GrGpu.h revision e1d3127ed4d5f5a1fca462b8faebbde52b000e1e
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrTexture.h"
17
18class GrContext;
19class GrIndexBufferAllocPool;
20class GrPathRenderer;
21class GrPathRendererChain;
22class GrResource;
23class GrStencilBuffer;
24class GrVertexBufferAllocPool;
25
26/**
27 * Gpu usage statistics.
28 */
29struct GrGpuStats {
30    uint32_t fVertexCnt;  //<! Number of vertices drawn
31    uint32_t fIndexCnt;   //<! Number of indices drawn
32    uint32_t fDrawCnt;    //<! Number of draws
33
34    uint32_t fProgChngCnt;//<! Number of program changes
35
36    /**
37     *  Number of times the texture is set in 3D API
38     */
39    uint32_t fTextureChngCnt;
40    /**
41     *  Number of times the render target is set in 3D API
42     */
43    uint32_t fRenderTargetChngCnt;
44    /**
45     *  Number of textures created (includes textures that are rendertargets).
46     */
47    uint32_t fTextureCreateCnt;
48    /**
49     *  Number of rendertargets created.
50     */
51    uint32_t fRenderTargetCreateCnt;
52};
53
54class GrGpu : public GrDrawTarget {
55
56public:
57
58    /**
59     * Additional blend coeffecients for dual source blending, not exposed
60     * through GrPaint/GrContext.
61     */
62    enum ExtendedBlendCoeffs {
63        // source 2 refers to second output color when
64        // using dual source blending.
65        kS2C_BlendCoeff = kPublicBlendCoeffCount,
66        kIS2C_BlendCoeff,
67        kS2A_BlendCoeff,
68        kIS2A_BlendCoeff,
69
70        kTotalBlendCoeffCount
71    };
72
73    /**
74     *  Create an instance of GrGpu that matches the specified Engine backend.
75     *  If the requested engine is not supported (at compile-time or run-time)
76     *  this returns NULL.
77     */
78    static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
79
80    ////////////////////////////////////////////////////////////////////////////
81
82    GrGpu();
83    virtual ~GrGpu();
84
85    // The GrContext sets itself as the owner of this Gpu object
86    void setContext(GrContext* context) {
87        GrAssert(NULL == fContext);
88        fContext = context;
89    }
90    GrContext* getContext() { return fContext; }
91    const GrContext* getContext() const { return fContext; }
92
93    /**
94     * The GrGpu object normally assumes that no outsider is setting state
95     * within the underlying 3D API's context/device/whatever. This call informs
96     * the GrGpu that the state was modified and it shouldn't make assumptions
97     * about the state.
98     */
99    void markContextDirty() { fContextIsDirty = true; }
100
101    void unimpl(const char[]);
102
103    /**
104     * Creates a texture object. If desc width or height is not a power of
105     * two but underlying API requires a power of two texture then srcData
106     * will be embedded in a power of two texture. The extra width and height
107     * is filled as though srcData were rendered clamped into the texture.
108     *
109     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
110     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
111     * on the render target until its releaseRenderTarget() is called or it is
112     * destroyed.
113     *
114     * @param desc        describes the texture to be created.
115     * @param srcData     texel data to load texture. Begins with full-size
116     *                    palette data for paletted textures. Contains width*
117     *                    height texels. If NULL texture data is uninitialized.
118     *
119     * @return    The texture object if successful, otherwise NULL.
120     */
121    GrTexture* createTexture(const GrTextureDesc& desc,
122                             const void* srcData, size_t rowBytes);
123
124    /**
125     * Implements GrContext::createPlatformTexture
126     */
127    GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
128
129    /**
130     * Implements GrContext::createPlatformTexture
131     */
132    GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
133
134    /**
135     * DEPRECATED. This will be removed.
136     */
137    GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc);
138
139    /**
140     * Creates a vertex buffer.
141     *
142     * @param size    size in bytes of the vertex buffer
143     * @param dynamic hints whether the data will be frequently changed
144     *                by either GrVertexBuffer::lock or
145     *                GrVertexBuffer::updateData.
146     *
147     * @return    The vertex buffer if successful, otherwise NULL.
148     */
149    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
150
151    /**
152     * Creates an index buffer.
