SkiaCanvas.cpp revision acb4099deff72c2c631f7110a405a3331d3e8b27
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "jni.h"
18#include "Canvas.h"
19#include "GraphicsJNI.h"
20#include <android_runtime/AndroidRuntime.h>
21
22#include "SkCanvas.h"
23#include "SkClipStack.h"
24#include "SkDevice.h"
25#include "SkDeque.h"
26#include "SkDrawFilter.h"
27#include "SkGraphics.h"
28#include "SkPorterDuff.h"
29#include "SkShader.h"
30#include "SkTArray.h"
31#include "SkTemplates.h"
32
33#include <minikin/Layout.h>
34#include "MinikinSkia.h"
35#include "MinikinUtils.h"
36
37#include "TypefaceImpl.h"
38
39#include "unicode/ubidi.h"
40#include "unicode/ushape.h"
41
42#include <utils/Log.h>
43
44namespace android {
45
46// Holds an SkCanvas reference plus additional native data.
47class SkiaCanvas : public Canvas {
48public:
49    SkiaCanvas(SkBitmap* bitmap);
50
51    SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
52        SkASSERT(canvas);
53    }
54
55    virtual SkCanvas* getSkCanvas() {
56        return mCanvas.get();
57    }
58
59    virtual void setBitmap(SkBitmap* bitmap, bool copyState);
60
61    virtual bool isOpaque();
62    virtual int width();
63    virtual int height();
64
65    virtual int getSaveCount() const;
66    virtual int save(SkCanvas::SaveFlags flags);
67    virtual void restore();
68    virtual void restoreToCount(int saveCount);
69
70    virtual int saveLayer(float left, float top, float right, float bottom,
71                const SkPaint* paint, SkCanvas::SaveFlags flags);
72    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
73            int alpha, SkCanvas::SaveFlags flags);
74
75    virtual void getMatrix(SkMatrix* outMatrix) const;
76    virtual void setMatrix(const SkMatrix& matrix);
77    virtual void concat(const SkMatrix& matrix);
78    virtual void rotate(float degrees);
79    virtual void scale(float sx, float sy);
80    virtual void skew(float sx, float sy);
81    virtual void translate(float dx, float dy);
82
83    virtual bool getClipBounds(SkRect* outRect) const;
84    virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
85    virtual bool quickRejectPath(const SkPath& path) const;
86    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
87    virtual bool clipPath(const SkPath* path, SkRegion::Op op);
88    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
89
90    virtual SkDrawFilter* getDrawFilter();
91    virtual void setDrawFilter(SkDrawFilter* drawFilter);
92
93    virtual void drawColor(int color, SkXfermode::Mode mode);
94    virtual void drawPaint(const SkPaint& paint);
95
96    virtual void drawPoint(float x, float y, const SkPaint& paint);
97    virtual void drawPoints(const float* points, int count, const SkPaint& paint);
98    virtual void drawLine(float startX, float startY, float stopX, float stopY,
99            const SkPaint& paint);
100    virtual void drawLines(const float* points, int count, const SkPaint& paint);
101    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
102    virtual void drawRoundRect(float left, float top, float right, float bottom,
103            float rx, float ry, const SkPaint& paint);
104    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
105    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
106    virtual void drawArc(float left, float top, float right, float bottom,
107            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
108    virtual void drawPath(const SkPath& path, const SkPaint& paint);
109    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
110            const float* verts, const float* tex, const int* colors,
111            const uint16_t* indices, int indexCount, const SkPaint& paint);
112
113    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
114    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
115    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
116            float srcRight, float srcBottom, float dstLeft, float dstTop,
117            float dstRight, float dstBottom, const SkPaint* paint);
118    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
119            const float* vertices, const int* colors, const SkPaint* paint);
120
121    virtual void drawText(const uint16_t* text, const float* positions, int count,
122            const SkPaint& paint, float x, float y,
123            float boundsLeft, float boundsTop, float boundsRight, float boundsBottom);
124    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
125            int posCount, const SkPaint& paint);
126    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
127            float hOffset, float vOffset, const SkPaint& paint);
128
129    virtual bool drawTextAbsolutePos() const { return true; }
130
131private:
132    struct SaveRec {
133        int                 saveCount;
134        SkCanvas::SaveFlags saveFlags;
135    };
136
137    void recordPartialSave(SkCanvas::SaveFlags flags);
138    void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
139    void applyClips(const SkTArray<SkClipStack::Element>& clips);
140
141    void drawPoints(const float* points, int count, const SkPaint& paint,
142                    SkCanvas::PointMode mode);
143    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
144
145    SkAutoTUnref<SkCanvas> mCanvas;
146    SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
147};
148
149// Construct an SkCanvas from the bitmap.
