SkiaCanvas.cpp revision 8872b38ef403cc2c44aca07d392f5e9426fd7f54
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "jni.h"
18#include "Canvas.h"
19#include "GraphicsJNI.h"
20#include <android_runtime/AndroidRuntime.h>
21
22#include "SkCanvas.h"
23#include "SkClipStack.h"
24#include "SkDevice.h"
25#include "SkDeque.h"
26#include "SkDrawFilter.h"
27#include "SkGraphics.h"
28#include "SkPorterDuff.h"
29#include "SkShader.h"
30#include "SkTArray.h"
31#include "SkTemplates.h"
32
33#include <minikin/Layout.h>
34#include "MinikinSkia.h"
35#include "MinikinUtils.h"
36
37#include "TypefaceImpl.h"
38
39#include "unicode/ubidi.h"
40#include "unicode/ushape.h"
41
42#include <utils/Log.h>
43
44namespace android {
45
46// Holds an SkCanvas reference plus additional native data.
47class SkiaCanvas : public Canvas {
48public:
49    SkiaCanvas(SkBitmap* bitmap);
50
51    SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
52        SkASSERT(canvas);
53    }
54
55    virtual SkCanvas* getSkCanvas() {
56        return mCanvas.get();
57    }
58
59    virtual void setBitmap(SkBitmap* bitmap, bool copyState);
60
61    virtual bool isOpaque();
62    virtual int width();
63    virtual int height();
64
65    virtual int getSaveCount() const;
66    virtual int save(SkCanvas::SaveFlags flags);
67    virtual void restore();
68    virtual void restoreToCount(int saveCount);
69
70    virtual int saveLayer(float left, float top, float right, float bottom,
71                const SkPaint* paint, SkCanvas::SaveFlags flags);
72    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
73            int alpha, SkCanvas::SaveFlags flags);
74
75    virtual void getMatrix(SkMatrix* outMatrix) const;
76    virtual void setMatrix(const SkMatrix& matrix);
77    virtual void concat(const SkMatrix& matrix);
78    virtual void rotate(float degrees);
79    virtual void scale(float sx, float sy);
80    virtual void skew(float sx, float sy);
81    virtual void translate(float dx, float dy);
82
83    virtual bool getClipBounds(SkRect* outRect) const;
84    virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
85    virtual bool quickRejectPath(const SkPath& path) const;
86    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
87    virtual bool clipPath(const SkPath* path, SkRegion::Op op);
88    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
89
90    virtual void setDrawFilter(SkDrawFilter* drawFilter);
91
92    virtual void drawColor(int color, SkXfermode::Mode mode);
93    virtual void drawPaint(const SkPaint& paint);
94
95    virtual void drawPoint(float x, float y, const SkPaint& paint);
96    virtual void drawPoints(const float* points, int count, const SkPaint& paint);
97    virtual void drawLine(float startX, float startY, float stopX, float stopY,
98            const SkPaint& paint);
99    virtual void drawLines(const float* points, int count, const SkPaint& paint);
100    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
101    virtual void drawRoundRect(float left, float top, float right, float bottom,
102            float rx, float ry, const SkPaint& paint);
103    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
104    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
105    virtual void drawArc(float left, float top, float right, float bottom,
106            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
107    virtual void drawPath(const SkPath& path, const SkPaint& paint);
108    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
109            const float* verts, const float* tex, const int* colors,
110            const uint16_t* indices, int indexCount, const SkPaint& paint);
111
112    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
113    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
114    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
115            float srcRight, float srcBottom, float dstLeft, float dstTop,
116            float dstRight, float dstBottom, const SkPaint* paint);
117    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
118            const float* vertices, const int* colors, const SkPaint* paint);
119
120    virtual void drawText(const uint16_t* text, int start, int count, int contextCount,
121            float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface);
122    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
123            int posCount, const SkPaint& paint);
124    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
125            float hOffset, float vOffset, const SkPaint& paint);
126
127private:
128    struct SaveRec {
129        int                 saveCount;
130        SkCanvas::SaveFlags saveFlags;
131    };
132
133    void recordPartialSave(SkCanvas::SaveFlags flags);
134    void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
135    void applyClips(const SkTArray<SkClipStack::Element>& clips);
136
137    void drawPoints(const float* points, int count, const SkPaint& paint,
138                    SkCanvas::PointMode mode);
139    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
140
141    SkAutoTUnref<SkCanvas> mCanvas;
142    SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
143};
144
145// Construct an SkCanvas from the bitmap.
