WindowManager.java revision 64f59342d41849bd365cb43fad7505d5e3daa417
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37    /**
38     * Exception that is thrown when trying to add view whose
39     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40     * is invalid.
41     */
42    public static class BadTokenException extends RuntimeException {
43        public BadTokenException() {
44        }
45
46        public BadTokenException(String name) {
47            super(name);
48        }
49    }
50
51    /**
52     * Use this method to get the default Display object.
53     *
54     * @return default Display object
55     */
56    public Display getDefaultDisplay();
57
58    /**
59     * Special variation of {@link #removeView} that immediately invokes
60     * the given view hierarchy's {@link View#onDetachedFromWindow()
61     * View.onDetachedFromWindow()} methods before returning.  This is not
62     * for normal applications; using it correctly requires great care.
63     *
64     * @param view The view to be removed.
65     */
66    public void removeViewImmediate(View view);
67
68    public static class LayoutParams extends ViewGroup.LayoutParams
69            implements Parcelable {
70        /**
71         * X position for this window.  With the default gravity it is ignored.
72         * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73         * an offset from the given edge.
74         */
75        public int x;
76
77        /**
78         * Y position for this window.  With the default gravity it is ignored.
79         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80         * an offset from the given edge.
81         */
82        public int y;
83
84        /**
85         * Indicates how much of the extra space will be allocated horizontally
86         * to the view associated with these LayoutParams. Specify 0 if the view
87         * should not be stretched. Otherwise the extra pixels will be pro-rated
88         * among all views whose weight is greater than 0.
89         */
90        public float horizontalWeight;
91
92        /**
93         * Indicates how much of the extra space will be allocated vertically
94         * to the view associated with these LayoutParams. Specify 0 if the view
95         * should not be stretched. Otherwise the extra pixels will be pro-rated
96         * among all views whose weight is greater than 0.
97         */
98        public float verticalWeight;
99
100        /**
101         * The general type of window.  There are three main classes of
102         * window types:
103         * <ul>
104         * <li> <strong>Application windows</strong> (ranging from
105         * {@link #FIRST_APPLICATION_WINDOW} to
106         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107         * windows.  For these types of windows, the {@link #token} must be
108         * set to the token of the activity they are a part of (this will
109         * normally be done for you if {@link #token} is null).
110         * <li> <strong>Sub-windows</strong> (ranging from
111         * {@link #FIRST_SUB_WINDOW} to
112         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113         * window.  For these types of windows, the {@link #token} must be
114         * the token of the window it is attached to.
115         * <li> <strong>System windows</strong> (ranging from
116         * {@link #FIRST_SYSTEM_WINDOW} to
117         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118         * use by the system for specific purposes.  They should not normally
119         * be used by applications, and a special permission is required
120         * to use them.
121         * </ul>
122         *
123         * @see #TYPE_BASE_APPLICATION
124         * @see #TYPE_APPLICATION
125         * @see #TYPE_APPLICATION_STARTING
126         * @see #TYPE_APPLICATION_PANEL
127         * @see #TYPE_APPLICATION_MEDIA
128         * @see #TYPE_APPLICATION_SUB_PANEL
129         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130         * @see #TYPE_STATUS_BAR
131         * @see #TYPE_SEARCH_BAR
132         * @see #TYPE_PHONE
133         * @see #TYPE_SYSTEM_ALERT
134         * @see #TYPE_KEYGUARD
135         * @see #TYPE_TOAST
136         * @see #TYPE_SYSTEM_OVERLAY
137         * @see #TYPE_PRIORITY_PHONE
138         * @see #TYPE_STATUS_BAR_PANEL
139         * @see #TYPE_SYSTEM_DIALOG
140         * @see #TYPE_KEYGUARD_DIALOG
141         * @see #TYPE_SYSTEM_ERROR
142         * @see #TYPE_INPUT_METHOD
143         * @see #TYPE_INPUT_METHOD_DIALOG
144         */
145        public int type;
146
147        /**
148         * Start of window types that represent normal application windows.
149         */
150        public static final int FIRST_APPLICATION_WINDOW = 1;
151
152        /**
153         * Window type: an application window that serves as the "base" window
154         * of the overall application; all other application windows will
155         * appear on top of it.
156         */
157        public static final int TYPE_BASE_APPLICATION   = 1;
158
159        /**
160         * Window type: a normal application window.  The {@link #token} must be
161         * an Activity token identifying who the window belongs to.
