ui-events.jd revision 6dbb6788b9ea32f36f6653fe48a0e00179540555
1page.title=Input Events
2parent.title=User Interface
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>In this document</h2>
9  <ol>
10    <li><a href="#EventListeners">Event Listeners</a></li>
11    <li><a href="#EventHandlers">Event Handlers</a></li>
12    <li><a href="#TouchMode">Touch Mode</a></li>
13    <li><a href="#HandlingFocus">Handling Focus</a></li>
14  </ol>
15
16</div>
17</div>
18
19<p>On Android, there's more than one way to intercept the events from a user's interaction with your application.
20When considering events within your user interface, the approach is to capture the events from
21the specific View object that the user interacts with. The View class provides the means to do so.</p>
22
23<p>Within the various View classes that you'll use to compose your layout, you may notice several public callback 
24methods that look useful for UI events. These methods are called by the Android framework when the 
25respective action occurs on that object. For instance, when a View (such as a Button) is touched,
26the <code>onTouchEvent()</code> method is called on that object. However, in order to intercept this, you must extend
27the class and override the method. However, extending every View object
28in order to handle such an event would not be practical. This is why the View class also contains
29a collection of nested interfaces with callbacks that you can much more easily define. These interfaces,
30called <a href="#EventListeners">event listeners</a>, are your ticket to capturing the user interaction with your UI.</p>
31
32<p>While you will more commonly use the event listeners to listen for user interaction, there may
33come a time when you do want to extend a View class, in order to build a custom component. 
34Perhaps you want to extend the {@link android.widget.Button}
35class to make something more fancy. In this case, you'll be able to define the default event behaviors for your
36class using the class <a href="#EventHandlers">event handlers</a>.</p>
37
38
39<h2 id="EventListeners">Event Listeners</h2>
40
41<p>An event listener is an interface in the {@link android.view.View} class that contains a single 
42callback method. These methods will be called by the Android framework when the View to which the listener has
43been registered is triggered by user interaction with the item in the UI.</p>
44
45<p>Included in the event listener interfaces are the following callback methods:</p>
46
47<dl>
48  <dt><code>onClick()</code></dt>
49    <dd>From {@link android.view.View.OnClickListener}. 
50    This is called when the user either touches the item 
51    (when in touch mode), or focuses upon the item with the navigation-keys or trackball and
52    presses the suitable "enter" key or presses down on the trackball.</dd>
53  <dt><code>onLongClick()</code></dt>
54    <dd>From {@link android.view.View.OnLongClickListener}. 
55    This is called when the user either touches and holds the item (when in touch mode), or 
56    focuses upon the item with the navigation-keys or trackball and
57    presses and holds the suitable "enter" key or presses and holds down on the trackball (for one second).</dd>
58  <dt><code>onFocusChange()</code></dt>
59    <dd>From {@link android.view.View.OnFocusChangeListener}. 
60    This is called when the user navigates onto or away from the item, using the navigation-keys or trackball.</dd>
61  <dt><code>onKey()</code></dt>
62    <dd>From {@link android.view.View.OnKeyListener}. 
63    This is called when the user is focused on the item and presses or releases a hardware key on the device.</dd>
64  <dt><code>onTouch()</code></dt>
65    <dd>From {@link android.view.View.OnTouchListener}. 
66    This is called when the user performs an action qualified as a touch event, including a press, a release,
67    or any movement gesture on the screen (within the bounds of the item).</dd>
68  <dt><code>onCreateContextMenu()</code></dt>
69    <dd>From {@link android.view.View.OnCreateContextMenuListener}. 
70    This is called when a Context Menu is being built (as the result of a sustained "long click"). See the discussion
71    on context menus in the <a href="{@docRoot}guide/topics/ui/menus.html#context-menu">Menus</a>
72    developer guide.</dd>
73</dl>
74
75<p>These methods are the sole inhabitants of their respective interface. To define one of these methods
76and handle your events, implement the nested interface in your Activity or define it as an anonymous class.
