armVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe_s.s revision 0c1bc742181ded4930842b46e9507372f0b1b963
1;//
2;//
3;// File Name:  armVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe_s.s
4;// OpenMAX DL: v1.0.2
5;// Revision:   9641
6;// Date:       Thursday, February 7, 2008
7;//
8;// (c) Copyright 2007-2008 ARM Limited. All Rights Reserved.
9;//
10;//
11;//
12
13        INCLUDE omxtypes_s.h
14        INCLUDE armCOMM_s.h
15
16        EXPORT armVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe
17
18        M_VARIANTS ARM1136JS
19
20
21
22
23
24    IF ARM1136JS
25
26        M_ALLOC8 ppDstArgs, 8
27        M_ALLOC4 ppSrc, 4
28        M_ALLOC4 ppDst, 4
29        M_ALLOC4 pCounter, 4
30
31        ;// Function header
32        ;// Function:
33        ;//     armVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe
34        ;//
35        ;// Implements diagonal interpolation for a block of size 4x4. Input and output should
36        ;// be aligned.
37        ;//
38        ;// Registers used as input for this function
39        ;// r0,r1,r2,r3, r8 where r0,r2  input pointer and r1,r3 step size, r8 intermediate-buf pointer
40        ;//
41        ;// Registers preserved for top level function
42        ;// r0,r1,r2,r3,r4,r5,r6,r14
43        ;//
44        ;// Registers modified by the function
45        ;// r7,r8,r9,r10,r11,r12
46        ;//
47        ;// Output registers
48        ;// None. Function will preserve r0-r3
49
50        M_START armVCM4P10_InterpolateLuma_HalfDiagVerHor4x4_unsafe, r6
51
52;// Declare input registers
53pSrc            RN 0
54srcStep         RN 1
55pDst            RN 2
56dstStep         RN 3
57
58;// Declare inner loop registers
59ValA            RN 5
60ValA0           RN 4
61ValA1           RN 5
62ValAF0          RN 4
63ValAF1          RN 5
64
65ValB            RN 11
66
67ValC            RN 5
68ValC0           RN 4
69ValC1           RN 5
70ValCD0          RN 12
71ValCD1          RN 14
72ValCF0          RN 4
73ValCF1          RN 5
74
75ValD            RN 10
76
77ValE            RN 7
78ValE0           RN 6
79ValE1           RN 7
80ValEB0          RN 10
81ValEB1          RN 11
82ValED0          RN 6
83ValED1          RN 7
84
85ValF            RN 10
86
87ValG            RN 14
88ValG0           RN 12
89ValG1           RN 14
90ValGB0          RN 12
91ValGB1          RN 14
92
93Acc0            RN 4
94Acc1            RN 5
95Acc2            RN 6
96Acc3            RN 7
97
98Temp            RN 7
99Step            RN 6
100
101pInterBuf       RN 8
102Counter         RN 8
103r0x00ff00ff     RN 9                                        ;// [0 255 0 255] where 255 is offset
104r0x0001fc00     RN 10                                       ;// [0 (16*255 - 16) 0 (16*255 - 16)]
105
106
107;// Declare inner loop registers
108ValCA           RN 8
109ValDB           RN 9
110ValGE           RN 10
111ValHF           RN 11
112r0x00140001     RN 12
113r0x0014fffb     RN 14
114
115r0x00000200     RN 12
116r0x000000ff     RN 12
117
118        M_STRD      pDst, dstStep, ppDstArgs