162         */
163        public static final int TYPE_APPLICATION        = 2;
164
165        /**
166         * Window type: special application window that is displayed while the
167         * application is starting.  Not for use by applications themselves;
168         * this is used by the system to display something until the
169         * application can show its own windows.
170         */
171        public static final int TYPE_APPLICATION_STARTING = 3;
172
173        /**
174         * End of types of application windows.
175         */
176        public static final int LAST_APPLICATION_WINDOW = 99;
177
178        /**
179         * Start of types of sub-windows.  The {@link #token} of these windows
180         * must be set to the window they are attached to.  These types of
181         * windows are kept next to their attached window in Z-order, and their
182         * coordinate space is relative to their attached window.
183         */
184        public static final int FIRST_SUB_WINDOW        = 1000;
185
186        /**
187         * Window type: a panel on top of an application window.  These windows
188         * appear on top of their attached window.
189         */
190        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
191
192        /**
193         * Window type: window for showing media (e.g. video).  These windows
194         * are displayed behind their attached window.
195         */
196        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
197
198        /**
199         * Window type: a sub-panel on top of an application window.  These
200         * windows are displayed on top their attached window and any
201         * {@link #TYPE_APPLICATION_PANEL} panels.
202         */
203        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
204
205        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
206         * of the window happens as that of a top-level window, <em>not</em>
207         * as a child of its container.
208         */
209        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
210
211        /**
212         * Window type: window for showing overlays on top of media windows.
213         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
214         * application window.  They should be translucent to be useful.  This
215         * is a big ugly hack so:
216         * @hide
217         */
218        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
219
220        /**
221         * End of types of sub-windows.
222         */
223        public static final int LAST_SUB_WINDOW         = 1999;
224
225        /**
226         * Start of system-specific window types.  These are not normally
227         * created by applications.
228         */
229        public static final int FIRST_SYSTEM_WINDOW     = 2000;
230
231        /**
232         * Window type: the status bar.  There can be only one status bar
233         * window; it is placed at the top of the screen, and all other
234         * windows are shifted down so they are below it.
235         */
236        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
237
238        /**
239         * Window type: the search bar.  There can be only one search bar
240         * window; it is placed at the top of the screen.
241         */
242        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
243
244        /**
245         * Window type: phone.  These are non-application windows providing
246         * user interaction with the phone (in particular incoming calls).
247         * These windows are normally placed above all applications, but behind
248         * the status bar.
249         */
250        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
251
252        /**
253         * Window type: system window, such as low power alert. These windows
254         * are always on top of application windows.
255         */
256        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
257
258        /**
259         * Window type: keyguard window.
260         */
261        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
262
263        /**
264         * Window type: transient notifications.
265         */
266        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
267
268        /**
269         * Window type: system overlay windows, which need to be displayed
270         * on top of everything else.  These windows must not take input
271         * focus, or they will interfere with the keyguard.
272         */
273        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
274
275        /**
276         * Window type: priority phone UI, which needs to be displayed even if
277         * the keyguard is active.  These windows must not take input
278         * focus, or they will interfere with the keyguard.
279         */
280        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
281
282        /**
283         * Window type: panel that slides out from the status bar
284         */
285        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+8;
286
287        /**
288         * Window type: panel that slides out from the status bar
289         */
290        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
291
292        /**
293         * Window type: dialogs that the keyguard shows
294         */
295        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
296
297        /**
298         * Window type: internal system error windows, appear on top of
299         * everything they can.
300         */
301        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
302
303        /**
304         * Window type: internal input methods windows, which appear above
305         * the normal UI.  Application windows may be resized or panned to keep
306         * the input focus visible while this window is displayed.
307         */
308        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
309
310        /**
311         * Window type: internal input methods dialog windows, which appear above
312         * the current input method window.
313         */
314        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
315
316        /**
317         * End of types of system windows.
318         */
319        public static final int LAST_SYSTEM_WINDOW      = 2999;
320
321        /**
322         * Specifies what type of memory buffers should be used by this window.
323         * Default is normal.
