DisplayListOp.h revision 80d4902196899d1325cd9f52c06ae0174cf9bd4c
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkPath.h>
25#include <SkPathOps.h>
26#include <SkXfermode.h>
27
28#include <private/hwui/DrawGlInfo.h>
29
30#include "OpenGLRenderer.h"
31#include "AssetAtlas.h"
32#include "DeferredDisplayList.h"
33#include "DisplayListRenderer.h"
34#include "UvMapper.h"
35#include "utils/LinearAllocator.h"
36
37#define CRASH() do { \
38    *(int *)(uintptr_t) 0xbbadbeef = 0; \
39    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
40} while(false)
41
42// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
43#define OP_LOGS(s) OP_LOG("%s", (s))
44#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
45
46namespace android {
47namespace uirenderer {
48
49/**
50 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
51 * may be replayed to an OpenGLRenderer.
52 *
53 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
54 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
55 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
56 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
57 * never called as LinearAllocators are simply discarded, so no memory management should be done in
58 * this class.
59 */
60class DisplayListOp {
61public:
62    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
63    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
64    virtual ~DisplayListOp() { CRASH(); }
65    static void operator delete(void* ptr) { CRASH(); }
66    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
67    static void* operator new(size_t size, LinearAllocator& allocator) {
68        return allocator.alloc(size);
69    }
70
71    enum OpLogFlag {
72        kOpLogFlag_Recurse = 0x1,
73        kOpLogFlag_JSON = 0x2 // TODO: add?
74    };
75
76    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
80            bool useQuickReject) = 0;
81
82    virtual void output(int level, uint32_t logFlags = 0) const = 0;
83
84    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
85    // point at the constants, but that seems to require a .cpp file
86    virtual const char* name() = 0;
87};
88
89class StateOp : public DisplayListOp {
90public:
91    StateOp() {};
92
93    virtual ~StateOp() {}
94
95    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96            bool useQuickReject) {
97        // default behavior only affects immediate, deferrable state, issue directly to renderer
98        applyState(deferStruct.mRenderer, saveCount);
99    }
100
101    /**
102     * State operations are applied directly to the renderer, but can cause the deferred drawing op
103     * list to flush
104     */
105    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
106            bool useQuickReject) {
107        applyState(replayStruct.mRenderer, saveCount);
108    }
109
110    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
111};
112
113class DrawOp : public DisplayListOp {
114friend class MergingDrawBatch;
115public:
116    DrawOp(const SkPaint* paint)
117            : mPaint(paint), mQuickRejected(false) {}
118
119    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
120            bool useQuickReject) {
121        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
122            return;
123        }
124
125        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
126    }
127
128    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
129            bool useQuickReject) {
130        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
131            return;
132        }
133
134        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
135    }
136
137    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
138
139    /**
140     * Draw multiple instances of an operation, must be overidden for operations that merge
141     *
142     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
143     * and pure translation transformations. Other guarantees of similarity should be enforced by
144     * reducing which operations are tagged as mergeable.
145     */
146    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
147            const Vector<OpStatePair>& ops, const Rect& bounds) {
148        status_t status = DrawGlInfo::kStatusDone;
149        for (unsigned int i = 0; i < ops.size(); i++) {
150            renderer.restoreDisplayState(*(ops[i].state), true);
151            status |= ops[i].op->applyDraw(renderer, dirty);
152        }
153        return status;
154    }
155
156    /**
157     * When this method is invoked the state field is initialized to have the
158     * final rendering state. We can thus use it to process data as it will be
159     * used at draw time.
160     *
161     * Additionally, this method allows subclasses to provide defer-time preferences for batching
162     * and merging.
163     *
164     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
165     */
166    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
167            const DeferredDisplayState& state) {}
168
169    /**
170     * Query the conservative, local bounds (unmapped) bounds of the op.
171     *
172     * returns true if bounds exist
173     */
174    virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
175        return false;
176    }
177
178    // TODO: better refine localbounds usage
179    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
180    bool getQuickRejected() { return mQuickRejected; }
181
182    inline int getPaintAlpha() const {
183        return OpenGLRenderer::getAlphaDirect(mPaint);
184    }
185
186    virtual bool hasTextShadow() const {
187        return false;
188    }
189
190    inline float strokeWidthOutset() {
191        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
192        // 1.0 stroke, treat 1.0 as minimum.
193
194        // TODO: it would be nice if this could take scale into account, but scale isn't stable
195        // since higher levels of the view hierarchy can change scale out from underneath it.
