BootAnimation.h revision a8826d67097b12cf9d6b14a7e32c0862f17b189a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_BOOTANIMATION_H 18#define ANDROID_BOOTANIMATION_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <utils/threads.h> 24#include <utils/AssetManager.h> 25 26#include <ui/ISurfaceComposer.h> 27#include <ui/SurfaceComposerClient.h> 28 29#include <EGL/egl.h> 30#include <GLES/gl.h> 31 32class SkBitmap; 33 34namespace android { 35 36class AssetManager; 37 38// --------------------------------------------------------------------------- 39 40class BootAnimation : public Thread, public IBinder::DeathRecipient 41{ 42public: 43 BootAnimation(); 44 virtual ~BootAnimation(); 45 46 sp<SurfaceComposerClient> session() const; 47 48private: 49 virtual bool threadLoop(); 50 virtual status_t readyToRun(); 51 virtual void onFirstRef(); 52 virtual void binderDied(const wp<IBinder>& who); 53 54 struct Texture { 55 GLint w; 56 GLint h; 57 GLuint name; 58 }; 59 60 struct Animation { 61 struct Frame { 62 String8 name; 63 FileMap* map; 64 mutable GLuint tid; 65 bool operator < (const Frame& rhs) const { 66 return name < rhs.name; 67 } 68 }; 69 struct Part { 70 int count; 71 int pause; 72 String8 path; 73 SortedVector<Frame> frames; 74 }; 75 int fps; 76 int width; 77 int height; 78 Vector<Part> parts; 79 }; 80 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 82 status_t initTexture(void* buffer, size_t len); 83 bool android(); 84 bool movie(); 85 86 sp<SurfaceComposerClient> mSession; 87 AssetManager mAssets; 88 Texture mAndroid[2]; 89 int mWidth; 90 int mHeight; 91 EGLDisplay mDisplay; 92 EGLDisplay mContext; 93 EGLDisplay mSurface; 94 sp<SurfaceControl> mFlingerSurfaceControl; 95 sp<Surface> mFlingerSurface; 96 bool mAndroidAnimation; 97 ZipFileRO mZip; 98}; 99 100// --------------------------------------------------------------------------- 101 102}; // namespace android 103 104#endif // ANDROID_BOOTANIMATION_H 105