixels
168     * from a surface, writes back the same values, and reads them again will
169     * give the same pixel values back in both reads.
170     */
171    virtual bool canPreserveReadWriteUnpremulPixels() = 0;
172
173    /**
174     * readPixels with some configs may be slow. Given a desired config this
175     * function returns a fast-path config. The returned config must have the
176     * same components, component sizes, and not require conversion between
177     * pre- and unpremultiplied alpha. The caller is free to ignore the result
178     * and call readPixels with the original config.
179     */
180    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
181                                                                        const {
182        return config;
183    }
184
185    /**
186     * Same as above but applies to writeTexturePixels
187     */
188    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
189                                                                        const {
190        return config;
191    }
192
193    /**
194     * OpenGL's readPixels returns the result bottom-to-top while the skia
195     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
196     * solution is to have the subclass do the flip using either the CPU or GPU.
197     * However, the caller (GrContext) may have transformations to apply and can
198     * simply fold in the y-flip for free. On the other hand, the subclass may
199     * be able to do it for free itself. For example, the subclass may have to
200     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
201     * concurrently.
202     *
203     * This function returns true if a y-flip is required to put the pixels in
204     * top-to-bottom order and the subclass cannot do it for free.
205     *
206     * See read pixels for the params
207     * @return true if calling readPixels with the same set of params will
208     *              produce bottom-to-top data
209     */
210     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
211                                            int left, int top,
212                                            int width, int height,
213                                            GrPixelConfig config,
214                                            size_t rowBytes) const = 0;
215     /**
216      * This should return true if reading a NxM rectangle of pixels from a
217      * render target is faster if the target has dimensons N and M and the read
218      * rectangle has its top-left at 0,0.
219      */
220     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
221
222    /**
223     * Reads a rectangle of pixels from a render target. Fails if read requires
224     * conversion between premultiplied and unpremultiplied configs. The caller
225     * should do the conversion by rendering to a target with the desire config
226     * first.
227     *
228     * @param renderTarget  the render target to read from. NULL means the
229     *                      current render target.
230     * @param left          left edge of the rectangle to read (inclusive)
231     * @param top           top edge of the rectangle to read (inclusive)
232     * @param width         width of rectangle to read in pixels.
233     * @param height        height of rectangle to read in pixels.
234     * @param config        the pixel config of the destination buffer
235     * @param buffer        memory to read the rectangle into.
236     * @param rowBytes      the number of bytes between consecutive rows. Zero
237     *                      means rows are tightly packed.
238     * @param invertY       buffer should be populated bottom-to-top as opposed
239     *                      to top-to-bottom (skia's usual order)
240     *
241     * @return true if the read succeeded, false if not. The read can fail
242     *              because of a unsupported pixel config or because no render
243     *              target is currently set.
244     */
245    bool readPixels(GrRenderTarget* renderTarget,
246                    int left, int top, int width, int height,
247                    GrPixelConfig config, void* buffer, size_t rowBytes,
248                    bool invertY);
249
250    /**
251     * Updates the pixels in a rectangle of a texture.
252     *
253     * @param left          left edge of the rectangle to write (inclusive)
254     * @param top           top edge of the rectangle to write (inclusive)
255     * @param width         width of rectangle to write in pixels.
256     * @param height        height of rectangle to write in pixels.
257     * @param config        the pixel config of the source buffer
258     * @param buffer        memory to read pixels from
259     * @param rowBytes      number of bytes bewtween consecutive rows. Zero
260     *                      means rows are tightly packed.
261     */
262    void writeTexturePixels(GrTexture* texture,
263                            int left, int top, int width, int height,
264                            GrPixelConfig config, const void* buffer,
265                            size_t rowBytes);
266
267    /**
268     * Called to tell Gpu object that all GrResources have been lost and should
269     * be abandoned. Overrides must call INHERITED::abandonResources().
270     */
271    virtual void abandonResources();
272
273    /**
274     * Called to tell Gpu object to release all GrResources. Overrides must call
275     * INHERITED::releaseResources().
276     */
277    void releaseResources();
278
279    /**
280     * Add resource to list of resources. Should only be called by GrResource.
281     * @param resource  the resource to add.
282     */
283    void insertResource(GrResource* resource);
284
285    /**
286     * Remove resource from list of resources. Should only be called by
287     * GrResource.
288     * @param resource  the resource to remove.
289     */
290    void removeResource(GrResource* resource);
291
292    // GrDrawTarget overrides
293    virtual void clear(const GrIRect* rect, GrColor color) SK_OVERRIDE;
294
295    virtual void purgeResources() SK_OVERRIDE {
296        // The clip mask manager can rebuild all its clip masks so just
297        // get rid of them all.
298        fClipMaskManager.releaseResources();
299    }
300
301    // After the client interacts directly with the 3D context state the GrGpu
302    // must resync its internal state and assumptions about 3D context state.