196        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
197    }
198
199protected:
200    const SkPaint* getPaint(OpenGLRenderer& renderer) {
201        return renderer.filterPaint(mPaint);
202    }
203
204    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
205    // coordinates, and that paint's alpha is used
206    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
207        // ensure that local bounds cover mapped bounds
208        if (!state.mMatrix.isSimple()) return false;
209
210        // check state/paint for transparency
211        if (mPaint) {
212            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
213                return false;
214            }
215            if (mPaint->getAlpha() != 0xFF) {
216                return false;
217            }
218        }
219
220        if (state.mAlpha != 1.0f) return false;
221
222        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
223        return (mode == SkXfermode::kSrcOver_Mode ||
224                mode == SkXfermode::kSrc_Mode);
225
226    }
227
228    const SkPaint* mPaint; // should be accessed via getPaint() when applying
229    bool mQuickRejected;
230};
231
232class DrawBoundedOp : public DrawOp {
233public:
234    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
235            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
236
237    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
238            : DrawOp(paint), mLocalBounds(localBounds) {}
239
240    // Calculates bounds as smallest rect encompassing all points
241    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
242    // subclass' constructor)
243    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
244            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
245        for (int i = 2; i < count; i += 2) {
246            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
247            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
248            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
249            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
250        }
251    }
252
253    // default empty constructor for bounds, to be overridden in child constructor body
254    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
255
256    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
257        localBounds.set(mLocalBounds);
258        OpenGLRenderer::TextShadow textShadow;
259        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
260            Rect shadow(mLocalBounds);
261            shadow.translate(textShadow.dx, textShadow.dx);
262            shadow.outset(textShadow.radius);
263            localBounds.unionWith(shadow);
264        }
265        return true;
266    }
267
268protected:
269    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
270};
271
272///////////////////////////////////////////////////////////////////////////////
273// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
274//         not directly draw or alter output
275///////////////////////////////////////////////////////////////////////////////
276
277class SaveOp : public StateOp {
278public:
279    SaveOp(int flags)
280            : mFlags(flags) {}
281
282    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
283            bool useQuickReject) {
284        int newSaveCount = deferStruct.mRenderer.save(mFlags);
285        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
286    }
287
288    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
289        renderer.save(mFlags);
290    }
291
292    virtual void output(int level, uint32_t logFlags) const {
293        OP_LOG("Save flags %x", mFlags);
294    }
295
296    virtual const char* name() { return "Save"; }
297
298    int getFlags() const { return mFlags; }
299private:
300    int mFlags;
301};
302
303class RestoreToCountOp : public StateOp {
304public:
305    RestoreToCountOp(int count)
306            : mCount(count) {}
307
308    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
309            bool useQuickReject) {
310        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
311                this, saveCount + mCount);
312        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
313    }
314
315    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
316        renderer.restoreToCount(saveCount + mCount);
317    }
318
319    virtual void output(int level, uint32_t logFlags) const {
320        OP_LOG("Restore to count %d", mCount);
321    }
322
323    virtual const char* name() { return "RestoreToCount"; }
324
325private:
326    int mCount;
327};
328
329class SaveLayerOp : public StateOp {
330public:
331    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
332            : mArea(left, top, right, bottom)
333            , mPaint(&mCachedPaint)
334            , mFlags(flags)
335            , mConvexMask(NULL) {
336        mCachedPaint.setAlpha(alpha);
337    }
338
339    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
340            : mArea(left, top, right, bottom)
341            , mPaint(paint)
342            , mFlags(flags)
343            , mConvexMask(NULL)
344    {}
345
346    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
347            bool useQuickReject) {
348        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
349        int newSaveCount = deferStruct.mRenderer.getSaveCount();
350        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
351
352        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
353        // setup the snapshot for deferral, and re-issue the op at flush time
354        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
355                mPaint, mFlags);
356    }
357
358    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
359        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
360                mPaint, mFlags, mConvexMask);
361    }
362
363    virtual void output(int level, uint32_t logFlags) const {
364        OP_LOG("SaveLayer%s of area " RECT_STRING,
365                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
366    }
367
368    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
369
370    int getFlags() { return mFlags; }
371
372    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
373    void setMask(const SkPath* convexMask) {
374        mConvexMask = convexMask;
375    }
376
377private:
378    bool isSaveLayerAlpha() const {
379        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
380        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
381        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
382    }
383
384    Rect mArea;
385    const SkPaint* mPaint;
386    SkPaint mCachedPaint;
387    int mFlags;
388
389    // Convex path, points at data in RenderNode, valid for the duration of the frame only
390    // Only used for masking the SaveLayer which wraps projected RenderNodes
391    const SkPath* mConvexMask;
392};
393
394class TranslateOp : public StateOp {
395public:
396    TranslateOp(float dx, float dy)
397            : mDx(dx), mDy(dy) {}
398
399    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
400        renderer.translate(mDx, mDy);
401    }
402
403    virtual void output(int level, uint32_t logFlags) const {
404        OP_LOG("Translate by %f %f", mDx, mDy);
405    }
406
407    virtual const char* name() { return "Translate"; }
408
409private:
410    float mDx;
411    float mDy;
412};
413
414class RotateOp : public StateOp {
415public:
416    RotateOp(float degrees)
417            : mDegrees(degrees) {}
418
419    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
