DisplayListOp.h revision 03c00b5a135e68d22ca5bb829b899ebda6ed7e9d
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkXfermode.h>
25
26#include <private/hwui/DrawGlInfo.h>
27
28#include "OpenGLRenderer.h"
29#include "AssetAtlas.h"
30#include "DeferredDisplayList.h"
31#include "DisplayListRenderer.h"
32#include "UvMapper.h"
33#include "utils/LinearAllocator.h"
34
35#define CRASH() do { \
36    *(int *)(uintptr_t) 0xbbadbeef = 0; \
37    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
38} while(false)
39
40// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
41#define OP_LOGS(s) OP_LOG("%s", (s))
42#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
43
44namespace android {
45namespace uirenderer {
46
47/**
48 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
49 * may be replayed to an OpenGLRenderer.
50 *
51 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
52 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
53 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
54 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
55 * never called as LinearAllocators are simply discarded, so no memory management should be done in
56 * this class.
57 */
58class DisplayListOp {
59public:
60    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
61    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
62    virtual ~DisplayListOp() { CRASH(); }
63    static void operator delete(void* ptr) { CRASH(); }
64    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
65    static void* operator new(size_t size, LinearAllocator& allocator) {
66        return allocator.alloc(size);
67    }
68
69    enum OpLogFlag {
70        kOpLogFlag_Recurse = 0x1,
71        kOpLogFlag_JSON = 0x2 // TODO: add?
72    };
73
74    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
75            bool useQuickReject) = 0;
76
77    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
78            bool useQuickReject) = 0;
79
80    virtual void output(int level, uint32_t logFlags = 0) = 0;
81
82    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
83    // point at the constants, but that seems to require a .cpp file
84    virtual const char* name() = 0;
85
86    /**
87     * Stores the relevant canvas state of the object between deferral and replay (if the canvas
88     * state supports being stored) See OpenGLRenderer::simpleClipAndState()
89     *
90     * TODO: don't reserve space for StateOps that won't be deferred
91     */
92    DeferredDisplayState state;
93
94};
95
96class StateOp : public DisplayListOp {
97public:
98    StateOp() {};
99
100    virtual ~StateOp() {}
101
102    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
103            bool useQuickReject) {
104        // default behavior only affects immediate, deferrable state, issue directly to renderer
105        applyState(deferStruct.mRenderer, saveCount);
106    }
107
108    /**
109     * State operations are applied directly to the renderer, but can cause the deferred drawing op
110     * list to flush
111     */
112    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
113            bool useQuickReject) {
114        applyState(replayStruct.mRenderer, saveCount);
115    }
116
117    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
118};
119
120class DrawOp : public DisplayListOp {
121friend class MergingDrawBatch;
122public:
123    DrawOp(SkPaint* paint)
124            : mPaint(paint), mQuickRejected(false) {}
125
126    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
127            bool useQuickReject) {
128        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
129            return;
130        }
131
132        if (getLocalBounds(state.mBounds)) {
133            // valid empty bounds, don't bother deferring
134            if (state.mBounds.isEmpty()) return;
135        } else {
136            // empty bounds signify bounds can't be calculated
137            state.mBounds.setEmpty();
138        }
139
140        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
141    }
142
143    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
144            bool useQuickReject) {
145        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
146            return;
147        }
148
149        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
150    }
151
152    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
153
154    /**
155     * Draw multiple instances of an operation, must be overidden for operations that merge
156     *
157     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
158     * and pure translation transformations. Other guarantees of similarity should be enforced by
159     * reducing which operations are tagged as mergeable.
160     */
161    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
162            const Vector<DrawOp*>& ops, const Rect& bounds) {
163        status_t status = DrawGlInfo::kStatusDone;
164        for (unsigned int i = 0; i < ops.size(); i++) {
165            renderer.restoreDisplayState(ops[i]->state, true);
166            status |= ops[i]->applyDraw(renderer, dirty);
167        }
168        return status;
169    }
170
171    /**
172     * When this method is invoked the state field is initialized to have the
173     * final rendering state. We can thus use it to process data as it will be
174     * used at draw time.
175     *
176     * Additionally, this method allows subclasses to provide defer-time preferences for batching
177     * and merging.