153     *
154     * @param size    size in bytes of the index buffer
155     * @param dynamic hints whether the data will be frequently changed
156     *                by either GrIndexBuffer::lock or
157     *                GrIndexBuffer::updateData.
158     *
159     * @return The index buffer if successful, otherwise NULL.
160     */
161    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
162
163    /**
164     * Returns an index buffer that can be used to render quads.
165     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
166     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
167     * Draw with kTriangles_PrimitiveType
168     * @ return the quad index buffer
169     */
170    const GrIndexBuffer* getQuadIndexBuffer() const;
171
172    /**
173     * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
174     * (1,1), (0,1)].
175     * @ return unit square vertex buffer
176     */
177    const GrVertexBuffer* getUnitSquareVertexBuffer() const;
178
179    /**
180     * Ensures that the current render target is actually set in the
181     * underlying 3D API. Used when client wants to use 3D API to directly
182     * render to the RT.
183     */
184    void forceRenderTargetFlush();
185
186    /**
187     * readPixels with some configs may be slow. Given a desired config this
188     * function returns a fast-path config. The returned config must have the
189     * same components, component sizes, and not require conversion between
190     * pre- and unpremultiplied alpha. The caller is free to ignore the result
191     * and call readPixels with the original config.
192     */
193    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) {
194        return config;
195    }
196
197    /**
198     * OpenGL's readPixels returns the result bottom-to-top while the skia
199     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
200     * solution is to have the subclass do the flip using either the CPU or GPU.
201     * However, the caller (GrContext) may have transformations to apply and can
202     * simply fold in the y-flip for free. On the other hand, the subclass may
203     * be able to do it for free itself. For example, the subclass may have to
204     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
205     * concurrently.
206     *
207     * This function returns true if a y-flip is required to put the pixels in
208     * top-to-bottom order and the subclass cannot do it for free.
209     *
210     * See read pixels for the params
211     * @return true if calling readPixels with the same set of params will
212     *              produce bottom-to-top data
213     */
214     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
215                                            int left, int top,
216                                            int width, int height,
217                                            GrPixelConfig config,
218                                            size_t rowBytes) = 0;
219
220    /**
221     * Reads a rectangle of pixels from a render target. Fails if read requires
222     * conversion between premultiplied and unpremultiplied configs. The caller
223     * should do the conversion by rendering to a target with the desire config
224     * first.
225     *
226     * @param renderTarget  the render target to read from. NULL means the
227     *                      current render target.
228     * @param left          left edge of the rectangle to read (inclusive)
229     * @param top           top edge of the rectangle to read (inclusive)
230     * @param width         width of rectangle to read in pixels.
231     * @param height        height of rectangle to read in pixels.
232     * @param config        the pixel config of the destination buffer
233     * @param buffer        memory to read the rectangle into.
234     * @param rowBytes      the number of bytes between consecutive rows. Zero
235     *                      means rows are tightly packed.
236     * @param invertY       buffer should be populated bottom-to-top as opposed
237     *                      to top-to-bottom (skia's usual order)
238     *
239     * @return true if the read succeeded, false if not. The read can fail
240     *              because of a unsupported pixel config or because no render
241     *              target is currently set.
242     */
243    bool readPixels(GrRenderTarget* renderTarget,
244                    int left, int top, int width, int height,
245                    GrPixelConfig config, void* buffer, size_t rowBytes,
246                    bool invertY);
247
248    /**
249     * Updates the pixels in a rectangle of a texture.
250     * @param left          left edge of the rectangle to write (inclusive)
251     * @param top           top edge of the rectangle to write (inclusive)
252     * @param width         width of rectangle to write in pixels.
253     * @param height        height of rectangle to write in pixels.
254     * @param config        the pixel config of the source buffer
255     * @param buffer        memory to read pixels from
256     * @param rowBytes      number of bytes bewtween consecutive rows. Zero
257     *                      means rows are tightly packed.
258     */
259    void writeTexturePixels(GrTexture* texture,
260                            int left, int top, int width, int height,
261                            GrPixelConfig config, const void* buffer,
262                            size_t rowBytes);
263
264    const GrGpuStats& getStats() const;
265    void resetStats();
266    void printStats() const;
267
268    /**
269     * Called to tell Gpu object that all GrResources have been lost and should
270     * be abandoned. Overrides must call INHERITED::abandonResources().
