DeferredLayerUpdater.cpp revision e889298cd6ae1fc0d76bc00d7d12586db03eb261
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#include "DeferredLayerUpdater.h" 17 18#include "OpenGLRenderer.h" 19 20#include "LayerRenderer.h" 21 22namespace android { 23namespace uirenderer { 24 25DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer, OpenGLRenderer* renderer) 26 : mDisplayList(0) 27 , mSurfaceTexture(0) 28 , mTransform(0) 29 , mNeedsGLContextAttach(false) 30 , mUpdateTexImage(false) 31 , mLayer(layer) 32 , mRenderer(renderer) 33 , mCaches(Caches::getInstance()) { 34 mCaches.resourceCache.incrementRefcount(mLayer); 35 SkRefCnt_SafeAssign(mColorFilter, mLayer->getColorFilter()); 36 mWidth = mLayer->layer.getWidth(); 37 mHeight = mLayer->layer.getHeight(); 38 mBlend = mLayer->isBlend(); 39 mAlpha = mLayer->getAlpha(); 40 mMode = mLayer->getMode(); 41 mDirtyRect.setEmpty(); 42} 43 44DeferredLayerUpdater::~DeferredLayerUpdater() { 45 SkSafeUnref(mColorFilter); 46 if (mLayer) { 47 mCaches.resourceCache.decrementRefcount(mLayer); 48 } 49 delete mRenderer; 50} 51 52void DeferredLayerUpdater::setPaint(const SkPaint* paint) { 53 OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); 54 SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL; 55 SkRefCnt_SafeAssign(mColorFilter, colorFilter); 56} 57 58void DeferredLayerUpdater::setDisplayList(DisplayList* displayList, 59 int left, int top, int right, int bottom) { 60 mDisplayList = displayList; 61 if (mDirtyRect.isEmpty()) { 62 mDirtyRect.set(left, top, right, bottom); 63 } else { 64 mDirtyRect.unionWith(Rect(left, top, right, bottom)); 65 } 66} 67 68bool DeferredLayerUpdater::apply() { 69 bool success = true; 70 // These properties are applied the same to both layer types 71 mLayer->setColorFilter(mColorFilter); 72 mLayer->setAlpha(mAlpha, mMode); 73 74 if (mDisplayList) { 75 if (mWidth != mLayer->layer.getWidth() || mHeight != mLayer->layer.getHeight()) { 76 success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight); 77 } 78 mLayer->setBlend(mBlend); 79 mLayer->updateDeferred(mRenderer, mDisplayList, 80 mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom); 81 mDirtyRect.setEmpty(); 82 mDisplayList = 0; 83 } else if (mSurfaceTexture.get()) { 84 if (mNeedsGLContextAttach) { 85 mNeedsGLContextAttach = false; 86 mSurfaceTexture->attachToContext(mLayer->getTexture()); 87 } 88 if (mUpdateTexImage) { 89 mUpdateTexImage = false; 90 doUpdateTexImage(); 91 } 92 if (mTransform) { 93 mLayer->getTransform().load(*mTransform); 94 setTransform(0); 95 } 96 } 97 return success; 98} 99 100void DeferredLayerUpdater::doUpdateTexImage() { 101 if (mSurfaceTexture->updateTexImage() == NO_ERROR) { 102 float transform[16]; 103 104 int64_t frameNumber = mSurfaceTexture->getFrameNumber(); 105 // If the GLConsumer queue is in synchronous mode, need to discard all 106 // but latest frame, using the frame number to tell when we no longer 107 // have newer frames to target. Since we can't tell which mode it is in, 108 // do this unconditionally. 109 int dropCounter = 0; 110 while (mSurfaceTexture->updateTexImage() == NO_ERROR) { 111 int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); 112 if (newFrameNumber == frameNumber) break; 113 frameNumber = newFrameNumber; 114 dropCounter++; 115 } 116 #if DEBUG_RENDERER 117 if (dropCounter > 0) { 118 RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); 119 } 120 #endif 121 mSurfaceTexture->getTransformMatrix(transform); 122 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); 123 124 LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, !mBlend, 125 renderTarget, transform); 126 } 127} 128 129void DeferredLayerUpdater::applyDeferred(DeferredLayerUpdater* deferredApply) { 130 // Default assignment operator doesn't quite work, and fails due to mCaches anyway 131 deferredApply->mWidth = mWidth; 132 deferredApply->mHeight = mHeight; 133 deferredApply->mBlend = mBlend; 134 deferredApply->mAlpha = mAlpha; 135 deferredApply->mMode = mMode; 136 deferredApply->mDirtyRect.set(mDirtyRect); 137 deferredApply->mDisplayList = mDisplayList; 138 deferredApply->mSurfaceTexture = mSurfaceTexture; 139 deferredApply->mNeedsGLContextAttach = mNeedsGLContextAttach; 140 deferredApply->mUpdateTexImage = mUpdateTexImage; 141 deferredApply->setTransform(mTransform); 142 143 SkRefCnt_SafeAssign(deferredApply->mColorFilter, mColorFilter); 144 145 mDisplayList = 0; 146 mDirtyRect.setEmpty(); 147 mTransform = 0; 148 mNeedsGLContextAttach = false; 149 mUpdateTexImage = false; 150} 151 152} /* namespace uirenderer */ 153} /* namespace android */ 154