324         *
325         * @see #MEMORY_TYPE_NORMAL
326         * @see #MEMORY_TYPE_HARDWARE
327         * @see #MEMORY_TYPE_GPU
328         * @see #MEMORY_TYPE_PUSH_BUFFERS
329         */
330        public int memoryType;
331
332        /** Memory type: The window's surface is allocated in main memory. */
333        public static final int MEMORY_TYPE_NORMAL = 0;
334        /** Memory type: The window's surface is configured to be accessible
335         * by DMA engines and hardware accelerators. */
336        public static final int MEMORY_TYPE_HARDWARE = 1;
337        /** Memory type: The window's surface is configured to be accessible
338         * by graphics accelerators. */
339        public static final int MEMORY_TYPE_GPU = 2;
340        /** Memory type: The window's surface doesn't own its buffers and
341         * therefore cannot be locked. Instead the buffers are pushed to
342         * it through native binder calls. */
343        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
344
345        /**
346         * Various behavioral options/flags.  Default is none.
347         *
348         * @see #FLAG_BLUR_BEHIND
349         * @see #FLAG_DIM_BEHIND
350         * @see #FLAG_NOT_FOCUSABLE
351         * @see #FLAG_NOT_TOUCHABLE
352         * @see #FLAG_NOT_TOUCH_MODAL
353         * @see #FLAG_LAYOUT_IN_SCREEN
354         * @see #FLAG_DITHER
355         * @see #FLAG_KEEP_SCREEN_ON
356         * @see #FLAG_FULLSCREEN
357         * @see #FLAG_FORCE_NOT_FULLSCREEN
358         * @see #FLAG_IGNORE_CHEEK_PRESSES
359         */
360        public int flags;
361
362        /** Window flag: everything behind this window will be dimmed.
363         *  Use {@link #dimAmount} to control the amount of dim. */
364        public static final int FLAG_DIM_BEHIND        = 0x00000002;
365
366        /** Window flag: blur everything behind this window. */
367        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
368
369        /** Window flag: this window won't ever get key input focus, so the
370         * user can not send key or other button events to it.  Those will
371         * instead go to whatever focusable window is behind it.  This flag
372         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
373         * is explicitly set.
374         *
375         * <p>Setting this flag also implies that the window will not need to
376         * interact with
377         * a soft input method, so it will be Z-ordered and positioned
378         * independently of any active input method (typically this means it
379         * gets Z-ordered on top of the input method, so it can use the full
380         * screen for its content and cover the input method if needed.  You
381         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
382        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
383
384        /** Window flag: this window can never receive touch events. */
385        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
386
387        /** Window flag: Even when this window is focusable (its
388         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
389         * outside of the window to be sent to the windows behind it.  Otherwise
390         * it will consume all pointer events itself, regardless of whether they
391         * are inside of the window. */
392        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
393
394        /** Window flag: When set, if the device is asleep when the touch
395         * screen is pressed, you will receive this first touch event.  Usually
396         * the first touch event is consumed by the system since the user can
397         * not see what they are pressing on.
398         */
399        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
400
401        /** Window flag: as long as this window is visible to the user, keep
402         *  the device's screen turned on and bright. */
403        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
404
405        /** Window flag: place the window within the entire screen, ignoring
406         *  decorations around the border (a.k.a. the status bar).  The
407         *  window must correctly position its contents to take the screen
408         *  decoration into account.  This flag is normally set for you
409         *  by Window as described in {@link Window#setFlags}. */
410        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
411
412        /** Window flag: allow window to extend outside of the screen. */
413        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
414
415        /** Window flag: Hide all screen decorations (e.g. status bar) while
416         * this window is displayed.  This allows the window to use the entire
417         * display space for itself -- the status bar will be hidden when
418         * an app window with this flag set is on the top layer. */
419        public static final int FLAG_FULLSCREEN      = 0x00000400;
420
421        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
422         *  screen decorations (such as status bar) to be shown. */
423        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
424
425        /** Window flag: turn on dithering when compositing this window to
426         *  the screen. */
427        public static final int FLAG_DITHER             = 0x00001000;
428
429        /** Window flag: don't allow screen shots while this window is
430         * displayed. */
431        public static final int FLAG_SECURE             = 0x00002000;
432
433        /** Window flag: a special mode where the layout parameters are used
434         * to perform scaling of the surface when it is composited to the
435         * screen. */
436        public static final int FLAG_SCALED             = 0x00004000;
437
438        /** Window flag: intended for windows that will often be used when the user is
439         * holding the screen against their face, it will aggressively filter the event
440         * stream to prevent unintended presses in this situation that may not be
441         * desired for a particular window, when such an event stream is detected, the
442         * application will receive a CANCEL motion event to indicate this so applications
443         * can handle this accordingly by taking no action on the event
444         * until the finger is released. */
445        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
446
447        /** Window flag: a special option only for use in combination with
448         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
449         * screen your window may appear on top of or behind screen decorations
450         * such as the status bar.  By also including this flag, the window
451         * manager will report the inset rectangle needed to ensure your
452         * content is not covered by screen decorations.  This flag is normally
453         * set for you by Window as described in {@link Window#setFlags}.*/
454        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
455
456        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
457         * respect to how this window interacts with the current method.  That
458         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
459         * window will behave as if it needs to interact with the input method
460         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
461         * not set and this flag is set, then the window will behave as if it
462         * doesn't need to interact with the input method and can be placed
463         * to use more space and cover the input method.
