1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16package android.transition; 17 18import android.graphics.Rect; 19import android.util.FloatMath; 20import android.util.Log; 21import android.view.Gravity; 22import android.view.View; 23import android.view.ViewGroup; 24 25/** 26 * A <code>TransitionPropagation</code> that propagates based on the distance to the side 27 * and, orthogonally, the distance to epicenter. If the transitioning View is visible in 28 * the start of the transition, then it will transition sooner when closer to the side and 29 * later when farther. If the view is not visible in the start of the transition, then 30 * it will transition later when closer to the side and sooner when farther from the edge. 31 * This is the default TransitionPropagation used with {@link android.transition.Slide}. 32 */ 33public class SidePropagation extends VisibilityPropagation { 34 private static final String TAG = "SlidePropagation"; 35 36 private float mPropagationSpeed = 3.0f; 37 private int mSide = Gravity.BOTTOM; 38 39 /** 40 * Sets the side that is used to calculate the transition propagation. If the transitioning 41 * View is visible in the start of the transition, then it will transition sooner when 42 * closer to the side and later when farther. If the view is not visible in the start of 43 * the transition, then it will transition later when closer to the side and sooner when 44 * farther from the edge. The default is {@link Gravity#BOTTOM}. 45 * 46 * @param side The side that is used to calculate the transition propagation. Must be one of 47 * {@link Gravity#LEFT}, {@link Gravity#TOP}, {@link Gravity#RIGHT}, 48 * {@link Gravity#BOTTOM}, {@link Gravity#START}, or {@link Gravity#END}. 49 */ 50 public void setSide(int side) { 51 mSide = side; 52 } 53 54 /** 55 * Sets the speed at which transition propagation happens, relative to the duration of the 56 * Transition. A <code>propagationSpeed</code> of 1 means that a View centered at the side 57 * set in {@link #setSide(int)} and View centered at the opposite edge will have a difference 58 * in start delay of approximately the duration of the Transition. A speed of 2 means the 59 * start delay difference will be approximately half of the duration of the transition. A 60 * value of 0 is illegal, but negative values will invert the propagation. 61 * 62 * @param propagationSpeed The speed at which propagation occurs, relative to the duration 63 * of the transition. A speed of 4 means it works 4 times as fast 64 * as the duration of the transition. May not be 0. 65 */ 66 public void setPropagationSpeed(float propagationSpeed) { 67 if (propagationSpeed == 0) { 68 throw new IllegalArgumentException("propagationSpeed may not be 0"); 69 } 70 mPropagationSpeed = propagationSpeed; 71 } 72 73 @Override 74 public long getStartDelay(ViewGroup sceneRoot, Transition transition, 75 TransitionValues startValues, TransitionValues endValues) { 76 if (startValues == null && endValues == null) { 77 return 0; 78 } 79 int directionMultiplier = 1; 80 Rect epicenter = transition.getEpicenter(); 81 TransitionValues positionValues; 82 if (endValues == null || getViewVisibility(startValues) == View.VISIBLE) { 83 positionValues = startValues; 84 directionMultiplier = -1; 85 } else { 86 positionValues = endValues; 87 } 88 89 int viewCenterX = getViewX(positionValues); 90 int viewCenterY = getViewY(positionValues); 91 92 int[] loc = new int[2]; 93 sceneRoot.getLocationOnScreen(loc); 94 int left = loc[0] + Math.round(sceneRoot.getTranslationX()); 95 int top = loc[1] + Math.round(sceneRoot.getTranslationY()); 96 int right = left + sceneRoot.getWidth(); 97 int bottom = top + sceneRoot.getHeight(); 98 99 int epicenterX; 100 int epicenterY; 101 if (epicenter != null) { 102 epicenterX = epicenter.centerX(); 103 epicenterY = epicenter.centerY(); 104 } else { 105 epicenterX = (left + right) / 2; 106 epicenterY = (top + bottom) / 2; 107 } 108 109 float distance = distance(sceneRoot, viewCenterX, viewCenterY, epicenterX, epicenterY, 110 left, top, right, bottom); 111 float maxDistance = getMaxDistance(sceneRoot); 112 float distanceFraction = distance/maxDistance; 113 114 long duration = transition.getDuration(); 115 if (duration < 0) { 116 duration = 300; 117 } 118 119 return Math.round(duration * directionMultiplier / mPropagationSpeed * distanceFraction); 120 } 121 122 private int distance(View sceneRoot, int viewX, int viewY, int epicenterX, int epicenterY, 123 int left, int top, int right, int bottom) { 124 final int side; 125 if (mSide == Gravity.START) { 126 final boolean isRtl = sceneRoot.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL; 127 side = isRtl ? Gravity.RIGHT : Gravity.LEFT; 128 } else if (mSide == Gravity.END) { 129 final boolean isRtl = sceneRoot.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL; 130 side = isRtl ? Gravity.LEFT : Gravity.RIGHT; 131 } else { 132 side = mSide; 133 } 134 int distance = 0; 135 switch (side) { 136 case Gravity.LEFT: 137 distance = right - viewX + Math.abs(epicenterY - viewY); 138 break; 139 case Gravity.TOP: 140 distance = bottom - viewY + Math.abs(epicenterX - viewX); 141 break; 142 case Gravity.RIGHT: 143 distance = viewX - left + Math.abs(epicenterY - viewY); 144 break; 145 case Gravity.BOTTOM: 146 distance = viewY - top + Math.abs(epicenterX - viewX); 147 break; 148 } 149 return distance; 150 } 151 152 private int getMaxDistance(ViewGroup sceneRoot) { 153 switch (mSide) { 154 case Gravity.LEFT: 155 case Gravity.RIGHT: 156 case Gravity.START: 157 case Gravity.END: 158 return sceneRoot.getWidth(); 159 default: 160 return sceneRoot.getHeight(); 161 } 162 } 163} 164