DisplayListOp.h revision 7f6d6b0370df4b5a9e0f45bffc31ea6caeeb509d
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkXfermode.h>
25
26#include <private/hwui/DrawGlInfo.h>
27
28#include "OpenGLRenderer.h"
29#include "AssetAtlas.h"
30#include "DeferredDisplayList.h"
31#include "DisplayListRenderer.h"
32#include "UvMapper.h"
33#include "utils/LinearAllocator.h"
34
35#define CRASH() do { \
36    *(int *)(uintptr_t) 0xbbadbeef = 0; \
37    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
38} while(false)
39
40// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
41#define OP_LOGS(s) OP_LOG("%s", (s))
42#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
43
44namespace android {
45namespace uirenderer {
46
47/**
48 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
49 * may be replayed to an OpenGLRenderer.
50 *
51 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
52 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
53 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
54 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
55 * never called as LinearAllocators are simply discarded, so no memory management should be done in
56 * this class.
57 */
58class DisplayListOp {
59public:
60    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
61    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
62    virtual ~DisplayListOp() { CRASH(); }
63    static void operator delete(void* ptr) { CRASH(); }
64    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
65    static void* operator new(size_t size, LinearAllocator& allocator) {
66        return allocator.alloc(size);
67    }
68
69    enum OpLogFlag {
70        kOpLogFlag_Recurse = 0x1,
71        kOpLogFlag_JSON = 0x2 // TODO: add?
72    };
73
74    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
75            bool useQuickReject) = 0;
76
77    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
78            bool useQuickReject) = 0;
79
80    virtual void output(int level, uint32_t logFlags = 0) const = 0;
81
82    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
83    // point at the constants, but that seems to require a .cpp file
84    virtual const char* name() = 0;
85
86    /**
87     * Stores the relevant canvas state of the object between deferral and replay (if the canvas
88     * state supports being stored) See OpenGLRenderer::simpleClipAndState()
89     *
90     * TODO: don't reserve space for StateOps that won't be deferred
91     */
92    DeferredDisplayState state;
93
94};
95
96class StateOp : public DisplayListOp {
97public:
98    StateOp() {};
99
100    virtual ~StateOp() {}
101
102    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
103            bool useQuickReject) {
104        // default behavior only affects immediate, deferrable state, issue directly to renderer
105        applyState(deferStruct.mRenderer, saveCount);
106    }
107
108    /**
109     * State operations are applied directly to the renderer, but can cause the deferred drawing op
110     * list to flush
111     */
112    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
113            bool useQuickReject) {
114        applyState(replayStruct.mRenderer, saveCount);
115    }
116
117    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
118};
119
120class DrawOp : public DisplayListOp {
121friend class MergingDrawBatch;
122public:
123    DrawOp(SkPaint* paint)
124            : mPaint(paint), mQuickRejected(false) {}
125
126    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
127            bool useQuickReject) {
128        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
129            return;
130        }
131
132        if (getLocalBounds(state.mBounds)) {
133            // valid empty bounds, don't bother deferring
134            if (state.mBounds.isEmpty()) return;
135        } else {
136            // empty bounds signify bounds can't be calculated
137            state.mBounds.setEmpty();
138        }
139
140        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
141    }
142
143    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
144            bool useQuickReject) {
145        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
146            return;
147        }
148
149        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
150    }
151
152    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
153
154    /**
155     * Draw multiple instances of an operation, must be overidden for operations that merge
156     *
157     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
158     * and pure translation transformations. Other guarantees of similarity should be enforced by
159     * reducing which operations are tagged as mergeable.
160     */
161    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
162            const Vector<DrawOp*>& ops, const Rect& bounds) {
163        status_t status = DrawGlInfo::kStatusDone;
164        for (unsigned int i = 0; i < ops.size(); i++) {
165            renderer.restoreDisplayState(ops[i]->state, true);
166            status |= ops[i]->applyDraw(renderer, dirty);
167        }
168        return status;
169    }
170
171    /**
172     * When this method is invoked the state field is initialized to have the
173     * final rendering state. We can thus use it to process data as it will be
174     * used at draw time.
175     *
176     * Additionally, this method allows subclasses to provide defer-time preferences for batching
177     * and merging.
178     *
179     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
180     */
181    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {}
182
183    /**
184     * Query the conservative, local bounds (unmapped) bounds of the op.