303    // Each time this occurs the GrGpu bumps a timestamp.
304    // state of the 3D context
305    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
306    // a billion years.
307    typedef uint64_t ResetTimestamp;
308
309    // This timestamp is always older than the current timestamp
310    static const ResetTimestamp kExpiredTimestamp = 0;
311    // Returns a timestamp based on the number of times the context was reset.
312    // This timestamp can be used to lazily detect when cached 3D context state
313    // is dirty.
314    ResetTimestamp getResetTimestamp() const {
315        return fResetTimestamp;
316    }
317
318    /**
319     * Can the provided configuration act as a color render target?
320     */
321    bool isConfigRenderable(GrPixelConfig config) const {
322        GrAssert(kGrPixelConfigCount > config);
323        return fConfigRenderSupport[config];
324    }
325
326    virtual void enableScissoring(const GrIRect& rect) = 0;
327    virtual void disableScissor() = 0;
328
329    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
330    // free to clear the remaining bits to zero if masked clears are more
331    // expensive than clearing all bits.
332    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
333
334    enum PrivateDrawStateStateBits {
335        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
336
337        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
338                                                 // stencil bits used for
339                                                 // clipping.
340    };
341
342    virtual void postClipPush() SK_OVERRIDE {
343        fClipMaskManager.postClipPush();
344    }
345    virtual void preClipPop() SK_OVERRIDE {
346        fClipMaskManager.preClipPop();
347    }
348
349protected:
350    enum DrawType {
351        kDrawPoints_DrawType,
352        kDrawLines_DrawType,
353        kDrawTriangles_DrawType,
354        kStencilPath_DrawType,
355    };
356
357    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
358        switch (type) {
359            case kTriangles_GrPrimitiveType:
360            case kTriangleStrip_GrPrimitiveType:
361            case kTriangleFan_GrPrimitiveType:
362                return kDrawTriangles_DrawType;
363            case kPoints_GrPrimitiveType:
364                return kDrawPoints_DrawType;
365            case kLines_GrPrimitiveType:
366            case kLineStrip_GrPrimitiveType:
367                return kDrawLines_DrawType;
368            default:
369                GrCrash("Unexpected primitive type");
370                return kDrawTriangles_DrawType;
371        }
372    }
373
374    // prepares clip flushes gpu state before a draw
375    bool setupClipAndFlushState(DrawType);
376
377    // Functions used to map clip-respecting stencil tests into normal
378    // stencil funcs supported by GPUs.
379    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
380                                            GrStencilFunc func);
381    static void ConvertStencilFuncAndMask(GrStencilFunc func,
382                                          bool clipInStencil,
383                                          unsigned int clipBit,
384                                          unsigned int userBits,
385                                          unsigned int* ref,
386                                          unsigned int* mask);
387
388    // stencil settings to clip drawing when stencil clipping is in effect
389    // and the client isn't using the stencil test.
390    static const GrStencilSettings* GetClipStencilSettings();
391
392    GrClipMaskManager           fClipMaskManager;
393
394    struct GeometryPoolState {
395        const GrVertexBuffer* fPoolVertexBuffer;
396        int                   fPoolStartVertex;
397
398        const GrIndexBuffer*  fPoolIndexBuffer;
399        int                   fPoolStartIndex;
400    };
401    const GeometryPoolState& getGeomPoolState() {
402        return fGeomPoolStateStack.back();
403    }
404
405    // Derived classes need access to this so they can fill it out in their
406    // constructors
407    bool    fConfigRenderSupport[kGrPixelConfigCount];
408
409    // GrDrawTarget overrides
410    virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
411                                      int vertexCount,
412                                      void** vertices) SK_OVERRIDE;
413    virtual bool onReserveIndexSpace(int indexCount,
414                                     void** indices) SK_OVERRIDE;
415    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
416    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
417    virtual void onSetVertexSourceToArray(const void* vertexArray,
418                                          int vertexCount) SK_OVERRIDE;
419    virtual void onSetIndexSourceToArray(const void* indexArray,
420                                         int indexCount) SK_OVERRIDE;
421    virtual void releaseVertexArray() SK_OVERRIDE;
422    virtual void releaseIndexArray() SK_OVERRIDE;
423    virtual void geometrySourceWillPush() SK_OVERRIDE;
424    virtual void geometrySourceWillPop(
425        const GeometrySrcState& restoredState) SK_OVERRIDE;
426
427    // Helpers for setting up geometry state
428    void finalizeReservedVertices();
429    void finalizeReservedIndices();
430
431    // called when the 3D context state is unknown. Subclass should emit any
432    // assumed 3D context state and dirty any state cache.
433    virtual void onResetContext() = 0;
434
435
436    // overridden by API-specific derived class to create objects.