150static SkCanvas* createCanvas(SkBitmap* bitmap) {
151    if (bitmap) {
152        return SkNEW_ARGS(SkCanvas, (*bitmap));
153    }
154
155    // Create an empty bitmap device to prevent callers from crashing
156    // if they attempt to draw into this canvas.
157    SkBitmap emptyBitmap;
158    return new SkCanvas(emptyBitmap);
159}
160
161Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
162    return new SkiaCanvas(bitmap);
163}
164
165Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
166    return new SkiaCanvas(skiaCanvas);
167}
168
169SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
170    mCanvas.reset(createCanvas(bitmap));
171}
172
173// ----------------------------------------------------------------------------
174// Canvas state operations: Replace Bitmap
175// ----------------------------------------------------------------------------
176
177class ClipCopier : public SkCanvas::ClipVisitor {
178public:
179    ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
180
181    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
182        m_dstCanvas->clipRect(rect, op, antialias);
183    }
184    virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
185        m_dstCanvas->clipRRect(rrect, op, antialias);
186    }
187    virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
188        m_dstCanvas->clipPath(path, op, antialias);
189    }
190
191private:
192    SkCanvas* m_dstCanvas;
193};
194
195void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
196    SkCanvas* newCanvas = createCanvas(bitmap);
197    SkASSERT(newCanvas);
198
199    if (copyState) {
200        // Copy the canvas matrix & clip state.
201        newCanvas->setMatrix(mCanvas->getTotalMatrix());
202        if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
203            ClipCopier copier(newCanvas);
204            mCanvas->replayClips(&copier);
205        }
206    }
207
208    // unrefs the existing canvas
209    mCanvas.reset(newCanvas);
210
211    // clean up the old save stack
212    mSaveStack.reset(NULL);
213}
214
215// ----------------------------------------------------------------------------
216// Canvas state operations
217// ----------------------------------------------------------------------------
218
219bool SkiaCanvas::isOpaque() {
220    return mCanvas->getDevice()->accessBitmap(false).isOpaque();
221}
222
223int SkiaCanvas::width() {
224    return mCanvas->getBaseLayerSize().width();
225}
226
227int SkiaCanvas::height() {
228    return mCanvas->getBaseLayerSize().height();
229}
230
231// ----------------------------------------------------------------------------
232// Canvas state operations: Save (layer)
233// ----------------------------------------------------------------------------
234
235int SkiaCanvas::getSaveCount() const {
236    return mCanvas->getSaveCount();
237}
238
239int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
240    int count = mCanvas->save();
241    recordPartialSave(flags);
242    return count;
243}
244
245void SkiaCanvas::restore() {
246    const SaveRec* rec = (NULL == mSaveStack.get())
247            ? NULL
248            : static_cast<SaveRec*>(mSaveStack->back());
249    int currentSaveCount = mCanvas->getSaveCount() - 1;
250    SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
251
252    if (NULL == rec || rec->saveCount != currentSaveCount) {
253        // Fast path - no record for this frame.
