WindowManager.java revision b8c0694ae883b0e14beab97c947a7c121c64dda6
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.Insets;
23import android.graphics.PixelFormat;
24import android.graphics.Rect;
25import android.os.IBinder;
26import android.os.Parcel;
27import android.os.Parcelable;
28import android.text.TextUtils;
29import android.util.Log;
30
31
32/**
33 * The interface that apps use to talk to the window manager.
34 * <p>
35 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
36 * </p><p>
37 * Each window manager instance is bound to a particular {@link Display}.
38 * To obtain a {@link WindowManager} for a different display, use
39 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
40 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
41 * to get the WindowManager.
42 * </p><p>
43 * The simplest way to show a window on another display is to create a
44 * {@link Presentation}.  The presentation will automatically obtain a
45 * {@link WindowManager} and {@link Context} for that display.
46 * </p>
47 *
48 * @see android.content.Context#getSystemService
49 * @see android.content.Context#WINDOW_SERVICE
50 */
51public interface WindowManager extends ViewManager {
52    /**
53     * Exception that is thrown when trying to add view whose
54     * {@link LayoutParams} {@link LayoutParams#token}
55     * is invalid.
56     */
57    public static class BadTokenException extends RuntimeException {
58        public BadTokenException() {
59        }
60
61        public BadTokenException(String name) {
62            super(name);
63        }
64    }
65
66    /**
67     * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
68     * be found. See {@link android.app.Presentation} for more information on secondary displays.
69     */
70    public static class InvalidDisplayException extends RuntimeException {
71        public InvalidDisplayException() {
72        }
73
74        public InvalidDisplayException(String name) {
75            super(name);
76        }
77    }
78
79    /**
80     * Returns the {@link Display} upon which this {@link WindowManager} instance
81     * will create new windows.
82     * <p>
83     * Despite the name of this method, the display that is returned is not
84     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
85     * The returned display could instead be a secondary display that this
86     * window manager instance is managing.  Think of it as the display that
87     * this {@link WindowManager} instance uses by default.
88     * </p><p>
89     * To create windows on a different display, you need to obtain a
90     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
91     * class documentation for more information.)
92     * </p>
93     *
94     * @return The display that this window manager is managing.
95     */
96    public Display getDefaultDisplay();
97
98    /**
99     * Special variation of {@link #removeView} that immediately invokes
100     * the given view hierarchy's {@link View#onDetachedFromWindow()
101     * View.onDetachedFromWindow()} methods before returning.  This is not
102     * for normal applications; using it correctly requires great care.
103     *
104     * @param view The view to be removed.
105     */
106    public void removeViewImmediate(View view);
107
108    public static class LayoutParams extends ViewGroup.LayoutParams
109            implements Parcelable {
110        /**
111         * X position for this window.  With the default gravity it is ignored.
112         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
113         * {@link Gravity#END} it provides an offset from the given edge.
114         */
115        @ViewDebug.ExportedProperty
116        public int x;
117
118        /**
119         * Y position for this window.  With the default gravity it is ignored.
120         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
121         * an offset from the given edge.
122         */
123        @ViewDebug.ExportedProperty
124        public int y;
125
126        /**
127         * Indicates how much of the extra space will be allocated horizontally
128         * to the view associated with these LayoutParams. Specify 0 if the view
129         * should not be stretched. Otherwise the extra pixels will be pro-rated
130         * among all views whose weight is greater than 0.
131         */
132        @ViewDebug.ExportedProperty
133        public float horizontalWeight;
134
135        /**
136         * Indicates how much of the extra space will be allocated vertically
137         * to the view associated with these LayoutParams. Specify 0 if the view
138         * should not be stretched. Otherwise the extra pixels will be pro-rated
139         * among all views whose weight is greater than 0.
140         */
141        @ViewDebug.ExportedProperty
142        public float verticalWeight;
143
144        /**
145         * The general type of window.  There are three main classes of
146         * window types:
147         * <ul>
148         * <li> <strong>Application windows</strong> (ranging from
149         * {@link #FIRST_APPLICATION_WINDOW} to
150         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
151         * windows.  For these types of windows, the {@link #token} must be
152         * set to the token of the activity they are a part of (this will
153         * normally be done for you if {@link #token} is null).
154         * <li> <strong>Sub-windows</strong> (ranging from
155         * {@link #FIRST_SUB_WINDOW} to
156         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
157         * window.  For these types of windows, the {@link #token} must be
158         * the token of the window it is attached to.
159         * <li> <strong>System windows</strong> (ranging from
160         * {@link #FIRST_SYSTEM_WINDOW} to
161         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
162         * use by the system for specific purposes.  They should not normally
163         * be used by applications, and a special permission is required
164         * to use them.
165         * </ul>
166         *
167         * @see #TYPE_BASE_APPLICATION
168         * @see #TYPE_APPLICATION
169         * @see #TYPE_APPLICATION_STARTING
170         * @see #TYPE_APPLICATION_PANEL
171         * @see #TYPE_APPLICATION_MEDIA
172         * @see #TYPE_APPLICATION_SUB_PANEL
173         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
174         * @see #TYPE_STATUS_BAR
175         * @see #TYPE_SEARCH_BAR
176         * @see #TYPE_PHONE
177         * @see #TYPE_SYSTEM_ALERT
178         * @see #TYPE_TOAST
179         * @see #TYPE_SYSTEM_OVERLAY
180         * @see #TYPE_PRIORITY_PHONE
181         * @see #TYPE_STATUS_BAR_PANEL
182         * @see #TYPE_SYSTEM_DIALOG
183         * @see #TYPE_KEYGUARD_DIALOG
184         * @see #TYPE_SYSTEM_ERROR
185         * @see #TYPE_INPUT_METHOD
186         * @see #TYPE_INPUT_METHOD_DIALOG
187         */
188        @ViewDebug.ExportedProperty(mapping = {
189            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
190            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
191            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
192            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
193            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
194            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
195            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
196            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
197            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
198            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
199            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
200            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
201            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222            @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
223            @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
224            @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
225        })
226        public int type;
227
228        /**
229         * Start of window types that represent normal application windows.
230         */
231        public static final int FIRST_APPLICATION_WINDOW = 1;
232
233        /**
234         * Window type: an application window that serves as the "base" window
235         * of the overall application; all other application windows will
236         * appear on top of it.
237         * In multiuser systems shows only on the owning user's window.
238         */
239        public static final int TYPE_BASE_APPLICATION   = 1;
240
241        /**
242         * Window type: a normal application window.  The {@link #token} must be
243         * an Activity token identifying who the window belongs to.
244         * In multiuser systems shows only on the owning user's window.
245         */
246        public static final int TYPE_APPLICATION        = 2;
247
248        /**
249         * Window type: special application window that is displayed while the
250         * application is starting.  Not for use by applications themselves;
251         * this is used by the system to display something until the
252         * application can show its own windows.
253         * In multiuser systems shows on all users' windows.
254         */
255        public static final int TYPE_APPLICATION_STARTING = 3;
256
257        /**
258         * End of types of application windows.
259         */
260        public static final int LAST_APPLICATION_WINDOW = 99;
261
262        /**
263         * Start of types of sub-windows.  The {@link #token} of these windows
264         * must be set to the window they are attached to.  These types of
265         * windows are kept next to their attached window in Z-order, and their
266         * coordinate space is relative to their attached window.
267         */
268        public static final int FIRST_SUB_WINDOW        = 1000;
269
270        /**
271         * Window type: a panel on top of an application window.  These windows
272         * appear on top of their attached window.
