GrGpu.h revision e1d3127ed4d5f5a1fca462b8faebbde52b000e1e
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef GrGpu_DEFINED 11#define GrGpu_DEFINED 12 13#include "GrDrawTarget.h" 14#include "GrRect.h" 15#include "GrRefCnt.h" 16#include "GrTexture.h" 17 18class GrContext; 19class GrIndexBufferAllocPool; 20class GrPathRenderer; 21class GrPathRendererChain; 22class GrResource; 23class GrStencilBuffer; 24class GrVertexBufferAllocPool; 25 26/** 27 * Gpu usage statistics. 28 */ 29struct GrGpuStats { 30 uint32_t fVertexCnt; //<! Number of vertices drawn 31 uint32_t fIndexCnt; //<! Number of indices drawn 32 uint32_t fDrawCnt; //<! Number of draws 33 34 uint32_t fProgChngCnt;//<! Number of program changes 35 36 /** 37 * Number of times the texture is set in 3D API 38 */ 39 uint32_t fTextureChngCnt; 40 /** 41 * Number of times the render target is set in 3D API 42 */ 43 uint32_t fRenderTargetChngCnt; 44 /** 45 * Number of textures created (includes textures that are rendertargets). 46 */ 47 uint32_t fTextureCreateCnt; 48 /** 49 * Number of rendertargets created. 50 */ 51 uint32_t fRenderTargetCreateCnt; 52}; 53 54class GrGpu : public GrDrawTarget { 55 56public: 57 58 /** 59 * Additional blend coeffecients for dual source blending, not exposed 60 * through GrPaint/GrContext. 61 */ 62 enum ExtendedBlendCoeffs { 63 // source 2 refers to second output color when 64 // using dual source blending. 65 kS2C_BlendCoeff = kPublicBlendCoeffCount, 66 kIS2C_BlendCoeff, 67 kS2A_BlendCoeff, 68 kIS2A_BlendCoeff, 69 70 kTotalBlendCoeffCount 71 }; 72 73 /** 74 * Create an instance of GrGpu that matches the specified Engine backend. 75 * If the requested engine is not supported (at compile-time or run-time) 76 * this returns NULL. 77 */ 78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D); 79 80 //////////////////////////////////////////////////////////////////////////// 81 82 GrGpu(); 83 virtual ~GrGpu(); 84 85 // The GrContext sets itself as the owner of this Gpu object 86 void setContext(GrContext* context) { 87 GrAssert(NULL == fContext); 88 fContext = context; 89 } 90 GrContext* getContext() { return fContext; } 91 const GrContext* getContext() const { return fContext; } 92 93 /** 94 * The GrGpu object normally assumes that no outsider is setting state 95 * within the underlying 3D API's context/device/whatever. This call informs 96 * the GrGpu that the state was modified and it shouldn't make assumptions 97 * about the state. 98 */ 99 void markContextDirty() { fContextIsDirty = true; } 100 101 void unimpl(const char[]); 102 103 /** 104 * Creates a texture object. If desc width or height is not a power of 105 * two but underlying API requires a power of two texture then srcData 106 * will be embedded in a power of two texture. The extra width and height 107 * is filled as though srcData were rendered clamped into the texture. 108 * 109 * If kRenderTarget_TextureFlag is specified the GrRenderTarget is 110 * accessible via GrTexture::asRenderTarget(). The texture will hold a ref 111 * on the render target until its releaseRenderTarget() is called or it is 112 * destroyed. 113 * 114 * @param desc describes the texture to be created. 115 * @param srcData texel data to load texture. Begins with full-size 116 * palette data for paletted textures. Contains width* 117 * height texels. If NULL texture data is uninitialized. 118 * 119 * @return The texture object if successful, otherwise NULL. 120 */ 121 GrTexture* createTexture(const GrTextureDesc& desc, 122 const void* srcData, size_t rowBytes); 123 124 /** 125 * Implements GrContext::createPlatformTexture 126 */ 127 GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc); 128 129 /** 130 * Implements GrContext::createPlatformTexture 131 */ 132 GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc); 133 134 /** 135 * DEPRECATED. This will be removed. 136 */ 137 GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc); 138 139 /** 140 * Creates a vertex buffer. 141 * 142 * @param size size in bytes of the vertex buffer 143 * @param dynamic hints whether the data will be frequently changed 144 * by either GrVertexBuffer::lock or 145 * GrVertexBuffer::updateData. 146 * 147 * @return The vertex buffer if successful, otherwise NULL. 148 */ 149 GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); 150 151 /** 152 * Creates an index buffer. 153 * 154 * @param size size in bytes of the index buffer 155 * @param dynamic hints whether the data will be frequently changed 156 * by either GrIndexBuffer::lock or 157 * GrIndexBuffer::updateData. 