254        mCanvas->restore();
255        return;
256    }
257
258    bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
259    bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
260
261    SkMatrix savedMatrix;
262    if (preserveMatrix) {
263        savedMatrix = mCanvas->getTotalMatrix();
264    }
265
266    SkTArray<SkClipStack::Element> savedClips;
267    if (preserveClip) {
268        saveClipsForFrame(savedClips, currentSaveCount);
269    }
270
271    mCanvas->restore();
272
273    if (preserveMatrix) {
274        mCanvas->setMatrix(savedMatrix);
275    }
276
277    if (preserveClip && !savedClips.empty()) {
278        applyClips(savedClips);
279    }
280
281    mSaveStack->pop_back();
282}
283
284void SkiaCanvas::restoreToCount(int restoreCount) {
285    while (mCanvas->getSaveCount() > restoreCount) {
286        this->restore();
287    }
288}
289
290int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
291            const SkPaint* paint, SkCanvas::SaveFlags flags) {
292    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
293    int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
294    recordPartialSave(flags);
295    return count;
296}
297
298int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
299        int alpha, SkCanvas::SaveFlags flags) {
300    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
301    int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
302    recordPartialSave(flags);
303    return count;
304}
305
306// ----------------------------------------------------------------------------
307// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
308// ----------------------------------------------------------------------------
309
310void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
311    // A partial save is a save operation which doesn't capture the full canvas state.
312    // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
313
314    // Mask-out non canvas state bits.
315    flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
316
317    if (SkCanvas::kMatrixClip_SaveFlag == flags) {
318        // not a partial save.
319        return;
320    }
321
322    if (NULL == mSaveStack.get()) {
323        mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
324    }
325
326    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
327    // Store the save counter in the SkClipStack domain.
328    // (0-based, equal to the number of save ops on the stack).
329    rec->saveCount = mCanvas->getSaveCount() - 1;
330    rec->saveFlags = flags;
331}
332
333void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
334    SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
335                                   SkClipStack::Iter::kTop_IterStart);
336    while (const SkClipStack::Element* elem = clipIterator.next()) {
337        if (elem->getSaveCount() < frameSaveCount) {
338            // done with the current frame.
339            break;
340        }
341        SkASSERT(elem->getSaveCount() == frameSaveCount);
342        clips.push_back(*elem);
343    }
344}
345
346void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
347    ClipCopier clipCopier(mCanvas);
348
349    // The clip stack stores clips in device space.
350    SkMatrix origMatrix = mCanvas->getTotalMatrix();
351    mCanvas->resetMatrix();
352
353    // We pushed the clips in reverse order.
354    for (int i = clips.count() - 1; i >= 0; --i) {
355        clips[i].replay(&clipCopier);
356    }
357
358    mCanvas->setMatrix(origMatrix);
359}
360
361// ----------------------------------------------------------------------------
362// Canvas state operations: Matrix
363// ----------------------------------------------------------------------------
364
365void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
366    *outMatrix = mCanvas->getTotalMatrix();
367}
368
369void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
370    mCanvas->setMatrix(matrix);
371}
372
373void SkiaCanvas::concat(const SkMatrix& matrix) {
374    mCanvas->concat(matrix);
375}
376
377void SkiaCanvas::rotate(float degrees) {
378    mCanvas->rotate(degrees);
379}
380
381void SkiaCanvas::scale(float sx, float sy) {
382    mCanvas->scale(sx, sy);
383}
384
385void SkiaCanvas::skew(float sx, float sy) {
386    mCanvas->skew(sx, sy);
387}
388
389void SkiaCanvas::translate(float dx, float dy) {
390    mCanvas->translate(dx, dy);
391}
392
393// ----------------------------------------------------------------------------
394// Canvas state operations: Clips
395// ----------------------------------------------------------------------------
396
397// This function is a mirror of SkCanvas::getClipBounds except that it does
398// not outset the edge of the clip to account for anti-aliasing. There is
399// a skia bug to investigate pushing this logic into back into skia.