273         */
274        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
275
276        /**
277         * Window type: window for showing media (such as video).  These windows
278         * are displayed behind their attached window.
279         */
280        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
281
282        /**
283         * Window type: a sub-panel on top of an application window.  These
284         * windows are displayed on top their attached window and any
285         * {@link #TYPE_APPLICATION_PANEL} panels.
286         */
287        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
288
289        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
290         * of the window happens as that of a top-level window, <em>not</em>
291         * as a child of its container.
292         */
293        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
294
295        /**
296         * Window type: window for showing overlays on top of media windows.
297         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
298         * application window.  They should be translucent to be useful.  This
299         * is a big ugly hack so:
300         * @hide
301         */
302        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
303
304        /**
305         * End of types of sub-windows.
306         */
307        public static final int LAST_SUB_WINDOW         = 1999;
308
309        /**
310         * Start of system-specific window types.  These are not normally
311         * created by applications.
312         */
313        public static final int FIRST_SYSTEM_WINDOW     = 2000;
314
315        /**
316         * Window type: the status bar.  There can be only one status bar
317         * window; it is placed at the top of the screen, and all other
318         * windows are shifted down so they are below it.
319         * In multiuser systems shows on all users' windows.
320         */
321        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
322
323        /**
324         * Window type: the search bar.  There can be only one search bar
325         * window; it is placed at the top of the screen.
326         * In multiuser systems shows on all users' windows.
327         */
328        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
329
330        /**
331         * Window type: phone.  These are non-application windows providing
332         * user interaction with the phone (in particular incoming calls).
333         * These windows are normally placed above all applications, but behind
334         * the status bar.
335         * In multiuser systems shows on all users' windows.
336         */
337        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
338
339        /**
340         * Window type: system window, such as low power alert. These windows
341         * are always on top of application windows.
342         * In multiuser systems shows only on the owning user's window.
343         */
344        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
345
346        /**
347         * Window type: keyguard window.
348         * In multiuser systems shows on all users' windows.
349         * @removed
350         */
351        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
352
353        /**
354         * Window type: transient notifications.
355         * In multiuser systems shows only on the owning user's window.
356         */
357        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
358
359        /**
360         * Window type: system overlay windows, which need to be displayed
361         * on top of everything else.  These windows must not take input
362         * focus, or they will interfere with the keyguard.
363         * In multiuser systems shows only on the owning user's window.
364         */
365        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
366
367        /**
368         * Window type: priority phone UI, which needs to be displayed even if
369         * the keyguard is active.  These windows must not take input
370         * focus, or they will interfere with the keyguard.
371         * In multiuser systems shows on all users' windows.
372         */
373        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
374
375        /**
376         * Window type: panel that slides out from the status bar
377         * In multiuser systems shows on all users' windows.
378         */
379        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
380
381        /**
382         * Window type: dialogs that the keyguard shows
383         * In multiuser systems shows on all users' windows.
384         */
385        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
386
387        /**
388         * Window type: internal system error windows, appear on top of
389         * everything they can.
390         * In multiuser systems shows only on the owning user's window.
391         */
392        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
393
394        /**
395         * Window type: internal input methods windows, which appear above
396         * the normal UI.  Application windows may be resized or panned to keep
397         * the input focus visible while this window is displayed.
398         * In multiuser systems shows only on the owning user's window.
399         */
400        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
401
402        /**
403         * Window type: internal input methods dialog windows, which appear above
404         * the current input method window.
405         * In multiuser systems shows only on the owning user's window.
406         */
407        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
408
409        /**
410         * Window type: wallpaper window, placed behind any window that wants
411         * to sit on top of the wallpaper.
412         * In multiuser systems shows only on the owning user's window.
413         */
414        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
415
416        /**
417         * Window type: panel that slides out from over the status bar
418         * In multiuser systems shows on all users' windows.
419         */
420        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
421
422        /**
423         * Window type: secure system overlay windows, which need to be displayed
424         * on top of everything else.  These windows must not take input
425         * focus, or they will interfere with the keyguard.
426         *
427         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
428         * system itself is allowed to create these overlays.  Applications cannot
429         * obtain permission to create secure system overlays.
430         *
431         * In multiuser systems shows only on the owning user's window.
432         * @hide
433         */
434        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
435
436        /**
437         * Window type: the drag-and-drop pseudowindow.  There is only one
438         * drag layer (at most), and it is placed on top of all other windows.
439         * In multiuser systems shows only on the owning user's window.
440         * @hide
441         */
442        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
443
444        /**
445         * Window type: panel that slides out from under the status bar
446         * In multiuser systems shows on all users' windows.
447         * @hide
448         */
449        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
450
451        /**
452         * Window type: (mouse) pointer
453         * In multiuser systems shows on all users' windows.
454         * @hide
455         */
456        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
457
458        /**
459         * Window type: Navigation bar (when distinct from status bar)
460         * In multiuser systems shows on all users' windows.
461         * @hide
462         */
463        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
464
465        /**
466         * Window type: The volume level overlay/dialog shown when the user
467         * changes the system volume.
468         * In multiuser systems shows on all users' windows.
469         * @hide
470         */
471        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
472
473        /**
474         * Window type: The boot progress dialog, goes on top of everything
475         * in the world.
476         * In multiuser systems shows on all users' windows.
477         * @hide
478         */
479        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
480
481        /**
482         * Window type: Fake window to consume touch events when the navigation
483         * bar is hidden.
484         * In multiuser systems shows on all users' windows.
485         * @hide
486         */
487        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
488
489        /**
490         * Window type: Dreams (screen saver) window, just above keyguard.
491         * In multiuser systems shows only on the owning user's window.
492         * @hide
493         */
494        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
495
496        /**
497         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
498         * In multiuser systems shows on all users' windows.
499         * @hide
500         */
501        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
502
503        /**
504         * Window type: Behind the universe of the real windows.
505         * In multiuser systems shows on all users' windows.
506         * @hide
507         */
508        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
509
510        /**
511         * Window type: Display overlay window.  Used to simulate secondary display devices.
512         * In multiuser systems shows on all users' windows.
513         * @hide
514         */
515        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
516
517        /**
518         * Window type: Magnification overlay window. Used to highlight the magnified
519         * portion of a display when accessibility magnification is enabled.
520         * In multiuser systems shows on all users' windows.
521         * @hide
522         */
523        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
524
525        /**
526         * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
527         * one user's screen.
528         * In multiuser systems shows on all users' windows.
529         * @hide
530         */
531        public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
532
533
534        /**
535         * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
536         * In multiuser systems shows on all users' windows.
537         * @hide
538         */
539        public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
540
541        /**
542         * Window type: Window for Presentation on top of private
543         * virtual display.
544         */
545        public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
546
547        /**
548         * Window type: Windows in the voice interaction layer.
549         * @hide
550         */
551        public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
552
553        /**
554         * End of types of system windows.
555         */
556        public static final int LAST_SYSTEM_WINDOW      = 2999;
557
558        /** @deprecated this is ignored, this value is set automatically when needed. */
559        @Deprecated
560        public static final int MEMORY_TYPE_NORMAL = 0;
561        /** @deprecated this is ignored, this value is set automatically when needed. */
562        @Deprecated
563        public static final int MEMORY_TYPE_HARDWARE = 1;
564        /** @deprecated this is ignored, this value is set automatically when needed. */
565        @Deprecated
566        public static final int MEMORY_TYPE_GPU = 2;
567        /** @deprecated this is ignored, this value is set automatically when needed. */
568        @Deprecated
569        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
570
571        /**
572         * @deprecated this is ignored
573         */
574        @Deprecated
575        public int memoryType;
576
577        /** Window flag: as long as this window is visible to the user, allow
578         *  the lock screen to activate while the screen is on.