185     *
186     * returns true if bounds exist
187     */
188    virtual bool getLocalBounds(Rect& localBounds) { return false; }
189
190    // TODO: better refine localbounds usage
191    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
192    bool getQuickRejected() { return mQuickRejected; }
193
194    inline int getPaintAlpha() {
195        return OpenGLRenderer::getAlphaDirect(mPaint);
196    }
197
198    inline float strokeWidthOutset() {
199        float width = mPaint->getStrokeWidth();
200        if (width == 0) return 0.5f; // account for hairline
201        return width * 0.5f;
202    }
203
204protected:
205    SkPaint* getPaint(OpenGLRenderer& renderer) {
206        return renderer.filterPaint(mPaint);
207    }
208
209    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
210    // coordinates, and that paint's alpha is used
211    inline bool isOpaqueOverBounds() {
212        // ensure that local bounds cover mapped bounds
213        if (!state.mMatrix.isSimple()) return false;
214
215        // check state/paint for transparency
216        if (state.mDrawModifiers.mShader ||
217                state.mAlpha != 1.0f ||
218                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
219
220        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
221        return (mode == SkXfermode::kSrcOver_Mode ||
222                mode == SkXfermode::kSrc_Mode);
223
224    }
225
226    SkPaint* mPaint; // should be accessed via getPaint() when applying
227    bool mQuickRejected;
228};
229
230class DrawBoundedOp : public DrawOp {
231public:
232    DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
233            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
234
235    DrawBoundedOp(const Rect& localBounds, SkPaint* paint)
236            : DrawOp(paint), mLocalBounds(localBounds) {}
237
238    // Calculates bounds as smallest rect encompassing all points
239    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
240    // subclass' constructor)
241    DrawBoundedOp(const float* points, int count, SkPaint* paint)
242            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
243        for (int i = 2; i < count; i += 2) {
244            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
245            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
246            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
247            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
248        }
249    }
250
251    // default empty constructor for bounds, to be overridden in child constructor body
252    DrawBoundedOp(SkPaint* paint)
253            : DrawOp(paint) {}
254
255    bool getLocalBounds(Rect& localBounds) {
256        localBounds.set(mLocalBounds);
257        return true;
258    }
259
260protected:
261    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
262};
263
264///////////////////////////////////////////////////////////////////////////////
265// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
266//         not directly draw or alter output
267///////////////////////////////////////////////////////////////////////////////
268
269class SaveOp : public StateOp {
270    friend class DisplayList; // give DisplayList private constructor/reinit access
271public:
272    SaveOp(int flags)
273            : mFlags(flags) {}
274
275    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
276            bool useQuickReject) {
277        int newSaveCount = deferStruct.mRenderer.save(mFlags);
278        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
279    }
280
281    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
282        renderer.save(mFlags);
283    }
284
285    virtual void output(int level, uint32_t logFlags) const {
286        OP_LOG("Save flags %x", mFlags);
287    }
288
289    virtual const char* name() { return "Save"; }
290
291    int getFlags() const { return mFlags; }
292private:
293    SaveOp() {}
294    DisplayListOp* reinit(int flags) {
295        mFlags = flags;
296        return this;
297    }
298
299    int mFlags;
300};
301
302class RestoreToCountOp : public StateOp {
303    friend class DisplayList; // give DisplayList private constructor/reinit access
304public:
305    RestoreToCountOp(int count)
306            : mCount(count) {}
307
308    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
309            bool useQuickReject) {
310        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
311                this, saveCount + mCount);
312        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
313    }
314
315    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
316        renderer.restoreToCount(saveCount + mCount);
317    }
318
319    virtual void output(int level, uint32_t logFlags) const {
320        OP_LOG("Restore to count %d", mCount);
321    }
322
323    virtual const char* name() { return "RestoreToCount"; }
324
325private:
326    RestoreToCountOp() {}
327    DisplayListOp* reinit(int count) {
328        mCount = count;
329        return this;
330    }
331
332    int mCount;
333};
334
335class SaveLayerOp : public StateOp {
336    friend class DisplayList; // give DisplayList private constructor/reinit access
337public:
338    SaveLayerOp(float left, float top, float right, float bottom,
339            int alpha, SkXfermode::Mode mode, int flags)
340            : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
341
342    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
343            bool useQuickReject) {
344        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
345        int newSaveCount = deferStruct.mRenderer.getSaveCount();
346        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
347
348        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
349        // setup the snapshot for deferral, and re-issue the op at flush time
350        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
351                mAlpha, mMode, mFlags);
352    }
353
354    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
355        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
356    }
357
358    virtual void output(int level, uint32_t logFlags) const {
359        OP_LOG("SaveLayer%s of area " RECT_STRING,
360                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
361    }
362
