BootAnimation.h revision b2cf954cb47a73065aa4b7fed753877615614f41
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_BOOTANIMATION_H 18#define ANDROID_BOOTANIMATION_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <utils/threads.h> 24#include <utils/AssetManager.h> 25 26#include <ui/ISurfaceComposer.h> 27#include <ui/SurfaceComposerClient.h> 28 29#include <EGL/egl.h> 30#include <GLES/gl.h> 31 32#include "Barrier.h" 33 34class SkBitmap; 35 36namespace android { 37 38class AssetManager; 39class EGLNativeWindowSurface; 40 41// --------------------------------------------------------------------------- 42 43class BootAnimation : public Thread 44{ 45public: 46 BootAnimation(const sp<ISurfaceComposer>& composer); 47 virtual ~BootAnimation(); 48 49 const sp<SurfaceComposerClient>& session() const; 50 virtual void requestExit(); 51 52private: 53 virtual bool threadLoop(); 54 virtual status_t readyToRun(); 55 virtual void onFirstRef(); 56 57 struct Texture { 58 GLint w; 59 GLint h; 60 GLuint name; 61 }; 62 63 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 64 bool android(); 65 66 sp<SurfaceComposerClient> mSession; 67 AssetManager mAssets; 68 Texture mAndroid[2]; 69 int mWidth; 70 int mHeight; 71 EGLDisplay mDisplay; 72 EGLDisplay mContext; 73 EGLDisplay mSurface; 74 sp<Surface> mFlingerSurface; 75 sp<EGLNativeWindowSurface> mNativeWindowSurface; 76 Barrier mBarrier; 77}; 78 79// --------------------------------------------------------------------------- 80 81}; // namespace android 82 83#endif // ANDROID_BOOTANIMATION_H 84