119        MOV         pDst, pInterBuf
120        MOV         dstStep, #24
121
122        ;// Set up counter of format, [0]  [0]  [1 (height)]  [8 (width)]
123        MOV         Counter, #1
124        MOV         Temp, #8
125        ADD         Counter, Temp, Counter, LSL #8        ;// [0 0 H W]
126
127        LDR         r0x00ff00ff, =0x00ff00ff                ;// [0 255 0 255] 255 is offset to avoid negative results
128WidthLoop
129        M_STR       pSrc, ppSrc
130        M_STR       pDst, ppDst
131HeightLoop
132TwoRowsLoop
133        M_LDR       ValC, [pSrc], srcStep                   ;// Load  [c3 c2 c1 c0]
134        M_LDR       ValD, [pSrc], srcStep                   ;// Load  [d3 d2 d1 d0]
135        M_LDR       ValE, [pSrc], srcStep                   ;// Load  [e3 e2 e1 e0]
136        SUB         pSrc, pSrc, srcStep, LSL #2
137        UXTAB16     ValC0, r0x00ff00ff, ValC                ;// [0 c2 0 c0] + [0 255 0 255]
138        UXTAB16     ValC1, r0x00ff00ff, ValC, ROR #8        ;// [0 c3 0 c1] + [0 255 0 255]
139        LDR         ValB, [pSrc]                            ;// Load  [b3 b2 b1 b0]
140        UXTAB16     ValE0, r0x00ff00ff, ValE                ;// [0 e2 0 e0] + [0 255 0 255]
141        UXTAB16     ValE1, r0x00ff00ff, ValE, ROR #8        ;// [0 e3 0 e1] + [0 255 0 255]
142        UXTAB16     ValCD0, ValC0, ValD                     ;// [0 c2 0 c0] + [0 255 0 255] + [0 d2 0 d0]
143        UXTAB16     ValCD1, ValC1, ValD, ROR #8             ;// [0 c3 0 c1] + [0 255 0 255] + [0 d3 0 d1]
144        UXTAB16     ValEB0, ValE0, ValB                     ;// [0 e2 0 e0] + [0 255 0 255] + [0 b2 0 b0]
145        RSB         ValCD0, ValEB0, ValCD0, LSL #2          ;// 4*(Off+C+D) - (Off+B+E)
146
147        LDR         ValD, [pSrc, srcStep, LSL #1]                       ;// Load  [d3 d2 d1 d0]
148        UXTAB16     ValEB1, ValE1, ValB, ROR #8             ;// [0 e3 0 e1] + [0 255 0 255] + [0 b3 0 b1]
149        RSB         ValCD1, ValEB1, ValCD1, LSL #2
150
151        UXTAB16     ValED0, ValE0, ValD                     ;// [0 e2 0 e0] + [0 255 0 255] + [0 d2 0 d0]
152        UXTAB16     ValED1, ValE1, ValD, ROR #8             ;// [0 e3 0 e1] + [0 255 0 255] + [0 d3 0 d1]
153        LDR         ValF, [pSrc, srcStep, LSL #2]           ;// Load  [f3 f2 f1 f0]
154        M_LDR       ValB, [pSrc], srcStep                   ;// Load  [b3 b2 b1 b0]
155        ADD         ValCD0, ValCD0, ValCD0, LSL #2          ;// 5 * [4*(Off+C+D) - (Off+B+E)]
156        ADD         ValCD1, ValCD1, ValCD1, LSL #2
157        UXTAB16     ValCF1, ValC1, ValF, ROR #8             ;// [0 c3 0 c1] + [0 255 0 255] + [0 f3 0 f1]
158        UXTAB16     ValCF0, ValC0, ValF                     ;// [0 c2 0 c0] + [0 255 0 255] + [0 f2 0 f0]
159        RSB         ValED1, ValCF1, ValED1, LSL #2
160
161        SUB         ValA, pSrc, srcStep, LSL #1
162        LDR         ValA, [ValA]                            ;// Load  [a3 a2 a1 a0]
163        RSB         ValED0, ValCF0, ValED0, LSL #2          ;// 4*(Off+E+D) - (Off+C+F)
