Caches.h revision 0732ba5756296f1ae3da48a39e4d498aba366386
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_CACHES_H 18#define ANDROID_HWUI_CACHES_H 19 20#ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22#endif 23 24#include <GLES3/gl3.h> 25 26#include <utils/KeyedVector.h> 27#include <utils/Singleton.h> 28#include <utils/Vector.h> 29 30#include <cutils/compiler.h> 31 32#include "thread/TaskProcessor.h" 33#include "thread/TaskManager.h" 34 35#include "AssetAtlas.h" 36#include "Extensions.h" 37#include "FontRenderer.h" 38#include "GammaFontRenderer.h" 39#include "TextureCache.h" 40#include "LayerCache.h" 41#include "RenderBufferCache.h" 42#include "GradientCache.h" 43#include "PatchCache.h" 44#include "ProgramCache.h" 45#include "PathCache.h" 46#include "TessellationCache.h" 47#include "TextDropShadowCache.h" 48#include "FboCache.h" 49#include "ResourceCache.h" 50#include "Stencil.h" 51#include "Dither.h" 52 53namespace android { 54namespace uirenderer { 55 56/////////////////////////////////////////////////////////////////////////////// 57// Globals 58/////////////////////////////////////////////////////////////////////////////// 59 60// GL ES 2.0 defines that at least 16 texture units must be supported 61#define REQUIRED_TEXTURE_UNITS_COUNT 3 62 63// Maximum number of quads that pre-allocated meshes can draw 64static const uint32_t gMaxNumberOfQuads = 2048; 65 66// Generates simple and textured vertices 67#define FV(x, y, u, v) { x, y, u, v } 68 69// This array is never used directly but used as a memcpy source in the 70// OpenGLRenderer constructor 71static const TextureVertex gMeshVertices[] = { 72 FV(0.0f, 0.0f, 0.0f, 0.0f), 73 FV(1.0f, 0.0f, 1.0f, 0.0f), 74 FV(0.0f, 1.0f, 0.0f, 1.0f), 75 FV(1.0f, 1.0f, 1.0f, 1.0f) 76}; 77static const GLsizei gMeshStride = sizeof(TextureVertex); 78static const GLsizei gVertexStride = sizeof(Vertex); 79static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); 80static const GLsizei gMeshTextureOffset = 2 * sizeof(float); 81static const GLsizei gVertexAlphaOffset = 2 * sizeof(float); 82static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); 83static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); 84static const GLsizei gMeshCount = 4; 85 86// Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT 87static const GLenum gTextureUnits[] = { 88 GL_TEXTURE0, 89 GL_TEXTURE1, 90 GL_TEXTURE2 91}; 92 93/////////////////////////////////////////////////////////////////////////////// 94// Debug 95/////////////////////////////////////////////////////////////////////////////// 96 97struct CacheLogger { 98 CacheLogger() { 99 INIT_LOGD("Creating OpenGL renderer caches"); 100 } 101}; // struct CacheLogger 102 103/////////////////////////////////////////////////////////////////////////////// 104// Caches 105/////////////////////////////////////////////////////////////////////////////// 106 107class RenderNode; 108 109class ANDROID_API Caches: public Singleton<Caches> { 110 Caches(); 111 112 friend class Singleton<Caches>; 113 114 CacheLogger mLogger; 115 116public: 117 enum FlushMode { 118 kFlushMode_Layers = 0, 119 kFlushMode_Moderate, 120 kFlushMode_Full 121 }; 122 123 /** 124 * Initialize caches. 125 */ 126 bool init(); 127 128 /** 129 * Initialize global system properties. 130 */ 131 bool initProperties(); 132 133 /** 134 * Flush the cache. 135 * 136 * @param mode Indicates how much of the cache should be flushed 137 */ 138 void flush(FlushMode mode); 139 140 /** 141 * Destroys all resources associated with this cache. This should 142 * be called after a flush(kFlushMode_Full). 143 */ 144 void terminate(); 145 146 /** 147 * Indicates whether the renderer is in debug mode. 148 * This debug mode provides limited information to app developers. 