158 * 159 * @return The index buffer if successful, otherwise NULL. 160 */ 161 GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); 162 163 /** 164 * Returns an index buffer that can be used to render quads. 165 * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. 166 * The max number of quads can be queried using GrIndexBuffer::maxQuads(). 167 * Draw with kTriangles_PrimitiveType 168 * @ return the quad index buffer 169 */ 170 const GrIndexBuffer* getQuadIndexBuffer() const; 171 172 /** 173 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), 174 * (1,1), (0,1)]. 175 * @ return unit square vertex buffer 176 */ 177 const GrVertexBuffer* getUnitSquareVertexBuffer() const; 178 179 /** 180 * Ensures that the current render target is actually set in the 181 * underlying 3D API. Used when client wants to use 3D API to directly 182 * render to the RT. 183 */ 184 void forceRenderTargetFlush(); 185 186 /** 187 * readPixels with some configs may be slow. Given a desired config this 188 * function returns a fast-path config. The returned config must have the 189 * same components, component sizes, and not require conversion between 190 * pre- and unpremultiplied alpha. The caller is free to ignore the result 191 * and call readPixels with the original config. 192 */ 193 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) { 194 return config; 195 } 196 197 /** 198 * OpenGL's readPixels returns the result bottom-to-top while the skia 199 * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious 200 * solution is to have the subclass do the flip using either the CPU or GPU. 201 * However, the caller (GrContext) may have transformations to apply and can 202 * simply fold in the y-flip for free. On the other hand, the subclass may 203 * be able to do it for free itself. For example, the subclass may have to 204 * do memcpys to handle rowBytes that aren't tight. It could do the y-flip 205 * concurrently. 206 * 207 * This function returns true if a y-flip is required to put the pixels in 208 * top-to-bottom order and the subclass cannot do it for free. 209 * 210 * See read pixels for the params 211 * @return true if calling readPixels with the same set of params will 212 * produce bottom-to-top data 213 */ 214 virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, 215 int left, int top, 216 int width, int height, 217 GrPixelConfig config, 218 size_t rowBytes) = 0; 219 220 /** 221 * Reads a rectangle of pixels from a render target. Fails if read requires 222 * conversion between premultiplied and unpremultiplied configs. The caller 223 * should do the conversion by rendering to a target with the desire config 224 * first. 225 * 226 * @param renderTarget the render target to read from. NULL means the 227 * current render target. 228 * @param left left edge of the rectangle to read (inclusive) 229 * @param top top edge of the rectangle to read (inclusive) 230 * @param width width of rectangle to read in pixels. 231 * @param height height of rectangle to read in pixels. 232 * @param config the pixel config of the destination buffer 233 * @param buffer memory to read the rectangle into. 234 * @param rowBytes the number of bytes between consecutive rows. Zero 235 * means rows are tightly packed. 236 * @param invertY buffer should be populated bottom-to-top as opposed 237 * to top-to-bottom (skia's usual order) 238 * 239 * @return true if the read succeeded, false if not. The read can fail 240 * because of a unsupported pixel config or because no render 241 * target is currently set. 242 */ 243 bool readPixels(GrRenderTarget* renderTarget, 244 int left, int top, int width, int height, 245 GrPixelConfig config, void* buffer, size_t rowBytes, 246 bool invertY); 247 248 /** 249 * Updates the pixels in a rectangle of a texture. 250 * @param left left edge of the rectangle to write (inclusive) 251 * @param top top edge of the rectangle to write (inclusive) 252 * @param width width of rectangle to write in pixels. 253 * @param height height of rectangle to write in pixels. 254 * @param config the pixel config of the source buffer 255 * @param buffer memory to read pixels from 256 * @param rowBytes number of bytes bewtween consecutive rows. Zero 257 * means rows are tightly packed. 258 */ 259 void writeTexturePixels(GrTexture* texture, 260 int left, int top, int width, int height, 261 GrPixelConfig config, const void* buffer, 262 size_t rowBytes); 263 264 const GrGpuStats& getStats() const; 265 void resetStats(); 266 void printStats() const; 267 268 /** 269 * Called to tell Gpu object that all GrResources have been lost and should 270 * be abandoned. Overrides must call INHERITED::abandonResources(). 