1page.title=Using Hardware Devices
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6  <h2>In this document</h2>
7  <ol>
8    <li><a href="#device-developer-options">Enabling On-device Developer Options</a></li>
9    <li><a href="#setting-up">Setting up a Device for Development</a>
10      <ol>
11        <li><a href="#VendorIds">USB Vendor IDs</a></li>
12      </ol>
13    </li>
14  </ol>
15  <h2>See also</h2>
16  <ol>
17    <li><a href="{@docRoot}sdk/win-usb.html">Google USB Driver</a></li>
18    <li><a href="{@docRoot}tools/extras/oem-usb.html">OEM USB Drivers</a></li>
19  </ol>
20</div>
21</div>
22
23<p>When building a mobile application, it's important that you always test your application on a
24real device before releasing it to users. This page describes how to set up your development
25environment and Android-powered device for testing and debugging on the device.</p>
26
27<p>You can use any Android-powered device as an environment for running,
28debugging, and testing your applications. The tools included in the SDK make it easy to install and
29run your application on the device each time you compile. You can install your application on the
30device directly from Android Studio or from the command line with ADB. If
31you don't yet have a device, check with the service providers in your area to determine which
32Android-powered devices are available.</p>
33
34<p>If you want a SIM-unlocked phone, then you might consider a Nexus phone. To purchase a
35Nexus phone, visit the <a href="https://play.google.com/store/devices">Google Play</a> store.</p>
36
37<p class="note"><strong>Note:</strong> When developing on a device, keep in mind that you should
38still use the <a
39href="{@docRoot}tools/devices/emulator.html">Android emulator</a> to test your
40application
41on configurations that are not equivalent to those of your real device. Although the emulator
42does not allow you to test every device feature (such as the accelerometer), it does
43allow you to verify that your application functions properly on different versions of the Android
44platform, in different screen sizes and orientations, and more.</p>
45
46
47<h2 id="developer-device-options" style="margin-bottom: 0px;">Enabling On-device Developer Options</h2>
48
49<img src="/images/tools/dev-options-inmilk.png" alt="" style="float:right;margin-left:30px">
50
51<p>Android-powered devices have a host of developer options that you can
52access on the phone, which let you:</p>
53<ul>
54  <li>Enable debugging over USB.</li>
55  <li>Quickly capture bug reports onto the device.</li>
56  <li>Show CPU usage on screen.</li>
57  <li>Draw debugging information on screen such as layout bounds,
58    updates on GPU views and hardware layers, and other information.</li>
59  <li>Plus many more options to simulate app stresses or enable debugging options.</li>
60</ul>
61<p>To access these settings, open the <em>Developer options</em> in the
62system Settings. On Android 4.2 and higher, the Developer options screen is
63hidden by default. To make it visible, go to
64<b>Settings &gt; About phone</b> and tap <b>Build number</b> seven times. Return to the previous
65screen to find Developer options at the bottom.</p>
66
67
68
69
70<h2 id="setting-up">Setting up a Device for Development</h2>
71
72<p>With an Android-powered device, you can develop and debug your Android applications just as you
73would on the emulator. Before you can start, there are just a few things to do:</p>
74
75<ol>
76  <li>Verify that your application is "debuggable" in your manifest or <em>build.gradle</em> file.
77    <p>In the build file, make sure the <em>debuggable</em> property in the <em>debug</em> build
78    type is set to true. The build type property overrides the manifest setting. </p>
79<pre>
80android {
81    buildTypes {
82        debug {
83            debuggable true
84        }
85</pre>
86
87    <p>In the <code>AndroidManifest.xml</code> file, add <code>android:debuggable="true"</code> to
88the <code>&lt;application></code> element.</p>
89    <p class="note"><strong>Note:</strong> If you manually enable debugging in the manifest
90 file, be sure to disable it in your release build (your published application
91should usually <em>not</em> be debuggable).</p></li>
92  <li>Enable <strong>USB debugging</strong> on your device.
