BootAnimation.h revision 627e7b50be41e4fdee758a1bfad3a55de56b4e27
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_BOOTANIMATION_H
18#define ANDROID_BOOTANIMATION_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/threads.h>
24#include <utils/AssetManager.h>
25
26#include <ui/ISurfaceComposer.h>
27#include <ui/SurfaceComposerClient.h>
28
29#include <EGL/egl.h>
30#include <GLES/gl.h>
31
32class SkBitmap;
33
34namespace android {
35
36class AssetManager;
37class EGLNativeWindowSurface;
38
39// ---------------------------------------------------------------------------
40
41class BootAnimation : public Thread
42{
43public:
44                BootAnimation();
45    virtual     ~BootAnimation();
46
47    const sp<SurfaceComposerClient>& session() const;
48
49private:
50    virtual bool        threadLoop();
51    virtual status_t    readyToRun();
52    virtual void        onFirstRef();
53
54    struct Texture {
55        GLint   w;
56        GLint   h;
57        GLuint  name;
58    };
59
60    status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
61    bool android();
62
63    sp<SurfaceComposerClient>       mSession;
64    AssetManager mAssets;
65    Texture     mAndroid[2];
66    int         mWidth;
67    int         mHeight;
68    EGLDisplay  mDisplay;
69    EGLDisplay  mContext;
70    EGLDisplay  mSurface;
71    sp<Surface> mFlingerSurface;
72    sp<EGLNativeWindowSurface> mNativeWindowSurface;
73};
74
75// ---------------------------------------------------------------------------
76
77}; // namespace android
78
79#endif // ANDROID_BOOTANIMATION_H
80