363    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
364
365    int getFlags() { return mFlags; }
366
367private:
368    // Special case, reserved for direct DisplayList usage
369    SaveLayerOp() {}
370    DisplayListOp* reinit(float left, float top, float right, float bottom,
371            int alpha, SkXfermode::Mode mode, int flags) {
372        mArea.set(left, top, right, bottom);
373        mAlpha = alpha;
374        mMode = mode;
375        mFlags = flags;
376        return this;
377    }
378
379    bool isSaveLayerAlpha() const { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
380    Rect mArea;
381    int mAlpha;
382    SkXfermode::Mode mMode;
383    int mFlags;
384};
385
386class TranslateOp : public StateOp {
387public:
388    TranslateOp(float dx, float dy)
389            : mDx(dx), mDy(dy) {}
390
391    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
392        renderer.translate(mDx, mDy);
393    }
394
395    virtual void output(int level, uint32_t logFlags) const {
396        OP_LOG("Translate by %f %f", mDx, mDy);
397    }
398
399    virtual const char* name() { return "Translate"; }
400
401private:
402    float mDx;
403    float mDy;
404};
405
406class RotateOp : public StateOp {
407public:
408    RotateOp(float degrees)
409            : mDegrees(degrees) {}
410
411    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
412        renderer.rotate(mDegrees);
413    }
414
415    virtual void output(int level, uint32_t logFlags) const {
416        OP_LOG("Rotate by %f degrees", mDegrees);
417    }
418
419    virtual const char* name() { return "Rotate"; }
420
421private:
422    float mDegrees;
423};
424
425class ScaleOp : public StateOp {
426public:
427    ScaleOp(float sx, float sy)
428            : mSx(sx), mSy(sy) {}
429
430    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
431        renderer.scale(mSx, mSy);
432    }
433
434    virtual void output(int level, uint32_t logFlags) const {
435        OP_LOG("Scale by %f %f", mSx, mSy);
436    }
437
438    virtual const char* name() { return "Scale"; }
439
440private:
441    float mSx;
442    float mSy;
443};
444
445class SkewOp : public StateOp {
446public:
447    SkewOp(float sx, float sy)
448            : mSx(sx), mSy(sy) {}
449
450    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
451        renderer.skew(mSx, mSy);
452    }
453
454    virtual void output(int level, uint32_t logFlags) const {
455        OP_LOG("Skew by %f %f", mSx, mSy);
456    }
457
458    virtual const char* name() { return "Skew"; }
459
460private:
461    float mSx;
462    float mSy;
463};
464
465class SetMatrixOp : public StateOp {
466public:
467    SetMatrixOp(SkMatrix* matrix)
468            : mMatrix(matrix) {}
469
470    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
471        renderer.setMatrix(mMatrix);
472    }
473
474    virtual void output(int level, uint32_t logFlags) const {
475        if (mMatrix) {
476            OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
477        } else {
478            OP_LOGS("SetMatrix (reset)");
479        }
480    }
481
482    virtual const char* name() { return "SetMatrix"; }
483
484private:
485    SkMatrix* mMatrix;
486};
487
488class ConcatMatrixOp : public StateOp {
489public:
490    ConcatMatrixOp(SkMatrix* matrix)
491            : mMatrix(matrix) {}
492
493    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
494        renderer.concatMatrix(mMatrix);
495    }
496
497    virtual void output(int level, uint32_t logFlags) const {
498        OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
499    }
500
501    virtual const char* name() { return "ConcatMatrix"; }
502
503private:
504    SkMatrix* mMatrix;
505};
506
507class ClipOp : public StateOp {
508public:
509    ClipOp(SkRegion::Op op) : mOp(op) {}
510
511    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
512            bool useQuickReject) {
513        // NOTE: must defer op BEFORE applying state, since it may read clip
514        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
515
516        // TODO: Can we avoid applying complex clips at defer time?
517        applyState(deferStruct.mRenderer, saveCount);
518    }
519
520    bool canCauseComplexClip() {
521        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
522    }
523
524protected:
525    ClipOp() {}
526    virtual bool isRect() { return false; }
527
528    SkRegion::Op mOp;
529};
530
531class ClipRectOp : public ClipOp {
532    friend class DisplayList; // give DisplayList private constructor/reinit access
533public:
534    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
535            : ClipOp(op), mArea(left, top, right, bottom) {}
536
537    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
538        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
539    }
540
541    virtual void output(int level, uint32_t logFlags) const {
542        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
543    }
544
545    virtual const char* name() { return "ClipRect"; }
546
547protected:
548    virtual bool isRect() { return true; }
549
550private:
551    ClipRectOp() {}
552    DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
553        mOp = op;
554        mArea.set(left, top, right, bottom);
555        return this;
556    }
557
558    Rect mArea;
559};
560
561class ClipPathOp : public ClipOp {
562public:
563    ClipPathOp(SkPath* path, SkRegion::Op op)
564            : ClipOp(op), mPath(path) {}
565
566    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
567        renderer.clipPath(mPath, mOp);
568    }
569
570    virtual void output(int level, uint32_t logFlags) const {
571        SkRect bounds = mPath->getBounds();
572        OP_LOG("ClipPath bounds " RECT_STRING,
573                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
574    }
575
576    virtual const char* name() { return "ClipPath"; }
577
578private:
579    SkPath* mPath;
580};
581
582class ClipRegionOp : public ClipOp {
583public:
584    ClipRegionOp(SkRegion* region, SkRegion::Op op)
585            : ClipOp(op), mRegion(region) {}
586
587    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
588        renderer.clipRegion(mRegion, mOp);
589    }
590
591    virtual void output(int level, uint32_t logFlags) const {
592        SkIRect bounds = mRegion->getBounds();
593        OP_LOG("ClipRegion bounds %d %d %d %d",
