1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DRAW_GL_INFO_H
18#define ANDROID_HWUI_DRAW_GL_INFO_H
19
20namespace android {
21namespace uirenderer {
22
23/**
24 * Structure used by OpenGLRenderer::callDrawGLFunction() to pass and
25 * receive data from OpenGL functors.
26 */
27struct DrawGlInfo {
28    // Input: current clip rect
29    int clipLeft;
30    int clipTop;
31    int clipRight;
32    int clipBottom;
33
34    // Input: current width/height of destination surface
35    int width;
36    int height;
37
38    // Input: is the render target an FBO
39    bool isLayer;
40
41    // Input: current transform matrix, in OpenGL format
42    float transform[16];
43
44    // Output: dirty region to redraw
45    float dirtyLeft;
46    float dirtyTop;
47    float dirtyRight;
48    float dirtyBottom;
49
50    /**
51     * Values used as the "what" parameter of the functor.
52     */
53    enum Mode {
54        // Indicates that the functor is called to perform a draw
55        kModeDraw,
56        // Indicates the the functor is called only to perform
57        // processing and that no draw should be attempted
58        kModeProcess,
59        // Same as kModeProcess, however there is no GL context because it was
60        // lost or destroyed
61        kModeProcessNoContext,
62        // Invoked every time the UI thread pushes over a frame to the render thread
63        // *and the owning view has a dirty display list*. This is a signal to sync
64        // any data that needs to be shared between the UI thread and the render thread.
65        // During this time the UI thread is blocked.
66        kModeSync
67    };
68
69    /**
70     * Values used by OpenGL functors to tell the framework
71     * what to do next.
72     */
73    enum Status {
74        // The functor is done
75        kStatusDone = 0x0,
76        // DisplayList actually issued GL drawing commands.
77        // This is used to signal the HardwareRenderer that the
78        // buffers should be flipped - otherwise, there were no
79        // changes to the buffer, so no need to flip. Some hardware
80        // has issues with stale buffer contents when no GL
81        // commands are issued.
82        kStatusDrew = 0x4
83    };
84}; // struct DrawGlInfo
85
86}; // namespace uirenderer
87}; // namespace android
88
89#endif // ANDROID_HWUI_DRAW_GL_INFO_H
90