271     */
272    virtual void abandonResources();
273
274    /**
275     * Called to tell Gpu object to release all GrResources. Overrides must call
276     * INHERITED::releaseResources().
277     */
278    void releaseResources();
279
280    /**
281     * Add resource to list of resources. Should only be called by GrResource.
282     * @param resource  the resource to add.
283     */
284    void insertResource(GrResource* resource);
285
286    /**
287     * Remove resource from list of resources. Should only be called by
288     * GrResource.
289     * @param resource  the resource to remove.
290     */
291    void removeResource(GrResource* resource);
292
293    // GrDrawTarget overrides
294    virtual void clear(const GrIRect* rect, GrColor color);
295
296    // After the client interacts directly with the 3D context state the GrGpu
297    // must resync its internal state and assumptions about 3D context state.
298    // Each time this occurs the GrGpu bumps a timestamp.
299    // state of the 3D context
300    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
301    // a billion years.
302    typedef uint64_t ResetTimestamp;
303
304    // This timestamp is always older than the current timestamp
305    static const ResetTimestamp kExpiredTimestamp = 0;
306    // Returns a timestamp based on the number of times the context was reset.
307    // This timestamp can be used to lazily detect when cached 3D context state
308    // is dirty.
309    ResetTimestamp getResetTimestamp() const {
310        return fResetTimestamp;
311    }
312
313protected:
314    enum PrivateStateBits {
315        kFirstBit = (kLastPublicStateBit << 1),
316
317        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
318                                                 // stencil bits used for
319                                                 // clipping.
320    };
321
322    // keep track of whether we are using stencil clipping (as opposed to
323    // scissor).
324    bool    fClipInStencil;
325
326    // prepares clip flushes gpu state before a draw
327    bool setupClipAndFlushState(GrPrimitiveType type);
328
329    // Functions used to map clip-respecting stencil tests into normal
330    // stencil funcs supported by GPUs.
331    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
332                                            GrStencilFunc func);
333    static void ConvertStencilFuncAndMask(GrStencilFunc func,
334                                          bool clipInStencil,
335                                          unsigned int clipBit,
336                                          unsigned int userBits,
337                                          unsigned int* ref,
338                                          unsigned int* mask);
339
340    // stencil settings to clip drawing when stencil clipping is in effect
341    // and the client isn't using the stencil test.
342    static const GrStencilSettings gClipStencilSettings;
343
344
345    GrGpuStats fStats;
346
347    struct GeometryPoolState {
348        const GrVertexBuffer* fPoolVertexBuffer;
349        int                   fPoolStartVertex;
350
351        const GrIndexBuffer*  fPoolIndexBuffer;
352        int                   fPoolStartIndex;
353    };
354    const GeometryPoolState& getGeomPoolState() {
355        return fGeomPoolStateStack.back();
356    }
357
358    // GrDrawTarget overrides
359    virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
360                                      int vertexCount,
361                                      void** vertices);
362    virtual bool onReserveIndexSpace(int indexCount, void** indices);
363    virtual void releaseReservedVertexSpace();
364    virtual void releaseReservedIndexSpace();
365    virtual void onSetVertexSourceToArray(const void* vertexArray,
366                                          int vertexCount);
367    virtual void onSetIndexSourceToArray(const void* indexArray,
368                                         int indexCount);
369    virtual void releaseVertexArray();
370    virtual void releaseIndexArray();
371    virtual void geometrySourceWillPush();
372    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState);
373
374    // Helpers for setting up geometry state
375    void finalizeReservedVertices();
376    void finalizeReservedIndices();
377
378    // called when the 3D context state is unknown. Subclass should emit any
379    // assumed 3D context state and dirty any state cache
380    virtual void onResetContext() = 0;
381
382
383    // overridden by API-specific derived class to create objects.
384    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
385                                       const void* srcData,
386                                       size_t rowBytes) = 0;
387    virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
388    virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
389    virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0;
390    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
391                                                 bool dynamic) = 0;
392    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
393                                               bool dynamic) = 0;
394
395    // overridden by API-specific derivated class to perform the clear and
396    // clearRect. NULL rect means clear whole target.
397    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
398
399    // overridden by API-specific derived class to perform the draw call.