594                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
595    }
596
597    virtual const char* name() { return "ClipRegion"; }
598
599private:
600    SkRegion* mRegion;
601};
602
603class ResetShaderOp : public StateOp {
604public:
605    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
606        renderer.resetShader();
607    }
608
609    virtual void output(int level, uint32_t logFlags) const {
610        OP_LOGS("ResetShader");
611    }
612
613    virtual const char* name() { return "ResetShader"; }
614};
615
616class SetupShaderOp : public StateOp {
617public:
618    SetupShaderOp(SkiaShader* shader)
619            : mShader(shader) {}
620    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
621        renderer.setupShader(mShader);
622    }
623
624    virtual void output(int level, uint32_t logFlags) const {
625        OP_LOG("SetupShader, shader %p", mShader);
626    }
627
628    virtual const char* name() { return "SetupShader"; }
629
630private:
631    SkiaShader* mShader;
632};
633
634class ResetColorFilterOp : public StateOp {
635public:
636    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
637        renderer.resetColorFilter();
638    }
639
640    virtual void output(int level, uint32_t logFlags) const {
641        OP_LOGS("ResetColorFilter");
642    }
643
644    virtual const char* name() { return "ResetColorFilter"; }
645};
646
647class SetupColorFilterOp : public StateOp {
648public:
649    SetupColorFilterOp(SkiaColorFilter* colorFilter)
650            : mColorFilter(colorFilter) {}
651
652    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
653        renderer.setupColorFilter(mColorFilter);
654    }
655
656    virtual void output(int level, uint32_t logFlags) const {
657        OP_LOG("SetupColorFilter, filter %p", mColorFilter);
658    }
659
660    virtual const char* name() { return "SetupColorFilter"; }
661
662private:
663    SkiaColorFilter* mColorFilter;
664};
665
666class ResetShadowOp : public StateOp {
667public:
668    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
669        renderer.resetShadow();
670    }
671
672    virtual void output(int level, uint32_t logFlags) const {
673        OP_LOGS("ResetShadow");
674    }
675
676    virtual const char* name() { return "ResetShadow"; }
677};
678
679class SetupShadowOp : public StateOp {
680public:
681    SetupShadowOp(float radius, float dx, float dy, int color)
682            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
683
684    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
685        renderer.setupShadow(mRadius, mDx, mDy, mColor);
686    }
687
688    virtual void output(int level, uint32_t logFlags) const {
689        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
690    }
691
692    virtual const char* name() { return "SetupShadow"; }
693
694private:
695    float mRadius;
696    float mDx;
697    float mDy;
698    int mColor;
699};
700
701class ResetPaintFilterOp : public StateOp {
702public:
703    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
704        renderer.resetPaintFilter();
705    }
706
707    virtual void output(int level, uint32_t logFlags) const {
708        OP_LOGS("ResetPaintFilter");
709    }
710
711    virtual const char* name() { return "ResetPaintFilter"; }
712};
713
714class SetupPaintFilterOp : public StateOp {
715public:
716    SetupPaintFilterOp(int clearBits, int setBits)
717            : mClearBits(clearBits), mSetBits(setBits) {}
718
719    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
720        renderer.setupPaintFilter(mClearBits, mSetBits);
721    }
722
723    virtual void output(int level, uint32_t logFlags) const {
724        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
725    }
726
727    virtual const char* name() { return "SetupPaintFilter"; }
728
729private:
730    int mClearBits;
731    int mSetBits;
732};
733
734///////////////////////////////////////////////////////////////////////////////
735// DRAW OPERATIONS - these are operations that can draw to the canvas's device
736///////////////////////////////////////////////////////////////////////////////
737
738class DrawBitmapOp : public DrawBoundedOp {
739public:
740    DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
741            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
742            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
743        mEntry = mAtlas.getEntry(bitmap);
744        if (mEntry) {
745            mEntryGenerationId = mAtlas.getGenerationId();
746            mUvMapper = mEntry->uvMapper;
747        }
748    }
749
750    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
751        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
752                getPaint(renderer));
753    }
754
755    AssetAtlas::Entry* getAtlasEntry() {
756        // The atlas entry is stale, let's get a new one
757        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
758            mEntryGenerationId = mAtlas.getGenerationId();
759            mEntry = mAtlas.getEntry(mBitmap);
760            mUvMapper = mEntry->uvMapper;
761        }
762        return mEntry;
763    }
764
765#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
766    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
767            texCoordsRect.xDim, texCoordsRect.yDim)
768
769    /**
770     * This multi-draw operation builds a mesh on the stack by generating a quad
771     * for each bitmap in the batch. This method is also responsible for dirtying
772     * the current layer, if any.
773     */
774    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
775            const Vector<DrawOp*>& ops, const Rect& bounds) {
776        renderer.restoreDisplayState(state, true); // restore all but the clip
777        TextureVertex vertices[6 * ops.size()];
778        TextureVertex* vertex = &vertices[0];
779
780        const bool hasLayer = renderer.hasLayer();
781        bool transformed = false;
782
783        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
784        // and allowing them to be merged in getBatchId()
785        for (unsigned int i = 0; i < ops.size(); i++) {
786            const Rect& opBounds = ops[i]->state.mBounds;
787            // When we reach multiDraw(), the matrix can be either
788            // pureTranslate or simple (translate and/or scale).
