DeferredLayerUpdater.cpp revision e4267ea4f20740c37c01bfb6aefcf61fddc4566a
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#include "DeferredLayerUpdater.h" 17 18#include "OpenGLRenderer.h" 19 20#include "LayerRenderer.h" 21 22namespace android { 23namespace uirenderer { 24 25static void defaultLayerDestroyer(Layer* layer) { 26 Caches::getInstance().resourceCache.decrementRefcount(layer); 27} 28 29DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer, LayerDestroyer destroyer) 30 : mDisplayList(0) 31 , mSurfaceTexture(0) 32 , mTransform(0) 33 , mNeedsGLContextAttach(false) 34 , mUpdateTexImage(false) 35 , mLayer(layer) 36 , mCaches(Caches::getInstance()) 37 , mDestroyer(destroyer) { 38 mWidth = mLayer->layer.getWidth(); 39 mHeight = mLayer->layer.getHeight(); 40 mBlend = mLayer->isBlend(); 41 mColorFilter = SkSafeRef(mLayer->getColorFilter()); 42 mAlpha = mLayer->getAlpha(); 43 mMode = mLayer->getMode(); 44 mDirtyRect.setEmpty(); 45 46 if (!mDestroyer) { 47 mDestroyer = defaultLayerDestroyer; 48 } 49} 50 51DeferredLayerUpdater::~DeferredLayerUpdater() { 52 SkSafeUnref(mColorFilter); 53 setTransform(0); 54 mDestroyer(mLayer); 55} 56 57void DeferredLayerUpdater::setPaint(const SkPaint* paint) { 58 OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); 59 SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL; 60 SkRefCnt_SafeAssign(mColorFilter, colorFilter); 61} 62 63void DeferredLayerUpdater::setDisplayList(RenderNode* displayList, 64 int left, int top, int right, int bottom) { 65 mDisplayList = displayList; 66 if (mDirtyRect.isEmpty()) { 67 mDirtyRect.set(left, top, right, bottom); 68 } else { 69 mDirtyRect.unionWith(Rect(left, top, right, bottom)); 70 } 71} 72 73bool DeferredLayerUpdater::apply(TreeInfo& info) { 74 bool success = true; 75 // These properties are applied the same to both layer types 76 mLayer->setColorFilter(mColorFilter); 77 mLayer->setAlpha(mAlpha, mMode); 78 79 if (mDisplayList.get()) { 80 if (mWidth != mLayer->layer.getWidth() || mHeight != mLayer->layer.getHeight()) { 81 success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight); 82 } 83 mLayer->setBlend(mBlend); 84 // TODO: Use DamageAccumulator to get the damage area for the layer's 85 // subtree to only update that part of the layer. Do this as part of 86 // reworking layers to be a RenderProperty instead of a View-managed object 87 mDirtyRect.set(0, 0, mWidth, mHeight); 88 mDisplayList->prepareTree(info); 89 mLayer->updateDeferred(mDisplayList.get(), 90 mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom); 91 mDirtyRect.setEmpty(); 92 mDisplayList = 0; 93 } else if (mSurfaceTexture.get()) { 94 if (mNeedsGLContextAttach) { 95 mNeedsGLContextAttach = false; 96 mSurfaceTexture->attachToContext(mLayer->getTexture()); 97 } 98 if (mUpdateTexImage) { 99 mUpdateTexImage = false; 100 doUpdateTexImage(); 101 } 102 if (mTransform) { 103 mLayer->getTransform().load(*mTransform); 104 setTransform(0); 105 } 106 } 107 return success; 108} 109 110void DeferredLayerUpdater::doUpdateTexImage() { 111 if (mSurfaceTexture->updateTexImage() == NO_ERROR) { 112 float transform[16]; 113 114 int64_t frameNumber = mSurfaceTexture->getFrameNumber(); 115 // If the GLConsumer queue is in synchronous mode, need to discard all 116 // but latest frame, using the frame number to tell when we no longer 117 // have newer frames to target. Since we can't tell which mode it is in, 118 // do this unconditionally. 119 int dropCounter = 0; 120 while (mSurfaceTexture->updateTexImage() == NO_ERROR) { 121 int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); 122 if (newFrameNumber == frameNumber) break; 123 frameNumber = newFrameNumber; 124 dropCounter++; 125 } 126 127 bool forceFilter = false; 128 sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer(); 129 if (buffer != NULL) { 130 // force filtration if buffer size != layer size 131 forceFilter = mWidth != buffer->getWidth() 132 || mHeight != buffer->getHeight(); 133 } 134 135 #if DEBUG_RENDERER 136 if (dropCounter > 0) { 137 RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); 138 } 139 #endif 140 mSurfaceTexture->getTransformMatrix(transform); 141 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); 142 143 LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, 144 !mBlend, forceFilter, renderTarget, transform); 145 } 146} 147 148} /* namespace uirenderer */ 149} /* namespace android */ 150