464         */
465        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
466
467        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
468         * can set this flag to receive a single special MotionEvent with
469         * the action
470         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
471         * touches that occur outside of your window.  Note that you will not
472         * receive the full down/move/up gesture, only the location of the
473         * first down as an ACTION_OUTSIDE.
474         */
475        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
476
477        /** Window flag: special flag to let windows be shown when the screen
478         * is locked. This will let application windows take precedence over
479         * key guard or any other lock screens. Can be used with
480         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
481         * directly before showing the key guard window
482         *
483         * {@hide} */
484        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
485
486        /** Window flag: special flag to let a window ignore the compatibility scaling.
487         * This is used by SurfaceView to create a window that does not scale the content.
488         *
489         * {@hide} */
490        public static final int FLAG_NO_COMPATIBILITY_SCALING = 0x00100000;
491
492        /** Window flag: a special option intended for system dialogs.  When
493         * this flag is set, the window will demand focus unconditionally when
494         * it is created.
495         * {@hide} */
496        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
497
498        /**
499         * Given a particular set of window manager flags, determine whether
500         * such a window may be a target for an input method when it has
501         * focus.  In particular, this checks the
502         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
503         * flags and returns true if the combination of the two corresponds
504         * to a window that needs to be behind the input method so that the
505         * user can type into it.
506         *
507         * @param flags The current window manager flags.
508         *
509         * @return Returns true if such a window should be behind/interact
510         * with an input method, false if not.
511         */
512        public static boolean mayUseInputMethod(int flags) {
513            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
514                case 0:
515                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
516                    return true;
517            }
518            return false;
519        }
520
521        /**
522         * Mask for {@link #softInputMode} of the bits that determine the
523         * desired visibility state of the soft input area for this window.
524         */
525        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
526
527        /**
528         * Visibility state for {@link #softInputMode}: no state has been specified.
529         */
530        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
531
532        /**
533         * Visibility state for {@link #softInputMode}: please don't change the state of
534         * the soft input area.
535         */
536        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
537
538        /**
539         * Visibility state for {@link #softInputMode}: please hide any soft input
540         * area when normally appropriate (when the user is navigating
541         * forward to your window).
542         */
543        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
544
545        /**
546         * Visibility state for {@link #softInputMode}: please always hide any
547         * soft input area when this window receives focus.
548         */
549        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
550
551        /**
552         * Visibility state for {@link #softInputMode}: please show the soft
553         * input area when normally appropriate (when the user is navigating
554         * forward to your window).
555         */
556        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
557
558        /**
559         * Visibility state for {@link #softInputMode}: please always make the
560         * soft input area visible when this window receives input focus.
561         */
562        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
563
564        /**
565         * Mask for {@link #softInputMode} of the bits that determine the
566         * way that the window should be adjusted to accommodate the soft
567         * input window.
568         */
569        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
570
571        /** Adjustment option for {@link #softInputMode}: nothing specified.
572         * The system will try to pick one or
573         * the other depending on the contents of the window.
574         */
575        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
576
577        /** Adjustment option for {@link #softInputMode}: set to allow the
578         * window to be resized when an input
579         * method is shown, so that its contents are not covered by the input
580         * method.  This can <em>not<em> be combined with
581         * {@link #SOFT_INPUT_ADJUST_PAN}; if
582         * neither of these are set, then the system will try to pick one or
583         * the other depending on the contents of the window.