579         *  This can be used independently, or in combination with
580         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
581        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
582
583        /** Window flag: everything behind this window will be dimmed.
584         *  Use {@link #dimAmount} to control the amount of dim. */
585        public static final int FLAG_DIM_BEHIND        = 0x00000002;
586
587        /** Window flag: blur everything behind this window.
588         * @deprecated Blurring is no longer supported. */
589        @Deprecated
590        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
591
592        /** Window flag: this window won't ever get key input focus, so the
593         * user can not send key or other button events to it.  Those will
594         * instead go to whatever focusable window is behind it.  This flag
595         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
596         * is explicitly set.
597         *
598         * <p>Setting this flag also implies that the window will not need to
599         * interact with
600         * a soft input method, so it will be Z-ordered and positioned
601         * independently of any active input method (typically this means it
602         * gets Z-ordered on top of the input method, so it can use the full
603         * screen for its content and cover the input method if needed.  You
604         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
605        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
606
607        /** Window flag: this window can never receive touch events. */
608        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
609
610        /** Window flag: even when this window is focusable (its
611         * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
612         * outside of the window to be sent to the windows behind it.  Otherwise
613         * it will consume all pointer events itself, regardless of whether they
614         * are inside of the window. */
615        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
616
617        /** Window flag: when set, if the device is asleep when the touch
618         * screen is pressed, you will receive this first touch event.  Usually
619         * the first touch event is consumed by the system since the user can
620         * not see what they are pressing on.
621         *
622         * @deprecated This flag has no effect.
623         */
624        @Deprecated
625        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
626
627        /** Window flag: as long as this window is visible to the user, keep
628         *  the device's screen turned on and bright. */
629        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
630
631        /** Window flag: place the window within the entire screen, ignoring
632         *  decorations around the border (such as the status bar).  The
633         *  window must correctly position its contents to take the screen
634         *  decoration into account.  This flag is normally set for you
635         *  by Window as described in {@link Window#setFlags}. */
636        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
637
638        /** Window flag: allow window to extend outside of the screen. */
639        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
640
641        /**
642         * Window flag: hide all screen decorations (such as the status bar) while
643         * this window is displayed.  This allows the window to use the entire
644         * display space for itself -- the status bar will be hidden when
645         * an app window with this flag set is on the top layer. A fullscreen window
646         * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
647         * {@link #softInputMode} field; the window will stay fullscreen
648         * and will not resize.
649         *
650         * <p>This flag can be controlled in your theme through the
651         * {@link android.R.attr#windowFullscreen} attribute; this attribute
652         * is automatically set for you in the standard fullscreen themes
653         * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
654         * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
655         * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
656         * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
657         * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
658         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
659         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
660         */
661        public static final int FLAG_FULLSCREEN      = 0x00000400;
662
663        /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
664         *  screen decorations (such as the status bar) to be shown. */
665        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
666
667        /** Window flag: turn on dithering when compositing this window to
668         *  the screen.
669         * @deprecated This flag is no longer used. */
670        @Deprecated
671        public static final int FLAG_DITHER             = 0x00001000;
672
673        /** Window flag: treat the content of the window as secure, preventing
674         * it from appearing in screenshots or from being viewed on non-secure
675         * displays.
676         *
677         * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
678         * secure surfaces and secure displays.
679         */
680        public static final int FLAG_SECURE             = 0x00002000;
681
682        /** Window flag: a special mode where the layout parameters are used
683         * to perform scaling of the surface when it is composited to the
684         * screen. */
685        public static final int FLAG_SCALED             = 0x00004000;
686
687        /** Window flag: intended for windows that will often be used when the user is
688         * holding the screen against their face, it will aggressively filter the event
689         * stream to prevent unintended presses in this situation that may not be
690         * desired for a particular window, when such an event stream is detected, the
691         * application will receive a CANCEL motion event to indicate this so applications
692         * can handle this accordingly by taking no action on the event
693         * until the finger is released. */
694        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
695
696        /** Window flag: a special option only for use in combination with
697         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
698         * screen your window may appear on top of or behind screen decorations
699         * such as the status bar.  By also including this flag, the window
700         * manager will report the inset rectangle needed to ensure your
701         * content is not covered by screen decorations.  This flag is normally
702         * set for you by Window as described in {@link Window#setFlags}.*/
703        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
704
705        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
706         * respect to how this window interacts with the current method.  That
707         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
708         * window will behave as if it needs to interact with the input method
709         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
710         * not set and this flag is set, then the window will behave as if it
711         * doesn't need to interact with the input method and can be placed
712         * to use more space and cover the input method.
713         */
714        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
715
716        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
717         * can set this flag to receive a single special MotionEvent with
718         * the action
719         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
720         * touches that occur outside of your window.  Note that you will not
721         * receive the full down/move/up gesture, only the location of the
722         * first down as an ACTION_OUTSIDE.
723         */
724        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
725
726        /** Window flag: special flag to let windows be shown when the screen
727         * is locked. This will let application windows take precedence over
728         * key guard or any other lock screens. Can be used with
729         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
730         * directly before showing the key guard window.  Can be used with
731         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
732         * non-secure keyguards.  This flag only applies to the top-most
733         * full-screen window.
734         */
735        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
736
737        /** Window flag: ask that the system wallpaper be shown behind
738         * your window.  The window surface must be translucent to be able
739         * to actually see the wallpaper behind it; this flag just ensures
740         * that the wallpaper surface will be there if this window actually
741         * has translucent regions.
742         *
743         * <p>This flag can be controlled in your theme through the
744         * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
745         * is automatically set for you in the standard wallpaper themes
746         * such as {@link android.R.style#Theme_Wallpaper},
747         * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
748         * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
749         * {@link android.R.style#Theme_Holo_Wallpaper},
750         * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
751         * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
752         * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
753         */
754        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
755
756        /** Window flag: when set as a window is being added or made
757         * visible, once the window has been shown then the system will
758         * poke the power manager's user activity (as if the user had woken
759         * up the device) to turn the screen on. */
760        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
761
762        /** Window flag: when set the window will cause the keyguard to
763         * be dismissed, only if it is not a secure lock keyguard.  Because such
764         * a keyguard is not needed for security, it will never re-appear if
765         * the user navigates to another window (in contrast to
766         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
767         * hide both secure and non-secure keyguards but ensure they reappear
768         * when the user moves to another UI that doesn't hide them).
769         * If the keyguard is currently active and is secure (requires an
770         * unlock pattern) than the user will still need to confirm it before
771         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
772         * also been set.
773         */
774        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
775
776        /** Window flag: when set the window will accept for touch events
777         * outside of its bounds to be sent to other windows that also
778         * support split touch.  When this flag is not set, the first pointer
779         * that goes down determines the window to which all subsequent touches
780         * go until all pointers go up.  When this flag is set, each pointer
781         * (not necessarily the first) that goes down determines the window
782         * to which all subsequent touches of that pointer will go until that
783         * pointer goes up thereby enabling touches with multiple pointers
784         * to be split across multiple windows.
785         */
786        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
787
788        /**
789         * <p>Indicates whether this window should be hardware accelerated.