149 */ 150 DebugLevel getDebugLevel() const { 151 return mDebugLevel; 152 } 153 154 /** 155 * Returns a non-premultiplied ARGB color for the specified 156 * amount of overdraw (1 for 1x, 2 for 2x, etc.) 157 */ 158 uint32_t getOverdrawColor(uint32_t amount) const; 159 160 /** 161 * Call this on each frame to ensure that garbage is deleted from 162 * GPU memory. 163 */ 164 void clearGarbage(); 165 166 /** 167 * Can be used to delete a layer from a non EGL thread. 168 */ 169 void deleteLayerDeferred(Layer* layer); 170 171 /** 172 * Binds the VBO used to render simple textured quads. 173 */ 174 bool bindMeshBuffer(); 175 176 /** 177 * Binds the specified VBO if needed. 178 */ 179 bool bindMeshBuffer(const GLuint buffer); 180 181 /** 182 * Unbinds the VBO used to render simple textured quads. 183 */ 184 bool unbindMeshBuffer(); 185 186 /** 187 * Binds a global indices buffer that can draw up to 188 * gMaxNumberOfQuads quads. 189 */ 190 bool bindQuadIndicesBuffer(); 191 bool bindShadowIndicesBuffer(); 192 bool unbindIndicesBuffer(); 193 194 /** 195 * Binds the specified buffer as the current GL unpack pixel buffer. 196 */ 197 bool bindPixelBuffer(const GLuint buffer); 198 199 /** 200 * Resets the current unpack pixel buffer to 0 (default value.) 201 */ 202 bool unbindPixelBuffer(); 203 204 /** 205 * Binds an attrib to the specified float vertex pointer. 206 * Assumes a stride of gMeshStride and a size of 2. 207 */ 208 void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 209 210 /** 211 * Binds an attrib to the specified float vertex pointer. 212 * Assumes a stride of gMeshStride and a size of 2. 213 */ 214 void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 215 216 /** 217 * Resets the vertex pointers. 218 */ 219 void resetVertexPointers(); 220 void resetTexCoordsVertexPointer(); 221 222 void enableTexCoordsVertexArray(); 223 void disableTexCoordsVertexArray(); 224 225 /** 226 * Activate the specified texture unit. The texture unit must 227 * be specified using an integer number (0 for GL_TEXTURE0 etc.) 228 */ 229 void activeTexture(GLuint textureUnit); 230 231 /** 232 * Invalidate the cached value of the active texture unit. 233 */ 234 void resetActiveTexture(); 235 236 /** 237 * Binds the specified texture as a GL_TEXTURE_2D texture. 238 * All texture bindings must be performed with this method or 239 * bindTexture(GLenum, GLuint). 240 */ 241 void bindTexture(GLuint texture); 242 243 /** 244 * Binds the specified texture with the specified render target. 245 * All texture bindings must be performed with this method or 246 * bindTexture(GLuint). 247 */ 248 void bindTexture(GLenum target, GLuint texture); 249 250 /** 251 * Deletes the specified texture and clears it from the cache 252 * of bound textures. 253 * All textures must be deleted using this method. 254 */ 255 void deleteTexture(GLuint texture); 256 257 /** 258 * Signals that the cache of bound textures should be cleared. 259 * Other users of the context may have altered which textures are bound. 260 */ 261 void resetBoundTextures(); 262 263 /** 264 * Clear the cache of bound textures. 265 */ 266 void unbindTexture(GLuint texture); 267 268 /** 269 * Sets the scissor for the current surface. 270 */ 271 bool setScissor(GLint x, GLint y, GLint width, GLint height); 272 273 /** 274 * Resets the scissor state. 