789            // If the matrix is not pureTranslate, then we have a scale
790            if (!ops[i]->state.mMatrix.isPureTranslate()) transformed = true;
791
792            Rect texCoords(0, 0, 1, 1);
793            ((DrawBitmapOp*) ops[i])->mUvMapper.map(texCoords);
794
795            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
796            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
797            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
798
799            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
800            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
801            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
802
803            if (hasLayer) {
804                const Rect& dirty = ops[i]->state.mBounds;
805                renderer.dirtyLayer(dirty.left, dirty.top, dirty.right, dirty.bottom);
806            }
807        }
808
809        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
810                transformed, bounds, mPaint);
811    }
812
813    virtual void output(int level, uint32_t logFlags) const {
814        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
815    }
816
817    virtual const char* name() { return "DrawBitmap"; }
818
819    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
820        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
821        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
822
823        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
824        // MergingDrawBatch::canMergeWith()
825        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
826        deferInfo.mergeable = state.mMatrix.isSimple() && !state.mClipSideFlags &&
827                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
828                (mBitmap->getConfig() != SkBitmap::kA8_Config);
829    }
830
831    const SkBitmap* bitmap() { return mBitmap; }
832protected:
833    SkBitmap* mBitmap;
834    const AssetAtlas& mAtlas;
835    uint32_t mEntryGenerationId;
836    AssetAtlas::Entry* mEntry;
837    UvMapper mUvMapper;
838};
839
840class DrawBitmapMatrixOp : public DrawBoundedOp {
841public:
842    DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
843            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
844        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
845        const mat4 transform(*matrix);
846        transform.mapRect(mLocalBounds);
847    }
848
849    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
850        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
851    }
852
853    virtual void output(int level, uint32_t logFlags) const {
854        OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
855    }
856
857    virtual const char* name() { return "DrawBitmapMatrix"; }
858
859    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
860        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
861    }
862
863private:
864    SkBitmap* mBitmap;
865    SkMatrix* mMatrix;
866};
867
868class DrawBitmapRectOp : public DrawBoundedOp {
869public:
870    DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
871            float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
872            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
873            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
874
875    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
876        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
877                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
878                getPaint(renderer));
879    }
880
881    virtual void output(int level, uint32_t logFlags) const {
882        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
883                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
884    }
885
886    virtual const char* name() { return "DrawBitmapRect"; }
887
888    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
889        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
890    }
891
892private:
893    SkBitmap* mBitmap;
894    Rect mSrc;
895};
896
897class DrawBitmapDataOp : public DrawBitmapOp {
898public:
899    DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
900            : DrawBitmapOp(bitmap, left, top, paint) {}
901
902    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
903        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
904                mLocalBounds.top, getPaint(renderer));
905    }
906
907    virtual void output(int level, uint32_t logFlags) const {
908        OP_LOG("Draw bitmap %p", mBitmap);
909    }
910
911    virtual const char* name() { return "DrawBitmapData"; }
912
913    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
914        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
915    }
916};
917
918class DrawBitmapMeshOp : public DrawBoundedOp {
919public:
920    DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
921            float* vertices, int* colors, SkPaint* paint)
922            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
923            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
924            mVertices(vertices), mColors(colors) {}
925
926    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
927        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
928                mVertices, mColors, getPaint(renderer));
929    }
930
931    virtual void output(int level, uint32_t logFlags) const {
932        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
933    }
934
935    virtual const char* name() { return "DrawBitmapMesh"; }
936
937    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
938        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
939    }
940
941private:
942    SkBitmap* mBitmap;
943    int mMeshWidth;
944    int mMeshHeight;
945    float* mVertices;
946    int* mColors;
947};
948
949class DrawPatchOp : public DrawBoundedOp {
950public:
951    DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
952            float left, float top, float right, float bottom, SkPaint* paint)
953            : DrawBoundedOp(left, top, right, bottom, paint),
954            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
955            mAtlas(Caches::getInstance().assetAtlas) {
956        mEntry = mAtlas.getEntry(bitmap);
957        if (mEntry) {
958            mEntryGenerationId = mAtlas.getGenerationId();
959        }
960    };
961
962    AssetAtlas::Entry* getAtlasEntry() {
963        // The atlas entry is stale, let's get a new one
964        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
965            mEntryGenerationId = mAtlas.getGenerationId();
966            mEntry = mAtlas.getEntry(mBitmap);
967        }
968        return mEntry;
969    }
970
971    const Patch* getMesh(OpenGLRenderer& renderer) {
972        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
973            PatchCache& cache = renderer.getCaches().patchCache;
974            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
975                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
976            mGenerationId = cache.getGenerationId();
977        }
978        return mMesh;
979    }
980
981    /**
982     * This multi-draw operation builds an indexed mesh on the stack by copying
983     * and transforming the vertices of each 9-patch in the batch. This method
984     * is also responsible for dirtying the current layer, if any.
985     */
986    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
987            const Vector<DrawOp*>& ops, const Rect& bounds) {
988        renderer.restoreDisplayState(state, true);
989
990        // Batches will usually contain a small number of items so it's
991        // worth performing a first iteration to count the exact number
992        // of vertices we need in the new mesh
993        uint32_t totalVertices = 0;
994        for (unsigned int i = 0; i < ops.size(); i++) {
995            totalVertices += ((DrawPatchOp*) ops[i])->getMesh(renderer)->verticesCount;
996        }
997
998        const bool hasLayer = renderer.hasLayer();
999
1000        uint32_t indexCount = 0;
1001
1002        TextureVertex vertices[totalVertices];
1003        TextureVertex* vertex = &vertices[0];
1004
1005        // Create a mesh that contains the transformed vertices for all the
1006        // 9-patch objects that are part of the batch. Note that onDefer()
1007        // enforces ops drawn by this function to have a pure translate or
1008        // identity matrix
1009        for (unsigned int i = 0; i < ops.size(); i++) {
1010            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i];
1011            const Patch* opMesh = patchOp->getMesh(renderer);
1012            uint32_t vertexCount = opMesh->verticesCount;
1013            if (vertexCount == 0) continue;
1014
1015            // We use the bounds to know where to translate our vertices
1016            // Using patchOp->state.mBounds wouldn't work because these
1017            // bounds are clipped
1018            const float tx = (int) floorf(patchOp->state.mMatrix.getTranslateX() +
1019                    patchOp->mLocalBounds.left + 0.5f);
1020            const float ty = (int) floorf(patchOp->state.mMatrix.getTranslateY() +
1021                    patchOp->mLocalBounds.top + 0.5f);
1022
1023            // Copy & transform all the vertices for the current operation
1024            TextureVertex* opVertices = opMesh->vertices;
1025            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
1026                TextureVertex::set(vertex++,
1027                        opVertices->position[0] + tx, opVertices->position[1] + ty,
1028                        opVertices->texture[0], opVertices->texture[1]);
1029            }
1030
1031            // Dirty the current layer if possible. When the 9-patch does not
1032            // contain empty quads we can take a shortcut and simply set the
1033            // dirty rect to the object's bounds.