790         * Requesting hardware acceleration does not guarantee it will happen.</p>
791         *
792         * <p>This flag can be controlled programmatically <em>only</em> to enable
793         * hardware acceleration. To enable hardware acceleration for a given
794         * window programmatically, do the following:</p>
795         *
796         * <pre>
797         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
798         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
799         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
800         * </pre>
801         *
802         * <p>It is important to remember that this flag <strong>must</strong>
803         * be set before setting the content view of your activity or dialog.</p>
804         *
805         * <p>This flag cannot be used to disable hardware acceleration after it
806         * was enabled in your manifest using
807         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
808         * and programmatically disable hardware acceleration (for automated testing
809         * for instance), make sure it is turned off in your manifest and enable it
810         * on your activity or dialog when you need it instead, using the method
811         * described above.</p>
812         *
813         * <p>This flag is automatically set by the system if the
814         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
815         * XML attribute is set to true on an activity or on the application.</p>
816         */
817        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
818
819        /**
820         * Window flag: allow window contents to extend in to the screen's
821         * overscan area, if there is one.  The window should still correctly
822         * position its contents to take the overscan area into account.
823         *
824         * <p>This flag can be controlled in your theme through the
825         * {@link android.R.attr#windowOverscan} attribute; this attribute
826         * is automatically set for you in the standard overscan themes
827         * such as
828         * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
829         * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
830         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
831         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
832         *
833         * <p>When this flag is enabled for a window, its normal content may be obscured
834         * to some degree by the overscan region of the display.  To ensure key parts of
835         * that content are visible to the user, you can use
836         * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
837         * to set the point in the view hierarchy where the appropriate offsets should
838         * be applied.  (This can be done either by directly calling this function, using
839         * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
840         * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
841         * View.fitSystemWindows(Rect)} method).</p>
842         *
843         * <p>This mechanism for positioning content elements is identical to its equivalent
844         * use with layout and {@link View#setSystemUiVisibility(int)
845         * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
846         * position its UI elements with this overscan flag is set:</p>
847         *
848         * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
849         */
850        public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
851
852        /**
853         * Window flag: request a translucent status bar with minimal system-provided
854         * background protection.
855         *
856         * <p>This flag can be controlled in your theme through the
857         * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
858         * is automatically set for you in the standard translucent decor themes
859         * such as
860         * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
861         * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
862         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
863         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
864         *
865         * <p>When this flag is enabled for a window, it automatically sets
866         * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
867         * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
868         */
869        public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
870
871        /**
872         * Window flag: request a translucent navigation bar with minimal system-provided
873         * background protection.
874         *
875         * <p>This flag can be controlled in your theme through the
876         * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
877         * is automatically set for you in the standard translucent decor themes
878         * such as
879         * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
880         * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
881         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
882         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
883         *
884         * <p>When this flag is enabled for a window, it automatically sets
885         * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
886         * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
887         */
888        public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
889
890        // ----- HIDDEN FLAGS.
891        // These start at the high bit and go down.
892
893        /**
894         * Flag for a window in local focus mode.
895         * Window in local focus mode can control focus independent of window manager using
896         * {@link Window#setLocalFocus(boolean, boolean)}.
897         * Usually window in this mode will not get touch/key events from window manager, but will
898         * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
899         */
900        public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
901
902        /** Window flag: Enable touches to slide out of a window into neighboring
903         * windows in mid-gesture instead of being captured for the duration of
904         * the gesture.
905         *
906         * This flag changes the behavior of touch focus for this window only.
907         * Touches can slide out of the window but they cannot necessarily slide
908         * back in (unless the other window with touch focus permits it).
909         *
910         * {@hide}
911         */
912        public static final int FLAG_SLIPPERY = 0x20000000;
913
914        /**
915         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
916         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
917         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
918         * this flag is set.
919         *
920         * (Note that Action Bars, when available, are the preferred way to offer additional
921         * functions otherwise accessed via an options menu.)
922         *
923         * {@hide}
924         */
925        public static final int FLAG_NEEDS_MENU_KEY = 0x40000000;
926
927        /**
928         * Flag indicating that this Window is responsible for drawing the background for the
929         * system bars. If set, the system bars are drawn with a transparent background and the
930         * corresponding areas in this window are filled with the colors specified in
931         * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
932         */
933        public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
934
935        /**
936         * Various behavioral options/flags.  Default is none.
937         *
938         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
939         * @see #FLAG_DIM_BEHIND
940         * @see #FLAG_NOT_FOCUSABLE
941         * @see #FLAG_NOT_TOUCHABLE
942         * @see #FLAG_NOT_TOUCH_MODAL
943         * @see #FLAG_TOUCHABLE_WHEN_WAKING
944         * @see #FLAG_KEEP_SCREEN_ON
945         * @see #FLAG_LAYOUT_IN_SCREEN
946         * @see #FLAG_LAYOUT_NO_LIMITS
947         * @see #FLAG_FULLSCREEN
948         * @see #FLAG_FORCE_NOT_FULLSCREEN
949         * @see #FLAG_SECURE
950         * @see #FLAG_SCALED
951         * @see #FLAG_IGNORE_CHEEK_PRESSES
952         * @see #FLAG_LAYOUT_INSET_DECOR
953         * @see #FLAG_ALT_FOCUSABLE_IM
954         * @see #FLAG_WATCH_OUTSIDE_TOUCH
955         * @see #FLAG_SHOW_WHEN_LOCKED
956         * @see #FLAG_SHOW_WALLPAPER
957         * @see #FLAG_TURN_SCREEN_ON
958         * @see #FLAG_DISMISS_KEYGUARD
959         * @see #FLAG_SPLIT_TOUCH
960         * @see #FLAG_HARDWARE_ACCELERATED
961         * @see #FLAG_LOCAL_FOCUS_MODE
962         * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
963         */
964        @ViewDebug.ExportedProperty(flagMapping = {
965            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
966                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
967            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
968                    name = "FLAG_DIM_BEHIND"),
969            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
970                    name = "FLAG_BLUR_BEHIND"),
971            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
972                    name = "FLAG_NOT_FOCUSABLE"),
973            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
974                    name = "FLAG_NOT_TOUCHABLE"),
975            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
976                    name = "FLAG_NOT_TOUCH_MODAL"),
977            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
978                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
979            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
980                    name = "FLAG_KEEP_SCREEN_ON"),
981            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
982                    name = "FLAG_LAYOUT_IN_SCREEN"),
983            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
984                    name = "FLAG_LAYOUT_NO_LIMITS"),
985            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
986                    name = "FLAG_FULLSCREEN"),
987            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
988                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
989            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
990                    name = "FLAG_DITHER"),
991            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
992                    name = "FLAG_SECURE"),
993            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
994                    name = "FLAG_SCALED"),
995            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
996                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
997            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
998                    name = "FLAG_LAYOUT_INSET_DECOR"),
999            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
1000                    name = "FLAG_ALT_FOCUSABLE_IM"),
1001            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
1002                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
1003            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1004                    name = "FLAG_SHOW_WHEN_LOCKED"),
1005            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1006                    name = "FLAG_SHOW_WALLPAPER"),
1007            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1008                    name = "FLAG_TURN_SCREEN_ON"),
1009            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1010                    name = "FLAG_DISMISS_KEYGUARD"),
1011            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1012                    name = "FLAG_SPLIT_TOUCH"),
1013            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1014                    name = "FLAG_HARDWARE_ACCELERATED"),
1015            @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1016                    name = "FLAG_LOCAL_FOCUS_MODE"),
1017            @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1018                    name = "FLAG_TRANSLUCENT_STATUS"),
1019            @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1020                    name = "FLAG_TRANSLUCENT_NAVIGATION"),
1021            @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1022                    name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
1023        }, formatToHexString = true)
1024        public int flags;
1025
1026        /**
1027         * If the window has requested hardware acceleration, but this is not
1028         * allowed in the process it is in, then still render it as if it is
1029         * hardware accelerated.  This is used for the starting preview windows
1030         * in the system process, which don't need to have the overhead of
1031         * hardware acceleration (they are just a static rendering), but should
1032         * be rendered as such to match the actual window of the app even if it
1033         * is hardware accelerated.
