Effects.h revision eb3c337a3d6c74ec857dfc8be7eeafe634614bcd
1/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19    #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
32
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44    EffectModule(ThreadBase *thread,
45                    const wp<AudioFlinger::EffectChain>& chain,
46                    effect_descriptor_t *desc,
47                    int id,
48                    int sessionId);
49    virtual ~EffectModule();
50
51    enum effect_state {
52        IDLE,
53        RESTART,
54        STARTING,
55        ACTIVE,
56        STOPPING,
57        STOPPED,
58        DESTROYED
59    };
60
61    int         id() const { return mId; }
62    void process();
63    void updateState();
64    status_t command(uint32_t cmdCode,
65                     uint32_t cmdSize,
66                     void *pCmdData,
67                     uint32_t *replySize,
68                     void *pReplyData);
69
70    void reset_l();
71    status_t configure();
72    status_t init();
73    effect_state state() const {
74        return mState;
75    }
76    uint32_t status() {
77        return mStatus;
78    }
79    int sessionId() const {
80        return mSessionId;
81    }
82    status_t    setEnabled(bool enabled);
83    status_t    setEnabled_l(bool enabled);
84    bool isEnabled() const;
85    bool isProcessEnabled() const;
86
87    void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
88    int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
89    void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
90    int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
91    void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
92    void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
93    const wp<ThreadBase>& thread() { return mThread; }
94
95    status_t addHandle(EffectHandle *handle);
96    size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97    size_t removeHandle(EffectHandle *handle);
98
99    const effect_descriptor_t& desc() const { return mDescriptor; }
100    wp<EffectChain>&     chain() { return mChain; }
101
102    status_t         setDevice(audio_devices_t device);
103    status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
104    status_t         setMode(audio_mode_t mode);
105    status_t         setAudioSource(audio_source_t source);
106    status_t         start();
107    status_t         stop();
108    void             setSuspended(bool suspended);
109    bool             suspended() const;
110
111    EffectHandle*    controlHandle_l();
112
113    bool             isPinned() const { return mPinned; }
114    void             unPin() { mPinned = false; }
115    bool             purgeHandles();
116    void             lock() { mLock.lock(); }
117    void             unlock() { mLock.unlock(); }
118    bool             isOffloadable() const
119                        { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
120    status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
121    bool             isOffloaded() const;
122
123    void             dump(int fd, const Vector<String16>& args);
124
125protected:
126    friend class AudioFlinger;      // for mHandles
127    bool                mPinned;
128
129    // Maximum time allocated to effect engines to complete the turn off sequence
130    static const uint32_t MAX_DISABLE_TIME_MS = 10000;
131
132    EffectModule(const EffectModule&);
133    EffectModule& operator = (const EffectModule&);
134
135    status_t start_l();
136    status_t stop_l();
137    status_t remove_effect_from_hal_l();
138
139mutable Mutex               mLock;      // mutex for process, commands and handles list protection
140    wp<ThreadBase>      mThread;    // parent thread
141    wp<EffectChain>     mChain;     // parent effect chain
142    const int           mId;        // this instance unique ID
143    const int           mSessionId; // audio session ID
144    const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
145    effect_config_t     mConfig;    // input and output audio configuration
146    effect_handle_t  mEffectInterface; // Effect module C API
147    status_t            mStatus;    // initialization status
148    effect_state        mState;     // current activation state
149    Vector<EffectHandle *> mHandles;    // list of client handles
150                // First handle in mHandles has highest priority and controls the effect module
151    uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
152                                    // sending disable command.
153    uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
154    bool     mSuspended;            // effect is suspended: temporarily disabled by framework
155    bool     mOffloaded;            // effect is currently offloaded to the audio DSP
156};
157
158// The EffectHandle class implements the IEffect interface. It provides resources
159// to receive parameter updates, keeps track of effect control
160// ownership and state and has a pointer to the EffectModule object it is controlling.