437    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
438                                       const void* srcData,
439                                       size_t rowBytes) = 0;
440    virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
441    virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
442    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
443                                                 bool dynamic) = 0;
444    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
445                                               bool dynamic) = 0;
446    virtual GrPath* onCreatePath(const SkPath& path) = 0;
447
448    // overridden by API-specific derivated class to perform the clear and
449    // clearRect. NULL rect means clear whole target.
450    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
451
452    // overridden by API-specific derived class to perform the draw call.
453    virtual void onGpuDrawIndexed(GrPrimitiveType type,
454                                  uint32_t startVertex,
455                                  uint32_t startIndex,
456                                  uint32_t vertexCount,
457                                  uint32_t indexCount) = 0;
458
459    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
460                                     uint32_t vertexCount,
461                                     uint32_t numVertices) = 0;
462    // overridden by API-specific derived class to perform the path stenciling.
463    virtual void onGpuStencilPath(const GrPath& path, GrPathFill fill) = 0;
464
465    // overridden by API-specific derived class to perform flush
466    virtual void onForceRenderTargetFlush() = 0;
467
468    // overridden by API-specific derived class to perform the read pixels.
469    virtual bool onReadPixels(GrRenderTarget* target,
470                              int left, int top, int width, int height,
471                              GrPixelConfig,
472                              void* buffer,
473                              size_t rowBytes,
474                              bool invertY) = 0;
475
476    // overridden by API-specific derived class to perform the texture update
477    virtual void onWriteTexturePixels(GrTexture* texture,
478                                      int left, int top, int width, int height,
479                                      GrPixelConfig config, const void* buffer,
480                                      size_t rowBytes) = 0;
481
482    // overridden by API-specific derived class to perform the resolve
483    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
484
485    // called to program the vertex data, indexCount will be 0 if drawing non-
486    // indexed geometry. The subclass may adjust the startVertex and/or
487    // startIndex since it may have already accounted for these in the setup.
488    virtual void setupGeometry(int* startVertex,
489                               int* startIndex,
490                               int vertexCount,
491                               int indexCount) = 0;
492
493    // width and height may be larger than rt (if underlying API allows it).
494    // Should attach the SB to the RT. Returns false if compatible sb could
495    // not be created.
496    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
497                                                    int width,
498                                                    int height) = 0;
499
500    // attaches an existing SB to an existing RT.
501    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
502                                                   GrRenderTarget* rt) = 0;
503
504    // The GrGpu typically records the clients requested state and then flushes
505    // deltas from previous state at draw time. This function does the
506    // API-specific flush of the state
507    // returns false if current state is unsupported.
508    virtual bool flushGraphicsState(DrawType) = 0;
509
510    // clears the entire stencil buffer to 0
511    virtual void clearStencil() = 0;
512
513private:
514    GrContext*                  fContext; // not reffed (context refs gpu)
515
516    ResetTimestamp              fResetTimestamp;
517
518    GrVertexBufferAllocPool*    fVertexPool;
519
520    GrIndexBufferAllocPool*     fIndexPool;
521
522    // counts number of uses of vertex/index pool in the geometry stack
523    int                         fVertexPoolUseCnt;
524    int                         fIndexPoolUseCnt;
525
526    enum {
527        kPreallocGeomPoolStateStackCnt = 4,
528    };
529    SkSTArray<kPreallocGeomPoolStateStackCnt,
530              GeometryPoolState, true>              fGeomPoolStateStack;
531
532    mutable GrIndexBuffer*      fQuadIndexBuffer; // mutable so it can be
533                                                  // created on-demand
534
535    mutable GrVertexBuffer*     fUnitSquareVertexBuffer; // mutable so it can be
536                                                         // created on-demand
537
538    bool                        fContextIsDirty;
539
540    GrResource*                 fResourceHead;
541
542    // Given a rt, find or create a stencil buffer and attach it
543    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
544
545    // GrDrawTarget overrides
546    virtual void onDrawIndexed(GrPrimitiveType type,
547                               int startVertex,
548                               int startIndex,
549                               int vertexCount,
550                               int indexCount) SK_OVERRIDE;
551    virtual void onDrawNonIndexed(GrPrimitiveType type,
552                                  int startVertex,
553                                  int vertexCount) SK_OVERRIDE;
554    virtual void onStencilPath(const GrPath& path, GrPathFill fill) SK_OVERRIDE;
555
556    // readies the pools to provide vertex/index data.
557    void prepareVertexPool();
558    void prepareIndexPool();
559
560    void resetContext() {
561        // We call this because the client may have messed with the
562        // stencil buffer. Perhaps we should detect whether it is a
563        // internally created stencil buffer and if so skip the invalidate.
564        fClipMaskManager.invalidateStencilMask();
565        this->onResetContext();
566        ++fResetTimestamp;
567    }
568
569    void handleDirtyContext() {
570        if (fContextIsDirty) {
571            this->resetContext();
572            fContextIsDirty = false;
573        }
574    }
575
576    typedef GrDrawTarget INHERITED;
577};
578
579#endif
580