146static SkCanvas* createCanvas(SkBitmap* bitmap) {
147    if (bitmap) {
148        return SkNEW_ARGS(SkCanvas, (*bitmap));
149    }
150
151    // Create an empty bitmap device to prevent callers from crashing
152    // if they attempt to draw into this canvas.
153    SkBitmap emptyBitmap;
154    return new SkCanvas(emptyBitmap);
155}
156
157Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
158    return new SkiaCanvas(bitmap);
159}
160
161Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
162    return new SkiaCanvas(skiaCanvas);
163}
164
165SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
166    mCanvas.reset(createCanvas(bitmap));
167}
168
169// ----------------------------------------------------------------------------
170// Canvas state operations: Replace Bitmap
171// ----------------------------------------------------------------------------
172
173class ClipCopier : public SkCanvas::ClipVisitor {
174public:
175    ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
176
177    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
178        m_dstCanvas->clipRect(rect, op, antialias);
179    }
180    virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
181        m_dstCanvas->clipRRect(rrect, op, antialias);
182    }
183    virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
184        m_dstCanvas->clipPath(path, op, antialias);
185    }
186
187private:
188    SkCanvas* m_dstCanvas;
189};
190
191void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
192    SkCanvas* newCanvas = createCanvas(bitmap);
193    SkASSERT(newCanvas);
194
195    if (copyState) {
196        // Copy the canvas matrix & clip state.
197        newCanvas->setMatrix(mCanvas->getTotalMatrix());
198        if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
199            ClipCopier copier(newCanvas);
200            mCanvas->replayClips(&copier);
201        }
202    }
203
204    // unrefs the existing canvas
205    mCanvas.reset(newCanvas);
206
207    // clean up the old save stack
208    mSaveStack.reset(NULL);
209}
210
211// ----------------------------------------------------------------------------
212// Canvas state operations
213// ----------------------------------------------------------------------------
214
215bool SkiaCanvas::isOpaque() {
216    return mCanvas->getDevice()->accessBitmap(false).isOpaque();
217}
218
219int SkiaCanvas::width() {
220    return mCanvas->getBaseLayerSize().width();
221}
222
223int SkiaCanvas::height() {
224    return mCanvas->getBaseLayerSize().height();
225}
226
227// ----------------------------------------------------------------------------
228// Canvas state operations: Save (layer)
229// ----------------------------------------------------------------------------
230
231int SkiaCanvas::getSaveCount() const {
232    return mCanvas->getSaveCount();
233}
234
235int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
236    int count = mCanvas->save();
237    recordPartialSave(flags);
238    return count;
239}
240
241void SkiaCanvas::restore() {
242    const SaveRec* rec = (NULL == mSaveStack.get())
243            ? NULL
244            : static_cast<SaveRec*>(mSaveStack->back());
245    int currentSaveCount = mCanvas->getSaveCount() - 1;
246    SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
247
248    if (NULL == rec || rec->saveCount != currentSaveCount) {
249        // Fast path - no record for this frame.
250        mCanvas->restore();
251        return;
252    }
253
254    bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
255    bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
256
257    SkMatrix savedMatrix;
258    if (preserveMatrix) {
259        savedMatrix = mCanvas->getTotalMatrix();
260    }
261
262    SkTArray<SkClipStack::Element> savedClips;
263    if (preserveClip) {
264        saveClipsForFrame(savedClips, currentSaveCount);
265    }
266
267    mCanvas->restore();
268
269    if (preserveMatrix) {
270        mCanvas->setMatrix(savedMatrix);
271    }
272
273    if (preserveClip && !savedClips.empty()) {
274        applyClips(savedClips);
275    }
276
277    mSaveStack->pop_back();
278}
279
280void SkiaCanvas::restoreToCount(int restoreCount) {
281    while (mCanvas->getSaveCount() > restoreCount) {
282        this->restore();
283    }
284}
285
286int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
287            const SkPaint* paint, SkCanvas::SaveFlags flags) {
288    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
289    int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
290    recordPartialSave(flags);
291    return count;
292}
293
294int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
295        int alpha, SkCanvas::SaveFlags flags) {
296    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
297    int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
298    recordPartialSave(flags);
299    return count;
300}
301
302// ----------------------------------------------------------------------------
303// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
304// ----------------------------------------------------------------------------
305
306void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
307    // A partial save is a save operation which doesn't capture the full canvas state.
308    // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
309
310    // Mask-out non canvas state bits.
311    flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
312
313    if (SkCanvas::kMatrixClip_SaveFlag == flags) {
314        // not a partial save.
315        return;
316    }
317
318    if (NULL == mSaveStack.get()) {
319        mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
320    }
321
322    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
323    // Store the save counter in the SkClipStack domain.