1034         * Even if the window isn't hardware accelerated, still do its rendering
1035         * as if it was.
1036         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1037         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1038         * is generally disabled. This flag must be specified in addition to
1039         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1040         * windows.
1041         *
1042         * @hide
1043         */
1044        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1045
1046        /**
1047         * In the system process, we globally do not use hardware acceleration
1048         * because there are many threads doing UI there and they conflict.
1049         * If certain parts of the UI that really do want to use hardware
1050         * acceleration, this flag can be set to force it.  This is basically
1051         * for the lock screen.  Anyone else using it, you are probably wrong.
1052         *
1053         * @hide
1054         */
1055        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1056
1057        /**
1058         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1059         * may elect to skip these notifications if they are not doing anything productive with
1060         * them (they do not affect the wallpaper scrolling operation) by calling
1061         * {@link
1062         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1063         *
1064         * @hide
1065         */
1066        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1067
1068        /**
1069         * This is set for a window that has explicitly specified its
1070         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
1071         * appropriate one to use.  If this is not set, we should look at
1072         * windows behind it to determine the appropriate value.
1073         *
1074         * @hide
1075         */
1076        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
1077
1078        /** In a multiuser system if this flag is set and the owner is a system process then this
1079         * window will appear on all user screens. This overrides the default behavior of window
1080         * types that normally only appear on the owning user's screen. Refer to each window type
1081         * to determine its default behavior.
1082         *
1083         * {@hide} */
1084        public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1085
1086        /**
1087         * Never animate position changes of the window.
1088         *
1089         * {@hide} */
1090        public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1091
1092        /** Window flag: special flag to limit the size of the window to be
1093         * original size ([320x480] x density). Used to create window for applications
1094         * running under compatibility mode.
1095         *
1096         * {@hide} */
1097        public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1098
1099        /** Window flag: a special option intended for system dialogs.  When
1100         * this flag is set, the window will demand focus unconditionally when
1101         * it is created.
1102         * {@hide} */
1103        public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1104
1105        /** Window flag: maintain the previous translucent decor state when this window
1106         * becomes top-most.
1107         * {@hide} */
1108        public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1109
1110        /**
1111         * Flag whether the current window is a keyguard window, meaning that it will hide all other
1112         * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1113         * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1114         * {@hide}
1115         */
1116        public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1117
1118        /**
1119         * Flag that prevents the wallpaper behind the current window from receiving touch events.
1120         *
1121         * {@hide}
1122         */
1123        public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
1124
1125        /**
1126         * Control flags that are private to the platform.
1127         * @hide
1128         */
1129        public int privateFlags;
1130
1131        /**
1132         * Given a particular set of window manager flags, determine whether
1133         * such a window may be a target for an input method when it has
1134         * focus.  In particular, this checks the
1135         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1136         * flags and returns true if the combination of the two corresponds
1137         * to a window that needs to be behind the input method so that the
1138         * user can type into it.
1139         *
1140         * @param flags The current window manager flags.
1141         *
1142         * @return Returns true if such a window should be behind/interact
1143         * with an input method, false if not.
1144         */
1145        public static boolean mayUseInputMethod(int flags) {
1146            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1147                case 0:
1148                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1149                    return true;
1150            }
1151            return false;
1152        }
1153
1154        /**
1155         * Mask for {@link #softInputMode} of the bits that determine the
1156         * desired visibility state of the soft input area for this window.
1157         */
1158        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1159
1160        /**
1161         * Visibility state for {@link #softInputMode}: no state has been specified.
1162         */
1163        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1164
1165        /**
1166         * Visibility state for {@link #softInputMode}: please don't change the state of
1167         * the soft input area.
1168         */
1169        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1170
1171        /**
1172         * Visibility state for {@link #softInputMode}: please hide any soft input
1173         * area when normally appropriate (when the user is navigating
1174         * forward to your window).
1175         */
1176        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1177
1178        /**
1179         * Visibility state for {@link #softInputMode}: please always hide any
1180         * soft input area when this window receives focus.
1181         */
1182        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1183
1184        /**
1185         * Visibility state for {@link #softInputMode}: please show the soft
1186         * input area when normally appropriate (when the user is navigating
1187         * forward to your window).
1188         */
1189        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1190
1191        /**
1192         * Visibility state for {@link #softInputMode}: please always make the
1193         * soft input area visible when this window receives input focus.
1194         */
1195        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1196
1197        /**
1198         * Mask for {@link #softInputMode} of the bits that determine the
1199         * way that the window should be adjusted to accommodate the soft
1200         * input window.
1201         */
1202        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1203
1204        /** Adjustment option for {@link #softInputMode}: nothing specified.
1205         * The system will try to pick one or
1206         * the other depending on the contents of the window.
1207         */
1208        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1209
1210        /** Adjustment option for {@link #softInputMode}: set to allow the
1211         * window to be resized when an input
1212         * method is shown, so that its contents are not covered by the input
1213         * method.  This can <em>not</em> be combined with
1214         * {@link #SOFT_INPUT_ADJUST_PAN}; if
1215         * neither of these are set, then the system will try to pick one or
1216         * the other depending on the contents of the window. If the window's
1217         * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1218         * value for {@link #softInputMode} will be ignored; the window will
1219         * not resize, but will stay fullscreen.
1220         */
1221        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1222
1223        /** Adjustment option for {@link #softInputMode}: set to have a window
1224         * pan when an input method is
1225         * shown, so it doesn't need to deal with resizing but just panned
1226         * by the framework to ensure the current input focus is visible.  This
1227         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1228         * neither of these are set, then the system will try to pick one or
1229         * the other depending on the contents of the window.
1230         */
1231        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1232
1233        /** Adjustment option for {@link #softInputMode}: set to have a window
1234         * not adjust for a shown input method.  The window will not be resized,
1235         * and it will not be panned to make its focus visible.
1236         */
1237        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1238
1239        /**
1240         * Bit for {@link #softInputMode}: set when the user has navigated
1241         * forward to the window.  This is normally set automatically for
1242         * you by the system, though you may want to set it in certain cases
1243         * when you are displaying a window yourself.  This flag will always
1244         * be cleared automatically after the window is displayed.
1245         */
1246        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1247
1248        /**
1249         * Desired operating mode for any soft input area.  May be any combination
1250         * of:
1251         *
1252         * <ul>
1253         * <li> One of the visibility states
1254         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1255         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1256         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1257         * <li> One of the adjustment options
1258         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1259         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1260         * {@link #SOFT_INPUT_ADJUST_PAN}.