271 */ 272 virtual void abandonResources(); 273 274 /** 275 * Called to tell Gpu object to release all GrResources. Overrides must call 276 * INHERITED::releaseResources(). 277 */ 278 void releaseResources(); 279 280 /** 281 * Add resource to list of resources. Should only be called by GrResource. 282 * @param resource the resource to add. 283 */ 284 void insertResource(GrResource* resource); 285 286 /** 287 * Remove resource from list of resources. Should only be called by 288 * GrResource. 289 * @param resource the resource to remove. 290 */ 291 void removeResource(GrResource* resource); 292 293 // GrDrawTarget overrides 294 virtual void clear(const GrIRect* rect, GrColor color); 295 296 // After the client interacts directly with the 3D context state the GrGpu 297 // must resync its internal state and assumptions about 3D context state. 298 // Each time this occurs the GrGpu bumps a timestamp. 299 // state of the 3D context 300 // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about 301 // a billion years. 302 typedef uint64_t ResetTimestamp; 303 304 // This timestamp is always older than the current timestamp 305 static const ResetTimestamp kExpiredTimestamp = 0; 306 // Returns a timestamp based on the number of times the context was reset. 307 // This timestamp can be used to lazily detect when cached 3D context state 308 // is dirty. 309 ResetTimestamp getResetTimestamp() const { 310 return fResetTimestamp; 311 } 312 313protected: 314 enum PrivateStateBits { 315 kFirstBit = (kLastPublicStateBit << 1), 316 317 kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify 318 // stencil bits used for 319 // clipping. 320 }; 321 322 // keep track of whether we are using stencil clipping (as opposed to 323 // scissor). 324 bool fClipInStencil; 325 326 // prepares clip flushes gpu state before a draw 327 bool setupClipAndFlushState(GrPrimitiveType type); 328 329 // Functions used to map clip-respecting stencil tests into normal 330 // stencil funcs supported by GPUs. 331 static GrStencilFunc ConvertStencilFunc(bool stencilInClip, 332 GrStencilFunc func); 333 static void ConvertStencilFuncAndMask(GrStencilFunc func, 334 bool clipInStencil, 335 unsigned int clipBit, 336 unsigned int userBits, 337 unsigned int* ref, 338 unsigned int* mask); 339 340 // stencil settings to clip drawing when stencil clipping is in effect 341 // and the client isn't using the stencil test. 342 static const GrStencilSettings gClipStencilSettings; 343 344 345 GrGpuStats fStats; 346 347 struct GeometryPoolState { 348 const GrVertexBuffer* fPoolVertexBuffer; 349 int fPoolStartVertex; 350 351 const GrIndexBuffer* fPoolIndexBuffer; 352 int fPoolStartIndex; 353 }; 354 const GeometryPoolState& getGeomPoolState() { 355 return fGeomPoolStateStack.back(); 356 } 357 358 // GrDrawTarget overrides 359 virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout, 360 int vertexCount, 361 void** vertices); 362 virtual bool onReserveIndexSpace(int indexCount, void** indices); 363 virtual void releaseReservedVertexSpace(); 364 virtual void releaseReservedIndexSpace(); 365 virtual void onSetVertexSourceToArray(const void* vertexArray, 366 int vertexCount); 367 virtual void onSetIndexSourceToArray(const void* indexArray, 368 int indexCount); 369 virtual void releaseVertexArray(); 370 virtual void releaseIndexArray(); 371 virtual void geometrySourceWillPush(); 372 virtual void geometrySourceWillPop(const GeometrySrcState& restoredState); 373 374 // Helpers for setting up geometry state 375 void finalizeReservedVertices(); 376 void finalizeReservedIndices(); 377 378 // called when the 3D context state is unknown. Subclass should emit any 379 // assumed 3D context state and dirty any state cache 380 virtual void onResetContext() = 0; 381 382 383 // overridden by API-specific derived class to create objects. 384 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, 385 const void* srcData, 386 size_t rowBytes) = 0; 387 virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0; 388 virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0; 389 virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0; 390 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, 391 bool dynamic) = 0; 392 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, 393 bool dynamic) = 0; 394 395 // overridden by API-specific derivated class to perform the clear and 396 // clearRect. NULL rect means clear whole target. 