164        ADD         ValED1, ValED1, ValED1, LSL #2
165        ADD         ValED0, ValED0, ValED0, LSL #2          ;// 5 * [4*(Off+E+D) - (Off+C+F)]
166        UXTAB16     ValA0, r0x00ff00ff, ValA                ;// [0 a2 0 a0] + [0 255 0 255]
167        UXTAB16     ValA1, r0x00ff00ff, ValA, ROR #8        ;// [0 a3 0 a1] + [0 255 0 255]
168        UXTAB16     ValAF0, ValA0, ValF                     ;// [0 a2 0 a0] + [0 255 0 255] + [0 f2 0 f0]
169        UXTAB16     ValAF1, ValA1, ValF, ROR #8             ;// [0 a3 0 a1] + [0 255 0 255] + [0 f3 0 f1]
170        ADD         Acc1, ValCD1, ValAF1
171
172        LDR         ValG, [pSrc, srcStep, LSL #2]           ;// Load  [g3 g2 g1 g0]
173        ADD         Acc0, ValCD0, ValAF0                    ;// Acc0 = 16*Off + (A+F) + 20*(C+D) - 5*(B+E)
174        STR         Acc1, [pDst, #4]                        ;// Store result & adjust pointer
175        M_STR       Acc0, [pDst], dstStep                   ;// Store result & adjust pointer
176        UXTAB16     ValG0, r0x00ff00ff, ValG                ;// [0 g2 0 g0] + [0 255 0 255]
177        UXTAB16     ValG1, r0x00ff00ff, ValG, ROR #8        ;// [0 g3 0 g1] + [0 255 0 255]
178        UXTAB16     ValGB0, ValG0, ValB                     ;// [0 g2 0 g0] + [0 255 0 255] + [0 b2 0 b0]
179        UXTAB16     ValGB1, ValG1, ValB, ROR #8             ;// [0 g3 0 g1] + [0 255 0 255] + [0 b3 0 b1]
180        ADD         Acc2, ValED0, ValGB0                    ;// Acc2 = 16*Off + (B+G) + 20*(D+E) - 5*(C+F)
181        ADD         Acc3, ValED1, ValGB1
182
183        STR         Acc3, [pDst, #4]                        ;// Store result & adjust pointer
184        M_STR       Acc2, [pDst], dstStep                   ;// Store result & adjust pointer
185
186        SUBS        Counter, Counter, #1 << 8               ;// Loop till height is 10
187        ADD         pSrc, pSrc, srcStep, LSL #1
188        BPL         HeightLoop
189
190        M_LDR       pSrc, ppSrc
191        M_LDR       pDst, ppDst
192        ADDS        Counter, Counter, #(1 << 8)-4           ;// Loop till width is 12
193        ADD         pSrc, pSrc, #4
194        ADD         pDst, pDst, #8
195        ADD         Counter, Counter, #1<<8
196        BPL         WidthLoop
197
198        ;//
199        ;// Horizontal interpolation using multiplication
200        ;//
201
202        SUB         pSrc, pDst, #24
203        MOV         srcStep, #24
204        M_LDRD      pDst, dstStep, ppDstArgs
205
206        MOV         Counter, #4
207        LDR         r0x0014fffb, =0x0014fffb
208        LDR         r0x00140001, =0x00140001
209
210HeightLoop1
211        M_STR       Counter, pCounter
212
213
214        LDR         ValCA, [pSrc], #4                   ;// Load  [0 c 0 a]
215        LDR         ValDB, [pSrc], #4                   ;// Load  [0 d 0 b]
216        LDR         ValGE, [pSrc], #4                   ;// Load  [0 g 0 e]
217        LDR         ValHF, [pSrc], #4                   ;// Load  [0 h 0 f]
218