1261         * </ul>
1262         *
1263         *
1264         * <p>This flag can be controlled in your theme through the
1265         * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1266         */
1267        public int softInputMode;
1268
1269        /**
1270         * Placement of window within the screen as per {@link Gravity}.  Both
1271         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1272         * android.graphics.Rect) Gravity.apply} and
1273         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1274         * Gravity.applyDisplay} are used during window layout, with this value
1275         * given as the desired gravity.  For example you can specify
1276         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1277         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1278         * to control the behavior of
1279         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1280         * Gravity.applyDisplay}.
1281         *
1282         * @see Gravity
1283         */
1284        public int gravity;
1285
1286        /**
1287         * The horizontal margin, as a percentage of the container's width,
1288         * between the container and the widget.  See
1289         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1290         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1291         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1292         */
1293        public float horizontalMargin;
1294
1295        /**
1296         * The vertical margin, as a percentage of the container's height,
1297         * between the container and the widget.  See
1298         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1299         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1300         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1301         */
1302        public float verticalMargin;
1303
1304        /**
1305         * Positive insets between the drawing surface and window content.
1306         *
1307         * @hide
1308         */
1309        public Rect surfaceInsets = new Rect();
1310
1311        /**
1312         * The desired bitmap format.  May be one of the constants in
1313         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1314         */
1315        public int format;
1316
1317        /**
1318         * A style resource defining the animations to use for this window.
1319         * This must be a system resource; it can not be an application resource
1320         * because the window manager does not have access to applications.
1321         */
1322        public int windowAnimations;
1323
1324        /**
1325         * An alpha value to apply to this entire window.
1326         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1327         */
1328        public float alpha = 1.0f;
1329
1330        /**
1331         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1332         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1333         * dim.
1334         */
1335        public float dimAmount = 1.0f;
1336
1337        /**
1338         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1339         * indicating that the brightness value is not overridden for this window
1340         * and normal brightness policy should be used.
1341         */
1342        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1343
1344        /**
1345         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1346         * indicating that the screen or button backlight brightness should be set
1347         * to the lowest value when this window is in front.
1348         */
1349        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1350
1351        /**
1352         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1353         * indicating that the screen or button backlight brightness should be set
1354         * to the hightest value when this window is in front.
1355         */
1356        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1357
1358        /**
1359         * This can be used to override the user's preferred brightness of
1360         * the screen.  A value of less than 0, the default, means to use the
1361         * preferred screen brightness.  0 to 1 adjusts the brightness from
1362         * dark to full bright.
1363         */
1364        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1365
1366        /**
1367         * This can be used to override the standard behavior of the button and
1368         * keyboard backlights.  A value of less than 0, the default, means to
1369         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1370         * from dark to full bright.
1371         */
1372        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1373
1374        /**
1375         * Value for {@link #rotationAnimation} to define the animation used to
1376         * specify that this window will rotate in or out following a rotation.
1377         */
1378        public static final int ROTATION_ANIMATION_ROTATE = 0;
1379
1380        /**
1381         * Value for {@link #rotationAnimation} to define the animation used to
1382         * specify that this window will fade in or out following a rotation.
1383         */
1384        public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1385
1386        /**
1387         * Value for {@link #rotationAnimation} to define the animation used to
1388         * specify that this window will immediately disappear or appear following
1389         * a rotation.
1390         */
1391        public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1392
1393        /**
1394         * Define the exit and entry animations used on this window when the device is rotated.
1395         * This only has an affect if the incoming and outgoing topmost
1396         * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1397         * by other windows. All other situations default to the
1398         * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1399         *
1400         * @see #ROTATION_ANIMATION_ROTATE
1401         * @see #ROTATION_ANIMATION_CROSSFADE
1402         * @see #ROTATION_ANIMATION_JUMPCUT
1403         */
1404        public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1405
1406        /**
1407         * Identifier for this window.  This will usually be filled in for
1408         * you.
1409         */
1410        public IBinder token = null;
1411
1412        /**
1413         * Name of the package owning this window.
1414         */
1415        public String packageName = null;
1416
1417        /**
1418         * Specific orientation value for a window.
1419         * May be any of the same values allowed
1420         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1421         * If not set, a default value of
1422         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1423         * will be used.
1424         */
1425        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1426
1427        /**
1428         * The preferred refresh rate for the window.
1429         *
1430         * This must be one of the supported refresh rates obtained for the display(s) the window
1431         * is on.
1432         *
1433         * @see Display#getSupportedRefreshRates()
1434         */
1435        public float preferredRefreshRate;
1436
1437        /**
1438         * Control the visibility of the status bar.
1439         *
1440         * @see View#STATUS_BAR_VISIBLE
1441         * @see View#STATUS_BAR_HIDDEN
1442         */
1443        public int systemUiVisibility;
1444
1445        /**
1446         * @hide
1447         * The ui visibility as requested by the views in this hierarchy.
1448         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1449         */
1450        public int subtreeSystemUiVisibility;
1451
1452        /**
1453         * Get callbacks about the system ui visibility changing.
1454         *
1455         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1456         *
1457         * @hide
1458         */
1459        public boolean hasSystemUiListeners;
1460
1461        /**
1462         * When this window has focus, disable touch pad pointer gesture processing.
1463         * The window will receive raw position updates from the touch pad instead
1464         * of pointer movements and synthetic touch events.
1465         *
1466         * @hide
1467         */
1468        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1469
1470        /**
1471         * Does not construct an input channel for this window.  The channel will therefore
1472         * be incapable of receiving input.
1473         *
1474         * @hide
1475         */
1476        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1477
1478        /**
1479         * When this window has focus, does not call user activity for all input events so
1480         * the application will have to do it itself.  Should only be used by
1481         * the keyguard and phone app.
1482         * <p>
1483         * Should only be used by the keyguard and phone app.
1484         * </p>
1485         *
1486         * @hide
1487         */
1488        public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1489
1490        /**
1491         * Control special features of the input subsystem.
1492         *
1493         * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1494         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1495         * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1496         * @hide
1497         */
1498        public int inputFeatures;
1499
1500        /**
1501         * Sets the number of milliseconds before the user activity timeout occurs
1502         * when this window has focus.  A value of -1 uses the standard timeout.
1503         * A value of 0 uses the minimum support display timeout.
1504         * <p>
1505         * This property can only be used to reduce the user specified display timeout;
1506         * it can never make the timeout longer than it normally would be.
1507         * </p><p>
1508         * Should only be used by the keyguard and phone app.