1034            if (hasLayer) {
1035                if (!opMesh->hasEmptyQuads) {
1036                    renderer.dirtyLayer(tx, ty,
1037                            tx + patchOp->mLocalBounds.getWidth(),
1038                            ty + patchOp->mLocalBounds.getHeight());
1039                } else {
1040                    const size_t count = opMesh->quads.size();
1041                    for (size_t i = 0; i < count; i++) {
1042                        const Rect& quadBounds = opMesh->quads[i];
1043                        const float x = tx + quadBounds.left;
1044                        const float y = ty + quadBounds.top;
1045                        renderer.dirtyLayer(x, y,
1046                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
1047                    }
1048                }
1049            }
1050
1051            indexCount += opMesh->indexCount;
1052        }
1053
1054        return renderer.drawPatches(mBitmap, getAtlasEntry(),
1055                &vertices[0], indexCount, getPaint(renderer));
1056    }
1057
1058    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1059        // We're not calling the public variant of drawPatch() here
1060        // This method won't perform the quickReject() since we've already done it at this point
1061        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1062                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1063                getPaint(renderer));
1064    }
1065
1066    virtual void output(int level, uint32_t logFlags) const {
1067        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1068    }
1069
1070    virtual const char* name() { return "DrawPatch"; }
1071
1072    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1073        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1074        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
1075        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1076                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1077        deferInfo.opaqueOverBounds = isOpaqueOverBounds() && mBitmap->isOpaque();
1078    }
1079
1080private:
1081    SkBitmap* mBitmap;
1082    Res_png_9patch* mPatch;
1083
1084    uint32_t mGenerationId;
1085    const Patch* mMesh;
1086
1087    const AssetAtlas& mAtlas;
1088    uint32_t mEntryGenerationId;
1089    AssetAtlas::Entry* mEntry;
1090};
1091
1092class DrawColorOp : public DrawOp {
1093public:
1094    DrawColorOp(int color, SkXfermode::Mode mode)
1095            : DrawOp(0), mColor(color), mMode(mode) {};
1096
1097    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1098        return renderer.drawColor(mColor, mMode);
1099    }
1100
1101    virtual void output(int level, uint32_t logFlags) const {
1102        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1103    }
1104
1105    virtual const char* name() { return "DrawColor"; }
1106
1107private:
1108    int mColor;
1109    SkXfermode::Mode mMode;
1110};
1111
1112class DrawStrokableOp : public DrawBoundedOp {
1113public:
1114    DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
1115            : DrawBoundedOp(left, top, right, bottom, paint) {};
1116
1117    bool getLocalBounds(Rect& localBounds) {
1118        localBounds.set(mLocalBounds);
1119        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1120            localBounds.outset(strokeWidthOutset());
1121        }
1122        return true;
1123    }
1124
1125    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1126        if (mPaint->getPathEffect()) {
1127            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1128        } else {
1129            deferInfo.batchId = mPaint->isAntiAlias() ?