178     *
179     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
180     */
181    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {}
182
183    // returns true if bounds exist
184    virtual bool getLocalBounds(Rect& localBounds) { return false; }
185
186    // TODO: better refine localbounds usage
187    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
188    bool getQuickRejected() { return mQuickRejected; }
189
190    inline int getPaintAlpha() {
191        return OpenGLRenderer::getAlphaDirect(mPaint);
192    }
193
194    inline float strokeWidthOutset() {
195        float width = mPaint->getStrokeWidth();
196        if (width == 0) return 0.5f; // account for hairline
197        return width * 0.5f;
198    }
199
200protected:
201    SkPaint* getPaint(OpenGLRenderer& renderer) {
202        return renderer.filterPaint(mPaint);
203    }
204
205    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
206    // coordinates, and that paint's alpha is used
207    inline bool isOpaqueOverBounds() {
208        // ensure that local bounds cover mapped bounds
209        if (!state.mMatrix.isSimple()) return false;
210
211        // check state/paint for transparency
212        if (state.mDrawModifiers.mShader ||
213                state.mAlpha != 1.0f ||
214                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
215
216        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
217        return (mode == SkXfermode::kSrcOver_Mode ||
218                mode == SkXfermode::kSrc_Mode);
219
220    }
221
222    SkPaint* mPaint; // should be accessed via getPaint() when applying
223    bool mQuickRejected;
224};
225
226class DrawBoundedOp : public DrawOp {
227public:
228    DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
229            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
230
231    DrawBoundedOp(const Rect& localBounds, SkPaint* paint)
232            : DrawOp(paint), mLocalBounds(localBounds) {}
233
234    // Calculates bounds as smallest rect encompassing all points
235    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
236    // subclass' constructor)
237    DrawBoundedOp(const float* points, int count, SkPaint* paint)
238            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
239        for (int i = 2; i < count; i += 2) {
240            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
241            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
242            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
243            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
244        }
245    }
246
247    // default empty constructor for bounds, to be overridden in child constructor body
248    DrawBoundedOp(SkPaint* paint)
249            : DrawOp(paint) {}
250
251    bool getLocalBounds(Rect& localBounds) {
252        localBounds.set(mLocalBounds);
253        return true;
254    }
255
256protected:
257    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
258};
259
260///////////////////////////////////////////////////////////////////////////////
261// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
262//         not directly draw or alter output
263///////////////////////////////////////////////////////////////////////////////
264
265class SaveOp : public StateOp {
266    friend class DisplayList; // give DisplayList private constructor/reinit access
267public:
268    SaveOp(int flags)
269            : mFlags(flags) {}
270
271    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
272            bool useQuickReject) {
273        int newSaveCount = deferStruct.mRenderer.save(mFlags);
274        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
275    }
276
277    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
278        renderer.save(mFlags);
279    }
280
281    virtual void output(int level, uint32_t logFlags) {
282        OP_LOG("Save flags %x", mFlags);
283    }
284
285    virtual const char* name() { return "Save"; }
286
287    int getFlags() const { return mFlags; }
288private:
289    SaveOp() {}
290    DisplayListOp* reinit(int flags) {
291        mFlags = flags;
292        return this;
293    }
294
295    int mFlags;
296};
297
298class RestoreToCountOp : public StateOp {
299    friend class DisplayList; // give DisplayList private constructor/reinit access
300public:
301    RestoreToCountOp(int count)
302            : mCount(count) {}
303
304    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
305            bool useQuickReject) {
306        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
307                this, saveCount + mCount);
308        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
309    }
310
311    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
312        renderer.restoreToCount(saveCount + mCount);
313    }
314
315    virtual void output(int level, uint32_t logFlags) {
316        OP_LOG("Restore to count %d", mCount);
317    }
318
319    virtual const char* name() { return "RestoreToCount"; }
320
321private:
322    RestoreToCountOp() {}
323    DisplayListOp* reinit(int count) {
324        mCount = count;
325        return this;
326    }
327
328    int mCount;
329};
330
331class SaveLayerOp : public StateOp {
332    friend class DisplayList; // give DisplayList private constructor/reinit access
333public:
334    SaveLayerOp(float left, float top, float right, float bottom,
335            int alpha, SkXfermode::Mode mode, int flags)
336            : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
337
338    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339            bool useQuickReject) {
340        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
341        int newSaveCount = deferStruct.mRenderer.getSaveCount();
342        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
343
344        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
345        // setup the snapshot for deferral, and re-issue the op at flush time
346        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347                mAlpha, mMode, mFlags);
348    }
349
350    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
351        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