400    virtual void onGpuDrawIndexed(GrPrimitiveType type,
401                                  uint32_t startVertex,
402                                  uint32_t startIndex,
403                                  uint32_t vertexCount,
404                                  uint32_t indexCount) = 0;
405
406    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
407                                     uint32_t vertexCount,
408                                     uint32_t numVertices) = 0;
409
410    // overridden by API-specific derived class to perform flush
411    virtual void onForceRenderTargetFlush() = 0;
412
413    // overridden by API-specific derived class to perform the read pixels.
414    virtual bool onReadPixels(GrRenderTarget* target,
415                              int left, int top, int width, int height,
416                              GrPixelConfig,
417                              void* buffer,
418                              size_t rowBytes,
419                              bool invertY) = 0;
420
421    // overridden by API-specific derived class to perform the texture update
422    virtual void onWriteTexturePixels(GrTexture* texture,
423                                      int left, int top, int width, int height,
424                                      GrPixelConfig config, const void* buffer,
425                                      size_t rowBytes) = 0;
426
427    // called to program the vertex data, indexCount will be 0 if drawing non-
428    // indexed geometry. The subclass may adjust the startVertex and/or
429    // startIndex since it may have already accounted for these in the setup.
430    virtual void setupGeometry(int* startVertex,
431                               int* startIndex,
432                               int vertexCount,
433                               int indexCount) = 0;
434
435    // width and height may be larger than rt (if underlying API allows it).
436    // Should attach the SB to the RT. Returns false if compatible sb could
437    // not be created.
438    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
439                                                    int width,
440                                                    int height) = 0;
441
442    // attaches an existing SB to an existing RT.
443    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
444                                                   GrRenderTarget* rt) = 0;
445
446    // The GrGpu typically records the clients requested state and then flushes
447    // deltas from previous state at draw time. This function does the
448    // API-specific flush of the state
449    // returns false if current state is unsupported.
450    virtual bool flushGraphicsState(GrPrimitiveType type) = 0;
451
452    // Sets the scissor rect, or disables if rect is NULL.
453    virtual void flushScissor(const GrIRect* rect) = 0;
454
455    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
456    // free to clear the remaining bits to zero if masked clears are more
457    // expensive than clearing all bits.
458    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
459
460    // clears the entire stencil buffer to 0
461    virtual void clearStencil() = 0;
462
463private:
464    GrContext*                  fContext; // not reffed (context refs gpu)
465
466    ResetTimestamp              fResetTimestamp;
467
468    GrVertexBufferAllocPool*    fVertexPool;
469
470    GrIndexBufferAllocPool*     fIndexPool;
471
472    // counts number of uses of vertex/index pool in the geometry stack
473    int                         fVertexPoolUseCnt;
474    int                         fIndexPoolUseCnt;
475
476    enum {
477        kPreallocGeomPoolStateStackCnt = 4,
478    };
479    SkSTArray<kPreallocGeomPoolStateStackCnt,
480              GeometryPoolState, true>              fGeomPoolStateStack;
481
482    mutable GrIndexBuffer*      fQuadIndexBuffer; // mutable so it can be
483                                                  // created on-demand
484
485    mutable GrVertexBuffer*     fUnitSquareVertexBuffer; // mutable so it can be
486                                                         // created on-demand
487
488    // must be instantiated after GrGpu object has been given its owning
489    // GrContext ptr. (GrGpu is constructed first then handed off to GrContext).
490    GrPathRendererChain*        fPathRendererChain;
491
492    bool                        fContextIsDirty;
493
494    GrResource*                 fResourceHead;
495
496    // Given a rt, find or create a stencil buffer and attach it
497    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
498
499    // GrDrawTarget overrides
500    virtual void onDrawIndexed(GrPrimitiveType type,
501                               int startVertex,
502                               int startIndex,
503                               int vertexCount,
504                               int indexCount);
505    virtual void onDrawNonIndexed(GrPrimitiveType type,
506                                  int startVertex,
507                                  int vertexCount);
508
509    // readies the pools to provide vertex/index data.
510    void prepareVertexPool();
511    void prepareIndexPool();
512
513    // determines the path renderer used to draw a clip path element.
514    GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill);
515
516    void resetContext() {
517        this->onResetContext();
518        ++fResetTimestamp;
519    }
520
521    void handleDirtyContext() {
522        if (fContextIsDirty) {
523            this->resetContext();
524            fContextIsDirty = false;
525        }
526    }
527
528    typedef GrDrawTarget INHERITED;
529};
530
531#endif
532