584         */
585        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
586
587        /** Adjustment option for {@link #softInputMode}: set to have a window
588         * pan when an input method is
589         * shown, so it doesn't need to deal with resizing but just panned
590         * by the framework to ensure the current input focus is visible.  This
591         * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
592         * neither of these are set, then the system will try to pick one or
593         * the other depending on the contents of the window.
594         */
595        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
596
597        /**
598         * Bit for {@link #softInputMode}: set when the user has navigated
599         * forward to the window.  This is normally set automatically for
600         * you by the system, though you may want to set it in certain cases
601         * when you are displaying a window yourself.  This flag will always
602         * be cleared automatically after the window is displayed.
603         */
604        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
605
606        /**
607         * Desired operating mode for any soft input area.  May any combination
608         * of:
609         *
610         * <ul>
611         * <li> One of the visibility states
612         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
613         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
614         * {@link #SOFT_INPUT_STATE_VISIBLE}.
615         * <li> One of the adjustment options
616         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
617         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
618         * {@link #SOFT_INPUT_ADJUST_PAN}.
619         */
620        public int softInputMode;
621
622        /**
623         * Placement of window within the screen as per {@link Gravity}
624         *
625         * @see Gravity
626         */
627        public int gravity;
628
629        /**
630         * The horizontal margin, as a percentage of the container's width,
631         * between the container and the widget.
632         */
633        public float horizontalMargin;
634
635        /**
636         * The vertical margin, as a percentage of the container's height,
637         * between the container and the widget.
638         */
639        public float verticalMargin;
640
641        /**
642         * The desired bitmap format.  May be one of the constants in
643         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
644         */
645        public int format;
646
647        /**
648         * A style resource defining the animations to use for this window.
649         * This must be a system resource; it can not be an application resource
650         * because the window manager does not have access to applications.
651         */
652        public int windowAnimations;
653
654        /**
655         * An alpha value to apply to this entire window.
656         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
657         */
658        public float alpha = 1.0f;
659
660        /**
661         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
662         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
663         * dim.
664         */
665        public float dimAmount = 1.0f;
666
667        /**
668         * This can be used to override the user's preferred brightness of
669         * the screen.  A value of less than 0, the default, means to use the
670         * preferred screen brightness.  0 to 1 adjusts the brightness from
671         * dark to full bright.
672         */
673        public float screenBrightness = -1.0f;
674
675        /**
676         * Identifier for this window.  This will usually be filled in for
677         * you.
678         */
679        public IBinder token = null;
680
681        /**
682         * Name of the package owning this window.
683         */
684        public String packageName = null;
685
686        /**
687         * Specific orientation value for a window.
688         * May be any of the same values allowed
689         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
690         * If not set, a default value of
691         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
692         * will be used.
693         */
694        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
695
696
697        public LayoutParams() {
698            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
699            type = TYPE_APPLICATION;
700            format = PixelFormat.OPAQUE;
701        }
702
703        public LayoutParams(int _type) {
704            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
705            type = _type;
706            format = PixelFormat.OPAQUE;
707        }
708
709        public LayoutParams(int _type, int _flags) {
710            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
711            type = _type;
712            flags = _flags;
713            format = PixelFormat.OPAQUE;
714        }
715
716        public LayoutParams(int _type, int _flags, int _format) {
717            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
718            type = _type;
719            flags = _flags;
720            format = _format;
721        }
722
723        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
724            super(w, h);
725            type = _type;
726            flags = _flags;
727            format = _format;
728        }
729
730        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
731                int _flags, int _format) {
732            super(w, h);
733            x = xpos;
734            y = ypos;
735            type = _type;
736            flags = _flags;
737            format = _format;
738        }
739
740        public final void setTitle(CharSequence title) {
741            if (null == title)
742                title = "";
743
744            mTitle = TextUtils.stringOrSpannedString(title);
745        }
746
747        public final CharSequence getTitle() {
748            return mTitle;
749        }
750
751        public int describeContents() {