93    <ul>
94      <li>On most devices running Android 3.2 or older, you can find the option under
95        <strong>Settings > Applications > Development</strong>.</li>
96      <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
97        <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
98        options</strong> is hidden by default. To make it available, go
99        to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
100        seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
101      </li>
102    </ul>
103  </li>
104  <li>Set up your system to detect your device.
105    <ul>
106      <li>If you're developing on Windows, you need to install a USB driver for adb. For an
107installation guide and links to OEM drivers, see the <a href="{@docRoot}tools/extras/oem-usb.html">OEM USB
108Drivers</a> document.</li>
109      <li>If you're developing on Mac OS X, it just works. Skip this step.</li>
110      <li>If you're developing on Ubuntu Linux, you need to add a
111<code>udev</code> rules file that contains a USB configuration for each type of device
112you want to use for development. In the rules file, each device manufacturer
113is identified by a unique vendor ID, as specified by the
114<code>ATTR{idVendor}</code> property. For a list of vendor IDs, see  <a
115href="#VendorIds">USB Vendor IDs</a>, below. To set up device detection on
116Ubuntu Linux:
117
118        <ol type="a">
119          <li>Log in as root and create this file:
120            <code>/etc/udev/rules.d/51-android.rules</code></span>.
121            <p>Use this format to add each vendor to the file:<br/>
122              <code>SUBSYSTEM==&quot;usb&quot;, ATTR{idVendor}==&quot;0bb4&quot;, MODE=&quot;0666&quot;, GROUP=&quot;plugdev&quot;</code>
123              <br /><br />
124
125              In this example, the vendor ID is for HTC. The <code>MODE</code>
126assignment specifies read/write permissions, and <code>GROUP</code> defines
127which Unix group  owns the device node. </p>
128
129            <p class="note"><strong>Note:</strong> The rule syntax
130may vary slightly depending on your  environment. Consult the <code>udev</code>
131documentation for your system as needed. For an overview of rule syntax, see
132this guide to <a
133href="http://www.reactivated.net/writing_udev_rules.html">writing udev
134rules</a>.</p>
135          </li>
136          <li>Now execute:<br/>
137            <code>chmod a+r /etc/udev/rules.d/51-android.rules</code>
138          </li>
139        </ol>
140      </li>
141    </ul>
142  </li>
143</ol>
144
145
146<p class="note"><strong>Note:</strong> When you connect a device running Android 4.2.2 or higher
147to your computer, the system shows a dialog asking whether to accept an RSA key that allows
148debugging through this computer. This security mechanism protects user devices because it ensures
149that USB debugging and other adb commands cannot be executed unless you're able to unlock the
150device and acknowledge the dialog. This requires that you have adb version 1.0.31 (available with
151SDK Platform-tools r16.0.1 and higher) in order to debug on a device running Android 4.2.2 or
152higher.</p>
153
154
155<p>When plugged in over USB, you can verify that your device is connected by executing <code>adb
156devices</code> from your SDK {@code platform-tools/} directory. If connected,
157you'll see the device name listed as a "device."</p>
158
159<p>If using Android Studio, run or debug your application as usual. You will be
160presented with a <b>Device Chooser</b> dialog that lists the available
161emulator(s) and connected device(s). Select the device upon which you want to
