DeferredLayerUpdater.cpp revision 9757ac0b9d62f6aea5e47cfb375f445c78bb7897
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#include "DeferredLayerUpdater.h" 17 18#include "OpenGLRenderer.h" 19 20#include "LayerRenderer.h" 21 22namespace android { 23namespace uirenderer { 24 25DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer, OpenGLRenderer* renderer) 26 : mDisplayList(0) 27 , mSurfaceTexture(0) 28 , mTransform(0) 29 , mNeedsGLContextAttach(false) 30 , mUpdateTexImage(false) 31 , mLayer(layer) 32 , mRenderer(renderer) 33 , mCaches(Caches::getInstance()) { 34 mWidth = mLayer->layer.getWidth(); 35 mHeight = mLayer->layer.getHeight(); 36 mBlend = mLayer->isBlend(); 37 mColorFilter = SkSafeRef(mLayer->getColorFilter()); 38 mAlpha = mLayer->getAlpha(); 39 mMode = mLayer->getMode(); 40 mDirtyRect.setEmpty(); 41} 42 43DeferredLayerUpdater::~DeferredLayerUpdater() { 44 SkSafeUnref(mColorFilter); 45 if (mLayer) { 46 mCaches.resourceCache.decrementRefcount(mLayer); 47 } 48 delete mRenderer; 49} 50 51void DeferredLayerUpdater::setPaint(const SkPaint* paint) { 52 OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); 53 SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL; 54 SkRefCnt_SafeAssign(mColorFilter, colorFilter); 55} 56 57void DeferredLayerUpdater::setDisplayList(DisplayList* displayList, 58 int left, int top, int right, int bottom) { 59 mDisplayList = displayList; 60 if (mDirtyRect.isEmpty()) { 61 mDirtyRect.set(left, top, right, bottom); 62 } else { 63 mDirtyRect.unionWith(Rect(left, top, right, bottom)); 64 } 65} 66 67bool DeferredLayerUpdater::apply() { 68 bool success = true; 69 // These properties are applied the same to both layer types 70 mLayer->setColorFilter(mColorFilter); 71 mLayer->setAlpha(mAlpha, mMode); 72 73 if (mDisplayList) { 74 if (mWidth != mLayer->layer.getWidth() || mHeight != mLayer->layer.getHeight()) { 75 success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight); 76 } 77 mLayer->setBlend(mBlend); 78 mLayer->updateDeferred(mRenderer, mDisplayList, 79 mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom); 80 mDirtyRect.setEmpty(); 81 mDisplayList = 0; 82 } else if (mSurfaceTexture.get()) { 83 if (mNeedsGLContextAttach) { 84 mNeedsGLContextAttach = false; 85 mSurfaceTexture->attachToContext(mLayer->getTexture()); 86 } 87 if (mUpdateTexImage) { 88 mUpdateTexImage = false; 89 doUpdateTexImage(); 90 } 91 if (mTransform) { 92 mLayer->getTransform().load(*mTransform); 93 setTransform(0); 94 } 95 } 96 return success; 97} 98 99void DeferredLayerUpdater::doUpdateTexImage() { 100 if (mSurfaceTexture->updateTexImage() == NO_ERROR) { 101 float transform[16]; 102 103 int64_t frameNumber = mSurfaceTexture->getFrameNumber(); 104 // If the GLConsumer queue is in synchronous mode, need to discard all 105 // but latest frame, using the frame number to tell when we no longer 106 // have newer frames to target. Since we can't tell which mode it is in, 107 // do this unconditionally. 108 int dropCounter = 0; 109 while (mSurfaceTexture->updateTexImage() == NO_ERROR) { 110 int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); 111 if (newFrameNumber == frameNumber) break; 112 frameNumber = newFrameNumber; 113 dropCounter++; 114 } 115 116 bool forceFilter = false; 117 sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer(); 118 if (buffer != NULL) { 119 // force filtration if buffer size != layer size 120 forceFilter = mWidth != buffer->getWidth() 121 || mHeight != buffer->getHeight(); 122 } 123 124 #if DEBUG_RENDERER 125 if (dropCounter > 0) { 126 RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); 127 } 128 #endif 129 mSurfaceTexture->getTransformMatrix(transform); 130 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); 131 132 LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, 133 !mBlend, forceFilter, renderTarget, transform); 134 } 135} 136 137} /* namespace uirenderer */ 138} /* namespace android */ 139