352    }
353
354    virtual void output(int level, uint32_t logFlags) {
355        OP_LOG("SaveLayer%s of area " RECT_STRING,
356                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
357    }
358
359    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
360
361    int getFlags() { return mFlags; }
362
363private:
364    // Special case, reserved for direct DisplayList usage
365    SaveLayerOp() {}
366    DisplayListOp* reinit(float left, float top, float right, float bottom,
367            int alpha, SkXfermode::Mode mode, int flags) {
368        mArea.set(left, top, right, bottom);
369        mAlpha = alpha;
370        mMode = mode;
371        mFlags = flags;
372        return this;
373    }
374
375    bool isSaveLayerAlpha() { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
376    Rect mArea;
377    int mAlpha;
378    SkXfermode::Mode mMode;
379    int mFlags;
380};
381
382class TranslateOp : public StateOp {
383public:
384    TranslateOp(float dx, float dy)
385            : mDx(dx), mDy(dy) {}
386
387    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
388        renderer.translate(mDx, mDy);
389    }
390
391    virtual void output(int level, uint32_t logFlags) {
392        OP_LOG("Translate by %f %f", mDx, mDy);
393    }
394
395    virtual const char* name() { return "Translate"; }
396
397private:
398    float mDx;
399    float mDy;
400};
401
402class RotateOp : public StateOp {
403public:
404    RotateOp(float degrees)
405            : mDegrees(degrees) {}
406
407    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
408        renderer.rotate(mDegrees);
409    }
410
411    virtual void output(int level, uint32_t logFlags) {
412        OP_LOG("Rotate by %f degrees", mDegrees);
413    }
414
415    virtual const char* name() { return "Rotate"; }
416
417private:
418    float mDegrees;
419};
420
421class ScaleOp : public StateOp {
422public:
423    ScaleOp(float sx, float sy)
424            : mSx(sx), mSy(sy) {}
425
426    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
427        renderer.scale(mSx, mSy);
428    }
429
430    virtual void output(int level, uint32_t logFlags) {
431        OP_LOG("Scale by %f %f", mSx, mSy);
432    }
433
434    virtual const char* name() { return "Scale"; }
435
436private:
437    float mSx;
438    float mSy;
439};
440
441class SkewOp : public StateOp {
442public:
443    SkewOp(float sx, float sy)
444            : mSx(sx), mSy(sy) {}
445
446    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
447        renderer.skew(mSx, mSy);
448    }
449
450    virtual void output(int level, uint32_t logFlags) {
451        OP_LOG("Skew by %f %f", mSx, mSy);
452    }
453
454    virtual const char* name() { return "Skew"; }
455
456private:
457    float mSx;
458    float mSy;
459};
460
461class SetMatrixOp : public StateOp {
462public:
463    SetMatrixOp(SkMatrix* matrix)
464            : mMatrix(matrix) {}
465
466    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
467        renderer.setMatrix(mMatrix);
468    }
469
470    virtual void output(int level, uint32_t logFlags) {
471        OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
472    }
473
474    virtual const char* name() { return "SetMatrix"; }
475
476private:
477    SkMatrix* mMatrix;
478};
479
480class ConcatMatrixOp : public StateOp {
481public:
482    ConcatMatrixOp(SkMatrix* matrix)
483            : mMatrix(matrix) {}
484
485    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
486        renderer.concatMatrix(mMatrix);
487    }
488
489    virtual void output(int level, uint32_t logFlags) {
490        OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
491    }
492
493    virtual const char* name() { return "ConcatMatrix"; }
494
495private:
496    SkMatrix* mMatrix;
497};
498
499class ClipOp : public StateOp {
500public:
501    ClipOp(SkRegion::Op op) : mOp(op) {}
502
503    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
504            bool useQuickReject) {
505        // NOTE: must defer op BEFORE applying state, since it may read clip
506        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
507
508        // TODO: Can we avoid applying complex clips at defer time?
509        applyState(deferStruct.mRenderer, saveCount);
510    }
511
512    bool canCauseComplexClip() {
513        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
514    }
515
516protected:
517    ClipOp() {}
518    virtual bool isRect() { return false; }
519
520    SkRegion::Op mOp;
521};
522
523class ClipRectOp : public ClipOp {
524    friend class DisplayList; // give DisplayList private constructor/reinit access
525public:
526    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
527            : ClipOp(op), mArea(left, top, right, bottom) {}
528
529    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
530        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
531    }
532
533    virtual void output(int level, uint32_t logFlags) {
534        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
535    }
536
537    virtual const char* name() { return "ClipRect"; }
538
539protected:
540    virtual bool isRect() { return true; }
541
542private:
543    ClipRectOp() {}
544    DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
545        mOp = op;
546        mArea.set(left, top, right, bottom);
547        return this;
548    }
549
550    Rect mArea;
551};
552
553class ClipPathOp : public ClipOp {
554public:
555    ClipPathOp(SkPath* path, SkRegion::Op op)
556            : ClipOp(op), mPath(path) {}
557
558    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
559        renderer.clipPath(mPath, mOp);
560    }
561
562    virtual void output(int level, uint32_t logFlags) {
563        SkRect bounds = mPath->getBounds();
564        OP_LOG("ClipPath bounds " RECT_STRING,
565                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
566    }
567
568    virtual const char* name() { return "ClipPath"; }
569
570private:
571    SkPath* mPath;
572};
573
574class ClipRegionOp : public ClipOp {
575public:
576    ClipRegionOp(SkRegion* region, SkRegion::Op op)
577            : ClipOp(op), mRegion(region) {}
578
579    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