752            return 0;
753        }
754
755        public void writeToParcel(Parcel out, int parcelableFlags) {
756            out.writeInt(width);
757            out.writeInt(height);
758            out.writeInt(x);
759            out.writeInt(y);
760            out.writeInt(type);
761            out.writeInt(memoryType);
762            out.writeInt(flags);
763            out.writeInt(softInputMode);
764            out.writeInt(gravity);
765            out.writeFloat(horizontalMargin);
766            out.writeFloat(verticalMargin);
767            out.writeInt(format);
768            out.writeInt(windowAnimations);
769            out.writeFloat(alpha);
770            out.writeFloat(dimAmount);
771            out.writeFloat(screenBrightness);
772            out.writeStrongBinder(token);
773            out.writeString(packageName);
774            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
775            out.writeInt(screenOrientation);
776        }
777
778        public static final Parcelable.Creator<LayoutParams> CREATOR
779                    = new Parcelable.Creator<LayoutParams>() {
780            public LayoutParams createFromParcel(Parcel in) {
781                return new LayoutParams(in);
782            }
783
784            public LayoutParams[] newArray(int size) {
785                return new LayoutParams[size];
786            }
787        };
788
789
790        public LayoutParams(Parcel in) {
791            width = in.readInt();
792            height = in.readInt();
793            x = in.readInt();
794            y = in.readInt();
795            type = in.readInt();
796            memoryType = in.readInt();
797            flags = in.readInt();
798            softInputMode = in.readInt();
799            gravity = in.readInt();
800            horizontalMargin = in.readFloat();
801            verticalMargin = in.readFloat();
802            format = in.readInt();
803            windowAnimations = in.readInt();
804            alpha = in.readFloat();
805            dimAmount = in.readFloat();
806            screenBrightness = in.readFloat();
807            token = in.readStrongBinder();
808            packageName = in.readString();
809            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
810            screenOrientation = in.readInt();
811        }
812
813        @SuppressWarnings({"PointlessBitwiseExpression"})
814        public static final int LAYOUT_CHANGED = 1<<0;
815        public static final int TYPE_CHANGED = 1<<1;
816        public static final int FLAGS_CHANGED = 1<<2;
817        public static final int FORMAT_CHANGED = 1<<3;
818        public static final int ANIMATION_CHANGED = 1<<4;
819        public static final int DIM_AMOUNT_CHANGED = 1<<5;
820        public static final int TITLE_CHANGED = 1<<6;
821        public static final int ALPHA_CHANGED = 1<<7;
822        public static final int MEMORY_TYPE_CHANGED = 1<<8;
823        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
824        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
825        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
826
827        // internal buffer to backup/restore parameters under compatibility mode.
828        private int[] mCompatibilityParamsBackup = null;
829
830        public final int copyFrom(LayoutParams o) {
831            int changes = 0;
832
833            if (width != o.width) {
834                width = o.width;
835                changes |= LAYOUT_CHANGED;
836            }
837            if (height != o.height) {
838                height = o.height;
839                changes |= LAYOUT_CHANGED;
840            }
841            if (x != o.x) {
842                x = o.x;
843                changes |= LAYOUT_CHANGED;
844            }
845            if (y != o.y) {
846                y = o.y;
847                changes |= LAYOUT_CHANGED;
848            }
849            if (horizontalWeight != o.horizontalWeight) {
850                horizontalWeight = o.horizontalWeight;
851                changes |= LAYOUT_CHANGED;
852            }
853            if (verticalWeight != o.verticalWeight) {
854                verticalWeight = o.verticalWeight;
855                changes |= LAYOUT_CHANGED;
856            }
857            if (horizontalMargin != o.horizontalMargin) {
858                horizontalMargin = o.horizontalMargin;
859                changes |= LAYOUT_CHANGED;
860            }
861            if (verticalMargin != o.verticalMargin) {
862                verticalMargin = o.verticalMargin;
863                changes |= LAYOUT_CHANGED;
864            }
865            if (type != o.type) {
866                type = o.type;
867                changes |= TYPE_CHANGED;
868            }
869            if (memoryType != o.memoryType) {
870                memoryType = o.memoryType;
871                changes |= MEMORY_TYPE_CHANGED;
872            }
873            if (flags != o.flags) {
874                flags = o.flags;
875                changes |= FLAGS_CHANGED;
876            }
877            if (softInputMode != o.softInputMode) {
878                softInputMode = o.softInputMode;
879                changes |= SOFT_INPUT_MODE_CHANGED;
880            }
881            if (gravity != o.gravity) {
882                gravity = o.gravity;
883                changes |= LAYOUT_CHANGED;
884            }
885            if (horizontalMargin != o.horizontalMargin) {
886                horizontalMargin = o.horizontalMargin;
887                changes |= LAYOUT_CHANGED;
888            }
889            if (verticalMargin != o.verticalMargin) {
890                verticalMargin = o.verticalMargin;
891                changes |= LAYOUT_CHANGED;
892            }
893            if (format != o.format) {
894                format = o.format;
895                changes |= FORMAT_CHANGED;
896            }
897            if (windowAnimations != o.windowAnimations) {
898                windowAnimations = o.windowAnimations;
899                changes |= ANIMATION_CHANGED;
900            }
901            if (token == null) {
902                // NOTE: token only copied if the recipient doesn't
903                // already have one.