161// There is one EffectHandle object for each application controlling (or using)
162// an effect module.
163// The EffectHandle is obtained by calling AudioFlinger::createEffect().
164class EffectHandle: public android::BnEffect {
165public:
166
167    EffectHandle(const sp<EffectModule>& effect,
168            const sp<AudioFlinger::Client>& client,
169            const sp<IEffectClient>& effectClient,
170            int32_t priority);
171    virtual ~EffectHandle();
172
173    // IEffect
174    virtual status_t enable();
175    virtual status_t disable();
176    virtual status_t command(uint32_t cmdCode,
177                             uint32_t cmdSize,
178                             void *pCmdData,
179                             uint32_t *replySize,
180                             void *pReplyData);
181    virtual void disconnect();
182private:
183            void disconnect(bool unpinIfLast);
184public:
185    virtual sp<IMemory> getCblk() const { return mCblkMemory; }
186    virtual status_t onTransact(uint32_t code, const Parcel& data,
187            Parcel* reply, uint32_t flags);
188
189
190    // Give or take control of effect module
191    // - hasControl: true if control is given, false if removed
192    // - signal: true client app should be signaled of change, false otherwise
193    // - enabled: state of the effect when control is passed
194    void setControl(bool hasControl, bool signal, bool enabled);
195    void commandExecuted(uint32_t cmdCode,
196                         uint32_t cmdSize,
197                         void *pCmdData,
198                         uint32_t replySize,
199                         void *pReplyData);
200    void setEnabled(bool enabled);
201    bool enabled() const { return mEnabled; }
202
203    // Getters
204    int id() const { return mEffect->id(); }
205    int priority() const { return mPriority; }
206    bool hasControl() const { return mHasControl; }
207    sp<EffectModule> effect() const { return mEffect; }
208    // destroyed_l() must be called with the associated EffectModule mLock held
209    bool destroyed_l() const { return mDestroyed; }
210
211    void dump(char* buffer, size_t size);
212
213protected:
214    friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
215    EffectHandle(const EffectHandle&);
216    EffectHandle& operator =(const EffectHandle&);
217
218    sp<EffectModule> mEffect;           // pointer to controlled EffectModule
219    sp<IEffectClient> mEffectClient;    // callback interface for client notifications
220    /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
221    sp<IMemory>         mCblkMemory;    // shared memory for control block
222    effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
223                                        // shared memory
224    uint8_t*            mBuffer;        // pointer to parameter area in shared memory
225    int mPriority;                      // client application priority to control the effect
226    bool mHasControl;                   // true if this handle is controlling the effect
227    bool mEnabled;                      // cached enable state: needed when the effect is
228                                        // restored after being suspended
229    bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
230                                        // mLock held
231};
232
233// the EffectChain class represents a group of effects associated to one audio session.
234// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
235// The EffecChain with session ID 0 contains global effects applied to the output mix.
236// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
237// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
238// order corresponding in the effect process order. When attached to a track (session ID != 0),
239// it also provide it's own input buffer used by the track as accumulation buffer.
240class EffectChain : public RefBase {
241public:
242    EffectChain(const wp<ThreadBase>& wThread, int sessionId);
243    EffectChain(ThreadBase *thread, int sessionId);
244    virtual ~EffectChain();
245
246    // special key used for an entry in mSuspendedEffects keyed vector
247    // corresponding to a suspend all request.