1509         * </p>
1510         *
1511         * @hide
1512         */
1513        public long userActivityTimeout = -1;
1514
1515        public LayoutParams() {
1516            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1517            type = TYPE_APPLICATION;
1518            format = PixelFormat.OPAQUE;
1519        }
1520
1521        public LayoutParams(int _type) {
1522            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1523            type = _type;
1524            format = PixelFormat.OPAQUE;
1525        }
1526
1527        public LayoutParams(int _type, int _flags) {
1528            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1529            type = _type;
1530            flags = _flags;
1531            format = PixelFormat.OPAQUE;
1532        }
1533
1534        public LayoutParams(int _type, int _flags, int _format) {
1535            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1536            type = _type;
1537            flags = _flags;
1538            format = _format;
1539        }
1540
1541        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1542            super(w, h);
1543            type = _type;
1544            flags = _flags;
1545            format = _format;
1546        }
1547
1548        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1549                int _flags, int _format) {
1550            super(w, h);
1551            x = xpos;
1552            y = ypos;
1553            type = _type;
1554            flags = _flags;
1555            format = _format;
1556        }
1557
1558        public final void setTitle(CharSequence title) {
1559            if (null == title)
1560                title = "";
1561
1562            mTitle = TextUtils.stringOrSpannedString(title);
1563        }
1564
1565        public final CharSequence getTitle() {
1566            return mTitle;
1567        }
1568
1569        public int describeContents() {
1570            return 0;
1571        }
1572
1573        public void writeToParcel(Parcel out, int parcelableFlags) {
1574            out.writeInt(width);
1575            out.writeInt(height);
1576            out.writeInt(x);
1577            out.writeInt(y);
1578            out.writeInt(type);
1579            out.writeInt(flags);
1580            out.writeInt(privateFlags);
1581            out.writeInt(softInputMode);
1582            out.writeInt(gravity);
1583            out.writeFloat(horizontalMargin);
1584            out.writeFloat(verticalMargin);
1585            out.writeInt(format);
1586            out.writeInt(windowAnimations);
1587            out.writeFloat(alpha);
1588            out.writeFloat(dimAmount);
1589            out.writeFloat(screenBrightness);
1590            out.writeFloat(buttonBrightness);
1591            out.writeInt(rotationAnimation);
1592            out.writeStrongBinder(token);
1593            out.writeString(packageName);
1594            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1595            out.writeInt(screenOrientation);
1596            out.writeFloat(preferredRefreshRate);
1597            out.writeInt(systemUiVisibility);
1598            out.writeInt(subtreeSystemUiVisibility);
1599            out.writeInt(hasSystemUiListeners ? 1 : 0);
1600            out.writeInt(inputFeatures);
1601            out.writeLong(userActivityTimeout);
1602            out.writeInt(surfaceInsets.left);
1603            out.writeInt(surfaceInsets.top);
1604            out.writeInt(surfaceInsets.right);
1605            out.writeInt(surfaceInsets.bottom);
1606        }
1607
1608        public static final Parcelable.Creator<LayoutParams> CREATOR
1609                    = new Parcelable.Creator<LayoutParams>() {
1610            public LayoutParams createFromParcel(Parcel in) {
1611                return new LayoutParams(in);
1612            }
1613
1614            public LayoutParams[] newArray(int size) {
1615                return new LayoutParams[size];
1616            }
1617        };
1618
1619
1620        public LayoutParams(Parcel in) {
1621            width = in.readInt();
1622            height = in.readInt();
1623            x = in.readInt();
1624            y = in.readInt();
1625            type = in.readInt();
1626            flags = in.readInt();
1627            privateFlags = in.readInt();
1628            softInputMode = in.readInt();
1629            gravity = in.readInt();
1630            horizontalMargin = in.readFloat();
1631            verticalMargin = in.readFloat();
1632            format = in.readInt();
1633            windowAnimations = in.readInt();
1634            alpha = in.readFloat();
1635            dimAmount = in.readFloat();
1636            screenBrightness = in.readFloat();
1637            buttonBrightness = in.readFloat();
1638            rotationAnimation = in.readInt();
1639            token = in.readStrongBinder();
1640            packageName = in.readString();
1641            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1642            screenOrientation = in.readInt();
1643            preferredRefreshRate = in.readFloat();
1644            systemUiVisibility = in.readInt();
1645            subtreeSystemUiVisibility = in.readInt();
1646            hasSystemUiListeners = in.readInt() != 0;
1647            inputFeatures = in.readInt();
1648            userActivityTimeout = in.readLong();
1649            surfaceInsets.left = in.readInt();
1650            surfaceInsets.top = in.readInt();
1651            surfaceInsets.right = in.readInt();
1652            surfaceInsets.bottom = in.readInt();
1653        }
1654
1655        @SuppressWarnings({"PointlessBitwiseExpression"})
1656        public static final int LAYOUT_CHANGED = 1<<0;
1657        public static final int TYPE_CHANGED = 1<<1;
1658        public static final int FLAGS_CHANGED = 1<<2;
1659        public static final int FORMAT_CHANGED = 1<<3;
1660        public static final int ANIMATION_CHANGED = 1<<4;
1661        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1662        public static final int TITLE_CHANGED = 1<<6;
1663        public static final int ALPHA_CHANGED = 1<<7;
1664        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1665        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1666        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1667        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1668        public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1669        /** {@hide} */
1670        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1671        /** {@hide} */
1672        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1673        /** {@hide} */
1674        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1675        /** {@hide} */
1676        public static final int INPUT_FEATURES_CHANGED = 1<<16;
1677        /** {@hide} */
1678        public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1679        /** {@hide} */
1680        public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1681        /** {@hide} */
1682        public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1683        /** {@hide} */
1684        public static final int SURFACE_INSETS_CHANGED = 1<<20;
1685        /** {@hide} */
1686        public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
1687        /** {@hide} */
1688        public static final int EVERYTHING_CHANGED = 0xffffffff;
1689
1690        // internal buffer to backup/restore parameters under compatibility mode.
1691        private int[] mCompatibilityParamsBackup = null;
1692
1693        public final int copyFrom(LayoutParams o) {
1694            int changes = 0;
1695
1696            if (width != o.width) {
1697                width = o.width;
1698                changes |= LAYOUT_CHANGED;
1699            }
1700            if (height != o.height) {
1701                height = o.height;
1702                changes |= LAYOUT_CHANGED;
1703            }
1704            if (x != o.x) {
1705                x = o.x;
1706                changes |= LAYOUT_CHANGED;
1707            }
1708            if (y != o.y) {
1709                y = o.y;
1710                changes |= LAYOUT_CHANGED;
1711            }
1712            if (horizontalWeight != o.horizontalWeight) {
1713                horizontalWeight = o.horizontalWeight;
1714                changes |= LAYOUT_CHANGED;
1715            }
1716            if (verticalWeight != o.verticalWeight) {
1717                verticalWeight = o.verticalWeight;
1718                changes |= LAYOUT_CHANGED;
1719            }
1720            if (horizontalMargin != o.horizontalMargin) {
1721                horizontalMargin = o.horizontalMargin;
1722                changes |= LAYOUT_CHANGED;
1723            }
1724            if (verticalMargin != o.verticalMargin) {
1725                verticalMargin = o.verticalMargin;
1726                changes |= LAYOUT_CHANGED;
1727            }
1728            if (type != o.type) {
1729                type = o.type;
1730                changes |= TYPE_CHANGED;
1731            }
1732            if (flags != o.flags) {
1733                final int diff = flags ^ o.flags;
1734                if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
1735                    changes |= TRANSLUCENT_FLAGS_CHANGED;
1736                }
1737                flags = o.flags;
1738                changes |= FLAGS_CHANGED;
1739            }
1740            if (privateFlags != o.privateFlags) {
1741                privateFlags = o.privateFlags;
1742                changes |= PRIVATE_FLAGS_CHANGED;
1743            }
1744            if (softInputMode != o.softInputMode) {
1745                softInputMode = o.softInputMode;
1746                changes |= SOFT_INPUT_MODE_CHANGED;
1747            }
1748            if (gravity != o.gravity) {
1749                gravity = o.gravity;
1750                changes |= LAYOUT_CHANGED;
1751            }
1752            if (format != o.format) {
1753                format = o.format;
1754                changes |= FORMAT_CHANGED;
1755            }
1756            if (windowAnimations != o.windowAnimations) {
1757                windowAnimations = o.windowAnimations;
1758                changes |= ANIMATION_CHANGED;
1759            }
1760            if (token == null) {
1761                // NOTE: token only copied if the recipient doesn't
1762                // already have one.