420        renderer.rotate(mDegrees);
421    }
422
423    virtual void output(int level, uint32_t logFlags) const {
424        OP_LOG("Rotate by %f degrees", mDegrees);
425    }
426
427    virtual const char* name() { return "Rotate"; }
428
429private:
430    float mDegrees;
431};
432
433class ScaleOp : public StateOp {
434public:
435    ScaleOp(float sx, float sy)
436            : mSx(sx), mSy(sy) {}
437
438    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
439        renderer.scale(mSx, mSy);
440    }
441
442    virtual void output(int level, uint32_t logFlags) const {
443        OP_LOG("Scale by %f %f", mSx, mSy);
444    }
445
446    virtual const char* name() { return "Scale"; }
447
448private:
449    float mSx;
450    float mSy;
451};
452
453class SkewOp : public StateOp {
454public:
455    SkewOp(float sx, float sy)
456            : mSx(sx), mSy(sy) {}
457
458    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
459        renderer.skew(mSx, mSy);
460    }
461
462    virtual void output(int level, uint32_t logFlags) const {
463        OP_LOG("Skew by %f %f", mSx, mSy);
464    }
465
466    virtual const char* name() { return "Skew"; }
467
468private:
469    float mSx;
470    float mSy;
471};
472
473class SetMatrixOp : public StateOp {
474public:
475    SetMatrixOp(const SkMatrix& matrix)
476            : mMatrix(matrix) {}
477
478    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
479        renderer.setMatrix(mMatrix);
480    }
481
482    virtual void output(int level, uint32_t logFlags) const {
483        if (mMatrix.isIdentity()) {
484            OP_LOGS("SetMatrix (reset)");
485        } else {
486            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
487        }
488    }
489
490    virtual const char* name() { return "SetMatrix"; }
491
492private:
493    const SkMatrix mMatrix;
494};
495
496class ConcatMatrixOp : public StateOp {
497public:
498    ConcatMatrixOp(const SkMatrix& matrix)
499            : mMatrix(matrix) {}
500
501    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
502        renderer.concatMatrix(mMatrix);
503    }
504
505    virtual void output(int level, uint32_t logFlags) const {
506        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
507    }
508
509    virtual const char* name() { return "ConcatMatrix"; }
510
511private:
512    const SkMatrix mMatrix;
513};
514
515class ClipOp : public StateOp {
516public:
517    ClipOp(SkRegion::Op op) : mOp(op) {}
518
519    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
520            bool useQuickReject) {
521        // NOTE: must defer op BEFORE applying state, since it may read clip
522        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
523
524        // TODO: Can we avoid applying complex clips at defer time?
525        applyState(deferStruct.mRenderer, saveCount);
526    }
527
528    bool canCauseComplexClip() {
529        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
530    }
531
532protected:
533    virtual bool isRect() { return false; }
534
535    SkRegion::Op mOp;
536};
537
538class ClipRectOp : public ClipOp {
539public:
540    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
541            : ClipOp(op), mArea(left, top, right, bottom) {}
542
543    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
544        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
545    }
546
547    virtual void output(int level, uint32_t logFlags) const {
548        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
549    }
550
551    virtual const char* name() { return "ClipRect"; }
552
553protected:
554    virtual bool isRect() { return true; }
555
556private:
557    Rect mArea;
558};
559
560class ClipPathOp : public ClipOp {
561public:
562    ClipPathOp(const SkPath* path, SkRegion::Op op)
563            : ClipOp(op), mPath(path) {}
564
565    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
566        renderer.clipPath(mPath, mOp);
567    }
568
569    virtual void output(int level, uint32_t logFlags) const {
570        SkRect bounds = mPath->getBounds();
571        OP_LOG("ClipPath bounds " RECT_STRING,
572                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
573    }
574
575    virtual const char* name() { return "ClipPath"; }
576
577private:
578    const SkPath* mPath;
579};
580
581class ClipRegionOp : public ClipOp {
582public:
583    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
584            : ClipOp(op), mRegion(region) {}
585
586    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
587        renderer.clipRegion(mRegion, mOp);
588    }
589
590    virtual void output(int level, uint32_t logFlags) const {
591        SkIRect bounds = mRegion->getBounds();
592        OP_LOG("ClipRegion bounds %d %d %d %d",
593                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
594    }
595
596    virtual const char* name() { return "ClipRegion"; }
597
598private:
599    const SkRegion* mRegion;
600};
601
602class ResetPaintFilterOp : public StateOp {
603public:
604    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
605        renderer.resetPaintFilter();
606    }
607
608    virtual void output(int level, uint32_t logFlags) const {
609        OP_LOGS("ResetPaintFilter");
610    }
611
612    virtual const char* name() { return "ResetPaintFilter"; }
613};
614
615class SetupPaintFilterOp : public StateOp {
616public:
617    SetupPaintFilterOp(int clearBits, int setBits)
618            : mClearBits(clearBits), mSetBits(setBits) {}
619
620    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
621        renderer.setupPaintFilter(mClearBits, mSetBits);
622    }
623
624    virtual void output(int level, uint32_t logFlags) const {
625        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
626    }
627
628    virtual const char* name() { return "SetupPaintFilter"; }
629
630private:
631    int mClearBits;
632    int mSetBits;
633};
634
635///////////////////////////////////////////////////////////////////////////////
636// DRAW OPERATIONS - these are operations that can draw to the canvas's device
637///////////////////////////////////////////////////////////////////////////////
638
639class DrawBitmapOp : public DrawBoundedOp {
640public:
641    DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
642            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
643            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
644        mEntry = mAtlas.getEntry(bitmap);
645        if (mEntry) {
646            mEntryGenerationId = mAtlas.getGenerationId();
647            mUvMapper = mEntry->uvMapper;
648        }
649    }
650
651    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
652        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
653                getPaint(renderer));
654    }
655
656    AssetAtlas::Entry* getAtlasEntry() {
657        // The atlas entry is stale, let's get a new one
658        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
659            mEntryGenerationId = mAtlas.getGenerationId();
660            mEntry = mAtlas.getEntry(mBitmap);
661            mUvMapper = mEntry->uvMapper;
662        }
663        return mEntry;
664    }
665
666#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
667    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
668            texCoordsRect.xDim, texCoordsRect.yDim)
669
670    /**
671     * This multi-draw operation builds a mesh on the stack by generating a quad
672     * for each bitmap in the batch. This method is also responsible for dirtying
673     * the current layer, if any.