580        renderer.clipRegion(mRegion, mOp);
581    }
582
583    virtual void output(int level, uint32_t logFlags) {
584        SkIRect bounds = mRegion->getBounds();
585        OP_LOG("ClipRegion bounds %d %d %d %d",
586                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
587    }
588
589    virtual const char* name() { return "ClipRegion"; }
590
591private:
592    SkRegion* mRegion;
593    SkRegion::Op mOp;
594};
595
596class ResetShaderOp : public StateOp {
597public:
598    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
599        renderer.resetShader();
600    }
601
602    virtual void output(int level, uint32_t logFlags) {
603        OP_LOGS("ResetShader");
604    }
605
606    virtual const char* name() { return "ResetShader"; }
607};
608
609class SetupShaderOp : public StateOp {
610public:
611    SetupShaderOp(SkiaShader* shader)
612            : mShader(shader) {}
613    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
614        renderer.setupShader(mShader);
615    }
616
617    virtual void output(int level, uint32_t logFlags) {
618        OP_LOG("SetupShader, shader %p", mShader);
619    }
620
621    virtual const char* name() { return "SetupShader"; }
622
623private:
624    SkiaShader* mShader;
625};
626
627class ResetColorFilterOp : public StateOp {
628public:
629    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
630        renderer.resetColorFilter();
631    }
632
633    virtual void output(int level, uint32_t logFlags) {
634        OP_LOGS("ResetColorFilter");
635    }
636
637    virtual const char* name() { return "ResetColorFilter"; }
638};
639
640class SetupColorFilterOp : public StateOp {
641public:
642    SetupColorFilterOp(SkiaColorFilter* colorFilter)
643            : mColorFilter(colorFilter) {}
644
645    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
646        renderer.setupColorFilter(mColorFilter);
647    }
648
649    virtual void output(int level, uint32_t logFlags) {
650        OP_LOG("SetupColorFilter, filter %p", mColorFilter);
651    }
652
653    virtual const char* name() { return "SetupColorFilter"; }
654
655private:
656    SkiaColorFilter* mColorFilter;
657};
658
659class ResetShadowOp : public StateOp {
660public:
661    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
662        renderer.resetShadow();
663    }
664
665    virtual void output(int level, uint32_t logFlags) {
666        OP_LOGS("ResetShadow");
667    }
668
669    virtual const char* name() { return "ResetShadow"; }
670};
671
672class SetupShadowOp : public StateOp {
673public:
674    SetupShadowOp(float radius, float dx, float dy, int color)
675            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
676
677    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
678        renderer.setupShadow(mRadius, mDx, mDy, mColor);
679    }
680
681    virtual void output(int level, uint32_t logFlags) {
682        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
683    }
684
685    virtual const char* name() { return "SetupShadow"; }
686
687private:
688    float mRadius;
689    float mDx;
690    float mDy;
691    int mColor;
692};
693
694class ResetPaintFilterOp : public StateOp {
695public:
696    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
697        renderer.resetPaintFilter();
698    }
699
700    virtual void output(int level, uint32_t logFlags) {
701        OP_LOGS("ResetPaintFilter");
702    }
703
704    virtual const char* name() { return "ResetPaintFilter"; }
705};
706
707class SetupPaintFilterOp : public StateOp {
708public:
709    SetupPaintFilterOp(int clearBits, int setBits)
710            : mClearBits(clearBits), mSetBits(setBits) {}
711
712    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
713        renderer.setupPaintFilter(mClearBits, mSetBits);
714    }
715
716    virtual void output(int level, uint32_t logFlags) {
717        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
718    }
719
720    virtual const char* name() { return "SetupPaintFilter"; }
721
722private:
723    int mClearBits;
724    int mSetBits;
725};
726
727///////////////////////////////////////////////////////////////////////////////
728// DRAW OPERATIONS - these are operations that can draw to the canvas's device
729///////////////////////////////////////////////////////////////////////////////
730
731class DrawBitmapOp : public DrawBoundedOp {
732public:
733    DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
734            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
735            mBitmap(bitmap), mAtlasEntry(NULL) {
736    }
737
738    DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint,
739            const AssetAtlas::Entry* entry)
740            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
741            mBitmap(bitmap), mAtlasEntry(entry) {
742        if (entry) mUvMapper = entry->uvMapper;
743    }
744
745    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
746        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
747                getPaint(renderer));
748    }
749
750#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
751    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
752            texCoordsRect.xDim, texCoordsRect.yDim)
753
754    /**
755     * This multi-draw operation builds a mesh on the stack by generating a quad
756     * for each bitmap in the batch. This method is also responsible for dirtying
757     * the current layer, if any.
758     */
759    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
760            const Vector<DrawOp*>& ops, const Rect& bounds) {
761        renderer.restoreDisplayState(state, true); // restore all but the clip
762        TextureVertex vertices[6 * ops.size()];
763        TextureVertex* vertex = &vertices[0];
764
765        const bool hasLayer = renderer.hasLayer();
766        bool transformed = false;
767
768        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
769        // and allowing them to be merged in getBatchId()
770        for (unsigned int i = 0; i < ops.size(); i++) {
771            const Rect& opBounds = ops[i]->state.mBounds;
772            // When we reach multiDraw(), the matrix can be either
773            // pureTranslate or simple (translate and/or scale).