1130                    DeferredDisplayList::kOpBatch_AlphaVertices :
1131                    DeferredDisplayList::kOpBatch_Vertices;
1132        }
1133    }
1134};
1135
1136class DrawRectOp : public DrawStrokableOp {
1137public:
1138    DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
1139            : DrawStrokableOp(left, top, right, bottom, paint) {}
1140
1141    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1142        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1143                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1144    }
1145
1146    virtual void output(int level, uint32_t logFlags) const {
1147        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1148    }
1149
1150    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1151        DrawStrokableOp::onDefer(renderer, deferInfo);
1152        deferInfo.opaqueOverBounds = isOpaqueOverBounds() &&
1153                mPaint->getStyle() == SkPaint::kFill_Style;
1154    }
1155
1156    virtual const char* name() { return "DrawRect"; }
1157};
1158
1159class DrawRectsOp : public DrawBoundedOp {
1160public:
1161    DrawRectsOp(const float* rects, int count, SkPaint* paint)
1162            : DrawBoundedOp(rects, count, paint),
1163            mRects(rects), mCount(count) {}
1164
1165    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1166        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1167    }
1168
1169    virtual void output(int level, uint32_t logFlags) const {
1170        OP_LOG("Draw Rects count %d", mCount);
1171    }
1172
1173    virtual const char* name() { return "DrawRects"; }
1174
1175    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1176        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1177    }
1178
1179private:
1180    const float* mRects;
1181    int mCount;
1182};
1183
1184class DrawRoundRectOp : public DrawStrokableOp {
1185public:
1186    DrawRoundRectOp(float left, float top, float right, float bottom,
1187            float rx, float ry, SkPaint* paint)
1188            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1189
1190    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1191        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1192                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1193    }
1194
1195    virtual void output(int level, uint32_t logFlags) const {
1196        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1197    }
1198
1199    virtual const char* name() { return "DrawRoundRect"; }
1200
1201private:
1202    float mRx;
1203    float mRy;
1204};
1205
1206class DrawCircleOp : public DrawStrokableOp {
1207public:
1208    DrawCircleOp(float x, float y, float radius, SkPaint* paint)
1209            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1210            mX(x), mY(y), mRadius(radius) {}
1211
1212    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1213        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1214    }
1215
1216    virtual void output(int level, uint32_t logFlags) const {
1217        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1218    }
1219
1220    virtual const char* name() { return "DrawCircle"; }
1221
1222private:
1223    float mX;
1224    float mY;
1225    float mRadius;
1226};
1227
1228class DrawOvalOp : public DrawStrokableOp {
1229public:
1230    DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1231            : DrawStrokableOp(left, top, right, bottom, paint) {}
1232
1233    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1234        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1235                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1236    }
1237
1238    virtual void output(int level, uint32_t logFlags) const {
1239        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1240    }
1241
1242    virtual const char* name() { return "DrawOval"; }
1243};
1244
1245class DrawArcOp : public DrawStrokableOp {
1246public:
1247    DrawArcOp(float left, float top, float right, float bottom,
1248            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
1249            : DrawStrokableOp(left, top, right, bottom, paint),
1250            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1251
1252    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1253        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1254                mLocalBounds.right, mLocalBounds.bottom,
1255                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1256    }
1257
1258    virtual void output(int level, uint32_t logFlags) const {
1259        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1260                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1261    }
1262
1263    virtual const char* name() { return "DrawArc"; }
1264
1265private:
1266    float mStartAngle;
1267    float mSweepAngle;
1268    bool mUseCenter;
1269};
1270
1271class DrawPathOp : public DrawBoundedOp {
1272public:
1273    DrawPathOp(SkPath* path, SkPaint* paint)
1274            : DrawBoundedOp(paint), mPath(path) {
1275        float left, top, offset;
1276        uint32_t width, height;
1277        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1278        left -= offset;
1279        top -= offset;
1280        mLocalBounds.set(left, top, left + width, top + height);
1281    }
1282
1283    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1284        return renderer.drawPath(mPath, getPaint(renderer));
1285    }
1286
1287    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1288        SkPaint* paint = getPaint(renderer);
1289        renderer.getCaches().pathCache.precache(mPath, paint);
1290
1291        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1292    }
1293
1294    virtual void output(int level, uint32_t logFlags) const {
1295        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1296    }
1297
1298    virtual const char* name() { return "DrawPath"; }
1299
1300private:
1301    SkPath* mPath;
1302};
1303
1304class DrawLinesOp : public DrawBoundedOp {
1305public:
1306    DrawLinesOp(float* points, int count, SkPaint* paint)
1307            : DrawBoundedOp(points, count, paint),
1308            mPoints(points), mCount(count) {
1309        mLocalBounds.outset(strokeWidthOutset());
1310    }
1311
1312    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1313        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1314    }
1315
1316    virtual void output(int level, uint32_t logFlags) const {
1317        OP_LOG("Draw Lines count %d", mCount);
1318    }
1319
1320    virtual const char* name() { return "DrawLines"; }
1321
1322    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1323        deferInfo.batchId = mPaint->isAntiAlias() ?