904                token = o.token;
905            }
906            if (packageName == null) {
907                // NOTE: packageName only copied if the recipient doesn't
908                // already have one.
909                packageName = o.packageName;
910            }
911            if (!mTitle.equals(o.mTitle)) {
912                mTitle = o.mTitle;
913                changes |= TITLE_CHANGED;
914            }
915            if (alpha != o.alpha) {
916                alpha = o.alpha;
917                changes |= ALPHA_CHANGED;
918            }
919            if (dimAmount != o.dimAmount) {
920                dimAmount = o.dimAmount;
921                changes |= DIM_AMOUNT_CHANGED;
922            }
923            if (screenBrightness != o.screenBrightness) {
924                screenBrightness = o.screenBrightness;
925                changes |= SCREEN_BRIGHTNESS_CHANGED;
926            }
927
928            if (screenOrientation != o.screenOrientation) {
929                screenOrientation = o.screenOrientation;
930                changes |= SCREEN_ORIENTATION_CHANGED;
931            }
932            return changes;
933        }
934
935        @Override
936        public String debug(String output) {
937            output += "Contents of " + this + ":";
938            Log.d("Debug", output);
939            output = super.debug("");
940            Log.d("Debug", output);
941            Log.d("Debug", "");
942            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
943            return "";
944        }
945
946        @Override
947        public String toString() {
948            StringBuilder sb = new StringBuilder(256);
949            sb.append("WM.LayoutParams{");
950            sb.append("(");
951            sb.append(x);
952            sb.append(',');
953            sb.append(y);
954            sb.append(")(");
955            sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
956            sb.append('x');
957            sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
958            sb.append(")");
959            if (softInputMode != 0) {
960                sb.append(" sim=#");
961                sb.append(Integer.toHexString(softInputMode));
962            }
963            if (gravity != 0) {
964                sb.append(" gr=#");
965                sb.append(Integer.toHexString(gravity));
966            }
967            sb.append(" ty=");
968            sb.append(type);
969            sb.append(" fl=#");
970            sb.append(Integer.toHexString(flags));
971            sb.append(" fmt=");
972            sb.append(format);
973            if (windowAnimations != 0) {
974                sb.append(" wanim=0x");
975                sb.append(Integer.toHexString(windowAnimations));
976            }
977            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
978                sb.append(" or=");
979                sb.append(screenOrientation);
980            }
981            sb.append('}');
982            return sb.toString();
983        }
984
985        /**
986         * Scale the layout params' coordinates and size.
987         * @hide
988         */
989        public void scale(float scale) {
990            x *= scale;
991            y *= scale;
992            if (width > 0) {
993                width *= scale;
994            }
995            if (height > 0) {
996                height *= scale;
997            }
998        }
999
1000        /**
1001         * Backup the layout parameters used in compatibility mode.
1002         * @see LayoutParams#restore()
1003         */
1004        void backup() {
1005            int[] backup = mCompatibilityParamsBackup;
1006            if (backup == null) {
1007                // we backup 4 elements, x, y, width, height
1008                backup = mCompatibilityParamsBackup = new int[4];
1009            }
1010            backup[0] = x;
1011            backup[1] = y;
1012            backup[2] = width;
1013            backup[3] = height;
1014        }
1015
1016        /**
1017         * Restore the layout params' coordinates, size and gravity
1018         * @see LayoutParams#backup()
1019         */
1020        void restore() {
1021            int[] backup = mCompatibilityParamsBackup;
1022            if (backup != null) {
1023                x = backup[0];
1024                y = backup[1];
1025                width = backup[2];
1026                height = backup[3];
1027            }
1028        }
1029
1030        private CharSequence mTitle = "";
1031    }
1032}
1033