774            // If the matrix is not pureTranslate, then we have a scale
775            if (!ops[i]->state.mMatrix.isPureTranslate()) transformed = true;
776
777            Rect texCoords(0, 0, 1, 1);
778            ((DrawBitmapOp*) ops[i])->mUvMapper.map(texCoords);
779
780            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
781            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
782            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
783
784            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
785            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
786            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
787
788            if (hasLayer) {
789                const Rect& dirty = ops[i]->state.mBounds;
790                renderer.dirtyLayer(dirty.left, dirty.top, dirty.right, dirty.bottom);
791            }
792        }
793
794        return renderer.drawBitmaps(mBitmap, ops.size(), &vertices[0],
795                transformed, bounds, mPaint);
796    }
797
798    virtual void output(int level, uint32_t logFlags) {
799        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
800    }
801
802    virtual const char* name() { return "DrawBitmap"; }
803
804    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
805        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
806        deferInfo.mergeId = mAtlasEntry ? (mergeid_t) &mAtlasEntry->atlas : (mergeid_t) mBitmap;
807
808        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
809        // MergingDrawBatch::canMergeWith()
810        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
811        deferInfo.mergeable = state.mMatrix.isSimple() && !state.mClipSideFlags &&
812                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
813                (mBitmap->getConfig() != SkBitmap::kA8_Config);
814    }
815
816    const SkBitmap* bitmap() { return mBitmap; }
817protected:
818    SkBitmap* mBitmap;
819    const AssetAtlas::Entry* mAtlasEntry;
820    UvMapper mUvMapper;
821};
822
823class DrawBitmapMatrixOp : public DrawBoundedOp {
824public:
825    DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
826            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
827        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
828        const mat4 transform(*matrix);
829        transform.mapRect(mLocalBounds);
830    }
831
832    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
833        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
834    }
835
836    virtual void output(int level, uint32_t logFlags) {
837        OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
838    }
839
840    virtual const char* name() { return "DrawBitmapMatrix"; }
841
842    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
843        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
844    }
845
846private:
847    SkBitmap* mBitmap;
848    SkMatrix* mMatrix;
849};
850
851class DrawBitmapRectOp : public DrawBoundedOp {
852public:
853    DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
854            float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
855            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
856            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
857
858    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
859        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
860                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
861                getPaint(renderer));
862    }
863
864    virtual void output(int level, uint32_t logFlags) {
865        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
866                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
867    }
868
869    virtual const char* name() { return "DrawBitmapRect"; }
870
871    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
872        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
873    }
874
875private:
876    SkBitmap* mBitmap;
877    Rect mSrc;
878};
879
880class DrawBitmapDataOp : public DrawBitmapOp {
881public:
882    DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
883            : DrawBitmapOp(bitmap, left, top, paint) {}
884
885    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
886        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
887                mLocalBounds.top, getPaint(renderer));
888    }
889
890    virtual void output(int level, uint32_t logFlags) {
891        OP_LOG("Draw bitmap %p", mBitmap);
892    }
893
894    virtual const char* name() { return "DrawBitmapData"; }
895
896    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
897        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
898    }
899};
900
901class DrawBitmapMeshOp : public DrawBoundedOp {
902public:
903    DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
904            float* vertices, int* colors, SkPaint* paint)
905            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
906            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
907            mVertices(vertices), mColors(colors) {}
908
909    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
910        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
911                mVertices, mColors, getPaint(renderer));
912    }
913
914    virtual void output(int level, uint32_t logFlags) {
915        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
916    }
917
918    virtual const char* name() { return "DrawBitmapMesh"; }
919
920    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
921        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
922    }
923
924private:
925    SkBitmap* mBitmap;
926    int mMeshWidth;
927    int mMeshHeight;
928    float* mVertices;
929    int* mColors;
930};
931
932class DrawPatchOp : public DrawBoundedOp {
933public:
934    DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
935            float left, float top, float right, float bottom, SkPaint* paint)
936            : DrawBoundedOp(left, top, right, bottom, paint),
937            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL) {
938        mEntry = Caches::getInstance().assetAtlas.getEntry(bitmap);
939    };
940
941    const Patch* getMesh(OpenGLRenderer& renderer) {
942        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
943            PatchCache& cache = renderer.getCaches().patchCache;
944            mMesh = cache.get(mEntry, mBitmap->width(), mBitmap->height(),
945                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
946            mGenerationId = cache.getGenerationId();
947        }
948        return mMesh;
949    }
950
951    /**
952     * This multi-draw operation builds an indexed mesh on the stack by copying
953     * and transforming the vertices of each 9-patch in the batch. This method
954     * is also responsible for dirtying the current layer, if any.
955     */
956    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
957            const Vector<DrawOp*>& ops, const Rect& bounds) {
958        renderer.restoreDisplayState(state, true);
959
960        // Batches will usually contain a small number of items so it's
961        // worth performing a first iteration to count the exact number
962        // of vertices we need in the new mesh
963        uint32_t totalVertices = 0;
964        for (unsigned int i = 0; i < ops.size(); i++) {
965            totalVertices += ((DrawPatchOp*) ops[i])->getMesh(renderer)->verticesCount;
966        }
967
968        const bool hasLayer = renderer.hasLayer();
969
970        uint32_t indexCount = 0;
971
972        TextureVertex vertices[totalVertices];
973        TextureVertex* vertex = &vertices[0];
974
975        // Create a mesh that contains the transformed vertices for all the
976        // 9-patch objects that are part of the batch. Note that onDefer()
977        // enforces ops drawn by this function to have a pure translate or
978        // identity matrix
979        for (unsigned int i = 0; i < ops.size(); i++) {
980            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i];
981            const Patch* opMesh = patchOp->getMesh(renderer);
982            uint32_t vertexCount = opMesh->verticesCount;
983            if (vertexCount == 0) continue;
984
985            // We use the bounds to know where to translate our vertices
986            // Using patchOp->state.mBounds wouldn't work because these
987            // bounds are clipped
988            const float tx = (int) floorf(patchOp->state.mMatrix.getTranslateX() +
989                    patchOp->mLocalBounds.left + 0.5f);
990            const float ty = (int) floorf(patchOp->state.mMatrix.getTranslateY() +
991                    patchOp->mLocalBounds.top + 0.5f);
992
993            // Copy & transform all the vertices for the current operation
994            TextureVertex* opVertices = opMesh->vertices;
995            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
996                TextureVertex::set(vertex++,
997                        opVertices->position[0] + tx, opVertices->position[1] + ty,
998                        opVertices->texture[0], opVertices->texture[1]);
999            }
1000
1001            // Dirty the current layer if possible. When the 9-patch does not
1002            // contain empty quads we can take a shortcut and simply set the
1003            // dirty rect to the object's bounds.