397 virtual void onClear(const GrIRect* rect, GrColor color) = 0; 398 399 // overridden by API-specific derived class to perform the draw call. 400 virtual void onGpuDrawIndexed(GrPrimitiveType type, 401 uint32_t startVertex, 402 uint32_t startIndex, 403 uint32_t vertexCount, 404 uint32_t indexCount) = 0; 405 406 virtual void onGpuDrawNonIndexed(GrPrimitiveType type, 407 uint32_t vertexCount, 408 uint32_t numVertices) = 0; 409 410 // overridden by API-specific derived class to perform flush 411 virtual void onForceRenderTargetFlush() = 0; 412 413 // overridden by API-specific derived class to perform the read pixels. 414 virtual bool onReadPixels(GrRenderTarget* target, 415 int left, int top, int width, int height, 416 GrPixelConfig, 417 void* buffer, 418 size_t rowBytes, 419 bool invertY) = 0; 420 421 // overridden by API-specific derived class to perform the texture update 422 virtual void onWriteTexturePixels(GrTexture* texture, 423 int left, int top, int width, int height, 424 GrPixelConfig config, const void* buffer, 425 size_t rowBytes) = 0; 426 427 // called to program the vertex data, indexCount will be 0 if drawing non- 428 // indexed geometry. The subclass may adjust the startVertex and/or 429 // startIndex since it may have already accounted for these in the setup. 430 virtual void setupGeometry(int* startVertex, 431 int* startIndex, 432 int vertexCount, 433 int indexCount) = 0; 434 435 // width and height may be larger than rt (if underlying API allows it). 436 // Should attach the SB to the RT. Returns false if compatible sb could 437 // not be created. 438 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 439 int width, 440 int height) = 0; 441 442 // attaches an existing SB to an existing RT. 443 virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, 444 GrRenderTarget* rt) = 0; 445 446 // The GrGpu typically records the clients requested state and then flushes 447 // deltas from previous state at draw time. This function does the 448 // API-specific flush of the state 449 // returns false if current state is unsupported. 450 virtual bool flushGraphicsState(GrPrimitiveType type) = 0; 451 452 // Sets the scissor rect, or disables if rect is NULL. 453 virtual void flushScissor(const GrIRect* rect) = 0; 454 455 // GrGpu subclass sets clip bit in the stencil buffer. The subclass is 456 // free to clear the remaining bits to zero if masked clears are more 457 // expensive than clearing all bits. 458 virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0; 459 460 // clears the entire stencil buffer to 0 461 virtual void clearStencil() = 0; 462 463private: 464 GrContext* fContext; // not reffed (context refs gpu) 465 466 ResetTimestamp fResetTimestamp; 467 468 GrVertexBufferAllocPool* fVertexPool; 469 470 GrIndexBufferAllocPool* fIndexPool; 471 472 // counts number of uses of vertex/index pool in the geometry stack 473 int fVertexPoolUseCnt; 474 int fIndexPoolUseCnt; 475 476 enum { 477 kPreallocGeomPoolStateStackCnt = 4, 478 }; 479 SkSTArray<kPreallocGeomPoolStateStackCnt, 480 GeometryPoolState, true> fGeomPoolStateStack; 481 482 mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be 483 // created on-demand 484 485 mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be 486 // created on-demand 487 488 // must be instantiated after GrGpu object has been given its owning 489 // GrContext ptr. (GrGpu is constructed first then handed off to GrContext). 490 GrPathRendererChain* fPathRendererChain; 491 492 bool fContextIsDirty; 493 494 GrResource* fResourceHead; 495 496 // Given a rt, find or create a stencil buffer and attach it 497 bool attachStencilBufferToRenderTarget(GrRenderTarget* target); 498 499 // GrDrawTarget overrides 500 virtual void onDrawIndexed(GrPrimitiveType type, 501 int startVertex, 502 int startIndex, 503 int vertexCount, 504 int indexCount); 505 virtual void onDrawNonIndexed(GrPrimitiveType type, 506 int startVertex, 507 int vertexCount); 508 509 // readies the pools to provide vertex/index data. 510 void prepareVertexPool(); 511 void prepareIndexPool(); 512 513 // determines the path renderer used to draw a clip path element. 514 GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill); 515 516 void resetContext() { 517 this->onResetContext(); 518 ++fResetTimestamp; 519 } 520 521 void handleDirtyContext() { 522 if (fContextIsDirty) { 523 this->resetContext(); 524 fContextIsDirty = false; 525 } 526 } 527 528 typedef GrDrawTarget INHERITED; 529}; 530 531#endif 532