400// (see https://code.google.com/p/skia/issues/detail?id=1303)
401bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
402    SkIRect ibounds;
403    if (!mCanvas->getClipDeviceBounds(&ibounds)) {
404        return false;
405    }
406
407    SkMatrix inverse;
408    // if we can't invert the CTM, we can't return local clip bounds
409    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
410        if (outRect) {
411            outRect->setEmpty();
412        }
413        return false;
414    }
415
416    if (NULL != outRect) {
417        SkRect r = SkRect::Make(ibounds);
418        inverse.mapRect(outRect, r);
419    }
420    return true;
421}
422
423bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
424    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
425    return mCanvas->quickReject(bounds);
426}
427
428bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
429    return mCanvas->quickReject(path);
430}
431
432bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
433    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
434    mCanvas->clipRect(rect, op);
435    return mCanvas->isClipEmpty();
436}
437
438bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
439    mCanvas->clipPath(*path, op);
440    return mCanvas->isClipEmpty();
441}
442
443bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
444    SkPath rgnPath;
445    if (region->getBoundaryPath(&rgnPath)) {
446        // The region is specified in device space.
447        SkMatrix savedMatrix = mCanvas->getTotalMatrix();
448        mCanvas->resetMatrix();
449        mCanvas->clipPath(rgnPath, op);
450        mCanvas->setMatrix(savedMatrix);
451    } else {
452        mCanvas->clipRect(SkRect::MakeEmpty(), op);
453    }
454    return mCanvas->isClipEmpty();
455}
456
457// ----------------------------------------------------------------------------
458// Canvas state operations: Filters
459// ----------------------------------------------------------------------------
460
461SkDrawFilter* SkiaCanvas::getDrawFilter() {
462    return mCanvas->getDrawFilter();
463}
464
465void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
466    mCanvas->setDrawFilter(drawFilter);
467}
468
469// ----------------------------------------------------------------------------
470// Canvas draw operations
471// ----------------------------------------------------------------------------
472
473void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
474    mCanvas->drawColor(color, mode);
475}
476
477void SkiaCanvas::drawPaint(const SkPaint& paint) {
478    mCanvas->drawPaint(paint);
479}
480
481// ----------------------------------------------------------------------------
482// Canvas draw operations: Geometry
483// ----------------------------------------------------------------------------
484
485void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
486                            SkCanvas::PointMode mode) {
487    // convert the floats into SkPoints
488    count >>= 1;    // now it is the number of points
489    SkAutoSTMalloc<32, SkPoint> storage(count);
490    SkPoint* pts = storage.get();
491    for (int i = 0; i < count; i++) {
492        pts[i].set(points[0], points[1]);
493        points += 2;
494    }
495    mCanvas->drawPoints(mode, count, pts, paint);
496}
497
498
499void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
500    mCanvas->drawPoint(x, y, paint);
501}
502
503void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
504    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
505}
506
507void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
508                          const SkPaint& paint) {
509    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
510}
511
512void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
513    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
514}
515
516void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
517        const SkPaint& paint) {
518    mCanvas->drawRectCoords(left, top, right, bottom, paint);
519
520}
521
522void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
523        float rx, float ry, const SkPaint& paint) {
524    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
525    mCanvas->drawRoundRect(rect, rx, ry, paint);
526}
527
528void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
529    mCanvas->drawCircle(x, y, radius, paint);
530}
531
532void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
533    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
534    mCanvas->drawOval(oval, paint);
535}
536
537void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
538        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
539    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
540    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
541}
542
543void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
544    mCanvas->drawPath(path, paint);
545}
546
547void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
548                              const float* verts, const float* texs, const int* colors,
549                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
550#ifndef SK_SCALAR_IS_FLOAT
551    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
552#endif
553    const int ptCount = vertexCount >> 1;
554    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
555                          (SkColor*)colors, NULL, indices, indexCount, paint);
556}
557
558// ----------------------------------------------------------------------------
559// Canvas draw operations: Bitmaps
560// ----------------------------------------------------------------------------
561
562void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
563    mCanvas->drawBitmap(bitmap, left, top, paint);
564}
565
566void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
567    mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
568}
569
570void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
571                            float srcRight, float srcBottom, float dstLeft, float dstTop,
572                            float dstRight, float dstBottom, const SkPaint* paint) {
573    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
574    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
575    mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
576}
577
578void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
579        const float* vertices, const int* colors, const SkPaint* paint) {
580
581    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
582    const int indexCount = meshWidth * meshHeight * 6;
583
584    /*  Our temp storage holds 2 or 3 arrays.
