1/* 2 * Copyright (C) 20014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "jni.h" 18#include "GraphicsJNI.h" 19#include "Paint.h" 20#include <android_runtime/AndroidRuntime.h> 21 22#include <utils/RefBase.h> 23#include <CanvasProperty.h> 24 25namespace android { 26 27using namespace uirenderer; 28 29#ifdef USE_OPENGL_RENDERER 30 31static jlong createFloat(JNIEnv* env, jobject clazz, jfloat initialValue) { 32 return reinterpret_cast<jlong>(new CanvasPropertyPrimitive(initialValue)); 33} 34 35static jlong createPaint(JNIEnv* env, jobject clazz, jlong paintPtr) { 36 const Paint* paint = reinterpret_cast<const Paint*>(paintPtr); 37 return reinterpret_cast<jlong>(new CanvasPropertyPaint(*paint)); 38} 39 40#endif 41 42// ---------------------------------------------------------------------------- 43// JNI Glue 44// ---------------------------------------------------------------------------- 45 46const char* const kClassPathName = "android/graphics/CanvasProperty"; 47 48static JNINativeMethod gMethods[] = { 49#ifdef USE_OPENGL_RENDERER 50 { "nCreateFloat", "(F)J", (void*) createFloat }, 51 { "nCreatePaint", "(J)J", (void*) createPaint }, 52#endif 53}; 54 55int register_android_graphics_CanvasProperty(JNIEnv* env) { 56 return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); 57} 58 59}; // namespace android 60