674     */
675    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
676            const Vector<OpStatePair>& ops, const Rect& bounds) {
677        const DeferredDisplayState& firstState = *(ops[0].state);
678        renderer.restoreDisplayState(firstState, true); // restore all but the clip
679
680        TextureVertex vertices[6 * ops.size()];
681        TextureVertex* vertex = &vertices[0];
682
683        const bool hasLayer = renderer.hasLayer();
684        bool pureTranslate = true;
685
686        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
687        // and allowing them to be merged in getBatchId()
688        for (unsigned int i = 0; i < ops.size(); i++) {
689            const DeferredDisplayState& state = *(ops[i].state);
690            const Rect& opBounds = state.mBounds;
691            // When we reach multiDraw(), the matrix can be either
692            // pureTranslate or simple (translate and/or scale).
693            // If the matrix is not pureTranslate, then we have a scale
694            pureTranslate &= state.mMatrix.isPureTranslate();
695
696            Rect texCoords(0, 0, 1, 1);
697            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
698
699            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
700            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
701            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
702
703            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
704            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
705            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
706
707            if (hasLayer) {
708                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
709            }
710        }
711
712        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
713                pureTranslate, bounds, mPaint);
714    }
715
716    virtual void output(int level, uint32_t logFlags) const {
717        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
718    }
719
720    virtual const char* name() { return "DrawBitmap"; }
721
722    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
723            const DeferredDisplayState& state) {
724        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
725        deferInfo.mergeId = getAtlasEntry() ?
726                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
727
728        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
729        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
730        // MergingDrawBatch::canMergeWith()
731        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
732        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
733                !state.mClipSideFlags &&
734                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
735                (mBitmap->config() != SkBitmap::kA8_Config);
736    }
737
738    const SkBitmap* bitmap() { return mBitmap; }
739protected:
740    const SkBitmap* mBitmap;
741    const AssetAtlas& mAtlas;
742    uint32_t mEntryGenerationId;
743    AssetAtlas::Entry* mEntry;
744    UvMapper mUvMapper;
745};
746
747class DrawBitmapMatrixOp : public DrawBoundedOp {
748public:
749    DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix& matrix, const SkPaint* paint)
750            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
751        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
752        const mat4 transform(matrix);
753        transform.mapRect(mLocalBounds);
754    }
755
756    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
757        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
758    }
759
760    virtual void output(int level, uint32_t logFlags) const {
761        OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(&mMatrix));
762    }
763
764    virtual const char* name() { return "DrawBitmapMatrix"; }
765
766    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
767            const DeferredDisplayState& state) {
768        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
769    }
770
771private:
772    const SkBitmap* mBitmap;
773    const SkMatrix mMatrix;
774};
775
776class DrawBitmapRectOp : public DrawBoundedOp {
777public:
778    DrawBitmapRectOp(const SkBitmap* bitmap,
779            float srcLeft, float srcTop, float srcRight, float srcBottom,
780            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
781            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
782            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
783
784    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
785        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
786                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
787                getPaint(renderer));
788    }
789
790    virtual void output(int level, uint32_t logFlags) const {
791        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
792                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
793    }
794
795    virtual const char* name() { return "DrawBitmapRect"; }
796
797    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
798            const DeferredDisplayState& state) {
799        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
800    }
801
802private:
803    const SkBitmap* mBitmap;
804    Rect mSrc;
805};
806
807class DrawBitmapDataOp : public DrawBitmapOp {
808public:
809    DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
810            : DrawBitmapOp(bitmap, left, top, paint) {}
811
812    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
813        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
814                mLocalBounds.top, getPaint(renderer));
815    }
816
817    virtual void output(int level, uint32_t logFlags) const {
818        OP_LOG("Draw bitmap %p", mBitmap);
819    }
820
821    virtual const char* name() { return "DrawBitmapData"; }
822
823    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
824            const DeferredDisplayState& state) {
825        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
826    }
827};
828
829class DrawBitmapMeshOp : public DrawBoundedOp {
830public:
831    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
832            const float* vertices, const int* colors, const SkPaint* paint)
833            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
834            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
835            mVertices(vertices), mColors(colors) {}
836
837    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
838        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
839                mVertices, mColors, getPaint(renderer));
840    }
841
842    virtual void output(int level, uint32_t logFlags) const {
843        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
844    }
845
846    virtual const char* name() { return "DrawBitmapMesh"; }
847
848    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
849            const DeferredDisplayState& state) {
850        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
851    }
852
853private:
854    const SkBitmap* mBitmap;
855    int mMeshWidth;
856    int mMeshHeight;
857    const float* mVertices;
858    const int* mColors;
859};
860
861class DrawPatchOp : public DrawBoundedOp {
862public:
863    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
864            float left, float top, float right, float bottom, const SkPaint* paint)
865            : DrawBoundedOp(left, top, right, bottom, paint),
866            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
867            mAtlas(Caches::getInstance().assetAtlas) {
868        mEntry = mAtlas.getEntry(bitmap);
869        if (mEntry) {
870            mEntryGenerationId = mAtlas.getGenerationId();
871        }
872    };
873
874    AssetAtlas::Entry* getAtlasEntry() {
875        // The atlas entry is stale, let's get a new one
876        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
877            mEntryGenerationId = mAtlas.getGenerationId();
878            mEntry = mAtlas.getEntry(mBitmap);
879        }
880        return mEntry;
881    }
882
883    const Patch* getMesh(OpenGLRenderer& renderer) {
884        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
885            PatchCache& cache = renderer.getCaches().patchCache;
886            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
887                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
888            mGenerationId = cache.getGenerationId();
889        }
890        return mMesh;
891    }
892
893    /**
894     * This multi-draw operation builds an indexed mesh on the stack by copying
895     * and transforming the vertices of each 9-patch in the batch. This method
896     * is also responsible for dirtying the current layer, if any.