1763                token = o.token;
1764            }
1765            if (packageName == null) {
1766                // NOTE: packageName only copied if the recipient doesn't
1767                // already have one.
1768                packageName = o.packageName;
1769            }
1770            if (!mTitle.equals(o.mTitle)) {
1771                mTitle = o.mTitle;
1772                changes |= TITLE_CHANGED;
1773            }
1774            if (alpha != o.alpha) {
1775                alpha = o.alpha;
1776                changes |= ALPHA_CHANGED;
1777            }
1778            if (dimAmount != o.dimAmount) {
1779                dimAmount = o.dimAmount;
1780                changes |= DIM_AMOUNT_CHANGED;
1781            }
1782            if (screenBrightness != o.screenBrightness) {
1783                screenBrightness = o.screenBrightness;
1784                changes |= SCREEN_BRIGHTNESS_CHANGED;
1785            }
1786            if (buttonBrightness != o.buttonBrightness) {
1787                buttonBrightness = o.buttonBrightness;
1788                changes |= BUTTON_BRIGHTNESS_CHANGED;
1789            }
1790            if (rotationAnimation != o.rotationAnimation) {
1791                rotationAnimation = o.rotationAnimation;
1792                changes |= ROTATION_ANIMATION_CHANGED;
1793            }
1794
1795            if (screenOrientation != o.screenOrientation) {
1796                screenOrientation = o.screenOrientation;
1797                changes |= SCREEN_ORIENTATION_CHANGED;
1798            }
1799
1800            if (preferredRefreshRate != o.preferredRefreshRate) {
1801                preferredRefreshRate = o.preferredRefreshRate;
1802                changes |= PREFERRED_REFRESH_RATE_CHANGED;
1803            }
1804
1805            if (systemUiVisibility != o.systemUiVisibility
1806                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1807                systemUiVisibility = o.systemUiVisibility;
1808                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1809                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1810            }
1811
1812            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1813                hasSystemUiListeners = o.hasSystemUiListeners;
1814                changes |= SYSTEM_UI_LISTENER_CHANGED;
1815            }
1816
1817            if (inputFeatures != o.inputFeatures) {
1818                inputFeatures = o.inputFeatures;
1819                changes |= INPUT_FEATURES_CHANGED;
1820            }
1821
1822            if (userActivityTimeout != o.userActivityTimeout) {
1823                userActivityTimeout = o.userActivityTimeout;
1824                changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1825            }
1826
1827            if (!surfaceInsets.equals(o.surfaceInsets)) {
1828                surfaceInsets.set(o.surfaceInsets);
1829                changes |= SURFACE_INSETS_CHANGED;
1830            }
1831
1832            return changes;
1833        }
1834
1835        @Override
1836        public String debug(String output) {
1837            output += "Contents of " + this + ":";
1838            Log.d("Debug", output);
1839            output = super.debug("");
1840            Log.d("Debug", output);
1841            Log.d("Debug", "");
1842            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1843            return "";
1844        }
1845
1846        @Override
1847        public String toString() {
1848            StringBuilder sb = new StringBuilder(256);
1849            sb.append("WM.LayoutParams{");
1850            sb.append("(");
1851            sb.append(x);
1852            sb.append(',');
1853            sb.append(y);
1854            sb.append(")(");
1855            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1856            sb.append('x');
1857            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1858            sb.append(")");
1859            if (horizontalMargin != 0) {
1860                sb.append(" hm=");
1861                sb.append(horizontalMargin);
1862            }
1863            if (verticalMargin != 0) {
1864                sb.append(" vm=");
1865                sb.append(verticalMargin);
1866            }
1867            if (gravity != 0) {
1868                sb.append(" gr=#");
1869                sb.append(Integer.toHexString(gravity));
1870            }
1871            if (softInputMode != 0) {
1872                sb.append(" sim=#");
1873                sb.append(Integer.toHexString(softInputMode));
1874            }
1875            sb.append(" ty=");
1876            sb.append(type);
1877            sb.append(" fl=#");
1878            sb.append(Integer.toHexString(flags));
1879            if (privateFlags != 0) {
1880                if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
1881                    sb.append(" compatible=true");
1882                }
1883                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1884            }
1885            if (format != PixelFormat.OPAQUE) {
1886                sb.append(" fmt=");
1887                sb.append(format);
1888            }
1889            if (windowAnimations != 0) {
1890                sb.append(" wanim=0x");
1891                sb.append(Integer.toHexString(windowAnimations));
1892            }
1893            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1894                sb.append(" or=");
1895                sb.append(screenOrientation);
1896            }
1897            if (alpha != 1.0f) {
1898                sb.append(" alpha=");
1899                sb.append(alpha);
1900            }
1901            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1902                sb.append(" sbrt=");
1903                sb.append(screenBrightness);
1904            }
1905            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1906                sb.append(" bbrt=");
1907                sb.append(buttonBrightness);
1908            }
1909            if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1910                sb.append(" rotAnim=");
1911                sb.append(rotationAnimation);
1912            }
1913            if (preferredRefreshRate != 0) {
1914                sb.append(" preferredRefreshRate=");
1915                sb.append(preferredRefreshRate);
1916            }
1917            if (systemUiVisibility != 0) {
1918                sb.append(" sysui=0x");
1919                sb.append(Integer.toHexString(systemUiVisibility));
1920            }
1921            if (subtreeSystemUiVisibility != 0) {
1922                sb.append(" vsysui=0x");
1923                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1924            }
1925            if (hasSystemUiListeners) {
1926                sb.append(" sysuil=");
1927                sb.append(hasSystemUiListeners);
1928            }
1929            if (inputFeatures != 0) {
1930                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1931            }
1932            if (userActivityTimeout >= 0) {
1933                sb.append(" userActivityTimeout=").append(userActivityTimeout);
1934            }
1935            if (!surfaceInsets.equals(Insets.NONE)) {
1936                sb.append(" surfaceInsets=").append(surfaceInsets);
1937            }
1938            sb.append('}');
1939            return sb.toString();
1940        }
1941
1942        /**
1943         * Scale the layout params' coordinates and size.
1944         * @hide
1945         */
1946        public void scale(float scale) {
1947            x = (int) (x * scale + 0.5f);
1948            y = (int) (y * scale + 0.5f);
1949            if (width > 0) {
1950                width = (int) (width * scale + 0.5f);
1951            }
1952            if (height > 0) {
1953                height = (int) (height * scale + 0.5f);
1954            }
1955        }
1956
1957        /**
1958         * Backup the layout parameters used in compatibility mode.
1959         * @see LayoutParams#restore()
1960         */
1961        void backup() {
1962            int[] backup = mCompatibilityParamsBackup;
1963            if (backup == null) {
1964                // we backup 4 elements, x, y, width, height
1965                backup = mCompatibilityParamsBackup = new int[4];
1966            }
1967            backup[0] = x;
1968            backup[1] = y;
1969            backup[2] = width;
1970            backup[3] = height;
1971        }
1972
1973        /**
1974         * Restore the layout params' coordinates, size and gravity
1975         * @see LayoutParams#backup()
1976         */
1977        void restore() {
1978            int[] backup = mCompatibilityParamsBackup;
1979            if (backup != null) {
1980                x = backup[0];
1981                y = backup[1];
1982                width = backup[2];
1983                height = backup[3];
1984            }
1985        }
1986
1987        private CharSequence mTitle = "";
1988    }
1989}
1990