275 */ 276 void resetScissor(); 277 278 bool enableScissor(); 279 bool disableScissor(); 280 void setScissorEnabled(bool enabled); 281 282 void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard); 283 void endTiling(); 284 285 /** 286 * Returns the mesh used to draw regions. Calling this method will 287 * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the 288 * indices for the region mesh. 289 */ 290 TextureVertex* getRegionMesh(); 291 292 /** 293 * Displays the memory usage of each cache and the total sum. 294 */ 295 void dumpMemoryUsage(); 296 void dumpMemoryUsage(String8& log); 297 298 bool hasRegisteredFunctors(); 299 void registerFunctors(uint32_t functorCount); 300 void unregisterFunctors(uint32_t functorCount); 301 302 bool blend; 303 GLenum lastSrcMode; 304 GLenum lastDstMode; 305 Program* currentProgram; 306 bool scissorEnabled; 307 308 bool drawDeferDisabled; 309 bool drawReorderDisabled; 310 311 // VBO to draw with 312 GLuint meshBuffer; 313 314 // Misc 315 GLint maxTextureSize; 316 317 // Debugging 318 bool debugLayersUpdates; 319 bool debugOverdraw; 320 321 enum StencilClipDebug { 322 kStencilHide, 323 kStencilShowHighlight, 324 kStencilShowRegion 325 }; 326 StencilClipDebug debugStencilClip; 327 328 TextureCache textureCache; 329 LayerCache layerCache; 330 RenderBufferCache renderBufferCache; 331 GradientCache gradientCache; 332 ProgramCache programCache; 333 PathCache pathCache; 334 PatchCache patchCache; 335 TessellationCache tessellationCache; 336 TextDropShadowCache dropShadowCache; 337 FboCache fboCache; 338 ResourceCache resourceCache; 339 340 GammaFontRenderer* fontRenderer; 341 342 TaskManager tasks; 343 344 Dither dither; 345 Stencil stencil; 346 347 AssetAtlas assetAtlas; 348 349 bool gpuPixelBuffersEnabled; 350 351 // Debug methods 352 PFNGLINSERTEVENTMARKEREXTPROC eventMark; 353 PFNGLPUSHGROUPMARKEREXTPROC startMark; 354 PFNGLPOPGROUPMARKEREXTPROC endMark; 355 356 PFNGLLABELOBJECTEXTPROC setLabel; 357 PFNGLGETOBJECTLABELEXTPROC getLabel; 358 359 // TEMPORARY properties 360 void initTempProperties(); 361 void setTempProperty(const char* name, const char* value); 362 363 float propertyLightDiameter; 364 float propertyLightPosY; 365 float propertyLightPosZ; 366 float propertyAmbientRatio; 367 int propertyAmbientShadowStrength; 368 int propertySpotShadowStrength; 369 370private: 371 enum OverdrawColorSet { 372 kColorSet_Default = 0, 373 kColorSet_Deuteranomaly 374 }; 375 376 void initFont(); 377 void initExtensions(); 378 void initConstraints(); 379 void initStaticProperties(); 380 381 bool bindIndicesBufferInternal(const GLuint buffer); 382 383 static void eventMarkNull(GLsizei length, const GLchar* marker) { } 384 static void startMarkNull(GLsizei length, const GLchar* marker) { } 385 static void endMarkNull() { } 386 387 static void setLabelNull(GLenum type, uint object, GLsizei length, 388 const char* label) { } 389 static void getLabelNull(GLenum type, uint object, GLsizei bufferSize, 390 GLsizei* length, char* label) { 391 if (length) *length = 0; 392 if (label) *label = '\0'; 393 } 394 395 GLuint mCurrentBuffer; 396 GLuint mCurrentIndicesBuffer; 397 GLuint mCurrentPixelBuffer; 398 const void* mCurrentPositionPointer; 399 GLsizei mCurrentPositionStride; 400 const void* mCurrentTexCoordsPointer; 401 GLsizei mCurrentTexCoordsStride; 402 403 bool mTexCoordsArrayEnabled; 404 405 GLuint mTextureUnit; 406 407 GLint mScissorX; 408 GLint mScissorY; 409 GLint mScissorWidth; 410 GLint mScissorHeight; 411 412 Extensions& mExtensions; 413 414 // Used to render layers 415 TextureVertex* mRegionMesh; 416 417 // Global index buffer 418 GLuint mMeshIndices; 419 GLuint mShadowStripsIndices; 420 421 mutable Mutex mGarbageLock; 422 Vector<Layer*> mLayerGarbage; 423 424 DebugLevel mDebugLevel; 425 bool mInitialized; 426 427 uint32_t mFunctorsCount; 428 429 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT]; 430 431 OverdrawColorSet mOverdrawDebugColorSet; 432}; // class Caches 433 434}; // namespace uirenderer 435}; // namespace android 436 437#endif // ANDROID_HWUI_CACHES_H 438