219        ;// Acc0 = smuad ([0 20 0 1], add([0 c 0 a] + [0 d 0 f])) - (5 * (b + e))
220        ;// Acc1 = smuad ([0 20 0 1], add([0 e 0 g] + [0 d 0 b])) - (5 * (c + f))
221        ;// Acc2 = smuad ([0 1 0 20], add([0 c 0 e] + [0 h 0 f])) - (5 * (d + g))
222        ;// Acc3 = smuad ([0 20 0 1], add([0 d 0 f] + [0 i 0 g])) - (5 * (e + h))
223        SMUAD       Acc0, ValCA, r0x00140001            ;// Acc0  = [0 c 0 a] * [0 20 0 1]
224        SMUAD       Acc1, ValDB, r0x00140001            ;// Acc1  = [0 c 0 a] * [0 20 0 1]
225        SMUADX      Acc2, ValGE, r0x0014fffb            ;// Acc2  = [0 g 0 e] * [0 20 0 -5]
226        SMUAD       Acc3, ValGE, r0x0014fffb            ;// Acc3  = [0 g 0 e] * [0 20 0 -5]
227
228        SMLAD       Acc0, ValDB, r0x0014fffb, Acc0      ;// Acc0 += [0 d 0 b] * [0 20 0 -5]
229        SMLADX      Acc1, ValGE, r0x00140001, Acc1      ;// Acc1 += [0 g 0 e] * [0 20 0 1]
230        SMLADX      Acc2, ValHF, r0x00140001, Acc2      ;// Acc2 += [0 h 0 f] * [0 20 0 1]
231        SMLADX      Acc3, ValHF, r0x0014fffb, Acc3      ;// Acc3 += [0 h 0 f] * [0 20 0 -5]
232
233        SMLABB      Acc0, ValGE, r0x0014fffb, Acc0      ;// Acc0 += [0 g 0 e] * [0 0 0 -5]
234        SMLATB      Acc1, ValCA, r0x0014fffb, Acc1      ;// Acc1 += [0 d 0 b] * [0 0 0 -5]
235        SMLATB      Acc2, ValCA, r0x00140001, Acc2      ;// Acc2 += [0 c 0 a] * [0 0 0 1]
236        SMLATB      Acc3, ValDB, r0x00140001, Acc3      ;// Acc3 += [0 c 0 a] * [0 0 0 1]
237
238        LDRH        ValCA, [pSrc], #8                   ;// 8 = srcStep - 16
239        SMLABB      Acc0, ValHF, r0x00140001, Acc0      ;// Acc0 += [0 h 0 f] * [0 0 0 1]
240        SMLABB      Acc1, ValHF, r0x0014fffb, Acc1      ;// Acc1 += [0 h 0 f] * [0 0 0 -5]
241        SMLATB      Acc2, ValDB, r0x0014fffb, Acc2      ;// Acc2 += [0 d 0 b] * [0 0 0 -5]
242        SMLABB      Acc3, ValCA, r0x00140001, Acc3      ;// Acc3 += [0 d 0 b] * [0 0 0 1]
243
244        LDR         r0x0001fc00, =0x0001fc00            ;// (0xff * 16 * 32) - 512
245        SUB         Acc0, Acc0, r0x0001fc00
246        SUB         Acc1, Acc1, r0x0001fc00
247        SUB         Acc2, Acc2, r0x0001fc00
248        SUB         Acc3, Acc3, r0x0001fc00
249
250        USAT        Acc0, #18, Acc0
251        USAT        Acc1, #18, Acc1
252        USAT        Acc2, #18, Acc2
253        USAT        Acc3, #18, Acc3
254
255        MOV         Acc0, Acc0, LSR #10
256        MOV         Acc1, Acc1, LSR #10
257        MOV         Acc2, Acc2, LSR #10
258        MOV         Acc3, Acc3, LSR #10
259
260        M_LDR       Counter, pCounter
261        ORR         Acc0, Acc0, Acc1, LSL #8
262        ORR         Acc2, Acc2, Acc3, LSL #8
263        SUBS        Counter, Counter, #1
264        ORR         Acc0, Acc0, Acc2, LSL #16
265        M_STR       Acc0, [pDst], dstStep
266        BGT         HeightLoop1
267End
268        SUB         pDst, pDst, dstStep, LSL #2
269        SUB         pSrc, pSrc, srcStep, LSL #2
270
271        M_END
272
273    ENDIF
274
275    END
276
277