162install and run the application.</p>
163
164<p>If using the <a href="{@docRoot}tools/help/adb.html">Android
165Debug Bridge</a> (adb), you can issue commands with the <code>-d</code> flag to
166target your connected device.</p>
167
168<h3 id="VendorIds">USB Vendor IDs</h3>
169
170<p>This table provides a reference to the vendor IDs needed in order to add USB
171device support on Linux. The USB Vendor ID is the value given to the
172<code>ATTR{idVendor}</code> property in the rules file, as described
173above.</p>
174
175<table>
176  <tr>
177    <th>Company</th><th>USB Vendor ID</th></tr>
178  <tr>
179    <td>Acer</td>
180    <td><code>0502</code></td>
181  </tr>
182  <tr>
183    <td>ASUS</td>
184    <td><code>0b05</code></td>
185  </tr>
186  <tr>
187    <td>Dell</td>
188    <td><code>413c</code></td>
189  </tr>
190  <tr>
191    <td>Foxconn</td>
192    <td><code>0489</code></td>
193  </tr>
194  <tr>
195    <td>Fujitsu</td>
196    <td><code>04c5</code></td>
197  </tr>
198  <tr>
199    <td>Fujitsu Toshiba</td>
200    <td><code>04c5</code></td>
201  </tr>
202  <tr>
203    <td>Garmin-Asus</td>
204    <td><code>091e</code></td>
205  </tr>
206  <tr>
207    <td>Google</td>
208    <td><code>18d1</code></td>
209  </tr>
210  <tr>
211    <td>Haier</td>
212    <td><code>201E</code></td>
213  </tr>
214  <tr>
215    <td>Hisense</td>
216    <td><code>109b</code></td>
217  </tr>
218  <tr>
219    <td>HTC</td>
220    <td><code>0bb4</code></td>
221  </tr>
222  <tr>
223    <td>Huawei</td>
224    <td><code>12d1</code></td>
225  </tr>
226  <tr>
227    <td>Intel</td>
228    <td><code>8087</code></td>
229  </tr>
230  <tr>
231    <td>K-Touch</td>
232    <td><code>24e3</code></td>
233  </tr>
234  <tr>
235    <td>KT Tech</td>
236    <td><code>2116</code></td>
237  </tr>
238  <tr>
239    <td>Kyocera</td>
240    <td><code>0482</code></td>
241  </tr>
242  <tr>
243    <td>Lenovo</td>
244    <td><code>17ef</code></td>
245  </tr>
246  <tr>
247    <td>LG</td>
248    <td><code>1004</code></td>
249  </tr>
250  <tr>
251    <td>Motorola</td>
252    <td><code>22b8</code></td>
253  </tr>
254  <tr>
255    <td>MTK</td>
256    <td><code>0e8d</code></td>
257  </tr>
258  <tr>
259    <td>NEC</td>
260    <td><code>0409</code></td>
261  </tr>
262  <tr>
263    <td>Nook</td>
264    <td><code>2080</code></td>
265  </tr>
266  <tr>
267    <td>Nvidia</td>
268    <td><code>0955</code></td>
269  </tr>
270  <tr>
271    <td>OTGV</td>
272    <td><code>2257</code></td>
273  </tr>
274  <tr>
275    <td>Pantech</td>
276    <td><code>10a9</code></td>
277  </tr>
278  <tr>
279    <td>Pegatron</td>
280    <td><code>1d4d</code></td>
281  </tr>
282  <tr>
283    <td>Philips</td>
284    <td><code>0471</code></td>
285  </tr>
286  <tr>
287    <td>PMC-Sierra</td>
288    <td><code>04da</code></td>
289  </tr>
290  <tr>
291    <td>Qualcomm</td>
292    <td><code>05c6</code></td>
293  </tr>
294  <tr>
295    <td>SK Telesys</td>
296    <td><code>1f53</code></td>
297  </tr>
298  <tr>
299    <td>Samsung</td>
300    <td><code>04e8</code></td>
301  </tr>
302  <tr>
303    <td>Sharp</td>
304    <td><code>04dd</code></td>
305  </tr>
306  <tr>
307    <td>Sony</td>
308    <td><code>054c</code></td>
309  </tr>
310  <tr>
311    <td>Sony Ericsson</td>
312    <td><code>0fce</code></td>
313  </tr>
314  <tr>
315    <td>Sony Mobile Communications</td>
316    <td><code>0fce</code></td>
317  </tr>
318  <tr>
319    <td>Teleepoch</td>
320    <td><code>2340</code></td>
321  </tr>
322  <tr>
323    <td>Toshiba</td>
324    <td><code>0930</code></td>
325  </tr>
326  <tr>
327    <td>ZTE</td>
328    <td><code>19d2</code></td>
329  </tr>
330</table>
331