585        texture points [ptCount * sizeof(SkPoint)]
586        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
587            copy to convert from float to fixed
588        indices [ptCount * sizeof(uint16_t)]
589    */
590    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
591    storageSize += indexCount * sizeof(uint16_t);  // indices[]
592
593
594#ifndef SK_SCALAR_IS_FLOAT
595    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
596#endif
597    SkAutoMalloc storage(storageSize);
598    SkPoint* texs = (SkPoint*)storage.get();
599    uint16_t* indices = (uint16_t*)(texs + ptCount);
600
601    // cons up texture coordinates and indices
602    {
603        const SkScalar w = SkIntToScalar(bitmap.width());
604        const SkScalar h = SkIntToScalar(bitmap.height());
605        const SkScalar dx = w / meshWidth;
606        const SkScalar dy = h / meshHeight;
607
608        SkPoint* texsPtr = texs;
609        SkScalar y = 0;
610        for (int i = 0; i <= meshHeight; i++) {
611            if (i == meshHeight) {
612                y = h;  // to ensure numerically we hit h exactly
613            }
614            SkScalar x = 0;
615            for (int j = 0; j < meshWidth; j++) {
616                texsPtr->set(x, y);
617                texsPtr += 1;
618                x += dx;
619            }
620            texsPtr->set(w, y);
621            texsPtr += 1;
622            y += dy;
623        }
624        SkASSERT(texsPtr - texs == ptCount);
625    }
626
627    // cons up indices
628    {
629        uint16_t* indexPtr = indices;
630        int index = 0;
631        for (int i = 0; i < meshHeight; i++) {
632            for (int j = 0; j < meshWidth; j++) {
633                // lower-left triangle
634                *indexPtr++ = index;
635                *indexPtr++ = index + meshWidth + 1;
636                *indexPtr++ = index + meshWidth + 2;
637                // upper-right triangle
638                *indexPtr++ = index;
639                *indexPtr++ = index + meshWidth + 2;
640                *indexPtr++ = index + 1;
641                // bump to the next cell
642                index += 1;
643            }
644            // bump to the next row
645            index += 1;
646        }
647        SkASSERT(indexPtr - indices == indexCount);
648        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
649    }
650
651    // double-check that we have legal indices
652#ifdef SK_DEBUG
653    {
654        for (int i = 0; i < indexCount; i++) {
655            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
656        }
657    }
658#endif
659
660    // cons-up a shader for the bitmap
661    SkPaint tmpPaint;
662    if (paint) {
663        tmpPaint = *paint;
664    }
665    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
666                                                    SkShader::kClamp_TileMode,
667                                                    SkShader::kClamp_TileMode);
668    SkSafeUnref(tmpPaint.setShader(shader));
669
670    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
671                         texs, (const SkColor*)colors, NULL, indices,
672                         indexCount, tmpPaint);
673}
674
675// ----------------------------------------------------------------------------
676// Canvas draw operations: Text
677// ----------------------------------------------------------------------------
678
679void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
680        const SkPaint& paint, float x, float y,
681        float boundsLeft, float boundsTop, float boundsRight, float boundsBottom) {
682    // Set align to left for drawing, as we don't want individual
683    // glyphs centered or right-aligned; the offset above takes
684    // care of all alignment.
685    SkPaint paintCopy(paint);
686    paintCopy.setTextAlign(SkPaint::kLeft_Align);
687
688    SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats);
689    mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
690}
691
692void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
693        const SkPaint& paint) {
694    SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
695    int indx;
696    for (indx = 0; indx < posCount; indx++) {
697        posPtr[indx].fX = positions[indx << 1];
698        posPtr[indx].fY = positions[(indx << 1) + 1];
699    }
700
701    SkPaint paintCopy(paint);
702    paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
703    mCanvas->drawPosText(text, count, posPtr, paintCopy);
704
705    delete[] posPtr;
706}
707
708void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
709        float hOffset, float vOffset, const SkPaint& paint) {
710    mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
711}
712
713} // namespace android
714