897     */
898    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
899            const Vector<OpStatePair>& ops, const Rect& bounds) {
900        const DeferredDisplayState& firstState = *(ops[0].state);
901        renderer.restoreDisplayState(firstState, true); // restore all but the clip
902
903        // Batches will usually contain a small number of items so it's
904        // worth performing a first iteration to count the exact number
905        // of vertices we need in the new mesh
906        uint32_t totalVertices = 0;
907        for (unsigned int i = 0; i < ops.size(); i++) {
908            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
909        }
910
911        const bool hasLayer = renderer.hasLayer();
912
913        uint32_t indexCount = 0;
914
915        TextureVertex vertices[totalVertices];
916        TextureVertex* vertex = &vertices[0];
917
918        // Create a mesh that contains the transformed vertices for all the
919        // 9-patch objects that are part of the batch. Note that onDefer()
920        // enforces ops drawn by this function to have a pure translate or
921        // identity matrix
922        for (unsigned int i = 0; i < ops.size(); i++) {
923            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
924            const DeferredDisplayState* state = ops[i].state;
925            const Patch* opMesh = patchOp->getMesh(renderer);
926            uint32_t vertexCount = opMesh->verticesCount;
927            if (vertexCount == 0) continue;
928
929            // We use the bounds to know where to translate our vertices
930            // Using patchOp->state.mBounds wouldn't work because these
931            // bounds are clipped
932            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
933                    patchOp->mLocalBounds.left + 0.5f);
934            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
935                    patchOp->mLocalBounds.top + 0.5f);
936
937            // Copy & transform all the vertices for the current operation
938            TextureVertex* opVertices = opMesh->vertices;
939            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
940                TextureVertex::set(vertex++,
941                        opVertices->x + tx, opVertices->y + ty,
942                        opVertices->u, opVertices->v);
943            }
944
945            // Dirty the current layer if possible. When the 9-patch does not
946            // contain empty quads we can take a shortcut and simply set the
947            // dirty rect to the object's bounds.
948            if (hasLayer) {
949                if (!opMesh->hasEmptyQuads) {
950                    renderer.dirtyLayer(tx, ty,
951                            tx + patchOp->mLocalBounds.getWidth(),
952                            ty + patchOp->mLocalBounds.getHeight());
953                } else {
954                    const size_t count = opMesh->quads.size();
955                    for (size_t i = 0; i < count; i++) {
956                        const Rect& quadBounds = opMesh->quads[i];
957                        const float x = tx + quadBounds.left;
958                        const float y = ty + quadBounds.top;
959                        renderer.dirtyLayer(x, y,
960                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
961                    }
962                }
963            }
964
965            indexCount += opMesh->indexCount;
966        }
967
968        return renderer.drawPatches(mBitmap, getAtlasEntry(),
969                &vertices[0], indexCount, getPaint(renderer));
970    }
971
972    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
973        // We're not calling the public variant of drawPatch() here
974        // This method won't perform the quickReject() since we've already done it at this point
975        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
976                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
977                getPaint(renderer));
978    }
979
980    virtual void output(int level, uint32_t logFlags) const {
981        OP_LOG("Draw patch " RECT_STRING, RECT_ARGS(mLocalBounds));
982    }
983
984    virtual const char* name() { return "DrawPatch"; }
985
986    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
987            const DeferredDisplayState& state) {
988        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
989        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
990        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
991                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
992        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
993    }
994
995private:
996    const SkBitmap* mBitmap;
997    const Res_png_9patch* mPatch;
998
999    uint32_t mGenerationId;
1000    const Patch* mMesh;
1001
1002    const AssetAtlas& mAtlas;
1003    uint32_t mEntryGenerationId;
1004    AssetAtlas::Entry* mEntry;
1005};
1006
1007class DrawColorOp : public DrawOp {
1008public:
1009    DrawColorOp(int color, SkXfermode::Mode mode)
1010            : DrawOp(NULL), mColor(color), mMode(mode) {};
1011
1012    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1013        return renderer.drawColor(mColor, mMode);
1014    }
1015
1016    virtual void output(int level, uint32_t logFlags) const {
1017        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1018    }
1019
1020    virtual const char* name() { return "DrawColor"; }
1021
1022private:
1023    int mColor;
1024    SkXfermode::Mode mMode;
1025};
1026
1027class DrawStrokableOp : public DrawBoundedOp {
1028public:
1029    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1030            : DrawBoundedOp(left, top, right, bottom, paint) {};
1031
1032    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
1033        localBounds.set(mLocalBounds);
1034        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1035            localBounds.outset(strokeWidthOutset());
1036        }
1037        return true;
1038    }
1039
1040    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1041            const DeferredDisplayState& state) {
1042        if (mPaint->getPathEffect()) {
1043            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1044        } else {
1045            deferInfo.batchId = mPaint->isAntiAlias() ?