248    static const int        kKeyForSuspendAll = 0;
249
250    // minimum duration during which we force calling effect process when last track on
251    // a session is stopped or removed to allow effect tail to be rendered
252    static const int        kProcessTailDurationMs = 1000;
253
254    void process_l();
255
256    void lock() {
257        mLock.lock();
258    }
259    void unlock() {
260        mLock.unlock();
261    }
262
263    status_t addEffect_l(const sp<EffectModule>& handle);
264    size_t removeEffect_l(const sp<EffectModule>& handle);
265
266    int sessionId() const { return mSessionId; }
267    void setSessionId(int sessionId) { mSessionId = sessionId; }
268
269    sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
270    sp<EffectModule> getEffectFromId_l(int id);
271    sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
272    bool setVolume_l(uint32_t *left, uint32_t *right);
273    void setDevice_l(audio_devices_t device);
274    void setMode_l(audio_mode_t mode);
275    void setAudioSource_l(audio_source_t source);
276
277    void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
278        mInBuffer = buffer;
279        mOwnInBuffer = ownsBuffer;
280    }
281    int16_t *inBuffer() const {
282        return mInBuffer;
283    }
284    void setOutBuffer(int16_t *buffer) {
285        mOutBuffer = buffer;
286    }
287    int16_t *outBuffer() const {
288        return mOutBuffer;
289    }
290
291    void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
292    void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
293    int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
294
295    void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
296                               mTailBufferCount = mMaxTailBuffers; }
297    void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
298    int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
299
300    uint32_t strategy() const { return mStrategy; }
301    void setStrategy(uint32_t strategy)
302            { mStrategy = strategy; }
303
304    // suspend effect of the given type
305    void setEffectSuspended_l(const effect_uuid_t *type,
306                              bool suspend);
307    // suspend all eligible effects
308    void setEffectSuspendedAll_l(bool suspend);
309    // check if effects should be suspend or restored when a given effect is enable or disabled
310    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
311                                          bool enabled);
312
313    void clearInputBuffer();
314
315    // At least one non offloadable effect in the chain is enabled
316    bool isNonOffloadableEnabled();
317
318
319    void dump(int fd, const Vector<String16>& args);
320
321protected:
322    friend class AudioFlinger;  // for mThread, mEffects
323    EffectChain(const EffectChain&);
324    EffectChain& operator =(const EffectChain&);
325
326    class SuspendedEffectDesc : public RefBase {
327    public:
328        SuspendedEffectDesc() : mRefCount(0) {}
329
330        int mRefCount;
331        effect_uuid_t mType;
332        wp<EffectModule> mEffect;
333    };
334
335    // get a list of effect modules to suspend when an effect of the type
336    // passed is enabled.
337    void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
338
339    // get an effect module if it is currently enable
340    sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
341    // true if the effect whose descriptor is passed can be suspended
342    // OEMs can modify the rules implemented in this method to exclude specific effect
343    // types or implementations from the suspend/restore mechanism.
344    bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
345
346    void clearInputBuffer_l(sp<ThreadBase> thread);
347
348    wp<ThreadBase> mThread;     // parent mixer thread
349    Mutex mLock;                // mutex protecting effect list
350    Vector< sp<EffectModule> > mEffects; // list of effect modules
351    int mSessionId;             // audio session ID
352    int16_t *mInBuffer;         // chain input buffer
353    int16_t *mOutBuffer;        // chain output buffer
354
355    // 'volatile' here means these are accessed with atomic operations instead of mutex
356    volatile int32_t mActiveTrackCnt;    // number of active tracks connected
357    volatile int32_t mTrackCnt;          // number of tracks connected
358
359    int32_t mTailBufferCount;   // current effect tail buffer count
360    int32_t mMaxTailBuffers;    // maximum effect tail buffers
361    bool mOwnInBuffer;          // true if the chain owns its input buffer
362    int mVolumeCtrlIdx;         // index of insert effect having control over volume
363    uint32_t mLeftVolume;       // previous volume on left channel
364    uint32_t mRightVolume;      // previous volume on right channel
365    uint32_t mNewLeftVolume;       // new volume on left channel
366    uint32_t mNewRightVolume;      // new volume on right channel
367    uint32_t mStrategy; // strategy for this effect chain
368    // mSuspendedEffects lists all effects currently suspended in the chain.
369    // Use effect type UUID timelow field as key. There is no real risk of identical
370    // timeLow fields among effect type UUIDs.
371    // Updated by updateSuspendedSessions_l() only.
372    KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
373};
374