324    // (0-based, equal to the number of save ops on the stack).
325    rec->saveCount = mCanvas->getSaveCount() - 1;
326    rec->saveFlags = flags;
327}
328
329void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
330    SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
331                                   SkClipStack::Iter::kTop_IterStart);
332    while (const SkClipStack::Element* elem = clipIterator.next()) {
333        if (elem->getSaveCount() < frameSaveCount) {
334            // done with the current frame.
335            break;
336        }
337        SkASSERT(elem->getSaveCount() == frameSaveCount);
338        clips.push_back(*elem);
339    }
340}
341
342void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
343    ClipCopier clipCopier(mCanvas);
344
345    // The clip stack stores clips in device space.
346    SkMatrix origMatrix = mCanvas->getTotalMatrix();
347    mCanvas->resetMatrix();
348
349    // We pushed the clips in reverse order.
350    for (int i = clips.count() - 1; i >= 0; --i) {
351        clips[i].replay(&clipCopier);
352    }
353
354    mCanvas->setMatrix(origMatrix);
355}
356
357// ----------------------------------------------------------------------------
358// Canvas state operations: Matrix
359// ----------------------------------------------------------------------------
360
361void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
362    *outMatrix = mCanvas->getTotalMatrix();
363}
364
365void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
366    mCanvas->setMatrix(matrix);
367}
368
369void SkiaCanvas::concat(const SkMatrix& matrix) {
370    mCanvas->concat(matrix);
371}
372
373void SkiaCanvas::rotate(float degrees) {
374    mCanvas->rotate(degrees);
375}
376
377void SkiaCanvas::scale(float sx, float sy) {
378    mCanvas->scale(sx, sy);
379}
380
381void SkiaCanvas::skew(float sx, float sy) {
382    mCanvas->skew(sx, sy);
383}
384
385void SkiaCanvas::translate(float dx, float dy) {
386    mCanvas->translate(dx, dy);
387}
388
389// ----------------------------------------------------------------------------
390// Canvas state operations: Clips
391// ----------------------------------------------------------------------------
392
393// This function is a mirror of SkCanvas::getClipBounds except that it does
394// not outset the edge of the clip to account for anti-aliasing. There is
395// a skia bug to investigate pushing this logic into back into skia.
396// (see https://code.google.com/p/skia/issues/detail?id=1303)
397bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
398    SkIRect ibounds;
399    if (!mCanvas->getClipDeviceBounds(&ibounds)) {
400        return false;
401    }
402
403    SkMatrix inverse;
404    // if we can't invert the CTM, we can't return local clip bounds
405    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
406        if (outRect) {
407            outRect->setEmpty();
408        }
409        return false;
410    }
411
412    if (NULL != outRect) {
413        SkRect r = SkRect::Make(ibounds);
414        inverse.mapRect(outRect, r);
415    }
416    return true;
417}
418
419bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
420    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
421    return mCanvas->quickReject(bounds);
422}
423
424bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
425    return mCanvas->quickReject(path);
426}
427
428bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
429    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
430    mCanvas->clipRect(rect, op);
431    return mCanvas->isClipEmpty();
432}
433
434bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
435    mCanvas->clipPath(*path, op);
436    return mCanvas->isClipEmpty();
437}
438
439bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
440    SkPath rgnPath;
441    if (region->getBoundaryPath(&rgnPath)) {
442        // The region is specified in device space.