77Then, pass an instance of your implementation
78to the respective <code>View.set...Listener()</code> method. (E.g., call 
79<code>{@link android.view.View#setOnClickListener(View.OnClickListener) setOnClickListener()}</code> 
80and pass it your implementation of the {@link android.view.View.OnClickListener OnClickListener}.)</p>
81
82<p>The example below shows how to register an on-click listener for a Button. </p>
83
84<pre>
85// Create an anonymous implementation of OnClickListener
86private OnClickListener mCorkyListener = new OnClickListener() {
87    public void onClick(View v) {
88      // do something when the button is clicked
89    }
90};
91
92protected void onCreate(Bundle savedValues) {
93    ...
94    // Capture our button from layout
95    Button button = (Button)findViewById(R.id.corky);
96    // Register the onClick listener with the implementation above
97    button.setOnClickListener(mCorkyListener);
98    ...
99}
100</pre>
101
102<p>You may also find it more convenient to implement OnClickListener as a part of your Activity.
103This will avoid the extra class load and object allocation. For example:</p>
104<pre>
105public class ExampleActivity extends Activity implements OnClickListener {
106    protected void onCreate(Bundle savedValues) {
107        ...
108        Button button = (Button)findViewById(R.id.corky);
109        button.setOnClickListener(this);
110    }
111
112    // Implement the OnClickListener callback
113    public void onClick(View v) {
114      // do something when the button is clicked
115    }
116    ...
117}
118</pre>
119
120<p>Notice that the <code>onClick()</code> callback in the above example has
121no return value, but some other event listener methods must return a boolean. The reason
122depends on the event. For the few that do, here's why:</p>
123<ul>
124  <li><code>{@link android.view.View.OnLongClickListener#onLongClick(View) onLongClick()}</code> - 
125    This returns a boolean to indicate whether you have consumed the event and it should not be carried further. 
126    That is, return <em>true</em> to indicate that you have handled the event and it should stop here; 
127    return <em>false</em> if you have not handled it and/or the event should continue to any other
128    on-click listeners.</li>
129  <li><code>{@link android.view.View.OnKeyListener#onKey(View,int,KeyEvent) onKey()}</code> - 
130    This returns a boolean to indicate whether you have consumed the event and it should not be carried further.
131    That is, return <em>true</em> to indicate that you have handled the event and it should stop here; 
132    return <em>false</em> if you have not handled it and/or the event should continue to any other
133    on-key listeners.</li>
134  <li><code>{@link android.view.View.OnTouchListener#onTouch(View,MotionEvent) onTouch()}</code> - 
135    This returns a boolean to indicate whether your listener consumes this event. The important thing is that
136    this event can have multiple actions that follow each other. So, if you return <em>false</em> when the
137    down action event is received, you indicate that you have not consumed the event and are also
138    not interested in subsequent actions from this event. Thus, you will not be called for any other actions
139    within the event, such as a finger gesture, or the eventual up action event.</li>
140</ul>
141
142<p>Remember that hardware key events are always delivered to the View currently in focus. They are dispatched starting from the top
143of the View hierarchy, and then down, until they reach the appropriate destination. If your View (or a child of your View)
144currently has focus, then you can see the event travel through the <code>{@link android.view.View#dispatchKeyEvent(KeyEvent)
145dispatchKeyEvent()}</code> method. As an alternative to capturing key events through your View, you can also receive 
146all of the events inside your Activity with <code>{@link android.app.Activity#onKeyDown(int,KeyEvent) onKeyDown()}</code>
147and <code>{@link android.app.Activity#onKeyUp(int,KeyEvent) onKeyUp()}</code>.</p>
148
149<p>Also, when thinking about text input for your application, remember that many devices only have software input
150methods. Such methods are not required to be key-based; some may use voice input, handwriting, and so on. Even if
151an input method presents a keyboard-like interface, it will generally <strong>not</strong> trigger the
152<code>{@link android.app.Activity#onKeyDown(int,KeyEvent) onKeyDown()}</code> family of events. You should never
153build a UI that requires specific key presses to be controlled unless you want to limit your application to devices
154with a hardware keyboard. In particular, do not rely on these methods to validate input when the user presses the
155return key; instead, use actions like {@link android.view.inputmethod.EditorInfo#IME_ACTION_DONE} to signal the
156input method how your application expects to react, so it may change its UI in a meaningful way. Avoid assumptions
157about how a software input method should work and just trust it to supply already formatted text to your application.</p>
158
159<p class="note"><strong>Note:</strong> Android will call event handlers first and then the appropriate default
160handlers from the class definition second. As such, returning <em>true</em> from these event listeners will stop
161the propagation of the event to other event listeners and will also block the callback to the
162default event handler in the View. So be certain that you want to terminate the event when you return <em>true</em>.</p>
163
164
165<h2 id="EventHandlers">Event Handlers</h2>
166
167<p>If you're building a custom component from  View, then you'll be able to define several callback methods
168used as default event handlers.