1004            if (hasLayer) {
1005                if (!opMesh->hasEmptyQuads) {
1006                    renderer.dirtyLayer(tx, ty,
1007                            tx + patchOp->mLocalBounds.getWidth(),
1008                            ty + patchOp->mLocalBounds.getHeight());
1009                } else {
1010                    const size_t count = opMesh->quads.size();
1011                    for (size_t i = 0; i < count; i++) {
1012                        const Rect& quadBounds = opMesh->quads[i];
1013                        const float x = tx + quadBounds.left;
1014                        const float y = ty + quadBounds.top;
1015                        renderer.dirtyLayer(x, y,
1016                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
1017                    }
1018                }
1019            }
1020
1021            indexCount += opMesh->indexCount;
1022        }
1023
1024        return renderer.drawPatches(mBitmap, mEntry, &vertices[0], indexCount, getPaint(renderer));
1025    }
1026
1027    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1028        // We're not calling the public variant of drawPatch() here
1029        // This method won't perform the quickReject() since we've already done it at this point
1030        return renderer.drawPatch(mBitmap, getMesh(renderer), mEntry,
1031                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1032                getPaint(renderer));
1033    }
1034
1035    virtual void output(int level, uint32_t logFlags) {
1036        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1037    }
1038
1039    virtual const char* name() { return "DrawPatch"; }
1040
1041    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1042        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1043        deferInfo.mergeId = mEntry ? (mergeid_t) &mEntry->atlas : (mergeid_t) mBitmap;
1044        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1045                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1046        deferInfo.opaqueOverBounds = isOpaqueOverBounds() && mBitmap->isOpaque();
1047    }
1048
1049private:
1050    SkBitmap* mBitmap;
1051    Res_png_9patch* mPatch;
1052
1053    uint32_t mGenerationId;
1054    const Patch* mMesh;
1055
1056    AssetAtlas::Entry* mEntry;
1057};
1058
1059class DrawColorOp : public DrawOp {
1060public:
1061    DrawColorOp(int color, SkXfermode::Mode mode)
1062            : DrawOp(0), mColor(color), mMode(mode) {};
1063
1064    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1065        return renderer.drawColor(mColor, mMode);
1066    }
1067
1068    virtual void output(int level, uint32_t logFlags) {
1069        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1070    }
1071
1072    virtual const char* name() { return "DrawColor"; }
1073
1074private:
1075    int mColor;
1076    SkXfermode::Mode mMode;
1077};
1078
1079class DrawStrokableOp : public DrawBoundedOp {
1080public:
1081    DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
1082            : DrawBoundedOp(left, top, right, bottom, paint) {};
1083
1084    bool getLocalBounds(Rect& localBounds) {
1085        localBounds.set(mLocalBounds);
1086        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1087            localBounds.outset(strokeWidthOutset());
1088        }
1089        return true;
1090    }
1091
1092    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1093        if (mPaint->getPathEffect()) {
1094            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1095        } else {
1096            deferInfo.batchId = mPaint->isAntiAlias() ?