443        SkMatrix savedMatrix = mCanvas->getTotalMatrix();
444        mCanvas->resetMatrix();
445        mCanvas->clipPath(rgnPath, op);
446        mCanvas->setMatrix(savedMatrix);
447    } else {
448        mCanvas->clipRect(SkRect::MakeEmpty(), op);
449    }
450    return mCanvas->isClipEmpty();
451}
452
453// ----------------------------------------------------------------------------
454// Canvas state operations: Filters
455// ----------------------------------------------------------------------------
456
457void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
458    mCanvas->setDrawFilter(drawFilter);
459}
460
461// ----------------------------------------------------------------------------
462// Canvas draw operations
463// ----------------------------------------------------------------------------
464
465void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
466    mCanvas->drawColor(color, mode);
467}
468
469void SkiaCanvas::drawPaint(const SkPaint& paint) {
470    mCanvas->drawPaint(paint);
471}
472
473// ----------------------------------------------------------------------------
474// Canvas draw operations: Geometry
475// ----------------------------------------------------------------------------
476
477void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
478                            SkCanvas::PointMode mode) {
479    // convert the floats into SkPoints
480    count >>= 1;    // now it is the number of points
481    SkAutoSTMalloc<32, SkPoint> storage(count);
482    SkPoint* pts = storage.get();
483    for (int i = 0; i < count; i++) {
484        pts[i].set(points[0], points[1]);
485        points += 2;
486    }
487    mCanvas->drawPoints(mode, count, pts, paint);
488}
489
490
491void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
492    mCanvas->drawPoint(x, y, paint);
493}
494
495void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
496    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
497}
498
499void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
500                          const SkPaint& paint) {
501    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
502}
503
504void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
505    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
506}
507
508void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
509        const SkPaint& paint) {
510    mCanvas->drawRectCoords(left, top, right, bottom, paint);
511
512}
513
514void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
515        float rx, float ry, const SkPaint& paint) {
516    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
517    mCanvas->drawRoundRect(rect, rx, ry, paint);
518}
519
520void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
521    mCanvas->drawCircle(x, y, radius, paint);
522}
523
524void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
525    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
526    mCanvas->drawOval(oval, paint);
527}
528
529void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
530        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
531    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
532    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
533}
534
535void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
536    mCanvas->drawPath(path, paint);
537}
538
539void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
540                              const float* verts, const float* texs, const int* colors,
541                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
542#ifndef SK_SCALAR_IS_FLOAT
543    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
544#endif
545    const int ptCount = vertexCount >> 1;
546    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
547                          (SkColor*)colors, NULL, indices, indexCount, paint);
548}
549
550// ----------------------------------------------------------------------------
551// Canvas draw operations: Bitmaps
552// ----------------------------------------------------------------------------
553
554void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
555    mCanvas->drawBitmap(bitmap, left, top, paint);
556}
557
558void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
559    mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
560}
561
562void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
563                            float srcRight, float srcBottom, float dstLeft, float dstTop,
564                            float dstRight, float dstBottom, const SkPaint* paint) {
565    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
566    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
567    mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
568}
569
570void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
571        const float* vertices, const int* colors, const SkPaint* paint) {
572
573    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
574    const int indexCount = meshWidth * meshHeight * 6;
575
576    /*  Our temp storage holds 2 or 3 arrays.
577        texture points [ptCount * sizeof(SkPoint)]
578        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
579            copy to convert from float to fixed
580        indices [ptCount * sizeof(uint16_t)]
581    */
582    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
583    storageSize += indexCount * sizeof(uint16_t);  // indices[]
584
585
586#ifndef SK_SCALAR_IS_FLOAT
587    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
588#endif
589    SkAutoMalloc storage(storageSize);
590    SkPoint* texs = (SkPoint*)storage.get();
591    uint16_t* indices = (uint16_t*)(texs + ptCount);
592
593    // cons up texture coordinates and indices
594    {
595        const SkScalar w = SkIntToScalar(bitmap.width());
596        const SkScalar h = SkIntToScalar(bitmap.height());
597        const SkScalar dx = w / meshWidth;
598        const SkScalar dy = h / meshHeight;
599
600        SkPoint* texsPtr = texs;
601        SkScalar y = 0;
602        for (int i = 0; i <= meshHeight; i++) {
603            if (i == meshHeight) {
604                y = h;  // to ensure numerically we hit h exactly
605            }
606            SkScalar x = 0;
607            for (int j = 0; j < meshWidth; j++) {
