GrSimpleTextureEffect.cpp revision e0e7cfe44bb9d66d76120a79e5275c294bacaa22
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrSimpleTextureEffect.h"
9#include "gl/GrGLEffect.h"
10#include "gl/GrGLEffectMatrix.h"
11#include "gl/GrGLSL.h"
12#include "gl/GrGLTexture.h"
13#include "GrTBackendEffectFactory.h"
14#include "GrTexture.h"
15
16class GrGLSimpleTextureEffect : public GrGLEffect {
17public:
18    GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
19    : INHERITED (factory) {
20        GrEffect::CoordsType coordsType =
21            drawEffect.castEffect<GrSimpleTextureEffect>().coordsType();
22        if (GrEffect::kCustom_CoordsType != coordsType) {
23            SkNEW_IN_TLAZY(&fEffectMatrix, GrGLEffectMatrix, (coordsType));
24        }
25    }
26
27    virtual bool requiresVertexShader(const GrDrawEffect& drawEffect) const SK_OVERRIDE {
28        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
29        return GrEffect::kCustom_CoordsType == ste.coordsType();
30    }
31
32    virtual void emitCode(GrGLShaderBuilder* builder,
33                          const GrDrawEffect& drawEffect,
34                          EffectKey key,
35                          const char* outputColor,
36                          const char* inputColor,
37                          const TextureSamplerArray& samplers) SK_OVERRIDE {
38        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
39        SkString fsCoordName;
40        GrSLType fsCoordSLType;
41        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
42            SkASSERT(ste.getMatrix().isIdentity());
43            SkASSERT(1 == ste.numVertexAttribs());
44            fsCoordSLType = kVec2f_GrSLType;
45            const char* vsVaryingName;
46            const char* fsVaryingNamePtr;
47            GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
48            SkASSERT(NULL != vertexBuilder);
49            vertexBuilder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
50            fsCoordName = fsVaryingNamePtr;
51            const char* attrName =
52                vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
53            vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
54        } else {
55            fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoordName);
56        }
57        builder->fsCodeAppendf("\t%s = ", outputColor);
58        builder->fsAppendTextureLookupAndModulate(inputColor,
59                                                  samplers[0],
60                                                  fsCoordName.c_str(),
61                                                  fsCoordSLType);
62        builder->fsCodeAppend(";\n");
63    }
64
65    static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
66        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
67        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
68            return 1 << GrGLEffectMatrix::kKeyBits;
69        } else {
70            return GrGLEffectMatrix::GenKey(ste.getMatrix(),
71                                            drawEffect,
72                                            ste.coordsType(),
73                                            ste.texture(0));
74        }
75    }
76
77    virtual void setData(const GrGLUniformManager& uman,
78                         const GrDrawEffect& drawEffect) SK_OVERRIDE {
79        const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
80        if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
81            SkASSERT(ste.getMatrix().isIdentity());
82        } else {
83            fEffectMatrix.get()->setData(uman, ste.getMatrix(), drawEffect, ste.texture(0));
84        }
85    }
86
87private:
88    SkTLazy<GrGLEffectMatrix> fEffectMatrix;
89    typedef GrGLEffect INHERITED;
90};
91
92///////////////////////////////////////////////////////////////////////////////
93
94void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
95    this->updateConstantColorComponentsForModulation(color, validFlags);
96}
97
98const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const {
99    return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance();
100}
101
102///////////////////////////////////////////////////////////////////////////////
103
104GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect);
105
106GrEffectRef* GrSimpleTextureEffect::TestCreate(SkRandom* random,
107                                               GrContext*,
108                                               const GrDrawTargetCaps&,
109                                               GrTexture* textures[]) {
110    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
111                                      GrEffectUnitTest::kAlphaTextureIdx;
112    static const SkShader::TileMode kTileModes[] = {
113        SkShader::kClamp_TileMode,
114        SkShader::kRepeat_TileMode,
115        SkShader::kMirror_TileMode,
116    };
117    SkShader::TileMode tileModes[] = {
118        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
119        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
120    };
121    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
122                                                           GrTextureParams::kNone_FilterMode);
123
124    static const CoordsType kCoordsTypes[] = {
125        kLocal_CoordsType,
126        kPosition_CoordsType,
127        kCustom_CoordsType
128    };
129    CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kCoordsTypes))];
130
131    if (kCustom_CoordsType == coordsType) {
132        return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], params);
133    } else {
134        const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
135        return GrSimpleTextureEffect::Create(textures[texIdx], matrix);
136    }
137}
138