1097                    DeferredDisplayList::kOpBatch_AlphaVertices :
1098                    DeferredDisplayList::kOpBatch_Vertices;
1099        }
1100    }
1101};
1102
1103class DrawRectOp : public DrawStrokableOp {
1104public:
1105    DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
1106            : DrawStrokableOp(left, top, right, bottom, paint) {}
1107
1108    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1109        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1110                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1111    }
1112
1113    virtual void output(int level, uint32_t logFlags) {
1114        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1115    }
1116
1117    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1118        DrawStrokableOp::onDefer(renderer, deferInfo);
1119        deferInfo.opaqueOverBounds = isOpaqueOverBounds() &&
1120                mPaint->getStyle() == SkPaint::kFill_Style;
1121    }
1122
1123    virtual const char* name() { return "DrawRect"; }
1124};
1125
1126class DrawRectsOp : public DrawBoundedOp {
1127public:
1128    DrawRectsOp(const float* rects, int count, SkPaint* paint)
1129            : DrawBoundedOp(rects, count, paint),
1130            mRects(rects), mCount(count) {}
1131
1132    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1133        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1134    }
1135
1136    virtual void output(int level, uint32_t logFlags) {
1137        OP_LOG("Draw Rects count %d", mCount);
1138    }
1139
1140    virtual const char* name() { return "DrawRects"; }
1141
1142    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1143        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1144    }
1145
1146private:
1147    const float* mRects;
1148    int mCount;
1149};
1150
1151class DrawRoundRectOp : public DrawStrokableOp {
1152public:
1153    DrawRoundRectOp(float left, float top, float right, float bottom,
1154            float rx, float ry, SkPaint* paint)
1155            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1156
1157    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1158        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1159                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1160    }
1161
1162    virtual void output(int level, uint32_t logFlags) {
1163        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1164    }
1165
1166    virtual const char* name() { return "DrawRoundRect"; }
1167
1168private:
1169    float mRx;
1170    float mRy;
1171};
1172
1173class DrawCircleOp : public DrawStrokableOp {
1174public:
1175    DrawCircleOp(float x, float y, float radius, SkPaint* paint)
1176            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1177            mX(x), mY(y), mRadius(radius) {}
1178
1179    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1180        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1181    }
1182
1183    virtual void output(int level, uint32_t logFlags) {
1184        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1185    }
1186
1187    virtual const char* name() { return "DrawCircle"; }
1188
1189private:
1190    float mX;
1191    float mY;
1192    float mRadius;
1193};
1194
1195class DrawOvalOp : public DrawStrokableOp {
1196public:
1197    DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1198            : DrawStrokableOp(left, top, right, bottom, paint) {}
1199
1200    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1201        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1202                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1203    }
1204
1205    virtual void output(int level, uint32_t logFlags) {
1206        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1207    }
1208
1209    virtual const char* name() { return "DrawOval"; }
1210};
1211
1212class DrawArcOp : public DrawStrokableOp {
1213public:
1214    DrawArcOp(float left, float top, float right, float bottom,
1215            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
1216            : DrawStrokableOp(left, top, right, bottom, paint),
1217            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1218
1219    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1220        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1221                mLocalBounds.right, mLocalBounds.bottom,
1222                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1223    }
1224
1225    virtual void output(int level, uint32_t logFlags) {
1226        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1227                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1228    }
1229
1230    virtual const char* name() { return "DrawArc"; }
1231
1232private:
1233    float mStartAngle;
1234    float mSweepAngle;
1235    bool mUseCenter;
1236};
1237
1238class DrawPathOp : public DrawBoundedOp {
1239public:
1240    DrawPathOp(SkPath* path, SkPaint* paint)
1241            : DrawBoundedOp(paint), mPath(path) {
1242        float left, top, offset;
1243        uint32_t width, height;
1244        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1245        left -= offset;
1246        top -= offset;
1247        mLocalBounds.set(left, top, left + width, top + height);
1248    }
1249
1250    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1251        return renderer.drawPath(mPath, getPaint(renderer));
1252    }
1253
1254    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1255        SkPaint* paint = getPaint(renderer);
1256        renderer.getCaches().pathCache.precache(mPath, paint);
1257
1258        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1259    }
1260
1261    virtual void output(int level, uint32_t logFlags) {
1262        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1263    }
1264
1265    virtual const char* name() { return "DrawPath"; }
1266
1267private:
1268    SkPath* mPath;
1269};
1270
1271class DrawLinesOp : public DrawBoundedOp {
1272public:
1273    DrawLinesOp(float* points, int count, SkPaint* paint)
1274            : DrawBoundedOp(points, count, paint),
1275            mPoints(points), mCount(count) {
1276        mLocalBounds.outset(strokeWidthOutset());
1277    }
1278
1279    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1280        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1281    }
1282
1283    virtual void output(int level, uint32_t logFlags) {
1284        OP_LOG("Draw Lines count %d", mCount);
1285    }
1286
1287    virtual const char* name() { return "DrawLines"; }
1288
1289    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1290        deferInfo.batchId = mPaint->isAntiAlias() ?