169In the document about <a href="{@docRoot}guide/topics/ui/custom-components.html">Custom
170Components</a>, you'll learn see some of the common callbacks used for event handling,
171including:</p>
172<ul>
173  <li><code>{@link  android.view.View#onKeyDown}</code> - Called when a new key event occurs.</li>
174  <li><code>{@link  android.view.View#onKeyUp}</code> - Called when a key up event occurs.</li>
175  <li><code>{@link  android.view.View#onTrackballEvent}</code> - Called when a trackball motion event occurs.</li>
176  <li><code>{@link  android.view.View#onTouchEvent}</code> - Called when a touch screen motion event occurs.</li>
177  <li><code>{@link  android.view.View#onFocusChanged}</code> - Called when the view gains or loses focus.</li>
178</ul>
179<p>There are some other methods that you should be aware of, which are not part of the View class, 
180but can directly impact the way you're able to handle events. So, when managing more complex events inside 
181a layout, consider these other methods:</p>
182<ul>
183  <li><code>{@link  android.app.Activity#dispatchTouchEvent(MotionEvent)
184    Activity.dispatchTouchEvent(MotionEvent)}</code> - This allows your {@link 
185    android.app.Activity} to intercept all touch events before they are dispatched to the window.</li>
186  <li><code>{@link  android.view.ViewGroup#onInterceptTouchEvent(MotionEvent)
187    ViewGroup.onInterceptTouchEvent(MotionEvent)}</code> - This allows a {@link
188    android.view.ViewGroup} to watch events as they are dispatched to child Views.</li>
189  <li><code>{@link  android.view.ViewParent#requestDisallowInterceptTouchEvent(boolean)
190    ViewParent.requestDisallowInterceptTouchEvent(boolean)}</code> - Call this
191    upon a parent View to indicate that it should not intercept touch events with <code>{@link 
192    android.view.ViewGroup#onInterceptTouchEvent(MotionEvent)}</code>.</li>
193</ul>
194
195<h2 id="TouchMode">Touch Mode</h2>
196<p>
197When a user is navigating a user interface with directional keys or a trackball, it is
198necessary to give focus to actionable items (like buttons) so the user can see
199what will accept input.  If the device has touch capabilities, however, and the user
200begins interacting with the interface by touching it, then it is no longer necessary to
201highlight items, or give focus to a particular View.  Thus, there is a mode
202for interaction named "touch mode." 
203</p>
204<p>
205For a touch-capable device, once the user touches the screen, the device
206will enter touch mode.  From this point onward, only Views for which
207{@link android.view.View#isFocusableInTouchMode} is true will be focusable, such as text editing widgets.
208Other Views that are touchable, like buttons, will not take focus when touched; they will
209simply fire their on-click listeners when pressed.
210</p>
211<p>
212Any time a user hits a directional key or scrolls with a trackball, the device will
213exit touch mode, and find a view to take focus. Now, the user may resume interacting
214with the user interface without touching the screen.
