BootAnimation.h revision b2cf954cb47a73065aa4b7fed753877615614f41
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_BOOTANIMATION_H
18#define ANDROID_BOOTANIMATION_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/threads.h>
24#include <utils/AssetManager.h>
25
26#include <ui/ISurfaceComposer.h>
27#include <ui/SurfaceComposerClient.h>
28
29#include <EGL/egl.h>
30#include <GLES/gl.h>
31
32#include "Barrier.h"
33
34class SkBitmap;
35
36namespace android {
37
38class AssetManager;
39class EGLNativeWindowSurface;
40
41// ---------------------------------------------------------------------------
42
43class BootAnimation : public Thread
44{
45public:
46                BootAnimation(const sp<ISurfaceComposer>& composer);
47    virtual     ~BootAnimation();
48
49    const sp<SurfaceComposerClient>& session() const;
50    virtual void        requestExit();
51
52private:
53    virtual bool        threadLoop();
54    virtual status_t    readyToRun();
55    virtual void        onFirstRef();
56
57    struct Texture {
58        GLint   w;
59        GLint   h;
60        GLuint  name;
61    };
62
63    status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
64    bool android();
65
66    sp<SurfaceComposerClient>       mSession;
67    AssetManager mAssets;
68    Texture     mAndroid[2];
69    int         mWidth;
70    int         mHeight;
71    EGLDisplay  mDisplay;
72    EGLDisplay  mContext;
73    EGLDisplay  mSurface;
74    sp<Surface> mFlingerSurface;
75    sp<EGLNativeWindowSurface> mNativeWindowSurface;
76    Barrier mBarrier;
77};
78
79// ---------------------------------------------------------------------------
80
81}; // namespace android
82
83#endif // ANDROID_BOOTANIMATION_H
84