1046                    DeferredDisplayList::kOpBatch_AlphaVertices :
1047                    DeferredDisplayList::kOpBatch_Vertices;
1048        }
1049    }
1050};
1051
1052class DrawRectOp : public DrawStrokableOp {
1053public:
1054    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1055            : DrawStrokableOp(left, top, right, bottom, paint) {}
1056
1057    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1058        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1059                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1060    }
1061
1062    virtual void output(int level, uint32_t logFlags) const {
1063        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
1064    }
1065
1066    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1067            const DeferredDisplayState& state) {
1068        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1069        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1070                mPaint->getStyle() == SkPaint::kFill_Style;
1071    }
1072
1073    virtual const char* name() { return "DrawRect"; }
1074};
1075
1076class DrawRectsOp : public DrawBoundedOp {
1077public:
1078    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1079            : DrawBoundedOp(rects, count, paint),
1080            mRects(rects), mCount(count) {}
1081
1082    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1083        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1084    }
1085
1086    virtual void output(int level, uint32_t logFlags) const {
1087        OP_LOG("Draw Rects count %d", mCount);
1088    }
1089
1090    virtual const char* name() { return "DrawRects"; }
1091
1092    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1093            const DeferredDisplayState& state) {
1094        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1095    }
1096
1097private:
1098    const float* mRects;
1099    int mCount;
1100};
1101
1102class DrawRoundRectOp : public DrawStrokableOp {
1103public:
1104    DrawRoundRectOp(float left, float top, float right, float bottom,
1105            float rx, float ry, const SkPaint* paint)
1106            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1107
1108    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1109        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1110                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1111    }
1112
1113    virtual void output(int level, uint32_t logFlags) const {
1114        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1115    }
1116
1117    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1118            const DeferredDisplayState& state) {
1119        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1120        if (!mPaint->getPathEffect()) {
1121            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix,
1122                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy, mPaint);
1123        }
1124    }
1125
1126    virtual const char* name() { return "DrawRoundRect"; }
1127
1128private:
1129    float mRx;
1130    float mRy;
1131};
1132
1133class DrawCircleOp : public DrawStrokableOp {
1134public:
1135    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1136            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1137            mX(x), mY(y), mRadius(radius) {}
1138
1139    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1140        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1141    }
1142
1143    virtual void output(int level, uint32_t logFlags) const {
1144        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1145    }
1146
1147    virtual const char* name() { return "DrawCircle"; }
1148
1149private:
1150    float mX;
1151    float mY;
1152    float mRadius;
1153};
1154
1155class DrawCirclePropsOp : public DrawOp {
1156public:
1157    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1158            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1159
1160    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1161        return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
1162    }
1163
1164    virtual void output(int level, uint32_t logFlags) const {
1165        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1166    }
1167
1168    virtual const char* name() { return "DrawCircleProps"; }
1169
1170private:
1171    float* mX;
1172    float* mY;
1173    float* mRadius;
1174};
1175
1176class DrawOvalOp : public DrawStrokableOp {
1177public:
1178    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1179            : DrawStrokableOp(left, top, right, bottom, paint) {}
1180
1181    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1182        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1183                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1184    }
1185
1186    virtual void output(int level, uint32_t logFlags) const {
1187        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1188    }
1189
1190    virtual const char* name() { return "DrawOval"; }
1191};
1192
1193class DrawArcOp : public DrawStrokableOp {
1194public:
1195    DrawArcOp(float left, float top, float right, float bottom,
1196            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1197            : DrawStrokableOp(left, top, right, bottom, paint),
1198            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1199
1200    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1201        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1202                mLocalBounds.right, mLocalBounds.bottom,
1203                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1204    }
1205
1206    virtual void output(int level, uint32_t logFlags) const {
1207        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1208                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1209    }
1210
1211    virtual const char* name() { return "DrawArc"; }
1212
1213private:
1214    float mStartAngle;
1215    float mSweepAngle;
1216    bool mUseCenter;
1217};
1218
1219class DrawPathOp : public DrawBoundedOp {
1220public:
1221    DrawPathOp(const SkPath* path, const SkPaint* paint)
1222            : DrawBoundedOp(paint), mPath(path) {
1223        float left, top, offset;
1224        uint32_t width, height;
1225        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1226        left -= offset;
1227        top -= offset;
1228        mLocalBounds.set(left, top, left + width, top + height);
1229    }
1230
1231    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1232        return renderer.drawPath(mPath, getPaint(renderer));
1233    }
1234
1235    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1236            const DeferredDisplayState& state) {
1237        const SkPaint* paint = getPaint(renderer);
1238        renderer.getCaches().pathCache.precache(mPath, paint);
1239
1240        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1241    }
1242
1243    virtual void output(int level, uint32_t logFlags) const {
1244        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1245    }
1246
1247    virtual const char* name() { return "DrawPath"; }
1248
1249private:
1250    const SkPath* mPath;
1251};
1252
1253class DrawLinesOp : public DrawBoundedOp {
1254public:
1255    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1256            : DrawBoundedOp(points, count, paint),
1257            mPoints(points), mCount(count) {
1258        mLocalBounds.outset(strokeWidthOutset());
1259    }
1260
1261    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1262        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1263    }
1264
1265    virtual void output(int level, uint32_t logFlags) const {
1266        OP_LOG("Draw Lines count %d", mCount);
1267    }
1268
1269    virtual const char* name() { return "DrawLines"; }
1270
1271    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1272            const DeferredDisplayState& state) {
1273        deferInfo.batchId = mPaint->isAntiAlias() ?