608                texsPtr->set(x, y);
609                texsPtr += 1;
610                x += dx;
611            }
612            texsPtr->set(w, y);
613            texsPtr += 1;
614            y += dy;
615        }
616        SkASSERT(texsPtr - texs == ptCount);
617    }
618
619    // cons up indices
620    {
621        uint16_t* indexPtr = indices;
622        int index = 0;
623        for (int i = 0; i < meshHeight; i++) {
624            for (int j = 0; j < meshWidth; j++) {
625                // lower-left triangle
626                *indexPtr++ = index;
627                *indexPtr++ = index + meshWidth + 1;
628                *indexPtr++ = index + meshWidth + 2;
629                // upper-right triangle
630                *indexPtr++ = index;
631                *indexPtr++ = index + meshWidth + 2;
632                *indexPtr++ = index + 1;
633                // bump to the next cell
634                index += 1;
635            }
636            // bump to the next row
637            index += 1;
638        }
639        SkASSERT(indexPtr - indices == indexCount);
640        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
641    }
642
643    // double-check that we have legal indices
644#ifdef SK_DEBUG
645    {
646        for (int i = 0; i < indexCount; i++) {
647            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
648        }
649    }
650#endif
651
652    // cons-up a shader for the bitmap
653    SkPaint tmpPaint;
654    if (paint) {
655        tmpPaint = *paint;
656    }
657    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
658                                                    SkShader::kClamp_TileMode,
659                                                    SkShader::kClamp_TileMode);
660    SkSafeUnref(tmpPaint.setShader(shader));
661
662    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
663                         texs, (const SkColor*)colors, NULL, indices,
664                         indexCount, tmpPaint);
665}
666
667// ----------------------------------------------------------------------------
668// Canvas draw operations: Text
669// ----------------------------------------------------------------------------
670
671class DrawTextFunctor {
672public:
673    DrawTextFunctor(const Layout& layout, SkCanvas* canvas, float x, float y, SkPaint* paint,
674                uint16_t* glyphs, SkPoint* pos)
675            : layout(layout), canvas(canvas), x(x), y(y), paint(paint), glyphs(glyphs),
676                pos(pos) { }
677
678    void operator()(size_t start, size_t end) {
679        for (size_t i = start; i < end; i++) {
680            glyphs[i] = layout.getGlyphId(i);
681            pos[i].fX = x + layout.getX(i);
682            pos[i].fY = y + layout.getY(i);
683        }
684        canvas->drawPosText(glyphs + start, (end - start) << 1, pos + start, *paint);
685    }
686private:
687    const Layout& layout;
688    SkCanvas* canvas;
689    float x;
690    float y;
691    SkPaint* paint;
692    uint16_t* glyphs;
693    SkPoint* pos;
694};
695
696void SkiaCanvas::drawText(const uint16_t* text, int start, int count, int contextCount,
697        float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface) {
698    Layout layout;
699    std::string css = MinikinUtils::setLayoutProperties(&layout, &paint, bidiFlags, typeface);
700    layout.doLayout(text, start, count, contextCount, css);
701
702    size_t nGlyphs = layout.nGlyphs();
703    uint16_t* glyphs = new uint16_t[nGlyphs];
704    SkPoint* pos = new SkPoint[nGlyphs];
705
706    SkPaint paintCopy(paint);
707    x += MinikinUtils::xOffsetForTextAlign(&paintCopy, layout);
708    paintCopy.setTextAlign(SkPaint::kLeft_Align);
709    paintCopy.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
710
711    DrawTextFunctor f(layout, mCanvas, x, y, &paintCopy, glyphs, pos);
712    MinikinUtils::forFontRun(layout, &paintCopy, f);
713    drawTextDecorations(x, y, layout.getAdvance(), paintCopy);
714
715    delete[] glyphs;
716    delete[] pos;
717}
718
719// Same values used by Skia
720#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
721#define kStdUnderline_Offset    (1.0f / 9.0f)
722#define kStdUnderline_Thickness (1.0f / 18.0f)
723
724void SkiaCanvas::drawTextDecorations(float x, float y, float length, const SkPaint& paint) {
725    uint32_t flags;
726    SkDrawFilter* drawFilter = mCanvas->getDrawFilter();
727    if (drawFilter) {
728        SkPaint paintCopy(paint);
729        drawFilter->filter(&paintCopy, SkDrawFilter::kText_Type);
730        flags = paintCopy.getFlags();
731    } else {
732        flags = paint.getFlags();
733    }
734    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
735        SkScalar left = x;
736        SkScalar right = x + length;
737        float textSize = paint.getTextSize();
738        float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
739        if (flags & SkPaint::kUnderlineText_Flag) {
740            SkScalar top = y + textSize * kStdUnderline_Offset - 0.5f * strokeWidth;
741            SkScalar bottom = y + textSize * kStdUnderline_Offset + 0.5f * strokeWidth;
742            mCanvas->drawRectCoords(left, top, right, bottom, paint);
743        }
744        if (flags & SkPaint::kStrikeThruText_Flag) {
745            SkScalar top = y + textSize * kStdStrikeThru_Offset - 0.5f * strokeWidth;
746            SkScalar bottom = y + textSize * kStdStrikeThru_Offset + 0.5f * strokeWidth;
747            mCanvas->drawRectCoords(left, top, right, bottom, paint);
748        }
749    }
750}
751
752void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
753        const SkPaint& paint) {
754    SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
755    int indx;
756    for (indx = 0; indx < posCount; indx++) {
757        posPtr[indx].fX = positions[indx << 1];
758        posPtr[indx].fY = positions[(indx << 1) + 1];
759    }
760
761    SkPaint paintCopy(paint);
762    paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
763    mCanvas->drawPosText(text, count, posPtr, paintCopy);
764
765    delete[] posPtr;
766}
767
768void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
769        float hOffset, float vOffset, const SkPaint& paint) {
770    mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
771}
772
773} // namespace android
774