1291                DeferredDisplayList::kOpBatch_AlphaVertices :
1292                DeferredDisplayList::kOpBatch_Vertices;
1293    }
1294
1295protected:
1296    float* mPoints;
1297    int mCount;
1298};
1299
1300class DrawPointsOp : public DrawLinesOp {
1301public:
1302    DrawPointsOp(float* points, int count, SkPaint* paint)
1303            : DrawLinesOp(points, count, paint) {}
1304
1305    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1306        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1307    }
1308
1309    virtual void output(int level, uint32_t logFlags) {
1310        OP_LOG("Draw Points count %d", mCount);
1311    }
1312
1313    virtual const char* name() { return "DrawPoints"; }
1314};
1315
1316class DrawSomeTextOp : public DrawOp {
1317public:
1318    DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
1319            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1320
1321    virtual void output(int level, uint32_t logFlags) {
1322        OP_LOG("Draw some text, %d bytes", mBytesCount);
1323    }
1324
1325    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1326        SkPaint* paint = getPaint(renderer);
1327        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1328        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1329
1330        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1331                DeferredDisplayList::kOpBatch_Text :
1332                DeferredDisplayList::kOpBatch_ColorText;
1333    }
1334
1335protected:
1336    const char* mText;
1337    int mBytesCount;
1338    int mCount;
1339};
1340
1341class DrawTextOnPathOp : public DrawSomeTextOp {
1342public:
1343    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1344            SkPath* path, float hOffset, float vOffset, SkPaint* paint)
1345            : DrawSomeTextOp(text, bytesCount, count, paint),
1346            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1347        /* TODO: inherit from DrawBounded and init mLocalBounds */
1348    }
1349
1350    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1351        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1352                mHOffset, mVOffset, getPaint(renderer));
1353    }
1354
1355    virtual const char* name() { return "DrawTextOnPath"; }
1356
1357private:
1358    SkPath* mPath;
1359    float mHOffset;
1360    float mVOffset;
1361};
1362
1363class DrawPosTextOp : public DrawSomeTextOp {
1364public:
1365    DrawPosTextOp(const char* text, int bytesCount, int count,
1366            const float* positions, SkPaint* paint)
1367            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1368        /* TODO: inherit from DrawBounded and init mLocalBounds */
1369    }
1370
1371    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1372        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1373    }
1374
1375    virtual const char* name() { return "DrawPosText"; }
1376
1377private:
1378    const float* mPositions;
1379};
1380
1381class DrawTextOp : public DrawBoundedOp {
1382public:
1383    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1384            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds)
1385            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1386            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1387        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1388    }
1389
1390    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1391        SkPaint* paint = getPaint(renderer);
1392        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1393        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1394        if (mPrecacheTransform != transform) {
1395            fontRenderer.precache(paint, mText, mCount, transform);
1396            mPrecacheTransform = transform;
1397        }
1398        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1399                DeferredDisplayList::kOpBatch_Text :
1400                DeferredDisplayList::kOpBatch_ColorText;
1401
1402        deferInfo.mergeId = (mergeid_t)mPaint->getColor();
1403
1404        // don't merge decorated text - the decorations won't draw in order
1405        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1406                        SkPaint::kStrikeThruText_Flag));
1407        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1408                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1409    }
1410
1411    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1412        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1413                mPositions, getPaint(renderer), mTotalAdvance, mLocalBounds);
1414    }
1415
1416    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1417            const Vector<DrawOp*>& ops, const Rect& bounds) {
1418        status_t status = DrawGlInfo::kStatusDone;
1419        for (unsigned int i = 0; i < ops.size(); i++) {
1420            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1421            renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
1422
1423            DrawTextOp& op = *((DrawTextOp*)ops[i]);
1424            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1425                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1426                    drawOpMode);
1427        }
1428        return status;
1429    }
1430
1431    virtual void output(int level, uint32_t logFlags) {
1432        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1433    }
1434
1435    virtual const char* name() { return "DrawText"; }
1436
1437private:
1438    const char* mText;
1439    int mBytesCount;
1440    int mCount;
1441    float mX;
1442    float mY;
1443    const float* mPositions;
1444    float mTotalAdvance;
1445    mat4 mPrecacheTransform;
1446};
1447
1448///////////////////////////////////////////////////////////////////////////////
1449// SPECIAL DRAW OPERATIONS
1450///////////////////////////////////////////////////////////////////////////////
1451
1452class DrawFunctorOp : public DrawOp {
1453public:
1454    DrawFunctorOp(Functor* functor)
1455            : DrawOp(0), mFunctor(functor) {}
1456
1457    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1458        renderer.startMark("GL functor");
1459        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1460        renderer.endMark();
1461        return ret;
1462    }
1463
1464    virtual void output(int level, uint32_t logFlags) {
1465        OP_LOG("Draw Functor %p", mFunctor);
1466    }
1467
1468    virtual const char* name() { return "DrawFunctor"; }
1469
1470private:
1471    Functor* mFunctor;
1472};
1473
1474class DrawDisplayListOp : public DrawBoundedOp {
1475public:
1476    DrawDisplayListOp(DisplayList* displayList, int flags)
1477            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1478            mDisplayList(displayList), mFlags(flags) {}
1479
1480    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1481            bool useQuickReject) {
1482        if (mDisplayList && mDisplayList->isRenderable()) {
1483            mDisplayList->defer(deferStruct, level + 1);
1484        }
1485    }
1486    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1487            bool useQuickReject) {
1488        if (mDisplayList && mDisplayList->isRenderable()) {
1489            mDisplayList->replay(replayStruct, level + 1);
1490        }
1491    }
1492
1493    // NOT USED since replay() is overridden
1494    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1495        return DrawGlInfo::kStatusDone;
1496    }
1497
1498    virtual void output(int level, uint32_t logFlags) {
1499        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1500        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1501            mDisplayList->output(level + 1);
1502        }
1503    }
1504
1505    virtual const char* name() { return "DrawDisplayList"; }
1506
1507private:
1508    DisplayList* mDisplayList;
1509    int mFlags;
1510};
1511
1512class DrawLayerOp : public DrawOp {
1513public:
1514    DrawLayerOp(Layer* layer, float x, float y)
1515            : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
1516
1517    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1518        return renderer.drawLayer(mLayer, mX, mY);
1519    }
1520
1521    virtual void output(int level, uint32_t logFlags) {
1522        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1523    }
1524
1525    virtual const char* name() { return "DrawLayer"; }
1526
1527private:
1528    Layer* mLayer;
1529    float mX;
1530    float mY;
1531};
1532
1533}; // namespace uirenderer
1534}; // namespace android
1535
1536#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1537