1274                DeferredDisplayList::kOpBatch_AlphaVertices :
1275                DeferredDisplayList::kOpBatch_Vertices;
1276    }
1277
1278protected:
1279    const float* mPoints;
1280    int mCount;
1281};
1282
1283class DrawPointsOp : public DrawLinesOp {
1284public:
1285    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1286            : DrawLinesOp(points, count, paint) {}
1287
1288    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1289        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1290    }
1291
1292    virtual void output(int level, uint32_t logFlags) const {
1293        OP_LOG("Draw Points count %d", mCount);
1294    }
1295
1296    virtual const char* name() { return "DrawPoints"; }
1297};
1298
1299class DrawSomeTextOp : public DrawOp {
1300public:
1301    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1302            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1303
1304    virtual void output(int level, uint32_t logFlags) const {
1305        OP_LOG("Draw some text, %d bytes", mBytesCount);
1306    }
1307
1308    virtual bool hasTextShadow() const {
1309        return OpenGLRenderer::hasTextShadow(mPaint);
1310    }
1311
1312    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1313            const DeferredDisplayState& state) {
1314        const SkPaint* paint = getPaint(renderer);
1315        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1316        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1317
1318        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1319                DeferredDisplayList::kOpBatch_Text :
1320                DeferredDisplayList::kOpBatch_ColorText;
1321    }
1322
1323protected:
1324    const char* mText;
1325    int mBytesCount;
1326    int mCount;
1327};
1328
1329class DrawTextOnPathOp : public DrawSomeTextOp {
1330public:
1331    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1332            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1333            : DrawSomeTextOp(text, bytesCount, count, paint),
1334            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1335        /* TODO: inherit from DrawBounded and init mLocalBounds */
1336    }
1337
1338    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1339        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1340                mHOffset, mVOffset, getPaint(renderer));
1341    }
1342
1343    virtual const char* name() { return "DrawTextOnPath"; }
1344
1345private:
1346    const SkPath* mPath;
1347    float mHOffset;
1348    float mVOffset;
1349};
1350
1351class DrawPosTextOp : public DrawSomeTextOp {
1352public:
1353    DrawPosTextOp(const char* text, int bytesCount, int count,
1354            const float* positions, const SkPaint* paint)
1355            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1356        /* TODO: inherit from DrawBounded and init mLocalBounds */
1357    }
1358
1359    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1360        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1361    }
1362
1363    virtual const char* name() { return "DrawPosText"; }
1364
1365private:
1366    const float* mPositions;
1367};
1368
1369class DrawTextOp : public DrawBoundedOp {
1370public:
1371    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1372            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1373            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1374            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1375        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1376    }
1377
1378    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1379            const DeferredDisplayState& state) {
1380        const SkPaint* paint = getPaint(renderer);
1381        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1382        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1383        if (mPrecacheTransform != transform) {
1384            fontRenderer.precache(paint, mText, mCount, transform);
1385            mPrecacheTransform = transform;
1386        }
1387        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1388                DeferredDisplayList::kOpBatch_Text :
1389                DeferredDisplayList::kOpBatch_ColorText;
1390
1391        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1392
1393        // don't merge decorated text - the decorations won't draw in order
1394        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1395                        SkPaint::kStrikeThruText_Flag));
1396        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1397                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1398    }
1399
1400    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1401        Rect bounds;
1402        getLocalBounds(renderer.getDrawModifiers(), bounds);
1403        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1404                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1405    }
1406
1407    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1408            const Vector<OpStatePair>& ops, const Rect& bounds) {
1409        status_t status = DrawGlInfo::kStatusDone;
1410        for (unsigned int i = 0; i < ops.size(); i++) {
1411            const DeferredDisplayState& state = *(ops[i].state);
1412            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1413            renderer.restoreDisplayState(state, true); // restore all but the clip
1414
1415            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1416            // quickReject() will not occure in drawText() so we can use mLocalBounds
1417            // directly, we do not need to account for shadow by calling getLocalBounds()
1418            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1419                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1420                    drawOpMode);
1421        }
1422        return status;
1423    }
1424
1425    virtual void output(int level, uint32_t logFlags) const {
1426        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1427    }
1428
1429    virtual const char* name() { return "DrawText"; }
1430
1431private:
1432    const char* mText;
1433    int mBytesCount;
1434    int mCount;
1435    float mX;
1436    float mY;
1437    const float* mPositions;
1438    float mTotalAdvance;
1439    mat4 mPrecacheTransform;
1440};
1441
1442///////////////////////////////////////////////////////////////////////////////
1443// SPECIAL DRAW OPERATIONS
1444///////////////////////////////////////////////////////////////////////////////
1445
1446class DrawFunctorOp : public DrawOp {
1447public:
1448    DrawFunctorOp(Functor* functor)
1449            : DrawOp(NULL), mFunctor(functor) {}
1450
1451    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1452        renderer.startMark("GL functor");
1453        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1454        renderer.endMark();
1455        return ret;
1456    }
1457
1458    virtual void output(int level, uint32_t logFlags) const {
1459        OP_LOG("Draw Functor %p", mFunctor);
1460    }
1461
1462    virtual const char* name() { return "DrawFunctor"; }
1463
1464private:
1465    Functor* mFunctor;
1466};
1467
1468class DrawDisplayListOp : public DrawBoundedOp {
1469    friend class RenderNode; // grant DisplayList access to info of child
1470public:
1471    DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
1472            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1473            mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
1474
1475    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1476            bool useQuickReject) {
1477        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1478            mDisplayList->defer(deferStruct, level + 1);
1479        }
1480    }
1481    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1482            bool useQuickReject) {
1483        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1484            mDisplayList->replay(replayStruct, level + 1);
1485        }
1486    }
1487
1488    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1489        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1490        return 0;
1491    }
1492
1493    virtual void output(int level, uint32_t logFlags) const {
1494        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1495        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1496            mDisplayList->output(level + 1);
1497        }
1498    }
1499
1500    virtual const char* name() { return "DrawDisplayList"; }
1501
1502    RenderNode* renderNode() { return mDisplayList; }
1503
1504private:
1505    RenderNode* mDisplayList;
1506    const int mFlags;
1507
1508    ///////////////////////////
1509    // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
1510    ///////////////////////////
1511    /**
1512     * Records transform vs parent, used for computing total transform without rerunning DL contents
1513     */
1514    const mat4 mTransformFromParent;
1515
1516    /**
1517     * Holds the transformation between the projection surface ViewGroup and this DisplayList
1518     * drawing instance. Represents any translations / transformations done within the drawing of
1519     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1520     * DisplayList draw instance.
1521     *
1522     * Note: doesn't include any transformation recorded within the DisplayList and its properties.
1523     */
1524    mat4 mTransformFromCompositingAncestor;
1525    bool mSkipInOrderDraw;
1526};
1527
1528/**
1529 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1530 */
1531class DrawShadowOp : public DrawOp {
1532public:
1533    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1534            float casterAlpha, bool casterUnclipped,
1535            const SkPath* casterOutline, const SkPath* revealClip)
1536            : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
1537            mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped) {
1538        mOutline = *casterOutline;
1539        if (revealClip) {
1540            // intersect the outline with the convex reveal clip
1541            Op(mOutline, *revealClip, kIntersect_PathOp, &mOutline);
1542        }
1543    }
1544
1545    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1546            const DeferredDisplayState& state) {
1547        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1548                renderer.getLocalClipBounds(), isCasterOpaque(), &mOutline,
1549                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1550    }
1551
1552    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1553        TessellationCache::vertexBuffer_pair_t buffers;
1554        Matrix4 drawTransform;
1555        renderer.getMatrix(&drawTransform);
1556        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1557                renderer.getLocalClipBounds(), isCasterOpaque(), &mOutline,
1558                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1559                buffers);
1560
1561        return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1562    }
1563
1564    virtual void output(int level, uint32_t logFlags) const {
1565        OP_LOGS("DrawShadow");
1566    }
1567
1568    virtual const char* name() { return "DrawShadow"; }
1569
1570private:
1571    bool isCasterOpaque() { return mCasterAlpha >= 1.0f && mCasterUnclipped; }
1572
1573    const mat4 mTransformXY;
1574    const mat4 mTransformZ;
1575    const float mCasterAlpha;
1576    const bool mCasterUnclipped;
1577    SkPath mOutline;
1578};
1579
1580class DrawLayerOp : public DrawOp {
1581public:
1582    DrawLayerOp(Layer* layer, float x, float y)
1583            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1584
1585    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1586        return renderer.drawLayer(mLayer, mX, mY);
1587    }
1588
1589    virtual void output(int level, uint32_t logFlags) const {
1590        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1591    }
1592
1593    virtual const char* name() { return "DrawLayer"; }
1594
1595private:
1596    Layer* mLayer;
1597    float mX;
1598    float mY;
1599};
1600
1601}; // namespace uirenderer
1602}; // namespace android
1603
1604#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1605