1324                DeferredDisplayList::kOpBatch_AlphaVertices :
1325                DeferredDisplayList::kOpBatch_Vertices;
1326    }
1327
1328protected:
1329    float* mPoints;
1330    int mCount;
1331};
1332
1333class DrawPointsOp : public DrawLinesOp {
1334public:
1335    DrawPointsOp(float* points, int count, SkPaint* paint)
1336            : DrawLinesOp(points, count, paint) {}
1337
1338    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1339        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1340    }
1341
1342    virtual void output(int level, uint32_t logFlags) const {
1343        OP_LOG("Draw Points count %d", mCount);
1344    }
1345
1346    virtual const char* name() { return "DrawPoints"; }
1347};
1348
1349class DrawSomeTextOp : public DrawOp {
1350public:
1351    DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
1352            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1353
1354    virtual void output(int level, uint32_t logFlags) const {
1355        OP_LOG("Draw some text, %d bytes", mBytesCount);
1356    }
1357
1358    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1359        SkPaint* paint = getPaint(renderer);
1360        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1361        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1362
1363        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1364                DeferredDisplayList::kOpBatch_Text :
1365                DeferredDisplayList::kOpBatch_ColorText;
1366    }
1367
1368protected:
1369    const char* mText;
1370    int mBytesCount;
1371    int mCount;
1372};
1373
1374class DrawTextOnPathOp : public DrawSomeTextOp {
1375public:
1376    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1377            SkPath* path, float hOffset, float vOffset, SkPaint* paint)
1378            : DrawSomeTextOp(text, bytesCount, count, paint),
1379            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1380        /* TODO: inherit from DrawBounded and init mLocalBounds */
1381    }
1382
1383    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1384        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1385                mHOffset, mVOffset, getPaint(renderer));
1386    }
1387
1388    virtual const char* name() { return "DrawTextOnPath"; }
1389
1390private:
1391    SkPath* mPath;
1392    float mHOffset;
1393    float mVOffset;
1394};
1395
1396class DrawPosTextOp : public DrawSomeTextOp {
1397public:
1398    DrawPosTextOp(const char* text, int bytesCount, int count,
1399            const float* positions, SkPaint* paint)
1400            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1401        /* TODO: inherit from DrawBounded and init mLocalBounds */
1402    }
1403
1404    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1405        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1406    }
1407
1408    virtual const char* name() { return "DrawPosText"; }
1409
1410private:
1411    const float* mPositions;
1412};
1413
1414class DrawTextOp : public DrawBoundedOp {
1415public:
1416    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1417            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds)
1418            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1419            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1420        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1421    }
1422
1423    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1424        SkPaint* paint = getPaint(renderer);
1425        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1426        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1427        if (mPrecacheTransform != transform) {
1428            fontRenderer.precache(paint, mText, mCount, transform);
1429            mPrecacheTransform = transform;
1430        }
1431        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1432                DeferredDisplayList::kOpBatch_Text :
1433                DeferredDisplayList::kOpBatch_ColorText;
1434
1435        deferInfo.mergeId = (mergeid_t)mPaint->getColor();
1436
1437        // don't merge decorated text - the decorations won't draw in order
1438        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1439                        SkPaint::kStrikeThruText_Flag));
1440        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1441                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1442    }
1443
1444    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1445        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1446                mPositions, getPaint(renderer), mTotalAdvance, mLocalBounds);
1447    }
1448
1449    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1450            const Vector<DrawOp*>& ops, const Rect& bounds) {
1451        status_t status = DrawGlInfo::kStatusDone;
1452        for (unsigned int i = 0; i < ops.size(); i++) {
1453            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1454            renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
1455
1456            DrawTextOp& op = *((DrawTextOp*)ops[i]);
1457            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1458                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1459                    drawOpMode);
1460        }
1461        return status;
1462    }
1463
1464    virtual void output(int level, uint32_t logFlags) const {
1465        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1466    }
1467
1468    virtual const char* name() { return "DrawText"; }
1469
1470private:
1471    const char* mText;
1472    int mBytesCount;
1473    int mCount;
1474    float mX;
1475    float mY;
1476    const float* mPositions;
1477    float mTotalAdvance;
1478    mat4 mPrecacheTransform;
1479};
1480
1481///////////////////////////////////////////////////////////////////////////////
1482// SPECIAL DRAW OPERATIONS
1483///////////////////////////////////////////////////////////////////////////////
1484
1485class DrawFunctorOp : public DrawOp {
1486public:
1487    DrawFunctorOp(Functor* functor)
1488            : DrawOp(0), mFunctor(functor) {}
1489
1490    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1491        renderer.startMark("GL functor");
1492        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1493        renderer.endMark();
1494        return ret;
1495    }
1496
1497    virtual void output(int level, uint32_t logFlags) const {
1498        OP_LOG("Draw Functor %p", mFunctor);
1499    }
1500
1501    virtual const char* name() { return "DrawFunctor"; }
1502
1503private:
1504    Functor* mFunctor;
1505};
1506
1507class DrawDisplayListOp : public DrawBoundedOp {
1508public:
1509    DrawDisplayListOp(DisplayList* displayList, int flags)
1510            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1511            mDisplayList(displayList), mFlags(flags) {}
1512
1513    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1514            bool useQuickReject) {
1515        if (mDisplayList && mDisplayList->isRenderable()) {
1516            mDisplayList->defer(deferStruct, level + 1);
1517        }
1518    }
1519    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1520            bool useQuickReject) {
1521        if (mDisplayList && mDisplayList->isRenderable()) {
1522            mDisplayList->replay(replayStruct, level + 1);
1523        }
1524    }
1525
1526    // NOT USED since replay() is overridden
1527    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1528        return DrawGlInfo::kStatusDone;
1529    }
1530
1531    virtual void output(int level, uint32_t logFlags) const {
1532        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1533        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1534            mDisplayList->output(level + 1);
1535        }
1536    }
1537
1538    virtual const char* name() { return "DrawDisplayList"; }
1539
1540private:
1541    DisplayList* mDisplayList;
1542    int mFlags;
1543};
1544
1545class DrawLayerOp : public DrawOp {
1546public:
1547    DrawLayerOp(Layer* layer, float x, float y)
1548            : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
1549
1550    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1551        return renderer.drawLayer(mLayer, mX, mY);
1552    }
1553
1554    virtual void output(int level, uint32_t logFlags) const {
1555        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1556    }
1557
1558    virtual const char* name() { return "DrawLayer"; }
1559
1560private:
1561    Layer* mLayer;
1562    float mX;
1563    float mY;
1564};
1565
1566}; // namespace uirenderer
1567}; // namespace android
1568
1569#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1570