215</p>
216<p>
217The touch mode state is maintained throughout the entire system (all windows and activities). 
218To query the current state, you can call
219{@link android.view.View#isInTouchMode} to see whether the device is currently in touch mode.
220</p>
221
222
223<h2 id="HandlingFocus">Handling Focus</h2>
224
225<p>The framework will handle routine focus movement in response to user input.
226This includes changing the focus as Views are removed or hidden, or as new
227Views become available. Views indicate their willingness to take focus
228through the <code>{@link android.view.View#isFocusable()}</code> method. To change whether a View can take
229focus, call <code>{@link android.view.View#setFocusable(boolean) setFocusable()}</code>.  When in touch mode,
230you may query whether a View allows focus with <code>{@link android.view.View#isFocusableInTouchMode()}</code>.
231You can change this with <code>{@link android.view.View#setFocusableInTouchMode(boolean) setFocusableInTouchMode()}</code>.
232</p>
233
234<p>Focus movement is based on an algorithm which finds the nearest neighbor in a
235given direction. In rare cases, the default algorithm may not match the
236intended behavior of the developer. In these situations, you can provide
237explicit overrides with the following XML attributes in the layout file:
238<var>nextFocusDown</var>, <var>nextFocusLeft</var>, <var>nextFocusRight</var>, and
239<var>nextFocusUp</var>. Add one of these attributes to the View <em>from</em> which
240the focus is leaving. Define the value of the attribute to be the id of the View
241<em>to</em> which focus should be given. For example:</p>
242<pre>
243&lt;LinearLayout
244    android:orientation="vertical"
245    ... >
246  &lt;Button android:id="@+id/top"
247          android:nextFocusUp="@+id/bottom"
248          ... />
249  &lt;Button android:id="@+id/bottom"
250          android:nextFocusDown="@+id/top"
251          ... />
252&lt;/LinearLayout>
253</pre>
254
255<p>Ordinarily, in this vertical layout, navigating up from the first Button would not go
256anywhere, nor would navigating down from the second Button. Now that the top Button has
257defined the bottom one as the <var>nextFocusUp</var> (and vice versa), the navigation focus will 
258cycle from top-to-bottom and bottom-to-top.</p>
259
260<p>If you'd like to declare a View as focusable in your UI (when it is traditionally not), 
261add the <code>android:focusable</code> XML attribute to the View, in your layout declaration.
262Set the value <var>true</var>. You can also declare a View
263as focusable while in Touch Mode with <code>android:focusableInTouchMode</code>.</p>
264<p>To request a particular View to take focus, call <code>{@link android.view.View#requestFocus()}</code>.</p>
265<p>To listen for focus events (be notified when a View receives or looses focus), use
266<code>{@link android.view.View.OnFocusChangeListener#onFocusChange(View,boolean) onFocusChange()}</code>,
267as discussed in the <a href="#EventListeners">Event Listeners</a> section, above.</p>
268
269
270
271<!--
272<h2 is="EventCycle">Event Cycle</h2>
273   <p>The basic cycle of a View is as follows:</p>
274   <ol>
275    <li>An event comes in and is dispatched to the appropriate View. The View
276    handles the event and notifies any listeners.</li>
277    <li>If, in the course of processing the event, the View's bounds may need
278    to be changed, the View will call {@link android.view.View#requestLayout()}.</li>
279    <li>Similarly, if in the course of processing the event the View's appearance
280    may need to be changed, the View will call {@link android.view.View#invalidate()}.</li>
281    <li>If either {@link android.view.View#requestLayout()} or {@link android.view.View#invalidate()} were called,
282    the framework will take care of measuring, laying out, and drawing the tree
283    as appropriate.</li>
284   </ol>
285   
286   <p class="note"><strong>Note:</strong> The entire View tree is single threaded. You must always be on
287   the UI thread when calling any method on any View.
288   If you are doing work on other threads and want to update the state of a View
289   from that thread, you should use a {@link android.os.Handler}.
290   </p>
291-->
292