GrSimpleTextureEffect.cpp revision 74a3a2135ca82ab9324b7e499caa3280348a4fda
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrSimpleTextureEffect.h"
9#include "gl/GrGLEffect.h"
10#include "gl/GrGLEffectMatrix.h"
11#include "gl/GrGLSL.h"
12#include "gl/GrGLTexture.h"
13#include "GrTBackendEffectFactory.h"
14#include "GrTexture.h"
15
16class GrGLSimpleTextureEffect : public GrGLEffect {
17public:
18    GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
19    : INHERITED (factory) {
20        GrEffect::CoordsType coordsType =
21            drawEffect.castEffect<GrSimpleTextureEffect>().coordsType();
22        if (GrEffect::kCustom_CoordsType != coordsType) {
23            SkNEW_IN_TLAZY(&fEffectMatrix, GrGLEffectMatrix, (coordsType));
24        }
25    }
26
27    virtual void emitCode(GrGLShaderBuilder* builder,
28                          const GrDrawEffect& drawEffect,
29                          EffectKey key,
30                          const char* outputColor,
31                          const char* inputColor,
32                          const TextureSamplerArray& samplers) SK_OVERRIDE {
33        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
34        SkString fsCoordName;
35        GrSLType fsCoordSLType;
36        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
37            SkASSERT(ste.getMatrix().isIdentity());
38            SkASSERT(1 == ste.numVertexAttribs());
39            fsCoordSLType = kVec2f_GrSLType;
40            const char* vsVaryingName;
41            const char* fsVaryingNamePtr;
42            builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
43            fsCoordName = fsVaryingNamePtr;
44            const char* attrName =
45                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
46            builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
47        } else {
48            fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoordName);
49        }
50        builder->fsCodeAppendf("\t%s = ", outputColor);
51        builder->fsAppendTextureLookupAndModulate(inputColor,
52                                                  samplers[0],
53                                                  fsCoordName.c_str(),
54                                                  fsCoordSLType);
55        builder->fsCodeAppend(";\n");
56    }
57
58    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
59        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
60        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
61            return 1 << GrGLEffectMatrix::kKeyBits;
62        } else {
63            return GrGLEffectMatrix::GenKey(ste.getMatrix(),
64                                            drawEffect,
65                                            ste.coordsType(),
66                                            ste.texture(0));
67        }
68    }
69
70    virtual void setData(const GrGLUniformManager& uman,
71                         const GrDrawEffect& drawEffect) SK_OVERRIDE {
72        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
73        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
74            SkASSERT(ste.getMatrix().isIdentity());
75        } else {
76            fEffectMatrix.get()->setData(uman, ste.getMatrix(), drawEffect, ste.texture(0));
77        }
78    }
79
80private:
81    SkTLazy<GrGLEffectMatrix> fEffectMatrix;
82    typedef GrGLEffect INHERITED;
83};
84
85///////////////////////////////////////////////////////////////////////////////
86
87void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
88    this->updateConstantColorComponentsForModulation(color, validFlags);
89}
90
91const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const {
92    return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance();
93}
94
95///////////////////////////////////////////////////////////////////////////////
96
97GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect);
98
99GrEffectRef* GrSimpleTextureEffect::TestCreate(SkMWCRandom* random,
100                                               GrContext*,
101                                               const GrDrawTargetCaps&,
102                                               GrTexture* textures[]) {
103    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
104                                      GrEffectUnitTest::kAlphaTextureIdx;
105    static const SkShader::TileMode kTileModes[] = {
106        SkShader::kClamp_TileMode,
107        SkShader::kRepeat_TileMode,
108        SkShader::kMirror_TileMode,
109    };
110    SkShader::TileMode tileModes[] = {
111        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
112        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
113    };
114    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
115                                                           GrTextureParams::kNone_FilterMode);
116
117    static const CoordsType kCoordsTypes[] = {
118        kLocal_CoordsType,
119        kPosition_CoordsType,
120        kCustom_CoordsType
121    };
122    CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kCoordsTypes))];
123
124    if (kCustom_CoordsType == coordsType) {
125        return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], params);
126    } else {
127        const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
128        return GrSimpleTextureEffect::Create(textures[texIdx], matrix);
129    }
130}
131